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* An almost-perennial sight in the ''VideoGame/FarCry'' series, available in every game starting from ''VideoGame/FarCry2'' as a late-game option that improves over the early-game models via its semi-auto fire rate (as the best shotgun of the first half of ''2'' while still being competitive later on with greater durability to the USAS-12's faster reloads, and as the InfinityPlusOneSword of the class in later games). Of course, despite this, every game in the series to feature it, barring ''VideoGame/FarCry5'', has it still chambered by working the pump despite it being locked during semi-auto firing.

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* An almost-perennial sight in the ''VideoGame/FarCry'' ''Franchise/FarCry'' series, available in every game starting from ''VideoGame/FarCry2'' as a late-game option that improves over the early-game models via its semi-auto fire rate (as the best shotgun of the first half of ''2'' while still being competitive later on with greater durability to the USAS-12's faster reloads, and as the InfinityPlusOneSword of the class in later games). Of course, despite this, every game in the series to feature it, barring ''VideoGame/FarCry5'', has it still chambered by working the pump despite it being locked during semi-auto firing.



* The only shotgun in ''VideoGame/FarCry''. Quite common as a result.

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* The only shotgun in ''VideoGame/FarCry''.''VideoGame/FarCry1''. Quite common as a result.



* ''VideoGame/JaggedAlliance 2: Unfinished Business''

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* ''VideoGame/JaggedAlliance 2: ''VideoGame/JaggedAlliance2: Unfinished Business''



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* ''VideoGame/{{Trailblazer}}'', a gameplay mod for ''VideoGame/{{Doom}}'', features the SPAS-12 as the [[AKA47 "Chrome Justice"]]. It fires both ordinary buckshot and incendiary rounds. It's pump-action by default, but when upgraded it fires in semi-auto and has an extended 10-round magazine.



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* ''[[VideoGame/{{Postal}} Postal 4]]'' introduces the [[{{Pun}} Fournicator]], which is in a unique diamond pattern instead of a typical 2x2 formation. You can choose to either fire one barrel at a time or all four at once and acts as the successor to the double barrel from the second game.


While it is no doubt a fearsome looking shotgun, it also suffers from a bit of AwesomeButImpractical; it is quite heavy for a shotgun, owing to its heatshield and folding stock, coming in at 10 pounds (more than 4.5kg) loaded, heavier than several assault rifles and shotguns. The pump-action is also fairly difficult to actuate, owing to its dual-system design (particularly due to how the pump pushes against the bolt rather than being attached to it like on a regular pump-action weapon), but at the same time it's not very reliable in semi-auto mode, having issues with cycling and ejection even with the full-power loads it's meant to use in that mode. On top of this, due to its dual-mode nature, the carrier latch button - which doubles as a bolt release in semi-auto mode - immobilizes the carrier if not pressed in, requiring the shotgun to be turned on its side and grabbed from the top to hold the button in and load shells. As with all long guns, firing it with the stock folded is a dumb idea, and the deployed stock was not only uncomfortable, but also infamous for slicing up users' hands, thereby leading many to prefer the full-stock versions. Perhaps one of the most unfavorable aspects of the gun is its safety; SPAS-12s that had the old-style safety (a lever-type) had a tendency to not only fail to actually put the weapon on safe when toggled on, but even discharge the weapon when the safety is toggled while loaded. A recall was issued and the safety was changed to a more reliable push-button safety, but many SPAS-12s still on the market have the old style safety.\\\

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While it is no doubt a fearsome looking shotgun, it also suffers from a bit of AwesomeButImpractical; it is quite heavy for a shotgun, owing to its heatshield and folding stock, coming in at 10 pounds (more than 4.5kg) loaded, heavier than several assault rifles and shotguns. The pump-action is also fairly difficult to actuate, owing to its dual-system design (particularly due to how the pump pushes against the bolt and its recoil spring, rather than being directly attached to it like on a regular pump-action weapon), but at the same time it's not very reliable in semi-auto mode, having issues with cycling and ejection even with the full-power loads it's meant to use in that mode. On top of this, due to its dual-mode nature, the carrier latch button - which doubles as a bolt release in semi-auto mode - immobilizes the carrier if not pressed in, requiring the shotgun to be turned on its side and grabbed from the top to hold the button in and load shells. As with all long guns, firing it with the stock folded is a dumb idea, and the deployed stock was not only uncomfortable, but also infamous for slicing up users' hands, thereby leading many to prefer the full-stock versions. Perhaps one of the most unfavorable aspects of the gun is its safety; SPAS-12s that had the old-style safety (a lever-type) had a tendency to not only fail to actually put the weapon on safe when toggled on, but even discharge the weapon when the safety is toggled while loaded. A recall was issued and the safety was changed to a more reliable push-button safety, but many SPAS-12s still on the market have the old style safety.\\\



** '''Cool Silhouette''': The holes in the folding stock and distinctively shaped pump make this weapon immediately recognizable from a distance.

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** '''Cool Silhouette''': The holes in the folding stock and distinctively shaped pump make this weapon immediately recognizable from a distance.
distance, so much that even other shotguns with top-folding stocks, like those available for the Remington 870, are frequently mistaken for the SPAS-12.



* Shows up in ''VideoGame/GoldeneyeWii'' as the Drumhead Type-12. It's the second most powerful shotgun in the game, after the SLY 2020. In the original Wii version, it is pump-action only (though [[LagCancel shifting between aiming and hip-firing lets you skip pumping it]]), while in ''Reloaded'' it is semi-automatic.

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* Shows up in ''VideoGame/GoldeneyeWii'' ''VideoGame/Goldeneye2010'' as the Drumhead Type-12. It's the second most powerful shotgun in the game, after the SLY 2020. In the original Wii version, it is pump-action only (though [[LagCancel shifting between aiming and hip-firing lets you skip pumping it]]), while in ''Reloaded'' it is semi-automatic.semi-automatic.
** The more generic "Automatic Shotgun" from ''VideoGame/GoldenEye1997'' is also remodeled into a short-barreled SPAS in ''[=GoldenEye=]: Source''.


* Appears in ''VideoGame/ShadowWarrior2'' [[https://vignette.wikia.nocookie.net/shadowwarrior/images/2/29/Tlees41r.JPG/revision/latest?cb=20161116152550 decorated with a bunch of bones]] and given the rather juvenile name of "Boner" as a result. Unlike in most games, this one is actually reloaded somewhat correctly. Instead of being a detachable drum, Lo Wang loads shells but doesn't eject them however, still is a bit surprising especially from a game like this.

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* Appears in ''VideoGame/ShadowWarrior2'' [[https://vignette.wikia.nocookie.net/shadowwarrior/images/2/29/Tlees41r.JPG/revision/latest?cb=20161116152550 decorated with a bunch of bones]] and given the rather juvenile name of "Boner" as a result. Unlike in most games, and especially surprising considering what the game is like, this one is actually reloaded somewhat correctly. Instead correctly - instead of being a detachable drum, Lo Wang loads shells but into it one at a time, though he doesn't eject them however, still is a bit surprising especially from a game like this.the already-fired ones.



The [=USAS-12=] unfortunately sees almost no significant use amongst police or military forces. For the military, shotguns are largely for specialized roles like door breaching as they lack the ability to adapt quickly to changes in combat range- something that, as noted, ground the CAWS program to a halt. For the police, this much firepower is simply overkill, and civilians wanting to own one must go through mountains of expensive paperwork. The foremost reason for this lack of significant use, however, is [[BoringButPractical tons of shotguns that don't have the cool factor of the [=USAS-12=] but work fine for their intended roles]].

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The [=USAS-12=] unfortunately sees almost no significant use amongst police or military forces. For the military, shotguns are largely for specialized roles like door breaching as they lack the ability to adapt quickly to changes in combat range- something that, as noted, ground range, since their role is defined, much more strictly than most other types of guns, by the CAWS program to a halt.type of shell they're currently loaded with. For the police, this much firepower is simply overkill, and civilians wanting to own one must go through mountains of expensive paperwork. The foremost reason for this lack of significant use, however, is [[BoringButPractical tons of shotguns that don't have the cool factor of the [=USAS-12=] but work fine for their intended roles]].



* 'VideoGame/{{SYNTHETIK}}'' features a SPAS-12 as a common shotgun, that's loaded with dragon breath rounds by default. The first shot in each tube is more precise then the rest, too.

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* 'VideoGame/{{SYNTHETIK}}'' ''VideoGame/{{SYNTHETIK}}'' features a SPAS-12 as a common shotgun, that's loaded with dragon breath rounds by default. The first shot in each tube is more precise then the rest, too.


[[folder:[=NS2000=]]]
->''A bullpup shotgun excellent for confined spaces. It features unusual design elements such as a forward sliding cocking mechanism and over-the-barrel tubular magazine.''
-->--'''Description''', ''VideoGame/BattlefieldBadCompany 2''

[[quoteright:287:https://static.tvtropes.org/pmwiki/pub/images/neosteadbang_8506.jpg]]

A [[http://users.iafrica.com/n/nj/njj741t/ futuristic-looking assault shotgun]] manufactured by the South African company [=NeoStead=], The [=NS2000=] is a 12-gauge pump-action with dual 6-round tubular magazines in a bullpup configuration. The bullpup action allows a longer barrel in a shorter overall package, and the dual magazine provides for loading two different types of ammo at once for multipurpose use - for example, buckshot and rubber baton rounds. Despite these interesting and useful features, the [=NS2000=] has yet to be picked up in any large numbers. The fact that it hasn't been approved for import to the United States, the word's biggest (legal) firearms market, certainly didn't help. But it looks really cool, so it gets plenty of use in fiction. Unlike most pump-action shotguns, the rounds are cycled by a forward-back motion.

See also the American-made Kel-Tec KSG, which has been gaining some popularity recently. The KSG uses a similar dual-mag design (but with 7 rounds per mag instead of 6, at least when using normal 2.75-inch shells) and looks similar to the [=NS2000=] but with the magazines on the bottom behind the trigger.

[[AC: Films -- Live-Action]]
* The DDS Police in ''Film/{{Doomsday}}'' issue the [=NS2000=].

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[[folder:[=NS2000=]]]
->''A bullpup shotgun excellent for confined spaces. It features unusual design elements such as a forward sliding cocking mechanism and over-the-barrel tubular magazine.''
-->--'''Description''', ''VideoGame/BattlefieldBadCompany 2''

[[quoteright:287:https://static.
[[folder:Multiple-Barreled Shotgun]]
[[quoteright:300:https://static.
tvtropes.org/pmwiki/pub/images/neosteadbang_8506.jpg]]

A [[http://users.iafrica.com/n/nj/njj741t/ futuristic-looking assault shotgun]] manufactured by
org/pmwiki/pub/images/chiappa_triple_crown.png]]
[[caption-width-right:300:The Chiappa Triple Crown, one of
the South African company [=NeoStead=], The [=NS2000=] few real examples of a triple-barreled shotgun.]]

