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''BESM'' uses the [[ThreeStatSystem Tri-Stat System]] designed by Guardians of Order, and was their flagship product for that system. Characters are defined by three statistics: Body, Mind and Soul, as well as a number of Attributes and Defects. Tri-Stat is a PointBuildSystem. A UsefulNotes/D20System version of the game has also been released. GOO had a third edition of ''BESM'' ready when it collapsed. The rights were sold to the game company White Wolf, which published it (for a short while anyway; the now discontinued third edition book sells for over $100 on the Internet, but you can buy .pdfs) and now provides what support remains for the Tri-Stat system. In 2019, [[http://www.dyskami.ca/besm.html Dyskami Publishing]] licensed the rights to ''BESM'' from White Wolf and successfully Kickstarted a fourth edition, with the PDF being released in December while the physical version was delayed until Q1 2020 due to getting held up at the printers by rights issues.

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''BESM'' uses the [[ThreeStatSystem Tri-Stat System]] designed by Guardians of Order, and was their flagship product for that system. Characters Tri-Stat is a PointBuildSystem where characters are defined by three statistics: Body, Mind and Soul, as well as a number of Attributes and Defects. Tri-Stat is a PointBuildSystem. Defects. A UsefulNotes/D20System version of the game has was also been released.released around the time of ''TabletopGame/DungeonsAndDragons 3.5''. GOO had a third edition of ''BESM'' ready when it collapsed. The rights were sold to the game company White Wolf, which published it (for a short while anyway; the now discontinued third edition book sells for over $100 on the Internet, but you can buy .pdfs) and now provides what support remains for the Tri-Stat system. In 2019, [[http://www.dyskami.ca/besm.html Dyskami Publishing]] licensed the rights to ''BESM'' from White Wolf and successfully Kickstarted a fourth edition, with the PDF being released in December while the physical version was delayed until Q1 2020 due to getting held up at the printers by rights issues.



* CombinationAttack: Word for word, this is available as an Attribute. It requires all characters participating in the attack to have the attribute and at least one rank in a Special Attack. All combining characters must also pay Energy Points and the cost increases depending on how many characters are combining.

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* CombinationAttack: Word for word, this is available as an Attribute. It requires all characters participating in the attack to have the attribute and at least one rank in a Special Attack. All combining characters must also pay Energy Points and the cost increases depending on how many characters are combining. It was eventually phased out entirely in 3rd Edition for being redundant.



* MasterOfNone: The Adventurer character class from [=d20=] doesn't get any unique abilities or advantages like the other classes; it just gets raw Character Points, letting the player completely customize the character however they want. Ironically, this just makes them resemble mainline ''BESM'' characters.



* TheSixStats: Averted (except for the [=d20=] version, which plays it razor straight). As the name implies, Tri-Stat uses only three stats: Body, Mind, and Soul. The Less Capable Defect (renamed "Shortcoming" in ''4th'') allows the player to somewhat simulate this by making their character is deficient in a specific area, such as a distance runner having a good Body stat but lacking in Strength, or an absent-minded professor type having bad Memory in spite of a high Mind stat.



%%* SuperMode: The Alternate Form attribute.

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%%* * SkillScoresAndPerks: ''BESM'' has a skill system like most tabletop [=RPGs=], but with a twist. Since it's a multi-genre system, the skill costs are directly tied to the setting; for example, the ability to drive a car might be 1 point per level in a modern setting, but in a JidaiGeki story it would probably be 5 points/level (if it's even allowed at all, since cars don't normally exist in that era). Earlier editions had Attributes to let the player increase their skills mid-game, but 4th Edition cut out the middleman entirely and just turned Skills into an Attribute wholesale.
*
SuperMode: The Besides creating standard transforming characters, the Alternate Form attribute.attribute can be used to create one of these if supplied with appropriate modifiers (such as only activating when certain conditions are met).

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* FoodBasedSuperpowers: The ''Uresia: Grave of Heaven'' supplement includes the "God of Cookery" Attribute, enabling characters to do things such as preparing an entire meal in a single round, serving said meal with perfect poise while whitewater rafting, or reverse-engineering the recipe of a dish from a single taste.


