Follow TV Tropes

Following

History Series / Cram

Go To

OR

Is there an issue? Send a MessageReason:
None


* LosingHorns: Type C; the MockingSingSong was played immediately upon time expiring in the bonus round.

to:

* LosingHorns: Type C; the MockingSingSong was played immediately upon time expiring in the bonus a round.
Is there an issue? Send a MessageReason:
None


* {{Undercrank}}: Used at the end of each episode to show the next episode's contestants gathering into the "Cramatorium"...which makes one wonder what they did for the GrandFinale.

to:

* {{Undercrank}}: Used at the end of each episode to show the next episode's contestants gathering into the "Cramatorium"... which makes one wonder what they did for the GrandFinale.
Is there an issue? Send a MessageReason:
None


* BonusRound: The $10,000 Quiz, where the winning team members were placed in onstage beds and blindfolded, with the lights dimmed, while "Miss Pickwick" read various bizarre facts in a relaxing tone. Upon the return from commercial, the contestants were then awakened (in a loud and alarming fashion, though if they hoped to win, they shouldn't actually have been sleeping) and given 60 seconds to stand on a balance beam, peg, or pair of surfboards while answering questions on Miss Pickwick's facts. If either contestant lost their balance, Graham would stop reading the current question and start over once they were back in place. Correct answers moved the team up a five-step scale; wrong answers moved them down a step, and getting to the top of the scale won $10,000; losers got $100 per step achieved (based on their final score). Win or lose, the winning teams were placed in comfy chairs and given coffee.

to:

* BonusRound: The $10,000 Quiz, where the winning team members were placed in onstage beds and blindfolded, with the lights dimmed, while "Miss Pickwick" read various bizarre facts in a relaxing tone. Upon the return from commercial, the contestants were then awakened (in a loud and alarming fashion, though if they hoped to win, they shouldn't actually have been sleeping) and given 60 seconds to run to and stand on a balance beam, peg, or pair of surfboards while answering questions on Miss Pickwick's facts. If either contestant lost their balance, Graham would stop reading the current question and start over once they were back in place. Correct answers moved the team up a five-step scale; wrong answers moved them down a step, and getting to the top of the scale won $10,000; losers got $100 per step achieved (based on their final score). Win or lose, the winning teams were placed in comfy chairs and given coffee.
Is there an issue? Send a MessageReason:
None


* AprilFoolsDay: On April Fools' Day 2003, the hosts of all GSN's original game shows (except ''Series/{{Lingo}}'') traded places and hosted each other's shows; Marc Summers (''Series/WinTuition'') took that day's ''Cram''. Miss Pickwick was played by Graham in drag.

to:

* AprilFoolsDay: On April Fools' Day 2003, the hosts of all GSN's original game shows (except ''Series/{{Lingo}}'') traded places and hosted each other's shows; Marc Summers (''Series/WinTuition'') took that day's ''Cram''. Miss Pickwick was played by Graham in drag.DisguisedInDrag.

Changed: 1017

Removed: 890

Is there an issue? Send a MessageReason:
None


Creator/{{GSN}} GameShow which aired from January to September 2003 in which two teams were sequestered for 24 hours in a storefront at Hollywood and Highland (the "Cramatorium"). There, they were forced to "cram" factoids, jokes and trivia on which they would be quizzed throughout the show while performing various stunts. The game's three rounds included ranting while walking in an oversized hamster wheel, listing 12 items while competing in a sundry stunt round, and having the team members work an exercise bike or rowing machine while answering riddles. Points were awarded for right answers, and deducted for wrong answers or passed questions. The winning team received $1,000, while the losers got $500.

