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->'''Kelly:''' So...this is [[Film/TheChroniclesOfRiddick2004 Riddick with his teacup]]! Yeah, you could be that. You could do that scene where he places the teacup down and they guy's like "You gonna kill me with what, your bare hands?" "No, I'm gonna kill you with this teacup."
->'''Monty:''' What a dark...what a dark subclass to be in a ''TabletopGame/{{Humblewood}}'' book!
->'''Kelly:''' I know. Picture your [[FunnyAnimals cute little critters]] [[ImprovisedWeapon murdering people with chairs]].
->'''Monty:''' Oh my god, it's like [[WoodlandCreatures the Woodland Friends]] are having tea, and they just look at you and be like "you think we're unarmed. We're not. You think we're cute furry animals. And we are."
->'''Kelly:''' [[WesternAnimation/TheSecretWorldOfBenjaminBear Today's the day the Teddy Bears have their picnic]]
->'''Monty:''' What's for lunch? '''You'''.
->'''Kelly:''' It gets funnier the more I think about it. Like this is such, this is such a messy and violent subclass. For ''Humblewood''!
->'''Monty:''' No!
->'''Kelly:''' Ain't nothin' humbe going on!
->'''Monty:''' No, no!
->'''Kelly:''' And that's not a complaint.
->'''Monty:''' No, not a complaint, it's fantastic!
->'''Kelly:''' it's not a flaw, it's a feature.
->'''Monty:''' Like if you thought this was a cute, cutesy campaign setting...
->'''Kelly:''' You're smasshing a bear bottle and stabbing somebody with it!
->'''Monty:''' It's just a squirrel!
->'''Kelly:''' Oh, the squirrels are violent this time of year!
-->'''[[https://www.youtube.com/@DungeonDudes The Dungeon Dudes]]''' [[https://youtu.be/S33_4sFe2FY?si=jr3ZB8-kyDOx6W95 review]] of [[CombatPragmatist Scoff]][[ImprobableWeaponUser law]] from ''TabletopGame/{{Humblewood}}''
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->''These clouds produce "Paradox Dust", which is what the Doctor needs to change things back to their original form. The dust can be located on everyday items, hence the need to collect things. Why these items need to be found within a time limit, and why so many of them are cameras or step ladders, isn't really explained. And there are instances when you're asked to collect dust to complete simple tasks, like speaking to someone. As a result, the gameplay and story rarely feel connected.''
-->-- ''Magazine/DoctorWhoMagazine'' on the HiddenObjectGame ''Doctor Who: An Unlikely Heist''
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->Booker deWitt wanders around in awe, observing the racist population as they throw machine gun ammunition in the trash and stare silently at nothing. But his sightseeing is cut short when a policeman tries to grab him and he's forced to explode a thousand heads with a giant rotating hook in self-defense. After exploding enough heads, Booker is taken to an AlternateReality where the underclass of Columbia has risen up in rebellion. "These revolutionaries are as bad as their racist oppressors", says the deadliest serial killer in the history of human civilisation, "because they are violent."

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->Booker deWitt wanders around in awe, observing the racist population as they throw machine gun ammunition in the trash and stare silently at nothing. But his sightseeing is cut short when a policeman tries to grab him and he's forced to explode a thousand heads with a giant rotating hook in self-defense. After exploding enough heads, Booker is taken to an AlternateReality alternate reality where the underclass of Columbia has risen up in rebellion. "These revolutionaries are as bad as their racist oppressors", says the deadliest serial killer in the history of human civilisation, "because they are violent."
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->Booker deWitt wanders around in awe, observing the racist population as they throw machine gun ammunition in the trash and stare silently at nothing. But his sightseeing is cut short when a policeman tries to grab him and he's forced to explode a thousand heads with a giant rotating hook in self-defense. After exploding enough heads, Booker is taken to an AlternateReality where the underclass of Columbia has risen up in rebellion. "These revolutionaries are as bad as their racist oppressors", says the deadliest serial killer in the history of human civilisation, "because they are violent."
-->-- '''Brendan Patrick Hennessy's''' [[https://bphennessy.com/bioshock.html plot summary]] of ''VideoGame/BioShockInfinite''
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->''"You should complete [story relevant quests] first to get the best experience from this quest. You can still unlock the event and experience all relevant story and gameplay without completing said quest(s) if you enter through Quick Start, but your experience will be affected, [[RememberTheNewGuy as you might encounter unknown characters and relationships]], [[DevelopersForesight and some characters might be occupied by other quests]]. Do you wish to start this event without completing the aforementioned quest(s)?"''
-->-- ''VideoGame/GenshinImpact'' warning players about this trope.
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->"[[PlayerCharacter The Boss]] of ''VideoGame/SaintsRow2'' has a bit of a split personality. Throughout the campaign he's a [[AxCrazy always on edge lunatic]] and at times, utterly terrifying. This is who you're supposed to be, this is [[VillainProtagonist main star of the story, this unmitigated psychopath]]. However, the open world Boss is a bit out of character than how they're portrayed in the story, where we have a [[MiniGame number of unique, over the top, and downright silly activities]] to play. In the context of the story, this is all out of place [..] You could argue that the Boss being out of character in the open world of ''Saints Row 2'' completely breaks the immersion of the story it's trying to tell, but [[DiscussedTrope this is precisely the same problem every open world game goes through]]."

