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Added mention of prize to bonus round description.
Changed line(s) 11 (click to see context) from:
** Pick one more subject, and throw your partner in an isolation booth. Talk about the subject for 20 seconds as usual, each word is worth $100 (or you automatically win $2,000 if you get all 10). Then, if elected, the partner can try to guess one of the unrevealed words in a certain time period (one second for each word revealed) to double the winnings.
to:
** Pick one more subject, and throw your partner in an isolation booth. Talk about the subject for 20 seconds as usual, each word is worth $100 (or you automatically win $2,000 if you get all 10). Then, if elected, the partner can try to guess one of the unrevealed words in a certain time period (one second for each word revealed) to double the winnings.winnings, in addition to a bonus prize.
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Changed line(s) 26 (click to see context) from:
* TitleDrop: Unavoidable, as having to '''talk about''' things is the whole point of the game. It's deliberately invoked, too, in the brief introduction portion of the show. The show asks one player to "talk about" the other, whereas typically even in team-based game shows a player will introduce him/herself.
to:
* TitleDrop: Unavoidable, as having to '''talk about''' things is the whole point of the game. It's deliberately invoked, too, in the brief introduction portion of the show. The show host asks one player to "talk about" the other, whereas typically even in team-based game shows a player will introduce him/herself.
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Changed line(s) 26 (click to see context) from:
* TitleDrop: Unavoidable, as having to '''talk about''' things is the whole point of the game.
to:
* TitleDrop: Unavoidable, as having to '''talk about''' things is the whole point of the game. It's deliberately invoked, too, in the brief introduction portion of the show. The show asks one player to "talk about" the other, whereas typically even in team-based game shows a player will introduce him/herself.
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Changed line(s) 7 (click to see context) from:
The show ran briefly in America (1989-90 plus repeats a few years later on the Creator/USANetwork and on Canadian Creator/{{GSN}} equivalent [=GameTV=]), but the format managed to go to a few other countries. Most notable is the United Kingdom, where Andrew O'Connor helmed a version of the show (re-titled ''[[CamelCase TalkAbout]]'') as a daytime fixture on Creator/{{ITV}} from 1990-93.
to:
The show ran briefly in America (1989-90 (1989-90), plus repeats a few years later on the Creator/USANetwork and on Canadian Creator/{{GSN}} equivalent [=GameTV=]), but the format managed to go to a few other countries. Most notable is the United Kingdom, where Andrew O'Connor helmed a version of the show (re-titled ''[[CamelCase TalkAbout]]'') as a daytime fixture on Creator/{{ITV}} from 1990-93.
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Deleted line(s) 26 (click to see context) :
* SpiritualSuccessor: Round 1 of ''Series/{{Cram}}'' was very similar to the main format of ''Talkabout'', except that the players had been awake for 24 hours.
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** The UK version mixed it up a bit; the words were worth £20 each, and the player could either Double (partner tries to guess one of the unsaid words in 10 seconds to double the winnings) or Double-Double (guess the ''specific'' word the partner will guess, with one second per-unrevealed word, for quadruple the winnings).
Deleted line(s) 13 (click to see context) :
** The UK version mixed it up a bit; the words were worth £20 each, and the player could either Double (partner tries to guess one of the unsaid words in 10 seconds to double the winnings) or Double-Double (guess the ''specific'' word the partner will guess, with one second per-unrevealed word, for quadruple the winnings).
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Added DiffLines:
*CelebrityEdition: ''Celebrity Talkabout'', which aired exclusively on CBC in 1989.
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Changed line(s) 12 (click to see context) from:
** The UK version mixed it up a bit; the words were worth £20 each, and the player could either Double (partner tries to guess one of the unsaid words in 10 seconds to double the winnings) or Double-Double (with one second per word unrevealed, guess the ''specific'' word the partner will guess for quadruple the winnings. Nothing to do with [[CanadaEh two creams, two sugars]], although given this show's origins...)
to:
** The UK version mixed it up a bit; the words were worth £20 each, and the player could either Double (partner tries to guess one of the unsaid words in 10 seconds to double the winnings) or Double-Double (with one second per word unrevealed, guess (guess the ''specific'' word the partner will guess guess, with one second per-unrevealed word, for quadruple the winnings. Nothing to do with [[CanadaEh two creams, two sugars]], although given this show's origins...)winnings).
