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* HeroicCaninesVillainousFelines: A downplayed example with Icthlarin, the jackal-headed god of the afterlife, and his sister Amascut ("[[NamesToRunAwayFromReallyFast The Devourer]]") who is associated with cats and lions. However, cats aren't particularly villainous (they mostly have BlueAndOrangeMorality), but many are actually Amascut's former priestesses who were [[BalefulPolymorph transformed into cats for cursing Amascut]], but then [[CursedWithAwesome blessed by Icthlarin with eternal life]], making Amascut deathly afraid of all cats.
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note on Nex


** [[PersonOfMassDestruction Nex]]... a single syllable that causes even the gods themselves to quake in fear.

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** [[PersonOfMassDestruction Nex]]... a single syllable that causes even the gods themselves to quake in fear. Her name literally means "murder" in Latin.
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* HellIsThatNoise: Old School gamers and members from the 2007 era still don't react well to the Ice Barrage sound effect in a PVP zone or minigame.

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* HellIsThatNoise: Old School gamers and members from the 2007 era still don't react well to the Ice Barrage sound effect in a PVP [=PvP=] zone or minigame.



* NumberOfTheBeast: An unintentional example: the infamous "Falador Massacre" happened on June (5-)6th, 2006. For its tenth anniversary, ''Old School'' created a PvP server called World 666 in commemoration.

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* NumberOfTheBeast: An unintentional example: the infamous "Falador Massacre" happened on June (5-)6th, 2006. For its tenth anniversary, ''Old School'' created a PvP [=PvP=] server called World 666 in commemoration.
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** In the early days of ''Old School'', a popular way to train magic was "splashing". By wearing armor that lowered your magic attack to -64, your magic attacks would never sucessfully land, but you would still get the base XP for casting the spell. If cast againt a weak monster such as a rat, it was possible for your character to earn magic XP for up to six hours while AFK. A hidden update lowered this time to twenty minutes; if the game wasn't interacting with, your character will stop casting magic. Another update made it impossible to earn any magic XP while splashing in and around Lumbridge.

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* PeninsulaOfPowerleveling: Elite Dungeon 3 (the Shadow Reef)’s opening section before the first boss is somewhat infamous for being incredibly good combat experience per hour, yet accessible to players with even moderate combat levels. A certain Hydrix Dragon spawn in Elite Dungeon 2 can be used to train Slayer at absurd rates (by repeatedly leaving the dungeon and letting them respawn, then using chinchompas to damage both at once.)

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* PeninsulaOfPowerleveling: PeninsulaOfPowerleveling:
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Elite Dungeon 3 (the Shadow Reef)’s opening section before the first boss is somewhat infamous for being incredibly good combat experience per hour, yet hour (in the order of ''one million'' combat xp/hr with high efficiency setups), as well as good loot and dungeoneering xp and tokens, while also being accessible to players with even moderate combat levels. This method was ''heavily'' nerfed (alongside many other combat training methods) with the release of Necromancy to prevent players from using the dungeon to max the skill within 24 hours.
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A certain Hydrix Dragon spawn in Elite Dungeon 2 can be used to train Slayer at absurd rates (by repeatedly leaving the dungeon and letting them respawn, then using chinchompas to damage both at once.))

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** In general, the Scythe is capable of dealing the "highest" damage against enemies with larger hitboxes. This all comes at a high cost of vials of blood and blood runes to charge it, making it AwesomeButImpractical for most players, as these are rather expensive per charge. As a result, it has yet to find a niche where it is preferable to use the Scythe over other melee weapons where the higher kills/hour offsets the high costs.
*** The Ghrazi Rapier is the best stab weapon in most circumstances, but is outclassed by the Osmumten's fang in cases where the enemy's defence is higher than your attack.

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** *** In general, the Scythe is capable of dealing the "highest" damage against enemies with larger hitboxes. This all comes at a high cost of vials of blood and blood runes to charge it, making it AwesomeButImpractical for most players, as these are rather expensive per charge. As a result, it has yet to find a niche where it is preferable to use the Scythe over other melee weapons where the higher kills/hour offsets the high costs.
*** The Ghrazi Rapier is
costs. In fact they had to buff the best stab weapon in most circumstances, but is Scythe specifically because it was being matched and sometimes outclassed by the Osmumten's fang in cases where Fang (a ''stab'' weapon) against specific bosses that are weak to slash.
*** Beneath
the enemy's defence is higher than your attack.scythe, the three best melee weapons are the Blade of Saeldor (slash), the Inquisitor's Mace (crush), and either the Ghrazi Rapier (stab, high strength bonus) or the Osmumten's Fang (stab, rolls twice for accuracy checks).