[[ShotgunsAreJustBetter What's better than two smoking barrels?]] Adding more.

Multiple-barreled shotguns are a lot more complex than double-barreled shotguns. While a double-barreled shotgun generally has two triggers, two hammers, and two barrels, increasing the number to three or four creates problems since if the same design logic
is used, the guns has to somehow accommodate for multiple triggers that each connect to a 12-gauge pump-action hammer. Because of this, they’re not quite easily designed or made, making multiple-barreled shotguns a relatively modern invention and items of luxury.

Shotguns
with dual 6-round tubular magazines ''more'' than three barrels had existed in history (such as the Winchester Liberator), but are so rare and impractical it's better to call them as experiments than true weapons.

'''Triple-Barreled'''

[[AC: Film]]
* In ''Film/ResidentEvilTheFinalChapter'' Claire hands Alice
a bullpup configuration. The bullpup action allows a longer barrel in a shorter overall package, shotgun with three side-by-side barrels, homaging the "Hydra" from the games. She uses the shotgun during the confrontation with one of Issac's men and the dual magazine provides for loading two different types of ammo at once for multipurpose use - for example, buckshot and rubber baton rounds. Despite these interesting and useful features, the [=NS2000=] has yet to be picked up in any large numbers. The fact that it hasn't been approved for import to the United States, the word's biggest (legal) firearms market, certainly didn't help. But it looks really cool, so it gets plenty of use in fiction. Unlike most pump-action shotguns, the rounds are cycled by a forward-back motion.

See also the American-made Kel-Tec KSG, which has been gaining some popularity recently. The KSG uses a similar dual-mag design (but
chase with 7 rounds per mag instead of 6, at least when using normal 2.75-inch shells) and looks similar to the [=NS2000=] but with the magazines on the bottom behind the trigger.

"Cerberus" bio-weapons.

[[AC: Films -- Live-Action]]
Web Video]]
* The DDS Police in ''Film/{{Doomsday}}'' issue Ian from ''WebVideo/ForgottenWeapons'' talks about the [=NS2000=].
Chiappa Triple Threat, in his [[https://www.youtube.com/watch?v=Yt0664xSKUo usual way]]... and as [[https://www.youtube.com/watch?v=sI3x30iamHc Gun Jesus]].



* Apparently a standard-issue weapon for the CFP SWAT in the first-person LeParkour game ''VideoGame/MirrorsEdge''. Then again, the game is set TwentyMinutesIntoTheFuture, so the [=NS2000=] may have become successful by then.
* Featured in ''VideoGame/BattlefieldBadCompany'' for the multiplayer Demolition Class.
** ''Bad Company 2'' follows, with the NS 2000 available for all kits and being one of the best shotguns in the game.
* Shows up in ''VideoGame/UFOAftermath'' as one of the best shotguns. However, by the time you get it, you probably have better projectile, laser and plasma weapons, and the very short range of the shotgun is a huge drawback when you start fighting Reticulans.
* [[VideoGame/JaggedAlliance Yep.]] Dr. Clifford Highball (no, that's actually his name) uses one in V 1.13, and it has a good range for a shotgun.
* [[http://fallout.wikia.com/wiki/Neostead_Combat_SG Appeared]] in ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'', but without the magazine selector and for some reason as full-auto.
* ''VideoGame/QuakeII'' used its design as the basis for its Super Shotgun. While the pump motion is correctly forward-back, the twin magazines were mistaken as two barrels, which the Super fires simultaneously.
* Appears as a rare drop in stashes in ''VideoGame/{{Survarium}}'', considered a Level 2 unlock. It has the highest capacity of the shotguns, but does slightly less damage, has slightly larger spread, is heavy and reloading is slow when fully empty.
* A 3-star Shotgun in ''VideoGame/GirlsFrontline'', a DarkSkinnedBlond with rabbit ears who [[TrademarkFavoriteFood loves curry]]. Her chibi sprite accurately depicts the weapon's pump-forward action.
[[/folder]]

[[folder:Pancor Jackhammer]]
->''The Jackhammer is a gas-operated heavy shotgun loaded with 7 round revolver type cylinders. Due to its long reload time it’s important to be careful when firing on the full auto setting or you will find yourself out of ammunition at an inconvenient moment.''
-->--'''Description''', ''VideoGame/{{Battlefield}} 2''

[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/pancore_9941.jpg]]
A [[http://en.wikipedia.org/wiki/Pancor_Jackhammer 12-gauge automatic shotgun]] with a ten-round drum magazine. Can (theoretically) empty itself in less than four seconds. The Jackhammer is a very unique weapon, being a gas-operated blow-forward automatic revolver. Mechanically, it bears some resemblance to two old pistol designs: the Webley-Fosbery automatic revolver with the camming grooves on the cylinder (though the Jackhammer was envisioned to use the drum as a detachable magazine), and the much-more-common Nagant 1895 revolver for its gas-seal system, as the Jackhammer’s barrel retracts into the heavily-relieved front of each chamber upon firing, with the crimped mouth of the shotgun shell forming a seal against the inside of the barrel and thus allowing the gas-operated weapon to cycle without burning the user. It also was envisioned with the oddball feature of being able to remove its magazine and use it as an anti-personnel landmine with the addition of a device containing an array of strikers and a pressure plate (though this idea wasn't implemented in the few prototypes to actually be built; it exists only as plastic mockups of a modified magazine, and the striker assembly was almost as large as another drum and would expend all 10 rounds to kill one person even if it could be absolutely guaranteed someone would stand on it, making this a case of AwesomeButImpractical). Like the CAWS and the [=NS2000=], it has a futuristic look due to a plastic shroud and bullpup format. Less than twenty prototypes were made, most of which were non-functional mockups and a mere ''two'' of these were full-auto capable. Only ''one'' (a heavy toolroom prototype which must be almost completely dismantled to reload it and fires standard 12 gauge) still exists; the other two functional prototypes were destroyed in testing before Pancor Corporation went bankrupt and all work ended. The real weapon had severe problems in semi- and full-auto since it depended on the magazine grooves being manufactured to fairly tight tolerances, and the weapon would typically only be able to fire two or three shots before failing to cycle[[note]]The surviving prototype, made entirely of over-engineered and ''heavy'' cast steel held together by Allen screws, is said to have performed reliably under testing. The two test models, in which the designer attempted to streamline the weapon into a useable combat shotgun with thinner and better-finished steel components, plastic replacing much of the steel outer casing, and such conveniences as an actual magazine release, didn’t fare near as well, with “jam-o-matic” being among the ''least'' critical things evaluators had to say about them[[/note]]: the planned use of factory-sealed "cassette" drums in the production version which could not be reloaded in the field did not help, either. [[CripplingOverspecialization The gas-seal-revolver configuration also meant]] that the Jackhammer as designed could not use 3-inch 12-gauge magnum rounds, and even if a scaled-up version to handle them were to be produced, it would not be able to function with standard 2-3/4-inch loads.

It is pretty much guaranteed that the Jackhammer will never see further production or development. It is heavy, complex, and expensive, and (apart from the proposed landmine function) literally dozens of other shotgun designs do everything the Jackhammer was supposed to do in a cheaper, lighter, and much more durable package—and most of them can take any 12-gauge load.

The Jackhammer is oddly much more common in videogames than the production USAS-12 fully automatic shotgun. This is due to a combination of its appearance and the fact that the owner of the sole surviving example operated a service to rent firearms to 3D modellers. The [[AwesomeMcCoolname very cool name]] probably helps too.

to:

* Apparently The Hydra is a standard-issue weapon for the CFP SWAT recurring triple-barreled shotgun in the first-person LeParkour game ''VideoGame/MirrorsEdge''. Then again, the game is set TwentyMinutesIntoTheFuture, so the [=NS2000=] may have become successful by then.
* Featured
''VideoGame/ResidentEvil'' series, first introduced in ''VideoGame/BattlefieldBadCompany'' for the multiplayer Demolition Class.
** ''Bad Company 2'' follows, with the NS 2000 available for all kits and being one
''VideoGame/ResidentEvil5''. It's Helena's default weapon, chambered in 10-gauge, in ''VideoGame/ResidentEvil6''.
* One
of the best shotguns in ''VideoGame/TheOrder1886'' is based on the game.
* Shows up in ''VideoGame/UFOAftermath'' as one of the best shotguns. However, by the time you get it, you probably have better projectile, laser and plasma weapons, and the very short range of the shotgun is
Chiappa Triple Threat, a huge drawback when you start fighting Reticulans.
* [[VideoGame/JaggedAlliance Yep.]] Dr. Clifford Highball (no, that's actually his name) uses one in V 1.13, and it has a good range for a
triple-barreled shotgun.
* [[http://fallout.Appears in ''VideoGame/ShadowWarrior2'' with the name [[https://vignette.wikia.com/wiki/Neostead_Combat_SG Appeared]] in ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'', but without the magazine selector and nocookie.net/shadowwarrior/images/1/13/Tlees40r.JPG/revision/latest?cb=20161116152607 Cerebrus]].
* The penultimate upgrade
for some reason as full-auto.
* ''VideoGame/QuakeII'' used its design as the basis for its Super Shotgun. While the pump motion is correctly forward-back, the twin magazines were mistaken as two barrels, which the Super fires simultaneously.
* Appears as a rare drop in stashes in ''VideoGame/{{Survarium}}'', considered a Level 2 unlock. It has the highest capacity of the shotguns, but does slightly less damage, has slightly larger spread, is heavy and reloading is slow when fully empty.
* A 3-star Shotgun in ''VideoGame/GirlsFrontline'', a DarkSkinnedBlond with rabbit ears who [[TrademarkFavoriteFood loves curry]]. Her chibi sprite accurately depicts the weapon's pump-forward action.
[[/folder]]

[[folder:Pancor Jackhammer]]
->''The Jackhammer is a gas-operated heavy shotgun loaded with 7 round revolver type cylinders. Due to its long reload time it’s important to be careful when firing on the full auto setting or you will find yourself out of ammunition at an inconvenient moment.''
-->--'''Description''', ''VideoGame/{{Battlefield}} 2''

