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* In ''VideoGame/GodOfWarPS4'', Kratos can use the branches of Yggdrasil to [[WarpWhistle fast-travel]]. He is repeatedly warned that jumping off the branches will kill him, but there is nothing stopping the player from doing it. [[spoiler:That being said, there's a hidden area near Jötunheim's portal that requires you to jump off the branch while wearing a special protective rune.]]

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* In ''VideoGame/GodOfWarPS4'', Kratos can use the branches of Yggdrasil to [[WarpWhistle fast-travel]]. He is repeatedly warned that jumping off the branches will kill him, but there is nothing stopping the player from doing it. [[spoiler:That being said, there's a hidden area near Jötunheim's portal that requires you to jump off the branch while wearing a special protective rune.]]



** Schmuck bait can be used against NPCs by exploiting their programming. A popular trap is the 'goblin grinder'; an invader enters through one side of an open hallway that leads into the fortress, activates a pressure plate that blocks their exit, and makes it to the end of the hall... only to activate another pressure plate that blocks ''this'' exit, and opens the first one. Invaders will run back and forth in the hallway trying to get out. And of course the floor is covered in SpikesOfDoom.

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** Schmuck bait can be used against NPCs [=NPCs=] by exploiting their programming. A popular trap is the 'goblin grinder'; an invader enters through one side of an open hallway that leads into the fortress, activates a pressure plate that blocks their exit, and makes it to the end of the hall... only to activate another pressure plate that blocks ''this'' exit, and opens the first one. Invaders will run back and forth in the hallway trying to get out. And of course the floor is covered in SpikesOfDoom.

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*** Interestingly, some 30 years later the world record speedrun route would in fact take one of the potions. Actually completing the medicine sidequest takes too much time, but having two full health refills is far more valuable in level 9 than one more heart as it allows several damage boosts and more aggressive play into both the Patras and Ganon himself.

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* ''VideoGame/BoxxyQuestTheGatheringStorm'':
** At one point in the tutorial dungeon, there’s a large pile of gold surrounded by many bloodstains. This is your introduction to the local flavor of ChestMonster, Karma Chameleons, who lie in wait to ambush greedy travelers.
** In the final “battle” with [[spoiler:Boxxyfan’s]] breath mask, you might notice that you have the option of running away instead of just smashing the mask, tempting you into thinking there may be a pacifist solution. Nope, you just end up getting [[NonStandardGameOver brutally]] [[ImpaledWithExtremePrejudice backstabbed]] for your efforts.

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* There’s a few strangers who you meet in ''VideoGame/RedDeadRedemption2'' where it’s quite obvious that going off with them is a bad idea.
** There’s a creepy man you meet in the swamp whose name is Sonny. Sonny will ask you if you want to go into his house and be his “friend”. Don’t do it because Sonny will rape you and it’s not PlayedForLaughs.
** There’s a very odd man you can find who lives on a pig farm. He and his “wife” will invite you in for dinner. If you accept, they’ll roofie you, steal all of your money, and throw you in a mass grave. Turns out that his “wife” is also [[VillainousIncest his sister.]]
** A guy in the HubCity of Saint Denis will offer you a deal on guns if you follow him down an alley. He robs you and takes half your money but unlike the pig farmer incest couple, you can’t get the money back.


* ''Videogame/CrashBandicoot'' games contain the piles of boxes. Some of time hide a TNT or Nitro box inside, so if you try to spin them, you'll get promply blown into kingdom come.

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* ''Videogame/CrashBandicoot'' games contain the piles of boxes. Some of time them hide a TNT or Nitro box inside, so if you try to spin them, you'll get promply blown into kingdom come.


* ''Franchise/CrashBandicoot'' games contain the piles of boxes. Some of time hide a TNT or Nitro box inside, so if you try to spin them, you'll get promply blown into kingdom come.

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* ''Franchise/CrashBandicoot'' ''Videogame/CrashBandicoot'' games contain the piles of boxes. Some of time hide a TNT or Nitro box inside, so if you try to spin them, you'll get promply blown into kingdom come.

