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** While ''Anime/SuperDimensionFortressMacross'', ''Anime/FangOfTheSunDougram'' and ''Anime/CrusherJoe'' were the only anime that had designs officially licensed, a few other 'Mechs take some design cues from various 1980s anime besides. Most notably, the iconic Atlas' classic artwork cribs heavily from ''Anime/ArmoredTrooperVOTOMS''' Scopedog (specifically the Red Shoulder Custom version), with its domed head, rounded shoulder armor, missile pods mounted on the side of its torso and an AC20 resembling the Scopedog's rifle (although torso-mounted rather than handheld). The original sourcebook drawing is even posed the same way as the Scopedog's main model sheet illustration. The Vindicator also bears a strong resemblance to the Walker Galliar from ''Anime/WalkerMachineXabungle'', apart from lacking Galliar's CombiningMecha gimmick, replacing its massive turbofan with a JetPack and having [[ArmCannon a PPC for an arm]].

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** While ''Anime/SuperDimensionFortressMacross'', ''Anime/FangOfTheSunDougram'' and ''Anime/CrusherJoe'' were the only anime that had designs officially licensed, a few other 'Mechs take some design cues from various 1980s anime besides. Most notably, the iconic Atlas' classic artwork cribs heavily from ''Anime/ArmoredTrooperVOTOMS''' Scopedog (specifically the Red Shoulder Custom version), with its domed head, rounded shoulder armor, missile pods mounted on the side of its torso and an AC20 AC-20 resembling the Scopedog's rifle (although torso-mounted rather than handheld). The original sourcebook drawing is even posed the same way as the Scopedog's main model sheet illustration. The Vindicator also bears a strong resemblance to the Walker Galliar from ''Anime/WalkerMachineXabungle'', ''Anime/{{Xabungle}}'', apart from lacking Galliar's CombiningMecha gimmick, replacing its massive turbofan with a JetPack and having [[ArmCannon a PPC for an arm]].


** Anastasias Focht's early crackpot theory about the Clans being aliens who self-evolve by absorbing other organisms' DNA bears an uncanny resemblance to the Invid of ''Anime/GenesisClimberMospeada'' (which doubles as a MythologyGag since it was made into the second season of ''Anime/RoboTech'', the first segment of which had provided half the 'Mechs for the first edition).

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** Anastasias Focht's early crackpot theory about the Clans being aliens who self-evolve by absorbing other organisms' DNA bears an uncanny resemblance to the Invid of ''Anime/GenesisClimberMospeada'' (which doubles as a MythologyGag since it was made into the second last season of ''Anime/RoboTech'', the first segment of which had provided half the 'Mechs for the first edition).edition).
** While ''Anime/SuperDimensionFortressMacross'', ''Anime/FangOfTheSunDougram'' and ''Anime/CrusherJoe'' were the only anime that had designs officially licensed, a few other 'Mechs take some design cues from various 1980s anime besides. Most notably, the iconic Atlas' classic artwork cribs heavily from ''Anime/ArmoredTrooperVOTOMS''' Scopedog (specifically the Red Shoulder Custom version), with its domed head, rounded shoulder armor, missile pods mounted on the side of its torso and an AC20 resembling the Scopedog's rifle (although torso-mounted rather than handheld). The original sourcebook drawing is even posed the same way as the Scopedog's main model sheet illustration. The Vindicator also bears a strong resemblance to the Walker Galliar from ''Anime/WalkerMachineXabungle'', apart from lacking Galliar's CombiningMecha gimmick, replacing its massive turbofan with a JetPack and having [[ArmCannon a PPC for an arm]].


** The UM-60 [=UrbanMech=] is unique in that it can turn its torso 180 degrees, allowing it to attack while moving in any direction (which is extremely helpful in the urban environments the [=UrbanMech=] is designed to fight in).

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** The UM-60 [=UM-R60=] [=UrbanMech=] is unique in that it can turn its torso 180 degrees, allowing it to attack while moving in any direction (which is extremely helpful in the urban environments the [=UrbanMech=] is designed to fight in).


** The UR-60 [=UrbanMech=] is unique in that it can turn its torso 180 degrees, allowing it to attack while moving in any direction (which is extremely helpful in the urban environments the [=UrbanMech=] is designed to fight in).

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** The UR-60 UM-60 [=UrbanMech=] is unique in that it can turn its torso 180 degrees, allowing it to attack while moving in any direction (which is extremely helpful in the urban environments the [=UrbanMech=] is designed to fight in).

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** The UR-60 [=UrbanMech=] is unique in that it can turn its torso 180 degrees, allowing it to attack while moving in any direction (which is extremely helpful in the urban environments the [=UrbanMech=] is designed to fight in).


** Many of the more iconic Mechs are ridiculously impractical. For example, the Mad-Cat/Timberwolf (the one with two beam arms and big missile launcher shoulders) is, pound for pound, one of the absolute best Heavy mechs that you can get, with an Omnimech design that makes it versatile, an array of weapons that makes it deadly at any potential range, and a price tag that makes it completely ridiculous to afford. The Timberwolf has a cost of 24 million C-Bills. An Atlus (the ''other'' iconic Mech, with a skull-like face design) has a cost of less than 12 million C-Bills, and is almost as powerful as a Timberwolf (sacrificing some versatility for firepower). Meaning you can buy two Atlus Mechs for the price of one Timberwolf. This is emblematic of Clan Mechs.

