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Much like ''MKX'', the Stage Fatalities were added later with the Aftermath DLC.
* Shaolin Temple: The winner uppercuts their opponent and a swinging pendulum slams the loser into the ceiling, who then falls onto spikes that rise from the ground.

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Much like ''MKX'', the Stage Fatalities were added later with the Aftermath DLC.
DLC, while Stage Brutalities were available since the beginning.
* Shaolin Temple: Trap Dungeon: The winner uppercuts their opponent and a swinging pendulum slams the loser into the ceiling, who then falls onto spikes that rise from the ground.ground. A Stage Brutality has the winner shove the loser into a flaming mouth of the statue, immolating them.



* Dead Pool: The winner uppercuts their opponent onto a hook, which causes them to sink into the acid.

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* Dead Pool: The winner uppercuts their opponent onto a hook, which causes them to sink into the acid. A Stage Brutality has the winner pour a bowl of acid on the loser, melting their flesh off.
* Black Dragon Fight Club: Stage Brutality: The winner can pick up a chainsaw to cut the enemy in two.
* Sea of Blood: Stage Brutality: A giant starfish can be picked up and thrown at the loser's head to crush it.
* Shinnok's Bone Temple: Stage Brutality: Shinnok's Amulet can be used to blow a hole in the loser's torso.
* Special Forces Desert Kommand: Two Stage Brutalities: A cow skull can be picked up and thrown at the loser's head to crush it, or the winner smashes the loser's head against a humvee with their leg, smashing it.


* Tekunin Prison: The opponents can be uppercutted to the large overhead steel fan on the ceiling, which will chop the victims to pieces. Similar to Bell Tower above, this can only be done at the "FINISH HIM/HER!" phase of the fight.

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* Tekunin Prison: The opponents can be uppercutted to the large overhead steel fan on the ceiling, which will chop the victims to into pieces. Similar to Bell Tower above, this can only be done at the "FINISH HIM/HER!" phase of the fight.

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* Tekunin Prison: The opponents can be uppercutted to the large overhead steel fan on the ceiling, which will chop the victims to pieces. Similar to Bell Tower above, this can only be done at the "FINISH HIM/HER!" phase of the fight.


''VideoGame/MortalKombat'' is the TropeCodifier, if not the TropeMaker, and definitely the TropeNamer, starting with The Pit Fatality in the first game. However, the series didn't start counting stage fatalities as such until the second game, and in certain games you could execute those at any time in the match, provided both players are in the same zone. Behold!

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''VideoGame/MortalKombat'' ''Franchise/MortalKombat'' is the TropeCodifier, if not the TropeMaker, and definitely the TropeNamer, starting with The Pit Fatality in the first game. However, the series didn't start counting stage fatalities as such until the second game, and in certain games you could execute those at any time in the match, provided both players are in the same zone. Behold!


* [[VideoGame/MortalKombat1 The Pit 1 (T)]]: The opponent is uppercutted and falls onto a series of spikes. Just like in MK1, a normal uppercut is all that's needed, only now its considered a fatality.

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* [[VideoGame/MortalKombat1 The Pit 1 (T)]]: The opponent is uppercutted and falls onto a series of spikes. Just like in MK1, [=MK1=], a normal uppercut is all that's needed, only now its considered a fatality.


* Tournament:
* Dead Pool:

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* Tournament:
Tournament: The winner picks up an arcade machine for ''Deadly Alliance'' and crushes their opponent with it.
* Dead Pool:Pool: The winner uppercuts their opponent onto a hook, which causes them to sink into the acid.

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* Tournament:
* Dead Pool:

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!! ''VideoGame/MortalKombat11''
Much like ''MKX'', the Stage Fatalities were added later with the Aftermath DLC.
* Shaolin Temple: The winner uppercuts their opponent and a swinging pendulum slams the loser into the ceiling, who then falls onto spikes that rise from the ground.


