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* DownerEnding: If both players end the game with $0, they both get nothing. It happened at least three times. Averted on shows featuring celebrities as contestants, as both would win $1000 each for their charities they played for.

to:

* DownerEnding: If both players end the game with $0, they both get nothing. It happened at least three times.happens surprisingly often. Averted on shows featuring celebrities as contestants, as both would win $1000 each for their charities they played for.


Three questions was asked to all three of the "Street Savants", and for each question, one (sometimes two) of the savants got the question right. Correctly predicting which one got it right awarded $100.

to:

Three questions was were asked to all three of the "Street Savants", and for each question, one (sometimes two) of the savants got the question right. Correctly predicting which one got it right awarded $100.



Similar to the first, three questions are asked, except this time each question was only asked to two of the "savants" at a time (one of whom answered correctly) and the contestants have to pick who got it ''wrong''. A correct prediction awarded $200, and this round introduced the "Dunce Cap" (see below).

to:

Similar to the first, first round, three questions are were asked, except this time each question was only asked to two of the "savants" at a time (one of whom answered correctly) and the contestants have to pick who got it ''wrong''. A correct prediction awarded $200, and this round introduced the "Dunce Cap" (see below).


* SuddenDeath: If there was a non-$0 tie, the players played a single question under modified "Dunce Cap" rules: when a player buzzed in, they could elect to play (but must answer based only on what they heard to that point) or pass to the other player (but let them hear the entire question before answering). Get it right and you win, get it wrong and you're out.

to:

* SuddenDeath: If there was a non-$0 tie, the players played a single question under modified "Dunce Cap" rules: when a player buzzed in, they could elect to play (but must answer based only on what they heard to that point) or pass to the other player (but let them hear the entire question before answering). Get it right and you win, get it wrong and you're out. Averted in Celebrity Episodes, where if there's a tie, both celebrities win the money for their charities.

Added DiffLines:

* GirlsVsBoysPlot: The two contestants would usually be one female playing against one male.


A single question was asked to all three of the "Street Savants", one (sometimes two) of whom got the question right. Correctly predicting which one got it right awarded $100.

to:

A single question Three questions was asked to all three of the "Street Savants", and for each question, one (sometimes two) of whom the savants got the question right. Correctly predicting which one got it right awarded $100.



Similar to the first, except this time the question was only asked to two of the "savants" at a time (one of whom answered correctly) and the contestants have to pick who got it ''wrong''. A correct prediction awarded $200, and this round introduced the "Dunce Cap" (see below).

to:

Similar to the first, three questions are asked, except this time the each question was only asked to two of the "savants" at a time (one of whom answered correctly) and the contestants have to pick who got it ''wrong''. A correct prediction awarded $200, and this round introduced the "Dunce Cap" (see below).



Both players (starting with the one in the lead, or in the case of a tie, determined by a coin toss backstage) pick a different Savant and have to predict whether they got each of three questions right or wrong. A correct prediction awarded $300, and the Dunce Cap can be used regardless of whether it was used in Round 2 or not. In the first three rounds, three questions apiece were asked.

to:

Both players (starting with the one in the lead, or in the case of a tie, determined by a coin toss backstage) pick a different Savant and have to predict whether they got each of three questions right or wrong. A correct prediction awarded $300, and the Dunce Cap can be used regardless of whether it was used in Round 2 or not. In the first three rounds, three questions apiece were asked.
not.



Both players secretly choose a Savant, predict whether they would be right or wrong on one final question, and then make a wager not to exceed their current total. Unlike ''Pick Your Pony/Brain'', both contestants can pick the same savant in this round. As you'd expect, a correct prediction adds the wager to their score while a wrong prediction deducts it. After this round, the player with more money keeps it (even if it's $1) while the losing player gets nothing.

to:

Both players secretly choose a Savant, predict whether they would be right or wrong on one final question, and then make a wager not to exceed their current total. Unlike ''Pick Your Pony/Brain'', both contestants can pick the same savant in this round. As you'd expect, a A correct prediction adds the wager to their score while a wrong prediction deducts it. After this round, the player with more money keeps it (even if it's $1) while the losing player gets nothing.



* {{Lifelines}}: Used in Rounds 2 and 3. Upon hearing a question they think the opponent is unable to answer, a contestant may buzz in and place a dunce cap on their opponent's head and force them to answer the question; hopefully, the player who was "dunced" (as it was sometimes called in-show) got it wrong, thus giving the player who buzzed in the bonus cash.

to:

* {{Lifelines}}: Used in Rounds 2 and 3. Upon hearing a question they think the opponent is unable to answer, a contestant may buzz in and place a dunce cap on their opponent's head and force them to answer the question; hopefully, the player who was "dunced" (as it was sometimes called in-show) got it wrong, thus giving the player who buzzed in the bonus cash. However, if the person who got "dunced" got it right, they got the cash and the right to put the dunce cap on the "duncer's" head.


