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** ''Unlimited Makoto'' is unique in that the majority of her movelist has been changed. It's a combination of [[VideoGame/StreetFighterIII Dudley's and the other Makoto's]] moves. The one thing that makes her broken, however, is her new 100-heat super, which makes you mash B in order to get '''[[MemeticMutation OVER]] [[Manga/DragonBallZ 9000]]''' damage! Extend gives her a multi-punch auto-combo super.

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** ''Unlimited Makoto'' is unique in that the majority of her movelist has been changed. It's a combination of [[VideoGame/StreetFighterIII Dudley's and the other Makoto's]] moves. The one thing that makes her broken, however, is her new 100-heat super, which makes you mash B in order to get '''[[MemeticMutation OVER]] [[Manga/DragonBallZ [[Anime/DragonBallZ 9000]]''' damage! Extend gives her a multi-punch auto-combo super.



* Arc also demonstrates their penchant for adding ridiculously cheap bosses into other fighters as well in ''Anime/DragonBall Z: Supersonic Warriors 2'', where you can fight superpowered versions of Cell, Broly and Goku in the Maniac difficulty Maximum mode. They all move twice as fast as anyone else, take half damage from all attacks, do double the damage of their normal counterparts, have infinite ki and possess special attacks that would make their anime counterparts stare at them slackjawed with drool dribbling out.

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* Arc also demonstrates their penchant for adding ridiculously cheap bosses into other fighters as well in ''Anime/DragonBall ''Franchise/DragonBall Z: Supersonic Warriors 2'', where you can fight superpowered versions of Cell, Broly and Goku in the Maniac difficulty Maximum mode. They all move twice as fast as anyone else, take half damage from all attacks, do double the damage of their normal counterparts, have infinite ki and possess special attacks that would make their anime counterparts stare at them slackjawed with drool dribbling out.


** After defeating him, you get to face Justice. Most of her attacks have long reach, a typical Punch-Slash-Heavy Slash combo could take a large chunk of health off. She also has an attack called Gamma Ray which racks up an [[{{Combos}} excessive number of hits]], and getting hit guaranteed that you would be dizzied and thusly vulnerable to another blow (Or worse, ANOTHER Gamma Ray if her life was low enough, which means 50% of her life). This attack even does a huge amount of damage if you ''block'' it, and she is not above throwing it out after knocking you down, forcing you to block. And you know her Imperial Ray attack, where she fired a red laser which went across the whole screen in a vertical circular motion? The attack that was a super in her later appearences? That beam which covered a lot of ground and ensured you'd have to stop what you were planning to do and block it, especially up close? [[OhCrap In Guilty Gear 1, it's a standard special she can spam however much she wants no matter her health or tension level]]. Not to mention at some ranges, it can fill up her Tension meter in about a fraction of a second. Even worse, she can do a dashing version of it, where she will inevitably end up at point-blank, racking up more than 10 hits for a good chunk of your lifebar, instantly dizzying you and filling her Tension Gauge with that single move. Followed up by a Gamma Ray, this is a stun loop that can kill you no matter the amount of life you have.

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** After defeating him, you get to face Justice. Most of her attacks have long reach, a typical Punch-Slash-Heavy Slash combo could take a large chunk of health off. She also has an attack called Gamma Ray which racks up an [[{{Combos}} excessive number of hits]], and getting hit guaranteed that you would be dizzied and thusly vulnerable to another blow (Or worse, ANOTHER Gamma Ray if her life was low enough, which means 50% of her life). This attack even does a huge amount of damage if you ''block'' it, and she is not above throwing it out after knocking you down, forcing you to block. And you know her Imperial Ray attack, where she fired a red laser which went across the whole screen in a vertical circular motion? The attack that was a super in her later appearences? appearances? That beam which covered a lot of ground and ensured you'd have to stop what you were planning to do and block it, especially up close? [[OhCrap In Guilty Gear 1, it's a standard special she can spam however much she wants no matter her health or tension level]]. Not to mention at some ranges, it can fill up her Tension meter in about a fraction of a second. Even worse, she can do a dashing version of it, where she will inevitably end up at point-blank, racking up more than 10 hits for a good chunk of your lifebar, instantly dizzying you and filling her Tension Gauge with that single move. Followed up by a Gamma Ray, this is a stun loop that can kill you no matter the amount of life you have.



** There's also Gold and Black modes for individual characters, and are a ''great'' way to artificially increase the difficulty when fighting the CPU. Black Mode grants unlimited super meter, and Gold Mode's bonuses vary based on the character who's in Gold Mode; for example, Gold Johnny's [[IaijutsuPractitioner Mist Finer]] ''becomes a OneHitKill if it connects''. Both modes also appear in Story Mode, disguised in the normal palette for the character.

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** There's also Gold and Black modes for individual characters, and they are a ''great'' way to artificially increase the difficulty when fighting the CPU. Black Mode grants unlimited super meter, and Gold Mode's bonuses vary based on the character who's in Gold Mode; for example, Gold Johnny's [[IaijutsuPractitioner Mist Finer]] ''becomes a OneHitKill if it connects''. Both modes also appear in Story Mode, disguised in the normal palette for the character.



* In ''Xrd -SIGN-'' we have Ramlethal at the end of most arcade modes. Her tension regenerates at a ridiculous rate, leading her to spam her powered up Overdrives which causes over a quarter of a life bar of damage even if you try to block them (her Calvados beam attack will do ''half'' even on block and hit a borjillion times, as a reference back to how Gamma Ray worked back in ''[=GG1=]'' [[spoiler:since she ''is'' a heavily-modified clone of the woman who became Justice]]). She is also extremely aggressive. If you're playing characters connected to the Assassins, however, you fight a souped-up version of Zato with regenerating tension and a version of his Amorphous super that summons ''3'' shark heads instead of one. If you're playing as Axl you'll fight I-No, who sports [[SarcasmMode such delights]] such as an attack that spews out three projectiles instead of one. Thankfully she doesn't have her infamous Megalomania super (that's been changed to be her Instant Kill instead).