At the end, the winning team members were placed in onstage beds and blindfolded, with the lights dimmed, while "Miss Pickwick" read various bizarre facts in a relaxing tone. Upon the return from commercial, the contestants were then awakened (in a loud and alarming fashion, though if they hoped to win, they shouldn't actually have been sleeping) and given 60 seconds to stand on a balance beam, peg, or pair of surfboards while answering questions on Miss Pickwick's facts. If either contestant lost their balance, Graham would stop reading the current question and start over once they were back in place. Correct answers moved the team up a five-step scale; wrong answers moved them down a step, and getting to the top of the scale won $10,000; losers got $100 per step achieved (based on their final score). Win or lose, the winning teams were placed in comfy chairs and given coffee.

to:

Creator/{{GSN}} GameShow which aired from January to September 2003 in which two teams were sequestered for 24 hours in a storefront at Hollywood and Highland (the "Cramatorium"). There, they were forced to "cram" factoids, jokes and trivia on which they would be quizzed throughout the show while performing various stunts. The game's three rounds included ranting while walking in an oversized hamster wheel, listing 12 items while competing in a sundry stunt round, and having the team members work an exercise bike or rowing machine while answering riddles. Points were awarded for right answers, and deducted for wrong answers or passed questions. The winning team received $1,000, $1,000 and moved on to the [[BonusRound $10,000 Quiz]], while the losers got $500.

At the end, the winning team members were placed in onstage beds and blindfolded, with the lights dimmed, while "Miss Pickwick" read various bizarre facts in a relaxing tone. Upon the return from commercial, the contestants were then awakened (in a loud and alarming fashion, though if they hoped to win, they shouldn't actually have been sleeping) and given 60 seconds to stand on a balance beam, peg, or pair of surfboards while answering questions on Miss Pickwick's facts. If either contestant lost their balance, Graham would stop reading the current question and start over once they were back in place. Correct answers moved the team up a five-step scale; wrong answers moved them down a step, and getting to the top of the scale won $10,000; losers got $100 per step achieved (based on their final score). Win or lose, the winning teams were placed in comfy chairs and given coffee.
$500.



* BonusRound: During the last commercial break, Miss Pickwick would read the winning team facts in a soft voice, interspersed with comments on how sleepy they are, while they were placed in a bed. At the start of the bonus round, Graham would rouse them from sleep and make them answer trivia questions while attempting to stay balanced.

to:

* BonusRound: During the last commercial break, Miss Pickwick would read The $10,000 Quiz, where the winning team facts in a soft voice, interspersed with comments on how sleepy they are, while they members were placed in a bed. At onstage beds and blindfolded, with the start of lights dimmed, while "Miss Pickwick" read various bizarre facts in a relaxing tone. Upon the bonus round, return from commercial, the contestants were then awakened (in a loud and alarming fashion, though if they hoped to win, they shouldn't actually have been sleeping) and given 60 seconds to stand on a balance beam, peg, or pair of surfboards while answering questions on Miss Pickwick's facts. If either contestant lost their balance, Graham would rouse stop reading the current question and start over once they were back in place. Correct answers moved the team up a five-step scale; wrong answers moved them from sleep down a step, and make them answer trivia questions while attempting getting to stay balanced.the top of the scale won $10,000; losers got $100 per step achieved (based on their final score). Win or lose, the winning teams were placed in comfy chairs and given coffee.
Is there an issue? Send a MessageReason:
None


* BonusRound: During the last commercial break, Miss Pickwick would read the winning team facts in a soft voice, interspersed with comments on how sleepy they are, while they were placed in a bed. At the start of the bonus round, Graham would rouse them from sleep and make them answer trivia questions while attempting to stay on a balance beam.

to:

* BonusRound: During the last commercial break, Miss Pickwick would read the winning team facts in a soft voice, interspersed with comments on how sleepy they are, while they were placed in a bed. At the start of the bonus round, Graham would rouse them from sleep and make them answer trivia questions while attempting to stay on a balance beam.balanced.
Is there an issue? Send a MessageReason:
None


* AprilFoolsDay: On April Fools' Day 2003, the hosts of all GSN's original game shows (except ''Series/{{Lingo}}'') traded places. hosted each other's shows; Marc Summers (''Series/WinTuition'') took that day's ''Cram''. Miss Pickwick was played by Graham Elwood in drag.

to:

* AprilFoolsDay: On April Fools' Day 2003, the hosts of all GSN's original game shows (except ''Series/{{Lingo}}'') traded places. places and hosted each other's shows; Marc Summers (''Series/WinTuition'') took that day's ''Cram''. Miss Pickwick was played by Graham Elwood in drag.
Is there an issue? Send a MessageReason:
None


--->'''Graham''': '''''Get up, get up! Clock's ticking, clock's ticking!'''''

to:

--->'''Graham''': -->'''Graham''': '''''Get up, get up! Clock's ticking, clock's ticking!'''''