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->"[[PlayerCharacter The Boss]] of ''VideoGame/SaintsRow2'' has a bit of a split personality. Throughout the campaign he's a [[AxCrazy always on edge lunatic]] and at times, utterly terrifying. This is who you're supposed to be, this is the [[VillainProtagonist main star of the story, this unmitigated psychopath]]. However, the open world Boss is a bit out of character than how they're portrayed in the story, where we have a [[MiniGame number of unique, over the top, and downright silly activities]] to play. In the context of the story, this is all out of place [..] You could argue that the Boss being out of character in the open world of ''Saints Row 2'' completely breaks the immersion of the story it's trying to tell, but [[DiscussedTrope this is precisely the same problem every open world game goes through]]."
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-->-- ''Flippy'', [[https://youtu.be/K0ZvvWdH9gc My Ideal Saints Row 5]]

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-->-- ''Flippy'', '''Flippy''', [[https://youtu.be/K0ZvvWdH9gc My Ideal Saints Row 5]]
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->"[[PlayerCharacter The Boss]] of ''VideoGame/SaintsRow2'' has a bit of a split personality. Throughout the campaign he's a [[AxCrazy always on edge lunatic]] and at times, utterly terrifying. This is who you're supposed to be, this is [[VillainProtagonist main star of the story, this unmitigated psychopath]]. However, the open world Boss is a bit out of character than how they're portrayed in the story, where we have a [[MiniGame number of unique, over the top, and downright silly activities]] to play. In the context of the story, this is all out of place [..] You could argue that the Boss being out of character in the open world of ''Saints Row 2'' completely breaks the immersion of the story it's trying to tell, but [[DiscussedTrope this is precisely the same problem every open world game goes through]]."
-->-- ''Flippy'', [[https://youtu.be/K0ZvvWdH9gc My Ideal Saints Row 5]]
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!!RealLife

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!!RealLife[[AC:RealLife]]
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->"It feels pointless as hell to try and roleplay as a scrappy outlaw on the run when you have a thousand dollars from doing a couple story missions. In Old West times, that was like three billion dollars! 'Oh I'm sorry, I'm a cowboy named [[VideoGame/RedDeadRedemption2 Arthur Morgan]]? I thought I was the CEO of Apple, a.k.a. Bill Gates!'"
-->-- '''WebVideo/NakeyJakey''', "[[https://www.youtube.com/watch?v=MvJPKOLDSos Rockstar's Game Design is Outdated]]"
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[[AC:VideoGames]]
->''"Why is my inflammable suit burning?"''
-->-- '''Fastpass''', ''VideoGame/SouthParkTheFracturedButWhole''
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-->-- '''WebVideo/TheCosmonautVarietyShow''', "[[https://www.youtube.com/watch?v=Jiq0nR8ndD0 The Last of Us 2 Isn't That Bad - You Guys Are Just Dumb]]"

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-->-- '''WebVideo/TheCosmonautVarietyShow''', '''WebVideo/TheCosmonautVarietyHour''', "[[https://www.youtube.com/watch?v=Jiq0nR8ndD0 The Last of Us 2 Isn't That Bad - You Guys Are Just Dumb]]"

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-->-- '''WebVideo/NakeyJakey''', [[https://www.youtube.com/watch?v=QCYMH-lp4oM "Naughty Dog's Game Design is Outdated"]]

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-->-- '''WebVideo/NakeyJakey''', [[https://www."[[https://www.youtube.com/watch?v=QCYMH-lp4oM "Naughty Naughty Dog's Game Design is Outdated"]]
Outdated]]"