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* ''Franchise/CrashBandicoot'' games contain the piles of boxes. Some of time hide a TNT or Nitro box inside, so if you try to spin them, you'll get promply blown into kingdom come.

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* In ''VideoGame/ElroyGoesBugzerk'', Elroy is instructed to not chase the chickens. Until you find an egg, a chicken will appear on most screens to taunt Elroy. [[spoiler: Chasing it leads to a GameOver]].


* ''VideoGame/FreddyFazbearsPizzeriaSimulator'': It's possible to buy Lefty before it can be salvaged, but 1) it only costs $5 while everything else from the same store costs several ten thousand dollars, and 2) its danger level is a full 9. If you buy it early, you'll have one big DemonicSpider that might force you to restart the game due to its sheer difficulty.

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* ''VideoGame/FreddyFazbearsPizzeriaSimulator'': It's possible to buy Lefty before it can be salvaged, but 1) it only costs $5 while everything else from the same store costs several ten thousand dollars, and 2) its danger level is a full 9. If you buy it early, not only are you robbing yourself of the potential cash you'd get from a successful salvage, but you'll have one big DemonicSpider that might force you to restart the game due to its sheer difficulty.

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* In the ''VideoGame/DontEscape'' series of games, the object is to, well, [[ExactlyWhatItSaysOnTheTin not escape]]. The third game is set on a spaceship, which has a clearly marked escape pod which the player is perfectly free to use. It is obviously ''not'' a good idea to use it, but ''why'' you wouldn't want to is not immediately clear.


** The gold bars in the Sierra Madre vault are immensely valuable. You really don't want to leave without them... but picking up more than just a few will break your carrying capacity, slowing you to a crawl and ensuring that you won't get out of the vault before your bomb collar goes off. DeathByMaterialism is a ''major'' theme of this add-on.

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** The gold bars in the Sierra Madre vault are immensely valuable. You really don't want to leave without them... but picking up more than just a few will break your carrying capacity, slowing you to a crawl and ensuring that you won't get out of the vault before your bomb collar goes off.off [[note]] It is still possible to escape with ''all'' the gold bars if you manage to sneak past a particular character (which requires a lot of patience and luck) and then going into a door that leads you back to the beginning of the area[[/note]]. DeathByMaterialism is a ''major'' theme of this add-on.

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** New players might encounter in their expansion inexplicably uninhabited Gaia worlds that feature a ton of resources and can be colonised by any life regardless of their usual homeworld preferences, and have unique names like "Pristine Jewel". Not believing their luck, these players eagerly establish colonies on the world without realising that these world are the Holy worlds of a Fallen Empire, an ancient civilisation with technology centuries ahead of the players'. The aliens will contact you and ''very angrily'' demand you vacate the unspoiled planet immediately, or face their wrath. [[AwakeningTheSleepingGiant And if you are so stupid as to blow said holy planet to bits with a Colossus...]]


* Putting the UsefulNotes/PlayStation game ''VideoGame/CastlevaniaSymphonyOfTheNight'' into a music player results in finding a hidden audio track which starts with the main character Alucard reminding you that the disc is meant to be used on [=PlayStation=]s only, and that track 1 contains computer data, so please, don't play it. He also [[LampshadeHanging hangs a lampshade]] on this by saying, "But you probably won't listen to me anyway, will you?" Whether anything does happen when you play the first track depends on the player you are using. Back when this game came out, CD-ROM data was not as common as it is today, and most of the earliest CD players would try playing the data track, resulting in a sound that ''can'' damage your speakers. To keep stupid people from doing this, a lot of games had a track similar to the one in the game in question.
** ''VideoGame/CastlevaniaCircleOfTheMoon'' has a similar example to ''Sonic 3'''s above: Hold B where spirits endlessly spawn. They will run into your spinning whip for free experience points.

