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* SequenceBreaking: It's possible to skip the entire level by climbing over the cement divider barricade that blocks the tram track to the "On a Rail" level. While there is a path to jump over without help, the easier way is to use the Trip Cameras that you pick up in the starting room of the level. It turns out that placed wall cameras can act as solid objects to stand on, which allows the player to use them as jump platforms over the divider barricade.

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* SequenceBreaking: It's possible to skip the entire level by climbing over the cement divider barricade that blocks the tram track to the "On a Rail" level. While there is a path to jump over without help, the easier way is to use the Trip Cameras Claymores that you pick up in the starting room of the level. It turns out that placed wall cameras ones can act as solid objects to stand on, which allows the player to use them as jump platforms over the divider barricade.
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* SequenceBreaking: It's possible to skip the entire level by climbing over the cement divider barricade that blocks the tram track to the "On a Rail" level. While there is a path to jump over without help, the easier way is to use the Trip Cameras that you pick up in the starting room of the level. It turns out that placed wall cameras can act as solid objects to stand on, which allows the player to use them as jump platforms over the divider barricade.
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* {{Backtracking}}: To return after turning on the power. Annoyingly, the H.E.C.U. have moved in behind you.

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* {{Backtracking}}: To A good portion of ''Power Up'' is this, to return after turning on the power.power. From the starting tram station, you need to fight your way through several areas towards a flooded power generator that you got to get working. You then have to make your way back through those same areas filled with newly arrived enemy reinforcements to return to the tram station. Annoyingly, the H.E.C.U. have moved in behind you.
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After fighting his way to the generator and back, it then turns out that Gordon has to reach a nearby breaker area beyond the Gargantua in order to flip a switch that will bring the generator's power to the tram station. Gordon makes a run for the breakers only for the Gargantua to follow after him, but as he makes it to the switch, the chasing Gargantua gets trapped between the turned on breakers, and is electrocuted to death. With the tram station now fully turned on, Gordon boards a tram car that proceeds to go down the track. The tram then busts through a cement divider fall blocking the path forward, and Gordon continues on.

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After fighting his way to the generator and back, it then turns out that Gordon has to reach a nearby breaker area beyond the Gargantua in order to flip a switch that will bring the generator's power to the tram station. Gordon makes a run for the breakers only for the Gargantua to follow after him, but as he makes it to the switch, the chasing Gargantua gets trapped between the turned on breakers, and is electrocuted to death. With the tram station now fully turned on, Gordon boards a tram car that proceeds to go down the track. The tram then busts through a cement divider fall wall blocking the path forward, and Gordon continues on.

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Arriving at a Black Mesa tram station, Gordon's progress is blocked by a twofold problem: the need to power on the tram system to continue, and a gargantuan armored alien known as the Gargantua. It then turns out that Gordon must reactivate the power generator in the basement, but to double the fun, the HECU Marines are back, and have fortified the path to the lower levels. After fighting his way to the generator and back, it then turns out that Gordon has to reach a nearby breaker area beyond the Gargantua in order to flip a switch that will bring the generator's power to the tram station. Gordon makes a run for the breakers only for the Gargantua to follow after him, but as he makes it to the switch, the chasing Gargantua gets trapped between the turned on breakers, and is electrocuted to death. With the tram station now fully turned on, Gordon boards a tram car that proceeds to go down the track. The tram then busts through a cement divider fall blocking the path forward, and Gordon continues on.

to:

Arriving at a Black Mesa tram station, Gordon's progress is blocked by a twofold problem: the need to power on the tram system to continue, and a gargantuan armored alien known as the Gargantua. It then turns out that Gordon must reactivate the power generator in the basement, but to double the fun, the HECU Marines are back, and have fortified the path to the lower levels.

