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* ''VideoGame/SnakesRevenge'' is a rejected chapter from the ''VideoGame/MetalGear'' canon made for the overseas NES market. Its gameplay isn't bad, although unreasonably difficult, rather short, and strikingly experimental in places (with side-scrolling stealth sections that make ''{{VideoGame/Contra}}'' look like ''VideoGame/{{Tetris}} DS''), and it has some legitimately good moments (like the boss battle against the tank and the container ship infiltration). However, the plot is incoherent even for a ''VideoGame/MetalGear'' game, thanks in part to the game's BlindIdiotTranslation (one part of the game involves getting in touch with a captured ally who is actually an enemy spy in disguise, a plot twist you can see coming thanks to his {{suspiciously specific denial}}s); the graphics are so bad that the heaving back of a dying man looks like some kind of vibrating phallic tentacle (and Snake [[HighlyVisibleNinja wears a luminous orange shell-suit to a stealth mission]]); the American manual was famously bizarre ([[http://www.atarihq.com/tsr/manuals/snakerev.txt 'Higharolla Cockamamie'?]]); and yet nothing even comes close to the final battle. It involves Big Boss coming back from the dead, transforming into a giant purple cyborg that breathes fire, and chasing Snake through a maze because he ''WANTS REVENGE''. This was stupid at the time, but later games in the ''VideoGame/MetalGear'' series has made it extremely HilariousInHindsight.

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* ''VideoGame/SnakesRevenge'' is a rejected chapter from the ''VideoGame/MetalGear'' canon made for the overseas NES market. Its gameplay isn't bad, although unreasonably difficult, rather short, and strikingly experimental in places (with side-scrolling stealth sections that make ''{{VideoGame/Contra}}'' look like ''VideoGame/{{Tetris}} DS''), and it has some legitimately good moments (like the boss battle against the tank and the container ship infiltration). However, the plot is incoherent even for a ''VideoGame/MetalGear'' game, thanks in part to the game's BlindIdiotTranslation (one part of the game involves getting in touch with a captured ally who is actually an enemy spy in disguise, a plot twist you can see coming thanks to his {{suspiciously specific denial}}s); the graphics are so bad that the heaving back of a dying man looks like some kind of vibrating phallic tentacle (and Snake [[HighlyVisibleNinja wears a luminous orange shell-suit to a stealth mission]]); the American manual was famously bizarre ([[http://www.atarihq.com/tsr/manuals/snakerev.txt 'Higharolla Cockamamie'?]]); Cockamamie'?]][[note]]Since this was TheEighties, the name is probably an attempt to parody the Ayatollah Khomeni[[/note]]); and yet nothing even comes close to the final battle. It involves Big Boss coming back from the dead, transforming into a giant purple cyborg that breathes fire, and chasing Snake through a maze because he ''WANTS REVENGE''. This was stupid at the time, but later games in the ''VideoGame/MetalGear'' series has made it extremely HilariousInHindsight.
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* While every game from ''Creator/{{Bethesda}}'' Game Studios, save for the divisive ''Videogame/Fallout76'' and ''Videogame/{{Starfield}}'', has won critical and commercial acclaim, almost all of their games have design quirks and bugs that are either [[GoodBadBugs amusing]] or [[GameBreakingBug infuriating]], [[WelcomeToCorneria repetitive]] yet memorable dialogue, and the myriad ways a player could break the game definitely earns their spot on this page. Even ''Starfield'' can't escape the aforementioned issues, which isn't helped by it using the same engine and general game design as the previous games by the same developer. ''Videogame/Fallout76'' is definitely this. There are frustrating technical issues ranging from badly implemented real time VATS, disconnections due to the heavy use of instancing thanks to engine limitations, there are amusing glitches such as ground reflecting light, to the (at one point in the game's life) inability to proceed quests such as launching a nuke. There are ridiculous failures of RevenueEnhancingDevices, as apparently Bethesda was really confident about the game's chances of success, to the point that the implementation of cosmetics and later a few essential items to be sold through {{Microtransactions}}, were prioritized over fixing the aforementioned bugs and issues. Add the number of marketing blunders, such as customers' expensive preorder canvas bags being delayed multiple times and turning out to be cheap nylon without prior warning on Bethesda's part, and overpriced liquor made inside fragile plastic shells also being delayed multiple times. However there are many redeeming points, such as the in-game Appalachia and West Virginia being pretty well designed, the return of weapon durability, the larger and more varied roster of monsters, also with a few quality of life improvements such as minor noticeable graphical improvements, paper map (instead of the nigh-illegible Pip-Boy LCD map), and after the Wastelanders update, visible dialogue choices like it was before ''Fallout 4''. That being said, depending on who you ask and what is your preference, it's either worth buying at a discount if you like WideOpenSandbox and SurvivalSandbox gameplay, or be avoided if one prefers lore consistency, an actual storyline, or a functional gameplay experience.

