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* BigBoosHaunt: Boo's Haunted Bash.


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* BigBoosHaunt: King Boo's Haunted Hideaway.


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* PalmtreePanic: Goomba's Booty Boardwalk.


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* SpaceZone: Bowser's Warped Orbit.
* TokenEvilTeammate: Blooper and Hammer Bro are the only playable characters that explicitly work for Bowser here.


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* BatFamilyCrossover: Donkey Kong's board is clearly supposed to be based upon ''VideoGame/DonkeyKongCountryReturns''.
* BigBoosHaunt: Boo's Horror Castle.


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* GreenHillZone: Toad Road.
* NonStandardGameOver: Losing a board in Solo Mode normally doesn't matter, as you'll go on to the next board regardless. However, if [[TokenEvilTeammate Shy Guy or Kamek]] win the board, they'll steal all the mini-stars to give to Bowser before vanishing, forcing the player to redo the board.
* PalmtreePanic: Blooper Beach.
* SadBattleMusic: The first half of the final battle features this.
* SpaceZone: Bowser Station.


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* BigBoosHaunt: Kamek's Carpet Ride.


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* SpaceZone: Rocket Road.

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* LandOfTulipsAndWindmills: Windmillville. You have the flowers, the cheery bucolic atmosphere, the windmills, and even the Koopa shepherdess is wearing traditional Dutch clothing.
* MythologyGag: Bowser runs around causing trouble under various alter egos like Cap'n Bowser or the Bowser Sphinx, just like in ''The Super Mario Bros. Super Show''.


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* ShoutOut: When you pass by the milk bar in Western Land, you have the option of inviting the other players to a hootenanny (with the potential of setting them back from getting a star before you can). If you refuse, the Wiggler running the bar will say "[[Series/TheBeverlyHillbillies Y'all come back now, y'hear?]]"


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* WalkIntoCameraObstruction: The Pirate Land stage ending movie does this with Bowser and the winning character.


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* HailfirePeaks: Waluigi's Island combines PalmtreePanic with DownInTheDumps.
* InstantHomeDelivery: There's an item called Cellular Shopper, which calls a store and lets you buy one item. There's no turn wait, you get it immediately.


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* LevelAte: Sweet Dream.


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* MythologyGag: This game has a DK minigame called "Jump, Man". Jumpman was Mario's first name in the original DK game, which this minigame plays similarly to (Toadsworth [[LampshadeHanging lampshades this in the minigame's description]]).


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* LocomotiveLevel: Shy Guy's Perplex Express.
* ShoutOut: Dry Bones & Hammer Bro's team name is [[WesternAnimation/FamilyGuy What-The-Deuce]].


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* IncredibleShrinkingMan: The plot, where Bowser has made all the cast tiny. Minigames and boards play on this theme, with one board being set inside a (normal-sized) pinball machine.


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* AntiFrustrationFeatures:
** Where a player lands after their dice roll, what a space does, and how far they are from the star are immediately apparent at all times. Additionally, players can practice minigames on the minigame screen without having to go to a separate screen, and the minigame won't start until all players are ready.
** Failing a minigame enough times in Minigame Island will result in a Toady giving you the option to skip it and move on to the next.


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* EasterEgg: This game has a minigame called Rhythm and Bruise, where the players bop plastic Monty Moles in time to the rhythm. If you play as Monty Mole in Rhythm and Bruise, Monty Mole will spend the entire minigame with a panicked expression and look away when he hits the plastic moles.
* GiantEnemyCrab: This game has a [=1v3=] minigame in which the three-player team must crush the remaining lone player with a hammer-wielding crab mech.
* HailfirePeaks: Megafruit Paradise combines PalmtreePanic with LevelAte.
* InvisibleAnatomy: Zigzagged with Goomba. Sometimes it hold objects on its head, other times it grabs them using its mouth, but there are times when it can "hold" items as normal as if its has invisible hands.
* LevelAte: Megafruit Paradise from ''Super Mario Party'' has islands shaped like a pineapple and a watermelon.

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* JungleJapes: DK's Jungle Adventure.
* LethalLavaLand: Bowser's Magma Mountain.
* LevelAte: Peach's Birthday Cake.
* PalmtreePanic: Yoshi's Tropical Island.


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* BigBoosHaunt: Horror Land.


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* ShiftingSandLand: Western Land.


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* LethalLavaLand: Bowser's Gnarly Party.


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* EverythingsBetterWithRainbows: Rainbow Dream.
* TheLastOfTheseIsNotLikeTheOthers: All boards end with "Dream" except for Bowser Nightmare.
* LethalLavaLand: Bowser Nightmare.


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* BandLand: Toadette's Music Room.


* TheAllSeeingAI: For Ground Pound, the AI [[ArtificialStupidity always gets one wrong for every one that it gets right]]. However, at the beginning of the game, you can see and memorize which posts are right and wrong before the butterflies land on them.



* AbandonShip: This is played straight in a mini-game of the same name.
* TheAllSeeingAI: Torpedo Targets has you looking for targets and shooting them. The computer always knows where they are, even though there is no map or radar.
* AmusementPark: Bowser Land.