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* Putting the UsefulNotes/PlayStation game ''VideoGame/CastlevaniaSymphonyOfTheNight'' into a music player results in finding plays a hidden audio track which starts with of the main character Alucard reminding you that the disc is meant to be used on [=PlayStation=]s only, and that track 1 contains computer data, so please, don't play it. He also [[LampshadeHanging hangs a lampshade]] on this by saying, "But you probably won't listen to me anyway, will you?" Whether anything does happen when you play the first track depends on the player you are using. Back when this game came out, CD-ROM data was not as common as it is today, and most of the earliest CD players would try playing the data track, resulting in a screeching wall of sound that ''can'' damage your speakers. To keep stupid people from doing this, a lot of games had a track similar to the one in the game in question.
** ''VideoGame/CastlevaniaCircleOfTheMoon'' has a similar example to ''Sonic 3'''s above: Hold B where spirits endlessly spawn. They will run into your spinning whip for free experience points.
track.



** Occurs in gameplay as well. As you enter the [=ExoGeni=] facility, there is a locked room. You can hack (read: lockpick) your way in to find a crate full of loot and what looks like a dead geth armature (walking tank). Touch the crate and the armature wakes up.
** There's an example in ''VideoGame/MassEffect2''. So, there's this character called Morinth, see. She's an asari, an alien race that can mate with anyone by joining nervous systems. She has a particularly rare genetic quirk that causes her to burn out the nervous system of whomever she mates with. This is extremely addictive for her and invariably fatal for the other person, but gives her a boost of strength and biotic power. Guess what she offers to you. Guess what one of your responses is. [[NonStandardGameOver Guess what happens if you take her up on it...]]

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** Occurs in gameplay as well. As you enter the [=ExoGeni=] facility, there is a locked room. You can hack (read: lockpick) your way in to find a crate full of loot and what looks like a dead geth armature (walking tank). Touch the crate and the armature wakes up.
** There's an example in ''VideoGame/MassEffect2''. So, In ''VideoGame/MassEffect2'', there's this character called Morinth, see. She's an asari, an alien race that can mate with anyone by joining nervous systems. She has a particularly rare genetic quirk that causes her to burn out the nervous system of whomever she mates with. This is extremely addictive for her and invariably fatal for the other person, but gives her a boost of strength and biotic power. Guess what she offers to you. Guess what one of your responses is. [[NonStandardGameOver Guess what happens if you take her up on it...]]



** When arriving at [[spoiler:Sanctuary]] in ''VideoGame/MassEffect3'', it becomes obvious ''very'' quickly that it's not really a luxury refugee camp open to any fleeing the Reapers. If you volunteer as a receptionist, you are promised even better accommodations once you're allowed to leave the reception area and enter the main compound, from which nobody returns. [[spoiler:It's actually a Cerberus facility where they select people fit for being turned into brainwashed cyborg soldiers. Everyone who does not fit the requirements gets turned into a [[ZombieApocalypse Husk]] to become a test subject for research into Indoctrination.]]
** [[ArrogantKungFuGuy Kai Leng]] in ''VideoGame/MassEffect3''. He deals you your only mandatory defeat in the game using CutscenePowerToTheMax, which gets under Shepard's skin and likely pisses off the player. The thing is, immediately after, your comm specialist is able to track Kai to his final hideout and Kai sends you an e-mail specifically to taunt you about your loss. This can cause you to want to forego any further asset-building missions, starting the endgame battle sequences with fewer war assets than you would have if you were patient and leading to a more costly victory, or even a defeat.
** Numerous in-game examples of Reaper Artifacts left over from previous [[ViciousCycle Extinction Cycles]]. Various characters throughout the games have tried to study these artifacts for various reasons, either to try and learn how to stop the Reapers, or to see if it is something they can sell, or just to figure out what it might be. Most, if not all of these people, end up brainwashed servants of the Reapers and are often turned into [[BodyHorror Husks]].