to:

* While every game from ''Creator/{{Bethesda}}'' Game Studios, save for the divisive ''Videogame/Fallout76'' and ''Videogame/{{Starfield}}'', has won critical and commercial acclaim, almost all of their games have design quirks and bugs that are either [[GoodBadBugs amusing]] or [[GameBreakingBug infuriating]], [[WelcomeToCorneria repetitive]] yet memorable dialogue, and the myriad ways a player could break the game definitely earns their spot on this page. Even ''Starfield'' can't escape the aforementioned issues, which isn't helped by it using the same engine and general game design as the previous games by the same developer. ''Videogame/Fallout76'' is definitely this.takes the issues with Bethseda games to extreme levels. There are frustrating technical issues ranging from badly implemented real time VATS, disconnections due to the heavy use of instancing thanks to engine limitations, there are amusing glitches such as ground reflecting light, to the (at one point in the game's life) inability to proceed quests such as launching a nuke. There are ridiculous failures of RevenueEnhancingDevices, as apparently Bethesda was really confident about the game's chances of success, to the point that the implementation of cosmetics and later a few essential items to be sold through {{Microtransactions}}, were prioritized over fixing the aforementioned bugs and issues. Add the number of marketing blunders, such as customers' expensive preorder canvas bags being delayed multiple times and turning out to be cheap nylon without prior warning on Bethesda's part, and overpriced liquor made inside fragile plastic shells also being delayed multiple times. However there are many redeeming points, such as the in-game Appalachia and West Virginia being pretty well designed, the return of weapon durability, the larger and more varied roster of monsters, also with a few quality of life improvements such as minor noticeable graphical improvements, paper map (instead of the nigh-illegible Pip-Boy LCD map), and after the Wastelanders update, visible dialogue choices like it was before ''Fallout 4''. That being said, depending on who you ask and what is your preference, it's either worth buying at a discount if you like WideOpenSandbox and SurvivalSandbox gameplay, or should be avoided if one prefers lore consistency, an actual storyline, or a functional gameplay experience.
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* ''VideoGame/ResidentEvil'': Director's Cut changed the instruments for a number of songs. The Mansion Basement theme in [[https://www.youtube.com/watch?v=iJYvCHm3Ov4 the original version]] sounds very horrifying. The [[https://www.youtube.com/watch?v=iJYvCHm3Ov4 Director's Cut version]] sounds more like a child blowing random notes into a trombone.

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* ''VideoGame/ResidentEvil'': Director's Cut changed the instruments for a number of songs. The Mansion Basement theme in [[https://www.youtube.com/watch?v=iJYvCHm3Ov4 [[https://youtu.be/sITJuWV3HXg?si=WyHjWZuo6BRRAjSP the original version]] sounds very horrifying. The [[https://www.youtube.com/watch?v=iJYvCHm3Ov4 Director's Cut version]] sounds more like a child blowing random notes into a trombone.
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* ''VideoGame/GartenOfBanban'' was heavily criticised for being a ripoff of ''VideoGame/PoppyPlaytime'' and a true failure of MascotHorror games with its cheap graphics, [[NightmareRetardant goofy-looking monsters]], [[ItsShortSoItSucks short length]], and [[MerchandiseDriven heavily advertising merchandise]], with a few reviewers even saying that [[GenreKiller it would have been the death of the genre in general]]. However as the series of games progressed it actually managed to be bad but entertaining at the same time because of its flaws, even gaining a fandom that could be considered both ironic and unironic.