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Changed line(s) 7 (click to see context) from:
The show ran briefly in America (1989-90 plus repeats a few years later on the Creator/USANetwork and on Canadian Creator/{{GSN}} equivalent [=GameTV=]), but the format managed to go to a few other countries. Most notable is the United Kingdom, where Andrew O'Connor helmed a version of the show (re-titled ''[[CamelCase TalkAbout]]'') as a daytime fixture on {{ITV}} from 1990-93.
to:
The show ran briefly in America (1989-90 plus repeats a few years later on the Creator/USANetwork and on Canadian Creator/{{GSN}} equivalent [=GameTV=]), but the format managed to go to a few other countries. Most notable is the United Kingdom, where Andrew O'Connor helmed a version of the show (re-titled ''[[CamelCase TalkAbout]]'') as a daytime fixture on {{ITV}} Creator/{{ITV}} from 1990-93.
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Changed line(s) 13 (click to see context) from:
* GameShowWinningsCap: Winning five games in a row also won the progressive "Grand Game Jackpot".
to:
* GameShowWinningsCap: Winning five games in a row also won the [[ProgressiveJackpot progressive "Grand Game Jackpot".Jackpot"]].
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* OpeningNarration: "Let's talk! Whether the subject is (''insert random subject here'') It's something you hear about when we all play, ''[=TalkAbout=]!'' And now, Here is the man that has all of us talking, Wayne Cox!"
* SpiritualSuccessor: Round 1 of ''Series/{{Cram}}'' was very similar to the main format of ''Talkabout'', except that the players had already been awake for 24 hours.
* SpiritualSuccessor: Round 1 of ''Series/{{Cram}}'' was very similar to the main format of ''Talkabout'', except that the players had already been awake for 24 hours.
to:
* OpeningNarration: "Let's talk! Whether the subject is (''insert random subject here'') It's subjects here''), it's something you hear about when we all play, ''[=TalkAbout=]!'' And now, Here is here's the man that has all of us everybody talking, Wayne Cox!"
* SpiritualSuccessor: Round 1 of ''Series/{{Cram}}'' was very similar to the main format of ''Talkabout'', except that the players hadalready been awake for 24 hours.
* SpiritualSuccessor: Round 1 of ''Series/{{Cram}}'' was very similar to the main format of ''Talkabout'', except that the players had
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Changed line(s) 7 (click to see context) from:
The show ran briefly in America (1989-90 plus repeats a few years later on the Creator/USANetwork and currently on Canadian Creator/{{GSN}} equivalent [=GameTV=]), but the format managed to go to a few other countries. Most notable is the United Kingdom, where Andrew O'Connor helmed a version of the show (re-titled ''[[CamelCase TalkAbout]]'') as a daytime fixture on {{ITV}} from 1990-93.
to:
The show ran briefly in America (1989-90 plus repeats a few years later on the Creator/USANetwork and currently on Canadian Creator/{{GSN}} equivalent [=GameTV=]), but the format managed to go to a few other countries. Most notable is the United Kingdom, where Andrew O'Connor helmed a version of the show (re-titled ''[[CamelCase TalkAbout]]'') as a daytime fixture on {{ITV}} from 1990-93.
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Changed line(s) 1 (click to see context) from:
->''"Would you like to [[TitleDrop talk about]] TV Tropes, or Creator/KevinBacon?"''
to:
Changed line(s) 7 (click to see context) from:
The show ran briefly in America (1989-90 plus repeats a few years later on USA Network and currently on Canadian Creator/{{GSN}} equivalent [=GameTV=]), but the format managed to go to a few other countries. Most notable is the United Kingdom, where Andrew O'Connor helmed a version of the show (re-titled ''[[CamelCase TalkAbout]]'') as a daytime fixture on {{ITV}} from 1990-93.
to:
The show ran briefly in America (1989-90 plus repeats a few years later on USA Network the Creator/USANetwork and currently on Canadian Creator/{{GSN}} equivalent [=GameTV=]), but the format managed to go to a few other countries. Most notable is the United Kingdom, where Andrew O'Connor helmed a version of the show (re-titled ''[[CamelCase TalkAbout]]'') as a daytime fixture on {{ITV}} from 1990-93.
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----
to:
''"Now, select another topic to talk about: WesternAnimation/MiraculousLadybug, or Creator/{{Lionsgate}}?"''
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Changed line(s) 24 (click to see context) from:
* OpeningNarration: ''Let's talk! Whether the subject is (''insert random subject here'') It's something you hear about when we all play, ''TalkAbout!'' And now, Here is the man that has all of us talking, Wayne Cox!
to:
* OpeningNarration: ''Let's "Let's talk! Whether the subject is (''insert random subject here'') It's something you hear about when we all play, ''TalkAbout!'' ''[=TalkAbout=]!'' And now, Here is the man that has all of us talking, Wayne Cox!Cox!"
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[[quoteright:299.87018606664:http://static.tvtropes.org/pmwiki/pub/images/talkabout_title.png]]
[[caption-width-right:299.87018606664:Let's Talk!]]