* ShaggyDogStory: With decent players, an average game of "The Beat Goes On" consists of over three minutes of pressing the same buttons as the previous players and no one receiving anything for it.



* SnowySleighBells: The [[https://www.youtube.com/watch?v=9hClfiTRnz4 theme]] that plays on the ''Chilly Waters'' board has sleigh bells ringing throughout the entire song.
* StaticRoleExchangeableCharacter: Each character has a predetermined stamp aligned with them, except for Luigi, who will fill in the hole in the cast if you choose one of the other characters. Mario's proper stamp is Courage, of course, but if you're playing as Mario, Luigi fills in his spot in the lineup instead. If you'd like, you can interpret this as Luigi qualifying for ''each'' stamp ([[IdealHero Wit, Strength, Courage, Kindness, and Love]]) while the rest of the cast only qualifies for one each.
* StoneWall: Whomp from the ''Mario Party 3'' duel maps. He has the highest amount of health but cannot attack. Koopa and Mr. Blizzard also count as this to a lesser extent.



* AmusementPark: Toad's Midway Madness.
* AshFace: Whenever the loser of a Bowser minigame is decided, they get a roasting from Bowser, which chars their entire body except for their eyes black. The unfortunate victim then turns toward the camera and blinks.
* CasinoPark: Goomba's Greedy Gala.



* GettingCrapPastTheRadar: There's a swimming minigame where [[ItMakesSenseInContext you're able to see the petticoats under Peach and Daisy's]] [[ErmineCapeEffect royal dresses]].
* HypocriticalHumor: Boo Spaces in early games let you pay coins to take other people's coins or Stars. In the Goomba's Greedy Gala board in ''4'', after a successful attack Goomba says "See you later! And remember, kids, stealing is wrong!"
* JungleJapes: Shy Guy's Jungle Jam.
* LuckBasedMission: Goomba's Greedy Gala has a roulette in the centre that determines which quadrant of the board you go to (although the scales can be tipped), and to progress around each quadrant, you have to win a dice-rolling game against Goomba or be sent back to Start.
* PalmtreePanic: Koopa's Seaside Soiree.
* PortableHole: Losing the dice-rolling minigame against Goomba in the Goomba's Greedy Gala board in ''4'' causes a hole to appear out of nowhere below your character and spit you back to the Start.



* AmusementPark: Bowser's Enchanted Inferno.



* CasinoPark: Bowser's Pinball Machine. Also doubles as PinballZone, obviously.



* CasinoPark: Shy Guy's Shuffle City.



* YourPrincessIsInAnotherCastle: When the character reaches the top of Bowser's Tower, [[spoiler:Bowser will reveal that the destroyed Bowser was a decoy and then proceed to knock the character off the tower, saying that they can come back any time]].

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* ShaggyDogStory: When the character reaches the top of Bowser's Tower, [[spoiler:Bowser will reveal that the destroyed Bowser was a decoy and then proceed to knock the character off the tower, saying that they can come back any time]]. Yes, this even includes ''[[AbusiveParents Bowser Jr.]]''.
* YourPrincessIsInAnotherCastle: When the character reaches the top of Bowser's Tower, [[spoiler:Bowser will reveal that the destroyed Bowser was a decoy and then proceed to knock the character off the tower, saying that they can come back any time]].


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* PalmtreePanic: Megafruit Paradise.

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* ThePlace: The minigame Haunted Hallways takes place in the haunted hallways.

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* PunBasedTitle: One minigame is titled Tiles and Tribulations, which is a reference to the phrase "trials and tribulations".

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This is the first game in the series, so it doesn't have a theme. Toad serves as the host.


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The theme is "costumes", as every level sees you dress up in a new outfit and take part in a sort of play. Toad once again serves as the host.


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This game's theme is "storybooks", and the game has a kind of pop-up book aesthetic to it. Hosting duties are shared between two OriginalGeneration characters: The Millennium Star, a star that only shines once a millennium, and Tumble, a magical die that was brought to life by the Millennium Star.


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This game's theme is "[[CaptainObvious parties]] and celebrations", and has unique "hosts" for each board, like a Toad or a Goomba. It also introduces the option to play party boards in a 2vs2 fashion.


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The theme this time is "dreams", and each level takes place in a themed dream, like a pirate cove or a toy-themed area. The game is hosted by the Star Spirits from ''VideoGame/PaperMario'', marking one of the few times a character from that series has appeared in a non-''Paper Mario'' game.


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This game's theme is "day and night" and features boards that alternate between day and night, dynamically changing the way you move about them. The game is hosted by Brighton and Twila, the embodiment of the sun and moon, respectively.


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This game focuses more on single-player, though there are multiplayer modes as well. Its story mode features one big main board that the player can explore to complete quests. The game also features small interactive toys called "Gaddgets", similar to the souvenirs from the ''VideoGame/WarioWare'' series. Tumble returns as the host for this game.


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* RealMenWearPink: Bowser Pad. Hoo boy. It's decorated in pink and purple, and Bowser asks you to get him a ring, a necklace, or a bracelet.