->"I remember when the [[VideoGame/TheLastOfUs first game]] came out, and people were furious that you had to kill the doctors and make Joel do the bad thing. But that's the shit that I love. I actually really like that these games don't give us a lot of choice. It is a little heavy-handed in some scenes, but this series is not about us, the player, it's about the characters. If Ellie gets attacked by a dog and almost dies, she will kill the dog to survive. You don't get to spare the dog because Ellie wouldn't spare the dog. We as an audience have become far too comfortable with the idea that our choices are the one thing that matter in video games. Some games really benefit from taking choice away from the player to contextualize the character's role in that world. If you were allowed to do a pacifism run of this game, then this scene would be absolutely ridiculous. This is similar to a problem I have with ''VideoGame/MetalGearSolidV''. In that game, you're playing as a bad person. However, you can go the whole game without killing anybody. But at the same time, the game is still gonna treat you like a bad person, so there's kind of a disconnect. I'm not doing bad things in the gameplay, but the story doesn't really care."
-->-- '''WebVideo/TheCosmonautVarietyShow''', "[[https://www.youtube.com/watch?v=Jiq0nR8ndD0 The Last of Us 2 Isn't That Bad - You Guys Are Just Dumb]]"

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->''"But let's not gloss over the story, because ''Anthem'' is a game of two parts that are forced to live together in a state of open hostility like Israel and Palestine, although Israel and Palestine have never tried to flog lootboxes to Lebanon. On one side, you have Story Land, where all the story happens. A happy community hub roughly the size of an average suburban strip mall, packed with smiling [=NPCs=] with big, golden speech bubbles over their heads that seem to say, 'Please click! I used up three exercise books working this character out!' And literally walled off from that is Gameplay Land: a huge, beautiful, expansive '''bugger all''' which you venture into after putting on your Power Rangers romper suit, confront whichever of the four or five enemy factions drew the short straw today, and create enough new widows and orphans to make up, say, a standard philharmonic orchestra. And diplomatic relations between the lands of Story and Gameplay seem to be poor. For example, Story Land just doesn't acknowledge multiplayer at all. As far as it's concerned, you are a lone warrior who is humanity's last, best hope, and if you're curious to know why three other guys keep popping out of your arse every time you leave, then you'll have to find answers elsewhere, it's busy writing more optional dialogues for you to ignore. Meanwhile, show up at Gameplay Land and ask if it will be possible to play singleplayer, and the game reacts like you sat down at an expensive restaurant and ordered a bowl of Corn Flakes. You go to the privacy settings -- once you can '''find''' the fucking things, 'cause this game has a worse menu system than a [=McDonald's=] drive-thru after a major earthquake. What is it with ultra AAA games having shitty interfaces these days? Is it the same principle by which Las Vegas casinos are laid out? To get you lost and unable to glimpse the sun in the hope that you get confused and accidentally drop all your money? -- and your options are: "Public Match, As God Intended" or "Private Match For Big Stupid Losers". Then, when you set it to private and try to start solo, a window pops up, saying, 'Ha ha ha, sorry. Someone's clearly made a '''dreadful''' mistake. '''Surely''' you don't '''actually''' want to play a solo private match. Just click here and we'll set it back to public play [[LonersAreFreaks so you can rejoin all the]] '''[[LonersAreFreaks normal people]]'''.' But I '''didn't''' click that, and then the tip on the fucking loading screen was something about how playing multiplayer earns more rewards and doesn't make the little Baby Jesus cry. What the fuck '''is''' this, guys?! Am I on '''suicide watch'''?!"''

to:

->''"But let's not gloss over the story, because ''Anthem'' is a game of two parts that are forced to live together in a state of open hostility like Israel and Palestine, although Israel and Palestine have never tried to flog lootboxes to Lebanon. \\
On one side, you have Story Land, where all the story happens. A happy community hub roughly the size of an average suburban strip mall, packed with smiling [=NPCs=] with big, golden speech bubbles over their heads that seem to say, 'Please click! I used up three exercise books working this character out!' out!'\\
And literally walled off from that is Gameplay Land: a huge, beautiful, expansive '''bugger all''' which you venture into after putting on your Power Rangers romper suit, confront whichever of the four or five enemy factions drew the short straw today, and create enough new widows and orphans to make up, say, a standard philharmonic orchestra. And diplomatic relations between the lands of Story and Gameplay seem to be poor. \\
For example, Story Land just doesn't acknowledge multiplayer at all. As far as it's concerned, you are a lone warrior who is humanity's last, best hope, and if you're curious to know why three other guys keep popping out of your arse every time you leave, then you'll have to find answers elsewhere, it's busy writing more optional dialogues for you to ignore. \\
\\
Meanwhile, show up at Gameplay Land and ask if it will be possible to play singleplayer, and the game reacts like you sat down at an expensive restaurant and ordered a bowl of Corn Flakes. You go to the privacy settings -- once you can '''find''' the fucking things, 'cause this game has a worse menu system than a [=McDonald's=] drive-thru after a major earthquake. What is it with ultra AAA games having shitty interfaces these days? Is it the same principle by which Las Vegas casinos are laid out? To get you lost and unable to glimpse the sun in the hope that you get confused and accidentally drop all your money? -- and your options are: "Public Match, As God Intended" or "Private Match For Big Stupid Losers". \\
Then, when you set it to private and try to start solo, a window pops up, saying, 'Ha ha ha, sorry. Someone's clearly made a '''dreadful''' mistake. '''Surely''' you don't '''actually''' want to play a solo private match. Just click here and we'll set it back to public play [[LonersAreFreaks so you can rejoin all the]] '''[[LonersAreFreaks normal people]]'''.' But I '''didn't''' click that, and then the tip on the fucking loading screen was something about how playing multiplayer earns more rewards and doesn't make the little Baby Jesus cry. What the fuck '''is''' this, guys?! Am I on '''suicide watch'''?!"''
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-> '''VideoGame/ShadowTheHedgehog:''' I had no choice.\\

