Follow TV Tropes

Following

History Roleplay / CrystalwatchersMagicalGirlQuest

Go To

OR

Is there an issue? Send a MessageReason:
None


So begins the story of Anastasia Boheart, aka Magical Girl Solid Core, [[{{Expy}} aka]] [[spoiler:[[VideoGame/HyperdimensionNeptuniaMk2 Nepgear]]]]: traumatic, bloody and way over her head.

Hosted on [[https://forums.sufficientvelocity.com/threads/crystalwatchers-magical-girl-quest.25232/ Sufficient Velocity]], and created by crystalwatcher.

to:

So begins the story of Anastasia Boheart, aka Magical Girl Solid Core, [[{{Expy}} aka]] [[spoiler:[[VideoGame/HyperdimensionNeptuniaMk2 Nepgear]]]]: traumatic, bloody and way over her head.

Hosted on
[[https://forums.sufficientvelocity.com/threads/crystalwatchers-magical-girl-quest.25232/ Sufficient Velocity]], So begins the story]] of Anastasia Boheart, aka Magical Girl Solid Core, [[{{Expy}} aka]] [[spoiler:[[VideoGame/HyperdimensionNeptuniaMk2 Nepgear]]]]: traumatic, bloody and way over her head.

Hosted on Website/SufficientVelocityDotCom,
and created by crystalwatcher.

Added: 173

Changed: 34

Is there an issue? Send a MessageReason:
None


%% Administrivia/ZeroContextExample entries are not allowed on wiki pages. All such entries have been commented out. Add context to the entries before uncommenting them.



* BlessedWithSuck: Ana has the Divinity affinity. This means that she'll become a GameBreaker...eventually. The Unified Darkness is GenreSavvy enough to know that this would be a bad thing for them, and will do everything in their power to prevent that from happening. This translates to sending their top agents to [[NoKillLikeOverKill kill]] Ana [[ItsTheOnlyWayToBeSure dead.]]

to:

* BlessedWithSuck: Ana has the Divinity affinity. This means that she'll become a GameBreaker...overpowered...eventually. The Unified Darkness is GenreSavvy enough to know that this would be a bad thing for them, and will do everything in their power to prevent that from happening. This translates to sending their top agents to [[NoKillLikeOverKill kill]] Ana [[ItsTheOnlyWayToBeSure dead.]]



* LinearWarriorsQuadraticWizards: A variant. The third affinity for each Magical Girl shows how much stronger a magical girl gets when they "level up" so to speak. The linear part comes with the fact that it's always a linear path...''except'' for those with the [[GameBreaker Divinity]] affinity, which was so rare it was thought not to exist until recently.

to:

* LinearWarriorsQuadraticWizards: A variant. The third affinity for each Magical Girl shows how much stronger a magical girl gets when they "level up" so to speak. The linear part comes with the fact that it's always a linear path...''except'' for those with the [[GameBreaker Divinity]] Divinity affinity, which was so rare it was thought not to exist until recently.



* WorfHadTheFlu: The [[NamesToRunAwayFromReallyFast Spawn of Mayhem]] at the begining of the quest that killed everyone Ana knew and loved that was eventually put down? It was ''extremely'' weakened. If it was at regular strength, [[PressStartToGameOver Ana would have been cleaved in half right then and there.]]

to:

* WorfHadTheFlu: The [[NamesToRunAwayFromReallyFast Spawn of Mayhem]] at the begining of the quest that killed everyone Ana knew and loved that was eventually put down? It was ''extremely'' weakened. If it was at regular strength, [[PressStartToGameOver Ana would have been cleaved in half right then and there.]]]]
----
Is there an issue? Send a MessageReason:
None


** MagicalGirlWarrior: Every Magical Girl is expected to fight, even possessing innate instincts to do so.

to:

** * MagicalGirlWarrior: Every Magical Girl is expected to fight, even possessing innate instincts to do so.

Added: 783

Changed: 488

Removed: 719

Is there an issue? Send a MessageReason:
Page Cleanup


* AnyoneCanDie: The story starts off with the MC's friends and family dying, and continues from there.

to:

%% * AnyoneCanDie: The story starts off with the MC's friends and family dying, and continues from there.



