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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dream_house.jpg]]


!!GameShowTropes in use:

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!!GameShowTropes in use:!!This show provides examples of:
* TheAnnouncer: Chet Gould on ABC, Johnny Gilbert on NBC.



* GameShowHost: Mike Darrow on ABC, Bob Eubanks on NBC.



* Personnel:
** TheAnnouncer: Chet Gould on ABC, Johnny Gilbert on NBC.
** GameShowHost: Mike Darrow on ABC, Bob Eubanks on NBC.

to:

* Personnel:
** TheAnnouncer: Chet Gould
LuckBasedMission: In the Golden Doors round, the couple had to guess at the correct combination after eliminating incorrect digits (through return trips, the Number Off space, and/or answering the three questions correctly). Even if they had one digit remaining on ABC, Johnny Gilbert the top row and one on NBC.
** GameShowHost: Mike Darrow on ABC, Bob Eubanks on NBC.
the middle row, the bottom row had one correct digit and at least one wrong digit. The original rules (seven-win maximum, one digit off after every win) meant that a couple with six victories could guarantee themselves the house with three right answers.



----
!!This show provides examples of:
* LuckBasedMission: In the Golden Doors round, the couple had to guess at the correct combination after eliminating incorrect digits (through return trips, the Number Off space, and/or answering the three questions correctly). Even if they had one digit remaining on the top row and one on the middle row, the bottom row had one correct digit and at least one wrong digit. The original rules (seven-win maximum, one digit off after every win) meant that a couple with six victories could guarantee themselves the house with three right answers.


* LuckBasedMission: In the Golden Doors round, the couple had to guess at the correct combination after eliminating incorrect digits (through victories, the Number Off space, and/or answering the three questions correctly). Even if they had one digit remaining on the top row and one on the middle row, the bottom row had one correct digit and at least one wrong digit. The original rules (seven-win maximum, one digit off after every win) meant that a couple with six victories could guarantee themselves the house with three right answers.

to:

* LuckBasedMission: In the Golden Doors round, the couple had to guess at the correct combination after eliminating incorrect digits (through victories, return trips, the Number Off space, and/or answering the three questions correctly). Even if they had one digit remaining on the top row and one on the middle row, the bottom row had one correct digit and at least one wrong digit. The original rules (seven-win maximum, one digit off after every win) meant that a couple with six victories could guarantee themselves the house with three right answers.


Two minutes before the end of the game, which lasted from 4-5 minutes, the [[DoubleTheDollars point values doubled]], and at the end was the "Catch-Up Round" in which the trailing couple chose one last question from 10-50 points (if they answered correctly, the other couple got one last shot). The winning couple won a room of furniture, and seven rooms (four on the nighttime show) won a new $40,000+ house plus $7,000 to purchase land.

And therein lay the problem with the show, which gave away over a dozen houses in its first year: in mid-1969, ''TV Guide'' reported that '''none''' of said houses had been completed and some couples had to borrow much more than the $7,000 given to them. After this came to light, the format was overhauled...

Three couples competed in Round 1, and all players were allowed to buzz in on every question. The points were doubled during the last two minutes of the round, and the two leading couples played Round 2 (done just like the original format). Winning five rooms offered an airplane as an incentive to quit, and couples who went all the way could take the house or $20,000. The changes didn't work, as ''Dream House'' ended on January 2, 1970 and was replaced by ''Series/AllMyChildren''.

to:

Two minutes before the end of the game, which lasted from 4-5 minutes, the [[DoubleTheDollars point values doubled]], and at the end was the "Catch-Up Round" in which the trailing couple chose one last question from 10-50 points (if they answered correctly, the other couple got one last shot). The winning couple won a room of furniture, and any couple that won seven rooms games (four on the nighttime show) won received a new $40,000+ house plus $7,000 to purchase land.

And therein lay the problem with the show, which The show gave away over a dozen houses in its first year: year on the air, but in mid-1969, ''TV Guide'' reported that '''none''' of said houses had been completed and some couples had to borrow much more than the $7,000 given to them. After this came to light, the format was overhauled...

overhauled.