[[caption-width-right:299.87018606664:Let's Talk!]]
to:
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->''"Would you like to [[TitleDrop talk about]] TV Tropes, or Creator/KevinBacon?"''
Changed line(s) 2,4 (click to see context) from:
[[caption-width-right:299.87018606664:The show's title card.]]
->''"Would you like to [[TitleDrop talk about]] TV Tropes, or Creator/KevinBacon?"''
->''"Would you like to [[TitleDrop talk about]] TV Tropes, or Creator/KevinBacon?"''
to:
[[caption-width-right:299.87018606664:The show's title card.]]
->''"Would you like to [[TitleDrop talk about]] TV Tropes, or Creator/KevinBacon?"''
87018606664:Let's Talk!]]
->''"Would you like to [[TitleDrop talk about]] TV Tropes, or Creator/KevinBacon?"''
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Added DiffLines:
[[quoteright:299.87018606664:http://static.tvtropes.org/pmwiki/pub/images/talkabout_title.png]]
[[caption-width-right:299.87018606664:The show's title card.]]
[[caption-width-right:299.87018606664:The show's title card.]]
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Added DiffLines:
* OpeningNarration: ''Let's talk! Whether the subject is (''insert random subject here'') It's something you hear about when we all play, ''TalkAbout!'' And now, Here is the man that has all of us talking, Wayne Cox!
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Changed line(s) 8 (click to see context) from:
* BonusRound: Pick one more subject, and throw your partner in an isolation booth. Talk about the subject for 20 seconds as usual, each word is worth $100 (or you automatically win $2,000 if you get all 10). Then, if elected, the partner can try to guess one of the unrevealed words in a certain time period (one second for each word revealed) to double the winnings.
to:
* BonusRound: BonusRound:
** Pick one more subject, and throw your partner in an isolation booth. Talk about the subject for 20 seconds as usual, each word is worth $100 (or you automatically win $2,000 if you get all 10). Then, if elected, the partner can try to guess one of the unrevealed words in a certain time period (one second for each word revealed) to double the winnings.
** Pick one more subject, and throw your partner in an isolation booth. Talk about the subject for 20 seconds as usual, each word is worth $100 (or you automatically win $2,000 if you get all 10). Then, if elected, the partner can try to guess one of the unrevealed words in a certain time period (one second for each word revealed) to double the winnings.
Changed line(s) 17 (click to see context) from:
* {{Catchphrase}}: Would you like to talk about ''x'', or ''y''?
to:
* {{Catchphrase}}: Would CatchPhrase:
** "Would you like to talk about ''x'', or''y''?''y''?"
** "Would you like to talk about ''x'', or
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* TitleDrop: Unavoidable, as having to '''talk about''' stuff is part of the game.
to:
* TitleDrop: Unavoidable, as having to '''talk about''' stuff things is part the whole point of the game.
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Changed line(s) 7 (click to see context) from:
!!GameShow Tropes in use:
to:
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Changed line(s) 1,2 (click to see context) from:
->''"Would you like to [[TitleDrop talk about]] TVTropes, or KevinBacon?"''
to:
->''"Would you like to [[TitleDrop talk about]] TVTropes, TV Tropes, or KevinBacon?"''
Creator/KevinBacon?"''
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The show ran briefly in America (1989-90 plus repeats a few years later on USA Network and currently on Canadian {{GSN}} equivalent GameTV), but the format managed to go to a few other countries. Most notable is the United Kingdom, where Andrew O'Connor helmed a version of the show (re-titled ''[[CamelCase TalkAbout]]'') as a daytime fixture on {{ITV}} from 1990-93.
to:
The show ran briefly in America (1989-90 plus repeats a few years later on USA Network and currently on Canadian {{GSN}} Creator/{{GSN}} equivalent GameTV), [=GameTV=]), but the format managed to go to a few other countries. Most notable is the United Kingdom, where Andrew O'Connor helmed a version of the show (re-titled ''[[CamelCase TalkAbout]]'') as a daytime fixture on {{ITV}} from 1990-93.
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* SpiritualSuccessor: Round 1 of ''{{Cram}}'' was very similar to the main format of ''Talkabout'', except that the players had already been awake for 24 hours.
to:
* SpiritualSuccessor: Round 1 of ''{{Cram}}'' ''Series/{{Cram}}'' was very similar to the main format of ''Talkabout'', except that the players had already been awake for 24 hours.
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Deleted line(s) 20 (click to see context) :
* NamesTheSame: One episode featured a pairing of Shannon ... and Shannon.