* SuperMode: The Alternate Form attribute (but see AwesomeButImpractical above).
* UnequalRites: In the Ikaris setting in the Anime Multiverse, the Shards of Azar are ruled by sorcerers who use true magic, which is severely distrusted in the Land of the Seven Stars. Meanwhile, the Azarans consider the SupernaturalMartialArts and EnlightenmentSuperpowers of the [[WarriorMonk monks]] of the Seven Stars, and the BadassNormal capabilities of their blademasters, to be nearly magical but not quite - thus relegating them to mercenaries and favored armsmen for the noble mages. Finally, UsefulNotes/{{Alchemy}} has recently been developed in the Shards, and has magical effects but doesn't require [[FunctionalMagic an Inherent Gift]], so the sorcerers also look down on alchemists.

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* %%* SuperMode: The Alternate Form attribute (but see AwesomeButImpractical above).
attribute.
* TouchTheIntangible: Any attack that has the Affects Incorporeal ability (or the Multidimensional ability in 3rd Edition) can do this. These are most often employed against things like spirits and demons that do not have physical bodies.
* UnequalRites: In the Ikaris setting in the Anime Multiverse, the Shards of Azar are ruled by sorcerers who use true magic, which is severely distrusted in the Land of the Seven Stars. Meanwhile, the Azarans consider the SupernaturalMartialArts and EnlightenmentSuperpowers of the [[WarriorMonk monks]] of the Seven Stars, and the BadassNormal capabilities of their blademasters, to be nearly magical but not quite - -- thus relegating them to mercenaries and favored armsmen for the noble mages. Finally, UsefulNotes/{{Alchemy}} has recently been developed in the Shards, and has magical effects but doesn't require [[FunctionalMagic an Inherent Gift]], so the sorcerers also look down on alchemists.


* AuthorVocabularyCalendar: Whomever wrote the original ''BESM'' books seemingly loved the word "primal", because it's used to describe almost every single Attribute's maximum level (i.e. "a primal level of control over the elements").



* BottomlessMagazines: One optional rule in some editions is Dramatic Ammunition, where characters are assumed to be reloading during spare moments (and have an infinite supply of fresh magazines) until the Game Master decides it would be dramatically appropriate for the characters to run out (for example, if a character and his archrival have a running gunfight that ends with them face-to-face, guns at each others' faces).



* LuckilyMyShieldWillProtectMe: Shields have gone through a lot of mechanical changes over the game's lifespan. In 2nd Edition they provided extra armor on defenses that failed by 1, while in 3rd they provided a defense bonus and extra armor by default. In 4th, they simply give the character an Edge (see AdvantageBall) on their defense rolls.

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* LuckilyMyShieldWillProtectMe: Shields have gone through a lot of mechanical changes over the game's lifespan. In 2nd Edition they provided extra armor on defenses that failed by 1, while in 3rd they provided a defense bonus and extra armor by default. In 4th, they simply only give the character extra armor, but large shields grant an Edge (see AdvantageBall) on their defense rolls.



* MeaningfulRename: 4th Edition renames quite a few of the attributes and defects that have been around since the very beginning, in order to keep from causing confusion. For example, the LuckManipulationMechanic attribute was called "Divine Relationship" in past editions, but was changed to "Mulligan" so players would't assume it had to involve DivineIntervention[[note]]Though even in older editions, the descriptive text encourages players to flavor it however they feel, such as the character being BornLucky or hitting the KarmicJackpot[[/note]].

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* MasterOfIllusion: There are actually two different Attributes covering this concept: Illusion lets the player broadcast a mental illusion to a single person, while Projection allows them to create an image everyone can see (akin to a hologram). Both operate off the same basic rules, with the player being able to spend extra points to make them affect more than one sense (sight by default) or to be able to create larger/multiple illusions at the same time.
* MeaningfulRename: 4th Edition renames quite a few of the attributes and defects that have been around since the very beginning, beginning in order to keep from causing confusion. things simple and focused. For example, the LuckManipulationMechanic attribute was called "Divine Relationship" in past editions, but was changed to "Mulligan" so players would't wouldn't assume it had to involve DivineIntervention[[note]]Though even in older editions, the descriptive text encourages players to flavor it however they feel, such as the character being BornLucky or hitting the KarmicJackpot[[/note]].