Three couples competed in Round 1, and all players were allowed to buzz in on every question. The points were doubled during the last two minutes of the round, and the two leading couples played Round 2 (done just like the original format). Winning five rooms Five-time champions were offered an airplane as an incentive to quit, and couples while those who went all the way to seven could take choose between the house or $20,000.$20,000 cash as their grand prize. The changes didn't work, as ''Dream House'' ended on January 2, 1970 and was replaced by ''Series/AllMyChildren''.



* LuckBasedMission: In the Golden Doors round, the couple had to guess at the correct combination after eliminating incorrect digits. Even if they had one digit remaining on the top row and one on the middle row, the bottom row had one correct digit and at least one wrong digit.

to:

* LuckBasedMission: In the Golden Doors round, the couple had to guess at the correct combination after eliminating incorrect digits.digits (through victories, the Number Off space, and/or answering the three questions correctly). Even if they had one digit remaining on the top row and one on the middle row, the bottom row had one correct digit and at least one wrong digit. The original rules (seven-win maximum, one digit off after every win) meant that a couple with six victories could guarantee themselves the house with three right answers.


The winning couple faced the Golden Doors and attempted to enter its three-digit combination. The couple began with 12 digits (three rows of four), but could remove one digit from each row by answering up to three questions; a digit was also removed from each row for each day they returned as champs. Entering the correct combination, or winning a certain number of games (see below), won a house worth about $100,000.

to:

The winning couple faced the Golden Doors and attempted to enter its three-digit combination. The couple began with 12 digits (three rows of four), but could remove one digit from each row by answering up to three questions; a digit was also removed from each row for each day they returned as champs. (Originally, they got one digit off the lock for every win, including the first.) Entering the correct combination, or winning a certain number of games (see below), won a house worth about $100,000.


** If a couple on the Eubanks version was one win away from their limit, he would set a plunger on his podium at the start of the second round, called the "Golden Circuit Breaker." If the couple won, the plunge was pushed to open the Golden Doors automatically and the couple won the house.

to:

** If a couple on the Eubanks version was one win away from their limit, he would set a plunger on his podium at the start of the second round, called the "Golden Circuit Breaker." If the couple won, the plunge plunger was pushed to open the Golden Doors automatically and the couple won the house.


* BonusSpace: The "Prize" and "Number Off" spaces after the rule change. The latter only went into effect if a couple claimed it with a correct answer and won the game.
* DoubleTheDollars: Before the rule change, each team could do this once in the second round to a question for which they had control. They had to make their decision before the answers were read out, though.



** If a couple on the Eubanks version reached this limit, the "Golden Doors Circuit Breaker" was invoked, a special prop on Eubanks' podium used to denote a grand champion winning "their Dream House".

to:

** If a couple on the Eubanks version reached this was one win away from their limit, he would set a plunger on his podium at the start of the second round, called the "Golden Doors Circuit Breaker" Breaker." If the couple won, the plunge was invoked, a special prop on Eubanks' podium used pushed to denote a grand champion winning "their Dream House".open the Golden Doors automatically and the couple won the house.


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* {{Whammy}}: The "Turnover" space, which gave the opposing team first shot at the question if hit.


The game was played in two rounds, and the leading couple after Round 1 won a prize. Round 2 was the same, except each team had a one-time opportunity to double the value of the question before Eubanks asked it. The leading couple after Round 2 won the game, received a room of furniture, and advanced to the bonus round (although both couples kept any money and prizes earned).

to:

The game was played in two rounds, and the leading couple after Round 1 won a prize. Round 2 was the same, except each team had a one-time opportunity to double the value of the question before after Eubanks asked it.it, but before he had read the answer options. The leading couple after Round 2 won the game, received a room of furniture, and advanced to the bonus round (although both couples kept any money and prizes earned).