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* In ''Xrd -SIGN-'' we have Ramlethal at the end of most arcade modes. Her tension regenerates at a ridiculous rate, leading her to spam her powered up Overdrives which causes over a quarter of a life bar of damage even if you try to block them (her Calvados beam attack will do ''half'' even on block and hit a borjillion times, as a reference back to how Gamma Ray worked back in ''[=GG1=]'' [[spoiler:since she ''is'' a heavily-modified clone of the woman who became Justice]]). She is also extremely aggressive. If you're playing characters connected to the Assassins, however, you fight a souped-up version of Zato with regenerating tension and a version of his Amorphous super that summons ''3'' shark heads instead of one. If you're playing as Axl you'll fight I-No, who sports [[SarcasmMode such delights]] such as an attack that spews out three projectiles instead of one. Thankfully she doesn't have her infamous Megalomania super (that's been changed to be her Instant Kill instead).



* ''VideoGame/BlazBlueCalamityTrigger'', avoids this somewhat as both bosses (Hakumen and Nu-13) are considered generally balanced. However, they (as well as two other characters, Rachel and Ragna) have "Unlimited" versions which fit this trope to a tee, with the exception that they can be unlocked and played as. With some exceptions, Unlimited characters have more health than the regular ones.

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* ''VideoGame/BlazBlueCalamityTrigger'', ''VideoGame/BlazBlueCalamityTrigger'' avoids this somewhat as both bosses (Hakumen and Nu-13) are considered generally balanced. However, they (as well as two other characters, Rachel and Ragna) have "Unlimited" versions which fit this trope to a tee, with the exception that they can be unlocked and played as. With some exceptions, Unlimited characters have more health than the regular ones.



** ''Unlimited Rachel'' can do Sword Iris without the Lobelias as a requirement, and there's two versions of it: one summons four lighting bolts in a row in front of her, and the other one causes one bolt to strike at Rachel's position and a second, delayed bolt that tracks the opponent. Her Drive gauge regenerates faster. Her summons also last longer and she has super meter auto-gain. She is the final boss in Nu's Arcade Mode.

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** ''Unlimited Rachel'' can do Sword Iris without the Lobelias as a requirement, and there's two versions of it: one summons four lighting bolts in a row in front of her, and the other one causes one bolt to strike at Rachel's position and followed by a second, delayed bolt that tracks the opponent. Her Drive gauge regenerates faster. Her summons also last longer and she has super meter auto-gain. She is the final boss in Nu's Arcade Mode.



** ''Unlimited Tager'' gets wheels installed in his boots, allowing him to run at super fucking fast speeds, making him able to go across the screen in 30 frames, and also has autoguard against all mid and high attacks while he's running. His Drive attacks are enhanced, making dragging opponents easier. He now can hold 2 Spark Bolt shots from the start, and Voltic Charge charges the Spark Bolt gauge faster. His Genesic Emerald Tager Buster has a much easier command (simply 1C/3C) and sucks you in hyper-fast when magnetized. Speaking of which, his magnetism now lasts for ''30 seconds'' instead of 7. On top of that, Magna Tech Wheel -> Terra Break doesn't need extra 50 Heat. '''THE POWER OF SCIENCE!'''

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** ''Unlimited Tager'' gets wheels installed in his boots, allowing him to run at super fucking fast speeds, making him able to go across the screen in 30 frames, and also has autoguard against all mid and high attacks while he's running. His Drive attacks are enhanced, making dragging opponents easier. He now can hold 2 Spark Bolt shots from the start, and Voltic Charge charges the Spark Bolt gauge faster. His Genesic Emerald Tager Buster has a much easier command (simply 1C/3C) and sucks you in hyper-fast when magnetized. Speaking of which, his magnetism now lasts for ''30 seconds'' instead of 7. On top of that, Magna Tech Wheel -> Terra Break doesn't need the extra 50 Heat. '''THE POWER OF SCIENCE!'''



** ''Unlimited Bang'' has 20 Nails instead of 12, can now autoguard ''everything'' with his Drive attacks, and can use his B and C shuriken the same way as his A and D shurikens. All of his special moves except his nails now add to his Fu-Rin-Ka-Zan meter, and his command throws add 4 symbols instantly, as well as the ground version teleporting him a short distance to reach the opponent. And his Heavenly Phoenix goes across the screen. His umbrella DD also rains more nails. He's basically ''Continuum Shift'' Bang but with benefits.

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** ''Unlimited Bang'' has 20 Nails instead of 12, can now autoguard ''everything'' with his Drive attacks, and can use his B and C shuriken shurikens the same way as his A and D shurikens. All of his special moves except his nails now add to his Fu-Rin-Ka-Zan meter, and his command throws add 4 symbols instantly, as well as the ground version teleporting him a short distance to reach the opponent. And his Heavenly Phoenix goes across the screen. His umbrella DD also rains more nails. He's basically ''Continuum Shift'' Bang but with benefits.



** ''Unlimited Lambda'' is another unique case in that technically it isn't Lambda. When you attempt selecting her Unlimited form, you'll find that it's none other than '''Nu'''. That's right, Madam Crazyeyes is back, and worse than ever. She is exactly the same as original Unlimited Nu, except with the added moves from Lambda and more cancel fun. Although it sounds lame and a bit low-effort, this actually makes her cheaper than before. ''CS Extend'' gives her a new autocombo super.
** ''Unlimited Tsubaki'' is now the new ''Calamity Trigger'' Unlimited Hakumen. She has literally no changes (aside from general buffing of specials) except that she now has a Quick Charge function like Order-Sol (her technical predecessor) and charges her Install quicker. Extend gives her a diving attack (the same as Millia Rage's super) as a new super.
** ''Unlimited Hazama'' is about 3 times as fast as he is normally is and has super meter auto-gain, as expected. What isn't expected is that he has a green force field around him that, if you get caught in it, drains your health and adds it to his. Extend also gives him a new Distortion where he grabs the opponent with his Ouroboros and then flings them all over the screen. The console version changes him up a bit in that you no longer need to do Serpent's Benediction to use its followups (but will instantly becomes fully "charged" if he does use SB), he has a new kicking move (a weaker version of Jayoku Houtenjin that still fatal counters), and his command throw leads into a mini version of his Mizuchi Rekkazan. He is the final boss for most characters in ''Continuum Shift'', but in Ragna's story mode he has to be fought while the player is both normal and [[PowerLimiter has Ragna's Grimoire locked,]] [[InterfaceScrew disabling all D moves.]]