Added: 950

Changed: 626

Removed: 1165

Is there an issue? Send a MessageReason:
None


!!GameShowTropes in use:

to:

!!GameShowTropes !!This show provides examples of:
* AprilFoolsDay: On April Fools' Day 2003, the hosts of all GSN's original game shows (except ''Series/{{Lingo}}'') traded places. hosted each other's shows; Marc Summers (''Series/WinTuition'') took that day's ''Cram''. Miss Pickwick was played by Graham Elwood
in use:drag.
* AsleepInClass: Contestants had 24 hours to cram facts into their heads in the show's version of homeschool from hell. This was what they ''didn't'' want to be, but could if they weren't careful. Same with the Miss Pickwick bonus round in which they listened to facts recited in a sleepy voice in a relaxing environment designed to try to lull them into nodding off.



* BonusRound: Mentioned above; $10,000 was on the line.

to:

* BonusRound: Mentioned above; $10,000 was on During the line.last commercial break, Miss Pickwick would read the winning team facts in a soft voice, interspersed with comments on how sleepy they are, while they were placed in a bed. At the start of the bonus round, Graham would rouse them from sleep and make them answer trivia questions while attempting to stay on a balance beam.
* CatchPhrase: Graham had a tendency to say "Aw man, you ''guys''!" after EVERY. SINGLE. FAILED. BONUS. ROUND.
** "You snooze, you lose!"
** From Miss Pickwick: "You're getting so, so sleepy." and variants thereof.
* GameShowHost: Graham Elwood.



* LastNameBasis: Berglind Icey was known simply as "Icey" on the show.



* Personnel:
** GameShowHost: Graham Elwood.
** LovelyAssistant: Icey. Other assistants included the aforementioned "Miss Pickwick" (played by Andrea Hutchman) and "Dr. Damnearkilter" (played by Arturo Gil).
----
!!This show provides examples of:
* AprilFoolsDay: On April Fools' Day 2003, the hosts of all GSN's original game shows (except ''Series/{{Lingo}}'') traded places. hosted each other's shows; Marc Summers (''Series/WinTuition'') took that day's ''Cram''. Miss Pickwick was played by Graham Elwood in drag.
* AsleepInClass: Contestants had 24 hours to cram facts into their heads in the show's version of homeschool from hell. This was what they ''didn't'' want to be, but could if they weren't careful. Same with the Miss Pickwick bonus round in which they listened to facts recited in a sleepy voice in a relaxing environment designed to try to lull them into nodding off.
* CatchPhrase: Graham had a tendency to say "Aw man, you ''guys''!" after EVERY. SINGLE. FAILED. BONUS. ROUND.
** "You snooze, you lose!"
** From Miss Pickwick: "You're getting so, so sleepy." and variants thereof.
* DeadpanSnarker: Graham.
* LastNameBasis: Berglind Icey was known simply as "Icey" on the show.
* MsFanservice: Icey.

to:

* Personnel:
** GameShowHost: Graham Elwood.
**
LovelyAssistant: Icey. Other assistants included the aforementioned "Miss Pickwick" (played by Andrea Hutchman) and "Dr. Damnearkilter" (played by Arturo Gil).
----
!!This show provides examples of:
* AprilFoolsDay: On April Fools' Day 2003, the hosts of all GSN's original game shows (except ''Series/{{Lingo}}'') traded places. hosted each other's shows; Marc Summers (''Series/WinTuition'') took that day's ''Cram''. Miss Pickwick was played by Graham Elwood in drag.
* AsleepInClass: Contestants had 24 hours to cram facts into their heads in the show's version of homeschool from hell. This was what they ''didn't'' want to be, but could if they weren't careful. Same with the Miss Pickwick bonus round in which they listened to facts recited in a sleepy voice in a relaxing environment designed to try to lull them into nodding off.
* CatchPhrase: Graham had a tendency to say "Aw man, you ''guys''!" after EVERY. SINGLE. FAILED. BONUS. ROUND.
** "You snooze, you lose!"
** From Miss Pickwick: "You're getting so, so sleepy." and variants thereof.
* DeadpanSnarker: Graham.
* LastNameBasis: Berglind Icey was known simply as "Icey" on the show.
* MsFanservice: Icey.Icey tended to dress rather provocatively for a LovelyAssistant.
Is there an issue? Send a MessageReason:
Fixing indentation.