* ClapYourHandsIfYouBelieve: The way magic works for a particular race is determined by how they ''think'' magic works. Humanity, having discovered magic rather late, and establishing many different ways people think it might work, is correspondingly very strange compared to other races.

to:

* ClapYourHandsIfYouBelieve: ClapYourHandsIfYouBelieve:
**
The way magic works for a particular race is determined by how they ''think'' magic works. Humanity, having discovered magic rather late, and establishing many different ways people think it might work, is correspondingly very strange compared to other races.



%% * ElementalPowers: Very common, and previously believed by the other races to be the basis of all magic, until humanity showed otherwise.



* FunctionalMagic: Magic, due its nature, comes in a variety of types.
** ElementalPowers: Very common, and previously believed by the other races to be the basis of all magic, until humanity showed otherwise.
** InherentGift: Due to the fact that humans developed the idea that not everyone can use magic, only a few humans ''can'' do so. Other races are entirely magical, as they believed that was how it worked.
** {{Necromancy}}: One of five magical styles that doesn't require a particular Affinity to use. Is incredibly dangerous and difficult, but is otherwise regarded as a neutral form of magic, used by both sides.
** RuleMagic: Most human magic works this way, being very complicated to use. An example given is "Brand Craft", which can be used to grant various attributes to items.

to:

* FunctionalMagic: Magic, due its nature, comes in a variety of types.
** ElementalPowers: Very common, and previously believed by the other races to be the basis of all magic, until humanity showed otherwise.
**
InherentGift: Due to the fact that humans developed the idea that not everyone can use magic, only a few humans ''can'' do so. Other races are entirely magical, as they believed that was how it worked.
** {{Necromancy}}: One of five magical styles that doesn't require a particular Affinity to use. Is incredibly dangerous and difficult, but is otherwise regarded as a neutral form of magic, used by both sides.
** RuleMagic: Most human magic works this way, being very complicated to use. An example given is "Brand Craft", which can be used to grant various attributes to items.
worked.



* MagicalGirl: Unique to Earth, thanks to the popularity of the genre.

to:

%% * MagicalGirl: Unique to Earth, thanks to the popularity of the genre.


Added DiffLines:

%% * {{Necromancy}}: One of five magical styles that doesn't require a particular Affinity to use. Is incredibly dangerous and difficult, but is otherwise regarded as a neutral form of magic, used by both sides.


Added DiffLines:

%% * RuleMagic: Most human magic works this way, being very complicated to use. An example given is "Brand Craft", which can be used to grant various attributes to items.
Is there an issue? Send a MessageReason:
None


* GlassCannon: Solid Core can unleash powerful attacks, but her HP is pitiful.
* LinearWarriorsQuadraticWizards: A varient. The third affinity for each Magical Girl shows how much stronger a magical girl gets when they "level up" so to speak. The linear part comes with the fact that it's always a linear path...''except'' for those with the [[GameBreaker Divinity]] affinity, which was so rare it was thought not to exist until recently.

to:

* GlassCannon: Solid Core can unleash powerful attacks, but her HP is pitiful.
pitiful. [[SubvertedTrope Subverted]] in that she also has some truly ridiculous abilities that negate that disadvantage.
* LinearWarriorsQuadraticWizards: A varient.variant. The third affinity for each Magical Girl shows how much stronger a magical girl gets when they "level up" so to speak. The linear part comes with the fact that it's always a linear path...''except'' for those with the [[GameBreaker Divinity]] affinity, which was so rare it was thought not to exist until recently.
Is there an issue? Send a MessageReason:
None


* BlessedWithSuck: Ana has the Divinity affinity. This means that she'll become a GameBreaker...eventually. The Unified Darkness knows that this would be a bad thing for them, and will do everything in their power to prevent that from happening. This translates to sending their top agents to [[NoKillLikeOverKill kill]] Ana [[ItsTheOnlyWayToBeSure dead.]]

to:

* BlessedWithSuck: Ana has the Divinity affinity. This means that she'll become a GameBreaker...eventually. The Unified Darkness knows is GenreSavvy enough to know that this would be a bad thing for them, and will do everything in their power to prevent that from happening. This translates to sending their top agents to [[NoKillLikeOverKill kill]] Ana [[ItsTheOnlyWayToBeSure dead.]]