[[quoteright:320:https://static.tvtropes.org/pmwiki/pub/images/pancore_9941.jpg]]
A [[http://en.wikipedia.org/wiki/Pancor_Jackhammer 12-gauge automatic shotgun]] with a ten-round drum magazine. Can (theoretically) empty itself in less than four seconds. The Jackhammer is a very unique weapon, being a gas-operated blow-forward automatic revolver. Mechanically, it bears some resemblance to two old pistol designs: the Webley-Fosbery automatic revolver with the camming grooves on the cylinder (though the Jackhammer was envisioned to use the drum as a detachable magazine), and the much-more-common Nagant 1895 revolver for its gas-seal system, as the Jackhammer’s barrel retracts into the heavily-relieved front of each chamber upon firing, with the crimped mouth of
the shotgun shell forming in ''Videogame/MadMax''.
* Available in ''VideoGame/HardWest''.
* In ''VideoGame/Borderlands2'', some shotguns have Bandit's tri-barrel, which causes them to fire three shells at once with
a seal against moderately increased pellet count. It generally strikes a balance between the inside of the Jakobs double barrel and thus allowing the gas-operated weapon to cycle without burning the user. It also was envisioned with the oddball feature of being able to remove its magazine and use it as an anti-personnel landmine with the addition of a device containing an array of strikers and a pressure plate (though this idea wasn't implemented in the few prototypes to actually be built; it exists only as plastic mockups of a modified magazine, and the striker assembly was almost as large as another drum and would expend all 10 rounds to kill one person even if it could be absolutely guaranteed someone would stand on it, making this a case of AwesomeButImpractical). Like the CAWS and the [=NS2000=], it has a futuristic look due to a plastic shroud and bullpup format. Less than twenty prototypes were made, most of which were non-functional mockups and a mere ''two'' of these were full-auto capable. Only ''one'' (a heavy toolroom prototype which must be almost completely dismantled to reload it and fires standard 12 gauge) still exists; the other two functional prototypes were destroyed in testing before Pancor Corporation went bankrupt and all work ended. Torgue quad (see below).
*
The real weapon had severe problems "Grave Digger" in semi- and full-auto since it depended on the magazine grooves being manufactured to fairly tight tolerances, and the weapon would typically only be able to fire two or three shots before failing to cycle[[note]]The surviving prototype, made entirely of over-engineered and ''heavy'' cast steel held together by Allen screws, is said to have performed reliably under testing. The two test models, in which the designer attempted to streamline the weapon into ''VideoGame/SaintsRowTheThird'' starts out as a useable combat lever-action shotgun with thinner that can be sequentially upgraded to pack two and better-finished steel components, plastic replacing much of the steel outer casing, and such conveniences as an actual magazine release, didn’t fare near as well, with “jam-o-matic” being among the ''least'' critical things evaluators had then three barrels, despite its lever-action nature, to say about them[[/note]]: the planned use of factory-sealed "cassette" drums in the production version boost its damage further. DLC also adds a "Bling Shotgun", which could not be reloaded in uses the field did not help, either. [[CripplingOverspecialization The gas-seal-revolver configuration also meant]] that the Jackhammer same model as designed could not use 3-inch 12-gauge magnum rounds, and even if a scaled-up version to handle them were to be produced, it would not be able to function fully-upgraded Grave Digger with standard 2-3/4-inch loads.

It is pretty much guaranteed that the Jackhammer will never see further production or development. It is heavy, complex,
[[BlingBlingBang gold and expensive, purple trim]] and (apart from the proposed landmine function) literally dozens of gives you more Respect when you kill other shotgun designs do everything the Jackhammer was supposed to do in a cheaper, lighter, and much more durable package—and most of them can take any 12-gauge load.

The Jackhammer is oddly much more common in videogames than the production USAS-12 fully automatic shotgun. This is due to a combination of its appearance and the fact that the owner of the sole surviving example operated a service to rent firearms to 3D modellers. The [[AwesomeMcCoolname very cool name]] probably helps too.
gang members with it.

'''Four-Barreled'''



* ''Film/TotalRecall1990'': Used by [[TheDragon Richter]] during the ChaseFight scene. These are not real Jackhammers, but Armsel Striker shotguns modified to look like Jackhammers.

to:

* ''Film/TotalRecall1990'': Used by [[TheDragon Richter]] during The ''Film/{{Phantasm}}'' series features the ChaseFight scene. These are not real Jackhammers, but Armsel Striker iconic “Regman Quad-Barrel Dwarfcutter” constructed by Reggie in the second film by welding two Rossi Squire Double Barrel shotguns modified to look like Jackhammers.
together side by side.



* ''VideoGame/AbominationTheNemesisProject.''
* ''VideoGame/{{Fallout 2}}'' has quite a few.
** ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'' follows suit.
* The only shotgun in ''VideoGame/FarCry''. Quite common as a result.
* ''VideoGame/MaxPayne'', as a late-game {{BFG}}.
* ''VideoGame/{{Battlefield}} 2'', available to engineers.
** And returns in ''VideoGame/{{Battlefield 3}}: Back to Karkand'', as an all class weapon.
* ''VideoGame/JaggedAlliance 2: Unfinished Business''
* ''Conflict: Global Storm''
* ''Crimsonland''
* ''VideoGame/DeadToRights''
* ''VideoGame/DeltaForce: Land Warrior'' as just the "Jackhammer", showing up in the hands of pretty much every enemy expected to be fought in close-quarters as the game's only standalone shotgun. Like most of the other guns, it's also incorrectly depicted as keeping a round from the previous magazine in the chamber on a reload, despite the mags working like a revolver cylinder in principle and the chamber in question being tossed out ''with'' the mag.
* ''Ecks Vs. Sever''
* Both ''Project IGI'' games, as the best shotgun in the game, with twice the range and a faster reload than the SPAS-12 while sharing all of its power.
* ''[[VideoGame/SOCOMUSNavySeals SOCOM II: U.S. Navy Seals]]''
* ''Soldner - Secret Wars''
* ''VideoGame/SyphonFilter: Dark Mirror''
* ''VideoGame/TheThing2002''
* ''Tom Clancy's VideoGame/RainbowSix 3: [[ExpansionPack Iron Wrath]]''
* Used by [[TheDragon Reese Hoffman]] in ''Film/DieHard Trilogy 2: Viva Las Vegas''.
* ''Combat Arms''
* ''7.62mm High Caliber''
* In as much as it's possible to appear in an ASCII-based game, ''VideoGame/{{DRL}}''.
* The "M12" auto-shotgun in ''VideoGame/GhostRecon: Future Soldier'' appears to share some resemblance to the Jackhammer [[MixAndMatchWeapon crossed with the MICOR Leader 50 bullpup rifle]] - the Leader 50's more squared-off front and railed flat upper side with the trigger guard and the wide thumbhole-type enclosure behind the grip of the Jackhammer - though it loads from a smaller, traditional 8-round box mag to balance it with its Russian equivalent in multiplayer, the Saiga 12.
* ''VideoGame/{{Wasteland 2}}'', as a top-tier shotgun.
* ''The Wastes''
* Appears as a secondary weapon in Creator/AeriaGames' free-to-play ''VideoGame/CallOfDuty'' [[FollowTheLeader clone]], ''Ironsight''. At current it's one of only two shotguns in the game, the other being the SPAS-12; it has slightly less range and power per shell, but it fires semi-automatically, and its drums give it a much faster reload and a slightly higher capacity.
* Available as the "Combat Shotgun" in ''VideoGame/{{Blood}} II: [[ExpansionPack The Nightmare Levels]]'', first available in Gabriella's nightmare ([[AnachronismStew despite it presumably taking place in the mid-1800s]]). It's faster overall and has a tighter spread than the base game's SawedOffShotgun in return for greater ammo consumption (it uses two shells per shot with no reloading delay and fires more or less as fast as you can pull the trigger), and has a GrenadeLauncher which leaves clouds of toxic gas at the point of detonation as its SecondaryFire.

[[AC: Web Original]]
* Harry Tsai was given one in V3 of ''Roleplay/SurvivalOfTheFittest'', while Ivan Kuznetsov received his own in V4 as a prize for Best Kill.
* The sole surviving Jackhammer appears in [[https://www.youtube.com/watch?v=-VKGhqIl4Gw this Forgotten Weapons video on Youtube]], and is examined and disassembled.

There are more listed examples here (plus unlisted appearances) than the actual number of Jackhammers that were manufactured. By a ''huge'' margin. [[EpilepticTrees Maybe there's some sort of gun-sharing pool in action.]]

to:

* ''VideoGame/AbominationTheNemesisProject.''
One of the upgrades for the Duplet in ''VideoGame/MetroLastLight'' and ''VideoGame/Metro2033'' is changing it into a quad-barreled shotgun.
* ''VideoGame/{{Fallout 2}}'' has quite a few.
** ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'' follows suit.
In ''VideoGame/ShadowWarrior2013'' one of the upgrades for ZICS-C Shotgun is called "Quad Pack" which gives it two extra barrels.
* The only final upgrade for the shotgun in ''VideoGame/FarCry''. Quite common as ''Videogame/MadMax'' gives it four barrels. It's hilariously overpowered, capable of destroying vehicles with a result.
* ''VideoGame/MaxPayne'', as a late-game {{BFG}}.
* ''VideoGame/{{Battlefield}} 2'', available to engineers.
** And returns in ''VideoGame/{{Battlefield 3}}: Back to Karkand'', as an all class weapon.
* ''VideoGame/JaggedAlliance 2: Unfinished Business''
* ''Conflict: Global Storm''
* ''Crimsonland''
* ''VideoGame/DeadToRights''
* ''VideoGame/DeltaForce: Land Warrior'' as just
single shot if Max aims at the "Jackhammer", showing up fuel tank.
* The [[AKA47 "Galleria 1991"]]
in the hands of pretty much every enemy expected to be fought in close-quarters as the game's only standalone shotgun. Like most of the other guns, it's also incorrectly depicted as keeping a round from the previous ''VideoGame/FarCry3BloodDragon'', after an upgrade that somehow converts its magazine in tube into a second barrel, can be upgraded further with another two barrels on the chamber on a reload, despite sides. Combined with [[KillItWithFire incendiary rounds]], it can chew through most enemies with ease at close range, though the mags working like a revolver cylinder in principle and the chamber in question being tossed out ''with'' the mag.
* ''Ecks Vs. Sever''
* Both ''Project IGI'' games, as the best
additional barrels also means it goes through shotgun in the game, with twice the range and a shells much faster reload than (eating four shells, half of the SPAS-12 while sharing all of its power.
unmodified weapon's capacity, ''per shot'').
* ''[[VideoGame/SOCOMUSNavySeals SOCOM II: U.S. Navy Seals]]''
* ''Soldner - Secret Wars''
* ''VideoGame/SyphonFilter: Dark Mirror''
* ''VideoGame/TheThing2002''
* ''Tom Clancy's VideoGame/RainbowSix 3: [[ExpansionPack Iron Wrath]]''
* Used by [[TheDragon Reese Hoffman]] in ''Film/DieHard Trilogy 2: Viva Las Vegas''.
* ''Combat Arms''
* ''7.62mm High Caliber''
* In as much as it's possible to appear in an ASCII-based game, ''VideoGame/{{DRL}}''.
* The "M12" auto-shotgun in ''VideoGame/GhostRecon: Future
''Gore: Ultimate Soldier'' appears to share some resemblance to the Jackhammer [[MixAndMatchWeapon crossed features a quad barrel shotgun, with the MICOR Leader 50 bullpup rifle]] - option of firing the Leader 50's more squared-off front and railed flat upper side with the trigger guard and the wide thumbhole-type enclosure behind the grip barrels one at a time or simultaneously.
* The [[http://callofduty.wikia.com/wiki/Blundergat Blundergat]] introduced in ''VideoGame/CallOfDutyBlackOpsII''[='=]s "Mob
of the Jackhammer - though it loads from a smaller, traditional 8-round box mag to balance it with its Russian equivalent in multiplayer, the Saiga 12.
* ''VideoGame/{{Wasteland 2}}'', as a top-tier shotgun.
* ''The Wastes''
* Appears as a secondary weapon in Creator/AeriaGames' free-to-play ''VideoGame/CallOfDuty'' [[FollowTheLeader clone]], ''Ironsight''. At current it's one of only two shotguns in the game, the other being the SPAS-12; it has slightly less range and power per shell, but it fires semi-automatically, and its drums give it a much faster reload and a slightly higher capacity.
* Available
Dead", which as the "Combat Shotgun" in ''VideoGame/{{Blood}} II: [[ExpansionPack The Nightmare Levels]]'', first name implies, is a four-barreled blunderbuss.
* ''VideoGame/{{Bulletstorm}}''[='=]s resident shotgun is the four-barreled "Boneduster".
* An update for ''VideoGame/KillingFloor2'' added a quad-barreled shotgun as an upgrade over the old double-barreled Boomstick, appropriately named the "Doomstick".
* Like the three barrelled version, a four barrelled shotgun is
available in Gabriella's nightmare ([[AnachronismStew despite it presumably taking place ''VideoGame/HardWest''.
* The Torgue shotgun barrel
in ''VideoGame/Borderlands2'' is a quad barrel - essentially the mid-1800s]]). It's faster overall and has a tighter spread than the base game's SawedOffShotgun in return for greater Bandit triple-barrel, only... more. More pellets, more damage, more ammo consumption (it uses two shells per shot with no reloading delay and fires consumption, more or less pellet spread.
* An update for ''VideoGame/GirlsFrontline'' added Winchester's Liberator shotgun, a real quad-barreled shotgun,
as fast as you can pull the trigger), and has a GrenadeLauncher which leaves clouds of toxic gas at the point of detonation as its SecondaryFire.

4-star T-doll.

[[AC: Web Original]]
Video]]
* Harry Tsai was given one in V3 of ''Roleplay/SurvivalOfTheFittest'', while Ivan Kuznetsov received his own in V4 as a prize for Best Kill.
* The sole surviving Jackhammer appears in
Ian from ''WebVideo/ForgottenWeapons'' gives the low-down on the [[https://www.youtube.com/watch?v=-VKGhqIl4Gw this Forgotten Weapons video on Youtube]], and is examined and disassembled.

There are more listed examples here (plus unlisted appearances) than the actual number of Jackhammers that were manufactured. By a ''huge'' margin. [[EpilepticTrees Maybe there's some sort of gun-sharing pool in action.]]
com/watch?v=PQK9JNsrq_8 Winchester Liberator shotgun]] models.



[[folder:Sjögren]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sjogren.jpg]]
A Swedish semi-automatic shotgun, the Sjögren Inertia Shotgun was designed by Carl Axel Theodor Sjögren, and was initially produced by AB Svenska Vapen- och Ammunitionsfabriken in 1908, before production later moved to Håndvåbenværkstederne Kjøbenhavn in Denmark. The weapon is essentially a precursor to the Benelli M series shotguns, using a similar recoil operated inertia system to the one later used by those weapons, as well as many modern semi-automatic shotguns, and the gun has quite the kick when firing, with the entire bolt assembly sliding backwards upon doing so. The weapon saw limited use in both World Wars, but only 5,000 Sjögrens were made from 1908 to 1909 due to being more expensive than the pump-action and double-barreled shotguns also in use at the time. A semi-automatic 7.63mm rifle based on the same inertia system as the Sjögren was also developed, but never found a market.

[[AC:Video Games]]
* The Sjögren was added to ''VideoGame/Battlefield1'' with the ''In the Name of the Tsar'' DLC, and ''VideoGame/BattlefieldV'' with it's final update.
* The Sjögren was added in Update #85 to ''VideoGame/HotDogsHorseshoesAndHandGrenades'', and is available in standard and sawn-off "Shorty" variants.
* Appears as the [[AKA47 Sjöqvist Semi-Auto]] in ''VideoGame/GenerationZero'', with a shotgun choke as an available attachment to tighten the shot pattern.

[[AC:Web Original]]
* Ian [=McCollum=] disassembles and fires one [[https://www.youtube.com/watch?v=H0-7ruaDhwA here]].

to:

[[folder:Sjögren]]
[[quoteright:350:https://static.
[[folder:[=NS2000=]]]
->''A bullpup shotgun excellent for confined spaces. It features unusual design elements such as a forward sliding cocking mechanism and over-the-barrel tubular magazine.''
-->--'''Description''', ''VideoGame/BattlefieldBadCompany 2''

[[quoteright:287:https://static.
tvtropes.org/pmwiki/pub/images/sjogren.jpg]]
org/pmwiki/pub/images/neosteadbang_8506.jpg]]

A Swedish semi-automatic shotgun, [[http://users.iafrica.com/n/nj/njj741t/ futuristic-looking assault shotgun]] manufactured by the Sjögren Inertia Shotgun was designed by Carl Axel Theodor Sjögren, and was initially produced by AB Svenska Vapen- och Ammunitionsfabriken in 1908, before production later moved to Håndvåbenværkstederne Kjøbenhavn in Denmark. South African company [=NeoStead=], The weapon [=NS2000=] is essentially a precursor to the Benelli M series shotguns, using a similar recoil operated inertia system to the one later used by those weapons, as well as many modern semi-automatic shotguns, and the gun has quite the kick when firing, with the entire bolt assembly sliding backwards upon doing so. The weapon saw limited use in both World Wars, but only 5,000 Sjögrens were made from 1908 to 1909 due to being more expensive than the 12-gauge pump-action with dual 6-round tubular magazines in a bullpup configuration. The bullpup action allows a longer barrel in a shorter overall package, and double-barreled shotguns the dual magazine provides for loading two different types of ammo at once for multipurpose use - for example, buckshot and rubber baton rounds. Despite these interesting and useful features, the [=NS2000=] has yet to be picked up in any large numbers. The fact that it hasn't been approved for import to the United States, the word's biggest (legal) firearms market, certainly didn't help. But it looks really cool, so it gets plenty of use in fiction. Unlike most pump-action shotguns, the rounds are cycled by a forward-back motion.

See
also in use at the time. A semi-automatic 7.63mm rifle based American-made Kel-Tec KSG, which has been gaining some popularity recently. The KSG uses a similar dual-mag design (but with 7 rounds per mag instead of 6, at least when using normal 2.75-inch shells) and looks similar to the [=NS2000=] but with the magazines on the same inertia system as bottom behind the Sjögren was also developed, but never found a market.

[[AC:Video
trigger.

[[AC: Films -- Live-Action]]
* The DDS Police in ''Film/{{Doomsday}}'' issue the [=NS2000=].

[[AC: Video
Games]]
* The Sjögren was added to ''VideoGame/Battlefield1'' Apparently a standard-issue weapon for the CFP SWAT in the first-person LeParkour game ''VideoGame/MirrorsEdge''. Then again, the game is set TwentyMinutesIntoTheFuture, so the [=NS2000=] may have become successful by then.
* Featured in ''VideoGame/BattlefieldBadCompany'' for the multiplayer Demolition Class.
** ''Bad Company 2'' follows,
with the ''In the Name of the Tsar'' DLC, and ''VideoGame/BattlefieldV'' with it's final update.
* The Sjögren was added in Update #85 to ''VideoGame/HotDogsHorseshoesAndHandGrenades'', and is
NS 2000 available in standard for all kits and sawn-off "Shorty" variants.
being one of the best shotguns in the game.
* Shows up in ''VideoGame/UFOAftermath'' as one of the best shotguns. However, by the time you get it, you probably have better projectile, laser and plasma weapons, and the very short range of the shotgun is a huge drawback when you start fighting Reticulans.
* [[VideoGame/JaggedAlliance Yep.]] Dr. Clifford Highball (no, that's actually his name) uses one in V 1.13, and it has a good range for a shotgun.
* [[http://fallout.wikia.com/wiki/Neostead_Combat_SG Appeared]] in ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'', but without the magazine selector and for some reason as full-auto.
* ''VideoGame/QuakeII'' used its design as the basis for its Super Shotgun. While the pump motion is correctly forward-back, the twin magazines were mistaken as two barrels, which the Super fires simultaneously.
* Appears as a rare drop in stashes in ''VideoGame/{{Survarium}}'', considered a Level 2 unlock. It has the [[AKA47 Sjöqvist Semi-Auto]] highest capacity of the shotguns, but does slightly less damage, has slightly larger spread, is heavy and reloading is slow when fully empty.
* A 3-star Shotgun
in ''VideoGame/GenerationZero'', ''VideoGame/GirlsFrontline'', a DarkSkinnedBlond with a shotgun choke as an available attachment to tighten rabbit ears who [[TrademarkFavoriteFood loves curry]]. Her chibi sprite accurately depicts the shot pattern.

[[AC:Web Original]]
* Ian [=McCollum=] disassembles and fires one [[https://www.youtube.com/watch?v=H0-7ruaDhwA here]].
weapon's pump-forward action.



[[folder:SRM Arms 1200 series]]

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/srm_1216.jpg]]

The SRM Arms 1200 series are compact semi-automatic 12-gauge shotguns, designed for law enforcement and home defense. There are three variations of the weapon, with the full-size Model 1216 being accompanied by the slightly shorter Model 1212 and the even shorter Model 1208.