* [[VideoGame/GodOfWar Chamber of the Flame]]: It has three where the opponent: (X) is thrown onto flamethrowers and reduced to mush upon crash-landing, (△) sent to crushers which destroy their legs, then their upper torso, then their head, and (O) sent to sharp axes which dissect them onto pieces.

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* [[VideoGame/GodOfWar Chamber of the Flame]]: It has three where the opponent: (X) is thrown onto flamethrowers and reduced to mush upon crash-landing, (△) sent to crushers which destroy their legs, then their upper torso, then their head, and (O) sent to sharp axes which dissect chop them onto pieces.


* Only in one stage (The Pit). The opponent is uppercutted and falls onto a series of spikes. Unlike its successors, there was no unique input needed to accomplish this; a normal uppercut would suffice.

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* Only in one stage (The Pit). The opponent is uppercutted and falls onto a series of spikes. Unlike its successors, there was no unique input needed to accomplish this; a normal uppercut would suffice.
suffice. By the same token, it wasn't counted as a "true" fatality by the game, with no points being earned for it and Reptile not being unlocked with it.



In this game the Stage Fatalities proper are now rechristened as "Death Traps". This game's implementation of the Stage Fatalities allow you to pull these off any point of any round, meaning you could uppercut your opponent into a mass of spinning blades at the end of round one and [[UnexplainedRecovery they'll be back, hale and hearty]], at the start of round two.

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In this game the Stage Fatalities proper are now rechristened as "Death Traps". This game's implementation of the Stage Fatalities allow you to pull these off any point of any round, meaning you could uppercut your opponent into a mass of spinning blades at the end of round one and [[UnexplainedRecovery they'll be back, hale and hearty]], at the start of round two.
two. They were marked by a special glowing red line on the floor.


* Dead Pool: The opponent is uppercutted onto the acid pit, and their skin and flesh are removed, leaving a bone husk.

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* Dead Pool: The opponent is uppercutted onto the acid pit, and their skin and flesh are removed, leaving a bone husk. Holding a button also led to Dan Forden letting out an "Aw-wah?" noise after the victim's skeleton surfaces.



* Scorpion's Lair (U/T): The opponent is uppercutted from the ceiling upon the stage's lava, where they're incinerated.
* [[VideoGame/MortalKombat1 The Pit 1 (T)]]: The opponent is uppercutted and falls onto a series of spikes.

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* Scorpion's Lair (U/T): The opponent is uppercutted from the ceiling upon the stage's lava, where they're incinerated.
incinerated. Holding certain buttons would lead to either Dan Forden or Shao Kahn (or even both!) to say "Crispy!"
* [[VideoGame/MortalKombat1 The Pit 1 (T)]]: The opponent is uppercutted and falls onto a series of spikes. Just like in MK1, a normal uppercut is all that's needed, only now its considered a fatality.




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* Kombat Tomb (T): The opponent is uppercutted onto the ceiling spikes. A secret kombination once more has their corpse fall off of the spikes.



* The Prison (4/G): The opponent is swinged upon the big fans.
* [[VideoGame/MortalKombat1 Goro's Lair (4/G)]]: The opponent is uppercutted onto the ceiling spikes. With a secret kombination, they also fall from the spikes.

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* The Prison (4/G): The opponent is swinged upon and tossed into one of the big giant fans.
* [[VideoGame/MortalKombat1 Goro's Lair (4/G)]]: The opponent is uppercutted onto the ceiling spikes. With a secret kombination, they also fall from the spikes.
spikes and another leads to Dan Forden letting out his famous "Toasty!"



* Yin Yang Island: In the Outworld side, a strong attack will send the opponent to the ocean, in order to be eaten by piranhas.

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* Yin Yang Island: In the Outworld side, a strong attack will send the opponent to the ocean, in order to be where they are promptly eaten by piranhas.



* [[VideoGame/MortalKombat2 Dead Pool]]: The opponent is uppercutted onto the acid pit, and their skin and flesh are removed, leaving a bone husk.