-->'''''(CRAM!)''' 24 hours ago, four brave souls were locked up in our Hollywood & Highland Cramatoriums. Deprived of sleep, our two teams were each given a huge pile of ridiculous information to study. Trapped in a Hollywood storefront all night, they had to resist the urge to sleep and cram as many facts as possible into their exhausted brains. '''(CRAM!)''' No sleep, no privacy, no mercy. Now we're going to find out what they've learned; there's 10 grand on the line.''

-->''It's time... to... '''CRAM!'''''

--> - The opening, provided by host Graham Elwood

to:

-->'''''(CRAM!)''' ->'''''(CRAM!)''' 24 hours ago, four brave souls were locked up in our Hollywood & Highland Cramatoriums. Deprived of sleep, our two teams were each given a huge pile of ridiculous information to study. Trapped in a Hollywood storefront all night, they had to resist the urge to sleep and cram as many facts as possible into their exhausted brains. '''(CRAM!)''' No sleep, no privacy, no mercy. Now we're going to find out what they've learned; there's 10 grand on the line.''

-->''It's ->''It's time... to... '''CRAM!'''''

--> - -->-- The opening, provided by host Graham Elwood
Is there an issue? Send a MessageReason:
None


** StudioAudience: There was ''none''. Not even a LaughTrack.



* OneBookAuthor: Icey and Arturo Gil (Dr. Damnearkilter) have no other roles.
Is there an issue? Send a MessageReason:
None


* OneBookAuthor: Icey, Andrea Hutchman (Miss Pickwick), and Arturo Gil (Dr. Damnearkilter) have no other roles.

to:

* OneBookAuthor: Icey, Andrea Hutchman (Miss Pickwick), Icey and Arturo Gil (Dr. Damnearkilter) have no other roles.
Is there an issue? Send a MessageReason:
None


{{GSN}} GameShow which aired from January to September 2003 in which two teams were sequestered for 24 hours in a storefront at Hollywood and Highland (the "Cramatorium"). There, they were forced to "cram" factoids, jokes and trivia on which they would be quizzed throughout the show while performing various stunts. The game's three rounds included ranting while walking in an oversized hamster wheel, listing 12 items while competing in a sundry stunt round, and having the team members work an exercise bike or rowing machine while answering riddles. Points were awarded for right answers, and deducted for wrong answers or passed questions. The winning team received $1,000, while the losers got $500.

to:

{{GSN}} Creator/{{GSN}} GameShow which aired from January to September 2003 in which two teams were sequestered for 24 hours in a storefront at Hollywood and Highland (the "Cramatorium"). There, they were forced to "cram" factoids, jokes and trivia on which they would be quizzed throughout the show while performing various stunts. The game's three rounds included ranting while walking in an oversized hamster wheel, listing 12 items while competing in a sundry stunt round, and having the team members work an exercise bike or rowing machine while answering riddles. Points were awarded for right answers, and deducted for wrong answers or passed questions. The winning team received $1,000, while the losers got $500.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* OneBookAuthor: Icey, Andrea Hutchman (Miss Pickwick), and Arturo Gil (Dr. Damnearkilter) have no other roles.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* AsleepInClass: Contestants had 24 hours to cram facts into their heads in the show's version of homeschool from hell. This was what they ''didn't'' want to be, but could if they weren't careful. Same with the Miss Pickwick bonus round in which they listened to facts recited in a sleepy voice in a relaxing environment designed to try to lull them into nodding off.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:256:http://static.tvtropes.org/pmwiki/pub/images/cram.jpg]]
Is there an issue? Send a MessageReason:
None


* SuddenlyShouting: After sixty seconds of listening to facts recited by Miss Pickwick, the contestants were rudely shouted into getting up by Graham Elwood.

to:

* SuddenlyShouting: After sixty seconds of listening to facts recited by Miss Pickwick, Pickwick in a soothing setting, the contestants were rudely shouted into getting up by Graham Elwood.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* SuddenlyShouting: After sixty seconds of listening to facts recited by Miss Pickwick, the contestants were rudely shouted into getting up by Graham Elwood.
--->'''Graham''': '''''Get up, get up! Clock's ticking, clock's ticking!'''''
Is there an issue? Send a MessageReason:
I guess it is more of a Catch Phrase.