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Changed line(s) 9 (click to see context) from:
** The UK version mixed it up a bit; the words were worth £20 each, and the player could either Double (partner tries to guess one of the unsaid words in 10 seconds to double the winnings) or Double-Double (with one second per word unrevealed, guess the ''specific'' word the partner will guess for quadruple the winnings. Nothing to do with [[CanadaEh two creams, two sugars]].)
to:
** The UK version mixed it up a bit; the words were worth £20 each, and the player could either Double (partner tries to guess one of the unsaid words in 10 seconds to double the winnings) or Double-Double (with one second per word unrevealed, guess the ''specific'' word the partner will guess for quadruple the winnings. Nothing to do with [[CanadaEh two creams, two sugars]].sugars]], although given this show's origins...)
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Changed line(s) 9 (click to see context) from:
** The UK version mixed it up a bit; the words were worth £20 each, and the player could either Double (partner tries to guess one of the unsaid words in 10 seconds to double the winnings) or Double-Double (with one second per word unrevealed, guess the ''specific'' word the partner will guess for quadruple the winnings)
to:
** The UK version mixed it up a bit; the words were worth £20 each, and the player could either Double (partner tries to guess one of the unsaid words in 10 seconds to double the winnings) or Double-Double (with one second per word unrevealed, guess the ''specific'' word the partner will guess for quadruple the winnings)winnings. Nothing to do with [[CanadaEh two creams, two sugars]].)
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Changed line(s) 1,2 (click to see context) from:
-->"Would you like to [[TitleDrop talk about]] TVTropes, or KevinBacon?"
to:
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Added DiffLines:
-->"Would you like to [[TitleDrop talk about]] TVTropes, or KevinBacon?"
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None
Changed line(s) 6,12 (click to see context) from:
* BonusRound: Pick one more subject, and throw your partner in an isolation booth. Talk about the subject for 20 seconds as usual, each word is worth $100 (or you automatically win $2,000 if you get all 10). Then, if elected, the partner can try to guess one of the unrevealed words in a certain time period (one second for each word revealed) to double the winnings.
** The UK version mixed it up a bit; the words were worth £20 each, and the player could either Double (partner tries to guess one of the unsaid words in 10 seconds to double the winnings) or Double-Double (with one second per word unrevealed, guess the ''specific'' word the partner will guess for quadruple the winnings)
* GameShowWinningsCap: Winning five games in a row also won the progressive "Grand Game Jackpot". This ''may'' have been the winnings cap, though [[KeepCirculatingTheTapes we're not quite sure]].
* HomeGame: It was also the ConsolationPrize.
* Personnel:
** TheAnnouncer: Dean Hill.
** GameShowHost: Wayne Cox.
** The UK version mixed it up a bit; the words were worth £20 each, and the player could either Double (partner tries to guess one of the unsaid words in 10 seconds to double the winnings) or Double-Double (with one second per word unrevealed, guess the ''specific'' word the partner will guess for quadruple the winnings)
* GameShowWinningsCap: Winning five games in a row also won the progressive "Grand Game Jackpot". This ''may'' have been the winnings cap, though [[KeepCirculatingTheTapes we're not quite sure]].
* HomeGame: It was also the ConsolationPrize.
* Personnel:
** TheAnnouncer: Dean Hill.
** GameShowHost: Wayne Cox.
to:
*
* HomeGame: It was also the ConsolationPrize.
Changed line(s) 15,20 (click to see context) from:
* {{Catchphrase}}: Would you like to talk about ''x'', or ''y''?
** " - and I'll put this in quotations - " for when the subject was a proper name of a character or series.
** "Twenty seconds on the clock... [[TitleDrop talk about]] ... (''insert subject here'')"
* NamesTheSame: One episode featured a pairing of Shannon ... and Shannon.
* SpiritualSuccessor: Round 1 of ''{{Cram}}'' was very similar to the main format of ''Talkabout'', except that the players had already been awake for 24 hours.
* TitleDrop: Unavoidable, as having to '''talk about''' stuff is part of the game.
** " - and I'll put this in quotations - " for when the subject was a proper name of a character or series.
** "Twenty seconds on the clock... [[TitleDrop talk about]] ... (''insert subject here'')"
* NamesTheSame: One episode featured a pairing of Shannon ... and Shannon.
* SpiritualSuccessor: Round 1 of ''{{Cram}}'' was very similar to the main format of ''Talkabout'', except that the players had already been awake for 24 hours.
* TitleDrop: Unavoidable, as having to '''talk about''' stuff is part of the game.
to:
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Misuse (name now changed to Second Season Downfall to avoid this)
Deleted line(s) 19 (click to see context) :
* OneSeasonWonder: The American version.