Unusually for most shotguns, the 1200 series is fed by a detachable magazine containing four tubes, which also serves as the weapon's forearm, thus there are different length magazines for the three individual variants of the weapon - the Model 1208's mags hold 2 shells per tube for an 8-shell capacity, while the Model 1212's hold 3 each for a total of 12, and the Model 1216 holds 4 shells per tube for a maximum of 16 shells per magazine. Each tube can be loaded with a different type of round, with the user using a switch to rotate and select the tubes in any direction. The weapon also features accessory rails on the top and sides.

to:

[[folder:SRM Arms 1200 series]]

[[quoteright:350:https://static.
[[folder:Pancor Jackhammer]]
->''The Jackhammer is a gas-operated heavy shotgun loaded with 7 round revolver type cylinders. Due to its long reload time it’s important to be careful when firing on the full auto setting or you will find yourself out of ammunition at an inconvenient moment.''
-->--'''Description''', ''VideoGame/{{Battlefield}} 2''

[[quoteright:320:https://static.
tvtropes.org/pmwiki/pub/images/srm_1216.jpg]]

The SRM Arms 1200 series are compact semi-automatic
org/pmwiki/pub/images/pancore_9941.jpg]]
A [[http://en.wikipedia.org/wiki/Pancor_Jackhammer
12-gauge shotguns, designed for law enforcement and home defense. There are three variations of the automatic shotgun]] with a ten-round drum magazine. Can (theoretically) empty itself in less than four seconds. The Jackhammer is a very unique weapon, being a gas-operated blow-forward automatic revolver. Mechanically, it bears some resemblance to two old pistol designs: the Webley-Fosbery automatic revolver with the full-size Model 1216 being accompanied by camming grooves on the slightly shorter Model 1212 and cylinder (though the even shorter Model 1208.

Unusually for most shotguns,
Jackhammer was envisioned to use the 1200 series is fed by drum as a detachable magazine), and the much-more-common Nagant 1895 revolver for its gas-seal system, as the Jackhammer’s barrel retracts into the heavily-relieved front of each chamber upon firing, with the crimped mouth of the shotgun shell forming a seal against the inside of the barrel and thus allowing the gas-operated weapon to cycle without burning the user. It also was envisioned with the oddball feature of being able to remove its magazine and use it as an anti-personnel landmine with the addition of a device containing four tubes, an array of strikers and a pressure plate (though this idea wasn't implemented in the few prototypes to actually be built; it exists only as plastic mockups of a modified magazine, and the striker assembly was almost as large as another drum and would expend all 10 rounds to kill one person even if it could be absolutely guaranteed someone would stand on it, making this a case of AwesomeButImpractical). Like the CAWS and the [=NS2000=], it has a futuristic look due to a plastic shroud and bullpup format. Less than twenty prototypes were made, most of which also serves as were non-functional mockups and a mere ''two'' of these were full-auto capable. Only ''one'' (a heavy toolroom prototype which must be almost completely dismantled to reload it and fires standard 12 gauge) still exists; the weapon's forearm, thus there are different length magazines for other two functional prototypes were destroyed in testing before Pancor Corporation went bankrupt and all work ended. The real weapon had severe problems in semi- and full-auto since it depended on the three individual variants of magazine grooves being manufactured to fairly tight tolerances, and the weapon - would typically only be able to fire two or three shots before failing to cycle[[note]]The surviving prototype, made entirely of over-engineered and ''heavy'' cast steel held together by Allen screws, is said to have performed reliably under testing. The two test models, in which the Model 1208's mags hold 2 shells per tube for an 8-shell capacity, while designer attempted to streamline the Model 1212's hold 3 each for weapon into a total useable combat shotgun with thinner and better-finished steel components, plastic replacing much of 12, the steel outer casing, and such conveniences as an actual magazine release, didn’t fare near as well, with “jam-o-matic” being among the ''least'' critical things evaluators had to say about them[[/note]]: the planned use of factory-sealed "cassette" drums in the production version which could not be reloaded in the field did not help, either. [[CripplingOverspecialization The gas-seal-revolver configuration also meant]] that the Jackhammer as designed could not use 3-inch 12-gauge magnum rounds, and even if a scaled-up version to handle them were to be produced, it would not be able to function with standard 2-3/4-inch loads.

It is pretty much guaranteed that the Jackhammer will never see further production or development. It is heavy, complex, and expensive, and (apart from the proposed landmine function) literally dozens of other shotgun designs do everything the Jackhammer was supposed to do in a cheaper, lighter, and much more durable package—and most of them can take any 12-gauge load.

The Jackhammer is oddly much more common in videogames than the production USAS-12 fully automatic shotgun. This is due to a combination of its appearance
and the Model 1216 holds 4 shells per tube for a maximum of 16 shells per magazine. Each tube can be loaded with a different type of round, with fact that the user using a switch to rotate and select owner of the tubes in any direction. sole surviving example operated a service to rent firearms to 3D modellers. The weapon also features accessory rails on [[AwesomeMcCoolname very cool name]] probably helps too.

[[AC: Films -- Live-Action]]
* ''Film/TotalRecall1990'': Used by [[TheDragon Richter]] during
the top and sides.
ChaseFight scene. These are not real Jackhammers, but Armsel Striker shotguns modified to look like Jackhammers.



* Appears in ''VideoGame/{{Brink}}'' as the "Hjammerdeim Shotgun".
* The Model 1208 appears in ''VideoGame/DeusExHumanRevolution'' as the "[[AKA47 Widowmaker TX]]", with a variety of accessories.
* In a crossover with ''Deus Ex'', the Widowmaker also appears in ''VideoGame/TeamFortress2'' as a usable weapon for the Engineer. Unlike the other shotguns, it uses the Engineer's Metal supply as ammunition, with each shot consuming 30 metal (for up to 6 shots before running out), and does not need reloading. Any damage it inflicts is returned to the Engineer as metal, and it deals 10% bonus damage to enemy players targeted by the Engineer's Sentry Gun.
* Appears as a usable weapon in ''VideoGame/CallOfDutyBlackOpsII'' as the "M1216". It is portrayed, like in real life, as firing from four rotating 4-round tubes, though it's treated as if each tube can be fired off in full-automatic rather than semi-auto. With the Extended Clip upgrade, it can fire up to 5 4-round bursts, despite the gun still only having four tubes. In ''VideoGame/CallOfDutyZombies'', it's about the same, but can be upgraded to fire six shots per tube.
* The "Reaver" shotgun from ''VideoGame/CallofDutyInfiniteWarfare'' is based on the Model 1216, with a 10-round magazine.
* An available weapon in ''VideoGame/{{Warface}}''.

[[AC: Web Video]]
* Creator/FPSRussia gives it the spotlight and [[https://www.youtube.com/watch?v=PiZgSXfN-BA shows its features]].

to:

* Appears ''VideoGame/AbominationTheNemesisProject.''
* ''VideoGame/{{Fallout 2}}'' has quite a few.
** ''VideoGame/{{Fallout Tactics|BrotherhoodOfSteel}}'' follows suit.
* The only shotgun
in ''VideoGame/{{Brink}}'' ''VideoGame/FarCry''. Quite common as a result.
* ''VideoGame/MaxPayne'', as a late-game {{BFG}}.
* ''VideoGame/{{Battlefield}} 2'', available to engineers.
** And returns in ''VideoGame/{{Battlefield 3}}: Back to Karkand'', as an all class weapon.
* ''VideoGame/JaggedAlliance 2: Unfinished Business''
* ''Conflict: Global Storm''
* ''Crimsonland''
* ''VideoGame/DeadToRights''
* ''VideoGame/DeltaForce: Land Warrior'' as just the "Jackhammer", showing up in the hands of pretty much every enemy expected to be fought in close-quarters
as the "Hjammerdeim Shotgun".
* The Model 1208 appears in ''VideoGame/DeusExHumanRevolution'' as the "[[AKA47 Widowmaker TX]]", with a variety
game's only standalone shotgun. Like most of accessories.
* In a crossover with ''Deus Ex'', the Widowmaker also appears in ''VideoGame/TeamFortress2'' as a usable weapon for the Engineer. Unlike
the other shotguns, it uses guns, it's also incorrectly depicted as keeping a round from the Engineer's Metal supply previous magazine in the chamber on a reload, despite the mags working like a revolver cylinder in principle and the chamber in question being tossed out ''with'' the mag.
* ''Ecks Vs. Sever''
* Both ''Project IGI'' games,
as ammunition, the best shotgun in the game, with each shot consuming 30 metal (for up to 6 shots before running out), twice the range and does not need reloading. Any damage it inflicts is returned a faster reload than the SPAS-12 while sharing all of its power.
* ''[[VideoGame/SOCOMUSNavySeals SOCOM II: U.S. Navy Seals]]''
* ''Soldner - Secret Wars''
* ''VideoGame/SyphonFilter: Dark Mirror''
* ''VideoGame/TheThing2002''
* ''Tom Clancy's VideoGame/RainbowSix 3: [[ExpansionPack Iron Wrath]]''
* Used by [[TheDragon Reese Hoffman]] in ''Film/DieHard Trilogy 2: Viva Las Vegas''.
* ''Combat Arms''
* ''7.62mm High Caliber''
* In as much as it's possible to appear in an ASCII-based game, ''VideoGame/{{DRL}}''.
* The "M12" auto-shotgun in ''VideoGame/GhostRecon: Future Soldier'' appears to share some resemblance
to the Engineer as metal, Jackhammer [[MixAndMatchWeapon crossed with the MICOR Leader 50 bullpup rifle]] - the Leader 50's more squared-off front and it deals 10% bonus damage to enemy players targeted by railed flat upper side with the Engineer's Sentry Gun.
trigger guard and the wide thumbhole-type enclosure behind the grip of the Jackhammer - though it loads from a smaller, traditional 8-round box mag to balance it with its Russian equivalent in multiplayer, the Saiga 12.
* ''VideoGame/{{Wasteland 2}}'', as a top-tier shotgun.
* ''The Wastes''
* Appears as a usable secondary weapon in ''VideoGame/CallOfDutyBlackOpsII'' as the "M1216". It is portrayed, like in real life, as firing from four rotating 4-round tubes, though Creator/AeriaGames' free-to-play ''VideoGame/CallOfDuty'' [[FollowTheLeader clone]], ''Ironsight''. At current it's treated as if each tube can be fired off in full-automatic rather than semi-auto. With the Extended Clip upgrade, it can fire up to 5 4-round bursts, despite the gun still one of only having four tubes. In ''VideoGame/CallOfDutyZombies'', it's about two shotguns in the same, game, the other being the SPAS-12; it has slightly less range and power per shell, but can be upgraded to fire six shots per tube.
it fires semi-automatically, and its drums give it a much faster reload and a slightly higher capacity.
* Available as the "Combat Shotgun" in ''VideoGame/{{Blood}} II: [[ExpansionPack The "Reaver" shotgun from ''VideoGame/CallofDutyInfiniteWarfare'' is based on the Model 1216, with a 10-round magazine.
* An
Nightmare Levels]]'', first available weapon in ''VideoGame/{{Warface}}''.

