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->''So, just to sum up where we are right now:'' VideoGame/StreetFighterII'', biggest game of this generation, people want a sequel. So Creator/{{Capcom}} asks the producer of'' Street Fighter II ''to return, and he says "no". So, desperate for ideas, Capcom gets somebody who had never made a fighting game before but was currently working on a fighting game that everyone said looked bad, and they said "[[DolledUpInstallment Let's just shove Ryu in there and make it]]'' VideoGame/StreetFighterIII''." Then they brought that ''Street Fighter II ''producer back, but made him work on this game, while also working on [[VideoGame/StreetFighterAlpha a prequel game]] that had [[ChristmasRushed a far more hellish development schedule]], meaning he had to focus all of his attention on that game, basically leaving the'' Street Fighter III ''staff to fend for themselves. They then promoted the guy who had never made a fighting game to a producer role, despite the fact he had no idea how to be a producer. They then filled his old position with two guys, neither of whom had ever made a video game. This team, made up mostly of people who didn't know anything about fighting games, now had to make the brand new'' Street Fighter'', on a brand-new arcade system, while throwing out there every idea they possibly could, including using mocap for some reason, because f*ck it, nothing matters anymore. After working like this for'' '''years''''', brand-new developers, who did know how to make a fighting game, were brought on, and asked them, "Okay, so what have you got so far?" And they said, "[[ShapedLikeItself Well, we decided we wanted to feel like]]'' [[ShapedLikeItself Street Fighter]]''." [[TranquilFury I want to make sure... that we all understand right now... this was the sequel to]]'' [[TranquilFury Street Fighter II]]''.[[TranquilFury This is how Capcom ran development... on the sequel... to their biggest game ever.]] [[NotMakingThisUpDisclaimer I can not stress this enough.]]''

to:

->''So, just to sum up where we are right now:'' VideoGame/StreetFighterII'', biggest game of this generation, people want a sequel. So Creator/{{Capcom}} asks the producer of'' Street Fighter II ''to return, and he says "no". So, desperate for ideas, Capcom gets somebody who had never made a fighting game before but was currently working on a fighting game that everyone said looked bad, and they said "[[DolledUpInstallment Let's just shove Ryu in there and make it]]'' VideoGame/StreetFighterIII''." Then they brought that ''Street Fighter II ''producer back, but made him work on this game, while also working on [[VideoGame/StreetFighterAlpha a prequel game]] that had [[ChristmasRushed [[AbsurdlyShortProductionTime a far more hellish development schedule]], meaning he had to focus all of his attention on that game, basically leaving the'' Street Fighter III ''staff to fend for themselves. They then promoted the guy who had never made a fighting game to a producer role, despite the fact he had no idea how to be a producer. They then filled his old position with two guys, neither of whom had ever made a video game. This team, made up mostly of people who didn't know anything about fighting games, now had to make the brand new'' Street Fighter'', on a brand-new arcade system, while throwing out there every idea they possibly could, including using mocap for some reason, because f*ck it, nothing matters anymore. After working like this for'' '''years''''', brand-new developers, who did know how to make a fighting game, were brought on, and asked them, "Okay, so what have you got so far?" And they said, "[[ShapedLikeItself Well, we decided we wanted to feel like]]'' [[ShapedLikeItself Street Fighter]]''." [[TranquilFury I want to make sure... that we all understand right now... this was the sequel to]]'' [[TranquilFury Street Fighter II]]''.[[TranquilFury This is how Capcom ran development... on the sequel... to their biggest game ever.]] [[NotMakingThisUpDisclaimer I can not stress this enough.]]''
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->''So, just to sum up where we are right now:'' VideoGame/StreetFighterII'', biggest game of this generation, people want a sequel. So Creator/{{Capcom}} asks the producer of'' Street Fighter II ''to return, and he says "no". So, desperate for ideas, Capcom gets somebody who had never made a fighting game before but was currently working on a fighting game that everyone said looked bad, and they said "[[DolledUpInstallment Let’s just shove Ryu in there and make it]]'' VideoGame/StreetFighterIII''." Then they brought that ''Street Fighter II ''producer back, but made him work on this game, while also working on [[VideoGame/StreetFighterAlpha a prequel game]] that had [[ChristmasRushed a far more hellish development schedule]], meaning he had to focus all of his attention on that game, basically leaving the'' Street Fighter III ''staff to fend for themselves. They then promoted the guy who had never made a fighting game to a producer role, despite the fact he had no idea how to be a producer. They then filled his old position with two guys, neither of whom had ever made a video game. This team, made up mostly of people who didn’t know anything about fighting games, now had to make the brand new'' Street Fighter '', on a brand-new arcade system, while throwing out there every idea they possibly could, including using mocap for some reason, because f*ck it, nothing matters anymore. After working like this for'' '''years''''', brand-new developers, who did know how to make a fighting game, were brought on, and asked them, "Okay, so what have you got so far?" And they said, "[[ShapedLikeItself Well, we decided we wanted to feel like]]'' [[ShapedLikeItself Street Fighter]]''." [[TranquilFury I want to make sure… that we all understand right now… this was the sequel to]]'' [[TranquilFury Street Fighter II]]''.[[TranquilFury This is how Capcom ran development… on the sequel… to their biggest game ever.]] [[NotMakingThisUpDisclaimer I can not stress this enough.]]''