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* WhoWantsToBeWhoWantsToBeAMillionaire: Mini-Game Attack. 15 mini-games in order to win coins, 3 special items (Switch, Replay, and Practice). If the player wins five games, he can win 1,000 coins, ten games results in 10,000 coins, and 100,000 coins for all fifteen games. The player can stop and quit at any time, because if he fails, he loses everything.


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This game has an "around-the-world" theme, and the boards are based on slightly stereotyped versions of real countries like USA, Egypt, and China. Toadsworth serves as the host. This game is also exclusively compatible with 8 players, both in Party mode and Minigame mode.


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This game has a "carnival" theme, and is the first to incorporate motion controls into its gameplay. The game is hosted by MC Ballyhoo, a big-mouthed circus ringleader with a talking hat.


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This game focuses around "shrinking" as a theme, and incorporates boards and minigames being made out of normal objects. Like ''VideoGame/MarioParty4'', each board has its own host.


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This game introduces the "car" mechanic, having all players move together on the board rather than separately. The game is hosted by a Blue Toad and a Yellow Toad.


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ExactlyWhatItSaysOnTheTin, this game takes place on the floating islands known as the Party Islands, with various play modes. Blue Toad and Yellow Toad once again host.


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The first game with Bowser as a playable character in his own mode, and the second to have more than 4 players playing at once. Once again, various Toads serve as the hosts (except for Bowser Party, where they share the role of host with Bowser Jr.)


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* AsymmetricMultiplayer: "Bowser Party" mode is a 1 vs. 4 mode where one player controls Bowser as he chases down the other 4. Bowser gets to role 3-5 dice each turn and forces the normal players into a potentially lethal mini-game whenever he catches up.
* CallBack: amiibo Party operates in the same fashion as the earlier ''Mario Parties'', with coins and Stars rather than Mini-stars.
* VideoGameCrueltyPotential: Playing as Bowser in Bowser Party is ''all'' about this: Bullying Team Mario and clobbering them in all sorts of ways.


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This game places the spotlight on the Toads, with each player moving simultaneously and less emphasis on minigames and the other characters. Yet again, the hosts are Toads.


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* PromotedToPlayable: Diddy Kong is playable after being a board host in ''DS'' and a "miniboss" in ''9''.
* TitleDrop: Depending on how many coins they get, the players can earn a Star Rush or a Super Star Rush.


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A collection of the 100 best minigames from the 10 home console ''Mario Party'' games. Toad and Toadette host, but non-Toad hosts from the previous console games make cameos.


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* CompositeCharacter: Since Koopa Kid has been [[ChuckCunninghamSyndrome gone from the series for years]], Bowser Jr. takes on his role as an [=NPC=] in certain minigames.


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* MegamixGame: As its name implies, this game features one hundred minigames taken from the ten numbered installments of the series, with redone graphics and sometimes different controls.
* SequelDifficultyDrop: PlayedWith in the case of ''Mario Party 4''[='=]s "[[FinalBoss The Final Battle]]". Upon being transferred to this game, several changes were made: the platforming sections no longer have a [[TimedMission time limit]], falling into the lava only costs one heart rather than [[OneHitKill killing the player instantly]], and the camera actually follows the player during the final battle against Bowser and is no longer subject to CameraScrew. However, the player now starts off with seven hearts as opposed to the original's ten.


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A complete reboot of the series. [[RevisitingTheRoots Returns to the board game mechanic]] prior to ''Mario Party 9'' mixing with a few elements from later games (such as the "ally" recruiting mechanic from ''Mario Party: Star Rush''). It also features a mode which takes emphasis on "dual screen" gameplay across two Nintendo Switch systems. Toad and Toadette return as hosts, while Kamek also serve as a host when characters land on a bad luck space.

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* EvolvingTitleScreen: The title screen changes its background depending on which character wins the board.


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* UndergroundLevel: Creepy Cavern.


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* DoomyDoomsOfDoom: Bowser's minigames are called Darts of Doom [[note]]ExactlyWhatItSaysOnTheTin; players throw darts at a spinning dartboard and the player with the lowest score after everybody throws their darts gets torched by Bowser; however, there is also a Bowser bullseye in the middle, and if a player throws the darts and one of them lands in that bullseye, they lose immediately, meaning a few other players may not need to take a turn at all[[/note]], Fruits of Doom [[note]]Bowser reads off a list of fruits he wants to eat (quite quickly at the end), and the gang has to bring him those fruits; first person to bring Bowser a fruit he never asked for or one more of a kind than what he wanted gets grilled[[/note]], and Balloon of Doom [[note]]Players jump on a plunger and inflate a balloon; the person who pops the balloon gets fire breath in the face[[/note]]. There's also Panels of Doom (a special minigame available on Bowser's Gnarly Party) and Doors of Doom (a single-player game [[note]]Pick one of two doors and hope Bowser doesn't come out of it; you play until you choose incorrectly and Bowser appears to end the game by chasing the player offscreen[[/note]]).


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* DreamLand: The Dream Depot, the main setting. All the boards are formed from peoples' dreams.


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* TacticalSuicideBoss: Bowser in his giant form. He can breath fire out, and throw orbs that release shockwaves, yet keeps using orbs that leave behind rocks that can be thrown back at him after he uses his fire breath.