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* ''VideoGame/GartenOfBanban'' was heavily criticised for being a ripoff of ''VideoGame/PoppyPlaytime'' and a true failure of MascotHorror games with its cheap graphics, [[NightmareRetardant goofy-looking monsters]], [[ItsShortSoItSucks short length]], and [[MerchandiseDriven heavily advertising merchandise]], with a few reviewers even saying claiming that [[GenreKiller it would have been be the death of the genre in general]]. However as the series of games progressed it actually managed to be bad but entertaining at the same time because of its flaws, even gaining a fandom that could be considered both ironic and unironic.
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* ''VideoGame/FistOfTheNorthStarTwinBlueStarsOfJudgment'', to most casual audiences, seems like anything but a bad game: it features detailed pixel art, a treasure trove of {{Continuity Nod}}s to its home series, well-honed gamefeel, and a solid-if-small roster. However, in competitive circles, it holds a fervent cult fandom, being seen as one of the "kings of ''kusoge''", and all due to a single factor: the game is ''[[GameBreaker comically]]'' unbalanced. Every single character has at least one infinite combo, there are numerous bugs and exploits, the gaps between the high and low tiers are lightyears wide (with Toki in particular outclassing every other character in the game), and it is almost trivial for an experienced player to trap their opponent in a CycleOfHurting that can only be escaped if the user makes a mistake. And it's for this reason that the game has a following: the fact that matches in the game look like no other fighting game out there gives it a bizarre appeal, and the game's total brokenness makes tournaments focused on it oddly laid-back, with one match famously featuring a player who took a bite to eat while his character was stuck being dribbled like a basketball.

to:

* ''VideoGame/FistOfTheNorthStarTwinBlueStarsOfJudgment'', to most casual audiences, seems like anything but a bad game: it features detailed pixel art, a treasure trove of {{Continuity Nod}}s to its home series, well-honed gamefeel, and a solid-if-small roster. However, in competitive circles, it holds a fervent cult fandom, being seen as one of the "kings of ''kusoge''", and all due to a single factor: the game is ''[[GameBreaker comically]]'' unbalanced. Every single character has at least one infinite combo, there are numerous bugs and exploits, the gaps between the high and low tiers are lightyears wide (with Toki in particular outclassing every other character in the game), and it is almost trivial trivially easy for an experienced player to trap their opponent in a CycleOfHurting that can only be escaped if the user makes a mistake. And it's for this reason that the game has a following: the fact that matches in the game look like no other fighting game out there gives it a bizarre appeal, and the game's total brokenness makes tournaments focused on it oddly laid-back, with one match famously featuring a player who took a bite to eat while his character was stuck being dribbled like a basketball.

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Removed: 1698

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* While every game from ''Creator/{{Bethesda}}'' Game Studios, save for the divisive ''Videogame/Fallout76'' and ''Videogame/{{Starfield}}'', has won critical and commercial acclaim, almost all of their games have design quirks and bugs that are either [[GoodBadBugs amusing]] or [[GameBreakingBug infuriating]], [[WelcomeToCorneria repetitive]] yet memorable dialogue, and the myriad ways a player could break the game definitely earns their spot on this page. Even ''Starfield'' can't escape the aforementioned issues, which isn't helped by it using the same engine and general game design as the previous games by the same developer.
** ''Videogame/Fallout76'' is definitely this. There are frustrating technical issues ranging from badly implemented real time VATS, disconnections due to the heavy use of instancing thanks to engine limitations, there are amusing glitches such as ground reflecting light, to the (at one point in the game's life) inability to proceed quests such as launching a nuke. There are ridiculous failures of RevenueEnhancingDevices, as apparently Bethesda was really confident about the game's chances of success, to the point that the implementation of cosmetics and later a few essential items to be sold through {{Microtransactions}}, were prioritized over fixing the aforementioned bugs and issues. Add the number of marketing blunders, such as customers' expensive preorder canvas bags being delayed multiple times and turning out to be cheap nylon without prior warning on Bethesda's part, and overpriced liquor made inside fragile plastic shells also being delayed multiple times. However there are many redeeming points, such as the in-game Appalachia and West Virginia being pretty well designed, the return of weapon durability, the larger and more varied roster of monsters, also with a few quality of life improvements such as minor noticeable graphical improvements, paper map (instead of the nigh-illegible Pip-Boy LCD map), and after the Wastelanders update, visible dialogue choices like it was before ''Fallout 4''. That being said, depending on who you ask and what is your preference, it's either worth buying at a discount if you like WideOpenSandbox and SurvivalSandbox gameplay, or be avoided if one prefers lore consistency, an actual storyline, or a functional gameplay experience.

