Follow TV Tropes

Following

History Sandbox / DanteVin

Go To



!! ''VideoGame/Arknights'' - Main Page
* AdamSmithHatesYourGuts: The money farming in this game is ''miserable'', yet everything meaningful costs a crap ton of LMD to acquire. Building a room in your base? Be ready to fork over upwards of tens of thousands of LMD to cover the cost of raw materials. Spending NonCombatEXP to level up your operators? LMD. Promoting an operator to the next rank? You can bet it's LMD. One must really wonder why does it cost money for someone to sit in a room and watch combat training tapes for a while to gain experience.
** Keep in mind, the most LMD you can get per pop in this game is 7,500 for a single run of Cargo Escort 5, which costs you 30 whopping Sanity to do, and it's not even open half of the time. Even on the days it ''is'' open, the AntiPoopSocking measure is put in place to crimp down on how many times you can farm, therefore how much LMD you can earn. Meanwhile, promoting a 6-star operator to Elite 2 costs ''180,000'' in cash alone, neverminding the amount poured into crafting the rare materials they also need and the sheer mountains of dosh spent leveling them up to that point in the first place. "MoneySink" feels like a severe {{understatement}} when it comes to promoting 6-stars, and 5-stars are only marginally cheaper.
** ''Arknights'' is not a game where BribingYourWayToVictory can help you in this regard, as the shop doesn't sell LMD packs, and the only bundle you can purchase gives you about 80,000 (which vaporizes in an instant, mind) in exchange for 10 bucks, and you can only buy one per week.

* AerithAndBob: Characters' codenames range from exotic/fantasy-sounding ("Kalt'sit", "Talulah", "Exusiai") to simple English words ("Savage", "Blue Poison") to foreign/Japanese names ("Shirayuki", "Matoimaru", "Hoshiguma") to [[https://en.wikipedia.org/wiki/Camel_case Camel case]] ("[=SilverAsh=]", "[=GreyThroat=]") to mundane names ("Jessica", "May"). There's even a character who is just named "Big Bob"!

* ApocalypseHow: Recurring Class 0: Regional Scale. The Catastrophes that plagued the world of Terra are often large enough to devastate entire cities (as seen with [[spoiler: Chernobog at the end of Chapter 1]]), but they are predictable to some degree, making it possible to evade imminent Catastrophes via Nomadic Cities or simply building population centers in areas with low risk of them occurring.

!! ''Characters/{{Arknights}}'' - Medics

[[folder: Mostima]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_213_mostma_1_2.png]]
[[caption-width-right:350: [[labelnote: ''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_141_nights_2_0.png[[/labelnote]]]]
->'''Rarity:''' ★★★★★★
->'''ID:''' No. 213
->'''Affiliation:''' Lateran
->'''Race:''' Unknown
->'''Birthday:''' December 12
->'''Height:''' 170cm
->'''Artist:''' Huànxiàng Hēi Tù
->'''Voiced by:''' Creator/NanaMizuki
----
* DualWielding: She wields both of her staves while using ''Key of Ordered Time''.
* HalfHumanHybrid: Implied to be half Sarkaz[=/=]Sankta hybrid, as she exhibits physical characteristics of both races.
* TimeMaster: One of her staves is capable of manipulating time around her. In-game, this manifests as the ability to passively slow enemies who enter her attack range.
[[/folder]]

!! ''Characters/GranblueFantasy'' - Unknown

to:


!! ''VideoGame/Arknights'' - Main Page
* AdamSmithHatesYourGuts: The money farming in this game is ''miserable'', yet everything meaningful costs a crap ton of LMD to acquire. Building a room in your base? Be ready to fork over upwards of tens of thousands of LMD to cover the cost of raw materials. Spending NonCombatEXP to level up your operators? LMD. Promoting an operator to the next rank? You can bet it's LMD. One must really wonder why does it cost money for someone to sit in a room and watch combat training tapes for a while to gain experience.
** Keep in mind, the most LMD you can get per pop in this game is 7,500 for a single run of Cargo Escort 5, which costs you 30 whopping Sanity to do, and it's not even open half of the time. Even on the days it ''is'' open, the AntiPoopSocking measure is put in place to crimp down on how many times you can farm, therefore how much LMD you can earn. Meanwhile, promoting a 6-star operator to Elite 2 costs ''180,000'' in cash alone, neverminding the amount poured into crafting the rare materials they also need and the sheer mountains of dosh spent leveling them up to that point in the first place. "MoneySink" feels like a severe {{understatement}} when it comes to promoting 6-stars, and 5-stars are only marginally cheaper.
** ''Arknights'' is not a game where BribingYourWayToVictory can help you in this regard, as the shop doesn't sell LMD packs, and the only bundle you can purchase gives you about 80,000 (which vaporizes in an instant, mind) in exchange for 10 bucks, and you can only buy one per week.

* AerithAndBob: Characters' codenames range from exotic/fantasy-sounding ("Kalt'sit", "Talulah", "Exusiai") to simple English words ("Savage", "Blue Poison") to foreign/Japanese names ("Shirayuki", "Matoimaru", "Hoshiguma") to [[https://en.wikipedia.org/wiki/Camel_case Camel case]] ("[=SilverAsh=]", "[=GreyThroat=]") to mundane names ("Jessica", "May"). There's even a character who is just named "Big Bob"!

* ApocalypseHow: Recurring Class 0: Regional Scale. The Catastrophes that plagued the world of Terra are often large enough to devastate entire cities (as seen with [[spoiler: Chernobog at the end of Chapter 1]]), but they are predictable to some degree, making it possible to evade imminent Catastrophes via Nomadic Cities or simply building population centers in areas with low risk of them occurring.

!! ''Characters/{{Arknights}}'' - Medics

[[folder: Mostima]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_213_mostma_1_2.png]]
[[caption-width-right:350: [[labelnote: ''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_141_nights_2_0.png[[/labelnote]]]]
->'''Rarity:''' ★★★★★★
->'''ID:''' No. 213
->'''Affiliation:''' Lateran
->'''Race:''' Unknown
->'''Birthday:''' December 12
->'''Height:''' 170cm
->'''Artist:''' Huànxiàng Hēi Tù
->'''Voiced by:''' Creator/NanaMizuki
----
* DualWielding: She wields both of her staves while using ''Key of Ordered Time''.
* HalfHumanHybrid: Implied to be half Sarkaz[=/=]Sankta hybrid, as she exhibits physical characteristics of both races.
* TimeMaster: One of her staves is capable of manipulating time around her. In-game, this manifests as the ability to passively slow enemies who enter her attack range.
[[/folder]]

!! ''Characters/GranblueFantasy''
''Granblue Fantasy'' - Unknown


* AerithAndBob: Characters' codenames range from exotic/fantasy-sounding ("Kalt'sit", "Talulah", "Exusiai") to simple English words ("Savage", "Blue Poison") to foreign/Japanese names ("Shirayuki", "Matoimaru", "Hoshiguma") to [[https://en.wikipedia.org/wiki/Camel_case Camel case]] ("[=SilverAsh=]", "[=GreyThroat") to mundane names ("Jessica", "May"). There's even a character who is just named "Big Bob"!

to:


* AerithAndBob: Characters' codenames range from exotic/fantasy-sounding ("Kalt'sit", "Talulah", "Exusiai") to simple English words ("Savage", "Blue Poison") to foreign/Japanese names ("Shirayuki", "Matoimaru", "Hoshiguma") to [[https://en.wikipedia.org/wiki/Camel_case Camel case]] ("[=SilverAsh=]", "[=GreyThroat") "[=GreyThroat=]") to mundane names ("Jessica", "May"). There's even a character who is just named "Big Bob"!Bob"!