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** ''Unlimited Lambda'' is another unique case in that technically it isn't Lambda. When you attempt selecting to select her Unlimited form, you'll find that it's none other than '''Nu'''. That's right, Madam Crazyeyes is back, and worse than ever. She is exactly the same as original Unlimited Nu, except with the added moves from Lambda and more cancel fun. Although it sounds lame and a bit low-effort, this actually makes her cheaper than before. ''CS Extend'' gives her a new autocombo super.
** ''Unlimited Tsubaki'' is now the new ''Calamity Trigger'' Unlimited Hakumen. She has literally no changes (aside from general buffing of specials) except that she now has a Quick Charge function like Order-Sol (her technical predecessor) and charges her Install quicker. Extend gives her a diving attack (the same as Millia Rage's super) as a new super.
** ''Unlimited Hazama'' is about 3 times as fast as he is normally is and has super meter auto-gain, as expected. What isn't expected is that he has a green force field around him that, if you get caught in it, drains your health and adds it to his. Extend also gives him a new Distortion where he grabs the opponent with his Ouroboros and then flings them all over the screen. The console version changes him up a bit in that you no longer need to do Serpent's Benediction to use its followups (but will it instantly becomes fully "charged" if he does use SB), he has a new kicking move (a weaker version of Jayoku Houtenjin that still fatal counters), and his command throw leads into a mini version of his Mizuchi Rekkazan. He is the final boss for most characters in ''Continuum Shift'', but in Ragna's story mode he has to be fought while the player is both normal and [[PowerLimiter has Ragna's Grimoire locked,]] [[InterfaceScrew disabling all D moves.]]



** ''Unlimited Makoto'' is unique in that the majority of her movelists has been changed. It's a combination of [[VideoGame/StreetFighterIII Dudley's and the other Makoto's]] moves. The one thing that makes her broken, however, is her new 100-heat super, which makes you mash B in order to get '''[[MemeticMutation OVER]] [[Manga/DragonBallZ 9000]]''' damage! Extend gives her a multi-punch auto-combo super.

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** ''Unlimited Makoto'' is unique in that the majority of her movelists movelist has been changed. It's a combination of [[VideoGame/StreetFighterIII Dudley's and the other Makoto's]] moves. The one thing that makes her broken, however, is her new 100-heat super, which makes you mash B in order to get '''[[MemeticMutation OVER]] [[Manga/DragonBallZ 9000]]''' damage! Extend gives her a multi-punch auto-combo super.



** ''Unlimited Taokaka'' has Almost Becoming Two as a super move again, as well as two new supers. Her Overdrive only DD performs Sabretooth's Berserker Claw X super from VideoGame/MarvelVSCapcom2 and her other super summons a Kaka kitten riding a bowling ball like [[VideoGame/Persona4Arena Teddie's]] Circus Bear and isn't a Overdive DD.

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** ''Unlimited Taokaka'' has Almost Becoming Two as a super move again, as well as two new supers. Her Overdrive only DD performs Sabretooth's Berserker Claw X super from VideoGame/MarvelVSCapcom2 and her other super summons a Kaka kitten riding a bowling ball like [[VideoGame/Persona4Arena Teddie's]] Circus Bear and isn't a Overdive an Overdrive DD.



** ''Unlimited Litchi'' is now locked in Daisharin (Great Wheel) mode, gains a lot more from Jam's arsenals (the sidestep backhand maneuver), and worst of all, Her Overdrive DD is a ''[[VideoGame/MarvelVsCapcom3 MVC3-class]] [[VideoGame/StreetFighter Shinkuu]] [[KamehameHadoken Hadoken]]''. Her Astral Heat also has a new input and can be done from standing normally.

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** ''Unlimited Litchi'' is now locked in Daisharin (Great Wheel) mode, gains a lot more from Jam's arsenals (the sidestep backhand maneuver), and worst of all, Her her Overdrive DD is a an ''[[VideoGame/MarvelVsCapcom3 MVC3-class]] [[VideoGame/StreetFighter Shinkuu]] [[KamehameHadoken Hadoken]]''. Her Astral Heat also has a new input and can be done from standing normally.



** ''Unlimited Bang'', although he no longer has "easy FRKZ seals" techniques, he gets his Fu-Rin-Ka-Zan as a Distortion again, while his Overdrive has been replaced with a regular one. His "palm thrust" specials (both ground and air version) travels him further. He gets another one of Chipp's specials - his invisibility move. He also has [[VideoGame/LastBlade Zantetsu's]] Yami Kari [=SDM=] as a new Distortion.

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** ''Unlimited Bang'', although he no longer has "easy FRKZ seals" techniques, he gets his Fu-Rin-Ka-Zan as a Distortion again, while his Overdrive has been replaced with a regular one. His "palm thrust" specials (both ground and air version) travels him further. He gets another one of Chipp's specials - his invisibility move. He also has [[VideoGame/LastBlade Zantetsu's]] Yami Kari [=SDM=] as a new Distortion.



** ''Unlimited Mu'' can now use her Steins in three different ways. They can instantly fire a powered-up laser, fire multiple smaller lasers while rotating 90 degrees, charge forward like [[VideoGame/GuiltyGear Dizzy's]] Ice Fish. She also has a new Distortion Drive in OD, in which four Arrows of Heaven rotate around her for a set period of time in a manner similar to [[VideoGame/{{Strider}} Strider Hiryu's]] [[VideoGame/MarvelVsCapcom Ouroboros]].

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** ''Unlimited Mu'' can now use her Steins in three different ways. They can instantly fire a powered-up laser, fire multiple smaller lasers while rotating 90 degrees, or charge forward like [[VideoGame/GuiltyGear Dizzy's]] Ice Fish. She also has a new Distortion Drive in OD, in which four Arrows of Heaven rotate around her for a set period of time in a manner similar to [[VideoGame/{{Strider}} Strider Hiryu's]] [[VideoGame/MarvelVsCapcom Ouroboros]].



