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Crosswicking new trope.

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* TemporaryPartyMemberToVillain: In the Thieves' Guild questline, guild master Mercer Frey joins the Dragonborn in tracking down the traitor Karliah at Snow Veil Sanctum. However, right at the end of the dungeon, the truth is revealed -- Mercer ''is'' the real traitor and Karliah was investigating him, whereupon, after Mercer attempts to kill the Dragonborn, who only survives due to Karliah planning ahead, the player allies with her instead. Mercer returns at the end of the questline, serving as the FinalBoss for the Thieves' Guild.
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* SceneryPorn: Par for the course for a Bethesda game. Someone most definitely put a ''lot'' of work into the sky textures this time around. The water physics have also ''vastly'' improved. [[http://youtu.be/CQB4wkmKOv8 Case in point, this time lapse video.]] For a nice view, go to an iceberg in the middle of the northern sea, use Clear Skies, and marvel as [[TheWorldIsJustAwesome you can see from Winterhold to Solitude.]] And if you've been delving into Dwemer ruins, you'll likely have come across Blackreach... it's a sight to be seen, for sure. Let's just say that there's a reason the game is currently the page image for the Video Games page of the trope. Specific examples include the [[http://youtu.be/ZhBBa2jLqe4 Northern Lights]] and the breathtaking view of the sky at the top of High Hrothgar when Clear Skies is used, And in late 2016, the game was remastered for UsefulNotes/PlayStation4 and Xbox One. If you thought it was beautiful ''before,'' [[https://youtu.be/lTjRZ__-278 the Scenery Porn]] has been taken even further.

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* SceneryPorn: Par for the course for a Bethesda game. Someone most definitely put a ''lot'' of work into the sky textures this time around. The water physics have also ''vastly'' improved. [[http://youtu.be/CQB4wkmKOv8 Case in point, this time lapse video.]] For a nice view, go to an iceberg in the middle of the northern sea, use Clear Skies, and marvel as [[TheWorldIsJustAwesome you can see from Winterhold to Solitude.]] And if you've been delving into Dwemer ruins, you'll likely have come across Blackreach... it's a sight to be seen, for sure. Let's just say that there's a reason the game is currently the page image for the Video Games page of the trope. Specific examples include the [[http://youtu.be/ZhBBa2jLqe4 Northern Lights]] and the breathtaking view of the sky at the top of High Hrothgar when Clear Skies is used, And in late 2016, the game was remastered for UsefulNotes/PlayStation4 Platform/PlayStation4 and Xbox One. If you thought it was beautiful ''before,'' [[https://youtu.be/lTjRZ__-278 the Scenery Porn]] has been taken even further.
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* ParabolicPowerCurve: The game borrows the LevelScaling system from ''VideoGame/{{Fallout}}'', which helps to Downplay this trope especially when compared to ''Oblivion''. Most enemies simply get replaced by tougher variants in high-level areas, and while some do directly scale with player level the curve is now a lot less exponential with many enemy types having a level bracket with a minimum and maximum level (i.e. Sabre Cats have a minimum of lvl 5 and a maximum of lvl 11). Random loot also scales, as do many pieces of unique equipment (which makes it advantageous to wait to collect some of them, lest they become [[SoLastSeason less useful later on]]). It is still possible to grind non-combat skills and end up facing very difficult opponents relative to one's combat ability, although almost every skill has ''some'' combat utility if applied with creativity. Failing that, dungeons are locked to the level you were at when you first entered, so if you do find an area too difficult you can simply leave and come back later when you're more powerful, meaning the game never becomes straight-up unwinnable. Though, due to how magic works in this game (doing a set amount of damage and having very little in the way to squeeze out more damage), spell slingers can find themselves being outmatched by tougher and tougher foes while doing the same damage they were doing levels ago.

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* ParabolicPowerCurve: The game borrows the LevelScaling system from ''VideoGame/{{Fallout}}'', ''Franchise/{{Fallout}}'', which helps to Downplay this trope especially when compared to ''Oblivion''. Most enemies simply get replaced by tougher variants in high-level areas, and while some do directly scale with player level the curve is now a lot less exponential with many enemy types having a level bracket with a minimum and maximum level (i.e. Sabre Cats have a minimum of lvl 5 and a maximum of lvl 11). Random loot also scales, as do many pieces of unique equipment (which makes it advantageous to wait to collect some of them, lest they become [[SoLastSeason less useful later on]]). It is still possible to grind non-combat skills and end up facing very difficult opponents relative to one's combat ability, although almost every skill has ''some'' combat utility if applied with creativity. Failing that, dungeons are locked to the level you were at when you first entered, so if you do find an area too difficult you can simply leave and come back later when you're more powerful, meaning the game never becomes straight-up unwinnable. Though, due to how magic works in this game (doing a set amount of damage and having very little in the way to squeeze out more damage), spell slingers can find themselves being outmatched by tougher and tougher foes while doing the same damage they were doing levels ago.

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Following TRS action, the Thu'um no longers as a super scream. Moved some text to Language Of Magic, cut some excess.


