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* The ''TabletopGame/IronKingdoms'' RPG published by Privateer Press is ''built'' on steampunk. Steampunk and awesome.
* Also by Privateer Press, tabletop wargame ''[[TabletopGame/IronKingdoms Warmachine]]'' is also heavily based on steampunk tropes; with substantial magic and supernatural elements added in.
** No surprise when it's also set in the Iron Kingdoms. Why make a whole new steampunk setting when you've already got a great one in-hand?

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* The ''TabletopGame/IronKingdoms'' RPG published by Privateer Press is ''built'' on steampunk. Steampunk a fusion of steampunk and awesome.
*
fantasy. It was originally a setting for ''TabletopGame/DungeonsAndDragons'' 3.0/3.5 edition, before getting its own d6-based system in 2012.
**
Also by Privateer Press, the tabletop wargame ''[[TabletopGame/IronKingdoms Warmachine]]'' ''WARMACHINE'' is also heavily based on steampunk tropes; with substantial magic and supernatural elements added in.
** No surprise when it's also
set in the Iron Kingdoms. Why make a whole new same world as ''Iron Kingdoms'', and stars 12 foot tall steampunk setting when you've already got a great one in-hand?robots.


* ''TabletopGame/CastleFalkenstein'' uses an essentially steampunk setting with added supernatural elements (including Engine Magick) for a good measure.

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* ''TabletopGame/CastleFalkenstein'' uses an essentially steampunk setting with added supernatural elements (including Engine Magick) for is a good measure.mishmash of Steampunk and GaslampFantasy; whilst there's plenty of Steampunk style technology around, it's implied it may actually be MagicPoweredPseudoScience, and equally (if not more) prominent are the presence of arcane spellcasters, dragons, and all manner of TheFairFolk.



* From Ravnica, in TabletopGame/MagicTheGathering, the Izzet are a mix of this and {{Magitek}}.

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* From Ravnica, in TabletopGame/MagicTheGathering, the Izzet are a mix of often invoke this and {{Magitek}}.aesthetic, but what they do is pure {{Magitek}} of a DungeonPunk "industrialized magic" variety.

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* ''TabletopGame/WarhammerAgeOfSigmar'' continues the trend. The Kharadron Overlords, an entire faction of SkyPirate dwarves with enormous fleets of {{Magitech}} dirigible skyships and entire flying cities, are some of the most Steampunk-stuffed creations you will ever find.