** ''Unlimited Platinum'' has an enhanced Happy Magika move: She no longer has to counter an attack to activate it, and it has 3 versions where she can teleport to a certain point, 2 of which behind the opponent. She also has a new Overdrive DD in which she smashes the ground with her hammer, then multiple bells fall onto the opponent, followed by either: 1) a gigantic cat missile, 2) more bombs, 3) a gigantic bell from above. The opening hammer can hit anywhere on the screen as long as the opponent is grounded, even when they're down; one can easily repeat the DD after another.

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** ''Unlimited Platinum'' has an enhanced Happy Magika move: She no longer has to counter an attack to activate it, and it has 3 versions where she can teleport to a certain point, 2 of which behind the opponent. She also has a new Overdrive DD in which she smashes the ground with her hammer, then multiple bells fall onto the opponent, followed by either: 1) a gigantic cat missile, 2) more bombs, or 3) a gigantic bell from above. The opening hammer can hit anywhere on the screen as long as the opponent is grounded, even when they're down; one can easily repeat the DD after another.



** ''Unlimited Azrael'' is just one big ShoutOut to the brokenness that was the ''Manga/FistOfTheNorthStar'' fighting game. Many of his moves have altered properties that make combos easier (like how his Drive moves no longer needs to hit a weakpoint to power it up) in addition to opening up possibilities for infinites. His Growler Field automatically gives 1 Phalanx Launcher stock just by using it, and gives 3 if GF gets to absorb a projectile. He also gets a attack similar to the All-Out Attacks from ''VideoGame/Persona4Arena'', and a new Overdrive super which is basically Raoh and Kenshiro's Musou Tensei from the game, which lets him parry any attack 7 times.

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** ''Unlimited Azrael'' is just one big ShoutOut to the brokenness that was the ''Manga/FistOfTheNorthStar'' fighting game. Many of his moves have altered properties that make combos easier (like how his Drive moves no longer needs to hit a weakpoint to power it up) in addition to opening up possibilities for infinites. His Growler Field automatically gives 1 Phalanx Launcher stock just by using it, and gives 3 if GF gets to absorb a projectile. He also gets a an attack similar to the All-Out Attacks from ''VideoGame/Persona4Arena'', and a new Overdrive super which is basically Raoh and Kenshiro's Musou Tensei from the game, which lets him parry any attack 7 times.



** ''Unlimited Lambda'' is basically Unlimited Nu with more damage outputs and her Drive attacks now auto-fires if they hit the opponent. She has a new special where she summons a single sword from below, then additional ones from above. She also has two new Distortions, one where she rams you with a huge sword before following it up with a Supra Rage (Nu's backflip sword slash). The worse part about this distortion is that Lambda has a new meter for this super where the more hits she does with her C moves or Act Parser specials before using it the more hits the Supra Rage follow up attack will do. Her other distortion in her overdrive is sending out buzzsaws from the ground to attack her opponent. Many of these new things are taken from Labrys of ''VideoGame/Persona4Arena''.

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** ''Unlimited Lambda'' is basically Unlimited Nu with more damage outputs and her Drive attacks now auto-fires auto-fire if they hit the opponent. She has a new special where she summons a single sword from below, then additional ones from above. She also has two new Distortions, one where she rams you with a huge sword before following it up with a Supra Rage (Nu's backflip sword slash). The worse part about this distortion is that Lambda has a new meter for this super where the more hits she does with her C moves or Act Parser specials before using it it, the more hits the Supra Rage follow up attack will do. Her other distortion in her overdrive is sending out buzzsaws from the ground to attack her opponent. Many of these new things are taken from Labrys of ''VideoGame/Persona4Arena''.



* ''VideoGame/BlazblueCentralFiction'' continues this in its Act 3 arcade by bringing back Unlimited Ragna and adding Unlimiteds for Nine and Izanami.
** ''U. Ragna'' is mostly the same, only that his "Dead Spike combo" specials have larger hitboxes and is more powerful (The 3rd hit for his Dead Spike combo now being his non-Active Flow Seed of Tartarus attack that can break your guard). Oh, and he uses Belial Edge (his diving sword attack) instead of the newly-introduced (for regular Ragna) Nightmare Edge. And just to make matters worse, his Overdive DD from Chrono Phantasma is now a normal DD move.
** ''U. Nine'' has an enhanced teleport move that can move her virtually anywhere on the stage, even behind you. She can now do things that she can only do in Overdrive without entering it, i.e stocking elemental signs on whiffed attacks and automatically gives the Flax Nurture buff after doing spells. She has a quicker, horizontal version of Navy Pressure. Her same 3-element spells, when activated, will make her do the weaker versions of the spell before the intended one. All of her spells are also buffed in damage and effectiveness; for one, the Citrine spell (the mirror) now shocks opponent upon touch.
** ''U. Izanami'' moves much faster, her Araragi projectile now always reach full screen, her Drive projectiles can be shot in multiple new ways, she can teleport behind the opponent when doing her specials (and Distortion Drives!), she has a counter that heavily stuns the opponent if it connects, and her Shield of Dreams Barrier works differently: it now only drains the Barrier Gauge if an attack hits, so she's much harder to stop, although it drains quicker when it does drain (it breaks in just 2 or 3 hits).

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* ''VideoGame/BlazblueCentralFiction'' ''VideoGame/BlazBlueCentralFiction'' continues this in its Act 3 arcade by bringing back Unlimited Ragna and adding Unlimiteds for Nine and Izanami.
** ''U. Ragna'' is mostly the same, only that his "Dead Spike combo" specials have larger hitboxes and is are more powerful (The 3rd hit for his Dead Spike combo now being his non-Active Flow Seed of Tartarus attack that can break your guard). Oh, and he uses Belial Edge (his diving sword attack) instead of the newly-introduced (for regular Ragna) Nightmare Edge. And just to make matters worse, his Overdive Overdrive DD from Chrono Phantasma is now a normal DD move.
** ''U. Nine'' has an enhanced teleport move that can move her virtually anywhere on the stage, even behind you. She can now do things that she can only do in Overdrive without entering it, i.e stocking elemental signs on whiffed attacks attacks, and automatically gives gains the Flax Nurture buff after doing spells. She has a quicker, horizontal version of Navy Pressure. Her same 3-element spells, when activated, will make her do the weaker versions of the spell before the intended one. All of her spells are also buffed in damage and effectiveness; for one, the Citrine spell (the mirror) now shocks opponent upon touch.
** ''U. Izanami'' moves much faster, her Araragi projectile now always reach reaches full screen, her Drive projectiles can be shot in multiple new ways, she can teleport behind the opponent when doing her specials (and Distortion Drives!), she has a counter that heavily stuns the opponent if it connects, and her Shield of Dreams Barrier works differently: it now only drains the Barrier Gauge if an attack hits, so she's much harder to stop, although it drains quicker when it does drain (it breaks in just 2 or 3 hits).