* SuperScream: "Dragon Shouts" are the highlight of both the game and of your character, the Dragonborn. In the franchise's expansive lore, it's also known as the Thu'um, the power of the Voice. A variety of alternative magical effects are invoked by [[LanguageOfMagic shouting words in the ancient Dragon language]]; to use a computing metaphor, you're using root-level commands to reality to achieve these effects. Only the first word is needed to get the basic effect of a Shout, but each successive word increases its potency. Here's a list of all the shouts:
** '''[[FreezeRay IIZ SLEN NUS]]:''' Ice Form. A shout that flies through several foes, freezing all of them in the shout's path.
** '''[[KillItWithIce FO KRAH DIIN]]''': Or the regular variety of frost breath, sans freezing them where they stand, more akin to Fire Breath below, making it one of the Shouts you will face when fighting Dragons.
** '''[[TheBeastmaster RAAN MIR TAH]]:''' Animal Allegiance. Gets nearby animals to fight as your allies.
** '''KAAN DREM OV''': Kyne's Peace. Calms animals so they don't fight at all. Useful for dealing with angry {{bears|AreBadNews}} or wolves.
** '''[[BlownAcrossTheRoom FUS RO DAH]]:''' Unrelenting Force. A basic shout, its effect simply staggers or completely bowls over whoever you shout it at. Already has reached meme status since it was the first shout whose words were revealed to us. The [[EliteMooks highest level of Draugr]] can use this to ragdoll you any time they want. Cover becomes extremely important when fighting these guys. One {{Superboss}} capable of '''FUS RO DAH''' will use it from a distance. Expect to spend half the fight airborne. This is exaggerated in ''Dragonborn'', where you can disintegrate the target with the proper bonus. Y'know, like what every guard in Skyrim claims Ulfric did to Torygg.
** '''[[BlastingItOutOfTheirHands ZUN HAAL VIIK]]:''' Disarm. ExactlyWhatItSaysOnTheTin; strips enemies of their weapons and staggers them briefly. Be very careful; like '''FUS RO DAH''', high level Draugr such as Deathlords can use this shout on ''you'', which can potentially knock [[PermanentlyMissableContent a unique weapon out of your hands forever]].
** '''[[BulletTime TIID KLO UL]]:''' Slow Time. Allows you to go to town with a melee weapon, easily dodge deathtraps, or [[MundaneUtility make potions last longer while crafting things]].
** '''[-[[EnemyDetectingRadar Laas Yah Nir]]-]:''' Aura Whisper. A "quiet" shout[[note]]i.e. has a significantly quieter [[StealthBasedGame sound detection event]][[/note]] that allows you to see the energy of other beings, even through walls, and detects any form of mobile creature, alive or dead (unlike the Alteration spells of the same effect, which only work for either one or the other). Surprisingly long range and short cooldown (though not short enough to maintain constantly). ''Very'' handy for sneaky types, and also useful at determining if there's an ambush in the next room. Indispensable in draugr ruins for figuring out whether those sarcophagi have active draugr waiting to hop out or are really empty.
** '''[[FlashStep WULD NAH KEST]]:''' Whirlwind Sprint, which allows for a [[FlashStep sudden yet brief burst of speed]]. Useful for bum-rushing a SquishyWizard, dashing through a pendulum blade gauntlet, or crossing over drops too long to simply jump over (with careful aim). Also useful for simple speed bursts when doing casual business, or if you're overloaded with loot from a dungeon and unable to run, though sometimes guards in cities may approach you and ask you to stop "shouting", thus making your task take longer overall.
** '''[-[[TheGuardsMustBeCrazy Zul Mey Gut]]-]:''' Throw Voice. Another "quiet" shout that throws a projected voice that utters off a [[IShallTauntYou quick infantile insult]], creating a [[StealthBasedGame loud sound detection event]] at the point of impact and distracting guards to where the sound came from (and presumably away from where you want to sneak to/through).
** '''[[KillItWithFire YOL TOOR SHUL]]:''' Fire Breath, creating a burst of flame across a wide swath that does a ''ton'' of damage and staggers most enemies. Even just the first word has the range and width of '''FUS RO DAH''' at full power, with a staggering effect, and hits with enough whammy to make most bosses sit up and take notice. This and Frost Breath are the shouts that Dragons most commonly use.
** '''[[BladeSpam SU GRAH DUN]]:''' Elemental Fury. Increases the rate as which you swing your weapons to truly ludicrous speeds. [[AwesomeYetImpractical Doesn't work with enchanted weapons, though.]] [[MundaneUtility Also useful for mining quickly.]]
** '''[[BrownNote JOOR ZAH FRUL]]:''' Dragonrend. Since Dragons have no concept of transience (much like we have a difficult time truly grasping the concept of infinity), the three words that make the shout (Mortal, Finite, Temporary) are like [[KryptoniteFactor Kryptonite]] to them when used in Thu'um. Utterly confused by the words they hear, dragons promptly [[CaptainCrash faceplant into the ground]]. Also useful for interrupting dragon breath attacks - even moreso than Unrelenting Force, due to its quick cooldown especially with one Word of Power and even with all three Words; so fast that they're essentially [[CycleOfHurting stunlocked]]. This is also [[spoiler: the first Thu'um ever created by humans, using words that dragons are literally unable to use as part of a shout; while they can speak the words normally, they can never truly comprehend them and thus cannot use them as part of a Thu'um, and only mortals can use the shout. It's also why a Dragonborn is required to defeat Alduin: Dragon soul, mortal body, and the mind is a confluence. Their mortal nature makes them naturally able to understand the meaning of the Words of Power upon hearing them, and the Shout hits with the force of a Dragon's when they use it. It's the only way to render [[BigBad Alduin]] vulnerable to harm.]]
** '''[[{{Intangibility}} FEIM ZII GRON]]:''' Become Ethereal. Renders you completely immune to all harm, but you can't hit enemies either. Deathtraps, foes... not even [[NotTheFallThatKillsYou Fall Damage]] will hurt you. Attacking will end the effect prematurely; you will never feel the "can't hit enemies" restriction beyond that.
** '''[[SummonBiggerFish ODAHVIING]]:''' [[spoiler: Summons a friendly dragon to your aid after you convince him to swear loyalty to you.]]
** '''[[WeatherManipulation STRUN BAH QO]]:'''[[note]]The "Q" in "Qo" is misspelled as an "A" in the Shout menu; it is written as a "Q" on the Word Wall and pronounced as such.[[/note]] Storm Call. Is that dragon flying too high for you to score a hit? No problem; this shout turns the weather to your advantage and strikes the dragon down with lightning. ([[KillSat And anything else nearby, for that matter; use responsibly]].)
** '''LOK VAH KOOR''': Clear Skies. An inversion of the above, clearing away clouds, fog, rain, snow, or anything else so you can see clearly. Do it at night and odds are you'll also [[TheWorldIsJustAwesome summon an aurora]] as well. Can also be used as a DefogOfWar implement, clearing out fog or even meteorically inclement weather. Can also stagger enemies slightly if used on them, and on a shorter cooldown than Unrelenting Force.
** '''[[DamageIncreasingDebuff KRII LUN AUS]]''': Marked For Death. Weakens armour and life force periodically.
** '''[[ScrewThisImOuttaHere FAAS RU MAAR]]''': Dismay. Causes enemies to flee.
** [[spoiler:'''HUUN KAL ZOOR''': Summons the [[LongDeadBadass three First Tongues]] (Gormlaith, Felldir, Hakon) from Sovngarde to aid you. Available after completing the main quest. The number of words used determines which you summon.]]
** There are a handful of Shouts which exist in the game, but which the player can ''never'' use:
*** '''[[BackFromTheDead SLEN TIID VO]]''': Alduin uses this one to resurrect the dragons. [[UnusableEnemyEquipment Only Alduin can use it]]... At least, for now. Not a typical resurrection spell; from the words' translation, "Flesh Time Undo", it apparently works by being a literal "undo" function.
*** '''[[OminousFog VEN MUL RIIK]]''': Conjures a thick fog around the landscape. Again, only Alduin uses it. [[spoiler:More precisely, he uses it during the final battle in Sovngarde to regenerate the Soul-Snaring Fog, and probably used this Shout to create it in the first place.]]
*** '''[[DoppelgangerAttack FIIK LO SAH]]''': What could have been used as a sort of decoy attack to get pressure off of you ends up being just an unplayable shout used by the Greybeards to produce target practice dummies for your Thu'um lessons from them. Oddly, there are still player voice files for the shout in the game's content archives.
*** '''[[BackFromTheDead NAHL DAL VUS]]''': Used by [[spoiler:Tsun]] at the end of the main questline [[spoiler:to return you from Sovngarde to Skyrim.]] Once again, this cannot be learned by the player.
*** '''BEX''': [[MundaneUtility Temporarily opens a gate]] (and literally means "open"). Only used by Master Borri of the Greybeards, while teaching the player how to use Wuld to pass time-sensitive obstacles.
*** While there are no associated words, Alduin can use the Thu'um to rain {{Flaming Meteor}}s on the surrounding area, as the unfortunate folks of Helgen found out.
*** Fire Breath and Frost Breath are shouts the player ''can'' use, but dragons use it in a different way; while the player's breath is more like a projectile, the dragons' breath is a concentrated stream that deals continuous damage to anyone touching it. They can still use the projectile version for attacking at range, however.
** The ''Dawnguard'' DLC introduces four new shouts:
*** '''DURNEHVIIR''' lets you [[spoiler: summon another dragon, a {{Dracolich}} in fact, from the Soul Cairn. Since he counts as one of your summoned minions, you can summon both him and Odahviing at the same time, if you're willing to wait that long for the shouts to recharge.]]
*** '''[[YourSoulIsMine RII VAAZ ZOL]]''': "Soul Tear." A shout that lets you tear out the soul of a target (if they're weak or injured enough), filling a soul gem, and revive them as an undead thrall all in one fell swoop. Unlike most of the other shouts, Durnehviir teaches the player said word, giving them 1 word for every time he's summoned the first 3 times the player summons him; additionally, it has no effect except with all three words.
*** '''[[LifeDrain GAAN LAH HAAS]]''': "Drain Vitality", which drains the target's life and magicka and restores your own. Revered and Legendary Dragons, also introduced by ''Dawnguard'', are particularly fond of this one.
*** '''[[NightOfTheLivingMooks DIIL QOTH ZAAM]]''': Summon various DemBones from the Soul Cairn. Cannot be used directly by the player, but is used by [[spoiler: Durnehviir]], who can be summoned.
** The ''Dragonborn'' DLC introduces four more shouts:
*** '''[[SuperMode MUL QAH DIIV]]''': Dragon Aspect. Boosts your armor and melee damage, and grants you a boost to shout power and cooldown rate at full power. Also gives you a nice dragon-themed BattleAura. The "dragon aspect" of it also hearkens back to lore about Tiber Septim, a previous Dragonborn, and how the Nords looked upon him and beheld a dragon.
*** '''[[BlowYouAway VEN GAAR NOS]]''': Cyclone. Summons a cyclone to toss objects and enemies into the air.
*** '''[[RousingSpeech MID VUR SHAAN]]''': Battle Fury. Enchants the weapons of your allies, letting them attack faster (much like Elemental Fury).
*** '''[[CompellingVoice GOL HAH DOV]]''': Bend Will. [[spoiler:A legendary shout that Hermaeus Mora taught Miraak as part of a DealWithTheDevil. With one word, it only allows you to purge the All-Maker Stones of Miraak's corruption; however, once Hermaeus Mora unlocks its full potential for you, you can use two words to subjugate mortals and three words to control even dragons, allowing you to [[DragonRider ride the beast]].]]
** Not a Thu'um Shout, but while you're a werewolf, hitting the "Shout" button causes you to let out a blood-curdling howl that makes enemies around you run away in fear. Useful for crowd control while a werewolf so you can better focus on savaging your foes one at a time. Acquiring special totems and praying to them can change the effects of the howl. The Hunt totem turns the howl into a powerful Detect Life spell, and the Brotherhood totem allows a werewolf to summon a pair of wolves with a howl. In ''Dawnguard'', the new Werewolf perks increase the effectiveness of all three howls. The default howl can affect higher level enemies, the Hunt howl indicates the status of all enemies as well as their location, and the brotherhood howl at full strength summons a pair of spirit werewolves that are as powerful as their summoner.
** Nords have an innate "Battle Cry" power which terrifies everyone in proximity - including your allies. Imperials, conversely, have the "Voice of the Emperor" power which lets them calm hostile opponents temporarily.
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* TakenFromADream: The quest "Waking Nightmare" sees the people of Dawnstar plagued by unceasing nightmares when they try to sleep, so they ask the [[PlayerCharacter Dragonborn]] and a priest of [[LoveGoddess Mara]], Erandur, to investigate. They discover that Vaermina, the [[OurGodsAreDifferent Daedric Prince]] of [[NightmareWeaver Dreams and Nightmares]], is behind it. Working together, Erandur helps you to "[[DreamWalker Dreamwalk]]" through a ruin that can only be traversed by dream to get to the Skull of Corruption, a MagicStaff associated with Vaermina and source of the nightmares. Erandur seeks to destroy it, but Vaermina speaks to you and offers to let you take the staff if you kill Erandur. Take the latter option and you get to return from the "dreamwalking" with the staff in hand.
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** Bloated Man's Grotto is a small cave located between Whiterun, Falkreath, and Rorikstead, and which is notable because 1) it contains the unique sword Bolar's Oathblade next to a shrine of Talos, and 2) it's the place where the Daedric quest "Ill Met By Moonlight" ends. Venturing inside the cave once the quest has been started removes both the sword and the shrine, making Bolar's Oathblade unobtainable unless you visited the cave before and picked it up.