to:

-> '''VideoGame/ShadowTheHedgehog:''' ->'''VideoGame/ShadowTheHedgehog:''' I had no choice.\\



-->-- '''[[WebVideo/{{NakeyJakey}} NakeyJakey]]''', [[https://www.youtube.com/watch?v=QCYMH-lp4oM "Naughty Dog's Game Design is Outdated"]]

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-->-- '''[[WebVideo/{{NakeyJakey}} NakeyJakey]]''', '''WebVideo/NakeyJakey''', [[https://www.youtube.com/watch?v=QCYMH-lp4oM "Naughty Dog's Game Design is Outdated"]]



-->-- Elizabeth in the Playthroughline Script of ''VideoGame/BioshockInfinite''

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-->-- Elizabeth in the Playthroughline Script of ''VideoGame/BioshockInfinite''
''VideoGame/BioShockInfinite''

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!!{{Visual Novel}}s

to:

!!{{Visual Novel}}s[[AC:{{Visual Novel}}s]]



-->--'''Anna''', ''VisualNovel/VA11HALLA''

!!WebAnimation

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-->--'''Anna''', -->-- '''Anna''', ''VisualNovel/VA11HALLA''

!!WebAnimation[[AC:WebAnimation]]



-->--'''''WebAnimation/ZeroPunctuation''''' on ''VideoGame/TheWorldEndsWithYou''

to:

-->--'''''WebAnimation/ZeroPunctuation''''' -->-- '''WebAnimation/ZeroPunctuation''' on ''VideoGame/TheWorldEndsWithYou''



-->-- '''''Zero Punctuation''''' on ''VideoGame/GodOfWar3''

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-->-- '''''Zero Punctuation''''' '''Zero Punctuation''' on ''VideoGame/GodOfWar3''



-->--'''''Zero Punctuation''''' on ''VideoGame/BattlefieldHardline''

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-->--'''''Zero Punctuation''''' -->-- '''Zero Punctuation''' on ''VideoGame/BattlefieldHardline''



-->-- '''''Zero Punctuation''''' on ''VideoGame/Battlefield1''

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-->-- '''''Zero Punctuation''''' '''Zero Punctuation''' on ''VideoGame/Battlefield1''
''VideoGame/Battlefield1''

->''"But let's not gloss over the story, because ''Anthem'' is a game of two parts that are forced to live together in a state of open hostility like Israel and Palestine, although Israel and Palestine have never tried to flog lootboxes to Lebanon. On one side, you have Story Land, where all the story happens. A happy community hub roughly the size of an average suburban strip mall, packed with smiling [=NPCs=] with big, golden speech bubbles over their heads that seem to say, 'Please click! I used up three exercise books working this character out!' And literally walled off from that is Gameplay Land: a huge, beautiful, expansive '''bugger all''' which you venture into after putting on your Power Rangers romper suit, confront whichever of the four or five enemy factions drew the short straw today, and create enough new widows and orphans to make up, say, a standard philharmonic orchestra. And diplomatic relations between the lands of Story and Gameplay seem to be poor. For example, Story Land just doesn't acknowledge multiplayer at all. As far as it's concerned, you are a lone warrior who is humanity's last, best hope, and if you're curious to know why three other guys keep popping out of your arse every time you leave, then you'll have to find answers elsewhere, it's busy writing more optional dialogues for you to ignore. Meanwhile, show up at Gameplay Land and ask if it will be possible to play singleplayer, and the game reacts like you sat down at an expensive restaurant and ordered a bowl of Corn Flakes. You go to the privacy settings -- once you can '''find''' the fucking things, 'cause this game has a worse menu system than a [=McDonald's=] drive-thru after a major earthquake. What is it with ultra AAA games having shitty interfaces these days? Is it the same principle by which Las Vegas casinos are laid out? To get you lost and unable to glimpse the sun in the hope that you get confused and accidentally drop all your money? -- and your options are: "Public Match, As God Intended" or "Private Match For Big Stupid Losers". Then, when you set it to private and try to start solo, a window pops up, saying, 'Ha ha ha, sorry. Someone's clearly made a '''dreadful''' mistake. '''Surely''' you don't '''actually''' want to play a solo private match. Just click here and we'll set it back to public play [[LonersAreFreaks so you can rejoin all the]] '''[[LonersAreFreaks normal people]]'''.' But I '''didn't''' click that, and then the tip on the fucking loading screen was something about how playing multiplayer earns more rewards and doesn't make the little Baby Jesus cry. What the fuck '''is''' this, guys?! Am I on '''suicide watch'''?!"''
-->-- '''WebAnimation/ZeroPunctuation''' on ''VideoGame/Anthem2019''