** Mu 12: Her "Dim Accelerator MK.2" triples her movement and damage, allowing her to pester you with her Steins and blades
** Carl: He has "Mystic Waltz", giving him HP regeneration and a increase in speed.

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** Mu 12: Mu-12: Her "Dim Accelerator MK.2" triples her movement and damage, allowing her to pester you with her Steins and blades
** Carl: He has "Mystic Waltz", giving him HP regeneration and a an increase in speed.



** Litchi: Her "Unstoppable Force" Locks your Burst icon, keeping you from using Burst and OD, to make matters worse her Burst icon can rapidly regenerate and while she's in OD, she takes less damage.

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** Litchi: Her "Unstoppable Force" Locks locks your Burst icon, keeping you from using Burst and OD, and to make matters worse her Burst icon can rapidly regenerate and while she's in OD, she takes less damage.



** Hazama: "Toxic Earth" also can be a breather for you as well, both you and Hazama are poisoned and Hazama can regenerate HP if he gets a hit on you.
** Azrael: From here the breaks are over as Azrael's "Ultimate Dueler" Skill allows him to move faster, and deal more damage to you the longer the fight goes on. If there's any good news from this is that he's unable to jump.
** Jin: Do not let Jin get his heat gauge to 50%, otherwise his Skill "Flower in the Snow" kicks in and he'll be able to freeze you with non Drive attacks, regenerate all of his gauges, and use Arctic Dungeon at anytime.
** Tager: "No Failure" Allows Tager to [[MightyGlacier reduce 100% of all incoming damage at the start of the round, making him a deadly force able to tank your strongest combos with ease.]] It does lower with each knockdown so it becomes a game of sweeping Tager down enough times so you can finally get some real damage in.
** Relius: "The Observer" also allows Relius to tank hits as well as his defense is greatly increased unless you're in Overdrive.
** Amane: Think UN Amane was cheap before? Think again. "Imperial Roman" increases the amount of chip damage he can do to you by TEN times! And to make matters worse, your Barrier is automatically draining as well. Forcing you to hope that Amane doesn't get his Spiral gauge to lvl 3.
** Makoto: "Ferocious Beast" decreases her movement speed, but raises her defense and triples her attack. Allowing her to smash your face in with one good hit of her Distortions or her Drive attacks.
** Bang: His "Enrage" Skill keeps you and him from bocking, only he has increased attack, defense, movement, and OD regeneration.
** Nu 13: Her "Anti-Impact Armament" boosts her defense from physical attacks and increase her attack for every physical attack she's hit with. Also her Distortions can drain your heat to zero.
** Kokonoe: "Hyper-Conductor Alloy" Drains her Barrier gauge, but it extremely boosts her stats until it's fully drained.

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** Hazama: "Toxic Earth" also can be a breather for you as well, well; both you and Hazama are poisoned and Hazama can regenerate HP if he gets a hit on you.
** Azrael: From here the breaks are over as Azrael's "Ultimate Dueler" Skill allows him to move faster, and deal more damage to you the longer the fight goes on. If there's any good news from this is it's that he's unable to jump.
** Jin: Do not let Jin get his heat gauge to 50%, otherwise his Skill "Flower in the Snow" kicks in and he'll be able to freeze you with non Drive non-Drive attacks, regenerate all of his gauges, and use Arctic Dungeon at anytime.
any time.
** Tager: "No Failure" Allows allows Tager to [[MightyGlacier reduce 100% of all incoming damage at the start of the round, making him a deadly force able to tank your strongest combos with ease.]] It does lower with each knockdown so it becomes a game of sweeping Tager down enough times so you can finally get some real damage in.
** Relius: "The Observer" also allows Relius to tank hits as well as hits, and his defense is greatly increased unless you're in Overdrive.
** Amane: Think UN Amane was cheap before? Think again. "Imperial Roman" increases the amount of chip damage he can do to you by TEN times! And to make matters worse, your Barrier is automatically draining as well. Forcing well, forcing you to hope that Amane doesn't get his Spiral gauge to lvl 3.
** Makoto: "Ferocious Beast" decreases her movement speed, but raises her defense and triples her attack. Allowing attack, allowing her to smash your face in with one good hit of her Distortions or her Drive attacks.
** Bang: His "Enrage" Skill skill keeps both you and him from bocking, blocking, only he has increased attack, defense, movement, and OD regeneration.
** Nu 13: Nu-13: Her "Anti-Impact Armament" boosts her defense from physical attacks and increase increases her attack for every physical attack she's hit with. Also her Distortions can drain your heat to zero.
** Kokonoe: "Hyper-Conductor Alloy" Drains drains her Barrier gauge, but it extremely boosts her stats until it's fully drained.



** Hibiki: "The Assassin" Skill he has works like Nu's skill, only this time it's with projectiles. Oh, and if you get hit by one of his Distortions, no matter how much HP you have, [[OneHitKill you're dead.]]

to:

** Hibiki: "The Assassin" Skill skill he has works like Nu's skill, only this time it's with projectiles. Oh, and if you get hit by one of his Distortions, no matter how much HP you have, [[OneHitKill you're dead.]]



** Izayoi: "Executioner of Time" allows Izayoi to have a massive stat boost for the start as her Skill boosts all of her stats depending on how much time is left in the round. How bad is it? One hit from a Crusade Seraphim can slash half of your HP off.

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** Izayoi: "Executioner of Time" allows Izayoi to have a massive stat boost for at the start as her Skill skill boosts all of her stats depending on how much time is left in the round. How bad is it? One hit from a Crusade Seraphim can slash half of your HP off.