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** Bloated Man's Grotto is a small cave located between Whiterun, Falkreath, and Rorikstead, and which is notable because 1) it contains the unique sword Bolar's Oathblade next to a shrine of Talos, and 2) it's the place where the Daedric quest "Ill Met By Moonlight" ends. Venturing inside the cave once the quest has been started removes both the sword and the shrine, making Bolar's Oathblade unobtainable unless you visited the cave before and picked it up. Note that completing "Ill Met By Moonlight" by killing Sinding allows to cave to eventually resets after 30 days, which respawns the sword; however, Bloated Man's Grotto never resets if you side with Sinding.
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* SentencedWithoutTrial: Your character [[MysteriousPast somehow]] starts the game in a cart of condemned prisoners. Your name isn't even on the list of prisoners, but the Imperial Legion Captain sentences you to death anyway; you're saved by a timely dragon attack.
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* TakenDuringTheEnding: The College of Winterhold questline centers around an object of unknown origin or purpose called the Eye of Magnus that is found by the Dragonborn and Tolfdir beneath a ruin, which is then taken back to the College for study. Shortly after discovery and throughout the quest, a member of an equally-unknown organization called the Psijic Order reaches out to the Dragonborn to warn them of the great deal of trouble the Eye represents. [[spoiler:A Thalmor representative to the college named Ancano takes an interest in the Eye and seeks to understand and control it for the Thalmor to use, leading the College to try and defeat him despite him being amplified by the Eye's tremendous power, which the Dragonborn and Tolfdir are able to do but at the cost of the Archmage's and Mirabelle Ervine's lives. Following this, the Psijic Order arrive to take the Eye somewhere it can be safely contained, implied to be completely outside of the playable plane of reality]].
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renamed trope


