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* ShownTheirWork: If the characters really are at the top of their game with regards to their talent, they must possess the best part of their skillset. Watch movies regarding that talent, or read books regarding said talent. Their internal conflict, which comes in handy during the motives, can also be manifested from here.
** Performer (ballerina, singer, instrument player)? Watch media pertaining to that talent and what would possibly make them kill someone. Highly suggest watching movies like ''Film/{{Whiplash}}'' or ''Film/BlackSwan'' to have an idea of the character.
** Detective
** Academics
** Sports (may overlap with Performer)

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* ShownTheirWork: If the characters really are at the top of their game with regards to their talent, they must possess the best part of their skillset. Watch movies regarding that talent, talent or read books regarding said talent. Their internal conflict, which comes in handy during the motives, can also be manifested from here.
** Performer (ballerina, singer, instrument player)? player) - Watch media pertaining to that talent and what would possibly make them kill someone. Highly suggest watching movies like ''Film/{{Whiplash}}'' or ''Film/BlackSwan'' to have an idea of the character.
** Detective
Detective - Watch movies, TV shows or read books featuring detectives, even comics if you must.
** Academics
Academics - There is a wide playground when it comes to academics.
** Sports (may overlap with Performer)Performer) -



*



** All Danganronpa games involve a 6 chapter structure (with a prologue, epilogue, and in ''[=DR2=]''[='=]s case a chapter 0) but if it fits the story, you don't have to stick to it.

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** All Danganronpa games involve a 6 chapter 6-chapter structure (with a prologue, epilogue, and in ''[=DR2=]''[='=]s case a chapter 0) but if it fits the story, you don't have to stick to it.






* Hope and Despair

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* Hope and DespairDespair:



* Romantic Subplots
* Groups turning on each other

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* Romantic Subplots
Subplots:
* Groups turning on each otherother:






** Treat the premise akin to ''Film/DieHard''. As in, pull off a DieHardOnAnX, but instead of the protagonist overcoming odds against a location taken over by an antagonistic force (which sounds quite similar to Dangaronpa's premise), the protagonist, along with other students must survive through the killing game itself. The first game was set in a boarded-up high school, but the second was set on an island resort. You could go with the standard high school setting, however, if you want to do something different, other options include a hospital, campground, prison, island resort, mansion, ship, hotel, castle, or even a flying aircraft.

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** Treat the premise akin to ''Film/DieHard''. As in, pull off a DieHardOnAnX, but instead of the protagonist overcoming odds against a location taken over by an antagonistic force (which sounds quite similar to Dangaronpa's Danganronpa's premise), the protagonist, along with other students must survive through the killing game itself. The first game was set in a boarded-up high school, but the second was set on an island resort. You could go with the standard high school setting, however, setting. However, if you want to do something different, other options include a hospital, campground, prison, island resort, mansion, ship, hotel, castle, or even a flying aircraft.












* The "Jerk": The closest thing it has to the AntiHero of the story. They are known for believing strange things that the protagonists may not support, and will often meddle with the scenery in order to prove their point. Their morals may be ambiguous, but they're really people who will often wedge in their decisions that hinder the protagonists in the trials. May survive the story or not.

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* The "Jerk": The closest thing it has to the AntiHero of the story. They are known for believing strange things that the protagonists may not support, support and will often meddle with the scenery in order to prove their point. Their morals may be ambiguous, but they're really people who will often wedge in their decisions that hinder the protagonists in the trials. May survive the story or not.


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** Performer (ballerina, singer, instrument player)? Watch media pertaining to that talent and what would possibly make them kill someone. Highly suggest watching movies like ''Film/Whiplash'' or ''Film/BlackSwan'' to have an idea of the character.

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** Performer (ballerina, singer, instrument player)? Watch media pertaining to that talent and what would possibly make them kill someone. Highly suggest watching movies like ''Film/Whiplash'' ''Film/{{Whiplash}}'' or ''Film/BlackSwan'' to have an idea of the character.
Is there an issue? Send a MessageReason:
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* ShownTheirWork: If the characters really are at the top of their game with regards to their talent, they must possess the best part of their skillset. Watch movies regarding that talent, or read books regarding said talent. Their internal conflict, which comes in handy during the motives, can also be manifested from here.
** Performer (ballerina, singer, instrument player)? Watch media pertaining to that talent and what would possibly make them kill someone. Highly suggest watching movies like ''Film/Whiplash'' or ''Film/BlackSwan'' to have an idea of the character.
** Detective
** Academics
** Sports (may overlap with Performer)

