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A number of video game versions also exist, including versions for PC by Deep Silver, iOS devices by The Coding Monkeys, the UsefulNotes/XBox360 by Sierra Studios, and the UsefulNotes/NintendoSwitch by Asmodee Digital.

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A number of video game versions also exist, including versions for PC by Deep Silver, iOS devices by The Coding Monkeys, the UsefulNotes/XBox360 Platform/XBox360 by Sierra Studios, and the UsefulNotes/NintendoSwitch Platform/NintendoSwitch by Asmodee Digital.



* DigitalTabletopGameAdaptation: The game has several digital adaptations including for PC by Deep Silver, iOS devices by The Coding Monkeys, the UsefulNotes/XBox360 by Sierra Studios, and the UsefulNotes/NintendoSwitch by Asmodee Digital.

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* DigitalTabletopGameAdaptation: The game has several digital adaptations including for PC by Deep Silver, iOS devices by The Coding Monkeys, the UsefulNotes/XBox360 Platform/XBox360 by Sierra Studios, and the UsefulNotes/NintendoSwitch Platform/NintendoSwitch by Asmodee Digital.

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Moved from trivia, Trivia page will be cut due to this trope being the only one there, which was misplaced. Also alphabetizing


* KingmakerScenario: Almost inevitable when played with more than 2 players. Players who fall significantly behind in score can still help or sabotage the winning players.



* KingmakerScenario: Almost inevitable when played with more than 2 players. Players who fall significantly behind in score can still help or sabotage the winning players.

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* KingmakerScenario: Almost inevitable MarketBasedTitle: ''Carcassonne: Mayflower'' -- which takes place in freshly colonized America -- was renamed ''New World: A Carcassonne Game'' when played with more than 2 players. Players who fall significantly behind in score can still help or sabotage it was exported to the winning players.States.
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* DexterityChallenge: The DenserAndWackier ''Catapult'' expansion adds the dexterity-based Catapult round: The players get one chance to use the catapult for stuff like knocking out opponents' followers, which forces them to take them back.
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It takes place in the southern France medieval city of [[https://en.wikipedia.org/wiki/Carcassonne Carcassonne]], with each player representing the land developers responsible for the city's famous fortified architecture and layout.

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It takes place in the southern France UsefulNotes/{{France}} medieval city of [[https://en.wikipedia.org/wiki/Carcassonne Carcassonne]], with each player representing the land developers responsible for the city's famous fortified architecture and layout.
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* JuniorVariant: ''My First Carcassonne'' has larger tiles and meeples for smaller hands than its grown-up counterpart. Further, tiles have roads in all-directions, meaning they connect to all pre-existibg tiles, and scoring is simplified to "first to complete 8 roads".

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* JuniorVariant: ''My First Carcassonne'' has larger tiles and meeples for smaller hands than its grown-up counterpart. Further, tiles have roads in all-directions, meaning they connect to all pre-existibg pre-existing tiles, and scoring is simplified to "first to complete 8 roads".

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[[quoteright:349:https://static.tvtropes.org/pmwiki/pub/images/carcassonnebigbox_674.jpg]]
[[caption-width-right:349:The Big Box: the main game and the first four of ''many'' [[ExpansionPack expansions]].]]

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[[quoteright:349:https://static.%%
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[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/carcassonnebigbox_674.jpg]]
[[caption-width-right:349:The Big Box: the main game and the first four of ''many'' [[ExpansionPack expansions]].]]
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* PrisonerExchange: The tower expansion allows removing meeples from the board to capture them. When two players have each other meeples, they're automatically exchanged, otherwise they can be ransomed for 3 points.
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* JuniorVariant: ''My First Carcassonne'' has larger tiles and meeples for smaller hands than its grown-up counterpart.

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* JuniorVariant: ''My First Carcassonne'' has larger tiles and meeples for smaller hands than its grown-up counterpart. Further, tiles have roads in all-directions, meaning they connect to all pre-existibg tiles, and scoring is simplified to "first to complete 8 roads".

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Removed: 168

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* ExtraTurn: The Builder piece added by the ''Traders and Builders'' Expansion allows this. You can place it on a claimed city and from that point on, until that area is completed, you get an extra turn whenever you add on to that property.
* HouseRules: As with any board game, most groups of players develop some of their own.
** Not playing with Farms is a common house rule. Farm scoring is one of the more confusing aspects to inexperienced players, so they are often left out.
** Playing from a "hand" of 3 tiles rather than always playing the tile you draw is another. It allows for a bit more strategy and downplays the luck elements slightly.