Gabriella's nightmare ([[AnachronismStew despite it presumably taking place in the mid-1800s]]). It's faster overall and has a tighter spread than the base game's SawedOffShotgun in return for greater ammo consumption (it uses two shells per shot with no reloading delay and fires more or less as fast as you can pull the trigger), and has a GrenadeLauncher which leaves clouds of toxic gas at the point of detonation as its SecondaryFire.

[[AC: Web Video]]
Original]]
* Creator/FPSRussia gives it the spotlight and Harry Tsai was given one in V3 of ''Roleplay/SurvivalOfTheFittest'', while Ivan Kuznetsov received his own in V4 as a prize for Best Kill.
* The sole surviving Jackhammer appears in
[[https://www.youtube.com/watch?v=PiZgSXfN-BA shows its features]].com/watch?v=-VKGhqIl4Gw this Forgotten Weapons video on Youtube]], and is examined and disassembled.

There are more listed examples here (plus unlisted appearances) than the actual number of Jackhammers that were manufactured. By a ''huge'' margin. [[EpilepticTrees Maybe there's some sort of gun-sharing pool in action.]]



[[folder:Standard Manufacturing [=DP-12=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/standard_manufacturing_dp_12.jpg]]

The [=DP-12=] is a modern bullpup pump-action shotgun, released by Standard Manufacturing in 2015.

To describe it simply, it is basically the bastard child of a pump-action and a double-barreled shotgun, though the offspring surprisingly is more practical than one might think. It feeds from two magazine tubes, like the Kel-Tec KSG, that feed into 2 barrels, fed via a combined loading/ejection port system behind the grip, similar to the Ithaca 37. Each trigger pull fires one of the two barrels in sequence, right then left, after which the pump is unlocked to chamber the next two shells. Like many modern weapons, it is supplied with a Picatinny rail instead of integrated ironsights, allowing users to use whatever sights or optics they choose. The pump is also able to take more rails on the bottom and sides, for the addition of accessories.

[[AC: Films -- Live-Action]]
* Used by Officers Nick & Daryl in ''Film/{{Bright}}''.

[[AC: Video Games]]
* Makes an appearance in ''VideoGame/KillingFloor2'', called the "[=HZ12=] Multi-Action", which was added in the 2017 Summer Sideshow update. Interestingly enough, much like the KSG-inspired "HSG-1" added to [[VideoGame/KillingFloor the first game]], the weapon is instead fed by detachable box magazines rather than having tube magazines, though it otherwise works the same as the real weapon, including two shots at a time before having to work the pump-action.
* Featured in ''VideoGame/CallOfDutyModernWarfare2019'' as the "[[AKA47 R9-0 Shotgun]]", and comes in Flat-Dark Earth pattern variant by default. In the campaign, it's usable only in the final mission "Into The Furnace", where it's chambered with incendiary rounds and, interestingly, designated under its real name.
* DP-12 (real name Helena) appears as a 5-star Shotgun in ''VideoGame/GirlsFrontline''. An ex-police officer and adoptive mother to KSVK. Her firing animation depicts her shooting twice before pumping the action, though it will only hit twice when her skill is active.

[[AC: Web Video]]
* Shows up in ''WebVideo/TheAngryJoeShow'', where it's wielded by Angry Joe himself on his rampage against Corporate Commander and Demon Joe in [[https://www.youtube.com/watch?v=C06HKLRh8O0 his review]] of ''VideoGame/Doom2016''.
* Shows up in an episode of ''Demolition Ranch'', where Matt likes it but finds it a little unnecessary. Unsatisfied, he gets two more and kit-bashes them into one big gun, which is [[CaptainObvious heavy, cumbersome to use and impractical]], but he gets to fire six times before needing to work the pump, and he only has to do that once, so he calls it a win.

to:

[[folder:Standard Manufacturing [=DP-12=]]]
[[folder:Sjögren]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/standard_manufacturing_dp_12.jpg]]

The [=DP-12=] is a modern bullpup pump-action
org/pmwiki/pub/images/sjogren.jpg]]
A Swedish semi-automatic
shotgun, released by Standard Manufacturing in 2015.

To describe it simply, it is basically
the bastard child of Sjögren Inertia Shotgun was designed by Carl Axel Theodor Sjögren, and was initially produced by AB Svenska Vapen- och Ammunitionsfabriken in 1908, before production later moved to Håndvåbenværkstederne Kjøbenhavn in Denmark. The weapon is essentially a precursor to the Benelli M series shotguns, using a similar recoil operated inertia system to the one later used by those weapons, as well as many modern semi-automatic shotguns, and the gun has quite the kick when firing, with the entire bolt assembly sliding backwards upon doing so. The weapon saw limited use in both World Wars, but only 5,000 Sjögrens were made from 1908 to 1909 due to being more expensive than the pump-action and a double-barreled shotgun, though shotguns also in use at the offspring surprisingly is more practical than one might think. It feeds from two magazine tubes, like time. A semi-automatic 7.63mm rifle based on the Kel-Tec KSG, that feed into 2 barrels, fed via a combined loading/ejection port same inertia system behind as the grip, similar to the Ithaca 37. Each trigger pull fires one of the two barrels in sequence, right then left, after which the pump is unlocked to chamber the next two shells. Like many modern weapons, it is supplied with a Picatinny rail instead of integrated ironsights, allowing users to use whatever sights or optics they choose. The pump is Sjögren was also able to take more rails on the bottom and sides, for the addition of accessories.

[[AC: Films -- Live-Action]]
* Used by Officers Nick & Daryl in ''Film/{{Bright}}''.

[[AC: Video
developed, but never found a market.

[[AC:Video
Games]]
* Makes an appearance in ''VideoGame/KillingFloor2'', called The Sjögren was added to ''VideoGame/Battlefield1'' with the "[=HZ12=] Multi-Action", which ''In the Name of the Tsar'' DLC, and ''VideoGame/BattlefieldV'' with it's final update.
* The Sjögren
was added in the 2017 Summer Sideshow update. Interestingly enough, much like the KSG-inspired "HSG-1" added Update #85 to [[VideoGame/KillingFloor the first game]], the weapon ''VideoGame/HotDogsHorseshoesAndHandGrenades'', and is instead fed by detachable box magazines rather than having tube magazines, though it otherwise works the same available in standard and sawn-off "Shorty" variants.
* Appears
as the real weapon, including two shots at a time before having to work the pump-action.
* Featured
[[AKA47 Sjöqvist Semi-Auto]] in ''VideoGame/CallOfDutyModernWarfare2019'' as the "[[AKA47 R9-0 Shotgun]]", and comes in Flat-Dark Earth pattern variant by default. In the campaign, it's usable only in the final mission "Into The Furnace", where it's chambered ''VideoGame/GenerationZero'', with incendiary rounds and, interestingly, designated under its real name.
* DP-12 (real name Helena) appears
a shotgun choke as a 5-star Shotgun in ''VideoGame/GirlsFrontline''. An ex-police officer an available attachment to tighten the shot pattern.

[[AC:Web Original]]
* Ian [=McCollum=] disassembles
and adoptive mother to KSVK. Her firing animation depicts her shooting twice before pumping the action, though it will only hit twice when her skill is active.

[[AC: Web Video]]
* Shows up in ''WebVideo/TheAngryJoeShow'', where it's wielded by Angry Joe himself on his rampage against Corporate Commander and Demon Joe in
fires one [[https://www.youtube.com/watch?v=C06HKLRh8O0 his review]] of ''VideoGame/Doom2016''.
* Shows up in an episode of ''Demolition Ranch'', where Matt likes it but finds it a little unnecessary. Unsatisfied, he gets two more and kit-bashes them into one big gun, which is [[CaptainObvious heavy, cumbersome to use and impractical]], but he gets to fire six times before needing to work the pump, and he only has to do that once, so he calls it a win.
com/watch?v=H0-7ruaDhwA here]].




[[folder:Multiple-Barreled Shotgun]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/chiappa_triple_crown.png]]
[[caption-width-right:300:The Chiappa Triple Crown, one of the few real examples of a triple-barreled shotgun.]]

[[ShotgunsAreJustBetter What's better than two smoking barrels?]] Adding more.

Multiple-barreled shotguns are a lot more complex than double-barreled shotguns. While a double-barreled shotgun generally has two triggers, two hammers, and two barrels, increasing the number to three or four creates problems since if the same design logic is used, the guns has to somehow accommodate for multiple triggers that each connect to a hammer. Because of this, they’re not quite easily designed or made, making multiple-barreled shotguns a relatively modern invention and items of luxury.

Shotguns with ''more'' than three barrels had existed in history (such as the Winchester Liberator), but are so rare and impractical it's better to call them as experiments than true weapons.

'''Triple-Barreled'''

[[AC: Film]]
* In ''Film/ResidentEvilTheFinalChapter'' Claire hands Alice a shotgun with three side-by-side barrels, homaging the "Hydra" from the games. She uses the shotgun during the confrontation with one of Issac's men and the chase with "Cerberus" bio-weapons.

[[AC: Web Video]]
* Ian from ''WebVideo/ForgottenWeapons'' talks about the Chiappa Triple Threat, in his [[https://www.youtube.com/watch?v=Yt0664xSKUo usual way]]... and as [[https://www.youtube.com/watch?v=sI3x30iamHc Gun Jesus]].

to:

\n[[folder:Multiple-Barreled Shotgun]]\n[[quoteright:300:https://static.[[folder:SRM Arms 1200 series]]

[[quoteright:350:https://static.
tvtropes.org/pmwiki/pub/images/chiappa_triple_crown.png]]
[[caption-width-right:300:The Chiappa Triple Crown, one of the few real examples of a triple-barreled shotgun.]]

[[ShotgunsAreJustBetter What's better than two smoking barrels?]] Adding more.

Multiple-barreled shotguns
org/pmwiki/pub/images/srm_1216.jpg]]

The SRM Arms 1200 series
are a lot more complex than double-barreled shotguns. While a double-barreled shotgun generally has two triggers, two hammers, and two barrels, increasing the number to three or four creates problems since if the same design logic is used, the guns has to somehow accommodate for multiple triggers that each connect to a hammer. Because of this, they’re not quite easily compact semi-automatic 12-gauge shotguns, designed or made, making multiple-barreled shotguns a relatively modern invention for law enforcement and items of luxury.

Shotguns with ''more'' than
home defense. There are three barrels had existed in history (such as variations of the Winchester Liberator), but are so rare and impractical it's better to call them as experiments than true weapons.

'''Triple-Barreled'''

[[AC: Film]]
* In ''Film/ResidentEvilTheFinalChapter'' Claire hands Alice a shotgun
weapon, with three side-by-side barrels, homaging the "Hydra" from full-size Model 1216 being accompanied by the games. She uses the shotgun during the confrontation with one of Issac's men slightly shorter Model 1212 and the chase even shorter Model 1208.