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* [[VideoGame/MortalKombat2 Dead Pool]]: The opponent is uppercutted onto the acid pit, and their skin and flesh are removed, leaving a bone husk. Dan Forden once more says "Aw-wah?" this time regardless of buttons being held.



* Dragon King's Temple: The opponent is pulled onto the spikes surrounding the arena. [[spoiler:In Konquest and Arcade modes, you can't throw Onaga into these spikes, but he can]].
* The Nexus: Players can get thrown through a wall upon a portal that sucks and destroys them.

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* Dragon King's Temple: The opponent is pulled onto the spikes surrounding the arena. [[spoiler:In Konquest and Arcade modes, you can't throw Onaga into these spikes, but he can]].
can do just that to you]].
* The Nexus: Players can get thrown through a wall upon a portal that sucks and destroys them.
into the dark void of the Nexus itself, lost for all time. Or until the next round.



* [[VideoGame/MortalKombat3 Bell Tower]]: The opponents can be knocked down to several floors upon a spike with four sharp edges, with their legs and arms being cut. Unlike other death traps, this is a ''proper'' Stage Fatality in that it can only be done at the "FINISH HIM/HER!" phase of the fight.

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* [[VideoGame/MortalKombat3 Bell Tower]]: The opponents can be knocked down to several floors upon a spike with four sharp edges, with their legs and arms being cut.cut off. A rat carries one of the severed limbs off. Unlike other death traps, this is a ''proper'' Stage Fatality in that it can only be done at the "FINISH HIM/HER!" phase of the fight.



* [[VideoGame/MortalKombat3 Hell]]: The opponent's face is shoven onto the lava, with their skull intact.

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* [[VideoGame/MortalKombat3 Hell]]: The opponent's face is shoven onto forced into the lava, with their skull intact.burning it off down to the skull. The victim briefly surfaces but gets stomped back down by the winner.



* [[VideoGame/MortalKombat1 The Pit X]]: The Stage Fatality has the winner throwing the loser onto the spikes, as usual. This time, halfway, they also lose an arm.

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* [[VideoGame/MortalKombat1 The Pit X]]: The Stage Fatality has the winner throwing uppercutting the loser onto the spikes, as usual. This time, halfway, they also lose an arm.arm to one of the pillar blades midfall.


* Only in one stage (The Pit). The opponent is uppercutted and falls onto a series of spikes.

to:

* Only in one stage (The Pit). The opponent is uppercutted and falls onto a series of spikes.
spikes. Unlike its successors, there was no unique input needed to accomplish this; a normal uppercut would suffice.



* The Pit II: The opponent is uppercutted onto the bottom, which (this time) lacks the spikes.

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* The Pit II: The opponent is uppercutted onto the bottom, which (this time) lacks the spikes.
spikes. Notably, this made use of specialized sprite cutscenes that shows the victim falling down from the top; due to the unique animations, this Fatality did not return for the stage's later appearance in ''Mortal Kombat Trilogy''.


* Golden Desert: In the lower level, players can get krushed by falling statues or pulled onto the lower level, where they gewt impaled onto a rock spire.

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* Golden Desert: In the lower level, players can get krushed by falling statues or pulled onto the lower level, where they gewt get impaled onto a rock spire.


* The Pit 1 (T): The opponent is uppercutted and falls onto a series of spikes.
* Dead Pool (T): The opponent is uppercutted onto the acid pit, and their skin and flesh are removed, leaving a bone husk.

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* [[VideoGame/MortalKombat1 The Pit 1 (T): (T)]]: The opponent is uppercutted and falls onto a series of spikes.
* [[VideoGame/MortalKombat2 Dead Pool (T): (T)]]: The opponent is uppercutted onto the acid pit, and their skin and flesh are removed, leaving a bone husk.