** Arakune: "Longing for the Abyss" allows Arakune to take chunks out your Barrier gauge with each hit, and when your Barrier gauge is drained he gains a increase to attack.
** Celica: As if her UN form wasn't already broken when CP:E came out, Creator/ArcSystemWorks does it again with Celica. "Holy Mother's Love" drains your HP to 35% at the start of the round... No, [[NotMakingThisUpDisclaimer you're not reading that wrong.]] Even worse is that because of this, Celica gains a huge boost to her defense. Making a already uphill battle ever more daunting.

to:

** Arakune: "Longing for the Abyss" allows Arakune to take chunks out of your Barrier gauge with each hit, and when your Barrier gauge is drained he gains a an increase to his attack.
** Celica: As if her UN form wasn't already broken when CP:E came out, Creator/ArcSystemWorks does it again with Celica. "Holy Mother's Love" drains your HP to 35% at the start of the round... No, [[NotMakingThisUpDisclaimer you're not reading that wrong.]] Even worse is that because of this, Celica gains a huge boost to her defense. Making a an already uphill battle ever more daunting.



** Terumi: Blazblue's troll himself has "Misfortune", it's like Naoto's Skill but this time it boosts defense for everything save for Astral Heats.
** Nine: From here. you're fighting the Unlimited Characters, starting with Nine. Her "Magical Essence" cuts your defense by half. Meaning if she lands one good combo on you (And seeing how she's in her UN form with the AI set to the hardest difficultly, it's most likely going to happen) you're more or less dead.

to:

** Terumi: Blazblue's [=BlazBlue=]'s troll himself has "Misfortune", it's "Misfortune". It's like Naoto's Skill skill but this time it boosts defense for everything save for Astral Heats.
** Nine: From here. here, you're fighting the Unlimited Characters, starting with Nine. Her "Magical Essence" cuts your defense by half. Meaning if she lands one good combo on you (And (and seeing how she's in her UN form with the AI set to the hardest difficultly, difficulty, it's most likely going to happen) you're more or less dead.



** Ragna: And finally we have the Grim Reaper and his Skill, "Essence of the Azure". As if trying to fight UN Ragna was hard enough, now he can regenerate HP from any attack he hits, not just from C and D attacks anymore (By the way, they stack with his "Soul Eater" Regeneration). And just to add the cherry on the cake, he has auto HP regeneration as well... [[SarcasmMode Have fun!]]

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** Ragna: And finally we have the Grim Reaper and his Skill, skill, "Essence of the Azure". As if trying to fight UN Ragna was wasn't hard enough, now he can regenerate HP from any attack he hits, not just from C and D attacks anymore (By (by the way, they stack with his "Soul Eater" Regeneration). And just to add the cherry on the cake, he has auto HP regeneration as well... [[SarcasmMode Have fun!]]



** Super Saiyan 3 Goku has an oversized Kamehameha bigger and faster than Super Saiyan 3's and can fire two different, seemingly endless streams of ki blasts...one comes in the size of most special attacks with each individual blast and both are homing. He can also use an unblockable grab move across the entire length of the screen. You can only thank the programmers for being merciful enough to not let the AI realize they don't have to charge their ki and only having to fight them one at a time.

to:

** Super Saiyan 3 Goku has an oversized Kamehameha bigger and faster than Super Saiyan 3's and can fire two different, seemingly endless streams of ki blasts... one comes in the size of most special attacks with each individual blast and both are homing. He can also use an unblockable grab move across the entire length of the screen. You can only thank the programmers for being merciful enough to not let the AI realize they don't have to charge their ki and only having to fight them one at a time.



** It's not too difficult to beat him without the Gachi counter. For one, your own super meter builds up much faster against EoD- it can be filled a whole stock within two or three hits! Your charge rate was probably added to ease having to spend a single stock to enter "Heat Up!" mode in order to damage him.
** Really, EoD is the kind of boss that scares players at first with his overpowered Apocalypse Flame super, but is ridiculously easy the moment you discover how to play his AI like a puppet. Want to keep him from using his super? Don't retreat from him. Want him to do the easily Gachi-blocked dash attack (that fills all three levels of your super meter when you do Gachi counter it)? Stay half a screen away from him. With a boss that is stupid enough to broadcast its moves to you and do you the favor of keeping your super meter full for most of the battle, End of Deathbringer is one of the easiest SNK bosses on here. It's less cheap-super-powered-attacks and luck-based-victory, and more memorization of his move timings and taking advantage of his less-than-intelligent AI.

to:

** It's not too difficult to beat him without the Gachi counter. For one, your own super meter builds up much faster against EoD- [=EoD=] - it can be filled a whole stock within two or three hits! Your charge rate was probably added to ease having to spend a single stock to enter "Heat Up!" mode in order to damage him.
** Really, EoD [=EoD=] is the kind of boss that scares players at first with his overpowered Apocalypse Flame super, but is ridiculously easy the moment you discover how to play his AI like a puppet. Want to keep him from using his super? Don't retreat from him. Want him to do the easily Gachi-blocked dash attack (that fills all three levels of your super meter when you do Gachi counter it)? Stay half a screen away from him. With a boss that is stupid enough to broadcast its moves to you and do you the favor of keeping your super meter full for most of the battle, End of Deathbringer is one of the easiest SNK bosses on here. It's less cheap-super-powered-attacks and luck-based-victory, and more memorization of his move timings and taking advantage of his less-than-intelligent AI.



** The 2nd match is ''Boss Naoto'', whose every attack now lowers the Fate Counter (When the counter hits 0, Naoto can start spamming Hamaon and Mudoon, which instantly kill you.)

to:

** The 2nd match is ''Boss Naoto'', whose every attack now lowers the Fate Counter (When the counter hits 0, Naoto can start spamming Hamaon and Mudoon, which instantly kill you.)you).



*** In ''Ultimax,'' Boss Teddie now throws two items instead of one with his strong persona attacks and has an additional jump and airdash for a total of three jumps and two airdashes.

to:

*** In ''Ultimax,'' Boss Teddie now throws two items instead of one with his strong persona Persona attacks and has an additional jump and airdash for a total of three jumps and two airdashes.