*** The Twisted Bow is in general the best ranged weapon against high-level bosses, due to its damage scaling with the target's magic accuracy giving it ridiculous max hits. Most players argue that it is the singular best weapon in the game because of this. However, it may be more efficient to use certain weapons, such as the Toxic Blowpipe or the Bow of Faerdhinen, against lower level enemies.

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*** The Twisted Bow is in general the best ranged weapon against high-level bosses, due to its damage scaling with the target's magic accuracy giving it ridiculous max hits. Most players argue that it is the singular best weapon in the game because of this. However, it may be more efficient to use certain weapons, such as the Toxic Blowpipe or the Bow of Faerdhinen, against enemies with higher defense and lower level enemies.magic levels.



*** For Magic-users: the Kodai wand has the highest magic damage bonus (15%). The Nightmare Staff comes as a close second with the same magic damage bonus, but a lower magic attack bonus. But for pure damage, the Tumeken's Shadow is the strongest charged staff in the game since, unlike other magic weapons, its damage scales with the player's magic level.

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*** For Magic-users: the Kodai wand has the highest magic damage bonus (15%). The Nightmare Staff comes as a close second with the same magic damage bonus, but a lower magic attack bonus. But for pure damage, the Tumeken's Shadow is the strongest charged staff in the game since, unlike since it ''triples'' the magic attack and strength bonuses of any other magic weapons, its damage scales with the player's magic level.equipment you're wearing.



* KilledOffForReal: [[spoiler:Duradel, Turael, Cyrisus, Sloane, Ghommal and Hazelmere]] during While Guthix Sleeps, [[spoiler:Sigmund]] in The Chosen Commander, and [[spoiler:Prince Brand and Princess Astrid]] in the Blood Runs Deep. In the Ritual of the Mahjarrat, [[spoiler: Idria, Akrisae (specifically, he becomes one of the Barrows brothers) Jhallan and Lucien are killed]] and in The World Wakes, [[spoiler:Orlando Smith, Cres, and Guthix are killed as well.]]

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* KilledOffForReal: KilledOffForReal:
**
[[spoiler:Duradel, Turael, Cyrisus, Sloane, Ghommal and Hazelmere]] during While Guthix Sleeps, [[spoiler:Sigmund]] in The Chosen Commander, and [[spoiler:Prince Brand and Princess Astrid]] in the Blood Runs Deep. In the Ritual of the Mahjarrat, [[spoiler: Idria, Akrisae (specifically, he becomes one of the Barrows brothers) Jhallan and Lucien are killed]] and in The World Wakes, [[spoiler:Orlando Smith, Cres, and Guthix are killed as well.]]]]
** ''Old School'' has [[spoiler:Nieve]] in Monkey Madness II, and [[spoiler:Bob the Jagex Cat]] in Dragon Slayer II.

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Trope was cut/disambiguated due to cleanup


* HorsemenOfTheApocalypse: Referenced in the Stronghold of Security dungeon, with its four levels: War, Famine, Pestilence, and Death. They also exist as characters, running their own clan alongside [[TheLastOfTheseIsNotLikeTheOthers Frank, a normal human]] enlisted because you need five people to start a clan. They have appeared in multiple Halloween events--outside of their holiday appearances, Death runs Death's Office (and plays a role in a number of quests), War runs War's Retreat, and Famine has a cameo appearance at Stormguard Citadel (along with amusing dialogue if you try to give her a Primal Feast). Only Pestilence has yet to appear outside of holiday events.

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* HorsemenOfTheApocalypse: Referenced in the Stronghold of Security dungeon, with its four levels: War, Famine, Pestilence, and Death. They also exist as characters, running their own clan alongside [[TheLastOfTheseIsNotLikeTheOthers [[TokenHuman Frank, a normal human]] enlisted because you need five people to start a clan. They have appeared in multiple Halloween events--outside of their holiday appearances, Death runs Death's Office (and plays a role in a number of quests), War runs War's Retreat, and Famine has a cameo appearance at Stormguard Citadel (along with amusing dialogue if you try to give her a Primal Feast). Only Pestilence has yet to appear outside of holiday events.
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Trope was cut/disambiguated due to cleanup


*** From the Kal'Gerion Army: [[AnIcePerson To'Kash the Bloodchiller]], Har'Lakk the Riftsplitter, [[DropTheHammer Bal'lak the Pummeller]], [[LargeHam Yk'Lagor]] the [[NoIndoorVoice Thunderous]] and [[BadBoss Kal'Ger the Warmonger]].