* Goro's Lair (4/G): The opponent is uppercutted onto the ceiling spikes. With a secret kombination, they also fall from the spikes.

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* [[VideoGame/MortalKombat1 Goro's Lair (4/G): (4/G)]]: The opponent is uppercutted onto the ceiling spikes. With a secret kombination, they also fall from the spikes.



* The Pit: The opponent is uppercutted and falls onto a spike.
* Dead Pool: The opponent is uppercutted onto the acid pit, and their skin and flesh are removed, leaving a bone husk.
* Quan Chi's Fortress: The opponent is uppercutted onto a laserweb which dissects them into small pieces.
* Kuatan Palace: Players can get pushed onto the molten lava surrounding the platform.

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* [[VideoGame/MortalKombat1 The Pit: Pit]]: The opponent is uppercutted and falls onto a spike.
* [[VideoGame/MortalKombat2 Dead Pool: Pool]]: The opponent is uppercutted onto the acid pit, and their skin and flesh are removed, leaving a bone husk.
* [[VideoGame/MortalKombatDeadlyAlliance Quan Chi's Fortress: Fortress]]: The opponent is uppercutted onto a laserweb which dissects them into small pieces.
* [[VideoGame/MortalKombatDeadlyAlliance Kuatan Palace: Palace]]: Players can get pushed onto the molten lava surrounding the platform.



* Armory: It has two death traps, one is the molten metal pool, and the other is the rolling rock crusher.
* Shao Kahn's Arena: It now has four death traps: a meat grinder, an acid pool, a molten lava pool, and a spike pool.
* Bell Tower: The opponents can be knocked down to several floors upon a spike with four sharp edges, with their legs and arms being cut. Unlike other death traps, this is a ''proper'' Stage Fatality in that it can only be done at the "FINISH HIM/HER!" phase of the fight.
* Evil Tower: Players can be thrown to the void in the empty section of the arena.
* Fire Well: The arena is now two-tiered, and the lower level features a conveyor belt with a large wheel at its end. Those unfortunate enough to end on it end up being turn into powder.

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* Armory: [[VideoGame/MortalKombat2 The Armory]]: It has two death traps, one is the molten metal pool, and the other is the rolling rock crusher.
* [[VideoGame/MortalKombat2 Shao Kahn's Arena: Arena]]: It now has four death traps: a meat grinder, an acid pool, a molten lava pool, and a spike pool.
* [[VideoGame/MortalKombat3 Bell Tower: Tower]]: The opponents can be knocked down to several floors upon a spike with four sharp edges, with their legs and arms being cut. Unlike other death traps, this is a ''proper'' Stage Fatality in that it can only be done at the "FINISH HIM/HER!" phase of the fight.
* [[VideoGame/MortalKombat2 Evil Tower: Tower]]: Players can be thrown to the void in the empty section of the arena.
* [[VideoGame/MortalKombat4 Fire Well: Well]]: The arena is now two-tiered, and the lower level features a conveyor belt with a large wheel at its end. Those unfortunate enough to end on it end up being turn into powder.



* The Subway: Players can be thrown onto the subway's rails, and a subway train will run upon them.
* The Wastelands: Players can be thrown onto a catapult and be thrown and smashed upon a wall.

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* [[VideoGame/MortalKombat3 The Subway: Subway]]: Players can be thrown onto the subway's rails, and a subway train will run upon them.
* [[VideoGame/MortalKombat2 The Wastelands: Wastelands]]: Players can be thrown onto a catapult and be thrown and smashed upon a wall.



* Living Forest: The opponent is thrown to a tree, who proceeds to eat them.

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* [[VideoGame/MortalKombat2 Living Forest: Forest]]: The opponent is thrown to a tree, who proceeds to eat them.



