Changed line(s) 9 (click to see context) from:
# Scooby-Doo, When Are You?: Mystery Inc. accidentally gets sent back in time and decides to help the Flintstones characters with a ghost problem.
to:
# [[Recap/ScoobyDooTeamUpScoobyDooWhenAreYou Scooby-Doo, When Are You?: You?]]: Mystery Inc. accidentally gets sent back in time and decides to help the Flintstones characters with a ghost problem.
Changed line(s) 12 (click to see context) from:
# [[Recap/ScoobyDooTeamUpQuestForMystery Quest for Mystery]]!: Mystery Inc. teams up with Jonny Quest and his team to take on a mummy.
to:
# [[Recap/ScoobyDooTeamUpQuestForMystery Quest for Mystery]]!: Mystery!]]: Mystery Inc. teams up with Jonny Quest and his team to take on a mummy.
Changed line(s) 7 (click to see context) from:
# Trouble in Paradise: Wonder Woman calls Mystery Inc. to Paradise Island when monsters start invading.
to:
# [[Recap/ScoobyDooTeamUpTroubleInParadise Trouble in Paradise: Paradise]]: Wonder Woman calls Mystery Inc. to Paradise Island when monsters start invading.
Changed line(s) 12 (click to see context) from:
# Quest for Mystery!: Mystery Inc. teams up with Jonny Quest and his team to take on a mummy.
to:
# [[Recap/ScoobyDooTeamUpQuestForMystery Quest for Mystery!: Mystery]]!: Mystery Inc. teams up with Jonny Quest and his team to take on a mummy.
Changed line(s) 4 (click to see context) from:
# Who's Scared?: Scooby-Doo must team up with Ace the Bat-Hound when the Scarecrow sprays everybody else with his fear toxin.
to:
# [[Recap/ScoobyDooTeamUpWhosScared Who's Scared?: Scared?]]: Scooby-Doo must team up with Ace the Bat-Hound when the Scarecrow sprays everybody else with his fear toxin.
Changed line(s) 10,11 (click to see context) from:
# Future Shocked!: While trying to get home, Mystery Inc. overshoots and gets sent to the time of the Jetsons. Again, they decide to help them with a ghost problem.
# Truth, Justice, and Scooby Snacks: Mystery Inc. must save Metropolis when Superman is mutated into a monster by Red Kryptonite and goes on a rampage.
# Truth, Justice, and Scooby Snacks: Mystery Inc. must save Metropolis when Superman is mutated into a monster by Red Kryptonite and goes on a rampage.
to:
# [[Recap/ScoobyDooTeamUpFutureShocked Future Shocked!: Shocked!]]: While trying to get home, Mystery Inc. overshoots and gets sent to the time of the Jetsons. Again, they decide to help them with a ghost problem.
# [[Recap/ScoobyDooTeamUpTruthJusticeAndScoobySnacks Truth, Justice, and ScoobySnacks: Snacks]]: Mystery Inc. must save Metropolis when Superman is mutated into a monster by Red Kryptonite and goes on a rampage.
# [[Recap/ScoobyDooTeamUpTruthJusticeAndScoobySnacks Truth, Justice, and Scooby
Changed line(s) 51 (click to see context) from:
# Ch-Ch-Ch-Changes:
to:
# Ch-Ch-Ch-Changes:Ch-Ch-Ch-Changes: Mystery Inc. teams up with Metamorpho, the Element Man, when a mysterious monster is after Mr. Stagg.
# Crisis of Infinite Scoobies: Bat-Mite and Scooby-Mite have returned, and this time, they've brought infinite variants of both Batman and Scooby-Doo with them!
# Crisis of Infinite Scoobies: Bat-Mite and Scooby-Mite have returned, and this time, they've brought infinite variants of both Batman and Scooby-Doo with them!