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** If one wants to make the audience engage more with the protagonist, they can have a unique internal conflict that drives them through the story, and the killing game can help them overcome this to rise to the challenge. They need not be the AudienceSurrogate, and this can allow for a very interesting story going forward. They may survive through the trials, but they are capable of death [[spoiler: or being the culprit]]. In this case, they can be a DecoyProtagonist. However, if one opts to do this, they can put it at the first or the mid-way point.
** Examples: Makoto Naegi, Hajime Hinata, Kaede Akamatsu [[spoiler: until the first chapter]], [[spoiler: Shuichi Saihara]]

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** If one wants to make the audience engage more with the protagonist, they can have a unique internal conflict that drives them through the story, and the killing game can help them overcome this to rise to the challenge. They need not be the AudienceSurrogate, and this can allow for a very interesting story going forward. They may survive through the trials, but they are ''are'' capable of death [[spoiler: or being the culprit]].death. In this case, they can be a DecoyProtagonist. However, if one opts to do this, they can put it at the first or the mid-way point.
** Examples: Makoto Naegi, Hajime Hinata, Kaede Akamatsu [[spoiler: until the first chapter]], [[spoiler: Shuichi Saihara]]Saihara
** Examples of DecoyProtagonist: Kaede Akamatsu



** Examples: Byakuya Togami, Nagito Komaeda, Kokichi Ouma

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** Examples: Byakuya Togami, Nagito Komaeda, Kokichi OumaOma

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* Blood. Preferably [[BlackBlood of the pink kind]].

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* Blood. Preferably [[BlackBlood Specific fields of interest. While the franchise doesn't shy away, one can imagine how a killing game wherein most of the pink kind]].Ultimates are ill-equipped to deal with the situation or easily dealing with it. A team of only those associated with sports, depending on the people, can be far slower and complex to decode trials than one that is more inclined to study.
* NationalStereotypes / A multinational set of students.

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* Blood.

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* Blood. Preferably [[BlackBlood of the pink kind]].



* GenderEqualEnsemble: Generally used, as the franchise handles equality very well.

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* GenderEqualEnsemble: Generally used, as the franchise handles equality very well. all three main games have had a cast of eight men and eight women[[labelnote:*]]counting Chihiro as male and Junko/Mukuro as two people[[/labelnote]]. This isn't a requirement; ''Anime/Danganronpa3'' Future Arc had nine men and six women.



* [[Fanfic/ANewHope The Legacy of Despair]] by Crit Fail.
Upupupu...

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* [[Fanfic/ANewHope ''[[Fanfic/ANewHopeDanganronpa The Legacy of Despair]] Despair]]'' by Crit Fail.
Upupupu...
Fail.

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* The Mastermind
* The Heavyweight
* GenderEqualEnsemble

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* Monokuma: The Mastermind
primary instigator of the plot and the main driving force behind the entire Killing Game. They are linked to the mastermind, but their identity is masked by his sadistic personality and loud-mouthedness. Often times, they can spout clues as to who the Mastermind can be, and this can be in the form of character interactions and plot devices.
* [[BigBad The Heavyweight
Mastermind]]: The primary antagonistic force behind the Monokuma character. Either way, they are the final boss that the cast of survivors will contend to. They will either have a DarkAndTroubledPast, or be agents of bigger despair.
** One can opt them to [[LukeIAmYourFather be related to the protagonists in one way or another]], often to give the protagonist a GutPunch, which will push them to the test of their character development throughout the Killing Game.
* GenderEqualEnsembleGenderEqualEnsemble: Generally used, as the franchise handles equality very well.

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** Treat the premise akin to ''Film/DieHard''. As in, pull off a DieHardOnAnX, but instead of the protagonist overcoming odds against a location taken over by an antagonistic force (which sounds quite similar to Dangaronpa's premise), the protagonist, along with other students must survive through the killing game itself. The first game was set in a boarded up high school, but the second was set on an island resort. You could go with the standard high school setting, however, if you want to do something different, other options include a hospital, campground, prison, island resort, mansion, ship, hotel, castle, or even a flying aircraft.
* Your location should have 6 'sections' that'll be unlocked one by one after each class trial.

to:

** Treat the premise akin to ''Film/DieHard''. As in, pull off a DieHardOnAnX, but instead of the protagonist overcoming odds against a location taken over by an antagonistic force (which sounds quite similar to Dangaronpa's premise), the protagonist, along with other students must survive through the killing game itself. The first game was set in a boarded up boarded-up high school, but the second was set on an island resort. You could go with the standard high school setting, however, if you want to do something different, other options include a hospital, campground, prison, island resort, mansion, ship, hotel, castle, or even a flying aircraft.
* Your location should have 6 'sections' that'll be unlocked one by one after each class trial. However, this may vary depending on the cast size. The larger the cast, the larger the setting. In addition, one can make the unlocked sections uncover one part of the bigger-scope story, whether it be clues on the Mastermind, the protagonists, the students themselves, or the situation around them.



* One can shift the weapons of choice for the murders. That way, it would be less obvious as to who can uncover the culprit.



** If one wants to make the audience engage more with the protagonist, they can have a unique internal conflict that drives them through the story, and the killing game can help them overcome this to rise to the challenge. They need not be the AudienceSurrogate, and this can allow for a very interesting story going forward.

to:

** If one wants to make the audience engage more with the protagonist, they can have a unique internal conflict that drives them through the story, and the killing game can help them overcome this to rise to the challenge. They need not be the AudienceSurrogate, and this can allow for a very interesting story going forward. They may survive through the trials, but they are capable of death [[spoiler: or being the culprit]]. In this case, they can be a DecoyProtagonist. However, if one opts to do this, they can put it at the first or the mid-way point.



* The Female Lead
* The "Jerk"

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* The Female Lead
Second Lead: They can be of any gender, and they are often the people who carry the class through the trials, though they may have a difficult past that they have to contend to. One can make them the LoveInterest of the protagonist, though they may or may not survive the story.
** Examples: Kyoko Kirigiri, Chiaki Nanami
* The "Jerk""Jerk": The closest thing it has to the AntiHero of the story. They are known for believing strange things that the protagonists may not support, and will often meddle with the scenery in order to prove their point. Their morals may be ambiguous, but they're really people who will often wedge in their decisions that hinder the protagonists in the trials. May survive the story or not.
** Examples: Byakuya Togami, Nagito Komaeda, Kokichi Ouma
Is there an issue? Send a MessageReason:
None


Treat the premise akin to ''Film/DieHard''. As in, pull off a DieHardOnAnX, but instead of the protagonist overcoming odds against a location taken over by an antagonistic force (which sounds quite similar to Dangaronpa's premise), the protagonist, along with other students must survive through the killing game itself. The first game was set in a boarded up high school, but the second was set on an island resort. You could go with the standard high school setting, however, if you want to do something different, other options include a hospital, campground, prison, island resort, mansion, ship, hotel, castle, or even a flying aircraft.

to:

** Treat the premise akin to ''Film/DieHard''. As in, pull off a DieHardOnAnX, but instead of the protagonist overcoming odds against a location taken over by an antagonistic force (which sounds quite similar to Dangaronpa's premise), the protagonist, along with other students must survive through the killing game itself. The first game was set in a boarded up high school, but the second was set on an island resort. You could go with the standard high school setting, however, if you want to do something different, other options include a hospital, campground, prison, island resort, mansion, ship, hotel, castle, or even a flying aircraft.


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* [[Fanfic/ANewHope The Legacy of Despair]] by Crit Fail.

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* For your Killing Game, you need to set up a location that has the students completely isolated from the outside world, however, this doesn't limit your options for settings. The first game was set in a boarded up high school, but the second was set on an island resort. You could go with the standard high school setting, however, if you want to do something different, other options include a hospital, campground, prison, island resort, mansion, ship, hotel, castle, or even a flying aircraft.

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* For your Killing Game, you need to set up a location that has the students completely isolated from the outside world, however, this doesn't limit your options for settings.
Treat the premise akin to ''Film/DieHard''. As in, pull off a DieHardOnAnX, but instead of the protagonist overcoming odds against a location taken over by an antagonistic force (which sounds quite similar to Dangaronpa's premise), the protagonist, along with other students must survive through the killing game itself.
The first game was set in a boarded up high school, but the second was set on an island resort. You could go with the standard high school setting, however, if you want to do something different, other options include a hospital, campground, prison, island resort, mansion, ship, hotel, castle, or even a flying aircraft.

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* TheProtagonist: The main hero/heroine of the story.