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*** From the Kal'Gerion Army: [[AnIcePerson To'Kash the Bloodchiller]], Har'Lakk the Riftsplitter, [[DropTheHammer Bal'lak the Pummeller]], Pummeller, [[LargeHam Yk'Lagor]] the [[NoIndoorVoice Thunderous]] and [[BadBoss Kal'Ger the Warmonger]].
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* InitiationQuest: ''Runescape'' features an interesting take on this with the Shield of Arrav quest; the titular artifact is divided into two halves, with one half being owned by the Phoenix Gang, one half by the Black Arm Gang. It's one of only two quests in the game's twenty-year history that requires the help of another player to complete; while the Phoenix Gang member just has to execute an NPC, the Black Arm initiate needs to 'steal' a crossbow from the Phoenix Gang, which is accomplished by having another player in the Phoenix gang trade a crossbow to the Black Arm Gang player.

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Misplaced, moving to the correct tab


* OldSaveBonus: The Classic Cape is a unique reward for those who ever logged into ''Classic'' while it was up and running.



* OrphanedReference: With the removal of the Random Event [=NPCs=] (who were designed to punish people who extensively used macros to farm gold), several events that occur in quests no longer make sense to new players, such as Osman being kidnapped by Evil Bob in Recipe for Disaster and the Drunken Dwarf getting eaten by a troll in My Arm's Big Adventure.
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trope was cut/disambiguated due to cleanup

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* ItsAWonderfulPlot: The Dimension of Disaster is an AlternateTimeline where you, the player character, was never born. As a result:
** Delrith and Agrith-Naar were never defeated during the events of Demon Slayer and Shadow of the Storm, respectively. Delrith went on a rampage that destroyed Varrock (which by his own admission was [[VictoryIsBoring disappointingly easy]] without a hero to stand in his way) until Zemouregal showed up and imprisoned him in an abandoned quarter of the city. Meanwhile, Agrith-Naar (as Denath) returned to Infernus and entertained himself by [[TheGadfly constantly making it rain on Delrith]], who was powerless to stop him.
** Hazeel rules over Ardougne and Kandarin, meaning that his cult managed to successfully revive him. Khazard remains his pupil and Philipe Carnillean is part of Hazeel's cult.
** Zemouregal was able to take over Varrock during the events of Defender of Varrock, kill all of the Signature Heroes ''and'' most named {{Non Player Character}}s in Northern Misthalin and Northern Asgarnia; those who he didn't kill were made into undead thralls, with the sole exception of Reldo, who was deemed useful enough to keep around.
** The Fremennik attempted to invade New Varrock, which resulted in the capture of Koschei the Deathless [[spoiler:(really Kharshai the Mahjarrat)]].
** Lucien [[spoiler:massacred the Crux Eqal and Temple Knights with the Staff of Armadyl and the Stone of Jas, before being killed by the Dragonkin.]]
** Azzanadra was never released from his pyramid at the end of Desert Treasure, meaning he's ripe for the picking when a new ritual of Rejuvenation comes around. The same goes for Akthanakos and [[spoiler:Kharshai]], both imprisoned, while Trindine is left in hibernation in Kharid-Et's Shadow Realm and is presumably forgotten and never woken up.
** It's still the Fifth Age, meaning [[spoiler:Guthix hasn't died]]. Understandable, as Orlando Smith, the archeologist that discovered [[spoiler: Guthix's resting place]] can't do much in an undead state [[spoiler: and without a mortal hero whose soul is strong enough to house the World Guardian enchantment, Guthix isn't going to manipulate Sliske into [[ThanatosGambit killing him]] to complete it]]. Because the Sixth Age hasn't started, there are still no gods on Gielinor, as the Edicts of Guthix still hold.
** Though it's not shown, Bandos successfully made Zanik his war-hungry avatar and had her spread chaos. She got all the way to the God Wars Dungeon, where she led the Bandosian army to victory after reassembling the Godsword. Then she opened the door to Nex's prison...[[EpicFail and was immediately killed as a result]]. Nex then stole the Godsword from Zanik's corpse and fled to parts unknown.
** The player not being there to change the past during the quest "Meeting History" caused significant changes to the past, although many events took place InSpiteOfANail. Zaros never came to Gielinor, but Loarnab, who was killed by Zaros in the original timeline, ended up taking Zaros's place in history.
*** To elaborate further, because the player was never born, they never travelled to the past (as shown during Meeting History), and therefore did not influence a pre-teen Jack to become a druid. Instead, Jack grew up to become an EvilSorcerer who terrorized the land until [[BatmanGrabsAGun Guthix was forced to end his reign of terror by killing him.]] Seeing Guthix go against his [[ThouShaltNotKill moral code]] influenced Seren to withdraw from Gielinor and stay in Tarddiad with the elves, which means Zaros was never attracted to Gielinor by her presence and continued to aimlessly wander the universe. As a result, Loarnab grew in power until it gained sapience and took Zaros's place as the ruling god of the Second Age, becoming known as the Dark Imperator. The rest of the events in Gielinor's history mostly take place in the same way as the mainstream timeline afterwards: Zamorak usurps Loarnab, starts the God Wars and Guthix banishes the gods from Gielinor upon his awakening.

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