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* The ''TabletopGame/IronKingdoms'' RPG published by Privateer Press is ''built'' on steampunk. Steampunk and awesome.
* Also by Privateer Press, tabletop wargame ''[[TabletopGame/IronKingdoms Warmachine]]'' is also heavily based on steampunk tropes; with substantial magic and supernatural elements added in.
** No surprise when it's also set in the Iron Kingdoms. Why make a whole new steampunk setting when you've already got a great one in-hand?
* The RolePlayingGame ''TabletopGame/{{Space 1889}}'' (''[[http://www.heliograph.com/space1889/ Space: 1889]]''), as well as the [[http://www.space1889.com/ even obscurer licensed audio dramas]] based on it.
* The RolePlayingGame game ''TabletopGame/MutantChronicles'' (along with its tie-ins, collectible card game ''TabletopGame/DoomTrooper'', battle game ''TabletopGame/WarZone'' and [[http://en.wikipedia.org/wiki/Mutant_Chronicles_(film) the 2008 feature film]]), although it takes place somewhere in the [=XXVIIIth=] century, is actually steampunk, as the Mutants and Dark Symmetry (a kind of evil power field) rendered all electronic devices unreliable and therefore practically unusable, so humanity was forced to rely on steam-powered ones. This was averted in later editions of ''War Zone'', where the universe turned more to DieselPunk and Cybertronic remained straight {{cyberpunk}}.
* ''TabletopGame/{{Warhammer}}'''s Dwarves and Chaos Dwarves have loads of steampunk contraptions, including a chopper and for one character, body armour which helps him move. The Empire also has a steam-powered ''{{tank|Goodness}}''.
* The Alchemical ''TabletopGame/{{Exalted}}'' are heroes of a clockwork world who are implanted with steam (and other weird materials) powered devices that make them more effective as hero figures.
* The D20 roleplaying game ''TabletopGame/{{Etherscope}}'' is set in a Victorian, steampunk world complete with the usual paraphernalia. The main difference being the existence of the titular 'etherscope' which allows for the creation of computer-like mechanisms, amongst other things...
* While ''TabletopGame/DungeonsAndDragons'' is generally a HighFantasy RPG, Gnomes tend to border on, or full-out jump into, steampunk.
** The ''TabletopGame/{{Spelljammer}}'' setting in particular uses this, where Gnomes even have "rocket ships."
** In the TabletopGame/{{Mystara}} setting, they've got ''biplanes''.
** 3.5 even features several Prestige Classes made for Gnomes which feature them as steampunk or Clockpunk mad scientists.
** ''TabletopGame/{{Eberron}}'' invokes this trope, along with {{Magitek}}, but is more magic-based technology than steampunk. Actual technology is rare and often not worth it, due to magic being so readily available and easy to learn.
** Some of the more advanced realms in ''TabletopGame/{{Ravenloft}}'' feature steampunk elements.
** None does more in this regard than ''TabletopGame/DragonMech'', which incorporates AfterTheEnd and AlienInvasion elements with its steam-driven HumongousMecha and [[HollywoodCyborg Steamborgs]]
* ''TabletopGame/{{GURPS}}'' 3rd Edition had a ''Steampunk'' sourcebook, which included various steampunk devices, details of Victoriana, and contained ''three'' steampunk settings: Etheria (PlanetaryRomance); Iron ("conventional" dystopian steampunk) and Qabala (a weird variant, essentially "Golempunk"). This was followed by ''Steam-Tech'', with further gadgets including an automaton detective ([[SuspiciouslySpecificDenial which was not intended to resemble Mr Holmes of Baker Street in any way]]). The 4th edition of the game has a developing line of PDF Steampunk sourcebooks which not only provide 4th edition game mechanics for material from the older books, but bring the game's treatment of the genre more into line with 21st century fashion-driven steampunk. In GURPS [[TechnologyLevels Tech Level]] terms, steampunk is often considered [=TL5+1=], [=TL5+2=], or [=TL6+1=] -- that is, as far advanced as [=TL6=] or [=TL7=], but ''different''.
* The ''TabletopGame/MageKnight'' "Black Powder Rebels" faction was highly steampunk, including steam golems and a steam tank.
* A Polish RPG now released in English, ''TabletopGame/WolsungSteamPulpFantasy'', is more Steam than Punk, and the authors themselves call it Victorian Fantasy. The setting is something similar to our world on the brink of the [=XXth=] century, but filtered through pulp fiction from the time, with a little bit of classic fantasy and lots of pop culture inspirations.
* ''Airship Pirates'' is an RPG based on the songs of Music/AbneyPark (see Music), with all the steampunkery that implies -- indeed, the world it describes is arguably even more steampunk than the songs, since the band describe themselves as "the only Airship Pirates" which the game understandably... [[AdaptationExpansion changes]].
* ''TabletopGame/UnhallowedMetropolis'' is set in the 22nd century, after a ZombieApocalypse wiped out human civilization around 1900. Humanity has finally regained control of a few areas, and is going back to the last golden age of civilization, resulting in a "Neo-Victorian" culture with many elements of this.
* The French ''Ecryme'' RPG is set in an alien world with strong Victorian-era aesthetics and classical steampunk technology.
* ''TabletopGame/CastleFalkenstein'' uses an essentially steampunk setting with added supernatural elements (including Engine Magick) for a good measure.
* ''TabletopGame/{{Victoriana| RPG}}'', an AlternateHistory RPG set near the mid-XIX century, has a definite steampunk element to it.
* ''TabletopGame/{{Deadlands}}'' is essentially steampunk of the WeirdWest variety. It handwaves typical technological limitation of steampunk technology by introduction of 'ghostrock', a kind of coal imbued with spiritual force that can give off tremendous amounts of energy and has other properties very useful to any MadScientist. Also, Manitous.
* In ''TabletopGame/GeniusTheTransgression'' steampunk is the latest fashion fad among mad scientists. Humorously the actual Victorian mad scientists didn't create much in the steampunk style but many of them did use Baroque styles based on idealised 17th century fashions (which was also not actually used by 17th century mad scientists).
* From Ravnica, in TabletopGame/MagicTheGathering, the Izzet are a mix of this and {{Magitek}}.
* In ''TabletopGame/MageTheAscension'' the Sons of Ether, the Magick tradition who tend the sphere of matter, have a largely steampunk aesthetic mixed with RaygunGothic.
* One of the precursor races in ''TabletopGame/{{The Splinter}}'' designed technology to run on steam because they just enjoyed the aesthetic. Because of this, steam punk settings and tech can often be found in The Realm.
* ''TabletopGame/DystopianWars'' which features steam powered tanks, massive airships, huge landships, and HumongousMecha.
* The FATE ''Jadepunk'' setting is Wuxia-toned steampunk that closely resembles the Asian-inspired DieselPunk of ''WesternAnimation/TheLegendOfKorra'', only minus the diesel. The book makes it clear several times that the core idea the writers worked to was to play up the 'punk' side and have the PC's go out to fight the corrupt authorities of Kausao City.
* ''TabletopGame/{{Tephra}}'' is a customizable steampunk RPG created by ''[[http://www.crackedmonocle.com/ Cracked Monocle]]''. Set in a unique world populated by elves, satyrs, and gnomes, it utilizes a single twelve-sided die.

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