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** When arriving at [[spoiler:Sanctuary]] in ''VideoGame/MassEffect3'', it becomes obvious ''very'' quickly that it's not really a luxury refugee camp open to any fleeing the Reapers. If you volunteer as a receptionist, you are promised even better accommodations once you're allowed to leave the reception area and enter the main compound, from which nobody returns. [[spoiler:It's actually a Cerberus facility where they select people fit for being turned into brainwashed cyborg soldiers. Everyone who does not fit the requirements gets turned into a [[ZombieApocalypse Husk]] to become a test subject for research into Indoctrination.]]
** [[ArrogantKungFuGuy Kai Leng]] in ''VideoGame/MassEffect3''. He ''VideoGame/MassEffect3'' deals you your only mandatory defeat in the game using CutscenePowerToTheMax, which gets under Shepard's skin and likely pisses off the player. The thing is, immediately after, your comm specialist is able to track Kai to his final hideout and Kai sends you an e-mail specifically to taunt you about your loss. This can cause you to want to forego any further asset-building missions, starting the endgame battle sequences with fewer war assets than you would have if you were patient and leading to a more costly victory, or even a defeat.
** Numerous in-game examples of Reaper Artifacts left over from previous [[ViciousCycle Extinction Cycles]]. Various characters throughout the games have tried to study these artifacts for various reasons, either to try and learn how to stop the Reapers, or to see if it is something they can sell, or just to figure out what it might be. Most, if not all of these people, end up brainwashed servants of the Reapers and are often turned into [[BodyHorror Husks]].
defeat.



* ''VideoGame/StarControl'': Similarly, you're given repeated warnings to stop asking about the Androsynth. If you don't take the hint and find a different topic to talk about, the [[spoiler:Orz]] turn hostile and attack... which sucks for you, because they're normally one of only two races in the game that are immediately outright helpful.

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* ''VideoGame/StarControl'': Similarly, you're You're given repeated warnings to stop asking about the Androsynth. If you don't take the hint and find a different topic to talk about, the [[spoiler:Orz]] turn hostile and attack... which sucks for you, because they're normally one of only two races in the game that are immediately outright helpful.



* Point-and-click adventure game ''VideoGame/PleaseDontTouchAnything'' is built entirely around this, given the title and premise. [[spoiler:However, one of the game's endings requires the player to defy this trope.]]

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* Point-and-click adventure game ''VideoGame/PleaseDontTouchAnything'' is built entirely around this, given the title and premise. [[spoiler:However, one of the game's endings requires the player to defy this trope.do it.]]


* There are numerous video games where, when reaching the final boss, said boss makes you an offer to [[WeCanRuleTogether join him]] instead. Almost without exception, taking that choice either [[NonstandardGameOver kills you outright]] or gives you a bad ending, or summons a horde of angry enemies. Examples: ''VideoGame/StreetsOfRage'', ''VideoGame/UltimaVII'', ''VideoGame/JadeEmpire'', and many others.

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* There are numerous video games where, when reaching the final boss, said boss makes you an offer to [[WeCanRuleTogether join him]] instead. Almost without exception, taking that choice either [[NonstandardGameOver kills you outright]] or gives you a bad ending, or summons a horde of angry enemies. ending. Examples: ''VideoGame/StreetsOfRage'', ''VideoGame/UltimaVII'', ''VideoGame/JadeEmpire'', and many others.''VideoGame/JadeEmpire''.



* ''VideoGame/{{Myst}}''
** Say, what's this? Some old book? Hmm, what kind of language is — holy crap! A tiny movie screen?! Is that an island? Looks a bit dusty, but if it's wiped off...
** The finale fits this trope, if [[spoiler:you fail to choose the green book — or do choose the green book without its missing page]].
** ''VideoGame/{{Riven}}'' presents a couple of Zigzags on this trope. There are at least two major pieces of Schmuck Bait in the game, and both are inaccessible when you start. By the time you've unlocked them, you should have figured out what they do... but in order to win, you must use them anyway.
** Atrus invoked this trope when he designed his library. The shelves are full of books leading to worlds of bounty, easily plundered, but the two books given pride of place on lecterns are traps. Atrus explicitly told his sons never to touch them. Tragically, this might have contributed to the boys' {{Face Heel Turn}}s, as they were driven by their fantasies of what the books might hold, but also caused them to be [[HoistByHisOwnPetard Hoist By Their Own Petard]] when they entered the books and found there was no way out.