* {{Nerf}}: Standard magical spells got this treatment as a justification for the new MakeMeWannaShout powers that you can unlock throughout the game. In practice, this leads to spellcasters having a very awkward growth where they struggle with enemies as they scale beyond the set damage of the spell(s) until they have enough to get to the next level (Apprentice -> Adept -> Expert -> Master). When the school (Alteration, Conjuration, Restoration, Destruction, Illusion) reaches master level, that is it; there is no way of making stronger spells, and you have to face against stronger and stronger foes with spells that CantCatchUp. Shouts themselves only have set effects too, with the stronger the effect having a longer cooldown period. This may have been done to make sure that the completely broken Magic system in ''Oblivion'' wouldn't be abused again but led to only weapons scaling instead and improving with Smiting, Enchanting, and Alchemy.

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* {{Nerf}}: Standard magical spells got this treatment as a justification for the new MakeMeWannaShout MakeSomeNoise powers that you can unlock throughout the game. In practice, this leads to spellcasters having a very awkward growth where they struggle with enemies as they scale beyond the set damage of the spell(s) until they have enough to get to the next level (Apprentice -> Adept -> Expert -> Master). When the school (Alteration, Conjuration, Restoration, Destruction, Illusion) reaches master level, that is it; there is no way of making stronger spells, and you have to face against stronger and stronger foes with spells that CantCatchUp. Shouts themselves only have set effects too, with the stronger the effect having a longer cooldown period. This may have been done to make sure that the completely broken Magic system in ''Oblivion'' wouldn't be abused again but led to only weapons scaling instead and improving with Smiting, Enchanting, and Alchemy.



* NewWeaponTargetRange: At one point in the game, your character uses an Elder Scroll to study the past and watch [[BigBad Alduin]] be defeated by mortal heroes using the [[MakeMeWannaShout Thu'um]] Dragonrend, which serves as a BrownNote when [[VerbalWeakness used on dragons]]. This allows your character to master Dragonrend for themselves... and when Alduin flies by and attacks you shortly afterward, you get the perfect opportunity to practice it.

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* NewWeaponTargetRange: At one point in the game, your character uses an Elder Scroll to study the past and watch [[BigBad Alduin]] be defeated by mortal heroes using the [[MakeMeWannaShout Thu'um]] Thu'um Dragonrend, which serves as a BrownNote when [[VerbalWeakness used on dragons]]. This allows your character to master Dragonrend for themselves... and when Alduin flies by and attacks you shortly afterward, you get the perfect opportunity to practice it.



* NotTheFallThatKillsYou: Some incredibly long falls can be survived just by dropping into SoftWater, such as [[BottomlessPit Kagrenzel]] and Bard's Leap (although the latter is said to have killed many people who tried to make it before you). The lethality of the most famous [[MakeMeWannaShout Shout]], [[BlownAcrossTheRoom Unrelenting Force]], is not from the blast wave but from the potential of inflicting this. If the sudden stop at the end doesn't kill a foe outright, oftentimes they'll still be really hurtin'.

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* NotTheFallThatKillsYou: Some incredibly long falls can be survived just by dropping into SoftWater, such as [[BottomlessPit Kagrenzel]] and Bard's Leap (although the latter is said to have killed many people who tried to make it before you). The lethality of the most famous [[MakeMeWannaShout Shout]], Shout, [[BlownAcrossTheRoom Unrelenting Force]], is not from the blast wave but from the potential of inflicting this. If the sudden stop at the end doesn't kill a foe outright, oftentimes they'll still be really hurtin'.



** The plot goes that a prophesied dragon god of destruction returns and sends forth mighty dragons to eat the world. You play as a mythical dragonslayer who can gain powers by slaying them and then [[YourSoulIsMine eating their souls]]. You exert these powers by [[MakeMeWannaShout shouting]] at reality, ''and it listens''. And it's all set in a land of fantasy Norse where deadly primeval predators roam the wilderness, there's a civil war going on, and mankind is fighting a bitter war for survival against [[ANaziByAnyOtherName Nazi]] [[OurElvesAreDifferent elves]]. The theme song features a male choir going "Hoo! Ha!" and singing a [[BraggingThemeTune song about how the Dragonborn is awesome.]]

