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* FrickinLaserBeams: Some Axis soldiers and walking tanks are armed with Lasers. Allied troops get Phaser weapons and the SSU favor Tesla cannon.

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* FrickinLaserBeams: EnergyWeapons: Some Axis soldiers and walking tanks are armed with Lasers. Allied troops get Phaser weapons and the SSU favor Tesla cannon.


A Dust RoleplayingGame has also been published by Modiphius Games and has a crossover with their Achtung Cthulhu game.

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A Dust RoleplayingGame has also been published by Modiphius Games Creator/ModiphiusEntertainment and has a crossover with their Achtung Cthulhu ''TabletopGame/AchtungCthulhu'' game.


* BigDamnHeroes: Tactics and Warfare include colourful individual characters who are pretty powerful on the tabletop.

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* BigDamnHeroes: Tactics and Warfare The games include colourful individual characters who are pretty powerful on the tabletop.


* SuperSoldier: All factions have access to at least one unit that has been exposed to refined VK and become a super-human warrior as a result. examples include the Captain America-style Winter Child for the SSU.

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* SuperSoldier: All factions have access to at least one unit that has been exposed to refined VK and become a super-human warrior as a result. examples Examples include the Captain America-style Winter Child for the SSU.



The playable factions in the game are: the Allies, the Axis and the Soviet Socialist Union (SSU).

The Dust games and miniatures were published by Fantasy Flight Games until 2013, when Battlefront took over the licence. A RoleplayingGame is also being developed. A hobby website also sells the miniatures as model kits or completely built and painted.

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\n* ''Dust 1947.'' The most recent edition of the wargame by Paolo Parente, following a change of publishers.

A Dust RoleplayingGame has also been published by Modiphius Games and has a crossover with their Achtung Cthulhu game.

The playable factions in the game are: are the Allies, the Axis and the Soviet Socialist Union (SSU).

The Dust games and miniatures were published by Fantasy Flight Games until 2013, when Battlefront took over the licence. A RoleplayingGame is also being developed. A hobby website also sells the miniatures as model kits or completely built and painted.



* AwesomeButImpractical: Even in the 1940s wheeled and tracked armored vehicles were capable at moving at 30 mph or more. The lumbering walking tanks in these games are at least twice the height of an ordinary vehicle, which should make them easier to shoot at and harder to hide than real tanks. Averted, of course, because of the RuleOfCool.
** Most of the 'futuristic' tech falls under this category. Walkers and Power Armour require the VK mineral to build, which is incredibly rare and found only in dangerous, highly contested areas, and require special resources to use and maintain. This is why 'normal' tanks and helicopters still have such a significant roll in the war - even though they have their drawbacks, they're much easier to build and use particularly in large numbers.

to:

* AwesomeButImpractical: Even in the 1940s real wheeled and tracked armored vehicles were capable at moving at 30 mph or more. The lumbering walking tanks in these games are at least twice the height of an ordinary vehicle, which should make them easier to shoot at and harder to hide than real tanks. Averted, of course, because of the RuleOfCool.
** Most of the 'futuristic' tech falls under this category. Walkers and Power Armour require the VK mineral to build, which is incredibly rare and found only in dangerous, highly contested areas, and require special resources to use and maintain. This is why 'normal' tanks and helicopters still have such a significant roll role in the war - even war. Even though they have their drawbacks, they're much easier to build and use particularly in large numbers.



* BoringYetPractical: The role of 'ordinary' tanks and infantry in the Dust setting. While Walkers and Power Armour have their benefits, they're also expensive to build, require training and in some circumstances just aren't as effective as a platoon of tracked vehicles.

to:

* BoringYetPractical: The role of 'ordinary' tanks and infantry in the Dust setting. While Walkers and Power Armour have their benefits, they're also expensive to build, require special training and in some circumstances just aren't as effective as a platoon of tracked vehicles.



* MoreDakka: As well as main armaments, most of the walking tanks have at least one machine gun. One of the Allied walkers is a 'recon' variant with four .50 cal machine guns - and it is considered lightly armed. One of the light Axis walkers is armed with''two'' twin 20mm anti-aircraft guns.

to:

* MoreDakka: As well as main armaments, most of the walking tanks have at least one machine gun. One of the Allied walkers is a 'recon' variant with four .50 cal machine guns - and it is considered lightly armed. One of the light Axis walkers is armed with''two'' with ''two'' twin 20mm anti-aircraft guns.



* RocketPunch: A common weapon in Allied Power Armor.

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* RocketPunch: A common weapon in Allied Power Armor. If you were in a battle with a hundred tonne walking tank, wouldn't you jump on it and start punching it to bits?



* SuperSoldier: All factions have access to at least one unit that has been exposed to refined VK and thus become a super-human warrior as a result. examples include the Captain America-style Winter Child for the SSU.

to:

* SuperSoldier: All factions have access to at least one unit that has been exposed to refined VK and thus become a super-human warrior as a result. examples include the Captain America-style Winter Child for the SSU.