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* ''VideoGame/{{Myst}}''
** Say, what's this? Some old book? Hmm, what kind of language is — holy crap! A tiny movie screen?! Is that an island? Looks a bit dusty, but if it's wiped off...
** The finale fits this trope, if [[spoiler:you fail to choose the green book — or do choose the green book without its missing page]].
** ''VideoGame/{{Riven}}'' presents a couple of Zigzags on this trope. There are at least two major pieces of Schmuck Bait in the game, and both are inaccessible when you start. By the time you've unlocked them, you should have figured out what they do... but in order to win, you must use them anyway.
**
''VideoGame/{{Myst}}'': Atrus invoked this trope when he designed his library. The shelves are full of books leading to worlds of bounty, easily plundered, but the two books given pride of place on lecterns are traps. Atrus explicitly told his sons never to touch them. Tragically, this might have contributed to the boys' {{Face Heel Turn}}s, as they were driven by their fantasies of what the books might hold, but also caused them to be [[HoistByHisOwnPetard Hoist By Their Own Petard]] when they entered the books and found there was no way out.



* ''VideoGame/BaldursGate'':
** The final game hands you a greater wish. If you are stupid enough to wish to grow strong, you get handed a ton of enemies guaranteed to wipe you off the face of Faerun. That said, it's quite a fun fight and reasonably winnable at a high enough level. Admittedly, this is only because you know it's coming and can get ready to spam short overpowered spells like Dragon Breath.
** There's a meta example in the expansion pack. When the Throne of Bhaal expansion was coming out, advertisements talked about how you'd be able to fight the Demon Prince Demogorgon in an epic boss battle as one of the expansion's selling points. Turns out, while you ''can'' fight Demogorgon if you want to, the game itself very blatantly encourages you not to, and if you do anyway, you actually get less rewards than if you didn't.

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* ''VideoGame/BaldursGate'':
**
''VideoGame/BaldursGate'': The final game hands you a greater wish. If you are stupid enough to wish to grow strong, you get handed a ton of enemies guaranteed to wipe you off the face of Faerun. That said, it's quite a fun fight and reasonably winnable at a high enough level. Admittedly, this is only because you know it's coming and can get ready to spam short overpowered spells like Dragon Breath.\n** There's a meta example in the expansion pack. When the Throne of Bhaal expansion was coming out, advertisements talked about how you'd be able to fight the Demon Prince Demogorgon in an epic boss battle as one of the expansion's selling points. Turns out, while you ''can'' fight Demogorgon if you want to, the game itself very blatantly encourages you not to, and if you do anyway, you actually get less rewards than if you didn't.



* ''Franchise/SonicTheHedgehog''
** An unusual instance of this in ''{{VideoGame/Sonic 3|AndKnuckles}}'' allows you to turn ''yourself'' into Schmuck Bait and gain a ludicrous amount of points and lives. [[spoiler:In Launch Base Zone act 1, going through a pair of lights causes an alarm to go off and a flying badnik to appear and dive towards Sonic at the first chance. If you do a spin dash and keep Sonic between those lights, the alarm will keep going off, summoning badnik after badnik which proceed to divebomb Sonic and get destroyed the instant they touch him. After destroying 15 robots without stopping the spindash, Sonic gets 10,000 points per robot. Every 50,000 points, he gets another life. Considering they appear mere seconds apart, one can quickly collect [[InfiniteOneUps a LOT of lives]].]]
** In ''VideoGame/SonicRiders'', Sonic's arch-enemy Dr. Eggman appears on a gigantic TV screen and says he's holding a competition where entrants must give him their Chaos Emeralds. [[IdiotBall Sonic decides to enter and gives Eggman the Chaos Emerald he just found.]]