to:

* While every game from ''Creator/{{Bethesda}}'' Game Studios, save for the divisive ''Videogame/Fallout76'' and ''Videogame/{{Starfield}}'', has won critical and commercial acclaim, almost all of their games have design quirks and bugs that are either [[GoodBadBugs amusing]] or [[GameBreakingBug infuriating]], [[WelcomeToCorneria repetitive]] yet memorable dialogue, and the myriad ways a player could break the game definitely earns their spot on this page. Even ''Starfield'' can't escape the aforementioned issues, which isn't helped by it using the same engine and general game design as the previous games by the same developer.
**
developer. ''Videogame/Fallout76'' is definitely this. There are frustrating technical issues ranging from badly implemented real time VATS, disconnections due to the heavy use of instancing thanks to engine limitations, there are amusing glitches such as ground reflecting light, to the (at one point in the game's life) inability to proceed quests such as launching a nuke. There are ridiculous failures of RevenueEnhancingDevices, as apparently Bethesda was really confident about the game's chances of success, to the point that the implementation of cosmetics and later a few essential items to be sold through {{Microtransactions}}, were prioritized over fixing the aforementioned bugs and issues. Add the number of marketing blunders, such as customers' expensive preorder canvas bags being delayed multiple times and turning out to be cheap nylon without prior warning on Bethesda's part, and overpriced liquor made inside fragile plastic shells also being delayed multiple times. However there are many redeeming points, such as the in-game Appalachia and West Virginia being pretty well designed, the return of weapon durability, the larger and more varied roster of monsters, also with a few quality of life improvements such as minor noticeable graphical improvements, paper map (instead of the nigh-illegible Pip-Boy LCD map), and after the Wastelanders update, visible dialogue choices like it was before ''Fallout 4''. That being said, depending on who you ask and what is your preference, it's either worth buying at a discount if you like WideOpenSandbox and SurvivalSandbox gameplay, or be avoided if one prefers lore consistency, an actual storyline, or a functional gameplay experience.
Is there an issue? Send a MessageReason:
None


* While any game from ''Creator/{{Bethesda}}'' Game Studios, save for the divisive ''Videogame/Fallout76'' and ''Videogame/{{Starfield}}'', were critical and commercial darlings, almost all of their games have design quirks and bugs that are either [[GoodBadBugs amusing]] or [[GameBreakingBug infuriating]], [[WelcomeToCorneria repetitive]] yet memorable dialogue, and the myriad ways a player could break the game definitely earns their spot on this page. Even ''Starfield'' can't escape the aforementioned issues, which didn't helped by it using the same engine and general game design as the previous games by the same developer.
** ''Videogame/Fallout76'' is definitely this. There are frustrating technical issues ranging from badly implemented real time VATS, disconnections due to the heavy use of instancing thanks to engine limitations, there are amusing glitches such as ground reflecting light, to the (at one point in the game's life) inability to proceed quests such as launching a nuke. There are ridiculous failures of RevenueEnhancingDevices, as apparently Bethesda was really confident about the game's chances of success, to the point that the implementation of cosmetics and later a few essential items to be sold through {{Microtransactions}}, were prioritized over fixing the aforementioned bugs and issues. Add the number of marketing blunders, such as customers' expensive preorder canvas bags being delayed multiple times and turning out to be cheap nylon without prior warning on Bethesda's part, and overpriced liquor made inside fragile plastic shells also being delayed multiple times. However there are many redeeming points, such as the in-game Appalachia and West Virginia being pretty well designed, the return of weapon durability, the larger and more varied roster of monsters, also with a few quality of life improvements such as minor noticeable graphical improvements, paper map (instead of the nigh-illegible Pip-Boy LCD map), and after the Wastelanders update, visible dialogue choices like it was before ''Fallout 4''. That being said, depending on who you ask and what is your preference, it's either worth discounted if you like WideOpenSandbox and SurvivalSandbox gameplay, or be avoided if one prefers lore consistency, an actual storyline, or a functional gameplay experience.