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** The plot goes that a prophesied dragon god of destruction returns and sends forth mighty dragons to eat the world. You play as a mythical dragonslayer who can gain powers by slaying them and then [[YourSoulIsMine eating their souls]]. You exert these powers by [[MakeMeWannaShout [[MakeSomeNoise shouting]] at reality, ''and it listens''. And it's all set in a land of fantasy Norse where deadly primeval predators roam the wilderness, there's a civil war going on, and mankind is fighting a bitter war for survival against [[ANaziByAnyOtherName Nazi]] [[OurElvesAreDifferent elves]]. The theme song features a male choir going "Hoo! Ha!" and singing a [[BraggingThemeTune song about how the Dragonborn is awesome.]]



** It's a game effect as well: Fear effects on the living in the Illusion magic discipline, Turn Undead effects in the Restoration discipline, or using the [[MakeMeWannaShout Shout]] "Dismay" on anything. If an enemy has a low enough Confidence (a hidden stat, and what the magic effects work on), they may also turn tail and run as well.

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** It's a game effect as well: Fear effects on the living in the Illusion magic discipline, Turn Undead effects in the Restoration discipline, or using the [[MakeMeWannaShout Shout]] Shout "Dismay" on anything. If an enemy has a low enough Confidence (a hidden stat, and what the magic effects work on), they may also turn tail and run as well.



** This time around, you can play as one of ten different races. However, because it explores Nordic culture, gives the PlayerCharacter the power of the [[MakeMeWannaShout Thu'um]], which lore-wise has always been associated with the Nords, and depicted the Dragonborn as a burly Nord warrior on all the promotional material, there's no mistake as to which race the game is kind of expecting you to play as. Furthermore, some races, like the [[LizardFolk Argonians]] and [[CatFolk Khajiit]], are subjected to FantasticRacism and not allowed into some cities, [[GameplayAndStorySegregation but the player is inexplicably free of such restrictions]].

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** This time around, you can play as one of ten different races. However, because it explores Nordic culture, gives the PlayerCharacter the power of the [[MakeMeWannaShout Thu'um]], Thu'um, which lore-wise has always been associated with the Nords, and depicted the Dragonborn as a burly Nord warrior on all the promotional material, there's no mistake as to which race the game is kind of expecting you to play as. Furthermore, some races, like the [[LizardFolk Argonians]] and [[CatFolk Khajiit]], are subjected to FantasticRacism and not allowed into some cities, [[GameplayAndStorySegregation but the player is inexplicably free of such restrictions]].

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** The Dovahkiin is also implied to have the potential to become one: [[JackassGenie Clavicus Vile, the Daedric Prince of corrupted wishes]] tells the Dragonborn (while in a greatly weakened state, no less) that they are about half as powerful as He is, in a quest that becomes available at Level 10 - the level {{Cap}} is 81, by the way. There is also a line in the Dovahkiin song ([[spoiler:the one you hear in Sovngarde]]), "Voth aan suleyk wah ronit faal krein", which translates to ''"With power to rival the sun"''. In the cosmology of the setting, [[YouCannotGraspTheTrueForm the sun is no celestial body, but actually a gaping hole in Aetherius]] created by Magnus, the God of Magic, when he created the mortal plane and [[ScrewThisImOuttaHere ran away]], and the hole is believed to be ''the source of all magic in Nirn''.

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** The Dovahkiin is also implied to have the potential to become one: [[JackassGenie Clavicus Vile, the Daedric Prince of corrupted wishes]] tells the Dragonborn (while in a greatly weakened state, no less) that they are about half as powerful as He is, is (although Clavicus is in a greatly weakened state at that point), in a quest that becomes available at Level 10 - the level {{Cap}} is 81, by the way. There is also a line in the Dovahkiin song ([[spoiler:the one you hear in Sovngarde]]), "Voth aan suleyk wah ronit faal krein", which translates to ''"With power to rival the sun"''. In the cosmology of the setting, [[YouCannotGraspTheTrueForm the sun is no celestial body, but actually a gaping hole in Aetherius]] created by Magnus, the God of Magic, when he created the mortal plane and [[ScrewThisImOuttaHere ran away]], and the hole is believed to be ''the source of all magic in Nirn''.



* PixelHunt: Of a sort, and likely not deliberate. It's entirely possible to knock items off of tables, shelves, etc, either physically or by utlizing The Voice. It's therefore possible to knock a quest item, for instance, between a table and a wall without realizing you've done so (you can even do this from a considerable distance, if utilizing The Voice) making it extremely difficult to find as your item indicator will in this case still inidicate that the item is in it's original general location.

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* PinataEnemy: Magic Anomalies, rare enemies that spawn during a few Winterhold-related quests. Their high magic resistance and endlessly scaling health can make them [[StoneWall annoying to deal with, especially for mages]], but they compensate for this by always dropping random filled Soul Gems. If the Dragonborn is high-level enough, their own soul may also be Greater or Grand, making them the only enemy that can potentially yield two high-quality souls with a single kill.
* PixelHunt: Of a sort, and likely not deliberate. It's entirely possible to knock items off of tables, shelves, etc, either physically physically, by means of explosive spells like Fireball, or by utlizing utilizing The Voice. It's therefore possible to knock a quest item, for instance, between a table and a wall without realizing you've done so (you can even do this (sometimes from a considerable distance, if utilizing The Voice) distance) making it extremely difficult to find as your item indicator quest marker will in this case still inidicate show that the item is in its original location. Worse still, it's not uncommon to get a graphical glitch wherein the item '''appears''' to be in its original general location. location when it actually has been displaced, while its true location is invisible.