* {{Tagline}}: If you snooze... you lose!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* {{Tagline}}: If you snooze... you lose!
Is there an issue? Send a MessageReason:
None


!!GameShow Tropes in use:

to:

!!GameShow Tropes !!GameShowTropes in use:
Is there an issue? Send a MessageReason:
None


* AprilFoolsDay: On April Fools' Day 2003, the hosts of all GSN's original game shows (except ''{{Lingo}}'') traded places. hosted each other's shows; Marc Summers (''Series/WinTuition'') took that day's ''Cram''. Miss Pickwick was played by Graham Elwood in drag.

to:

* AprilFoolsDay: On April Fools' Day 2003, the hosts of all GSN's original game shows (except ''{{Lingo}}'') ''Series/{{Lingo}}'') traded places. hosted each other's shows; Marc Summers (''Series/WinTuition'') took that day's ''Cram''. Miss Pickwick was played by Graham Elwood in drag.
Is there an issue? Send a MessageReason:
None


* LosingHorns: Type C; the "Pitcher's Got A Big Butt" sound was played immediately upon time expiring in the bonus round.

to:

* LosingHorns: Type C; the "Pitcher's Got A Big Butt" sound MockingSingSong was played immediately upon time expiring in the bonus round.
Is there an issue? Send a MessageReason:
None


{{GSN}} GameShow which aired from January to September 2003 in which two teams were sequestered for 24 hours in a storefront at Hollywood and Highland (the "Cramatorium"). There, they were forced to "cram" factoids, jokes and trivia on which they would be quizzed throughout the show while performing various stunts. The game's three rounds included ranting while walking in an oversized hamster wheel, listing 12 items while competing in a sundry stunt round, and having the team members work an exercise bike or rowing machine while answering riddles. Points were awarded for right answers, and deducted for wrong answers or passed questions.

At the end, the winning team members were placed in onstage beds and blindfolded, with the lights dimmed, while "Miss Pickwick" read various facts in a relaxing tone. Upon the return from commercial, the contestants were then awakened (in a loud and alarming fashion, though if they hoped to win, they shouldn't actually have been sleeping) and given 60 seconds to stand on a balance beam or peg while answering questions on Miss Pickwick's facts. Correct answers moved the team up a five-step scale; wrong answers moved them down a step, and getting to the top of the scale won $10,000; losers got $100 per step achieved (based on their final score). Win or lose, the winning teams were placed in comfy chairs and given coffee.

to:

{{GSN}} GameShow which aired from January to September 2003 in which two teams were sequestered for 24 hours in a storefront at Hollywood and Highland (the "Cramatorium"). There, they were forced to "cram" factoids, jokes and trivia on which they would be quizzed throughout the show while performing various stunts. The game's three rounds included ranting while walking in an oversized hamster wheel, listing 12 items while competing in a sundry stunt round, and having the team members work an exercise bike or rowing machine while answering riddles. Points were awarded for right answers, and deducted for wrong answers or passed questions.

questions. The winning team received $1,000, while the losers got $500.

At the end, the winning team members were placed in onstage beds and blindfolded, with the lights dimmed, while "Miss Pickwick" read various bizarre facts in a relaxing tone. Upon the return from commercial, the contestants were then awakened (in a loud and alarming fashion, though if they hoped to win, they shouldn't actually have been sleeping) and given 60 seconds to stand on a balance beam beam, peg, or peg pair of surfboards while answering questions on Miss Pickwick's facts.facts. If either contestant lost their balance, Graham would stop reading the current question and start over once they were back in place. Correct answers moved the team up a five-step scale; wrong answers moved them down a step, and getting to the top of the scale won $10,000; losers got $100 per step achieved (based on their final score). Win or lose, the winning teams were placed in comfy chairs and given coffee.
Is there an issue? Send a MessageReason:
None