* LinearWarriorsQuadraticWizards: A varient. The third affinity for each Magical Girl shows how much stronger a magical girl gets when they "level up" so to speak. The linear part comes with the fact that it's always a linear path...''except'' for those with the [[GameBreaker Divinity]] affinity, which was so rare it wasn't known to exist until recently.

to:

* LinearWarriorsQuadraticWizards: A varient. The third affinity for each Magical Girl shows how much stronger a magical girl gets when they "level up" so to speak. The linear part comes with the fact that it's always a linear path...''except'' for those with the [[GameBreaker Divinity]] affinity, which was so rare it wasn't known was thought not to exist until recently.
Is there an issue? Send a MessageReason:
Misuse


* BlessedWithSuck: Ana has the Divinity affinity. This means that she'll become a GameBreaker...eventually. The Unified Darkness is GenreSavvy enough to know that this would be a bad thing for them, and will do everything in their power to prevent that from happening. This translates to sending their top agents to [[NoKillLikeOverKill kill]] Ana [[ItsTheOnlyWayToBeSure dead.]]

to:

* BlessedWithSuck: Ana has the Divinity affinity. This means that she'll become a GameBreaker...eventually. The Unified Darkness is GenreSavvy enough to know knows that this would be a bad thing for them, and will do everything in their power to prevent that from happening. This translates to sending their top agents to [[NoKillLikeOverKill kill]] Ana [[ItsTheOnlyWayToBeSure dead.]]
Is there an issue? Send a MessageReason:
None


* LinearWarriorsQuadraticWizards: A varient. The third affinity for each Magical Girl shows how much stronger a magical girl gets when they "level up" so to speak. The linear part comes with the fact that it's always a linear path...''except'' for those with the [[GameBreaker Divinity]] affinity, which was so rare it was thought not to exist until recently.

to:

* LinearWarriorsQuadraticWizards: A varient. The third affinity for each Magical Girl shows how much stronger a magical girl gets when they "level up" so to speak. The linear part comes with the fact that it's always a linear path...''except'' for those with the [[GameBreaker Divinity]] affinity, which was so rare it was thought not wasn't known to exist until recently.
Is there an issue? Send a MessageReason:
None


* PhysicalGod: The more powerful MG's are essentially this, with the four strongest even having the word "Goddess" in their ''names''. Those with a "Divinity" affinity are a more literal version.

to:

* PhysicalGod: The more powerful MG's are essentially this, with the four strongest even having the word "Goddess" in their ''names''. Those with a "Divinity" affinity are a more literal version.version.
* WorfHadTheFlu: The [[NamesToRunAwayFromReallyFast Spawn of Mayhem]] at the begining of the quest that killed everyone Ana knew and loved that was eventually put down? It was ''extremely'' weakened. If it was at regular strength, [[PressStartToGameOver Ana would have been cleaved in half right then and there.]]
Is there an issue? Send a MessageReason:
None
Is there an issue? Send a MessageReason:
None


** MagicalGirlWarrior: Every Magical Girl is expected to fight, even possessing innate instincts to do so.

to:

** MagicalGirlWarrior: Every Magical Girl is expected to fight, even possessing innate instincts to do so.so.
* PhysicalGod: The more powerful MG's are essentially this, with the four strongest even having the word "Goddess" in their ''names''. Those with a "Divinity" affinity are a more literal version.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* BlessedWithSuck: Ana has the Divinity affinity. This means that she'll become a GameBreaker...eventually. The Unified Darkness is GenreSavvy enough to know that this would be a bad thing for them, and will do everything in their power to prevent that from happening. This translates to sending their top agents to [[NoKillLikeOverKill kill]] Ana [[ItsTheOnlyWayToBeSure dead.]]


Added DiffLines:

* LinearWarriorsQuadraticWizards: A varient. The third affinity for each Magical Girl shows how much stronger a magical girl gets when they "level up" so to speak. The linear part comes with the fact that it's always a linear path...''except'' for those with the [[GameBreaker Divinity]] affinity, which was so rare it was thought not to exist until recently.
Is there an issue? Send a MessageReason:
None


** Necromancy: One of five magical styles that doesn't require a particular Affinity to use. Is incredibly dangerous and difficult, but is otherwise regarded as a neutral form of magic, used by both sides.

to:

** Necromancy: {{Necromancy}}: One of five magical styles that doesn't require a particular Affinity to use. Is incredibly dangerous and difficult, but is otherwise regarded as a neutral form of magic, used by both sides.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ForeverWar: The war between the Unified Light(Humanity/Akashic Pillar, Fairies, the Elven Empire and the Angels/False Heaven) and the Unified Darkness(Demons/Thirteenth Hell, Black Star and the Children of Nightmares). The Fairies and Black Star started the war over their conflicting ideals of harmony and peace versus the strong ruling the weak.