to:

* While any every game from ''Creator/{{Bethesda}}'' Game Studios, save for the divisive ''Videogame/Fallout76'' and ''Videogame/{{Starfield}}'', were has won critical and commercial darlings, acclaim, almost all of their games have design quirks and bugs that are either [[GoodBadBugs amusing]] or [[GameBreakingBug infuriating]], [[WelcomeToCorneria repetitive]] yet memorable dialogue, and the myriad ways a player could break the game definitely earns their spot on this page. Even ''Starfield'' can't escape the aforementioned issues, which didn't isn't helped by it using the same engine and general game design as the previous games by the same developer.
** ''Videogame/Fallout76'' is definitely this. There are frustrating technical issues ranging from badly implemented real time VATS, disconnections due to the heavy use of instancing thanks to engine limitations, there are amusing glitches such as ground reflecting light, to the (at one point in the game's life) inability to proceed quests such as launching a nuke. There are ridiculous failures of RevenueEnhancingDevices, as apparently Bethesda was really confident about the game's chances of success, to the point that the implementation of cosmetics and later a few essential items to be sold through {{Microtransactions}}, were prioritized over fixing the aforementioned bugs and issues. Add the number of marketing blunders, such as customers' expensive preorder canvas bags being delayed multiple times and turning out to be cheap nylon without prior warning on Bethesda's part, and overpriced liquor made inside fragile plastic shells also being delayed multiple times. However there are many redeeming points, such as the in-game Appalachia and West Virginia being pretty well designed, the return of weapon durability, the larger and more varied roster of monsters, also with a few quality of life improvements such as minor noticeable graphical improvements, paper map (instead of the nigh-illegible Pip-Boy LCD map), and after the Wastelanders update, visible dialogue choices like it was before ''Fallout 4''. That being said, depending on who you ask and what is your preference, it's either worth discounted buying at a discount if you like WideOpenSandbox and SurvivalSandbox gameplay, or be avoided if one prefers lore consistency, an actual storyline, or a functional gameplay experience.
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* ''Super Evolution'' ([[MarketBasedTitle also known as Pocket Master]] in areas where Nintendo is less likely to sue) is a generic Chinese gacha MobilePhoneGame where the units are [[MoeAnthropomorphism anime girls dressed as]] Franchise/{{Pokemon}}. It's perfectly playable and surprisingly low on [[MaleGaze revealing outfits]], but the [[UnlicensedGame blatant copyright infringement]], low-quality Japanese voice acting, and [[GoodBadTranslation just understandable English translation]] land it in this territory.

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* ''Super Evolution'' ([[MarketBasedTitle also known as Pocket Master]] in areas where Nintendo is less likely to sue) is a generic Chinese gacha MobilePhoneGame where the units are [[MoeAnthropomorphism anime girls dressed as]] Franchise/{{Pokemon}}. It's perfectly playable and surprisingly low on [[MaleGaze [[{{Stripperific}} revealing outfits]], but the [[UnlicensedGame blatant copyright infringement]], low-quality Japanese voice acting, and [[GoodBadTranslation just understandable English translation]] land it in this territory.
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** ''VideoGame/FinalFantasyVII VideoGame/DirgeOfCerberus'' has appalling gameplay, a Shadow-the-Hedgehog-esque sulky edgelord protagonist, a plot [[WholePlotReference basically stolen from]] ''VideoGame/MetalGearSolid'', and is [[{{Sequelitis}} an inferior follow-up]] to [[VideoGame/VideoGame/FinalFantasyVII one of the most beloved games of all time]], just to add to the shoddiness. However, it's ''just'' playable enough to be tolerable, and the campy, overwrought plot full of demons, {{bishounen}}s and weird sexual undertones is [[HamAndCheese chewed on by the actors]] and an utter riot of NarmCharm. Fandom has endured for the original game, ''VideoGame/CrisisCore'' and ''Anime/AdventChildren'', but ''Dirge'' only maintains an ironic one.