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* ExtraTurn: ExtraTurn:
**
The Builder piece added by the ''Traders and Builders'' Expansion allows this. You can place it on a claimed city and from that point on, until that area is completed, you get an extra turn whenever you add on to that property.
* HouseRules: As ** In the ''Hunters and Gatherers'' spin-off, completing a forest with any board game, most groups of players develop some of their own.
** Not playing with Farms is a common house rule. Farm scoring is
at least one piece of the more confusing aspects to inexperienced players, so they are often left out.
** Playing from a "hand" of 3 tiles rather than always playing the tile you draw is another. It
gold allows for you to draw a bit more strategy card from the bonus pile and downplays the luck elements slightly.play that.
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* OfficialGameVariant:
** The game's website used to feature a [[https://wikicarpedia.com/index.php/Selected_Rules_Variants list of selected variants]].
** The official [[DigitalTabletopGameAdaptation Board Game Arena adaptation]] has a "strategic variant" where the players get a hand of 3 tiles instead of just having to draw one and play it. This allows for more planning.
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* JuniorVariant: ''My First Carcassonne'' has larger tiles and meeples for smaller hands than its grown-up counterpart.
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* DigitalTabletopGameAdaptation: The game has several digital adaptations including for PC by Deep Silver, iOS devices by The Coding Monkeys, the UsefulNotes/XBox360 by Sierra Studios, and the UsefulNotes/NintendoSwitch by Asmodee Digital.

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Indentation fix


** One tile has a standard narrow city segment crossing from one end of the tile to the other -- and then a second one crossing ''over'' it by means of an enormous bridge of masonry held up by a pillar built in the middle of the first segment. Whether it ends up being two separate cities with one straddling over the other or one city crossing back over itself for some reason, it's a pretty weird architectural choice.
*** [[GameplayAndStorySegregation Gameplay and Theme segregation]] at play - this tile was originally added in an early mini-expansion of 6 tiles covering niche situations. In this case, trying to connect city tiles while blocking a "city steal" attempt.
* BoringButPractical: Roads. Most players groan when they draw a road tile, but roads are a decent secondary source of "now" points and can be used defensively to split your opponents' fields and disrupt their cities.
** Careful road placement can also split or join fields, which can have a large impact on end-game scoring.

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** One tile has a standard narrow city segment crossing from one end of the tile to the other -- and then a second one crossing ''over'' it by means of an enormous bridge of masonry held up by a pillar built in the middle of the first segment. Whether it ends up being two separate cities with one straddling over the other or one city crossing back over itself for some reason, it's a pretty weird architectural choice.
***
choice. [[GameplayAndStorySegregation Gameplay and Theme segregation]] at play - this tile was originally added in an early mini-expansion of 6 tiles covering niche situations. In this case, trying to connect city tiles while blocking a "city steal" attempt.
* BoringButPractical: Roads. Most players groan when they draw a road tile, but roads are a decent secondary source of "now" points and can be used defensively to split your opponents' fields and disrupt their cities.
**
cities. Careful road placement can also split or join fields, which can have a large impact on end-game scoring.
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Nice Hat dewickeHat is no longer a trope; dewicked it


* NiceHat: Every meeple in ''New World'' has a top hat.

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* BoringButPractical: Roads. Most players groan when they draw a road tile, but roads are a decent secondary source of "now" points and can be used defensively to split your opponents' fields and disrupt their cities.

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*** [[GameplayAndStorySegregation Gameplay and Theme segregation]] at play - this tile was originally added in an early mini-expansion of 6 tiles covering niche situations. In this case, trying to connect city tiles while blocking a "city steal" attempt.
* BoringButPractical: Roads. Most players groan when they draw a road tile, but roads are a decent secondary source of "now" points and can be used defensively to split your opponents' fields and disrupt their cities.cities.
** Careful road placement can also split or join fields, which can have a large impact on end-game scoring.
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It takes place in the southern France medieval city of [[https://en.wikipedia.org/wiki/Carcassonne Carcassonne]], with each player representing the land developers responsible for the city's famous architecture and layout.

to:

It takes place in the southern France medieval city of [[https://en.wikipedia.org/wiki/Carcassonne Carcassonne]], with each player representing the land developers responsible for the city's famous fortified architecture and layout.
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It takes place in the southern France medieval city of Carcassonne, with each player representing the land developers responsible for the city's famous architecture and layout.