Added DiffLines:

!! ''VideoGame/Arknights'' - Main Page
* AdamSmithHatesYourGuts: The money farming in this game is ''miserable'', yet everything meaningful costs a crap ton of LMD to acquire. Building a room in your base? Be ready to fork over upwards of tens of thousands of LMD to cover the cost of raw materials. Spending NonCombatEXP to level up your operators? LMD. Promoting an operator to the next rank? You can bet it's LMD. One must really wonder why does it cost money for someone to sit in a room and watch combat training tapes for a while to gain experience.
** Keep in mind, the most LMD you can get per pop in this game is 7,500 for a single run of Cargo Escort 5, which costs you 30 whopping Sanity to do, and it's not even open half of the time. Even on the days it ''is'' open, the AntiPoopSocking measure is put in place to crimp down on how many times you can farm, therefore how much LMD you can earn. Meanwhile, promoting a 6-star operator to Elite 2 costs ''180,000'' in cash alone, neverminding the amount poured into crafting the rare materials they also need and the sheer mountains of dosh spent leveling them up to that point in the first place. "MoneySink" feels like a severe {{understatement}} when it comes to promoting 6-stars, and 5-stars are only marginally cheaper.
** ''Arknights'' is not a game where BribingYourWayToVictory can help you in this regard, as the shop doesn't sell LMD packs, and the only bundle you can purchase gives you about 80,000 (which vaporizes in an instant, mind) in exchange for 10 bucks, and you can only buy one per week.
* AerithAndBob: Characters' codenames range from exotic/fantasy-sounding ("Kalt'sit", "Talulah", "Exusiai") to simple English words ("Savage", "Blue Poison") to foreign/Japanese names ("Shirayuki", "Matoimaru", "Hoshiguma") to [[https://en.wikipedia.org/wiki/Camel_case Camel case]] ("[=SilverAsh=]", "[=GreyThroat") to mundane names ("Jessica", "May"). There's even a character who is just named "Big Bob"!
* ApocalypseHow: Recurring Class 0: Regional Scale. The Catastrophes that plagued the world of Terra are often large enough to devastate entire cities (as seen with [[spoiler: Chernobog at the end of Chapter 1]]), but they are predictable to some degree, making it possible to evade imminent Catastrophes via Nomadic Cities or simply building population centers in areas with low risk of them occurring.


Gacha game character folders with broken code.

to:

Gacha game character folders with broken code. They work here as a single folder, but are broken in their respective pages.


[[folder: Nightmare]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_164_nightm_1.png]]
[[caption-width-right:350: [[labelnote: ''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_164_nightm_2.png[[/labelnote]]]]
->'''Rarity:''' ★★★★★
->'''ID:''' No. 164
->'''Affiliation:''' Kingdom of Victoria
->'''Real name:''' Gloria Pasbelletti
->'''Race:''' Feline
->'''Birthday:''' June 1
->'''Height:''' 156cm
->'''Artist:''' Lpip
->'''Voiced by:''' Creator/RieTakahashi
----
* JekyllAndHyde: She suffers from Dissociative Identity Disorder. On the one hand, we have the girl known as Gloria, who's kind and meek. On the other, there's Nightmare, which is ruthless and brutal. Based on psychic evaluations done by Dr. Kal'stit, it appears that Nightmare is the dominant personality, though neither of her selves seem to be able to fully dominate the other.
* LifeDrain: Her first skill allows her to heal an ally by a percentage of damage dealt after activation.
* MechanicallyUnusualFighter: Due to her split personality, Nightmare plays a bit like two separate operators mashed into one. See StanceSystem below for details.
* SituationalSword: Her second skill, Night Phantom, is very devastating against fast-moving enemies, and even beefy ones such as Defenders or Butchers. However, the Nightmare debuff requires the victim to be ''moving'' to take effect, which means it does nothing if the target is being blocked or rendered immobile. This makes her good at softening incoming enemies up for someone else to finish off, but highly unreliable when used as a main DPS Caster.
* StanceSystem: Upon reaching Elite 1, Nightmare will unlock her Dual Personality talent which grants one of two buffs when deployed based on her chosen skill. If skill 1 is chosen, Nightmare gains Physical and Arts evasion. If skill 2 is selected, she will gain an ATK buff instead.
[[/folder]]

to:

[[folder: Nightmare]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_164_nightm_1.png]]
[[caption-width-right:350: [[labelnote: ''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_164_nightm_2.png[[/labelnote]]]]
->'''Rarity:''' ★★★★★
->'''ID:''' No. 164
->'''Affiliation:''' Kingdom of Victoria
->'''Real name:''' Gloria Pasbelletti
->'''Race:''' Feline
->'''Birthday:''' June 1
->'''Height:''' 156cm
->'''Artist:''' Lpip
->'''Voiced by:''' Creator/RieTakahashi
----
* JekyllAndHyde: She suffers from Dissociative Identity Disorder. On the one hand, we have the girl known as Gloria, who's kind and meek. On the other, there's Nightmare, which is ruthless and brutal. Based on psychic evaluations done by Dr. Kal'stit, it appears that Nightmare is the dominant personality, though neither of her selves seem to be able to fully dominate the other.
* LifeDrain: Her first skill allows her to heal an ally by a percentage of damage dealt after activation.
* MechanicallyUnusualFighter: Due to her split personality, Nightmare plays a bit like two separate operators mashed into one. See StanceSystem below for details.
* SituationalSword: Her second skill, Night Phantom, is very devastating against fast-moving enemies, and even beefy ones such as Defenders or Butchers. However, the Nightmare debuff requires the victim to be ''moving'' to take effect, which means it does nothing if the target is being blocked or rendered immobile. This makes her good at softening incoming enemies up for someone else to finish off, but highly unreliable when used as a main DPS Caster.
* StanceSystem: Upon reaching Elite 1, Nightmare will unlock her Dual Personality talent which grants one of two buffs when deployed based on her chosen skill. If skill 1 is chosen, Nightmare gains Physical and Arts evasion. If skill 2 is selected, she will gain an ATK buff instead.
[[/folder]]


Testing for a new ''VideoGame/HollowKnight'' character subpage (Knight's Charms)... Or just a place to compile the numerous tropes that the Knight's 45 Charms can have.

(Just in Case it's needed when the main page / Knight's character page get too long)

to:

Testing for a new ''VideoGame/HollowKnight'' ! Gacha Games
Gacha game
character subpage (Knight's Charms)... Or just a place to compile the numerous tropes that the Knight's 45 Charms can have.

(Just in Case it's needed when the main page / Knight's character page get too long)
folders with broken code.



[[foldercontrol]]

! Option 1 - Split by Grouped Folders
'''Note''': Doubtful, non-avid ''Hollow Knight'' fans won't be able to identify the charms via numbers
[[folder:In General]]
* NonPlayerCompanion: The game at launch had the Glowing Womb charm which summons kamikaze flies at the cost of soul energy. ''The Grimm Troupe'' added Weaversong (pack of baby spiders) and Grimmchild (single familiar that grows through the campaign's storyline.)

to:

[[foldercontrol]]

! Option 1
!! ''Characters/{{Arknights}}'' - Split by Grouped Folders
'''Note''': Doubtful, non-avid ''Hollow Knight'' fans won't
Medics

[[folder: Mostima]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_213_mostma_1_2.png]]
[[caption-width-right:350: [[labelnote: ''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_141_nights_2_0.png[[/labelnote]]]]
->'''Rarity:''' ★★★★★★
->'''ID:''' No. 213
->'''Affiliation:''' Lateran
->'''Race:''' Unknown
->'''Birthday:''' December 12
->'''Height:''' 170cm
->'''Artist:''' Huànxiàng Hēi Tù
->'''Voiced by:''' Creator/NanaMizuki
----
* DualWielding: She wields both of her staves while using ''Key of Ordered Time''.
* HalfHumanHybrid: Implied to
be able to identify half Sarkaz[=/=]Sankta hybrid, as she exhibits physical characteristics of both races.
* TimeMaster: One of her staves is capable of manipulating time around her. In-game, this manifests as
the charms via numbers
[[folder:In General]]
* NonPlayerCompanion: The game at launch had the Glowing Womb charm which summons kamikaze flies at the cost of soul energy. ''The Grimm Troupe'' added Weaversong (pack of baby spiders) and Grimmchild (single familiar that grows through the campaign's storyline.)
ability to passively slow enemies who enter her attack range.