** Console-exclusive character Kliff Undersn seems to have been mostly left unaltered from his iteration in the infamously [[SarcasmMode well-balanced]] first game. First, his forward + Heavy Slash takes off a good 2/3rd of your health bar. Secondly, Zugaisai now hits 26 times and takes off half of a health bar. Every attack with his sword does an unreasonable amount of damage. Oh, and there's a mission where you fight him as a half health Eddie. Yep, one Zugaisai is all it takes.

to:

** Console-exclusive character Kliff Undersn seems to have been mostly left unaltered from his iteration in the infamously [[SarcasmMode well-balanced]] first game. First, his forward + Heavy Slash takes off a good 2/3rd of your health bar. Secondly, Zugaisai now hits 26 times and takes off half of a health bar. Every attack with his sword does an unreasonable amount of damage. Oh, and there's a mission where you fight him as a half health Eddie. Yep, one Zugaisai is all it takes. Thankfully, both he and Justice have since been nerfed hard into proper characters as of ''Accent Core Plus R''.

Added DiffLines:

** The worst thing about the two is that, if you want to fight and unlock [[spoiler:[[BonusBoss Baiken]]]], you have to fight everyone (including the two aforementioned bosses) as either Sol or Ky '''without continuing!!!''' Combine that with the AI being willing to use their Instant Kills on you (which require lightning-fast reflexes to counter and can completely end the fight as opposed to the round), and you have a very tall order on your hands.


* ''VideoGame/GuiltyGear XX'' has I-No, pictured above, whose boss version has a CPU-only (until ''Accent Core''[[note]]And even then, it's restricted to her EX moveset and doesn't do as much damage.[[/note]]) move called Megalomania in which the background goes black, a bunch of warning signs appear as I-No sprouts wings, and she fires off a shitload of weird heart-shaped balls that detect movement and wreck your health bar if you are unlucky enough to get hit (around 70-80% damage, depending on the version and how many of them hit). I-No is also able to activate Megalomania even if you're in the middle of performing a combo.

to:

* ''VideoGame/GuiltyGear XX'' has I-No, pictured above, whose boss version has a CPU-only (until ''Accent Core''[[note]]And even then, it's restricted to her EX moveset and doesn't do as much damage.[[/note]]) move called Megalomania in which the background goes black, a bunch of warning signs appear as I-No sprouts wings, and she fires off a shitload of weird heart-shaped balls that detect movement and wreck your health bar if you are unlucky enough to get hit (around 70-80% damage, depending on the version and how many of them hit). I-No is also able to activate Megalomania even if you're in the middle of performing a combo.[[note]]That said, each of Megalomania’s three patterns are dodgable, and will miss completely if you know where to be[[/note]]


** The final Mission of ''VideoGame/GuiltyGear XX Reload'' features a half-health Ky versus a [[https://www.youtube.com/watch?v=_NQyyS8W1Fo&feature=related Gold, Infinite Tension, EX Sol with regeneration]]. Yeah, that's a fun one.
** Console-exclusive character Kliff Undersn seems to have been mostly left unaltered from his iteration in the infamously [[SarcasmMode well-balanced]] first game. First, his foward+Heavy Slash takes off a good 2/3rd of your health bar. Secondly, Zugaisai now hits 26 times and takes off half of a health bar. Every attack with his sword does an unreasonable amount of damage. Oh, and there's a mission where you fight him as a half health Eddie. Yep, one Zugaisai is all it takes.

to:

** The final Mission mission of ''VideoGame/GuiltyGear XX Reload'' features a half-health Ky versus a [[https://www.youtube.com/watch?v=_NQyyS8W1Fo&feature=related Gold, Infinite Tension, EX Sol with regeneration]]. Yeah, that's a fun one.
** Console-exclusive character Kliff Undersn seems to have been mostly left unaltered from his iteration in the infamously [[SarcasmMode well-balanced]] first game. First, his foward+Heavy forward + Heavy Slash takes off a good 2/3rd of your health bar. Secondly, Zugaisai now hits 26 times and takes off half of a health bar. Every attack with his sword does an unreasonable amount of damage. Oh, and there's a mission where you fight him as a half health Eddie. Yep, one Zugaisai is all it takes.


** Console-exclusive character Kliff Undersn seems to have been mostly left unaltered from his iteration in the [[SarcasmMode well-balanced]] first game. First, his foward+Heavy Slash takes off a good 2/3rd of your health bar. Secondly, Zugaisai now hits 26 times and takes off half of a health bar. Every attack with his sword does an unreasonable amount of damage. Oh, and there's a mission where you fight him as a half health Eddie. Yep, one Zugaisai is all it takes.

to:

** Console-exclusive character Kliff Undersn seems to have been mostly left unaltered from his iteration in the infamously [[SarcasmMode well-balanced]] first game. First, his foward+Heavy Slash takes off a good 2/3rd of your health bar. Secondly, Zugaisai now hits 26 times and takes off half of a health bar. Every attack with his sword does an unreasonable amount of damage. Oh, and there's a mission where you fight him as a half health Eddie. Yep, one Zugaisai is all it takes.


** Console-exclusive character Kliff Undersn was mostly left unaltered from his iteration in the first game, meaning he still bears with him the infamous "balance" of that game. First, his foward+Heavy Slash takes off a good 2/3rd of your health bar. Secondly, Zugaisai now hits 26 times and takes off half of a health bar. Every attack with his sword does an unreasonable amount of damage. Oh, and there's a mission where you fight him as a half health Eddie. Yep, one Zugaisai is all it takes.

to:

** Console-exclusive character Kliff Undersn was seems to have been mostly left unaltered from his iteration in the [[SarcasmMode well-balanced]] first game, meaning he still bears with him the infamous "balance" of that game. First, his foward+Heavy Slash takes off a good 2/3rd of your health bar. Secondly, Zugaisai now hits 26 times and takes off half of a health bar. Every attack with his sword does an unreasonable amount of damage. Oh, and there's a mission where you fight him as a half health Eddie. Yep, one Zugaisai is all it takes.


** Kliff Undersn seems to have been left with the infamous "balance" of the first game. First, his foward+Heavy Slash takes off a good 2/3rd of your health bar. Secondly, Zugaisai now hits 26 times and takes off half of a health bar. Every attack with his sword does an unreasonable amount of damage. Oh, and there's a mission where you fight him as a half health Eddie. Yep, one Zugaisai is all it takes.

to:

** Console-exclusive character Kliff Undersn seems to have been was mostly left unaltered from his iteration in the first game, meaning he still bears with him the infamous "balance" of the first that game. First, his foward+Heavy Slash takes off a good 2/3rd of your health bar. Secondly, Zugaisai now hits 26 times and takes off half of a health bar. Every attack with his sword does an unreasonable amount of damage. Oh, and there's a mission where you fight him as a half health Eddie. Yep, one Zugaisai is all it takes.