Changed line(s) 50 (click to see context) from:
# Going Rogue: While the Flash is away, his Rogues make Mystery Inc. help them because it seems that the Top's ghost has returned and keeps interfering with their crimes and stealing their loot.
to:
# Going Rogue: While the Flash is away, his Rogues make Mystery Inc. help them because it seems that the Top's ghost has returned and keeps interfering with their crimes and stealing their loot.loot.
# Ch-Ch-Ch-Changes:
# Ch-Ch-Ch-Changes:
Changed line(s) 49,50 (click to see context) from:
# Don't Get Mad, Scientist!:
# Going Rogue:
# Going Rogue:
to:
# Don't Get Mad, Scientist!:
Scientist!: Mystery Inc. teams up with Mr. Peebles and Ogee when a mad scientist wants to experiment on Magilla Gorilla.
# GoingRogue:Rogue: While the Flash is away, his Rogues make Mystery Inc. help them because it seems that the Top's ghost has returned and keeps interfering with their crimes and stealing their loot.
# Going
Changed line(s) 40,48 (click to see context) from:
# It Was a Dark and Gritty Night...
# Victory Through Scare Power
# How's Bayou?
# Perils Before Swine
# Gorilla Warfare
# Doomed
# Just Plane Scared
# The Greater Escape
# Justice, Like Lightning
# Victory Through Scare Power
# How's Bayou?
# Perils Before Swine
# Gorilla Warfare
# Doomed
# Just Plane Scared
# The Greater Escape
# Justice, Like Lightning
to:
# It Was a Dark and Gritty Night...
Knight...: Dynomutt calls in Mystery Inc. when it looks like Blue Falcon has been possessed.
# Victory Through ScarePower
Power: Doctor Fate sends Mystery Inc. to 1942 to help the Justice Society stop Vandal Savage from obtaining and opening Pandora's Box.
# How'sBayou?
Bayou?: Mystery Inc. teams up with Swamp Thing to stop the Voodoo Queen.
# Perils BeforeSwine
Swine: Mystery Inc. and the Ant Hill Mob clash over protecting Penelope Pitstop.
# GorillaWarfare
Warfare: Mystery Inc. comes to a city taken over by various gorilla villains.
#Doomed
Doomed!: Mystery Inc. teams up with the Doom Patrol when their villains start disappearing.
# Just PlaneScared
Scared: Mystery Inc. is tricked into helping Dick Dastardly and his Vulture Squadron try to capture Yankee Doodle Pigeon.
# The GreaterEscape
Escape: Mystery Inc. gets caught up in the war between New Genesis and Apokolips.
# Justice, LikeLightningLightning: Mystery Inc. teams up with Black Lightning to deal with gang crimes.
# Don't Get Mad, Scientist!:
# Going Rogue:
# Victory Through Scare
# How's
# Perils Before
# Gorilla
#
# Just Plane
# The Greater
# Justice, Like
# Don't Get Mad, Scientist!:
# Going Rogue:
Changed line(s) 29,39 (click to see context) from:
# Curses--Foiled Again!
# The Good, the Bad, and the Scooby!
# Reigning Cats and Dogs
# Did Someone Say "Team"-Up?
# The Ghost at the Heart of The Atom
# Don't Bug Me
# The Ghost of Ferro Lad!
# Birds of a Feather!
# Bear-ly Scared
# Too Many Kooks!
# Nasty Tricks
# The Good, the Bad, and the Scooby!
# Reigning Cats and Dogs
# Did Someone Say "Team"-Up?
# The Ghost at the Heart of The Atom
# Don't Bug Me
# The Ghost of Ferro Lad!
# Birds of a Feather!
# Bear-ly Scared
# Too Many Kooks!
# Nasty Tricks
to:
# Curses--Foiled Again!
Again!: Plastic Man asks Mystery Inc. for help because his friend Woozy Winks thinks he is cursed.
# The Good, the Bad, and theScooby!
Scooby!: Fred tells the gang a tale of the time his ancestor and his friends helped Jonah Hex.
# Reigning Cats andDogs
Dogs: Mystery Inc. helps Top Cat and his gang when it looks like their alley is haunted.