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* TheProtagonist: The main hero/heroine of the story. In a standard plot, they were chosen as part of a "lucky" draw or some circumstance, and have now thrust themselves into the killing game as a whole. Through their friends and clinging to hope, they ultimately succeed in uncovering the truths behind the killing game as well as guiding their classmates through the trials that go by.
** If one wants to make the audience engage more with the protagonist, they can have a unique internal conflict that drives them through the story, and the killing game can help them overcome this to rise to the challenge. They need not be the AudienceSurrogate, and this can allow for a very interesting story going forward.

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* TheProtagonist:

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* TheProtagonist: The main hero/heroine of the story.
** Examples: Makoto Naegi, Hajime Hinata, Kaede Akamatsu [[spoiler: until the first chapter]], [[spoiler: Shuichi Saihara]]
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* Hope and Despair


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* Blood.


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* Romantic Subplots
* Groups turning on each other


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! '''Extra Credit'''
!! '''The Greats'''

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* TheProtagonist:
* The Female Lead
* The "Jerk"
* The Mastermind
* The Heavyweight
* GenderEqualEnsemble



* The methods taken by the students to cover up their tracks after the murder can be downright amazing.
* Perhaps one of Danganronpa's most iconic elements, the [[CruelAndUnusualDeath executions.]] These should involve the talent in some way, but it's also important to keep the characters personality in mind to create a truly miserable execution. Past examples include Leon's frustration with being forced to play baseball, and his execution involving him being literally chained to a batting cage while being beaten to death with baseball. Teruteru's hatred of low class food and then being turned into fried food, or Celeste wishing for an elegant death by being burned to death, only for her to be smashed by a firetruck at the last second.

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* The methods taken by the students to cover up their tracks after the murder can be downright amazing.
amazing. This is essential to challenge the protagonists into making decisions.
* Perhaps one of Danganronpa's most iconic elements, the [[CruelAndUnusualDeath executions.]] These should involve the talent in some way, but it's also important to keep the characters personality characters' personalities in mind to create a truly miserable execution. Past examples include Leon's frustration with being forced to play baseball, and his execution involving him being literally chained to a batting cage while being beaten to death with baseball. Teruteru's hatred of low class low-class food and then being turned into fried food, or Celeste wishing for an elegant death by being burned to death, only for her to be smashed by a firetruck at the last second.

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''Franchise/{{Danganronpa}}'' is mainly known for one thing; A half-white/half-black teddy bear forcing talented high school students to kill each other.

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''Franchise/{{Danganronpa}}'' is mainly known for one thing; A half-white/half-black teddy bear forcing talented high school students to kill each other. Aside from that, it is also known for its colorful cast of characters, each with their own hopes, only for them to be crushed into the weight of despair.

The premise alone allows for an engaging storyline, with rich mysteries behind the plot itself, the characters, and the world around them.

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Danganronpa is mainly known for one thing; A half-white/half-black teddy bear forcing talented high school students to kill each other.

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Danganronpa '''By its very nature, this page includes spoilers for the entire series, including the end of V3.'''

''Franchise/{{Danganronpa}}''
is mainly known for one thing; A half-white/half-black teddy bear forcing talented high school students to kill each other.



* AnyoneCanDie: The premise is high schoolers killing each other, so this is basically what you signed up for.

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* AnyoneCanDie: The premise is high schoolers killing each other, so this is basically what you signed up for. (Or in V3's case, what ''the cast'' signed up for.)



* SacrificialLamb / SacrificialLion: A common element of the games is to have the first killer/victim be someone who is built up as important in some way. It's not a necessary element of the games, but it does help give the first chapter more impact when the characters haven't had much time to develop yet

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* SacrificialLamb / SacrificialLion: A common element of the games is to have the first killer/victim be someone who is built up as important in some way. It's not a necessary element of the games, but it does help give the first chapter more impact when the characters haven't had much time to develop yetyet.