After fighting his way to the generator and back, it then turns out that Gordon has to reach a nearby breaker area beyond the Gargantua in order to flip a switch that will bring the generator's power to the tram station. Gordon makes a run for the breakers only for the Gargantua to follow after him, but as he makes it to the switch, the chasing Gargantua gets trapped between the turned on breakers, and is electrocuted to death. With the tram station now fully turned on, Gordon boards a tram car that proceeds to go down the track. The tram then busts through a cement divider fall blocking the path forward, and Gordon continues on.
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Gordon's progress is blocked by a twofold problem: the need to power on the tram system to continue, and a gargantuan armored alien. He must reactivate the generator in the basement, but to double the fun, the Marines are back, and have fortified the path to the lower levels.

to:

Arriving at a Black Mesa tram station, Gordon's progress is blocked by a twofold problem: the need to power on the tram system to continue, and a gargantuan armored alien. He alien known as the Gargantua. It then turns out that Gordon must reactivate the power generator in the basement, but to double the fun, the HECU Marines are back, and have fortified the path to the lower levels.
levels. After fighting his way to the generator and back, it then turns out that Gordon has to reach a nearby breaker area beyond the Gargantua in order to flip a switch that will bring the generator's power to the tram station. Gordon makes a run for the breakers only for the Gargantua to follow after him, but as he makes it to the switch, the chasing Gargantua gets trapped between the turned on breakers, and is electrocuted to death. With the tram station now fully turned on, Gordon boards a tram car that proceeds to go down the track. The tram then busts through a cement divider fall blocking the path forward, and Gordon continues on.
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* MysteriousWatcher: After taking a chapter off, he's back, calmly watching Gordon from the control room. When you get up there, [[ParanoiaFuel the only way in is boarded up, and the guard inside gives no indication he saw anyone.]]

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* MysteriousWatcher: After taking a chapter off, he's back, calmly watching Gordon from the control room. When you get up there, [[ParanoiaFuel the only way in is boarded up, and the guard inside gives no indication he saw anyone.]]]]
* SidetrackBonus: A number of grenade rounds for the SMG.
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Gordon's progress is blocked by a twofold problem: the need to power on the tram system to continue, and gargantuan armored alien. He must reactivate the generator in the basement, but to double the fun, the Marines are back, and have fortified the path to the lower levels.

to:

Gordon's progress is blocked by a twofold problem: the need to power on the tram system to continue, and a gargantuan armored alien. He must reactivate the generator in the basement, but to double the fun, the Marines are back, and have fortified the path to the lower levels.
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* HardLevelsEasyBosses: Battling the marines, turrets and alien slaves is tough. But the Gargantua? You really just need to run past it a couple times.
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* HoistByTheirOwnPetard: If you can get to the basement without setting off the tripmines on the elevator, the Marines who come down after you will fall into the trap.
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* AlmostDeadGuy: The guard in the control room. He manages to explain how to turn the generator on, but there's nothing you can do for him.
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* DeathTrap: The H.E.C.U. have rigged up the elevator to the generator room with claymores.


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* LedgeBats: The Houndeyes in the basement excel at this. Thankfully, the drop isn't that bad.
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* BeatThemAtTheirOwnGame: Now Gordon can use the tripmines. And they're pretty good against Marines...

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* BeatThemAtTheirOwnGame: BeatThemAtTheirOwnGame / BoobyTrap: Now Gordon can use the tripmines. And they're pretty good against Marines...
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* BeatThemAtTheirOwnGame: Now Gordon can use the tripmines. And they're pretty good against Marines...
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* {{Backtracking}}: To return after turning on the power. Annoyingly, the H.E.C.U. have moved in behind you.


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* CreepyBasement: Where the generator is found.
* HazardousWater: Full of predatory leeches. [[EverythingTryingToKillYou Obviously.]]
* ItCanThink: Annoy the monster enough, and it will start puppy-guarding your hiding place.
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Gordon's progress is blocked by a twofold problem: the need to power on the tram system to continue, and gargantuan armored alien. He must reactivate the generator in the basement, but to double the fun, the Marines are back, and have fortified the path to the lower levels.

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!This Chapter contains examples of:

* BossBattle: the Gargantua alien, which must be either overwhelmed with explosives or lured between two giant coils and electrocuted.
* MysteriousWatcher: After taking a chapter off, he's back, calmly watching Gordon from the control room. When you get up there, [[ParanoiaFuel the only way in is boarded up, and the guard inside gives no indication he saw anyone.]]

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