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* TrailersAlwaysLie: The promotional items made it seem that Mario and Bowser were running for Mushroom President. The game is actually about Bowser invading [[DreamLand the Dream Depot]].


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* DisneyVillainDeath: This is the fate of the player character in the Thirsty Gulch single-player board if one manages to roll enough to walk past the Goal/Rare Mini-Game space that is the last space on the board. They'll step onto a rock platform that crumbles under their feet and drops them into a canyon river; the camera cuts off here.
* EternalEngine: E. Gadd's Garage.


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* UnrealisticBlackHole: Before ''VideoGame/SuperMarioGalaxy'' existed, a black hole appeared in the minigame Black Hole Boogie. The objective of said minigame is to [[ButtonMashing mash A]] in order to swim away from a black hole. The loser gets sucked in, but then the black hole disappears, and they can be seen floating across the screen in the background after the minigame has ended.


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* SuperTitle64Advance: This game came out on the Game Boy Advance and contains "Advance" in the title.


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* DidNotDoTheBloodyResearch: In the intro for Grand Canal, Toadsworth will say "The Star will move to another location when someone gets one. What a crafty bugger!"
* EvenEvilHasStandards: Bowser hosts the "Final 5 Turns" event, stating that the player in last is so lame, he's giving them a second chance by letting them spin a roulette with (mostly) beneficial effects.


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* DevelopersForesight: The Challenge minigame "Fruit Picker" requires the player to memorize five fruit symbols on a wheel, which then turns, and pick the out one to three of the symbols. If the player pauses or presses the UsefulNotes/{{Wii}}'s Home Menu button, the symbols disappear until they unpause [[NoFairCheating to prevent players from cheating by writing the symbols down]].
* DidNotDoTheBloodyResearch: This game had to be recalled in the UK early in its release after outrage over the use of the word "spastic" a highly offensive term for someone with mental disabilities.
* GettingCrapPastTheRadar: When you pair Birdo and Dry Bones together, their team is called the "Bone Chokers".


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* SuperTitle64Advance: This game came out on the Nintendo DS and contains "DS" in the title.
* TacticalSuicideBoss: Piranha Plant, where you [[PlayingTennisWithTheBoss catch the projectiles he spits at you and throw them back at him]]. Why is this tactical suicide? On the board itself, he simply breathes fire at you, which cannot be turned against him.


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* EternalEngine: Bob-omb Factory.
* TokenEvilTeammate: Shy Guy and Kamek are this, as they're working for Bowser. They will be present in Story Mode as CPU characters, and if they win a board, [[NonStandardGameOver they'll steal all the mini-stars collected in that area, forcing the player to start the board over.]]
* TurnsRed: Every single boss gets angrier and harder to beat when they reach half health. Additionally, Wiggler literally turns red.


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* CorridorCubbyholeRun: Banzai Bill's Mad Mountain.
* EvenEvilHasStandards: In Bowser's Tower Bowser will occasionally give out random "punishments" through a roulette wheel once you reach certain floors. One of these punishments is to send you back down to the first floor, which, if chosen, Bowser will outright say "That's just cruel, even by my standards!" and won't follow through with it. He also won't take any of your Mario Party Points if "Lose all your Mario Party Points" is chosen.


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* DamnYouMuscleMemory: Any mini-game that has changed controls and/or objectives:
** "Face Lift" uses the touch screen.
** "Shy Guy Says" uses L and R instead of A and B.
** In "Cake Factory", you have to press A twice to both grab and place your ingredient.
** "Dizzy Dancing", "Hexagon Heat" and "Tidal Toss" are affected by the overall change of ground-pounding controls from A>Z to A>A[[note]]or 2>2[[/]]. "Bounce 'n' Trounce" has a similar change. Additionally, in "Dizzy Dancing", when one player catches the note, the game continues, with the player catching the most notes being the winner.
** "Kareening Koopas" and "Crate and Peril" have you tilt the screen.
** The controls for "Mario Speedwagons" are reversed - that is, A to accelerate and R to shift gears.
** In "Three Throw", you press A twice instead of B to throw. This makes it impossible to throw from the ground.
** "Cage-in Cookin'" and "Dizzy Rotisserie" are affected by the overall change in ranks in mini-games.
** "Balloon Busters" and "Dart Attack" do away with speech-based commands in favour of blowing into the microphone (or pressing L). Additionally, in the former, one player is eliminated at a time.
** The change in camera angle in "Track and Yield".


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* DevelopersForesight: Almost every [=NPC=] has unique dialogue when approached by Bowser or Bowser Jr. Among other things, path-blocking characters are polite and apologetic, "minion" characters in the plaza shower them with compliments instead of trash-talking them, and Kamek will be [[OhCrap visibly quaking with fear]] if either of them land on a Bad Luck Space.
* DifficultButAwesome: Each character has their own dice block. Boo's die is a Risk and Reward sort of thing. On one hand, you have a 2/3 chance of getting an extremely high roll. On the other hand, you have a 1/3 chance of not only moving nowhere, but losing two coins. Do you feel lucky, punk?