Unusually for most shotguns, the 1200 series is fed by a detachable magazine containing four tubes, which also serves as the weapon's forearm, thus there are different length magazines for the three individual variants of the weapon - the Model 1208's mags hold 2 shells per tube for an 8-shell capacity, while the Model 1212's hold 3 each for a total of 12, and the Model 1216 holds 4 shells per tube for a maximum of 16 shells per magazine. Each tube can be loaded
with "Cerberus" bio-weapons.

[[AC: Web Video]]
* Ian from ''WebVideo/ForgottenWeapons'' talks about
a different type of round, with the Chiappa Triple Threat, in his [[https://www.youtube.com/watch?v=Yt0664xSKUo usual way]]... user using a switch to rotate and as [[https://www.youtube.com/watch?v=sI3x30iamHc Gun Jesus]].
select the tubes in any direction. The weapon also features accessory rails on the top and sides.



* The Hydra is a recurring triple-barreled shotgun in the ''VideoGame/ResidentEvil'' series, first introduced in ''VideoGame/ResidentEvil5''. It's Helena's default weapon, chambered in 10-gauge, in ''VideoGame/ResidentEvil6''.
* One of the shotguns in ''VideoGame/TheOrder1886'' is based on the Chiappa Triple Threat, a triple-barreled shotgun.
* Appears in ''VideoGame/ShadowWarrior2'' with the name [[https://vignette.wikia.nocookie.net/shadowwarrior/images/1/13/Tlees40r.JPG/revision/latest?cb=20161116152607 Cerebrus]].
* The penultimate upgrade for the shotgun in ''Videogame/MadMax''.
* Available in ''VideoGame/HardWest''.
* In ''VideoGame/Borderlands2'', some shotguns have Bandit's tri-barrel, which causes them to fire three shells at once with a moderately increased pellet count. It generally strikes a balance between the Jakobs double barrel and the Torgue quad (see below).
* The "Grave Digger" in ''VideoGame/SaintsRowTheThird'' starts out as a lever-action shotgun that can be sequentially upgraded to pack two and then three barrels, despite its lever-action nature, to boost its damage further. DLC also adds a "Bling Shotgun", which uses the same model as a fully-upgraded Grave Digger with [[BlingBlingBang gold and purple trim]] and gives you more Respect when you kill other gang members with it.

'''Four-Barreled'''

to:

* Appears in ''VideoGame/{{Brink}}'' as the "Hjammerdeim Shotgun".
* The Hydra Model 1208 appears in ''VideoGame/DeusExHumanRevolution'' as the "[[AKA47 Widowmaker TX]]", with a variety of accessories.
* In a crossover with ''Deus Ex'', the Widowmaker also appears in ''VideoGame/TeamFortress2'' as a usable weapon for the Engineer. Unlike the other shotguns, it uses the Engineer's Metal supply as ammunition, with each shot consuming 30 metal (for up to 6 shots before running out), and does not need reloading. Any damage it inflicts
is returned to the Engineer as metal, and it deals 10% bonus damage to enemy players targeted by the Engineer's Sentry Gun.
* Appears as
a recurring triple-barreled usable weapon in ''VideoGame/CallOfDutyBlackOpsII'' as the "M1216". It is portrayed, like in real life, as firing from four rotating 4-round tubes, though it's treated as if each tube can be fired off in full-automatic rather than semi-auto. With the Extended Clip upgrade, it can fire up to 5 4-round bursts, despite the gun still only having four tubes. In ''VideoGame/CallOfDutyZombies'', it's about the same, but can be upgraded to fire six shots per tube.
* The "Reaver"
shotgun in the ''VideoGame/ResidentEvil'' series, first introduced in ''VideoGame/ResidentEvil5''. It's Helena's default weapon, chambered in 10-gauge, in ''VideoGame/ResidentEvil6''.
* One of the shotguns in ''VideoGame/TheOrder1886''
from ''VideoGame/CallofDutyInfiniteWarfare'' is based on the Chiappa Triple Threat, a triple-barreled shotgun.
* Appears in ''VideoGame/ShadowWarrior2'' with the name [[https://vignette.wikia.nocookie.net/shadowwarrior/images/1/13/Tlees40r.JPG/revision/latest?cb=20161116152607 Cerebrus]].
* The penultimate upgrade for the shotgun in ''Videogame/MadMax''.
* Available in ''VideoGame/HardWest''.
* In ''VideoGame/Borderlands2'', some shotguns have Bandit's tri-barrel, which causes them to fire three shells at once
Model 1216, with a moderately increased pellet count. It generally strikes a balance between 10-round magazine.
* An available weapon in ''VideoGame/{{Warface}}''.

[[AC: Web Video]]
* Creator/FPSRussia gives it
the Jakobs double barrel spotlight and [[https://www.youtube.com/watch?v=PiZgSXfN-BA shows its features]].
[[/folder]]

[[folder:Standard Manufacturing [=DP-12=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/standard_manufacturing_dp_12.jpg]]

The [=DP-12=] is a modern bullpup pump-action shotgun, released by Standard Manufacturing in 2015.

To describe it simply, it is basically
the Torgue quad (see below).
* The "Grave Digger" in ''VideoGame/SaintsRowTheThird'' starts out as
bastard child of a lever-action shotgun pump-action and a double-barreled shotgun, though the offspring surprisingly is more practical than one might think. It feeds from two magazine tubes, like the Kel-Tec KSG, that can be sequentially upgraded to pack two and then three feed into 2 barrels, despite its lever-action nature, fed via a combined loading/ejection port system behind the grip, similar to boost its damage further. DLC also adds a "Bling Shotgun", the Ithaca 37. Each trigger pull fires one of the two barrels in sequence, right then left, after which uses the same model as a fully-upgraded Grave Digger pump is unlocked to chamber the next two shells. Like many modern weapons, it is supplied with [[BlingBlingBang gold and purple trim]] and gives you a Picatinny rail instead of integrated ironsights, allowing users to use whatever sights or optics they choose. The pump is also able to take more Respect when you kill other gang members with it.

'''Four-Barreled'''
rails on the bottom and sides, for the addition of accessories.



* The ''Film/{{Phantasm}}'' series features the iconic “Regman Quad-Barrel Dwarfcutter” constructed by Reggie in the second film by welding two Rossi Squire Double Barrel shotguns together side by side.

to:

* The ''Film/{{Phantasm}}'' series features the iconic “Regman Quad-Barrel Dwarfcutter” constructed Used by Reggie Officers Nick & Daryl in the second film by welding two Rossi Squire Double Barrel shotguns together side by side.
''Film/{{Bright}}''.



* One of the upgrades for the Duplet in ''VideoGame/MetroLastLight'' and ''VideoGame/Metro2033'' is changing it into a quad-barreled shotgun.
* In ''VideoGame/ShadowWarrior2013'' one of the upgrades for ZICS-C Shotgun is called "Quad Pack" which gives it two extra barrels.
* The final upgrade for the shotgun in ''Videogame/MadMax'' gives it four barrels. It's hilariously overpowered, capable of destroying vehicles with a single shot if Max aims at the fuel tank.
* The [[AKA47 "Galleria 1991"]] in ''VideoGame/FarCry3BloodDragon'', after an upgrade that somehow converts its magazine tube into a second barrel, can be upgraded further with another two barrels on the sides. Combined with [[KillItWithFire incendiary rounds]], it can chew through most enemies with ease at close range, though the additional barrels also means it goes through shotgun shells much faster (eating four shells, half of the unmodified weapon's capacity, ''per shot'').
* ''Gore: Ultimate Soldier'' features a quad barrel shotgun, with the option of firing the barrels one at a time or simultaneously.
* The [[http://callofduty.wikia.com/wiki/Blundergat Blundergat]] introduced in ''VideoGame/CallOfDutyBlackOpsII''[='=]s "Mob of the Dead", which as the name implies, is a four-barreled blunderbuss.
* ''VideoGame/{{Bulletstorm}}''[='=]s resident shotgun is the four-barreled "Boneduster".
* An update for ''VideoGame/KillingFloor2'' added a quad-barreled shotgun as an upgrade over the old double-barreled Boomstick, appropriately named the "Doomstick".
* Like the three barrelled version, a four barrelled shotgun is available in ''VideoGame/HardWest''.
* The Torgue shotgun barrel in ''VideoGame/Borderlands2'' is a quad barrel - essentially the Bandit triple-barrel, only... more. More pellets, more damage, more ammo consumption, more pellet spread.
* An update for ''VideoGame/GirlsFrontline'' added Winchester's Liberator shotgun, a real quad-barreled shotgun, as a 4-star T-doll.

to:

* One of the upgrades for the Duplet Makes an appearance in ''VideoGame/MetroLastLight'' and ''VideoGame/Metro2033'' is changing it into a quad-barreled shotgun.
* In ''VideoGame/ShadowWarrior2013'' one of the upgrades for ZICS-C Shotgun is
''VideoGame/KillingFloor2'', called "Quad Pack" the "[=HZ12=] Multi-Action", which gives was added in the 2017 Summer Sideshow update. Interestingly enough, much like the KSG-inspired "HSG-1" added to [[VideoGame/KillingFloor the first game]], the weapon is instead fed by detachable box magazines rather than having tube magazines, though it otherwise works the same as the real weapon, including two extra barrels.
shots at a time before having to work the pump-action.
* The Featured in ''VideoGame/CallOfDutyModernWarfare2019'' as the "[[AKA47 R9-0 Shotgun]]", and comes in Flat-Dark Earth pattern variant by default. In the campaign, it's usable only in the final upgrade for the shotgun in ''Videogame/MadMax'' gives it four barrels. It's hilariously overpowered, capable of destroying vehicles mission "Into The Furnace", where it's chambered with a single shot if Max aims at the fuel tank.
* The [[AKA47 "Galleria 1991"]] in ''VideoGame/FarCry3BloodDragon'', after an upgrade that somehow converts its magazine tube into a second barrel, can be upgraded further with another two barrels on the sides. Combined with [[KillItWithFire
incendiary rounds]], it can chew through most enemies with ease at close range, rounds and, interestingly, designated under its real name.
* DP-12 (real name Helena) appears as a 5-star Shotgun in ''VideoGame/GirlsFrontline''. An ex-police officer and adoptive mother to KSVK. Her firing animation depicts her shooting twice before pumping the action,
though the additional barrels also means it goes through shotgun shells much faster (eating four shells, half of the unmodified weapon's capacity, ''per shot'').
* ''Gore: Ultimate Soldier'' features a quad barrel shotgun, with the option of firing the barrels one at a time or simultaneously.
* The [[http://callofduty.wikia.com/wiki/Blundergat Blundergat]] introduced in ''VideoGame/CallOfDutyBlackOpsII''[='=]s "Mob of the Dead", which as the name implies,
will only hit twice when her skill is a four-barreled blunderbuss.
* ''VideoGame/{{Bulletstorm}}''[='=]s resident shotgun is the four-barreled "Boneduster".
* An update for ''VideoGame/KillingFloor2'' added a quad-barreled shotgun as an upgrade over the old double-barreled Boomstick, appropriately named the "Doomstick".
* Like the three barrelled version, a four barrelled shotgun is available in ''VideoGame/HardWest''.
* The Torgue shotgun barrel in ''VideoGame/Borderlands2'' is a quad barrel - essentially the Bandit triple-barrel, only... more. More pellets, more damage, more ammo consumption, more pellet spread.
* An update for ''VideoGame/GirlsFrontline'' added Winchester's Liberator shotgun, a real quad-barreled shotgun, as a 4-star T-doll.
active.