[[folder:Charms 1-10]]
[[AC:Grimmchild]]

Description

to:

\n[[folder:Charms 1-10]]\n[[AC:Grimmchild]]\n\nDescription[[folder: Nightmare]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_164_nightm_1.png]]
[[caption-width-right:350: [[labelnote: ''Click to see Elite 2 appearance.'']]https://static.tvtropes.org/pmwiki/pub/images/char_164_nightm_2.png[[/labelnote]]]]
->'''Rarity:''' ★★★★★
->'''ID:''' No. 164
->'''Affiliation:''' Kingdom of Victoria
->'''Real name:''' Gloria Pasbelletti
->'''Race:''' Feline
->'''Birthday:''' June 1
->'''Height:''' 156cm
->'''Artist:''' Lpip
->'''Voiced by:''' Creator/RieTakahashi



* Trope 1
* Trope 2

[[AC:Hivelings]]

Description
----
* Trope 1
* Trope 2

to:

* Trope 1
JekyllAndHyde: She suffers from Dissociative Identity Disorder. On the one hand, we have the girl known as Gloria, who's kind and meek. On the other, there's Nightmare, which is ruthless and brutal. Based on psychic evaluations done by Dr. Kal'stit, it appears that Nightmare is the dominant personality, though neither of her selves seem to be able to fully dominate the other.
* Trope 2

[[AC:Hivelings]]

Description
----
LifeDrain: Her first skill allows her to heal an ally by a percentage of damage dealt after activation.
* Trope 1
MechanicallyUnusualFighter: Due to her split personality, Nightmare plays a bit like two separate operators mashed into one. See StanceSystem below for details.
* Trope 2SituationalSword: Her second skill, Night Phantom, is very devastating against fast-moving enemies, and even beefy ones such as Defenders or Butchers. However, the Nightmare debuff requires the victim to be ''moving'' to take effect, which means it does nothing if the target is being blocked or rendered immobile. This makes her good at softening incoming enemies up for someone else to finish off, but highly unreliable when used as a main DPS Caster.
* StanceSystem: Upon reaching Elite 1, Nightmare will unlock her Dual Personality talent which grants one of two buffs when deployed based on her chosen skill. If skill 1 is chosen, Nightmare gains Physical and Arts evasion. If skill 2 is selected, she will gain an ATK buff instead.



[[folder:Charms 11-20]]
[[AC:Weaverlings]]

Description

to:

[[folder:Charms 11-20]]
[[AC:Weaverlings]]

Description
!! ''Characters/GranblueFantasy'' - Unknown

[[folder: Robomi]]
!!! Voiced by: Creator/KeikoHan
->''You have been registered as this unit's new engineer, Nicholas. You may refer to this unit as Robomi.''
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/robomi_a_2.png]]
[[caption-width-right:350:The Resurrected Steel Warrior]]
[[caption-width-right:350:[[labelnote:SR Version]]https://static.tvtropes.org/pmwiki/pub/images/robomi_a.png[[/labelnote]]]]

-->'''Rarity''': SR, SSR
-->'''Element''': Light
-->'''Style''': Special, Attack (SSR version)
-->'''Charge Attack''': Hyper Megaton Kick, Hyper Sonic Smasher (SSR version)

An ancient robot dug up by miners and researched by Nicholas. Shortly after she's reactivated, creatures called Abominations begin to attack. After all seemed lost, Nicholas sent in Robomi to fend off the creatures. To which they learn she's the only one who can harm them.



* Trope 1
* Trope 2

to:

* Trope 1
ADayInTheLimelight: She is the main character of her eponymous event.
* Trope 2AntagonisticOffspring: [[spoiler:Her son, Kenji, is revealed to be the the main antagonist and behind the Abomination attacks.]]
* BigDamnHeroes: [[spoiler:She's back in "Robomi Z", with the memories of the original Robomi from the first Robomi event, and saved a brainwashed Nicholas, Gran/Djeeta and human turned abomination hybrids from Tyrias's control]].
* BrainUploading: [[spoiler:Robomi is revealed to have once been a human named Megumi. She's the second robot created this way with her colleague having been the first.]]
* BrainsAndBrawn: Robomi isn't stupid, but she's somewhat limited by her programming. So, Nicholas often commands her, albeit with mutual respect.
* CyberneticsEatYourSoul: [[spoiler:Being turned into a robot blocked off what emotion Megumi could once feel.]]
* DefeatEqualsExplosion: Whenever Robomi's health is depleted, she explodes. Although she can be fully-functional once again if she is revived.
* HumanWeapon: [[spoiler:Again, Robomi is revealed to have once been a woman named Megumi.]]
* ItsTheOnlyWay: [[spoiler:When Robomi was Megumi, she was hesitant to become a cyborg to fend off the abominations. She also had to abandon her baby.]]
* {{Leitmotif}}: [[https://www.youtube.com/watch?v=brBbg3KAzsA "Robomi"]], a bombastic song made as homage to SuperRobot themes.
* MacrossMissileMassacre: Her Skyfarer art and Blaster Missile skill shows she can fire missiles from a lot of places on her body, including her [[FingerFirearms fingers]]!
* MagicIsAMonsterMagnet: [[spoiler:It's figured out Robomi is attracting the abominations. The Abominations go as far as dropping all things to prioritize her. On top of that, they are a HiveMind, so once one sees her they all go after her.]]
* MegaTwintails: She's got two giant robotic pig tails that look more like [[{{VideoGame/Splatoon}} squid tentacles]].
* TheOnlyOne: Robomi, initially, is the only one who can harm the Abominations, at least lore wise...
* PervertRevengeMode: In ''Grand Blues!'' Comic #325, Robomi punches Nicholas in the face just as he wipes her ticklish metal chest.
* RidiculouslyHumanRobots: Though most of the time she's emotionless, she cries and smiles a few times. She also has a fair grasp on the concept of friendship. [[spoiler:When Kenji comes into the story, she becomes much more emotional.]]
* RobotHair: She has two objects attached in her head that resemble twintails.
* ShesBack: [[spoiler:Robomi returns to save the day in Robomi Z thanks to Kenji adding another circuit to the prototype model that Nicholas has been making which caused the model to have memories of the original Robomi]].
* TrickedOutShoes: She's got rockets in them to fly and hover.



[[folder:Charms 21-30]]

to:

[[folder:Charms 21-30]]! ''Hollow Knight''

Testing for a new ''VideoGame/HollowKnight'' character subpage (Knight's Charms)... Or just a place to compile the numerous tropes that the Knight's 45 Charms can have.

(Just in Case it's needed when the main page / Knight's character page get too long)
----
[[foldercontrol]]

!! Option 1 - Split by Grouped Folders
'''Note''': Doubtful, non-avid ''Hollow Knight'' fans won't be able to identify the charms via numbers
[[folder:In General]]
* NonPlayerCompanion: The game at launch had the Glowing Womb charm which summons kamikaze flies at the cost of soul energy. ''The Grimm Troupe'' added Weaversong (pack of baby spiders) and Grimmchild (single familiar that grows through the campaign's storyline.)



[[folder:Charms 31-40]]

to:

[[folder:Charms 31-40]]1-10]]
[[AC:Grimmchild]]

Description
----
* Trope 1
* Trope 2

[[AC:Hivelings]]

Description
----
* Trope 1
* Trope 2



[[folder:Charms 41-15]]

to:

[[folder:Charms 41-15]]11-20]]
[[AC:Weaverlings]]

Description
----
* Trope 1
* Trope 2



! Option 2 - Split by Individual Folders
'''Note''': Non-player companions like the three can go to the [=NPCs=] page.
[[folder:In General]]
* NonPlayerCompanion: The game at launch had the Glowing Womb charm which summons kamikaze flies at the cost of soul energy. ''The Grimm Troupe'' added Weaversong (pack of baby spiders) and Grimmchild (single familiar that grows through the campaign's storyline.)

to:

! Option 2 - Split by Individual Folders
'''Note''': Non-player companions like the three can go to the [=NPCs=] page.
[[folder:In General]]
* NonPlayerCompanion: The game at launch had the Glowing Womb charm which summons kamikaze flies at the cost of soul energy. ''The Grimm Troupe'' added Weaversong (pack of baby spiders) and Grimmchild (single familiar that grows through the campaign's storyline.)
[[folder:Charms 21-30]]