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per TRS, Rated M For Manly is supposed to be about whole works and not characters or individual moments, so cut down on this whole section


** In particular, the Nords, who are big and burly and mock the player if they favor magic - even the ladies. It's worth noting that the only school of magic they respect is Restoration, because if you live in Skyrim, you're going to need healing [[EverythingTryingToKillYou sooner]] [[FightMagnet or]] [[GrimUpNorth later]].
** If you're Imperial and wearing heavy armor, a Nord might say you "[[StayInTheKitchen clang like a kitchen and should stay in one.]]" A Nord in heavy armor, on the other hand, will get compliments. However, regardless of race, wearing a set of ''dragonbone'' armor will elicit nothing but envious awe from anyone who comments on it. A lot of Nords would give anything for a set of those, and you're the only person in the entire world who knows how to make it.
** Walking around in elven armor or with an elven weapon gets you a ''lot'' of flak from Nord guards, who prefer good old fashioned Nordic steel. Wearing elven gear while ''being'' an elf gets you even more mockery.
** Hell, ''the very idea of the plot'' is RatedMForManly: A prophesied dragon god of destruction returns and sends forth mighty dragons to eat the world. You play as a mythical dragonslayer who can gain powers by slaying them and then [[YourSoulIsMine eating their souls]]. You exert these powers by [[MakeMeWannaShout shouting]] at reality, ''and it listens''. And it's all set in a land of fantasy Norse where deadly primeval predators roam the wilderness, there's a civil war going on, and mankind is fighting a bitter war for survival against [[ANaziByAnyOtherName Nazi]] [[OurElvesAreDifferent elves]].
** And the theme song, which features a male choir going "Hoo! Ha!" and singing a [[BraggingThemeTune song about how the Dragonborn is awesome.]]

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** In particular, the Nords, who are big and burly and mock the player if they favor magic - even the ladies. It's worth noting The plot goes that the only school of magic they respect is Restoration, because if you live in Skyrim, you're going to need healing [[EverythingTryingToKillYou sooner]] [[FightMagnet or]] [[GrimUpNorth later]].
** If you're Imperial and wearing heavy armor,
a Nord might say you "[[StayInTheKitchen clang like a kitchen and should stay in one.]]" A Nord in heavy armor, on the other hand, will get compliments. However, regardless of race, wearing a set of ''dragonbone'' armor will elicit nothing but envious awe from anyone who comments on it. A lot of Nords would give anything for a set of those, and you're the only person in the entire world who knows how to make it.
** Walking around in elven armor or with an elven weapon gets you a ''lot'' of flak from Nord guards, who prefer good old fashioned Nordic steel. Wearing elven gear while ''being'' an elf gets you even more mockery.
** Hell, ''the very idea of the plot'' is RatedMForManly: A
prophesied dragon god of destruction returns and sends forth mighty dragons to eat the world. You play as a mythical dragonslayer who can gain powers by slaying them and then [[YourSoulIsMine eating their souls]]. You exert these powers by [[MakeMeWannaShout shouting]] at reality, ''and it listens''. And it's all set in a land of fantasy Norse where deadly primeval predators roam the wilderness, there's a civil war going on, and mankind is fighting a bitter war for survival against [[ANaziByAnyOtherName Nazi]] [[OurElvesAreDifferent elves]].
** And the
elves]]. The theme song, which song features a male choir going "Hoo! Ha!" and singing a [[BraggingThemeTune song about how the Dragonborn is awesome.]]