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It takes place in the southern France medieval city of Carcassonne, [[https://en.wikipedia.org/wiki/Carcassonne Carcassonne]], with each player representing the land developers responsible for the city's famous architecture and layout.
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* LoopholeAbuse: Players are not allowed to put a meeple on a feature if it already has one there. There is no rule, however, preventing you from putting them on different features and connecting them later. The rulebooks even explicitly mention how to score such situations (players tied for most meeples on the feature all score full points, but if one player has more meeples he scores the points and the others get nothing).
* KingmakerScenario: Very possible when playing with more than 2 players. If 2 evenly-matched players begin to run away with the game, the other players may decide to help one of them out or sabotage the other's cities, roads or farms.

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* LoopholeAbuse: Players are not allowed to put a meeple on a feature if it already has one there. There is no rule, They are, however, preventing you from putting encouraged to put them on different features and connecting them it later. The This is arguably a core part of the game rather than just a loophole, as the rulebooks even explicitly mention specifically note how to score such situations (players tied scoring works in this situation: if there is a tie for most meeples on the feature meeples, all tied players score full points, but if one player has more the most meeples he scores the only they get points and the others get nothing).
for it.
* KingmakerScenario: Very possible Almost inevitable when playing played with more than 2 players. If 2 evenly-matched players begin to run away with the game, the other players may decide to Players who fall significantly behind in score can still help one of them out or sabotage the other's cities, roads or farms.winning players.
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* VolcanoLair: Whenever a volcano is placed, the dragonflies towards it.

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* VolcanoLair: Whenever a volcano is placed, the dragonflies dragon flies towards it.
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Tile-based boardgame (and its numerous sequels) in which players compete to control and complete cities, roads and fields. Part of the EuroGame genre.

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Tile-based boardgame (and its numerous sequels) in which players compete to control and complete cities, roads roads, and fields. Part of the EuroGame genre.



The gameplay has players drawing tiles with roads, cities, fields, and farms on them, and placing them on the table to match other tiles. When a player places a tile, they can put one of their "meeples" (small wooden pieces representing workers) on one of its features. When a given feature is completed (trails having two end points, cities being completely enclosed, etc.), the player with a meeple on it scores points and retrieves their meeple. The game ends when every tile has been placed, and the player with the most points is the winner.

A number of video game versions also exist, including versions for PC by Deep Silver, iOS devices by The Coding Monkeys, and the UsefulNotes/XBox360 by Sierra Studios.

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The gameplay has players drawing tiles with roads, cities, fields, and farms on them, and placing them on the table to match other tiles. When a player places a tile, they can put one of their "meeples" (small wooden pieces representing workers) on one of its features. When a given feature is completed (trails having two end points, endpoints, cities being completely enclosed, etc.), the player with a meeple on it scores points and retrieves their meeple. The game ends when every tile has been placed, and the player with the most points is the winner.

A number of video game versions also exist, including versions for PC by Deep Silver, iOS devices by The Coding Monkeys, and the UsefulNotes/XBox360 by Sierra Studios.
Studios, and the UsefulNotes/NintendoSwitch by Asmodee Digital.



** Despite tiles having to match previously placed ones (see PatchworkMap, below), the random nature of the game can lead to cities that have very strange shapes or roads that loop pointlessly or wind in odd ways. There is also no obligation to finish features, so dead end trails and cities with missing walls can show. Even more common in ''New World''.

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** Despite tiles having to match previously placed ones (see PatchworkMap, below), the random nature of the game can lead to cities that have very strange shapes or roads that loop pointlessly or wind in odd ways. There is also no obligation to finish features, so dead end dead-end trails and cities with missing walls can show. Even more common in ''New World''.



* VolcanoLair: Whenever a volcano is placed, the dragon flies towards it.

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* VolcanoLair: Whenever a volcano is placed, the dragon flies dragonflies towards it.
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* {{Bizarrchitecture}}: Despite tiles having to match previously placed ones (see PatchworkMap, below), the random nature of the game can lead to cities that have very strange shapes or roads that loop pointlessly or wind in odd ways.
** There is also no obligation to finish features, so dead end trails and cities with missing walls can show. Even more common in ''New World''.