to:

** ''VideoGame/FinalFantasyVII VideoGame/DirgeOfCerberus'' has appalling gameplay, a Shadow-the-Hedgehog-esque sulky edgelord protagonist, a plot [[WholePlotReference basically stolen from]] ''VideoGame/MetalGearSolid'', and is [[{{Sequelitis}} an inferior follow-up]] to [[VideoGame/VideoGame/FinalFantasyVII [[VideoGame/FinalFantasyVII one of the most beloved games of all time]], just to add to the shoddiness. However, it's ''just'' playable enough to be tolerable, and the campy, overwrought plot full of demons, {{bishounen}}s and weird sexual undertones is [[HamAndCheese chewed on by the actors]] and an utter riot of NarmCharm. Fandom has endured for the original game, ''VideoGame/CrisisCore'' and ''Anime/AdventChildren'', but ''Dirge'' only maintains an ironic one.
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* ''VideoGame/FastAndFuriousCrossroads'' is a shining example of TheProblemWithLicensedGames, with gameplay that is simultaneously laughably easy and teeth-grittingly frustrating, extremely broken physics, a cast of boring and unlikable characters, and a script so bad it's a wonder the voice actors managed to recite it without cracking up. All of these flaws combine to make an experience so awful it loops back around to being strangely endearing.

to:

* ''VideoGame/FastAndFuriousCrossroads'' is a shining example of TheProblemWithLicensedGames, with gameplay that is simultaneously laughably easy and teeth-grittingly frustrating, extremely broken physics, a cast of boring and unlikable characters, and a script writing so bad it's a wonder the voice actors managed to recite it their lines without cracking up. All of these flaws combine to make an experience so awful it loops back around to being strangely endearing.



** ''VideoGame/FinalFantasyVII VideoGame/DirgeOfCerberus'' has appalling gameplay, a Shadow-the-Hedgehog-esque sulky edgelord protagonist, a plot [[WholePlotReference basically stolen from]] ''VideoGame/MetalGearSolid'', and is {{Sequelitis}} of one of the most beloved games of all time, just to add to the shoddiness. However, it's ''just'' playable enough to be tolerable, and the campy, overwrought plot full of demons, {{bishounen}}s and weird sexual undertones is [[HamAndCheese chewed on by the actors]] and an utter riot of NarmCharm. Fandom has endured for the original game, ''VideoGame/CrisisCore'' and ''Anime/AdventChildren'', but ''Dirge'' only maintains an ironic one.

to:

** ''VideoGame/FinalFantasyVII VideoGame/DirgeOfCerberus'' has appalling gameplay, a Shadow-the-Hedgehog-esque sulky edgelord protagonist, a plot [[WholePlotReference basically stolen from]] ''VideoGame/MetalGearSolid'', and is {{Sequelitis}} of [[{{Sequelitis}} an inferior follow-up]] to [[VideoGame/VideoGame/FinalFantasyVII one of the most beloved games of all time, time]], just to add to the shoddiness. However, it's ''just'' playable enough to be tolerable, and the campy, overwrought plot full of demons, {{bishounen}}s and weird sexual undertones is [[HamAndCheese chewed on by the actors]] and an utter riot of NarmCharm. Fandom has endured for the original game, ''VideoGame/CrisisCore'' and ''Anime/AdventChildren'', but ''Dirge'' only maintains an ironic one.
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None