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** Many of the more iconic Mechs are ridiculously impractical. For example, the Mad-Cat/Timberwolf (the one with two beam arms and big missile launcher shoulders) is, pound for pound, one of the absolute best Heavy mechs that you can get, with an Omnimech design that makes it versatile, an array of weapons that makes it deadly at any potential range, and a price tag that makes it completely ridiculous to afford. The Timberwolf has a cost of 24 million C-Bills. An Atlus Atlas (the ''other'' iconic Mech, with a skull-like face design) has a cost of less than 12 million C-Bills, and is almost as powerful as a Timberwolf (sacrificing some versatility for firepower). Meaning you can buy two Atlus Mechs for the price of one Timberwolf. This is emblematic of Clan Mechs.

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* OurFounder: Nicholas Kerensky, the creator of the Clan's social and governmental structure, is revered by all Clanners as "The Founder". His famous father, Aleksandr Kerensky, is even move revered and remmebered as "The Great Father" of the Clans. His remains were preserved aboard his old flagship, the SLS ''[=McKenna's=] Pride'' orbiting the Clan capital world Strana Mechty as a monument to the Exodus (at least until the Wars of Reaving).

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** There is ''Battletech'' animated series. However, it deviated far enough from the source material (not necessarily the mechs themselves, but rather the characterization of certain important-to-the-universe people) that it has been declared ''propaganda'': it still exists in-universe, but is widely viewed as at best VeryLooselyBasedOnATrueStory, and at worst as an attempt to make certain parties look better than they are.


* AfterTheEnd: Downplayed, but the devastation caused by the fall of the Star League and the resulting Succession Wars leans ''heavily'' into the post-apocalyptic genre, especially during the First and Second Succession Wars (before WMD strikes were outlawed). Until the reintroduction of Lostech following the Clan Invasion, most, if not all mechs in the setting were ''centuries'' old, maintained and kept running because they couldn't be replaced. Several advanced technologies necessary for the continuance of live on colonies (terraforming tech, jump ships, etc) were lost, resulting in colonies dying out, the existing network of [=JumpShips=] being too valuable to risk losing, and so on. Mechwarriors placed (and still place) a high emphasis on salvage from their battles, sometimes even more than monetary gain, because even ''broken'' equipment was more valuable than other spoils of war. The only reason that the post-apocalypse genre is not more emphasized is because, through to the Fourth Succession War and beyond to the Jihad (a period of ''six hundred years''), the apocalypse '''[[PunctuatedForEmphasis keeps. Freaking. Happening.]]'''



* PostApocalypse: Downplayed, but the devastation caused by the fall of the Star League and the resulting Succession Wars leans ''heavily'' into the genre. Until the reintroduction of lostech following the Clan Invasion, most, if not all mechs in the setting were ''centuries'' old, maintained and kept running because they couldn't be replaced. Several advanced technologies necessary for the continuance of live on colonies (terraforming tech, jump ships, etc) were lost, resulting in colonies dying out, the existing network of [=JumpShips=] being too valuable to risk losing, and so on. Mechwarriors placed (and still place) a high emphasis on salvage from their battles, sometimes even more than monetary gain, because even ''broken'' equipment was more valuable than other spoils of war. The only reason that the genre is not more emphasized is because, through to the Fourth Succession War and beyond to the Jihad (a period of ''six hundred years''), the apocalypse '''[[PunctuatedForEmphasis keeps. Freaking. Happening.]]'''



* ReportingNames: Each of the Clan [=BattleMechs=] were given such names by the Inner Sphere. For example, the Clans' ''Timber Wolf'' is still widely known as the ''Mad Cat''.

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* ReportingNames: Each of the Clan [=BattleMechs=] were given such names by the Inner Sphere. For example, the Clans' ''Timber Wolf'' is still widely known as the ''Mad Cat''.Cat''[[note]]Supposedly because when first encountered, an Inner Sphere targeting computer tried to identify the Timber Wolf as a Marauder (MAD) and a Catapult (CAT) at the same time, as the profile of the Timber Wolf has elements of both[[/note]].

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* PostApocalypse: Downplayed, but the devastation caused by the fall of the Star League and the resulting Succession Wars leans ''heavily'' into the genre. Until the reintroduction of lostech following the Clan Invasion, most, if not all mechs in the setting were ''centuries'' old, maintained and kept running because they couldn't be replaced. Several advanced technologies necessary for the continuance of live on colonies (terraforming tech, jump ships, etc) were lost, resulting in colonies dying out, the existing network of [=JumpShips=] being too valuable to risk losing, and so on. Mechwarriors placed (and still place) a high emphasis on salvage from their battles, sometimes even more than monetary gain, because even ''broken'' equipment was more valuable than other spoils of war. The only reason that the genre is not more emphasized is because, through to the Fourth Succession War and beyond to the Jihad (a period of ''six hundred years''), the apocalypse '''[[PunctuatedForEmphasis keeps. Freaking. Happening.]]'''