to:

->''So, just to sum up where we are right now:'' VideoGame/StreetFighterII'', biggest game of this generation, people want a sequel. So Creator/{{Capcom}} asks the producer of'' Street Fighter II ''to return, and he says "no". So, desperate for ideas, Capcom gets somebody who had never made a fighting game before but was currently working on a fighting game that everyone said looked bad, and they said "[[DolledUpInstallment Let’s just shove Ryu in there and make it]]'' VideoGame/StreetFighterIII''." Then they brought that ''Street Fighter II ''producer back, but made him work on this game, while also working on [[VideoGame/StreetFighterAlpha a prequel game]] that had [[ChristmasRushed a far more hellish development schedule]], meaning he had to focus all of his attention on that game, basically leaving the'' Street Fighter III ''staff to fend for themselves. They then promoted the guy who had never made a fighting game to a producer role, despite the fact he had no idea how to be a producer. They then filled his old position with two guys, neither of whom had ever made a video game. This team, made up mostly of people who didn’t know anything about fighting games, now had to make the brand new'' Street Fighter '', Fighter'', on a brand-new arcade system, while throwing out there every idea they possibly could, including using mocap for some reason, because f*ck it, nothing matters anymore. After working like this for'' '''years''''', brand-new developers, who did know how to make a fighting game, were brought on, and asked them, "Okay, so what have you got so far?" And they said, "[[ShapedLikeItself Well, we decided we wanted to feel like]]'' [[ShapedLikeItself Street Fighter]]''." [[TranquilFury I want to make sure… that we all understand right now… this was the sequel to]]'' [[TranquilFury Street Fighter II]]''.[[TranquilFury This is how Capcom ran development… on the sequel… to their biggest game ever.]] [[NotMakingThisUpDisclaimer I can not stress this enough.]]''
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->''So, just to sum up where we are right now:'' VideoGame/StreetFighterII'', biggest game of this generation, people want a sequel. So Creator/{{Capcom}} asks the producer of'' Street Fighter II ''to return, and he says "no". So, desperate for ideas, Capcom gets somebody who had never made a fighting game before but was currently working on a fighting game that everyone said looked bad, and they said "[[DolledUpInstallment Let’s just shove Ryu in there and make it]]'' VideoGame/StreetFighterIII''." Then they brought that ''Street Fighter II ''producer back, but made him work on this game, while also working on [[VideoGame/StreetFighterAlpha a prequel game]] that had [[ChristmasRushed a fall more hellish development schedule]], meaning he had to focus all of his attention on that game, basically leaving the'' Street Fighter III ''staff to fend for themselves. They then promoted the guy who had never made a fighting game to a producer role, despite the fact he had no idea how to be a producer. They then filled his old position with two guys, neither of whom had ever made a video game. This team, made up mostly of people who didn’t know anything about fighting games, now had to make the brand new'' Street Fighter '', on a brand-new arcade system, while throwing out there every idea they possibly could, including using mocap for some reason, because f*ck it, nothing matters anymore. After working like this for'' '''years''''', brand-new developers, who did know how to make a fighting game, were brought on, and asked them, "Okay, so what have you got so far?" And they said, "[[ShapedLikeItself Well, we decided we wanted to feel like]]'' [[ShapedLikeItself Street Fighter]]''." [[TranquilFury I want to make sure… that we all understand right now… this was the sequel to]]'' [[TranquilFury Street Fighter II]]''.[[TranquilFury This is how Capcom ran development… on the sequel… to their biggest game ever.]] [[NotMakingThisUpDisclaimer I can not stress this enough.]]''