# Did Someone Say"Team"-Up?
"Team"-Up?: Mystery Inc. competes against the Challengers of the Unknown when several mysteries start popping up.
# The Ghost at the Heart of TheAtom
Atom: The Atom asks Mystery Inc. for help when it looks like a subatomic world is haunted.
# Don't BugMe
Me: Mystery Inc. teams up with Atom Ant to stop giant monsters.
# The Ghost of FerroLad!
Lad!: Mystery Inc. travels to the future to help the Legion of Super-Heroes when Ferro Lad's ghost appears and demands the Legion disband.
# Birds of aFeather!
Feather!: Mystery Inc. helps the Birds of Prey deal with a giant rampaging bird.
# Bear-lyScared
Scared: Mystery Inc. helps Yogi Bear when he is framed.
# Too ManyKooks!
Kooks!: At a telethon, Mystery Inc. has to team up with a few outrageous and not too helpful heroes to deal with a monster.
# NastyTricksTricks: Supergirl calls in Mystery Inc. when the ghosts of Argo City, including her parents, show up.
# The Good, the Bad, and the
# Reigning Cats and
# Did Someone Say
# The Ghost at the Heart of The
# Don't Bug
# The Ghost of Ferro
# Birds of a
# Bear-ly
# Too Many
# Nasty
Changed line(s) 17,28 (click to see context) from:
# The Ghost of Gorilla City: Mystery Inc. and The Flash team up when it looks like Gorilla City is haunted.
# Simply Marvelous
# Fly By Night
# A Doggone Crisis
# Scooby-Doo and the Conjurer's Conundrum
# Space Case
# Happy Harley-Daze!
# Nothing is Impossible
# Go West, You Meddling Kids
# Out of This World
# Ghosts Are Not Healthy For Dogs and Other Living Things
# Enter the Dragons--Exit Scooby-Doo!
# Simply Marvelous
# Fly By Night
# A Doggone Crisis
# Scooby-Doo and the Conjurer's Conundrum
# Space Case
# Happy Harley-Daze!
# Nothing is Impossible
# Go West, You Meddling Kids
# Out of This World
# Ghosts Are Not Healthy For Dogs and Other Living Things
# Enter the Dragons--Exit Scooby-Doo!
to:
# The Ghost of Gorilla City: Mystery Inc. and The the Flash team up when it looks like Gorilla City is haunted.
# SimplyMarvelous
Marvelous: Mystery Inc. is called to investigate when the Marvel Family is kidnapped.
# Fly ByNight
Night: Hawkman and Hawkgirl call in Mystery Inc. when it looks like the Midway City Museum is haunted.
# A DoggoneCrisis
Crisis: G'Nort summons Scooby and several other canine heroes to help in an intergalactic crisis.
# Scooby-Doo and the Conjurer'sConundrum
Conundrum: Zatanna asks Mystery Inc. to help find her missing father.
# SpaceCase
Case: Mystery Inc. teams up with Space Ghost to defend Earth from his enemies.
# HappyHarley-Daze!
Harley-Daze!: Harley Quinn has run away from the Joker and asks if she can stay with Mystery Inc.
# Nothing isImpossible
Impossible: Mystery Inc. teams up with the Impossibles to stop a rampaging Frankenstein Jr.
# Go West, You MeddlingKids
Kids: Mystery Inc. teams up with El Kabong when a ghost starts scaring everyone away from Gopher Gulch.
# Out of ThisWorld
World: Martian Manhunter asks Mystery Inc. to help clear his name when he is framed.
# Ghosts Are Not Healthy For Dogs and Other LivingThings
Things: Mystery Inc. teams up with Green Arrow, Black Canary, and Green Lantern when it looks like the town of Karma Corners is haunted.
# Enter the Dragons--ExitScooby-Doo!Scooby-Doo!: Mystery Inc. teams up with Hong Kong Phooey when dragons invade Chinatown.