* AprilFoolsDay: On April Fools' Day 2003, the hosts of all GSN's original game shows (except ''{{Lingo}}'') traded places. hosted each other's shows; Marc Summers (''WinTuition'') took that day's ''Cram''. Miss Pickwick was played by Graham Elwood in drag.

to:

* AprilFoolsDay: On April Fools' Day 2003, the hosts of all GSN's original game shows (except ''{{Lingo}}'') traded places. hosted each other's shows; Marc Summers (''WinTuition'') (''Series/WinTuition'') took that day's ''Cram''. Miss Pickwick was played by Graham Elwood in drag.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

-->'''''(CRAM!)''' 24 hours ago, four brave souls were locked up in our Hollywood & Highland Cramatoriums. Deprived of sleep, our two teams were each given a huge pile of ridiculous information to study. Trapped in a Hollywood storefront all night, they had to resist the urge to sleep and cram as many facts as possible into their exhausted brains. '''(CRAM!)''' No sleep, no privacy, no mercy. Now we're going to find out what they've learned; there's 10 grand on the line.''

-->''It's time... to... '''CRAM!'''''

--> - The opening, provided by host Graham Elwood
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** From Miss Pickwick: "You're getting so, so sleepy." and variants thereof.
Is there an issue? Send a MessageReason:
moved from Main/

Added DiffLines:

{{GSN}} GameShow which aired from January to September 2003 in which two teams were sequestered for 24 hours in a storefront at Hollywood and Highland (the "Cramatorium"). There, they were forced to "cram" factoids, jokes and trivia on which they would be quizzed throughout the show while performing various stunts. The game's three rounds included ranting while walking in an oversized hamster wheel, listing 12 items while competing in a sundry stunt round, and having the team members work an exercise bike or rowing machine while answering riddles. Points were awarded for right answers, and deducted for wrong answers or passed questions.

At the end, the winning team members were placed in onstage beds and blindfolded, with the lights dimmed, while "Miss Pickwick" read various facts in a relaxing tone. Upon the return from commercial, the contestants were then awakened (in a loud and alarming fashion, though if they hoped to win, they shouldn't actually have been sleeping) and given 60 seconds to stand on a balance beam or peg while answering questions on Miss Pickwick's facts. Correct answers moved the team up a five-step scale; wrong answers moved them down a step, and getting to the top of the scale won $10,000; losers got $100 per step achieved (based on their final score). Win or lose, the winning teams were placed in comfy chairs and given coffee.

The show added a larger variety of stunts in Season 2 (which began June 15, 2003) and changed some rounds' time limits. Other Season 2 changes included a new assistant named "Dr. Damnearkilter" to taunt the contestants, and special celebrity editions every Monday.
----
!!GameShow Tropes in use:
* BigWinSirens: The [[StockSoundEffects stock sirens]] heard on earlier NBC game shows were played if the BonusRound was won.
* BonusRound: Mentioned above; $10,000 was on the line.
* GoldenSnitch: Because of the pacing and point values, whichever team won the hamster wheel round almost always went on to the bonus round.
* LosingHorns: Type C; the "Pitcher's Got A Big Butt" sound was played immediately upon time expiring in the bonus round.
* Personnel:
** GameShowHost: Graham Elwood.
** LovelyAssistant: Icey. Other assistants included the aforementioned "Miss Pickwick" (played by Andrea Hutchman) and "Dr. Damnearkilter" (played by Arturo Gil).
** StudioAudience: There was ''none''. Not even a LaughTrack.
----
!!This show provides examples of:
* AprilFoolsDay: On April Fools' Day 2003, the hosts of all GSN's original game shows (except ''{{Lingo}}'') traded places. hosted each other's shows; Marc Summers (''WinTuition'') took that day's ''Cram''. Miss Pickwick was played by Graham Elwood in drag.
* CatchPhrase: Graham had a tendency to say "Aw man, you ''guys''!" after EVERY. SINGLE. FAILED. BONUS. ROUND.
** "You snooze, you lose!"
* DeadpanSnarker: Graham.
* LastNameBasis: Berglind Icey was known simply as "Icey" on the show.
* MsFanservice: Icey.
* {{Undercrank}}: Used at the end of each episode to show the next episode's contestants gathering into the "Cramatorium"...which makes one wonder what they did for the GrandFinale.
----

Top