Indexes: MinigameGame, PartyGame, VideoGamesOfThe1990s, Creator/HudsonSoft, Franchise/SuperMarioBros, UsefulNotes/Nintendo64

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Indexes: EveryoneRating, MinigameGame, PartyGame, VideoGamesOfThe1990s, Creator/HudsonSoft, Franchise/SuperMarioBros, UsefulNotes/Nintendo64



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Indexes: EveryoneRating, MinigameGame, PartyGame, VideoGamesOfThe2000s, Creator/HudsonSoft, Franchise/SuperMarioBros, UsefulNotes/Nintendo64



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Indexes: EveryoneRating, MinigameGame, PartyGame, VideoGamesOfThe2000s, Creator/HudsonSoft, Franchise/SuperMarioBros, UsefulNotes/Nintendo64



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Indexes: EveryoneRating, MinigameGame, PartyGame, VideoGamesOfThe2000s, Creator/HudsonSoft, Franchise/SuperMarioBros, UsefulNotes/NintendoGameCube



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Indexes: EveryoneRating, MinigameGame, PartyGame, VideoGamesOfThe2000s, Creator/HudsonSoft, Franchise/SuperMarioBros, UsefulNotes/NintendoGameCube



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Indexes: MinigameGame, PartyGame, VideoGamesOfThe2000s, Creator/HudsonSoft, Franchise/SuperMarioBros, UsefulNotes/NintendoGameCube

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Indexes: EveryoneRating, MinigameGame, PartyGame, VideoGamesOfThe2000s, Creator/HudsonSoft, Franchise/SuperMarioBros, UsefulNotes/NintendoGameCube



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Indexes: EveryoneRating, MinigameGame, PartyGame, VideoGamesOfThe2000s, Creator/HudsonSoft, Franchise/SuperMarioBros, UsefulNotes/NintendoDS



Indexes: MinigameGame, PartyGame, VideoGamesOfThe2010s, Franchise/SuperMarioBros, UsefulNotes/{{Wii}}

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Indexes: EveryoneRating, MinigameGame, PartyGame, VideoGamesOfThe2010s, Franchise/SuperMarioBros, UsefulNotes/{{Wii}}



Indexes: MinigameGame, PartyGame, VideoGamesOfThe2010s, Franchise/SuperMarioBros, UsefulNotes/Nintendo3DS

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Indexes: MinigameGame, PartyGame, VideoGamesOfThe2010s, Franchise/SuperMarioBros, UsefulNotes/Nintendo3DS

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Indexes: EveryoneRating, MinigameGame, PartyGame, VideoGamesOfThe2010s, Franchise/SuperMarioBros, UsefulNotes/Nintendo3DS



Indexes: MinigameGame, PartyGame, VideoGamesOfThe2010s, Franchise/SuperMarioBros, UsefulNotes/Nintendo3DS

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Indexes: EveryoneRating, MinigameGame, PartyGame, VideoGamesOfThe2010s, Franchise/SuperMarioBros, UsefulNotes/Nintendo3DS



Indexes: MinigameGame, PartyGame, VideoGamesOfThe2010s, Franchise/SuperMarioBros, UsefulNotes/NintendoSwitch

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Indexes: EveryoneRating, MinigameGame, PartyGame, VideoGamesOfThe2010s, Franchise/SuperMarioBros, UsefulNotes/NintendoSwitch



''Mario Party 3'' is a video game developed by Creator/HudsonSoft and published by Creator/{{Nintendo}} for the UsefulNotes/Nintendo64 in 2001. It's the third installment in the ''VideoGame/MarioParty'' series.




''Mario Party 4'' is a video game developed by Creator/HudsonSoft and published by Creator/{{Nintendo}} for the UsefulNotes/NintendoGameCube in 2002. It's the fourth installment in the ''VideoGame/MarioParty'' series.




''Mario Party 5'' is a video game developed by Creator/HudsonSoft and published by Creator/{{Nintendo}} for the UsefulNotes/NintendoGameCube in 2003. It's the fifth installment in the ''VideoGame/MarioParty'' series.




''Mario Party 6'' is a video game developed by Creator/HudsonSoft and published by Creator/{{Nintendo}} for the UsefulNotes/NintendoGameCube in 2004. It's the sixth installment in the ''VideoGame/MarioParty'' series.




''Mario Party Advance'' is a video game developed by Creator/HudsonSoft and published by Creator/{{Nintendo}} for the UsefulNotes/GameBoyAdvance in 2005. It's the first handheld installment in the ''VideoGame/MarioParty'' series.




''Mario Party 7'' is a video game developed by Creator/HudsonSoft and published by Creator/{{Nintendo}} for the UsefulNotes/NintendoGameCube in 2005. It's the seventh installment in the ''VideoGame/MarioParty'' series.




''Mario Party 8'' is a video game developed by Creator/HudsonSoft and published by Creator/{{Nintendo}} for the UsefulNotes/{{Wii}} in 2007. It's the eighth installment in the ''VideoGame/MarioParty'' series.