In early 1984, the rules changed: the couple in control had to hit a plunger to determine the questions' value via the Money Machine, a light that stopped on $50, $100, $150, Prize, Turnover (gave control to the other team) or Number Off (a correct answer eliminated a digit in the BonusRound if that couple won). Winning by a margin of $500$950 awarded a prize (later reduced to $500), and a victory margin of $1,000 or more awarded a new car.

to:

In early 1984, the rules changed: the couple in control had to hit a plunger to determine the questions' value via the Money Machine, a light that stopped on $50, $100, $150, Prize, Turnover (gave control to the other team) or Number Off (a correct answer eliminated a digit in the BonusRound if that couple won).won; second round only). Winning by a margin of $500$950 awarded a prize (later reduced to $500), and a victory margin of $1,000 or more awarded a new car.


In early 1984, the rules changed: the couple in control had to hit a plunger to determine the questions' value via the Money Machine, a light that stopped on $50, $100, $150, Prize, Turnover {gave control to the other team} or Number Off (a correct answer eliminated a digit in the BonusRound if that couple won). Winning by a margin of $500$950 awarded a prize (later reduced to $500), and a victory margin of $1,000 or more awarded a new car.

to:

In early 1984, the rules changed: the couple in control had to hit a plunger to determine the questions' value via the Money Machine, a light that stopped on $50, $100, $150, Prize, Turnover {gave (gave control to the other team} team) or Number Off (a correct answer eliminated a digit in the BonusRound if that couple won). Winning by a margin of $500$950 awarded a prize (later reduced to $500), and a victory margin of $1,000 or more awarded a new car.



** If a couple on the Eubanks version reached this limit, the "Golden Doors Circuit Breaker" was invoked, a special prop to denote a grand champion winning "their Dream House".

to:

** If a couple on the Eubanks version reached this limit, the "Golden Doors Circuit Breaker" was invoked, a special prop on Eubanks' podium used to denote a grand champion winning "their Dream House".


Two minutes before the end of the game, which lasted from 4-5 minutes, the [[DoubleTheDollars point values doubled]], and at the end was the "Catch-Up Round" in which the trailing couple chose one last question from 10-50 points (if they answered correctly, the other couple got one last shot). The winning couple won a room of furniture, and seven rooms (four on the nighttime show) won a new $40,000+ house plus $7,000 cash to purchase land.

to:

Two minutes before the end of the game, which lasted from 4-5 minutes, the [[DoubleTheDollars point values doubled]], and at the end was the "Catch-Up Round" in which the trailing couple chose one last question from 10-50 points (if they answered correctly, the other couple got one last shot). The winning couple won a room of furniture, and seven rooms (four on the nighttime show) won a new $40,000+ house plus $7,000 cash to purchase land.



Three couples competed in Round 1, and all players were allowed to buzz in on every question. The points were doubled during the last two minutes of the round, and the two leading couples played Round 2 (done just like the original format). Winning five rooms offered an airplane as an incentive to quit, and couples who went all the way could take the house or $20,000 cash. The changes didn't work, as ''Dream House'' ended on January 2, 1970 and was replaced by ''Series/AllMyChildren''.

to:

Three couples competed in Round 1, and all players were allowed to buzz in on every question. The points were doubled during the last two minutes of the round, and the two leading couples played Round 2 (done just like the original format). Winning five rooms offered an airplane as an incentive to quit, and couples who went all the way could take the house or $20,000 cash.$20,000. The changes didn't work, as ''Dream House'' ended on January 2, 1970 and was replaced by ''Series/AllMyChildren''.


Three couples competed in Round 1, and all players were allowed to buzz in on every question. The points were doubled during the last two minutes of the round, and the two leading couples played Round 2 (done just like the original format). Winning five rooms offered an airplane as an incentive to quit, and couples who went all the way could take the house or $20,000 cash. The changes didn't work, as ''Dream House'' ended on January 2, 1970 and was replaced by ''AllMyChildren''.

to:

Three couples competed in Round 1, and all players were allowed to buzz in on every question. The points were doubled during the last two minutes of the round, and the two leading couples played Round 2 (done just like the original format). Winning five rooms offered an airplane as an incentive to quit, and couples who went all the way could take the house or $20,000 cash. The changes didn't work, as ''Dream House'' ended on January 2, 1970 and was replaced by ''AllMyChildren''.''Series/AllMyChildren''.