** Many 'mechs named after medieval siege weapons, projectile weapons, or soldier classes who operate them are often in the business of [[MacrossMissileMassacre Long Range Missile]] volleys.

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** Many 'mechs named after medieval siege weapons, projectile weapons, or soldier classes who operate them are often in the business of [[MacrossMissileMassacre Long Range Missile]] volleys. Examples include the ''Trebuchet''[[note]]A Medium class mech with some short range backup, but primarily intended to mount two LRM15 launchers for indirect fire support[[/note]] and the ''Catapult''[[note]]A Heavy class mech with point defense weapons built around two LRM20 launchers, though variants can include extreme long-range weapons like [=PPCs=] in place of the missile launchers[[/note]].

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** The Battle of Tukkyyid is another example. Long story short, Comstar realized that the Clans were basically unstoppable because the Inner Sphere couldn't band together to fight them off. Comstar decided, therefore, to challenge the Clans to a winner-takes-all battle on Tukkyyid, inviting the Clans to bring their absolute best to the battle, with the results of victory either being that Comstar loses and doesn't stop the Clans from taking Terra, or Comstar wins and the Clans have to stop the invasion for 15 years. The Clans jumped at the chance, and Comstar committed almost all their forces to the battle. The gambit was that either Comstar ''somehow'' managed to eke out a victory and stop the Clans cold, ''or'' Comstar lost but ''absolutely devastated'' the Clans by mangling all of their best equipment and pilots beyond repair. After 20 days of vicious fighting, [[CurbStompBattle Comstar did ''both'']], sacrificing a hell of a lot of lives, but ultimately forcing the Clans to admit defeat (and therefore prompting the 15 year truce and stopping the invasion), and ''also'' ripping apart the Clan war machine to the point that only 40% of their assets were repairable, with the other 60% either lost outright or damaged well beyond the point of repair.


*** another related hampering of most non mech units is the inability for them to mount double heat sinks for better heat dissipation which is why energy weapons are not the to go weapons for most of them.

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*** another Another related hampering of most non mech non-mech units is the inability for them to mount double heat sinks for better heat dissipation dissipation, which is why energy weapons are not the to go weapons for most of them.


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** Many of the more iconic Mechs are ridiculously impractical. For example, the Mad-Cat/Timberwolf (the one with two beam arms and big missile launcher shoulders) is, pound for pound, one of the absolute best Heavy mechs that you can get, with an Omnimech design that makes it versatile, an array of weapons that makes it deadly at any potential range, and a price tag that makes it completely ridiculous to afford. The Timberwolf has a cost of 24 million C-Bills. An Atlus (the ''other'' iconic Mech, with a skull-like face design) has a cost of less than 12 million C-Bills, and is almost as powerful as a Timberwolf (sacrificing some versatility for firepower). Meaning you can buy two Atlus Mechs for the price of one Timberwolf. This is emblematic of Clan Mechs.


* DarwinistDesire: The Warrior castes of the Clans in Battle Tech practice eugenics. A Clan's scientists blend together the genes of two "honored" (read, dead) warriors and grow about a hundred [[TheSpartanWay (of which as few as five might survive childhood)]] kids in tanks.

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* DarwinistDesire: The Warrior castes of the Clans in Battle Tech practice eugenics. A Clan's scientists blend together the genes of two "honored" (read, dead) respected warriors and grow about a hundred [[TheSpartanWay (of which as few as five might survive childhood)]] kids in tanks.


** ''Dunkelwalderdunkelerfluesseschattenwelt'' in the Draconis Combine is reputed to be one, with flora and fauna that is marginally less deadly than [[TabletopGame/Warhammer40000 Cadia]] from a different franchise. The dreaded ''nachtzehrer'' (a gigantic vampire bat-like creature) is even part of the planetary flag! [[note]]Don't go looking for it on current maps, though: The planet's citizens, fed up with the gigantic jawbreaker of a name, changed it to "Bob". [[ObstructiveBureaucracy Bureaucrats being what they are]], the DCMS office in charge of supply shipments lost the declaration paperwork and so refused to send any new supplies to "Bob". The planet largely died, though pockets of colonists are still hanging on, and are bloody terrifying, given what they've had to survive for the past 300 years...[[/note]]

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** ''Dunkelwalderdunkelerfluesseschattenwelt'' in the Draconis Combine is reputed to be one, with flora and fauna that is marginally less deadly than [[TabletopGame/Warhammer40000 Cadia]] Catachan]] from a different franchise. The dreaded ''nachtzehrer'' (a gigantic vampire bat-like creature) is even part of the planetary flag! [[note]]Don't go looking for it on current maps, though: The planet's citizens, fed up with the gigantic jawbreaker of a name, changed it to "Bob". [[ObstructiveBureaucracy Bureaucrats being what they are]], the DCMS office in charge of supply shipments lost the declaration paperwork and so refused to send any new supplies to "Bob". The planet largely died, though pockets of colonists are still hanging on, and are bloody terrifying, given what they've had to survive for the past 300 years...[[/note]]

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