''Mario Party DS'' is a video game developed by Creator/HudsonSoft and published by Creator/{{Nintendo}} for the UsefulNotes/NintendoDS in 2007. It's the second handheld installment in the ''VideoGame/MarioParty'' series.




''Mario Party 9'' is a video game developed by Nd Cube and published by Creator/{{Nintendo}} for the UsefulNotes/{{Wii}} in 2012. It's the ninth installment in the ''VideoGame/MarioParty'' series.




''Mario Party: Island Tour'' is a video game developed by Nd Cube and published by Creator/{{Nintendo}} for the UsefulNotes/Nintendo3DS in 2013. It's the third handheld installment in the ''VideoGame/MarioParty'' series.




''Mario Party 10'' is a video game developed by Nd Cube and published by Creator/{{Nintendo}} for the UsefulNotes/WiiU in 2015. It's the tenth installment in the ''VideoGame/MarioParty'' series.




''Mario Party: Star Rush'' is a video game developed by Nd Cube and published by Creator/{{Nintendo}} for the UsefulNotes/Nintendo3DS in 2016. It's the fourth handheld installment in the ''VideoGame/MarioParty'' series.



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''Mario Party: The Top 100'' is a video game developed by Nd Cube and published by Creator/{{Nintendo}} for the UsefulNotes/Nintendo3DS in 2017. It's the fifth handheld installment in the ''VideoGame/MarioParty'' series.



* MightyGlacier: With introduction of Character Dice, some of the dices can go really far but comes with high chance of not moving or losing coins. Minus coin also act as 0 spaces.
** Bowser's dice had high number side, however the side effect is that the dice comes with 2 minus coins and 1 spaces.
** Donkey Kong's dice also fall into this. The dice comes with two side of 10. Which helpful to boost him go for stars, but other 3 sides are 0 and another 1 side is +5 coins, at least you can get coins from one of it. Which means you had 2/3 chances for not moving at all.
** Downplayed with Diddy Kong's dice. His dice comes with only three sides of 7, but only 2 sides are 0 and 1 sides for +2 coins.



Indexes: MinigameGame, PartyGame, VideoGamesOfThe2010s, Franchise/SuperMarioBros, UsefulNotes/NintendoSwitch

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Indexes: MinigameGame, PartyGame, VideoGamesOfThe2010s, Franchise/SuperMarioBros, UsefulNotes/NintendoSwitchUsefulNotes/Nintendo3DS


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[[folder:VideoGame/SuperMarioParty]]
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''Super Mario Party'' is a video game developed by Nd Cube and published by Creator/{{Nintendo}} for the UsefulNotes/NintendoSwitch in 2018. It's the eleventh installment in the ''VideoGame/MarioParty'' series.
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!!This game provides examples of:
* MightyGlacier: With introduction of Character Dice, some of the dices can go really far but comes with high chance of not moving or losing coins. Minus coin also act as 0 spaces.
** Bowser's dice had high number side, however the side effect is that the dice comes with 2 minus coins and 1 spaces.
** Donkey Kong's dice also fall into this. The dice comes with two side of 10. Which helpful to boost him go for stars, but other 3 sides are 0 and another 1 side is +5 coins, at least you can get coins from one of it. Which means you had 2/3 chances for not moving at all.
** Downplayed with Diddy Kong's dice. His dice comes with only three sides of 7, but only 2 sides are 0 and 1 sides for +2 coins.
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Indexes: MinigameGame, PartyGame, VideoGamesOfThe2010s, Franchise/SuperMarioBros, UsefulNotes/NintendoSwitch
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[[/folder]]

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* SpaceZone: Eternal Star.


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* {{Egopolis}}: The Mario characters create a new world that is initially named Mario Land, but each one wants to name the world after themselves, so they have a contest to determine who gets to name it.
* NintendoHard: Minigame Coaster on Hard. It forces you to perform and win every minigame in a predetermined order [[ExactlyWhatItSaysOnTheTin on Hard mode]]. You have a ''very'' limited amount of lives, much like the earlier platformer games, lose one every time you failed a minigame, and you only earn [=1UPs=] from invoking LawOfOneHundred with the coins you win from cleared minigames. If you lose all your lives in any world, you must start all over from ''your last savepoint'' (which is at the start of each world), and the last couple of worlds both have 6 stages in them. The final few stages have mostly button-mashing minigames, and [[TheComputerIsACheatingBastard the computer is usually very good at these types of games]]. The absolute final stage only has one repeat of a Mini-game played higher up in the coaster, but the "Toad" in front of it asks you a trick question about whether or not you want to start the entire coaster over. The actual Mini-game is a second round of "Shell-Shocked", but it counts as a one-vs-three match because you're up against three Koopa Kid tanks who will [[GangUpOnTheHuman try to gang up on you]].
* SequelDifficultySpike: The Minigame Coaster is much more difficult than its predecessor, Minigame Island in ''1''. Firstly, you no longer win extra lives by simply winning a minigame; instead, the amount of coins you earn is multiplied by your consecutive wins. You can't go backwards or replay beaten minigames anymore, meaning you can no longer grind up coins from a game you're good at, or even save your progress until you get to the next save space. There are also no branching paths, meaning you have to win every minigame in order whether you want to or not. Also, if you want to get the rewards from it, you have to beat it on Normal first (which stops after the sixth world) and then beat it on Hard. Also, the final minigame is ''brutal'' compared to the first game in the original, you raced Toad in Slot Car Derby, who was simply a really good NPC. On Minigame Coaster, you have to face three Koopa Kids on Shell Shocked (normally a free-for-all) where they actively team up against you. Considering the second game axed control stick spinning, it's pretty telling that Minigame Island hardly compares.
* SpaceZone: Space Land.