* HomeGame: One was produced by Milton Bradley in 1968.

to:

* HomeGame: One was produced by Milton Bradley Creator/MiltonBradley in 1968.


* SuspiciouslySimilarSong: The 1980s version originally used the second theme of Goodson-Todman's ''{{Showoffs}}''. It was later changed to something that sounded similar to it.


GameShow created by Don Reid in which two couples competed to win a new house by answering questions. The original ran on Creator/{{ABC}} daytime from 1968 to 1970 (and in nighttime for six months in 1968) and was hosted by Mike Darrow; in it, two couples competed in a game of quick recall. The first player to buzz-in got to answer first, with a correct answer scoring five points. If s/he was wrong, the other couple could try to answer for 10 points. When a player gave a correct answer, s/he was locked out of the next question.

Two minutes before the end of the game, which lasted from four to five minutes, the [[DoubleTheDollars point values doubled]], and at the end was the "Catch-Up Round" in which the trailing couple could choose one last question from 10 to 50 points (if they answered correctly, the other couple got one last shot). The winning couple won a room of furniture, and seven rooms (four on the nighttime show) won a new house worth over $40,000, plus $7,000 cash to purchase land.

And therein lay the problem with the original series, which gave away over a dozen houses in its first year: ''TV Guide'' reported in mid-1969 that '''none''' of said houses was completed and some couples had to borrow much more than the $7,000 given to them. After this, the format was overhauled:

Three couples competed in Round 1, and all players were allowed to buzz in on every question. The points were doubled during the last two minutes of the round, and the two leading couples played Round 2 (done just like the original format). Winning five rooms offered an airplane as an incentive to quit, and couples who went all the way could take the house or $20,000 cash. ''Dream House'' was canned on January 2, 1970, replaced by ''AllMyChildren''.

to:

GameShow created by Don Reid in which two couples competed to win a new house by answering questions. The original ran first version aired on Creator/{{ABC}} daytime from 1968 to 1970 (and in 1968-70 (with a concurrent nighttime run for six months in 1968) and was hosted by Mike Darrow; in it, two Darrow.

Two
couples competed in a game of quick recall. The first player to buzz-in got to answer first, with a correct answer scoring five points. If points; tf s/he was wrong, the other couple could try to answer for 10 points. When If a player gave a correct answer, s/he was locked out of the next question.

Two minutes before the end of the game, which lasted from four to five 4-5 minutes, the [[DoubleTheDollars point values doubled]], and at the end was the "Catch-Up Round" in which the trailing couple could choose chose one last question from 10 to 50 10-50 points (if they answered correctly, the other couple got one last shot). The winning couple won a room of furniture, and seven rooms (four on the nighttime show) won a new $40,000+ house worth over $40,000, plus $7,000 cash to purchase land.

And therein lay the problem with the original series, show, which gave away over a dozen houses in its first year: in mid-1969, ''TV Guide'' reported in mid-1969 that '''none''' of said houses was had been completed and some couples had to borrow much more than the $7,000 given to them. After this, this came to light, the format was overhauled:

overhauled...

Three couples competed in Round 1, and all players were allowed to buzz in on every question. The points were doubled during the last two minutes of the round, and the two leading couples played Round 2 (done just like the original format). Winning five rooms offered an airplane as an incentive to quit, and couples who went all the way could take the house or $20,000 cash. The changes didn't work, as ''Dream House'' was canned ended on January 2, 1970, 1970 and was replaced by ''AllMyChildren''.



The {{revival}} aired on Creator/{{NBC}} from 1983 to 1984, hosted by Bob Eubanks. As before, two teams of two (usually married couples) competed; Eubanks read a true-false toss-up question, and a correct answer awarded $50 and control of a question board of four categories. Each category had a multiple-choice question and, after the couple gave their answer, the opposing team could challenge and give their own answer (but only two challenges were allowed per couple). Right answers won $100, plus $50 for an unsuccessful challenge.

to:

The {{revival}} aired on Creator/{{NBC}} from 1983 to 1984, 1983-84, hosted by Bob Eubanks. As before, two teams of two (usually married couples) competed; Eubanks read a true-false toss-up question, and a correct answer awarded $50 and control of a question board of four categories. Each category had a multiple-choice question and, after the couple gave their answer, the opposing team could challenge and give their own answer (but only two challenges were allowed per couple). Right answers won $100, plus $50 for an unsuccessful challenge.