!!WebOriginal

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!!WebOriginal[[AC:WebOriginal]]



!!WebVideo

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!!WebVideo[[AC:WebVideo]]



-->--''WebVideo/GameGrumps''

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-->--''WebVideo/GameGrumps''
-->-- ''WebVideo/GameGrumps''



-->--''WebVideo/TheAngryVideoGameNerd'' plays ''VideoGame/TombRaiderTheAngelOfDarkness''

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-->--''WebVideo/TheAngryVideoGameNerd'' -->-- ''WebVideo/TheAngryVideoGameNerd'' plays ''VideoGame/TombRaiderTheAngelOfDarkness''



-->--'''[[LetsPlay/VideoGameDunkey Dunkey]]''', "How to Play ''VideoGame/Fallout4''"

to:

-->--'''[[LetsPlay/VideoGameDunkey -->-- '''[[LetsPlay/VideoGameDunkey Dunkey]]''', "How to Play ''VideoGame/Fallout4''"



-->--'''[[WebVideo/TheSpoonyExperiment Noah Antwiler]]''' on ''VideoGame/{{Ultima}}: Runes of Virtue''

to:

-->--'''[[WebVideo/TheSpoonyExperiment -->-- '''[[WebVideo/TheSpoonyExperiment Noah Antwiler]]''' on ''VideoGame/{{Ultima}}: Runes of Virtue''



-->--'''Matthewmatosis''' [[https://www.youtube.com/watch?v=Np4Jh1xcOEs on]] ''VideoGame/DeathStranding''

to:

-->--'''Matthewmatosis''' -->-- '''Matthewmatosis''' [[https://www.youtube.com/watch?v=Np4Jh1xcOEs on]] ''VideoGame/DeathStranding''



-->--'''[[WebVideo/{{Jimquisition}} Jim Sterling]]''', [[https://youtu.be/-Wt4Q6AnhLk "That Time The Last Of Us Part 2 Was Compared to Schindler’s List"]]

to:

-->--'''[[WebVideo/{{Jimquisition}} -->-- '''[[WebVideo/{{Jimquisition}} Jim Sterling]]''', [[https://youtu.be/-Wt4Q6AnhLk "That Time The Last Of Us Part 2 Was Compared to Schindler’s List"]]



-->--'''[[WebVideo/{{NakeyJakey}} NakeyJakey]]''', [[https://www.youtube.com/watch?v=QCYMH-lp4oM "Naughty Dog's Game Design is Outdated"]]

to:

-->--'''[[WebVideo/{{NakeyJakey}} -->-- '''[[WebVideo/{{NakeyJakey}} NakeyJakey]]''', [[https://www.youtube.com/watch?v=QCYMH-lp4oM "Naughty Dog's Game Design is Outdated"]]



-->--'''Super Bunnyhop''' on ''[[VideoGame/{{Civilization}} Civilization VI]]''

to:

-->--'''Super -->-- '''Super Bunnyhop''' on ''[[VideoGame/{{Civilization}} Civilization VI]]''