** There's also Kliff Undersn. First, his foward+Heavy Slash takes off a good 2/3rd of your health bar. Secondly, Zugaisai now hits 26 times and takes off half of a health bar. Every attack with his sword does an unreasonable amount of damage. Oh, and there's a mission where you fight him as a half health Eddie. Yep, one Zugaisai is all it takes.

to:

** There's also Kliff Undersn.Undersn seems to have been left with the infamous "balance" of the first game. First, his foward+Heavy Slash takes off a good 2/3rd of your health bar. Secondly, Zugaisai now hits 26 times and takes off half of a health bar. Every attack with his sword does an unreasonable amount of damage. Oh, and there's a mission where you fight him as a half health Eddie. Yep, one Zugaisai is all it takes.


* ''VideoGame/GuiltyGear'' has Justice. Most of her attacks have long reach, a typical Punch-Slash-Heavy Slash combo could take a large chunk of health off.
** She also has an attack called Gamma Ray which racks up an [[{{Combos}} excessive number of hits]], and getting hit guaranteed that you would be dizzied and thusly vulnerable to another blow (Or worse, ANOTHER Gamma Ray if her life was low enough, which means 50% of her life). This attack even does a huge amount of damage if you ''block'' it, and she is not above throwing it out after knocking you down, forcing you to block.
** And you know her Imperial Ray attack, where she fired a red laser which went across the whole screen in a vertical circular motion? The attack that was a super in her later appearences? That beam which covered a lot of ground and ensured you'd have to stop what you were planning to do and block it, especially up close? [[OhCrap In Guilty Gear 1, it's a standard special she can spam however much she wants no matter her health or tension level]]. Not to mention at some ranges, it can fill up her Tension meter in about a fraction of a second. Even worse, she can do a dashing version of it, where she will inevitably end up at point-blank, racking up more than 10 hits for a good chunk of your lifebar, instantly dizzying you and filling her Tension Gauge with that single move. Followed up by a Gamma Ray, this is a stun loop that can kill you no matter the amount of life you have.
** There's also Testament, whose main trait (amongst others) was his ability to poison you. Now, while most poison attacks only drain your health down to just 1, in this game Testament's can actually ''kill'' you. Yep, if you're not careful you'll bite the bullet from his poison. And that's not even getting into the rest of him...

to:

* ''VideoGame/GuiltyGear'' has Testament and Justice.
** Testament's main trait (amongst others) was his ability to poison you. Now, while most poison attacks only drain your health down to just 1, in this game Testament's can actually ''kill'' you. Yep, if you're not careful you'll bite the bullet from his poison. And that's not even getting into the rest of him...
** After defeating him, you get to face
Justice. Most of her attacks have long reach, a typical Punch-Slash-Heavy Slash combo could take a large chunk of health off.
**
off. She also has an attack called Gamma Ray which racks up an [[{{Combos}} excessive number of hits]], and getting hit guaranteed that you would be dizzied and thusly vulnerable to another blow (Or worse, ANOTHER Gamma Ray if her life was low enough, which means 50% of her life). This attack even does a huge amount of damage if you ''block'' it, and she is not above throwing it out after knocking you down, forcing you to block.
**
block. And you know her Imperial Ray attack, where she fired a red laser which went across the whole screen in a vertical circular motion? The attack that was a super in her later appearences? That beam which covered a lot of ground and ensured you'd have to stop what you were planning to do and block it, especially up close? [[OhCrap In Guilty Gear 1, it's a standard special she can spam however much she wants no matter her health or tension level]]. Not to mention at some ranges, it can fill up her Tension meter in about a fraction of a second. Even worse, she can do a dashing version of it, where she will inevitably end up at point-blank, racking up more than 10 hits for a good chunk of your lifebar, instantly dizzying you and filling her Tension Gauge with that single move. Followed up by a Gamma Ray, this is a stun loop that can kill you no matter the amount of life you have.
** There's also Testament, whose main trait (amongst others) was his ability to poison you. Now, while most poison attacks only drain your health down to just 1, in this game Testament's can actually ''kill'' you. Yep, if you're not careful you'll bite the bullet from his poison. And that's not even getting into the rest of him...
have.


* ''VideoGame/GuiltyGear XX'' has I-No, pictured above, whose boss version has a CPU-only (until ''Accent Core'') move called Megalomania in which the background goes black, a bunch of warning signs appear as I-No sprouts wings, and she fires off a shitload of weird heart-shaped balls that detect movement and wreck your health bar if you are unlucky enough to get hit (around 70-80% damage, depending on the version and how many of them hit). I-No is also able to activate Megalomania even if you're in the middle of performing a combo.

to:

* ''VideoGame/GuiltyGear XX'' has I-No, pictured above, whose boss version has a CPU-only (until ''Accent Core'') Core''[[note]]And even then, it's restricted to her EX moveset and doesn't do as much damage.[[/note]]) move called Megalomania in which the background goes black, a bunch of warning signs appear as I-No sprouts wings, and she fires off a shitload of weird heart-shaped balls that detect movement and wreck your health bar if you are unlucky enough to get hit (around 70-80% damage, depending on the version and how many of them hit). I-No is also able to activate Megalomania even if you're in the middle of performing a combo.

Added DiffLines:

** There's also Testament, whose main trait (amongst others) was his ability to poison you. Now, while most poison attacks only drain your health down to just 1, in this game Testament's can actually ''kill'' you. Yep, if you're not careful you'll bite the bullet from his poison. And that's not even getting into the rest of him...


[[folder: ''Guilty Gear series'']]

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[[folder: ''Guilty Gear series'']]Gear'' series]]



[[folder: ''BlazBlue series'']]

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[[folder: ''BlazBlue series'']]''BlazBlue'' series]]


[[folder: Guilty Gear]]

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[[folder: Guilty Gear]]''Guilty Gear series'']]



[[folder: BlazBlue]]

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[[folder: BlazBlue]]''BlazBlue series'']]

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