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* JackOfAllStats: Snifit in the duel maps has 2 in Attack and Defense.
* ShiftingSandLand: Spiny Desert.
* SlippySlideyIceWorld: Chilly Waters.
* ToyTime: This game takes place within a magical toy box, and the scenery looks like what you might find in a pop-up book.
* UnderTheSea: Deep Bloober Sea.


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* MillionToOneChance: This game introduces the Miracle Capsule, which gives all the Stars of the player in first place to the player in last place. However, the huge catch is that this action (which is the the most powerful single action in the series' history) requires one player to have THREE Miracle Capsules in their inventory to activate and the odds of getting even just one Miracle Capsule are ''very low''. To give you an idea of how bad the odds are, most 50-Turn games will only see two Miracle Capsules appear at most.
* ToyTime: Toy Dream.
* UnderTheSea: Undersea Dream.
* UselessUsefulSpell: The miracle capsules. If the requirements are fulfilled, it takes away all of the stars of whoever's in first place and gives them to whoever's in last place. Unfortunately, meeting these requirements are almost impossible. The miracle capsule itself is a very rare capsule to get, and to activate its effect, a player will need three of them, taking up their entire capsule space, so odds are, the game will be done before you collect enough of them. To make matters worse, since it gives the stars to the last place player regardless of who collects the capsules, there's no guarantee that collecting them will help you. More often than not, it's just wasting space.


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* QuipToBlack: "Seer Terror", an unlockable minigame, consists almost entirely of Bowser making bad things happen to you and making witty remarks in the guise of fortunes. "You'll feel crushed by stress!" he'll say after you're crushed by a Thwomp.
* ShiftingSandLand: The solo board Thirsty Gulch.
* SlippySlideyIceWorld: Snowflake Lake.
* ShoutOut:
** [[VideoGame/KirbySuperStar The sun and moon are fighting]].
** One minigame titled "Granite Getaway" involves players [[Franchise/IndianaJones running away from a giant boulder]].


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* ShiftingSandLand: Pyramid Park.


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* EarlyInstallmentWeirdness: This is the first game in the series to have boss battles. Unlike the future games in the series, however, the bosses have a certain amount of hit points instead of a health gauge and don't [[TurnsRed turn red]] when their health drops to half or below, instead becoming harder with every hit. The boss minigames are also single-player games instead of four-player games.
* NoOntologicalInertia: DK destroying the Minimizer reverts the playable characters back to normal size.


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* YourPrincessIsInAnotherCastle: When the character reaches the top of Bowser's Tower, [[spoiler:Bowser will reveal that the destroyed Bowser was a decoy and then proceed to knock the character off the tower, saying that they can come back any time]].


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* MightyGlacier: With introduction of Character Dice, some of the dices can go really far but comes with high chance of not moving or losing coins. Minus coin also act as 0 spaces.
** Bowser's dice had high number side, however the side effect is that the dice comes with 2 minus coins and 1 spaces.
** Donkey Kong's dice also fall into this. The dice comes with two side of 10. Which helpful to boost him go for stars, but other 3 sides are 0 and another 1 side is +5 coins, at least you can get coins from one of it. Which means you had 2/3 chances for not moving at all.
** Downplayed with Diddy Kong's dice. His dice comes with only three sides of 7, but only 2 sides are 0 and 1 sides for +2 coins.



''Mario Party'' is a video game developed by Creator/HudsonSoft and published by Creator/{{Nintendo}} for the UsefulNotes/Nintendo64 in 1999. It's the first installment in the ''VideoGame/MarioParty'' series.



Indexes: UsefulNotes/Nintendo64

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Indexes: MinigameGame, PartyGame, VideoGamesOfThe1990s, Creator/HudsonSoft, Franchise/SuperMarioBros, UsefulNotes/Nintendo64




''Mario Party 2'' is a video game developed by Creator/HudsonSoft and published by Creator/{{Nintendo}} for the UsefulNotes/Nintendo64 in 2000. It's the second installment in the ''VideoGame/MarioParty'' series.