* Hell: The opponent's face is shoven onto the lava, with their skull intact.
* The Subway: The opponent's face is smashed upon the left subway train, and they're then thrown onto the right subway train.
* The Street: The opponent is bodyslammed upon the street, and a taxi smashes their head, decapitating them.
* The Pit (and The Pit Night): The opponent is uppercutted and falls onto a series of spikes.
* Dead Pool: The opponent is uppercutted onto the acid pit, and their skin and flesh are removed, leaving a bone husk.

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* Hell: [[VideoGame/MortalKombat3 Hell]]: The opponent's face is shoven onto the lava, with their skull intact.
* [[VideoGame/MortalKombat3 The Subway: Subway]]: The opponent's face is smashed upon the left subway train, and they're then thrown onto the right subway train.
* [[VideoGame/MortalKombat3 The Street: Street]]: The opponent is bodyslammed upon the street, and a taxi smashes their head, decapitating them.
* [[VideoGame/MortalKombat1 The Pit (and The Pit Night): Night)]]: The opponent is uppercutted and falls onto a series of spikes.
* [[VideoGame/MortalKombat2 Dead Pool: Pool]]: The opponent is uppercutted onto the acid pit, and their skin and flesh are removed, leaving a bone husk.



* The Pit X: The Stage Fatality has the winner throwing the loser onto the spikes, as usual. This time, halfway, they also lose an arm.

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* [[VideoGame/MortalKombat1 The Pit X: X]]: The Stage Fatality has the winner throwing the loser onto the spikes, as usual. This time, halfway, they also lose an arm.



* Quan Chi's Fortress: Stage Brutality: Shao Kahn's Wrath Hammer can be used to smash the enemy in pieces with a powerful strike.
* Lin Kuei Temple: Stage Brutality: Holding Forward while throwing one of the flames at Jump distance will cause the flame to burn away the skin of the opponent's upper torso.

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* [[VideoGame/MortalKombatDeadlyAlliance Quan Chi's Fortress: Fortress]]: Stage Brutality: Shao Kahn's Wrath Hammer can be used to smash the enemy in pieces with a powerful strike.
* [[VideoGame/MortalKombatDeadlyAlliance Lin Kuei Temple: Temple]]: Stage Brutality: Holding Forward while throwing one of the flames at Jump distance will cause the flame to burn away the skin of the opponent's upper torso.


* [[VideoGame/GodOfWar Chamber of the Flame]]: It has three where the opponent: (X) is thrown onto flamethrowers and reduced to mush upon crashlanding, (⃤) sent to crushers which destroy their legs, then their upper torso, then their head, and (O) sent to sharp axes which dissect them onto pieces.

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* [[VideoGame/GodOfWar Chamber of the Flame]]: It has three where the opponent: (X) is thrown onto flamethrowers and reduced to mush upon crashlanding, (⃤) crash-landing, (△) sent to crushers which destroy their legs, then their upper torso, then their head, and (O) sent to sharp axes which dissect them onto pieces.



* The Kove: The Stage Fatality has the winner uppercutting their opponent and a Kraken catching them mid-air, smashing them through the stage and sinking them to the bottom of the sea, mutliating them in the process. There're also two Stage Brutalities, where a corpse can be thrown upon the loser, and the loser can be thrown upon the sea.

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* The Kove: Kove:
**
The Stage Fatality has the winner uppercutting their opponent and a Kraken catching them mid-air, smashing them through the stage and sinking them to the bottom of the sea, mutliating mutilating them in the process. There're also two process.
** The first
Stage Brutalities, where a corpse can be Brutality involves one of the corpses brought by the sea being thrown upon to the loser, and who explodes.
** The second Stage Brutality involves uppercutting
the loser can be thrown upon onto the sea.sea. The loser, beheaded and mutilated, will surface like one of the interactable corpses.



* Lin Kuei Temple: Holding Forward while throwing one of the flames at Jump distance will cause the flame to burn away the skin of the opponent's upper torso.

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* Lin Kuei Temple: Stage Brutality: Holding Forward while throwing one of the flames at Jump distance will cause the flame to burn away the skin of the opponent's upper torso.

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