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* ''Franchise/SonicTheHedgehog''
** An unusual instance of this in ''{{VideoGame/Sonic 3|AndKnuckles}}'' allows you to turn ''yourself'' into Schmuck Bait and gain a ludicrous amount of points and lives. [[spoiler:In Launch Base Zone act 1, going through a pair of lights causes an alarm to go off and a flying badnik to appear and dive towards Sonic at the first chance. If you do a spin dash and keep Sonic between those lights, the alarm will keep going off, summoning badnik after badnik which proceed to divebomb Sonic and get destroyed the instant they touch him. After destroying 15 robots without stopping the spindash, Sonic gets 10,000 points per robot. Every 50,000 points, he gets another life. Considering they appear mere seconds apart, one can quickly collect [[InfiniteOneUps a LOT of lives]].]]
**
In ''VideoGame/SonicRiders'', Sonic's arch-enemy Dr. Eggman appears on a gigantic TV screen and says he's holding a competition where entrants must give him their Chaos Emeralds. [[IdiotBall Sonic decides to enter and gives Eggman the Chaos Emerald he just found.]]



** After bringing Hooktail, the first chapter boss, down to 0 HP, [[spoiler:she]] will beg for mercy and offer to give you 1000 coins, a rare badge, and the opportunity to smell its feet (ew). Saying no to all of these will lead to Hooktail eating the audience and reviving half of its HP, but saying yes will lead to not only that, but also getting in a quick cheap shot for plenty of damage. The fact that many characters warn you of this tactic should be proof enough that it's a dumb idea.

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** After bringing Hooktail, the first chapter boss, down to 0 HP, [[spoiler:she]] it will beg for mercy and offer to give you 1000 coins, a rare badge, and the opportunity to smell its feet (ew). Saying no to all of these will lead to Hooktail eating the audience and reviving half of its HP, but saying yes will lead to not only that, but also getting in a quick cheap shot for plenty of damage. The fact that many characters warn you of this tactic should be proof enough that it's a dumb idea.



* Every {{Roguelike}} has tons of unlabelled potions and fountains and things that you just know have fabulous magical effects... of some sort.



** The way to recruit Yuffie into your party in ''VideoGame/FinalFantasyVII'' is to have a random encounter with her in the forest areas. Once you defeat her, she'll show up on the floor next to a save point, and if you go talk and say the right thing to her, you can recruit her. However, if you decide to use the save point before instead, she will steal money from you and run away. Considering how the game trains you to use a save point as soon as you see one (even though you'd clearly reappear in the map after talking to Yuffie and you can save at any time while on the map), many players would take the bait without even thinking.

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** The way to recruit Yuffie into your party in ''VideoGame/FinalFantasyVII'' is to have a random encounter with her in the forest areas. Once you defeat her, she'll show up on the floor next to a save point, and if you go talk and say the right thing to her, you can recruit her. However, if you decide to use the save point before instead, she will steal money from you and run away. Considering how the game trains you to use a save point as soon as you see one (even though you'd clearly reappear in the map after talking to Yuffie and you can save at any time while on the map), one, many players would take the bait without even thinking.



* ''VideoGame/IWannaBeTheGuy''
** "It's dangerous to go alone! Take this... [[HaveANiceDeath You jumped into a sword! You retard!]]"

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* ''VideoGame/IWannaBeTheGuy''
**
''VideoGame/IWannaBeTheGuy'' has a screen that replicates the "It's dangerous to go alone! Take this... [[HaveANiceDeath You jumped this..." cave from ''VideoGame/TheLegendOfZelda''. Touching the sword kills you. And mocks you for jumping into a sword! You retard!]]"sword.



* ''VideoGame/DynamiteHeaddy'' has a stage late in the game with a couple blocks marked "Don't shoot!".



** Another battleground prank is for a mage to open a portal, and say to click on it to help summon free food and water. And everyone who isn't paying attention gets dumped out to a city and given a "deserter" debuff that prevents them from rejoining for 15 minutes. [[Webcomic/AwkwardZombie As]] [[http://awkwardzombie.com/index.php?page=0&comic=011209 demonstrated.]]