** Divine Relationship also counts to some degree in the attributes category. Rerolls are generally a powerful tool to have on hand, to the point that many systems limit them to per level or per story arc, and even then often limit the number of times a given die can be rerolled to once. At two points per reroll available each ''session'' (when even the weakest player characters are built on triple-digit point totals), they're dirt-cheap in BESM, and it's even explicitly stated in the attribute that you can use rerolls to reroll rerolls you don't like, with the only limit on how many times you can do that being the number of rerolls you have available for the session.

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** Divine Relationship Relationship/Mulligan also counts to some degree in the attributes category. Rerolls are generally a powerful tool to have on hand, to the point that many systems limit them to per level or per story arc, and even then often limit the number of times a given die can be rerolled to once. At two points per reroll available each ''session'' (when even the weakest player characters are built on triple-digit point totals), they're dirt-cheap in BESM, and it's even explicitly stated in the attribute that you can use rerolls to reroll rerolls you don't like, with the only limit on how many times you can do that being the number of rerolls you have available for the session. 4th Edition makes it even worse, by changing attribute to ''one'' point for ''two'' rerolls per session.


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* OneBulletLeft: ''BESM'' is a potential TropeNamer, thanks to the ''Hot Rods and Gun Bunnies'' splatbook introducing this as a Combat Technique. In games that operate off of Dramatic Ammunition Rules (see BottomlessMagazines above), it gives the player one last bullet in the chamber when the Game Master declares them to be out of ammo.


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* UnwantedHarem: Guy/Girl Magnet (renamed simply "Magnet" in 4th Edition) is a Defect that makes your character the center of one of these. The game text makes it clear that just attracting cute guys and/or girls isn't enough; they have to be obsessed and combatitive enough to cause the character trouble on a regular basis, and the character has to be weak-willed enough not to just resolve the situation with "extreme measures".


''BESM'' uses the [[ThreeStatSystem Tri-Stat System]] designed by Guardians of Order, and was their flagship product for that system. Characters are defined by three statistics: Body, Mind and Soul, as well as a number of Attributes and Defects. Tri-Stat is a PointBuildSystem. A UsefulNotes/D20System version of the game has also been released. GOO had a third edition of ''BESM'' ready when it collapsed. The rights were sold to the game company White Wolf, which published it (for a short while anyway; the now discontinued third edition book sells for over $100 on the Internet, but you can buy .pdfs) and now provides what support remains for the Tri-Stat system. In 2019, [[http://www.dyskami.ca/besm.html Dyskami Publishing]] licensed the rights to ''BESM'' from White Wolf and successfully Kickstarted a fourth edition, which is set for a December release.

to:

''BESM'' uses the [[ThreeStatSystem Tri-Stat System]] designed by Guardians of Order, and was their flagship product for that system. Characters are defined by three statistics: Body, Mind and Soul, as well as a number of Attributes and Defects. Tri-Stat is a PointBuildSystem. A UsefulNotes/D20System version of the game has also been released. GOO had a third edition of ''BESM'' ready when it collapsed. The rights were sold to the game company White Wolf, which published it (for a short while anyway; the now discontinued third edition book sells for over $100 on the Internet, but you can buy .pdfs) and now provides what support remains for the Tri-Stat system. In 2019, [[http://www.dyskami.ca/besm.html Dyskami Publishing]] licensed the rights to ''BESM'' from White Wolf and successfully Kickstarted a fourth edition, which is set for a with the PDF being released in December release.
while the physical version was delayed until Q1 2020 due to getting held up at the printers by rights issues.



* AdvantageBall: 4th Edition introduces Edges and Obstacles, a mechanic similar to ''TabletopGame/DungeonsAndDragons'' 5th Edition's Advantage and Disadvantage. Whereas a normal skill check uses 2d6, with an Edge you roll 3d6 and keep the two highest dice, while with Obstacles you keep the lower two. There are also Major Edges and Obstacles, where you roll ''four'' dice and keep the highest or lowest two.