Indexes: UsefulNotes/Nintendo64

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Indexes: UsefulNotes/Nintendo64

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Indexes: UsefulNotes/NintendoGameCube

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Indexes: MinigameGame, PartyGame, VideoGamesOfThe2000s, Creator/HudsonSoft, Franchise/SuperMarioBros, UsefulNotes/NintendoGameCube



Indexes: UsefulNotes/NintendoGameCube

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Indexes: MinigameGame, PartyGame, VideoGamesOfThe2000s, Creator/HudsonSoft, Franchise/SuperMarioBros, UsefulNotes/NintendoGameCube



Indexes: UsefulNotes/GameBoyAdvance

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Indexes: MinigameGame, PartyGame, VideoGamesOfThe2000s, Creator/HudsonSoft, Franchise/SuperMarioBros, UsefulNotes/GameBoyAdvance



Indexes: UsefulNotes/NintendoGameCube

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Indexes: MinigameGame, PartyGame, VideoGamesOfThe2000s, Creator/HudsonSoft, Franchise/SuperMarioBros, UsefulNotes/NintendoGameCube



Indexes: UsefulNotes/{{Wii}}

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Indexes: MinigameGame, PartyGame, VideoGamesOfThe2000s, Creator/HudsonSoft, Franchise/SuperMarioBros, UsefulNotes/{{Wii}}



Indexes: UsefulNotes/NintendoDS

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Indexes: MinigameGame, PartyGame, VideoGamesOfThe2000s, Creator/HudsonSoft, Franchise/SuperMarioBros, UsefulNotes/NintendoDS



Indexes: UsefulNotes/{{Wii}}

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Indexes: MinigameGame, PartyGame, VideoGamesOfThe2010s, Franchise/SuperMarioBros, UsefulNotes/{{Wii}}



Indexes: UsefulNotes/Nintendo3DS

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Indexes: UsefulNotes/WiiU

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Indexes: UsefulNotes/Nintendo3DS

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Indexes: MinigameGame, PartyGame, VideoGamesOfThe2010s, Franchise/SuperMarioBros, UsefulNotes/Nintendo3DS



Indexes: UsefulNotes/NintendoSwitch

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Indexes: MinigameGame, PartyGame, VideoGamesOfThe2010s, Franchise/SuperMarioBros, UsefulNotes/NintendoSwitch

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This is a page to show what singular ''VideoGame/MarioParty'' pages could look like, since [[https://tvtropes.org/pmwiki/posts.php?discussion=1540579837093283800&page=1#comment-3 some people are interested in a split]]. Under construction, will be deleted when pages are created.
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[[foldercontrol]]

[[folder:VideoGame/MarioParty1]]
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!!This game provides examples of:
* EternalEngine: Luigi's Engine Room. Lampshaded, as the announcer says "This is the Engine Room, but what kind of Engine Room is it? I have absolutely no idea!"
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Indexes: UsefulNotes/Nintendo64
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[[/folder]]

[[folder:VideoGame/MarioParty2]]
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!!This game provides examples of:
* CuttingOffTheBranches: Zig-Zagged. In the intro, Wario claims the theme park should be named after him because he was the Superstar in the last game, but the argument over the superstar continues, making it ambiguous whether he was telling the truth or was being a SoreLoser [[IRejectYourReality revisionist]].
* EasyModeMockery: Playing MiniGame Coaster on Easy or Normal results in the player only being able to progress up to a certain point: World 3 on Easy, and World 6 on Normal. In order to face the Baby Bowsers at the end of World 8, you have to play on Hard.
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Indexes: UsefulNotes/Nintendo64
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[[/folder]]

[[folder:VideoGame/MarioParty3]]
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!!This game provides examples of:
* FloatingLimbs: [[RidiculouslyCuteCritter Tumble]] appears to have these.
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Indexes: UsefulNotes/Nintendo64
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[[/folder]]

[[folder:VideoGame/MarioParty4]]
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!!This game provides examples of:
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Indexes: UsefulNotes/NintendoGameCube
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[[folder:VideoGame/MarioParty5]]
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Indexes: UsefulNotes/NintendoGameCube
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[[folder:VideoGame/MarioParty6]]
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!!This game provides examples of:
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Indexes: UsefulNotes/NintendoGameCube
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[[folder:VideoGame/MarioPartyAdvance]]
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!!This game provides examples of:
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Indexes: UsefulNotes/GameBoyAdvance
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[[/folder]]

[[folder:VideoGame/MarioParty7]]
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!!This game provides examples of:
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Indexes: UsefulNotes/NintendoGameCube
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[[folder:VideoGame/MarioParty8]]
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!!This game provides examples of:
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Indexes: UsefulNotes/{{Wii}}
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[[folder:VideoGame/MarioPartyDS]]
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!!This game provides examples of:
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Indexes: UsefulNotes/NintendoDS
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[[/folder]]

[[folder:VideoGame/MarioParty9]]
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!!This game provides examples of:
* CameraScrew: Perspective Mode deliberately invokes it for added difficulty.
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Indexes: UsefulNotes/{{Wii}}
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[[/folder]]

[[folder:VideoGame/MarioPartyIslandTour]]
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!!This game provides examples of:
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Indexes: UsefulNotes/Nintendo3DS
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[[folder:VideoGame/MarioParty10]]
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!!This game provides examples of:
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Indexes: UsefulNotes/WiiU
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[[/folder]]

[[folder:VideoGame/MarioPartyStarRush]]
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!!This game provides examples of:
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Indexes: UsefulNotes/Nintendo3DS
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[[/folder]]

[[folder:VideoGame/SuperMarioParty]]
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!!This game provides examples of:
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Indexes: UsefulNotes/NintendoSwitch
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[[/folder]]
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