** Go to any bar. There will be at least one Nord (male or female) you can fistfight to prove your mettle, often just because they feel like brawling. They even like you more after doing this, and some followers can only be hired after beating them as such. Just don't cheat with weapons or the Ebony Mail.
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* TruceTrickery: In the run-up to the game proper, the Empire are a few years removed from a brutal war against the Aldmeri Dominion from the Summerset Islands, with the Aldmeri Dominion being the victor by virtue of forcing Emperor Titus Mede II to sign a crippling peace agreement called the "White-Gold Concordat", which every party knows is just a temporary ceasefire. The Empire were unprepared for this war and believed that the ceasefire would give them enough time to gather resources and properly strike back. The Thalmor are in the midst of enacting a plan to sacrifice every non-Mer on Tamriel to AscendToAHigherPlaneOfExistence, so they're trying to hold off the Empire as long as they can to go through with this. To this end, to buy themselves more time and to cripple the Empire's attempts to gather power and resources, they bankroll a brutal and costly CivilWar in the province of Skyrim to keep the Empire tied up as long as possible in putting it down, and to try and make it as painful a civil war as possible, they go out of their way to antagonize the local Nords, preventing them from worshipping their god and [[AssInAmbassador generally being dicks to them]] in order to encourage more of them to come to view the Empire as being full of [[TheQuisling opportunistic traitors]] and rise up in opposition.
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* SuperScream: "Dragon Shouts" are the highlight of both the game and of your character, the Dragonborn. In the franchise's expansive lore, it's also known as the Thu'um, the power of the Voice. A variety of alternative magical effects are invoked by [[LanguageOfMagic shouting words in the ancient Dragon language]]; to use a computing metaphor, you're using root-level commands to reality to achieve these effects. Only the first word is needed to get the basic effect of a Shout, but each successive word increases its potency. Here's a list of all the shouts:
** '''[[FreezeRay IIZ SLEN NUS]]:''' Ice Form. A shout that flies through several foes, freezing all of them in the shout's path.
** '''[[KillItWithIce FO KRAH DIIN]]''': Or the regular variety of frost breath, sans freezing them where they stand, more akin to Fire Breath below, making it one of the Shouts you will face when fighting Dragons.
** '''[[TheBeastmaster RAAN MIR TAH]]:''' Animal Allegiance. Gets nearby animals to fight as your allies.
** '''KAAN DREM OV''': Kyne's Peace. Calms animals so they don't fight at all. Useful for dealing with angry {{bears|AreBadNews}} or wolves.
** '''[[BlownAcrossTheRoom FUS RO DAH]]:''' Unrelenting Force. A basic shout, its effect simply staggers or completely bowls over whoever you shout it at. Already has reached meme status since it was the first shout whose words were revealed to us. The [[EliteMooks highest level of Draugr]] can use this to ragdoll you any time they want. Cover becomes extremely important when fighting these guys. One {{Superboss}} capable of '''FUS RO DAH''' will use it from a distance. Expect to spend half the fight airborne. This is exaggerated in ''Dragonborn'', where you can disintegrate the target with the proper bonus. Y'know, like what every guard in Skyrim claims Ulfric did to Torygg.
** '''[[BlastingItOutOfTheirHands ZUN HAAL VIIK]]:''' Disarm. ExactlyWhatItSaysOnTheTin; strips enemies of their weapons and staggers them briefly. Be very careful; like '''FUS RO DAH''', high level Draugr such as Deathlords can use this shout on ''you'', which can potentially knock [[PermanentlyMissableContent a unique weapon out of your hands forever]].
** '''[[BulletTime TIID KLO UL]]:''' Slow Time. Allows you to go to town with a melee weapon, easily dodge deathtraps, or [[MundaneUtility make potions last longer while crafting things]].
** '''[-[[EnemyDetectingRadar Laas Yah Nir]]-]:''' Aura Whisper. A "quiet" shout[[note]]i.e. has a significantly quieter [[StealthBasedGame sound detection event]][[/note]] that allows you to see the energy of other beings, even through walls, and detects any form of mobile creature, alive or dead (unlike the Alteration spells of the same effect, which only work for either one or the other). Surprisingly long range and short cooldown (though not short enough to maintain constantly). ''Very'' handy for sneaky types, and also useful at determining if there's an ambush in the next room. Indispensable in draugr ruins for figuring out whether those sarcophagi have active draugr waiting to hop out or are really empty.
** '''[[FlashStep WULD NAH KEST]]:''' Whirlwind Sprint, which allows for a [[FlashStep sudden yet brief burst of speed]]. Useful for bum-rushing a SquishyWizard, dashing through a pendulum blade gauntlet, or crossing over drops too long to simply jump over (with careful aim). Also useful for simple speed bursts when doing casual business, or if you're overloaded with loot from a dungeon and unable to run, though sometimes guards in cities may approach you and ask you to stop "shouting", thus making your task take longer overall.
** '''[-[[TheGuardsMustBeCrazy Zul Mey Gut]]-]:''' Throw Voice. Another "quiet" shout that throws a projected voice that utters off a [[IShallTauntYou quick infantile insult]], creating a [[StealthBasedGame loud sound detection event]] at the point of impact and distracting guards to where the sound came from (and presumably away from where you want to sneak to/through).
** '''[[KillItWithFire YOL TOOR SHUL]]:''' Fire Breath, creating a burst of flame across a wide swath that does a ''ton'' of damage and staggers most enemies. Even just the first word has the range and width of '''FUS RO DAH''' at full power, with a staggering effect, and hits with enough whammy to make most bosses sit up and take notice. This and Frost Breath are the shouts that Dragons most commonly use.
** '''[[BladeSpam SU GRAH DUN]]:''' Elemental Fury. Increases the rate as which you swing your weapons to truly ludicrous speeds. [[AwesomeYetImpractical Doesn't work with enchanted weapons, though.]] [[MundaneUtility Also useful for mining quickly.]]
** '''[[BrownNote JOOR ZAH FRUL]]:''' Dragonrend. Since Dragons have no concept of transience (much like we have a difficult time truly grasping the concept of infinity), the three words that make the shout (Mortal, Finite, Temporary) are like [[KryptoniteFactor Kryptonite]] to them when used in Thu'um. Utterly confused by the words they hear, dragons promptly [[CaptainCrash faceplant into the ground]]. Also useful for interrupting dragon breath attacks - even moreso than Unrelenting Force, due to its quick cooldown especially with one Word of Power and even with all three Words; so fast that they're essentially [[CycleOfHurting stunlocked]]. This is also [[spoiler: the first Thu'um ever created by humans, using words that dragons are literally unable to use as part of a shout; while they can speak the words normally, they can never truly comprehend them and thus cannot use them as part of a Thu'um, and only mortals can use the shout. It's also why a Dragonborn is required to defeat Alduin: Dragon soul, mortal body, and the mind is a confluence. Their mortal nature makes them naturally able to understand the meaning of the Words of Power upon hearing them, and the Shout hits with the force of a Dragon's when they use it. It's the only way to render [[BigBad Alduin]] vulnerable to harm.]]
** '''[[{{Intangibility}} FEIM ZII GRON]]:''' Become Ethereal. Renders you completely immune to all harm, but you can't hit enemies either. Deathtraps, foes... not even [[NotTheFallThatKillsYou Fall Damage]] will hurt you. Attacking will end the effect prematurely; you will never feel the "can't hit enemies" restriction beyond that.
** '''[[SummonBiggerFish ODAHVIING]]:''' [[spoiler: Summons a friendly dragon to your aid after you convince him to swear loyalty to you.]]
** '''[[WeatherManipulation STRUN BAH QO]]:'''[[note]]The "Q" in "Qo" is misspelled as an "A" in the Shout menu; it is written as a "Q" on the Word Wall and pronounced as such.[[/note]] Storm Call. Is that dragon flying too high for you to score a hit? No problem; this shout turns the weather to your advantage and strikes the dragon down with lightning. ([[KillSat And anything else nearby, for that matter; use responsibly]].)
** '''LOK VAH KOOR''': Clear Skies. An inversion of the above, clearing away clouds, fog, rain, snow, or anything else so you can see clearly. Do it at night and odds are you'll also [[TheWorldIsJustAwesome summon an aurora]] as well. Can also be used as a DefogOfWar implement, clearing out fog or even meteorically inclement weather. Can also stagger enemies slightly if used on them, and on a shorter cooldown than Unrelenting Force.
** '''[[DamageIncreasingDebuff KRII LUN AUS]]''': Marked For Death. Weakens armour and life force periodically.
** '''[[ScrewThisImOuttaHere FAAS RU MAAR]]''': Dismay. Causes enemies to flee.
** [[spoiler:'''HUUN KAL ZOOR''': Summons the [[LongDeadBadass three First Tongues]] (Gormlaith, Felldir, Hakon) from Sovngarde to aid you. Available after completing the main quest. The number of words used determines which you summon.]]
** There are a handful of Shouts which exist in the game, but which the player can ''never'' use:
*** '''[[BackFromTheDead SLEN TIID VO]]''': Alduin uses this one to resurrect the dragons. [[UnusableEnemyEquipment Only Alduin can use it]]... At least, for now. Not a typical resurrection spell; from the words' translation, "Flesh Time Undo", it apparently works by being a literal "undo" function.
*** '''[[OminousFog VEN MUL RIIK]]''': Conjures a thick fog around the landscape. Again, only Alduin uses it. [[spoiler:More precisely, he uses it during the final battle in Sovngarde to regenerate the Soul-Snaring Fog, and probably used this Shout to create it in the first place.]]
*** '''[[DoppelgangerAttack FIIK LO SAH]]''': What could have been used as a sort of decoy attack to get pressure off of you ends up being just an unplayable shout used by the Greybeards to produce target practice dummies for your Thu'um lessons from them. Oddly, there are still player voice files for the shout in the game's content archives.
*** '''[[BackFromTheDead NAHL DAL VUS]]''': Used by [[spoiler:Tsun]] at the end of the main questline [[spoiler:to return you from Sovngarde to Skyrim.]] Once again, this cannot be learned by the player.
*** '''BEX''': [[MundaneUtility Temporarily opens a gate]] (and literally means "open"). Only used by Master Borri of the Greybeards, while teaching the player how to use Wuld to pass time-sensitive obstacles.
*** While there are no associated words, Alduin can use the Thu'um to rain {{Flaming Meteor}}s on the surrounding area, as the unfortunate folks of Helgen found out.
*** Fire Breath and Frost Breath are shouts the player ''can'' use, but dragons use it in a different way; while the player's breath is more like a projectile, the dragons' breath is a concentrated stream that deals continuous damage to anyone touching it. They can still use the projectile version for attacking at range, however.
** The ''Dawnguard'' DLC introduces four new shouts:
*** '''DURNEHVIIR''' lets you [[spoiler: summon another dragon, a {{Dracolich}} in fact, from the Soul Cairn. Since he counts as one of your summoned minions, you can summon both him and Odahviing at the same time, if you're willing to wait that long for the shouts to recharge.]]
*** '''[[YourSoulIsMine RII VAAZ ZOL]]''': "Soul Tear." A shout that lets you tear out the soul of a target (if they're weak or injured enough), filling a soul gem, and revive them as an undead thrall all in one fell swoop. Unlike most of the other shouts, Durnehviir teaches the player said word, giving them 1 word for every time he's summoned the first 3 times the player summons him; additionally, it has no effect except with all three words.
*** '''[[LifeDrain GAAN LAH HAAS]]''': "Drain Vitality", which drains the target's life and magicka and restores your own. Revered and Legendary Dragons, also introduced by ''Dawnguard'', are particularly fond of this one.
*** '''[[NightOfTheLivingMooks DIIL QOTH ZAAM]]''': Summon various DemBones from the Soul Cairn. Cannot be used directly by the player, but is used by [[spoiler: Durnehviir]], who can be summoned.
** The ''Dragonborn'' DLC introduces four more shouts:
*** '''[[SuperMode MUL QAH DIIV]]''': Dragon Aspect. Boosts your armor and melee damage, and grants you a boost to shout power and cooldown rate at full power. Also gives you a nice dragon-themed BattleAura. The "dragon aspect" of it also hearkens back to lore about Tiber Septim, a previous Dragonborn, and how the Nords looked upon him and beheld a dragon.
*** '''[[BlowYouAway VEN GAAR NOS]]''': Cyclone. Summons a cyclone to toss objects and enemies into the air.
*** '''[[RousingSpeech MID VUR SHAAN]]''': Battle Fury. Enchants the weapons of your allies, letting them attack faster (much like Elemental Fury).
*** '''[[CompellingVoice GOL HAH DOV]]''': Bend Will. [[spoiler:A legendary shout that Hermaeus Mora taught Miraak as part of a DealWithTheDevil. With one word, it only allows you to purge the All-Maker Stones of Miraak's corruption; however, once Hermaeus Mora unlocks its full potential for you, you can use two words to subjugate mortals and three words to control even dragons, allowing you to [[DragonRider ride the beast]].]]
** Not a Thu'um Shout, but while you're a werewolf, hitting the "Shout" button causes you to let out a blood-curdling howl that makes enemies around you run away in fear. Useful for crowd control while a werewolf so you can better focus on savaging your foes one at a time. Acquiring special totems and praying to them can change the effects of the howl. The Hunt totem turns the howl into a powerful Detect Life spell, and the Brotherhood totem allows a werewolf to summon a pair of wolves with a howl. In ''Dawnguard'', the new Werewolf perks increase the effectiveness of all three howls. The default howl can affect higher level enemies, the Hunt howl indicates the status of all enemies as well as their location, and the brotherhood howl at full strength summons a pair of spirit werewolves that are as powerful as their summoner.
** Nords have an innate "Battle Cry" power which terrifies everyone in proximity - including your allies. Imperials, conversely, have the "Voice of the Emperor" power which lets them calm hostile opponents temporarily.
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* SilverFox: All women(and all men) share the same body type, so the 70 year old lady or man will have the same svelte, unwrinkled body as a young person, making them a ButterFace at worst.
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* PrimalPolymorphs: If you spare the werewolf Sindig during the "Ill Met By Moonlight" quest, he promises to live as a wolf, away from civilization, in order to avoid repeating the incident where he transformed involuntarily and murdered a young girl in the town of Falkreath.
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* SlutShaming: The promiscuity of Riften inhabitant Haelga is portrayed as largely negative, chiefly due to many of her conquests being married and one even implied to be [[DateRape drugged]]. There's even a little quest to humiliate her (although it also gives the option of just yelling at the quest-giver for trying this).