* AwesomeButImpractical: The laughably weak Alternate Form attribute. Without installing some kind of drawback, you will be one point per rank in AF more powerful than if you'd just bought the powers for your native form and called it good. Meaning that with two ranks of Alternate Form, you can afford +5 HP, +2 ranks of armour, or a single combat technique. Also, there ''has'' to be some reason you don't just drop into Omnikill Mode and stay there, even if it's just social.
** The template for the MagicalGirl, one of the archetypes you'd most expect to use Alternate Form, instead assumes that her ''mahou shoujo'' identity is her main one, and simply uses a single level in the Alternate Identity attribute (which only costs two character points in-game) for her civilian identity.
** The {{Sentai}} Member character class from ''BESM d20'' can only really function effectively in a group that is comprised ''completely'' of Sentai Members -- practically all of its abilities '''require''' that there be another character with Sentai Member levels nearby in order to function. If you go it alone or team up with other characters who are ''not'' Sentai Members, all you get is low levels of Personal Gear, Rejuvenation, and Combined Attacks, plus some extremely rare bonus Character Points.

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* AwesomeButImpractical: The laughably weak Alternate Form attribute. Without installing some attribute, used to represent {{Magical Girl}}s, {{Henshin Hero}}es, and even characters like ComicBook/TheIncredibleHulk. It's one of many "trade-in" abilities where you exchange general Character Points to a special kind of drawback, you will be one point per rank in AF CP that are more powerful than if you'd just bought limited, but you get more of them. The problem is that the powers for your native exchange rate is so poor (in 3rd Edition, you pay 9 to get 10) that you need to give the Alternate Form some serious drawbacks or else it'll be laughably weak. The designers' intent ws that the character's powered form and called it good. Meaning that would be their primary, while their "civilian form" would be the one built with two ranks of Alternate Form, you can afford +5 HP, +2 ranks of armour, or a single combat technique. Also, there ''has'' to be some reason you don't just drop into Omnikill Mode and stay there, even if it's just social.
** The template for the MagicalGirl, one of the archetypes you'd most expect to use Alternate Form, instead assumes that her ''mahou shoujo'' identity is her main one, and simply uses a single level in the Alternate Identity attribute (which only costs two character points in-game) for her civilian identity.
but this wasn't made clear until 4th Edition.
** The {{Sentai}} Member character class from ''BESM d20'' can and 4th Edition only really function effectively works in a group that is comprised ''completely'' dedicated [=Sentai/=]''Franchise/PowerRangers''-themed game, since the vast majority of Sentai Members -- practically all of its their abilities '''require''' that there be another character with Sentai Member levels nearby in close proximity in order to function. If you go it alone or team up with other characters who are ''not'' Sentai Members, function. Otherwise all you they get is low levels of Personal Gear, Rejuvenation, a few low-level abilities like Item and Combined Attacks, plus some extremely rare bonus Character Points.Rejuvenation.


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* LuckilyMyShieldWillProtectMe: Shields have gone through a lot of mechanical changes over the game's lifespan. In 2nd Edition they provided extra armor on defenses that failed by 1, while in 3rd they provided a defense bonus and extra armor by default. In 4th, they simply give the character an Edge (see AdvantageBall) on their defense rolls.


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* MeaningfulRename: 4th Edition renames quite a few of the attributes and defects that have been around since the very beginning, in order to keep from causing confusion. For example, the LuckManipulationMechanic attribute was called "Divine Relationship" in past editions, but was changed to "Mulligan" so players would't assume it had to involve DivineIntervention[[note]]Though even in older editions, the descriptive text encourages players to flavor it however they feel, such as the character being BornLucky or hitting the KarmicJackpot[[/note]].


''BESM'' uses the [[ThreeStatSystem Tri-Stat System]] designed by Guardians of Order, and was their flagship product for that system. Characters are defined by three statistics: Body, Mind and Soul, as well as a number of Attributes and Defects. Tri-Stat is a PointBuildSystem. A UsefulNotes/D20System version of the game has also been released. GOO had a third edition of ''BESM'' ready when it collapsed. The rights were sold to the game company White Wolf, which published it (for a short while anyway; the now discontinued third edition book sells for over $100 on the Internet, but you can buy .pdfs) and now provides what support remains for the Tri-Stat system.

to:

''BESM'' uses the [[ThreeStatSystem Tri-Stat System]] designed by Guardians of Order, and was their flagship product for that system. Characters are defined by three statistics: Body, Mind and Soul, as well as a number of Attributes and Defects. Tri-Stat is a PointBuildSystem. A UsefulNotes/D20System version of the game has also been released. GOO had a third edition of ''BESM'' ready when it collapsed. The rights were sold to the game company White Wolf, which published it (for a short while anyway; the now discontinued third edition book sells for over $100 on the Internet, but you can buy .pdfs) and now provides what support remains for the Tri-Stat system.
system. In 2019, [[http://www.dyskami.ca/besm.html Dyskami Publishing]] licensed the rights to ''BESM'' from White Wolf and successfully Kickstarted a fourth edition, which is set for a December release.


''BESM'' uses the [[ThreeStatSystem Tri-Stat System]] designed by Guardians of Order, and was their flagship product for that system. Characters are defined by three statistics: Body, Mind and Soul, as well as a number of Attributes and Defects. Tri-Stat is a PointBuildSystem. A TabletopGame/D20System version of the game has also been released. GOO had a third edition of ''BESM'' ready when it collapsed. The rights were sold to the game company White Wolf, which published it (for a short while anyway; the now discontinued third edition book sells for over $100 on the Internet, but you can buy .pdfs) and now provides what support remains for the Tri-Stat system.

to:

''BESM'' uses the [[ThreeStatSystem Tri-Stat System]] designed by Guardians of Order, and was their flagship product for that system. Characters are defined by three statistics: Body, Mind and Soul, as well as a number of Attributes and Defects. Tri-Stat is a PointBuildSystem. A TabletopGame/D20System UsefulNotes/D20System version of the game has also been released. GOO had a third edition of ''BESM'' ready when it collapsed. The rights were sold to the game company White Wolf, which published it (for a short while anyway; the now discontinued third edition book sells for over $100 on the Internet, but you can buy .pdfs) and now provides what support remains for the Tri-Stat system.


** The Alternate Form actually has quite a bit of use in the right situation, it's just abstract. Technically there's no reason you can't have an Alternate Form with almost entirely different stats, defects, and attributes. Think of the difference between The Hulk and Dr. Banner. It basically allows you to have two characters tag team.



* BanishingRitual: The Exorcism attribute has banishment back to an entity's own dimension as a possible outcome of reducing its Energy Points to zero by means of the attribute in question. Third Edition changed this to freeing someone from Mind Control.

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* BanishingRitual: The Exorcism attribute has banishment back to an entity's own dimension as a possible outcome of reducing its Energy Points to zero by means of the attribute in question. Third The third Edition changed this to freeing someone from Mind Control.



* {{Bowdlerize}}: The [[{{Mons}} Mons-focused sourcebook]] ''Cute And Fuzzy Cockfighting Seizure Monsters'' had the word Cockfighting removed in a seperate printing to prevent stores from not selling it due to the name.
* CatGirl: One of the sample templates, and the creation of a space opera catgirl character was used in third edition as the chargen example.

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* {{Bowdlerize}}: The [[{{Mons}} Mons-focused sourcebook]] ''Cute And Fuzzy Cockfighting Seizure Monsters'' had the word Cockfighting removed in a seperate separate printing to prevent stores from not selling it due to the name.
* CatGirl: One of the sample templates, templates and the creation of a space opera catgirl character was used in the third edition as the chargen example.



* MouseWorld: In the WesternAnimation suppement, ''Big Ears, Small Mouse''.

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* MouseWorld: In the WesternAnimation suppement, supplements, ''Big Ears, Small Mouse''.



* UnequalRites: In the Ikaris setting in the Anime Multiverse, the Shards of Azar are ruled by sorcerers who use true magic, which is severaly distrusted in the Land of the Seven Stars. Meanwhile, the Azarans consider the SupernaturalMartialArts and EnlightenmentSuperpowers of the [[WarriorMonk monks]] of the Seven Stars, and the BadassNormal capabilities of their blademasters, to be nearly magical but not quite - thus relegating them to mercenaries and favored armsmen for the noble mages. Finally, UsefulNotes/{{Alchemy}} has recently been developed in the Shards, and has magical effects but doesn't require [[FunctionalMagic an Inherent Gift]], so the sorcerers also look down on alchemists.