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* {{Bizarrchitecture}}: {{Bizarrchitecture}}:
**
Despite tiles having to match previously placed ones (see PatchworkMap, below), the random nature of the game can lead to cities that have very strange shapes or roads that loop pointlessly or wind in odd ways.
**
ways. There is also no obligation to finish features, so dead end trails and cities with missing walls can show. Even more common in ''New World''.

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* PatchworkMap: Averted. The board is built from randomly-drawn tiles, but the features on each newly placed tile have to match the ones on the previously-played adjacent tiles.


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* OneWordTitle: Named for where the game takes place.
* ThePlace: The game's named for where it takes place.
* PatchworkMap: Averted. The board is built from randomly-drawn tiles, but the features on each newly placed tile have to match the ones on the previously-played adjacent tiles.
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* LoopholeAbuse: Players are not allowed to put a meeple on a feature if it already has one there. There is no rule, however, preventing you from putting them on different features and connecting them later for double points. The rulebooks even explicitly mention how to score such situations.

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* LoopholeAbuse: Players are not allowed to put a meeple on a feature if it already has one there. There is no rule, however, preventing you from putting them on different features and connecting them later for double points. later. The rulebooks even explicitly mention how to score such situations.situations (players tied for most meeples on the feature all score full points, but if one player has more meeples he scores the points and the others get nothing).
Is there an issue? Send a MessageReason:
None


A number of video game versions also exist, including versions for PC by Deep Silver, iOS devices by The Coding Monkeys, and the XBox360 by Sierra Studios.

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A number of video game versions also exist, including versions for PC by Deep Silver, iOS devices by The Coding Monkeys, and the XBox360 UsefulNotes/XBox360 by Sierra Studios.

Changed: 26

Removed: 177

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Moved Market Based Title to Trivia.


* ExtraTurn: The Builder piece added by the ''Traders and Builders'' Expansion allows this. You can place it on a claimed city/road/etc and from that point on, until that area is completed, you get an extra turn whenever you add on to that property.

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* ExtraTurn: The Builder piece added by the ''Traders and Builders'' Expansion allows this. You can place it on a claimed city/road/etc city and from that point on, until that area is completed, you get an extra turn whenever you add on to that property.



* KingmakerScenario: Very possible when playing with more than 2 players. If 2 evenly-matched players begin to run away with the game, the other players may decide to help one of them out or sabotage the others cities.
* MarketBasedTitle: ''Carcassonne: Mayflower''--which takes place in freshly colonized America--was renamed ''New World: A Carcassonne Game'' when it was exported to the states.

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* KingmakerScenario: Very possible when playing with more than 2 players. If 2 evenly-matched players begin to run away with the game, the other players may decide to help one of them out or sabotage the others cities.
* MarketBasedTitle: ''Carcassonne: Mayflower''--which takes place in freshly colonized America--was renamed ''New World: A Carcassonne Game'' when it was exported to the states.
other's cities, roads or farms.

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Changed: 1

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** There is also no obligation to finish features, so dead end trails and cities with missing walls can show. Even more common in ''New World''

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** There is also no obligation to finish features, so dead end trails and cities with missing walls can show. Even more common in ''New World''World''.
** One tile has a standard narrow city segment crossing from one end of the tile to the other -- and then a second one crossing ''over'' it by means of an enormous bridge of masonry held up by a pillar built in the middle of the first segment. Whether it ends up being two separate cities with one straddling over the other or one city crossing back over itself for some reason, it's a pretty weird architectural choice.
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cleaning Captain Obvious trope sinkhole use, project thread here


It takes place in the southern France medieval city of [[CaptainObvious Carcassonne]], with each player representing the land developers responsible for the city's famous architecture and layout.

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It takes place in the southern France medieval city of [[CaptainObvious Carcassonne]], Carcassonne, with each player representing the land developers responsible for the city's famous architecture and layout.
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* CherryTapping: Roads again. Your average road will likely get you about 3-4 points, but because you may only need to place one or two tiles to complete a road, it can be give you a small influx of "now" points which can add up over the course of a game.

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* CherryTapping: Roads again. Your average road will likely get you about 3-4 points, but because you may only need to place one or two tiles to complete a road, it can be give you a small influx of "now" points which can add up over the course of a game.

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