'''Round 3: Pick Your Pony/Brain'''

to:

'''Round 3: Pick Your Pony/Brain'''
Pony (seasons 1-3)/Brain (4/5)'''



* EarlyInstallmentWeirdness: In the first season of ''Street Smarts'', contestants sat in chairs in the studio and gave answers to questions using a mechanical trilon (For Who Knew It?/Who Blew It?), a paddle with "Right/Wrong" on either side (for ''Pick Your Pony!''), and wrote down their predictions and wager for The Wager Of Death. Starting in the second season, the contestants stood behind podiums and locked in answers and their final round wagers by pushing buttons in front of them.

to:

* EarlyInstallmentWeirdness: In the first season of ''Street Smarts'', contestants sat in chairs in the studio and gave answers to questions using a mechanical trilon (For Who Knew It?/Who Blew It?), a paddle with "Right/Wrong" on either side (for ''Pick Your Pony!''), Pony/Brain!''), and wrote down their predictions and wager for The Wager Of Death. Starting in the second season, the contestants stood behind podiums and locked in answers and their final round wagers by pushing buttons in front of them.


** In the unaired pilot, the contestants used the same flap displays in the ''Wager of Death'' thoroughout the game. In addition, the TVs used to display the scores were CRT models, and the first two rounds had different names, which can be seen above.

to:

** In the unaired pilot, the contestants used the same flap displays in the ''Wager of Death'' thoroughout the game. In addition, the TVs TV's used to display the scores were CRT models, and the first two rounds had different names, which can be seen above.


* DownerEnding: If both players end the game with $0, they both get nothing. It happened at least three times. Averted on shows featuring celebrities as contestants, as both would win $750 each for their charities they played for.

to:

* DownerEnding: If both players end the game with $0, they both get nothing. It happened at least three times. Averted on shows featuring celebrities as contestants, as both would win $750 $1000 each for their charities they played for.



** In the unaired pilot, the contestants used the same flap displays in the ''Wager of Death'' thoroughout the game. In addition, the TVs used to display the scores were CRTs, and the first two rounds had different names, which can be seen above.

to:

** In the unaired pilot, the contestants used the same flap displays in the ''Wager of Death'' thoroughout the game. In addition, the TVs used to display the scores were CRTs, CRT models, and the first two rounds had different names, which can be seen above.


'''Round 1: Who Knew It?'''

to:

'''Round 1: Who Knew It?'''
It?''' (called '''Who Knew?''' in the pilot)



'''Round 2: Who Blew It?'''

to:

'''Round 2: Who Blew It?'''
It?''' (called '''Pick the Idiot!''' in the pilot)


Added DiffLines:

** In the unaired pilot, the contestants used the same flap displays in the ''Wager of Death'' thoroughout the game. In addition, the TVs used to display the scores were CRTs, and the first two rounds had different names, which can be seen above.


* EarlyInstallmentWeirdness: In the first season of ''Street Smarts'', contestants sat in chairs in the studio and gave answers to questions using a mechanical trilon (For Who Knew It?/Who Blew It?), a paddle with "Right/Wrong" on either side (for ''Pick Your Pony!''), and wrote down their predictions and wager for The Wager Of Death. Starting in the second season, the contestants stood behind podiums and locked in answers by pushing buttons.

to:

* EarlyInstallmentWeirdness: In the first season of ''Street Smarts'', contestants sat in chairs in the studio and gave answers to questions using a mechanical trilon (For Who Knew It?/Who Blew It?), a paddle with "Right/Wrong" on either side (for ''Pick Your Pony!''), and wrote down their predictions and wager for The Wager Of Death. Starting in the second season, the contestants stood behind podiums and locked in answers and their final round wagers by pushing buttons.buttons in front of them.


* {{Lifelines}}: Used in Rounds 2 and 3. Upon hearing a question they think the opponent is unable to answer, a contestant may buzz in and place a dunce cap on their opponent's head and force them to answer the question; hopefully, the player who was "dunced" (as it was sometimes called in-show) got it wrong, thus giving the player who buzzed in bonus cash. The dunce cap was also used on ''Series/{{WinBenSteinsMoney}}''.

to:

* {{Lifelines}}: Used in Rounds 2 and 3. Upon hearing a question they think the opponent is unable to answer, a contestant may buzz in and place a dunce cap on their opponent's head and force them to answer the question; hopefully, the player who was "dunced" (as it was sometimes called in-show) got it wrong, thus giving the player who buzzed in the bonus cash. The dunce cap was also used on ''Series/{{WinBenSteinsMoney}}''.cash.


* EarlyInstallmentWeirdness: In the first season of ''Street Smarts'', contestants sat in chairs in the studio and gave answers to questions using a mechanical trilon (For Who Knew It?/Who Blew It?), a paddle with "Right/Wrong" on either side (for Pick Your Pony!), and wrote down their predictions and wager for The Wager Of Death. Starting in the second season, the contestants stood behind podiums and locked in answers by pushing buttons.

to:

* EarlyInstallmentWeirdness: In the first season of ''Street Smarts'', contestants sat in chairs in the studio and gave answers to questions using a mechanical trilon (For Who Knew It?/Who Blew It?), a paddle with "Right/Wrong" on either side (for Pick ''Pick Your Pony!), Pony!''), and wrote down their predictions and wager for The Wager Of Death. Starting in the second season, the contestants stood behind podiums and locked in answers by pushing buttons.