->''"But let's not gloss over the story, because ''Anthem'' is a game of two parts that are forced to live together in a state of open hostility like Israel and Palestine, although Israel and Palestine have never tried to flog lootboxes to Lebanon. On one side, you have Story Land, where all the story happens. A happy community hub roughly the size of an average suburban strip mall, packed with smiling [=NPCs=] with big, golden speech bubbles over their heads that seem to say, 'Please click! I used up three exercise books working this character out!' And literally walled off from that is Gameplay Land: a huge, beautiful, expansive '''bugger all''' which you venture into after putting on your Power Rangers romper suit, confront whichever of the four or five enemy factions drew the short straw today, and create enough new widows and orphans to make up, say, a standard philharmonic orchestra. And diplomatic relations between the lands of Story and Gameplay seem to be poor. For example, Story Land just doesn't acknowledge multiplayer at all. As far as it's concerned, you are a lone warrior who is humanity's last, best hope, and if you're curious to know why three other guys keep popping out of your arse every time you leave, then you'll have to find answers elsewhere, it's busy writing more optional dialogues for you to ignore. Meanwhile, show up at Gameplay Land and ask if it will be possible to play singleplayer, and the game reacts like you sat down at an expensive restaurant and ordered a bowl of Corn Flakes. You go to the privacy settings -- once you can '''find''' the fucking things, 'cause this game has a worse menu system than a [=McDonald's=] drive-thru after a major earthquake. What is it with ultra AAA games having shitty interfaces these days? Is it the same principle by which Las Vegas casinos are laid out? To get you lost and unable to glimpse the sun in the hope that you get confused and accidentally drop all your money? -- and your options are: "Public Match, As God Intended" or "Private Match For Big Stupid Losers". Then, when you set it to private and try to start solo, a window pops up, saying, 'Ha ha ha, sorry. Someone's clearly made a '''dreadful''' mistake. '''Surely''' you don't '''actually''' want to play a solo private match. Just click here and we'll set it back to public play [[LonersAreFreaks so you can rejoin all the]] '''[[LonersAreFreaks normal people]]'''.' But I '''didn't''' click that, and then the tip on the fucking loading screen was something about how playing multiplayer earns more rewards and doesn't make the little Baby Jesus cry. What the fuck '''is''' this, guys?! Am I on '''suicide watch'''?!"''
-->-- ''WebAnimation/ZeroPunctuation'' on ''VideoGame/Anthem2019''



-->--'''Walt Williams''', lead writer for ''VideoGame/SpecOpsTheLine''

to:

-->--'''Walt -->-- '''Walt Williams''', lead writer for ''VideoGame/SpecOpsTheLine''''VideoGame/SpecOpsTheLine''
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That quote had absolutely nothing to do with the trope. In fact, it barely had anything to do with storytelling in games


!!{{Blog}}s
->''That's the biggest problem with games today; everything that doesn't fit the design document has to be removed. All the rough edges have to be sanded off, all the {{easter egg}}s have to be removed for budget restraints, all the fun, secret shit has to be shelved because there's not enough time to include both that and the mandatory amount of cutscenes. In today's climate, it's no longer about adding content that enhances the player experience. It is instead about giving the player the bare minimum amount needed to keep them playing, and then force them onto the next game to buy and then forget about. It's just like television - they don't care about the impact the work has on you, they just want you to keep watching for the next one.''
-->--'''Blog/{{Froghand}}''', from [[https://froghand.neocities.org/gamingdispassion.html Dispassion in the Gaming Scene]].
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->"Now just because our story's themes, symbolism, and overall message is that [[TechnologyIsEvil technology sucks]], this should in no way make a writer hesitate to give our characters all kinds of awesome cybernetic implants that [[CursedWithAwesome turn them into super powered humans.]] This most definitely will not undermine our central thesis about how technology makes everyone miserable."

to:

->"Now just because our story's themes, symbolism, and overall message is that [[TechnologyIsEvil technology sucks]], this should in no way make a writer hesitate to give our characters all kinds of awesome cybernetic implants that [[CursedWithAwesome turn them into super powered humans.]] This most definitely will not [[DoNotDoThisCoolThing undermine our central thesis about how technology makes everyone miserable.miserable]]."
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Don't pothole in quotes.


->"I wouldn't harp, but there's this whole bit in the introduction where an American and a German soldier lock gaze over a field strewn with bodies and both lower their weapons in recognition of their inner humanity that can never be erased by a system that views them as nought but expendable cogs. And then five minutes later it's back to, 'Phwoar, [[BrokenAesop massacring expendable cogs sure is fun,]] eh lads?!'"

to:

->"I wouldn't harp, but there's this whole bit in the introduction where an American and a German soldier lock gaze over a field strewn with bodies and both lower their weapons in recognition of their inner humanity that can never be erased by a system that views them as nought but expendable cogs. And then five minutes later it's back to, 'Phwoar, [[BrokenAesop massacring expendable cogs sure is fun,]] fun, eh lads?!'"
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->''"But let's not gloss over the story, because ''Anthem'' is a game of two parts that are forced to live together in a state of open hostility like Israel and Palestine, although Israel and Palestine have never tried to flog lootboxes to Lebanon. On one side, you have Story Land, where all the story happens. A happy community hub roughly the size of an average suburban strip mall, packed with smiling [=NPCs=] with big, golden speech bubbles over their heads that seem to say, 'Please click! I used up three exercise books working this character out!' And literally walled off from that is Gameplay Land: a huge, beautiful, expansive '''bugger all''' which you venture into after putting on your Power Rangers romper suit, confront whichever of the four or five enemy factions drew the short straw today, and create enough new widows and orphans to make up, say, a standard philharmonic orchestra. And diplomatic relations between the lands of Story and Gameplay seem to be poor. For example, Story Land just doesn't acknowledge multiplayer at all. As far as it's concerned, you are a lone warrior who is humanity's last, best hope, and if you're curious to know why three other guys keep popping out of your arse every time you leave, then you'll have to find answers elsewhere, it's busy writing more optional dialogues for you to ignore. Meanwhile, show up at Gameplay Land and ask if it will be possible to play singleplayer, and the game reacts like you sat down at an expensive restaurant and ordered a bowl of Corn Flakes. You go to the privacy settings -- once you can '''find''' the fucking things, 'cause this game has a worse menu system than a [=McDonald's=] drive-thru after a major earthquake. What is it with ultra AAA games having shitty interfaces these days? Is it the same principle by which Las Vegas casinos are laid out? To get you lost and unable to glimpse the sun in the hope that you get confused and accidentally drop all your money? -- and your options are: "Public Match, As God Intended" or "Private Match For Big Stupid Losers". Then, when you set it to private and try to start solo, a window pops up, saying, 'Ha ha ha, sorry. Someone's clearly made a '''dreadful''' mistake. '''Surely''' you don't '''actually''' want to play a solo private match. Just click here and we'll set it back to public play [[LonersAreFreaks so you can rejoin all the]] '''[[LonersAreFreaks normal people]]'''.' But I '''didn't''' click that, and then the tip on the fucking loading screen was something about how playing multiplayer earns more rewards and doesn't make the little Baby Jesus cry. What the fuck '''is''' this, guys?! Am I on '''suicide watch'''?!"''
-->-- ''WebAnimation/ZeroPunctuation'' on ''VideoGame/Anthem2019''
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-->--'''[[WebVideo/{{Jimquisition}} Jim Sterling]]''', ''[[https://youtu.be/-Wt4Q6AnhLk "That Time The Last Of Us Part 2 Was Compared to Schindler’s List"]]

to:

-->--'''[[WebVideo/{{Jimquisition}} Jim Sterling]]''', ''[[https://youtu.[[https://youtu.be/-Wt4Q6AnhLk "That Time The Last Of Us Part 2 Was Compared to Schindler’s List"]]
List"]]

->"There's two sides to every story, and [[VideoGame/TheLastOfUsPartII this story]] is about loss, and the destructive cycle of violence, and forgiveness, and we're going to explore those themes in gameplay by having you pop pills to get better head shots and more violent melee kills."
-->--'''[[WebVideo/{{NakeyJakey}} NakeyJakey]]''', [[https://www.youtube.com/watch?v=QCYMH-lp4oM "Naughty Dog's Game Design is Outdated"]]
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->"To be clear, Sam actually does hug Cliff at this point; it just happens through a cutscene, forgoing interactivity which might have made it more powerful. It's not only that ''you'' don't get to initiate this reconcilliation, though. It's that ''you'' only get to do the opposite, ''[[BossBattle by shooting at him.]]''"

to:

->"To be clear, Sam actually does hug [[CooldownHug hug]] Cliff at this point; it just happens through a cutscene, forgoing interactivity which might have made it more powerful. It's not only that ''you'' don't get to initiate this reconcilliation, though. It's that ''you'' only get to do the opposite, ''[[BossBattle by shooting at him.]]''"
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'''Nerd''': A ''watch?'' That you can sell? ''This?!'' [[Film/RockyIII I DON'T NEEED THIS LOUSY STINKIN' TIMEX WATCH!]]'

to:

'''Nerd''': A ''watch?'' That you can sell? ''This?!'' [[Film/RockyIII I DON'T NEEED NEED THIS LOUSY STINKIN' TIMEX WATCH!]]'WATCH!]]
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->"I wouldn't harp, but there's this whole bit in the introduction where an American and a German soldier lock gaze over a field strewn with bodies and both lower their weapons in recognition of their inner humanity that can never be erased by a system that views them as nought but expendable cogs. And then five minutes later it's back to "Phwoar, [[BrokenAesop massacring expendable cogs sure is fun,]] eh lads?!'"

to:

->"I wouldn't harp, but there's this whole bit in the introduction where an American and a German soldier lock gaze over a field strewn with bodies and both lower their weapons in recognition of their inner humanity that can never be erased by a system that views them as nought but expendable cogs. And then five minutes later it's back to "Phwoar, to, 'Phwoar, [[BrokenAesop massacring expendable cogs sure is fun,]] eh lads?!'"