''Dust'' is a series of tabletop games based on a comic by Paolo Parente. It is set in an alternate timeline: the year is 1947 and WorldWarTwo continues with the aid of alien technology and a mysterious mineral called VK. The style is Weird War II and DieselPunk, with some supernatural and superhero elements.

to:

''Dust'' is a series of tabletop games based on a comic by Paolo Parente. It is set in an alternate timeline: the year is 1947 and WorldWarTwo UsefulNotes/WorldWarII continues with the aid of alien technology and a mysterious mineral called VK. The style is Weird War II and DieselPunk, with some supernatural and superhero elements.


[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/dust_game_cover.jpg]]
%%[[caption-width-right:350:some caption text]]



!!This game provides examples of:

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!!This game provides !!These tabletop games provide examples of:



* WalkingTank: These models are usually the ones that capture a new player's imagination first.

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* WalkingTank: These models are usually the ones that capture a new player's imagination first.first.

----


Dust is a series of tabletop games based on a comic by Paolo Parente. It is set in an alternate timeline: the year is 1947 and WorldWarTwo continues with the aid of alien technology and a mysterious mineral called VK. The style is Weird War II and DieselPunk, with some supernatural and superhero elements.

to:

Dust ''Dust'' is a series of tabletop games based on a comic by Paolo Parente. It is set in an alternate timeline: the year is 1947 and WorldWarTwo continues with the aid of alien technology and a mysterious mineral called VK. The style is Weird War II and DieselPunk, with some supernatural and superhero elements.



* '''Dust.''' A Risk style 'Strategy Board Game' with small scale miniatures of mechs, tanks, troops, submarines and aircraft. Out of print.
* '''Dust Tactics.''' A miniatures game played on a 'board' of printed map tiles.
* '''Dust Warfare.''' A wargame using the same miniatures as Dust Tactics with more complex rules.

to:

* '''Dust.''' ''Dust.'' A Risk style 'Strategy Board Game' with small scale miniatures of mechs, tanks, troops, submarines and aircraft. Out of print.
* '''Dust ''Dust Tactics.''' '' A miniatures game played on a 'board' of printed map tiles.
* '''Dust ''Dust Warfare.''' '' A wargame using the same miniatures as Dust Tactics with more complex rules.

Added DiffLines:

* RocketPunch: A common weapon in Allied Power Armor.


* SuperSoldier: All factions have access to at least one unit that has been exposed to refined VK, such as the Captain America-style Winter Child for the SSU.

to:

* SuperSoldier: All factions have access to at least one unit that has been exposed to refined VK, such VK and thus become a super-human warrior as a result. examples include the Captain America-style Winter Child for the SSU.

Added DiffLines:

** Most of the 'futuristic' tech falls under this category. Walkers and Power Armour require the VK mineral to build, which is incredibly rare and found only in dangerous, highly contested areas, and require special resources to use and maintain. This is why 'normal' tanks and helicopters still have such a significant roll in the war - even though they have their drawbacks, they're much easier to build and use particularly in large numbers.


Added DiffLines:

* BoringYetPractical: The role of 'ordinary' tanks and infantry in the Dust setting. While Walkers and Power Armour have their benefits, they're also expensive to build, require training and in some circumstances just aren't as effective as a platoon of tracked vehicles.


Added DiffLines:

* SuperSoldier: All factions have access to at least one unit that has been exposed to refined VK, such as the Captain America-style Winter Child for the SSU.


* ThoseWackyNazis: Averted. In the backstory, the Nazis were deposed by the regular German forces. In real life this means the players use German style models without swastikas or other Nazi imagery, avoiding UnfortunateImplications.

to:

* ThoseWackyNazis: Averted. In the backstory, the Nazis were deposed by the regular German forces. In real life this means the players use German style models without swastikas or other Nazi imagery, avoiding UnfortunateImplications.imagery.


* MoreDakka: As well as main armaments, most of the walking tanks have at least one machine gun. One of the Allied walkers is a 'recon' variant with four .50 cal machine guns - and it is considered lightly armed. One of the light Axis walkers is has ''two'' twin 20mm anti-aircraft guns.

to:

* MoreDakka: As well as main armaments, most of the walking tanks have at least one machine gun. One of the Allied walkers is a 'recon' variant with four .50 cal machine guns - and it is considered lightly armed. One of the light Axis walkers is has ''two'' armed with''two'' twin 20mm anti-aircraft guns.


* {{BFG}}: Infantry weapons in the games include heavy machine guns and magazine fed bazookas. The largest walkers carry two 128mm or 152mm cannon, or equally impressive arrays of rocket launchers.

to:

* {{BFG}}: Infantry weapons in the games include heavy machine guns and magazine fed bazookas. The largest walkers carry two 128mm 173mm or 152mm cannon, or equally impressive arrays of rocket launchers.


* '''Dust'''. A Risk style 'Strategy Board Game' with small scale miniatures of mechs, tanks, troops, submarines and aircraft. Out of print.
* '''Dust Tactics'''. A miniatures game played on a 'board' of printed map tiles.
* '''Dust Warfare'''. A wargame using the same miniatures as Dust Tactics with more complex rules.

to:

* '''Dust'''. '''Dust.''' A Risk style 'Strategy Board Game' with small scale miniatures of mechs, tanks, troops, submarines and aircraft. Out of print.
* '''Dust Tactics'''. Tactics.''' A miniatures game played on a 'board' of printed map tiles.
* '''Dust Warfare'''. Warfare.''' A wargame using the same miniatures as Dust Tactics with more complex rules.

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