* Ian from ''WebVideo/ForgottenWeapons'' gives the low-down on the [[https://www.youtube.com/watch?v=PQK9JNsrq_8 Winchester Liberator shotgun]] models.

to:

* Ian from ''WebVideo/ForgottenWeapons'' gives the low-down Shows up in ''WebVideo/TheAngryJoeShow'', where it's wielded by Angry Joe himself on the his rampage against Corporate Commander and Demon Joe in [[https://www.youtube.com/watch?v=PQK9JNsrq_8 Winchester Liberator shotgun]] models.com/watch?v=C06HKLRh8O0 his review]] of ''VideoGame/Doom2016''.
* Shows up in an episode of ''Demolition Ranch'', where Matt likes it but finds it a little unnecessary. Unsatisfied, he gets two more and kit-bashes them into one big gun, which is [[CaptainObvious heavy, cumbersome to use and impractical]], but he gets to fire six times before needing to work the pump, and he only has to do that once, so he calls it a win.

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sjogren.jpg]]


* The Sjögren is a usable shotgun in ''VideoGame/HotDogsHorseshoesAndHandGrenades''.
* Appears as the [[AKA47 Sjöqvist]] in ''VideoGame/GenerationZero''.

to:

* The Sjögren was added in Update #85 to ''VideoGame/HotDogsHorseshoesAndHandGrenades'', and is a usable shotgun available in ''VideoGame/HotDogsHorseshoesAndHandGrenades''.
standard and sawn-off "Shorty" variants.
* Appears as the [[AKA47 Sjöqvist]] Sjöqvist Semi-Auto]] in ''VideoGame/GenerationZero''.
''VideoGame/GenerationZero'', with a shotgun choke as an available attachment to tighten the shot pattern.


A Swedish semi-automatic shotgun, the Sjögren Inertia Shotgun was designed by Carl Axel Theodor Sjögren, and was initially produced by AB Svenska Vapen- och Ammunitionsfabriken, before production later moved to Håndvåbenværkstederne Kjøbenhavn in Denmark. The weapon is essentially a precursor to the Benelli M series shotguns, using a similar recoil operated inertia system to the one later used by those weapons, as well as many modern semi-automatic shotguns, and the gun has quite the kick when firing, with the entire bolt assembly sliding backwards upon doing so. The weapon saw limited use in both World Wars, but only 5,000 Sjögrens were made from 1908 to 1909 due to being more expensive than the pump-action and double-barreled shotguns also in use at the time. A semi-automatic 7.63mm rifle based on the same inertia system as the Sjögren was also developed, but never found a market.

to:

A Swedish semi-automatic shotgun, the Sjögren Inertia Shotgun was designed by Carl Axel Theodor Sjögren, and was initially produced by AB Svenska Vapen- och Ammunitionsfabriken, Ammunitionsfabriken in 1908, before production later moved to Håndvåbenværkstederne Kjøbenhavn in Denmark. The weapon is essentially a precursor to the Benelli M series shotguns, using a similar recoil operated inertia system to the one later used by those weapons, as well as many modern semi-automatic shotguns, and the gun has quite the kick when firing, with the entire bolt assembly sliding backwards upon doing so. The weapon saw limited use in both World Wars, but only 5,000 Sjögrens were made from 1908 to 1909 due to being more expensive than the pump-action and double-barreled shotguns also in use at the time. A semi-automatic 7.63mm rifle based on the same inertia system as the Sjögren was also developed, but never found a market.

Added DiffLines:

[[folder:Sjögren]]
A Swedish semi-automatic shotgun, the Sjögren Inertia Shotgun was designed by Carl Axel Theodor Sjögren, and was initially produced by AB Svenska Vapen- och Ammunitionsfabriken, before production later moved to Håndvåbenværkstederne Kjøbenhavn in Denmark. The weapon is essentially a precursor to the Benelli M series shotguns, using a similar recoil operated inertia system to the one later used by those weapons, as well as many modern semi-automatic shotguns, and the gun has quite the kick when firing, with the entire bolt assembly sliding backwards upon doing so. The weapon saw limited use in both World Wars, but only 5,000 Sjögrens were made from 1908 to 1909 due to being more expensive than the pump-action and double-barreled shotguns also in use at the time. A semi-automatic 7.63mm rifle based on the same inertia system as the Sjögren was also developed, but never found a market.

[[AC:Video Games]]
* The Sjögren was added to ''VideoGame/Battlefield1'' with the ''In the Name of the Tsar'' DLC, and ''VideoGame/BattlefieldV'' with it's final update.
* The Sjögren is a usable shotgun in ''VideoGame/HotDogsHorseshoesAndHandGrenades''.
* Appears as the [[AKA47 Sjöqvist]] in ''VideoGame/GenerationZero''.

[[AC:Web Original]]
* Ian [=McCollum=] disassembles and fires one [[https://www.youtube.com/watch?v=H0-7ruaDhwA here]].
[[/folder]]


* ''VideoGame/BattlefieldV'' has the M30 Luftwaffe Drilling as a usable weapon, with both the shotgun and rifle modes being present.

to:

* ''VideoGame/BattlefieldV'' has the M30 Luftwaffe Drilling as a usable weapon, with both the shotgun and rifle modes being present. Unlike the aforementioned ''Call of Duty'' example, the rifle barrel here is accessed by simply switching fire modes, with no specialization pre-requisite.

Added DiffLines:

** After spending [[VideoGame/GrandTheftAutoViceCityStories fourteen years]] MIA (not counting any ''VideoGame/GrandTheftAutoIV'' artwork), the SPAS-12 finally returns to ''Grand Theft Auto'' ([[YouDontLookLikeYou albeit with]] some [[Coolguns/{{Shotguns}} Remington 870]] influences) and makes its first appearance in the HD Universe with the Cayo Perico Heist update for ''[[VideoGame/GrandTheftAutoV Grand Theft Auto: Online]]'', where it is known as the Combat Shotgun.


* There's an AA-12 in ''VideoGame/{{SYNTHETIK}}'' [[BeamSpam that sprays multiple lasers per shot in 8 round bursts,]] [[HealingFactor has a chance to give you a health regeneration buff upon killing an enemy,]] [[ArsonMurderAndJaywalking and has a cool red and dark grey paintjob.]]

to:

* There's an AA-12 in ''VideoGame/{{SYNTHETIK}}'' that [[BeamSpam that sprays multiple lasers per shot shot]] in 8 round bursts,]] [[HealingFactor bursts, has a chance to give you a [[HealingFactor health regeneration buff buff]] upon killing an enemy,]] [[ArsonMurderAndJaywalking enemy, and has a cool red and dark grey paintjob.]]
paintjob.



* Available as a secondary weapon in ''Ironsight'', one of only two shotguns in the game (the other being the Jackhammer). It's slower to fire since it's used solely in pump-action mode and it has a slightly smaller capacity, while also requiring longer to reload, though in return it has a tighter spread for slightly better range.

to:

* Available as a secondary weapon in ''Ironsight'', one of only two currently three shotguns in the game (the other others being the Jackhammer). Jackhammer and M1014). It's slower to fire than the other two since it's used solely in pump-action mode mode, and it has a slightly smaller capacity, capacity than the Jackhammer, while also requiring longer to reload, though in return it has a tighter spread for slightly better range.



* The SPAS-12 (real name Sabrina) is a 4-star Shotgun in ''VideoGame/GirlsFrontline'', awarded pre-leveled after clearing map 5-2. A somewhat pudgy woman who constantly worries about her weight (despite being a robot who cannot gain mass through eating), referencing the real weapon's bulk. She is implied to be an ex-[[UsefulNotes/NewRomanLegions G.I.S. member]], and her "Marching Band" costume gives her a stylized Carabinieri dress uniform. Interestingly, her default costume shows her with a speedloading device attached to the weapon, despite the real SPAS-12 being unable to accept such modification without extensively reworking the receiver (including the safety). Not that she actually uses it in her reload animation. Her "Goblin Hunter" outfit shows the weapon with a more ramshackle look, complete with an axe head mounted under the magazine tube.

to:

* The SPAS-12 (real name Sabrina) is a 4-star Shotgun in ''VideoGame/GirlsFrontline'', awarded pre-leveled after clearing map 5-2. A somewhat pudgy woman who constantly worries about her weight (despite being a robot who cannot gain mass through eating), referencing the real weapon's bulk. She is implied to be an ex-[[UsefulNotes/NewRomanLegions G.I.S. member]], and her "Marching Band" costume gives her a stylized Carabinieri dress uniform. Interestingly, her default costume shows her with a speedloading device attached to the weapon, despite the real SPAS-12 being unable to accept such modification without extensively reworking the receiver (including the safety). Not safety) - not that she actually uses it in her reload animation. Her "Goblin Hunter" outfit shows the weapon with a more ramshackle look, complete with an axe head mounted under the magazine tube.


* The "Streetsweeper" in ''VideoGame/CallOfDutyBlackOpsColdWar'' is a hybrid of the original Striker, with its clockwork drum mechanism, and the later Protecta, with its auto ejecting mechanism.

to:

* The "Streetsweeper" in ''VideoGame/CallOfDutyBlackOpsColdWar'' is a hybrid of the original Striker, with its clockwork drum mechanism, and the later Protecta, with its auto ejecting mechanism. It is incorrectly depicted as fully automatic, but it depicts its reload as more realistic by have each shell loaded be followed up by cranking the winding mechanism.

Added DiffLines:

* The "Streetsweeper" in ''VideoGame/CallOfDutyBlackOpsColdWar'' is a hybrid of the original Striker, with its clockwork drum mechanism, and the later Protecta, with its auto ejecting mechanism.

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