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** Another battleground prank is for a mage to open a portal, and say to click on it to help summon free food and water. And everyone who isn't paying attention gets dumped out to a city and given a "deserter" debuff that prevents them from rejoining for 15 minutes. [[Webcomic/AwkwardZombie As]] [[http://awkwardzombie.com/index.php?page=0&comic=011209 As demonstrated.]]



** The final chamber of Vault 11. It's locked by a terminal which can only be accessed through a password, which itself is at the far end of the explorable space in the Vault. Everything you've read up to this point tells you this chamber is bad news, as in the "not compatible with continued living" kind of bad, but chances are you're going to go there anyway simply because you ''have'' to know what the fuss is about. The game awards you with a decent amount of XP for doing so, since it's an unmarked quest. ...If you survive the surprise.

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** The final chamber of Vault 11. It's 11 is locked by a terminal which can only be accessed through a password, which itself is at the far end of the explorable space in the Vault. Everything you've read up to this point tells you this chamber is bad news, as in the "not compatible with continued living" kind of bad, but chances are you're going to go there anyway simply because you ''have'' to know what the fuss is about. The game awards you with a decent amount of XP for doing so, since it's an unmarked quest. ...If you survive the surprise.



** Played straight in the German version of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. A hidden Gossip Stone behind the Deku Tree says (in German): "They say something mysterious will happen if one presses the reset button while playing." Of course, nothing happens besides your progress being lost.

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** Played straight in In the German version of ''[[VideoGame/TheLegendOfZeldaOcarinaOfTime Ocarina of Time]]''. A Time]]'', a hidden Gossip Stone behind the Deku Tree says (in German): "They say something mysterious will happen if one presses the reset button while playing." Of course, nothing happens besides your progress being lost.



* Among the things said to VideoGame/EccoTheDolphin by his podmates in the [[EasingIntoTheAdventure harmless first lagoon]] is "How high in the sky can you fly?" Trying to answer that triggers the abduction of your pod by aliens and the start of the game.

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* Among the things said to VideoGame/EccoTheDolphin ''VideoGame/EccoTheDolphin'' by his podmates in the [[EasingIntoTheAdventure harmless first lagoon]] is "How high in the sky can you fly?" Trying to answer that triggers the abduction of your pod by aliens and the start of the game.



** It is more effective if you run away too fast. Really do it.



** Played straight in the story mode mission "Deep Inside". After accidentally kidnapping a woman while trying to recover one of Devon's cars, Franklin spots a red button inside the vehicle and wonders what it does. [[spoiler:Pressing it causes the woman to be [[EjectorSeat ejected out of the car]] in absolutely hysterical fashion.]]

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** Played straight in In the story mode mission "Deep Inside". After Inside", after accidentally kidnapping a woman while trying to recover one of Devon's cars, Franklin spots a red button inside the vehicle and wonders what it does. [[spoiler:Pressing it causes the woman to be [[EjectorSeat ejected out of the car]] in absolutely hysterical fashion.]]



** [[DemonicPossession Royal Sorcerer Navlaan]]. On his own, he is imprisoned in a laboratory, alternating between a scared young mage and an ObviouslyEvil dark wizard who bribes you to kill innocent {{NonPlayerCharacter}}s. The SchmuckBait comes into play with the nearby lever, which is preceded by a hallway full of signs warning you to not touch it and leave. Pulling the lever releases Navlaan, who will invade you multiple times throughout the game, but if you leave him in his cell and do his hits (or make him ''think'' you did), then he will become a merchant that sells some items you can't get anywhere else.

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** On his own, [[DemonicPossession Royal Sorcerer Navlaan]]. On his own, he Navlaan]] is imprisoned in a laboratory, alternating between a scared young mage and an ObviouslyEvil dark wizard who bribes you to kill innocent {{NonPlayerCharacter}}s. The SchmuckBait comes into play with the nearby lever, which is preceded by a hallway full of signs warning you to not touch it and leave. Pulling the lever releases Navlaan, who will invade you multiple times throughout the game, but if you leave him in his cell and do his hits (or make him ''think'' you did), then he will become a merchant that sells some items you can't get anywhere else.

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