** Perhaps the most famous example is chapter 3, which always involves 2 murder victims, and the killer revealing themselves to be unhinged in some way during the class trial.
** All Danganronpa games involve a 6 chapter structure (with a prologue, epilogue and in some cases a chapter 0) but if it fits the story, you don't have to stick to it.

to:

** All Danganronpa games involve a 6 chapter structure (with a prologue, epilogue, and in ''[=DR2=]''[='=]s case a chapter 0) but if it fits the story, you don't have to stick to it.
** Perhaps the most famous example in the original series is chapter 3, which always involves 2 murder victims, and the killer revealing themselves to be unhinged in some way during the class trial.
* Even if writing within the Ultimate Real Fiction, it's possible to play with that formula.
** All Danganronpa games involve a 6 chapter structure (with a prologue, epilogue For instance: what if the "Ultimate Survivor" talent was also fake, and in some cases a chapter 0) but if it fits the story, you don't have to stick to it.was also ''their'' first killing game?
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** All danganronpa games involve a 6 chapter structure (with a prologue, epilogue and in some cases a chapter 0) but if it fits the story, you don't have to stick to it.

to:

** All danganronpa Danganronpa games involve a 6 chapter structure (with a prologue, epilogue and in some cases a chapter 0) but if it fits the story, you don't have to stick to it.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The methods taken by the students to cover up their tracks after the murder can be downright amazing.
* Perhaps one of Danganronpa's most iconic elements, the [[CruelAndUnusualDeath executions.]] These should involve the talent in some way, but it's also important to keep the characters personality in mind to create a truly miserable execution. Past examples include Leon's frustration with being forced to play baseball, and his execution involving him being literally chained to a batting cage while being beaten to death with baseball. Teruteru's hatred of low class food and then being turned into fried food, or Celeste wishing for an elegant death by being burned to death, only for her to be smashed by a firetruck at the last second.

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Is there an issue? Send a MessageReason:
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* SacrificialLamb / SacrificialLion: A common element of the games is to have the first killer/victim be someone who is built up as important in some way. It's not a necessary element of the games, but it does help give the first chapter more impact when the characters haven't had much time to develop yet



* Danganronpa is famously formulaic, so you can stick to the traditional structure, or branch out in different ways.
** Perhaps the most famous example is chapter 3, which always involves 2 murder victims, and the killer revealing themselves to be unhinged in some way during the class trial.
** All danganronpa games involve a 6 chapter structure (with a prologue, epilogue and in some cases a chapter 0) but if it fits the story, you don't have to stick to it.



* For your Killing Game, you could go with the standard high school setting. However, if you want to do something different, other options include a hospital, campground, prison, island resort, mansion, ship, hotel, castle, or even a flying aircraft.

to:

* For your Killing Game, you need to set up a location that has the students completely isolated from the outside world, however, this doesn't limit your options for settings. The first game was set in a boarded up high school, but the second was set on an island resort. You could go with the standard high school setting. However, setting, however, if you want to do something different, other options include a hospital, campground, prison, island resort, mansion, ship, hotel, castle, or even a flying aircraft.
Is there an issue? Send a MessageReason:
None


* Your location should have at most 5 'sections' that'll be unlocked after each class trial.

to:

* Your location should have at most 5 6 'sections' that'll be unlocked one by one after each class trial.
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!!!'''Set Designer/Location Scout'''

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!!!'''Set !!'''Set Designer/Location Scout'''
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Danganronpa is mainly known for one thing; A half-white/half-black teddy bear forcing talented high school students to kill each other.
-----
!'''Necessary Tropes'''
* AnyoneCanDie: The premise is high schoolers killing each other, so this is basically what you signed up for.
* CastOfSnowflakes: You're going to have a cast of 16 students who each possess a talent they excel at, so you need to be able to tell them apart easily.
!'''Choices, Choices'''
* ComplexityAddiction: You don't have to make all the murder tricks as complicated as the original games, but you also shouldn't make them too simple either.
* OrgyOfEvidence: Just like with Complexity Addiction, you don't have to go overboard with the amount of evidence.
!'''Pitfalls'''
!'''Potential Subversions'''
----
!'''Writers' Lounge'''
!!'''Suggested Themes and Aesops'''
!!'''Potential Motifs'''
!!'''Suggested Plots'''
----
!'''Departments'''
!!!'''Set Designer/Location Scout'''
* For your Killing Game, you could go with the standard high school setting. However, if you want to do something different, other options include a hospital, campground, prison, island resort, mansion, ship, hotel, castle, or even a flying aircraft.
* Your location should have at most 5 'sections' that'll be unlocked after each class trial.
!!'''Props Department'''
!!'''Costume Designer'''
* When making an outfit for one of the students, it should be somehow related to their talent, whether it's a school uniform with relevant designs (e.g. Kaede's skirt having sheet music printed on it), or something they would wear while 'on the job' (e.g. Miu's goggles).
!!'''Casting Director'''
!!'''Stunt Department'''
----
Upupupu...

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