to:

->''So, just to sum up where we are right now:'' VideoGame/StreetFighterII'', biggest game of this generation, people want a sequel. So Creator/{{Capcom}} asks the producer of'' Street Fighter II ''to return, and he says "no". So, desperate for ideas, Capcom gets somebody who had never made a fighting game before but was currently working on a fighting game that everyone said looked bad, and they said "[[DolledUpInstallment Let’s just shove Ryu in there and make it]]'' VideoGame/StreetFighterIII''." Then they brought that ''Street Fighter II ''producer back, but made him work on this game, while also working on [[VideoGame/StreetFighterAlpha a prequel game]] that had [[ChristmasRushed a fall far more hellish development schedule]], meaning he had to focus all of his attention on that game, basically leaving the'' Street Fighter III ''staff to fend for themselves. They then promoted the guy who had never made a fighting game to a producer role, despite the fact he had no idea how to be a producer. They then filled his old position with two guys, neither of whom had ever made a video game. This team, made up mostly of people who didn’t know anything about fighting games, now had to make the brand new'' Street Fighter '', on a brand-new arcade system, while throwing out there every idea they possibly could, including using mocap for some reason, because f*ck it, nothing matters anymore. After working like this for'' '''years''''', brand-new developers, who did know how to make a fighting game, were brought on, and asked them, "Okay, so what have you got so far?" And they said, "[[ShapedLikeItself Well, we decided we wanted to feel like]]'' [[ShapedLikeItself Street Fighter]]''." [[TranquilFury I want to make sure… that we all understand right now… this was the sequel to]]'' [[TranquilFury Street Fighter II]]''.[[TranquilFury This is how Capcom ran development… on the sequel… to their biggest game ever.]] [[NotMakingThisUpDisclaimer I can not stress this enough.]]''
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->''So, just to sum up where we are right now:'' VideoGame/StreetFighterII'', biggest game of this generation, people want a sequel. So Creator/{{Capcom}} asks the producer of'' Street Fighter II ''to return, and he says "no". So, desperate for ideas, Capcom gets somebody who had never made a fighting game before but was currently working on a fighting game that everyone said looked bad, and they said "[[DolledUpInstallment Let’s just shove Ryu in there and make it]]'' VideoGame/StreetFighterIII''." Then they brought that ''Street Fighter II ''producer back, but made him work on this game, while also working on [[VideoGame/StreetFighterAlpha a prequel game]] that had [[ChristmasRushed a fall more hellish development schedule]], meaning he had to focus all of his attention on that game, basically leaving the'' Street Fighter III ''staff to fend for themselves. They then promoted the guy who had never made a fighting game to a producer role, despite the fact he had no idea how to be a producer. They then filled his old position with two guys, neither of whom had ever made a video game. This team, made up mostly of people who didn’t know anything about fighting games, now had to make the brand new'' Street Fighter '', on a brand-new arcade system, while throwing out there every idea they possibly could, including using mocap for some reason, because f*ck it, nothing matters anymore. After working like this for'' '''years''''', brand-new developers, who did know how to make a fighting game, were brought on, and asked them, "Okay, so what have you got so far?" And they said, "[[ShapedLikeItself Well, we decided we wanted to feel like]]'' [[ShapedLikeItself Street Fighter]]''." [[TranquilFury I want to make sure… that we all understand right now… this was the sequel to]]'' [[TranquilFury Street Fighter II]]''.[[TranquilFury This is how Capcom ran development… on the sequel… to their biggest game ever.]] [[NotMakingThisUpDisclaimer I can not stress this enough.]]''
-->-- '''Professor Thorgi''', ''Street Fighter Retrospective - Part 3: A New Generation''

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