* {{Lifelines}}: Used in Rounds 2 and 3. Upon hearing a question they think the opponent is unable to answer, a contestant may buzz in and place a dunce cap on their opponent's head and force them to answer the question; hopefully, the player who was "dunced" (as it was sometimes called in-show) got it wrong, thus giving the player who buzzed in bonus cash. The dunce cap was also used on ''Series/{{WinBenSteinsMoney}''.

to:

* {{Lifelines}}: Used in Rounds 2 and 3. Upon hearing a question they think the opponent is unable to answer, a contestant may buzz in and place a dunce cap on their opponent's head and force them to answer the question; hopefully, the player who was "dunced" (as it was sometimes called in-show) got it wrong, thus giving the player who buzzed in bonus cash. The dunce cap was also used on ''Series/{{WinBenSteinsMoney}''.''Series/{{WinBenSteinsMoney}}''.


Both players (starting with the one in the lead, or in the case of a tie, determined by a coin toss backstage) pick a different Savant and have to predict whether they got each of three questions right or wrong. A correct prediction awarded $300, and the Dunce Cap can be used regardless of whether it was used in Round 2 or not.

to:

Both players (starting with the one in the lead, or in the case of a tie, determined by a coin toss backstage) pick a different Savant and have to predict whether they got each of three questions right or wrong. A correct prediction awarded $300, and the Dunce Cap can be used regardless of whether it was used in Round 2 or not.
not. In the first three rounds, three questions apiece were asked.



* {{Lifelines}}: Used in Rounds 2 and 3. Upon hearing a question they think the opponent is unable to answer, a contestant may buzz in and place a dunce cap on their opponent's head and force them to answer the question; hopefully, the player who was "dunced" (as it was sometimes called in-show) got it wrong, thus giving the player who buzzed in bonus cash. The dunce cap was also used on ''Series/{{WinBenStein'sMoney}''.
* SuddenDeath: If there was a tie on anything other than $0, the players played a single question under modified "Dunce Cap" rules: when a player buzzed in, they could play (but must answer based only on what they heard to that point) or pass to the other player (but let them hear the entire question before answering). Get it right and you win, get it wrong and you're out.

to:

* {{Lifelines}}: Used in Rounds 2 and 3. Upon hearing a question they think the opponent is unable to answer, a contestant may buzz in and place a dunce cap on their opponent's head and force them to answer the question; hopefully, the player who was "dunced" (as it was sometimes called in-show) got it wrong, thus giving the player who buzzed in bonus cash. The dunce cap was also used on ''Series/{{WinBenStein'sMoney}''.
''Series/{{WinBenSteinsMoney}''.
* SuddenDeath: If there was a tie on anything other than $0, non-$0 tie, the players played a single question under modified "Dunce Cap" rules: when a player buzzed in, they could elect to play (but must answer based only on what they heard to that point) or pass to the other player (but let them hear the entire question before answering). Get it right and you win, get it wrong and you're out.


Both players (starting with the one in the lead, or in the case of a tie, determined by a coin toss backstage) pick a different Savant and have to predict whether they got each of three questions right or wrong. A correct prediction awarded $300, and the Dunce Cap can be used regardless of whether it was used in Round 2.

to:

Both players (starting with the one in the lead, or in the case of a tie, determined by a coin toss backstage) pick a different Savant and have to predict whether they got each of three questions right or wrong. A correct prediction awarded $300, and the Dunce Cap can be used regardless of whether it was used in Round 2.
2 or not.



* GrandFinale: The final season had the winner be given the option of keeping the winnings or forfeiting them to return for $100,000 Tournament The last episode was the last two players competing for that grand prize.
* {{Lifelines}}: Used in Rounds 2-3. Upon hearing a question they think the opponent is unable to answer, a contestant may buzz in and place a dunce cap on their opponent's head and force them to answer the question; hopefully, the player who was "dunced" (as it was sometimes called in-show) got it wrong, thus giving the player who buzzed in bonus cash.

to:

* GrandFinale: The final season had the winner be given the option of keeping the winnings or forfeiting them to return for ''The $100,000 Tournament Tournament''. The last episode was the last two players competing for that grand prize.
* {{Lifelines}}: Used in Rounds 2-3.2 and 3. Upon hearing a question they think the opponent is unable to answer, a contestant may buzz in and place a dunce cap on their opponent's head and force them to answer the question; hopefully, the player who was "dunced" (as it was sometimes called in-show) got it wrong, thus giving the player who buzzed in bonus cash. The dunce cap was also used on ''Series/{{WinBenStein'sMoney}''.

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