[[folder:Grimmchild]]
Description
----
* Trope 1
* Trope 2
----

to:

[[folder:Grimmchild]]
Description
----
* Trope 1
* Trope 2
----
[[folder:Charms 31-40]]



[[folder:Hivelings]]
Description
----
* Trope 1
* Trope 2
----

to:

[[folder:Hivelings]]
Description
----
* Trope 1
* Trope 2
----
[[folder:Charms 41-15]]



[[folder:Weaverlings]]

to:

[[folder:Weaverlings]]!! Option 2 - Split by Individual Folders
'''Note''': Non-player companions like the three can go to the [=NPCs=] page.
[[folder:In General]]
* NonPlayerCompanion: The game at launch had the Glowing Womb charm which summons kamikaze flies at the cost of soul energy. ''The Grimm Troupe'' added Weaversong (pack of baby spiders) and Grimmchild (single familiar that grows through the campaign's storyline.)
[[/folder]]

[[folder:Grimmchild]]



! Option 3 - Merged with The Knight's Character Folder

to:

! [[folder:Hivelings]]
Description
----
* Trope 1
* Trope 2
----
[[/folder]]

[[folder:Weaverlings]]
Description
----
* Trope 1
* Trope 2
----
[[/folder]]

!!
Option 3 - Merged with The Knight's Character Folder


Testing for a new ''VideoGame/HollowKnight'' character subpage (Knight's Charms)

to:

Testing for a new ''VideoGame/HollowKnight'' character subpage (Knight's Charms)
Charms)... Or just a place to compile the numerous tropes that the Knight's 45 Charms can have.

Added DiffLines:



Added DiffLines:



Added DiffLines:




The charms that can be equipped by the Knight in ''VideoGame/HollowKnight''.

Added DiffLines:

'''Note''': Doubtful, non-avid ''Hollow Knight'' fans won't be able to identify the charms via numbers


Added DiffLines:

[[AC:Grimmchild]]
Description
----
* Trope 1
* Trope 2

[[AC:Hivelings]]
Description
----
* Trope 1
* Trope 2


Added DiffLines:

[[AC:Weaverlings]]
Description
----
* Trope 1
* Trope 2


Added DiffLines:

Description
----
* Trope 1
* Trope 2
----


Added DiffLines:

Description
----
* Trope 1
* Trope 2
----


Added DiffLines:

Description
----
* Trope 1
* Trope 2
----


Added DiffLines:

'''Note''': Plausible, does not require creating a separate page for the charms alone, they can be easily pointed to the Knight's gameplay tropes


Added DiffLines:

[[AC:General Character Tropes]]


Added DiffLines:

* Trope 3
* Trope 4

[[AC: Tropes for the Charm System in ''Hollow Knight'']]
* NonPlayerCompanion: The game at launch had the Glowing Womb charm which summons kamikaze flies at the cost of soul energy. ''The Grimm Troupe'' added Weaversong (pack of baby spiders) and Grimmchild (single familiar that grows through the campaign's storyline.)
* Trope 2
* Trope 3


[[WMG:[[center: [- '''[[Characters/HollowKnight Main Character Index]]'''\\
'''Protagonists''' | ''[[Characters/HollowKnightHallownest Hallownest]]'' ([[Characters/HollowKnightGroups Groups]], [[Characters/HollowKnightNPCs Assorted [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Characters]], [[Characters/HollowKnightBosses Bosses]]) | ''[[Characters/HollowKnightSilksongPharloom Pharloom]]'' | [[Characters/HollowKnightExpandedUniverse Expanded Universe]]]]]]-]

to:

[[WMG:[[center: [- '''[[Characters/HollowKnight Main Character Index]]'''\\
'''Protagonists''' | ''[[Characters/HollowKnightHallownest Hallownest]]'' ([[Characters/HollowKnightGroups Groups]], [[Characters/HollowKnightNPCs Assorted [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Characters]], [[Characters/HollowKnightBosses Bosses]]) | ''[[Characters/HollowKnightSilksongPharloom Pharloom]]'' | [[Characters/HollowKnightExpandedUniverse Expanded Universe]]]]]]-]
(Just in Case it's needed when the main page / Knight's character page get too long)


Added DiffLines:

! Option 1 - Split by Grouped Folders


Added DiffLines:

[[/folder]]

[[folder:Charms 1-10]]
[[/folder]]

[[folder:Charms 11-20]]
[[/folder]]

[[folder:Charms 21-30]]
[[/folder]]

[[folder:Charms 31-40]]
[[/folder]]

[[folder:Charms 41-15]]
[[/folder]]

! Option 2 - Split by Individual Folders
'''Note''': Non-player companions like the three can go to the [=NPCs=] page.
[[folder:In General]]
* NonPlayerCompanion: The game at launch had the Glowing Womb charm which summons kamikaze flies at the cost of soul energy. ''The Grimm Troupe'' added Weaversong (pack of baby spiders) and Grimmchild (single familiar that grows through the campaign's storyline.)
[[/folder]]

[[folder:Grimmchild]]
[[/folder]]

[[folder:Hivelings]]
[[/folder]]

[[folder:Weaverlings]]
[[/folder]]

! Option 3 - Merged with The Knight's Character Folder
[[folder: The Knight]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/knight_godmaster.png]]
[[caption-width-right:350:"Ghost of Hallownest"]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/char_shade.png]]
[[caption-width-right:350:The Knight's Shade]]

->''"I'm impressed little ghost. You've burdened yourself with the fate of this world, yet you still stand strong."''
-->'''-Hornet, outside the Black Egg Temple'''

->''"Not Bug, Nor Beast, Nor God"''
-->'''-Inscription of the Knight's statue in the Hall of Gods'''

A mysterious warrior with unclear motivations and a quiet demeanor, diving into the depths of Hallownest with nothing but the cloak on their shoulders and a blunted nail. Has no true name but is usually called "the Knight". The protagonist of the first game, ''Hollow Knight''.

Near the end of the game, the playable Knight can assume the form of an entity. Additional tropes specifically regarding this entity be found [[Characters/HollowKnightLoreAndHistory here]] under the [[spoiler:Void Entity]] entry.
-----
* AlienBlood:
** Since it is made out of void, the Knight bleeds out black liquid when injured. This is also indicated by the HUD wherein the remaining mask will be surrounded by the void.
** The Knight's Shade is more obvious as it is basically a floating void entity. When struck with the nail, black liquid splashes around it.
* AlwaysSomeoneBetter: [[spoiler:The Knight was one of the few Vessels that managed to climb out of the Abyss a shame they got there second, as the Pale King already chose a pure Vessel. The Hollow Knight weakening allows them to have a second change at fulfilling their duty, and they eagerly take it.]]

Added DiffLines:

Testing for a new ''VideoGame/HollowKnight'' character subpage (Knight's Charms)

[[WMG:[[center: [- '''[[Characters/HollowKnight Main Character Index]]'''\\
'''Protagonists''' | ''[[Characters/HollowKnightHallownest Hallownest]]'' ([[Characters/HollowKnightGroups Groups]], [[Characters/HollowKnightNPCs Assorted [=NPCs=]]], [[Characters/HollowKnightLoreAndHistory Historic Characters]], [[Characters/HollowKnightBosses Bosses]]) | ''[[Characters/HollowKnightSilksongPharloom Pharloom]]'' | [[Characters/HollowKnightExpandedUniverse Expanded Universe]]]]]]-]

The charms that can be equipped by the Knight in ''VideoGame/HollowKnight''.
----
[[foldercontrol]]

[[folder:In General]]
* NonPlayerCompanion: The game at launch had the Glowing Womb charm which summons kamikaze flies at the cost of soul energy. ''The Grimm Troupe'' added Weaversong (pack of baby spiders) and Grimmchild (single familiar that grows through the campaign's storyline.)
[[/folder]]

Showing 12 edit(s) of 12

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report