'''Nerd''': A ''watch?'' That you can sell? THIS?! '''[[Film/RockyIII I don't need this lousy stinkin' Timex watch!!]]'''

to:

'''Nerd''': A ''watch?'' That you can sell? THIS?! '''[[Film/RockyIII ''This?!'' [[Film/RockyIII I don't need this lousy stinkin' Timex watch!!]]'''DON'T NEEED THIS LOUSY STINKIN' TIMEX WATCH!]]'



->"You just gotta love [[DownTheDrain the sewers of Castle Britain]] which are ''crawling'' with [[RatStomp giant predatory rats]] and man-sized fucking cobras. And this is the instant you set foot off the ladder. You'd think Lord British would send a coupla guys down here every few days to ''try'' and keep the '''giant fucking serpent population''' to a minimum. He's let it go too long; at this point he needs to mobilize the regular army... WHOA! There's a roomful of lava, man! [[TheLavaCavesOfNewYork This is in the sewers, under the castle!]] Someone should tell British about ''the active magma flow running right under his throne''--you know what, fuck him."

to:

->"You just gotta love [[DownTheDrain the sewers of Castle Britain]] which are ''crawling'' with [[RatStomp giant predatory rats]] and man-sized fucking cobras. And this is the instant you set foot off the ladder. You'd think Lord British would send a coupla guys down here every few days to ''try'' and keep the '''giant ''giant fucking serpent population''' population'' to a minimum. He's let it go too long; at this point he needs to mobilize the regular army... WHOA! There's a roomful of lava, man! [[TheLavaCavesOfNewYork This is in the sewers, under the castle!]] Someone should tell British about ''the active magma flow running right under his throne''--you know what, fuck him."

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Removed: 244

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!!{{Video Game}}s
->'''Butters:''' Aw, he died. I really thought that was gonna work.\\
'''Old Mechanic:''' Nope. That resurrection dirt's only a combat mechanic. Nice try though.
-->-- ''VideoGame/SouthParkTheFracturedButWhole: Bring the Crunch''


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->''Obviously, it's hard to tell me what my character is like when I'm the one who's been controlling him. Is Franklin a gangbanger who dreams of more? Because I just watched him [[MoneyToThrowAway ditch a luxury yacht]] and [[VideogameCrueltyPotential throw himself into a shark mouth]] for a five-point achievement.''
-->-- '''{{Creator/Seanbaby}}''' [[http://www.cracked.com/blog/5-things-critics-love-about-gta-v-that-actually-suck/ on]] ''VideoGame/GrandTheftAutoV''
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!!{{Blog}}s
->''That's the biggest problem with games today; everything that doesn't fit the design document has to be removed. All the rough edges have to be sanded off, all the {{easter egg}}s have to be removed for budget restraints, all the fun, secret shit has to be shelved because there's not enough time to include both that and the mandatory amount of cutscenes. In today's climate, it's no longer about adding content that enhances the player experience. It is instead about giving the player the bare minimum amount needed to keep them playing, and then force them onto the next game to buy and then forget about. It's just like television - they don't care about the impact the work has on you, they just want you to keep watching for the next one.''
-->--'''Blog/{{Froghand}}''', from [[https://froghand.neocities.org/gamingdispassion.html Dispassion in the Gaming Scene]].
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->"What I'm saying is that I like games where the story and gameplay go hand in hand, while in most [[EasternRPG JRPGs]] the story and gameplay are kept on either side of a wrought-iron fence made of tigers."

to:

->"What I'm saying is that I like games where the story and gameplay go hand in hand, while in most [[EasternRPG JRPGs]] JRPGs]], the story and gameplay are kept on either side of a wrought-iron fence made of tigers."



->''It's a little odd, even for a fighting game, that Luke is supposed to beat the crap out of his own sister with his lightsaber, although even leaping into the air and slamming it through her chest will always be a “[[SetSwordsToStun knockout]]”, at worst. Ah, fighting game logic, where would we be about you?''

to:

->''It's a little odd, even for a fighting game, {{fighting game}}, that Luke is supposed to beat the crap out of his own sister with his lightsaber, although even leaping into the air and slamming it through her chest will always be a “[[SetSwordsToStun knockout]]”, at worst. Ah, fighting game logic, where would we be about you?''



->"To be clear, Sam actually does hug Cliff at this point; it just happens through a cutscene, forgoing interactivity which might have made it more powerful. It's not only that ''you'' don't get to initiate this reconcilliation, though. It's that ''you'' only get to do the opposite, ''[[BrokenAesop by shooting at him.]]''"

to:

->"To be clear, Sam actually does hug Cliff at this point; it just happens through a cutscene, forgoing interactivity which might have made it more powerful. It's not only that ''you'' don't get to initiate this reconcilliation, though. It's that ''you'' only get to do the opposite, ''[[BrokenAesop ''[[BossBattle by shooting at him.]]''"

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