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* SlutShaming: The promiscuity of Riften inhabitant Haelga is portrayed as largely negative, chiefly due to many of her conquests being married and one even implied to be [[DateRape drugged]]. There's even a little quest to humiliate her (although it also gives the option of just yelling at the quest-giver for trying this).



* StupidCrooks:

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* StupidCrooks:StupidCrooks: The various criminals and bandits you encounter rarely display any form of good judgement or [[TooDumbToLive self preservation]].



** The random Thieves encounter. Even if you're currently a werewolf, vampire lord, or member of the ThievesGuild, they'll still walk up to you and try to extort money. (Now, if you are a member of the Thieves' Guild and wearing the Guild armour at the time they try to rob you, you can point this [[FailedASpotCheck obvious oversight]] out to them... and if you're the Guild-Master, you get the infinitely better option to shake ''them'' down for money for having the gall to try and rob their boss!)

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** The random Thieves encounter. Even if you're currently a werewolf, vampire lord, or member of the ThievesGuild, or even just decked out in armor made from dragon bone and carrying a {{BFS}}, they'll still walk up to you and try to extort money.money with a dinky knife as a weapon. (Now, if you are a member of the Thieves' Guild and wearing the Guild armour at the time they try to rob you, you can point this [[FailedASpotCheck obvious oversight]] out to them... and if you're the Guild-Master, you get the infinitely better option to shake ''them'' down for money for having the gall to try and rob their boss!)

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