to:

* UnequalRites: In the Ikaris setting in the Anime Multiverse, the Shards of Azar are ruled by sorcerers who use true magic, which is severaly severely distrusted in the Land of the Seven Stars. Meanwhile, the Azarans consider the SupernaturalMartialArts and EnlightenmentSuperpowers of the [[WarriorMonk monks]] of the Seven Stars, and the BadassNormal capabilities of their blademasters, to be nearly magical but not quite - thus relegating them to mercenaries and favored armsmen for the noble mages. Finally, UsefulNotes/{{Alchemy}} has recently been developed in the Shards, and has magical effects but doesn't require [[FunctionalMagic an Inherent Gift]], so the sorcerers also look down on alchemists.


* UnequalRites: In the Ikaris setting in the Anime Multiverse, the Shards of Azar are ruled by sorcerers who use true magic, which is severaly distrusted in the Land of the Seven Stars. Meanwhile, the Azarans consider the SupernaturalMartialArts and EnlightenmentSuperpowers of the [[WarriorMonk monks]] of the Seven Stars, and the BadassNormal capabilities of their blademasters, to be nearly magical but not quite - thus relegating them to mercenaries and favored armsmen for the noble mages. Finally, {{Alchemy}} has recently been developed in the Shards, and has magical effects but doesn't require [[FunctionalMagic an Inherent Gift]], so the sorcerers also look down on alchemists.

to:

* UnequalRites: In the Ikaris setting in the Anime Multiverse, the Shards of Azar are ruled by sorcerers who use true magic, which is severaly distrusted in the Land of the Seven Stars. Meanwhile, the Azarans consider the SupernaturalMartialArts and EnlightenmentSuperpowers of the [[WarriorMonk monks]] of the Seven Stars, and the BadassNormal capabilities of their blademasters, to be nearly magical but not quite - thus relegating them to mercenaries and favored armsmen for the noble mages. Finally, {{Alchemy}} UsefulNotes/{{Alchemy}} has recently been developed in the Shards, and has magical effects but doesn't require [[FunctionalMagic an Inherent Gift]], so the sorcerers also look down on alchemists.

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* AllThereInTheManual: One of the attractions of the early licensed settings (most famously ''Manga/SailorMoon'') is that each RPG book was also a series guide - so much so that a lot of anime fans who had no interest in [=RPGs=] bought the ''Sailor Moon RPG'' for the guide alone.

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* BanishingRitual: The Exorcism attribute has banishment back to an entity's own dimension as a possible outcome of reducing its Energy Points to zero by means of the attribute in question. Third Edition changed this to freeing someone from Mind Control.

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* BigAnimeEyes: The game lampshades this in its title.

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* MouseWorld: In the WesternAnimation suppement, ''Big Ears, Small Mouse''.


* PinballProtagonist: The GM's section mentions that this is a normal characteristic of {{Shojo}} anime, but it's not fun to be a PC who has no agency, and it's best to avoid this.

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* PinballProtagonist: The GM's section mentions that this is a normal characteristic of {{Shojo}} {{Shoujo}} anime, but it's not fun to be a PC who has no agency, and it's best to avoid this.


** Divine Relationship also counts to some degree in the attributes category. Rerolls are generally a powerful tool to have on hand, to the point that many systems limit them to per level or per story arc, and even then often limit the number of times a given die can be rerolled to once. At two points per reroll available each ''session'', they're dirt cheap in ''BESM'', and it's even explicitly stated in the attribute that you can use rerolls to reroll rerolls you don't like, with the only limit on how many times you can do that being the number of rerolls you have available for the session.

to:

** Divine Relationship also counts to some degree in the attributes category. Rerolls are generally a powerful tool to have on hand, to the point that many systems limit them to per level or per story arc, and even then often limit the number of times a given die can be rerolled to once. At two points per reroll available each ''session'', ''session'' (when even the weakest player characters are built on triple-digit point totals), they're dirt cheap dirt-cheap in ''BESM'', BESM, and it's even explicitly stated in the attribute that you can use rerolls to reroll rerolls you don't like, with the only limit on how many times you can do that being the number of rerolls you have available for the session.

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