* ''White Knuckle Scorin[='=]'', a Franchise/SuperMarioBros-themed compilation album, exists in a liminal space between this and DarthWiki/SoBadItsHorrible. The album was dedicated to Bobby Brooks, a talent agent who died in the same 1990 helicopter crash that killed Music/StevieRayVaughan. As literacy was a cause near and dear to Brooks' heart, the album and accompanying comic were meant to promote literacy. Although well intentioned, the result is a complete mess. The album mostly consists of existing tracks by musicians such as Music/RoyOrbison, Music/SheenaEaston and Music/CrosbyStillsAndNash that have bugger all to do with Creator/{{Nintendo}}. The comic somehow manages to be even more bonkers, which among other things includes; a SuddenlySpeaking and casually sexist Yoshi [[NoYay perving on Princess Toadstool]], Bowser wanting to join OPEC, and Princess Toadstool stealing a page from a book of magic spells by [[VictoriasSecretCompartment stuffing it down her cleavage]] (or [[GratuitousFrench "decolletage"]], as the comic calls it). The widely agreed upon highlight of all of this is the song [[https://youtu.be/cEVeto3LQxg "Ignorance Is Bliss"]] by Music/{{Jellyfish}}, the only song that was written specifically for the album. Unlike everything else about this project, the song is considered to be [[SugarWiki/AwesomeMusic genuinely good]]. The album is long since [[KeepCirculatingTheTapes out of print]], but can be heard [[https://www.youtube.com/playlist?list=PL8y-POk_gq2-AsRC3Bqx5jyI9XcFWoQ_9 through]] [[https://www.youtube.com/playlist?list=PLdf3MKBmsCI046dsEI4n_VoO3LXvzTEjN various]] [[https://www.youtube.com/playlist?list=PLyqGZPdBaZwr1ByQSpwbRscgcjbuFwa5u playlists]] on Website/YouTube. More information can be found [[http://www.negativeworld.org/topten/5915/top-10-weird-things-about-nintendos-white-knuckle-scorin in the]] [[https://kotaku.com/the-horror-of-nintendos-white-knuckle-scorin-5815050 linked]] [[https://www.nintendolife.com/news/2019/12/feature_uncovering_the_story_behind_nintendos_most_bizarre_tie-in articles]].

to:

* ''White Knuckle Scorin[='=]'', a Franchise/SuperMarioBros-themed compilation album, exists in a liminal space between this and DarthWiki/SoBadItsHorrible. The album was dedicated to Bobby Brooks, a talent agent who died in the same 1990 helicopter crash that killed Music/StevieRayVaughan. As literacy was a cause near and dear to Brooks' heart, the album and accompanying comic were meant to promote literacy. Although well intentioned, the result is a complete mess. The album mostly consists of existing tracks by musicians such as Music/RoyOrbison, Music/SheenaEaston Music/SheenaEaston, Music/DireStraits and Music/CrosbyStillsAndNash that have bugger all to do with Creator/{{Nintendo}}. The comic somehow manages to be even more bonkers, which among other things includes; a SuddenlySpeaking and casually sexist Yoshi [[NoYay perving on Princess Toadstool]], Bowser wanting to join OPEC, and Princess Toadstool stealing a page from a book of magic spells by [[VictoriasSecretCompartment stuffing it down her cleavage]] (or [[GratuitousFrench "decolletage"]], "décolletage"]], as the comic calls it). The widely agreed upon highlight of all of this is the song [[https://youtu.be/cEVeto3LQxg "Ignorance Is Bliss"]] by Music/{{Jellyfish}}, the only song that was written specifically for the album. Unlike everything else about this project, the song is considered to be [[SugarWiki/AwesomeMusic genuinely good]]. The album is long since [[KeepCirculatingTheTapes out of print]], but can be heard [[https://www.youtube.com/playlist?list=PL8y-POk_gq2-AsRC3Bqx5jyI9XcFWoQ_9 through]] [[https://www.youtube.com/playlist?list=PLdf3MKBmsCI046dsEI4n_VoO3LXvzTEjN various]] [[https://www.youtube.com/playlist?list=PLyqGZPdBaZwr1ByQSpwbRscgcjbuFwa5u playlists]] on Website/YouTube. More information can be found [[http://www.negativeworld.org/topten/5915/top-10-weird-things-about-nintendos-white-knuckle-scorin in the]] [[https://kotaku.com/the-horror-of-nintendos-white-knuckle-scorin-5815050 linked]] [[https://www.nintendolife.com/news/2019/12/feature_uncovering_the_story_behind_nintendos_most_bizarre_tie-in articles]].

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