In early 1984, the rules changed: The couple in control had to hit a plunger to determine the questions' value via the Money Machine, a light that stopped on $50, $100, $150, Prize, Turnover {gave control to the other team} or Number Off (a correct answer eliminated a digit in the BonusRound if that couple won). Winning by a margin of $500$950 awarded a prize (later reduced to $500), and a victory margin of $1,000 or more awarded a new car.

to:

In early 1984, the rules changed: The the couple in control had to hit a plunger to determine the questions' value via the Money Machine, a light that stopped on $50, $100, $150, Prize, Turnover {gave control to the other team} or Number Off (a correct answer eliminated a digit in the BonusRound if that couple won). Winning by a margin of $500$950 awarded a prize (later reduced to $500), and a victory margin of $1,000 or more awarded a new car.



* BigWinSirens: The stock "NBC Sirens" sounded if a couple was successful at the--

to:

* BigWinSirens: The stock "NBC Sirens" sounded if a couple was successful at the--the Golden Doors.



** If a couple on the Eubanks version reached this limit, the "Golden Doors Circuit Breaker" was invoked, a special prop to denote a grand champion winning "Their Dream House".
* HomeGame: Milton Bradley made one in 1968.

to:

** If a couple on the Eubanks version reached this limit, the "Golden Doors Circuit Breaker" was invoked, a special prop to denote a grand champion winning "Their "their Dream House".
* HomeGame: One was produced by Milton Bradley made one in 1968.



* SuspiciouslySimilarSong: Originally, this show used the second theme from Goodson-Todman's ''Showoffs''. Later, it was changed to something that sounded similar to it.

to:

* SuspiciouslySimilarSong: Originally, this show The 1980s version originally used the second theme from of Goodson-Todman's ''Showoffs''. Later, it ''{{Showoffs}}''. It was later changed to something that sounded similar to it.


GameShow created by Don Reid in which two couples competed to win a new house by answering questions. The original ran on {{ABC}} daytime from 1968 to 1970 (and in nighttime for six months in 1968) and was hosted by Mike Darrow; in it, two couples competed in a game of quick recall. The first player to buzz-in got to answer first, with a correct answer scoring five points. If s/he was wrong, the other couple could try to answer for 10 points. When a player gave a correct answer, s/he was locked out of the next question.

to:

GameShow created by Don Reid in which two couples competed to win a new house by answering questions. The original ran on {{ABC}} Creator/{{ABC}} daytime from 1968 to 1970 (and in nighttime for six months in 1968) and was hosted by Mike Darrow; in it, two couples competed in a game of quick recall. The first player to buzz-in got to answer first, with a correct answer scoring five points. If s/he was wrong, the other couple could try to answer for 10 points. When a player gave a correct answer, s/he was locked out of the next question.



The {{revival}} aired on {{NBC}} from 1983 to 1984, hosted by Bob Eubanks. As before, two teams of two (usually married couples) competed; Eubanks read a true-false toss-up question, and a correct answer awarded $50 and control of a question board of four categories. Each category had a multiple-choice question and, after the couple gave their answer, the opposing team could challenge and give their own answer (but only two challenges were allowed per couple). Right answers won $100, plus $50 for an unsuccessful challenge.

to:

The {{revival}} aired on {{NBC}} Creator/{{NBC}} from 1983 to 1984, hosted by Bob Eubanks. As before, two teams of two (usually married couples) competed; Eubanks read a true-false toss-up question, and a correct answer awarded $50 and control of a question board of four categories. Each category had a multiple-choice question and, after the couple gave their answer, the opposing team could challenge and give their own answer (but only two challenges were allowed per couple). Right answers won $100, plus $50 for an unsuccessful challenge.

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