# Simply
# Fly By
# A Doggone
# Scooby-Doo and the Conjurer's
# Space
# Happy
# Nothing is
# Go West, You Meddling
# Out of This
# Ghosts Are Not Healthy For Dogs and Other Living
# Enter the Dragons--Exit
Changed line(s) 9,17 (click to see context) from:
# Scooby-Doo, When Are You?
# Future Shocked!
# Truth, Justtice, and Scooby Snacks
# Quest for Mystery!
# I Spy Something...Boo!
# Gotham Ghouls
# Don't Be a Stranger
# Wet 'N' Wild
# The Ghost of Gorilla City
# Future Shocked!
# Truth, Justtice, and Scooby Snacks
# Quest for Mystery!
# I Spy Something...Boo!
# Gotham Ghouls
# Don't Be a Stranger
# Wet 'N' Wild
# The Ghost of Gorilla City
to:
# Scooby-Doo, When Are You?
You?: Mystery Inc. accidentally gets sent back in time and decides to help the Flintstones characters with a ghost problem.
# FutureShocked!
Shocked!: While trying to get home, Mystery Inc. overshoots and gets sent to the time of the Jetsons. Again, they decide to help them with a ghost problem.
# Truth,Justtice, Justice, and Scooby Snacks
Snacks: Mystery Inc. must save Metropolis when Superman is mutated into a monster by Red Kryptonite and goes on a rampage.
# Quest forMystery!
Mystery!: Mystery Inc. teams up with Jonny Quest and his team to take on a mummy.
# I Spy Something...Boo!
Boo!: Secret Squirrel calls in Mystery Inc. when a ghost disrupts peace talks between two nations.
# GothamGhouls
Ghouls: Harley Quinn and Poison Ivy ask Mystery Inc. for help when they think they've been cursed by a relic they stole.
# Don't Be aStranger
Stranger: The Phantom Stranger and Deadman ask Mystery Inc. for help when all the ghosts in the world start disappearing.
# Wet 'N'Wild
Wild: Aquaman calls in Mystery Inc. when sea monsters and what looks like Poseidon start invading Atlantis.
# The Ghost of GorillaCityCity: Mystery Inc. and The Flash team up when it looks like Gorilla City is haunted.
# Future
# Truth,
# Quest for
# I Spy Something...
# Gotham
# Don't Be a
# Wet 'N'
# The Ghost of Gorilla
Changed line(s) 3,8 (click to see context) from:
# Man-Bat and Robbin'
# Who's Scared?
# Two Mites Make It Wrong
# Teen Titans... Ghost!
# Trouble in Paradise
# A (Super) Friend In Need
# Who's Scared?
# Two Mites Make It Wrong
# Teen Titans... Ghost!
# Trouble in Paradise
# A (Super) Friend In Need
to:
# Man-Bat and Robbin'
Robbin': Mystery Inc. teams up with Batman and Robin when it looks like there are multiple Man-Bats on the loose.
# Who'sScared?
Scared?: Scooby-Doo must team up with Ace the Bat-Hound when the Scarecrow sprays everybody else with his fear toxin.
# Two Mites Make ItWrong
Wrong: Bat-Mite and Scooby-Mite argue about whether Batman or Scooby is better, and decide to to test them with their reality warping powers.
# Teen Titans...Ghost!
Ghost!: The Teen Titans Go gang call in Mystery Inc. when it looks like Titans Tower is haunted.
# Trouble inParadise
Paradise: Wonder Woman calls Mystery Inc. to Paradise Island when monsters start invading.
# A (Super) Friend InNeedNeed: The Super Friends call in Mystery Inc. when a ghost seemingly makes Superman vanish.
# Who's
# Two Mites Make It
# Teen Titans...
# Trouble in
# A (Super) Friend In
Changed line(s) 46 (click to see context) from:
# Just Plane Scared
to:
# Just Plane ScaredScared
# The Greater Escape
# Justice, Like Lightning
# The Greater Escape
# Justice, Like Lightning
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