Added: 717

Changed: 189

Is there an issue? Send a MessageReason:
None


* ElementalPowers: It was previously believed by the other races that all magic worked off of "Elemental Affinities", and those races still use them predominantly.

to:

* FunctionalMagic: Magic, due its nature, comes in a variety of types.
**
ElementalPowers: It was Very common, and previously believed by the other races to be the basis of all magic, until humanity showed otherwise.
** InherentGift: Due to the fact
that all humans developed the idea that not everyone can use magic, only a few humans ''can'' do so. Other races are entirely magical, as they believed that was how it worked.
** Necromancy: One of five magical styles that doesn't require a particular Affinity to use. Is incredibly dangerous and difficult, but is otherwise regarded as a neutral form of magic, used by both sides.
** RuleMagic: Most human
magic worked off of "Elemental Affinities", and those races still use them predominantly.works this way, being very complicated to use. An example given is "Brand Craft", which can be used to grant various attributes to items.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* ElementalPowers: It was previously believed by the other races that all magic worked off of "Elemental Affinities", and those races still use them predominantly.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** It has also resulted in the creation of two entire realms of existence with their own sentient races: False Heaven, created by belief in higher powers and populated by various heavenly beings, and Thirteenth Hell, created by the belief of lower powers and populated by various demonic entities.
Is there an issue? Send a MessageReason:
None


* ClapYourHandsIfYouBelieve: The way magic works for a particular race is determined by how they ''think'' magic works. Humanity, having discovered magic rather late, and establishing many different ways people think it might work, is correspondingly very contradictory in nature.

to:

* ClapYourHandsIfYouBelieve: The way magic works for a particular race is determined by how they ''think'' magic works. Humanity, having discovered magic rather late, and establishing many different ways people think it might work, is correspondingly very contradictory in nature.strange compared to other races.

Added: 254

Changed: 275

Is there an issue? Send a MessageReason:
None


* GlassCannon: Solid Core can unleash powerful attacks, but her HP is pitiful.

to:

* ClapYourHandsIfYouBelieve: The way magic works for a particular race is determined by how they ''think'' magic works. Humanity, having discovered magic rather late, and establishing many different ways people think it might work, is correspondingly very contradictory in nature.
* GlassCannon: Solid Core can unleash powerful attacks, but her HP is pitiful.pitiful.
* MagicalGirl: Unique to Earth, thanks to the popularity of the genre.
** MagicalGirlWarrior: Every Magical Girl is expected to fight, even possessing innate instincts to do so.
Is there an issue? Send a MessageReason:
None


Hosted on [[https://forums.sufficientvelocity.com/threads/crystalwatchers-magical-girl-quest.25232/ Sufficient Velocity]], and created by crystalwatcher.

to:

Hosted on [[https://forums.sufficientvelocity.com/threads/crystalwatchers-magical-girl-quest.25232/ Sufficient Velocity]], and created by crystalwatcher.crystalwatcher.
----
!!Tropes in Magical Girl Quest:
* AnyoneCanDie: The story starts off with the MC's friends and family dying, and continues from there.
* GlassCannon: Solid Core can unleash powerful attacks, but her HP is pitiful.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

->''[[AC: "Oh shit."]]''

Congratulations! Up until this point you've been living a pretty average life. Literally. You'd get up, go to school, hang out with friends, and then head home to repeat the next day. That is, until a giant demon of unknown origin spawns in the middle of your neighborhood and slaughters everyone you've ever known and loved.

The mutherfucker had literally dropped onto your damn house in broad daylight.

The good news? You are saved by a magical girl! For a few seconds anyway.

For you see - the monster that spawned is a post-season-five super-boss. That poor little girl operating off shoddy season two magic is slaughtered like cattle, and promptly consumed whole.

Your everyone is dead, and the girl that was supposed to save you is a smear on the ground and a rumbly in the tumbly.

But wait! Turns out the reason this thing is here is you! You are a magical girl!

So begins the story of Anastasia Boheart, aka Magical Girl Solid Core, [[{{Expy}} aka]] [[spoiler:[[VideoGame/HyperdimensionNeptuniaMk2 Nepgear]]]]: traumatic, bloody and way over her head.

Hosted on [[https://forums.sufficientvelocity.com/threads/crystalwatchers-magical-girl-quest.25232/ Sufficient Velocity]], and created by crystalwatcher.

Top