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->''"The story behind [''VideoGame/DragonAgeInquisition''], the story of the [[PlayerCharacter Inquisitor]] trying to uncover [[DrivingQuestion what's happening]], is, if anything, a study of human nature, of how humans--and I think we all to some degree suffer from this--are [[CharacterFlawIndex flawed]], in that sometimes, we are lost in our own universe and we are all the heroes of our own story, so we seize opportunities when perhaps, the longer scale thing would be more altruistic but more harmful to us in the short term. I think that whether it's security, whether it's good climate, there are so many things facing us right now, we are so deluged with information that we might be on the cusp of understanding that [[RousseauWasRight being self-absorbed is not something that's sustainable]]; and that if the ''Franchise/DragonAge'' franchise does anything, it recognizes that humans have this weakness but [[YouAreBetterThanYouThinkYouAre we don't all have to have this weakness]]. You can rise above and you can kind of set aside the self, and with the support of those around you--that's why [[PlayerParty party]] and [[PowerOfFriendship friendship]] is such a huge part of the game--you can work together and affect some kind of change. And while it's a [[DarkFantasy dark world]], it's ultimately a hopeful message. I think that those are [[CentralTheme the kind of elements that we see as integral]] to ''Dragon Age'', and whether it's a [[VideoGame/DragonAgeII dragon landing on your workers]] or a sturdy door, all these conflicts are actually serving [[AnAesop this larger thing]] that friendship and altruism can rise above [[CrapsackWorld a world that otherwise would be profoundly]] [[PrecisionFStrike fucked]]."''

to:

->''"The story behind [''VideoGame/DragonAgeInquisition''], the story of the [[PlayerCharacter Inquisitor]] trying to uncover [[DrivingQuestion what's happening]], is, if anything, a study of human nature, of how humans--and I think we all to some degree suffer from this--are [[CharacterFlawIndex flawed]], in that sometimes, we are lost in our own universe and we are all the heroes of our own story, so we seize opportunities when perhaps, the longer scale thing would be more altruistic but more harmful to us in the short term. I think that whether it's security, whether it's good climate, there are so many things facing us right now, we are so deluged with information that we might be on the cusp of understanding that [[RousseauWasRight being self-absorbed is not something that's sustainable]]; and that if the ''Franchise/DragonAge'' franchise does anything, it recognizes that humans have this weakness but [[YouAreBetterThanYouThinkYouAre we don't all have to have this weakness]]. You can rise above and you can kind of set aside the self, and with the support of those around you--that's why [[PlayerParty party]] and [[PowerOfFriendship friendship]] is such a huge part of the game--you can work together and affect some kind of change. And while it's a [[DarkFantasy dark world]], it's ultimately a hopeful message. I think that those are [[CentralTheme the kind of elements that we see as integral]] to ''Dragon Age'', and whether it's a [[VideoGame/DragonAgeII dragon landing on your workers]] or a sturdy door, all these conflicts are actually serving [[AnAesop this larger thing]] think that friendship and altruism can rise above [[CrapsackWorld a world that otherwise would be profoundly]] [[PrecisionFStrike fucked]]."''

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->''9:1 Dragon: The Dragon Age begins. It is predicted to be an age of violence and upheaval.''
-->-- [[http://www.dragonage.com/#!/en_US/events?i=14 Timeline]], ''VideoGame/DragonAgeInquisition'' official website




->''9:1 Dragon: The Dragon Age begins. It is predicted to be an age of violence and upheaval.''
-->-- Timeline, Dragon Age: Inquisitor.
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->''9:1 Dragon: The Dragon Age begins. It is predicted to be an age of violence and upheaval.''
-->-- Timeline, Dragon Age: Inquisitor.
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->''"The story behind it [''VideoGame/DragonAgeInquisition''], the story of the [[PlayerCharacter Inquisitor]] trying to uncover [[DrivingQuestion what's happening]], is, if anything, a study of human nature, of how humans--and I think we all to some degree suffer from this--are [[CharacterFlawIndex flawed]], in that sometimes, we are lost in our own universe and we are all the heroes of our own story, so we seize opportunities when perhaps, the longer scale thing would be more altruistic but more harmful to us in the short term. I think that whether it's security, whether it's good climate, there are so many things facing us right now, we are so deluged with information that we might be on the cusp of understanding that [[RousseauWasRight being self-absorbed is not something that's sustainable]]; and that if the ''Franchise/DragonAge'' franchise does anything, it recognizes that humans have this weakness but [[YouAreBetterThanYouThinkYouAre we don't all have to have this weakness]]. You can rise above and you can kind of set aside the self, and with the support of those around you--that's why [[PlayerParty party]] and [[PowerOfFriendship friendship]] is such a huge part of the game--you can work together and affect some kind of change. And while it's a [[DarkFantasy dark world]], it's ultimately a hopeful message. I think that those are [[CentralTheme the kind of elements that we see as integral]] to ''Dragon Age'', and whether it's a [[VideoGame/DragonAgeII dragon landing on your workers]] or a sturdy door, all these conflicts are actually serving [[AnAesop this larger thing]] that friendship and altruism can rise above [[CrapsackWorld a world that otherwise would be profoundly]] [[PrecisionFStrike fucked]]."''

to:

->''"The story behind it [''VideoGame/DragonAgeInquisition''], the story of the [[PlayerCharacter Inquisitor]] trying to uncover [[DrivingQuestion what's happening]], is, if anything, a study of human nature, of how humans--and I think we all to some degree suffer from this--are [[CharacterFlawIndex flawed]], in that sometimes, we are lost in our own universe and we are all the heroes of our own story, so we seize opportunities when perhaps, the longer scale thing would be more altruistic but more harmful to us in the short term. I think that whether it's security, whether it's good climate, there are so many things facing us right now, we are so deluged with information that we might be on the cusp of understanding that [[RousseauWasRight being self-absorbed is not something that's sustainable]]; and that if the ''Franchise/DragonAge'' franchise does anything, it recognizes that humans have this weakness but [[YouAreBetterThanYouThinkYouAre we don't all have to have this weakness]]. You can rise above and you can kind of set aside the self, and with the support of those around you--that's why [[PlayerParty party]] and [[PowerOfFriendship friendship]] is such a huge part of the game--you can work together and affect some kind of change. And while it's a [[DarkFantasy dark world]], it's ultimately a hopeful message. I think that those are [[CentralTheme the kind of elements that we see as integral]] to ''Dragon Age'', and whether it's a [[VideoGame/DragonAgeII dragon landing on your workers]] or a sturdy door, all these conflicts are actually serving [[AnAesop this larger thing]] that friendship and altruism can rise above [[CrapsackWorld a world that otherwise would be profoundly]] [[PrecisionFStrike fucked]]."''

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-->--'''Mike Laidlaw''', lead designer and creative director of the ''Dragon Age'' series, "The Future of Gaming" panel at PAX Prime 2013

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-->--'''Mike -->-- '''Mike Laidlaw''', lead designer and creative director of the ''Dragon Age'' series, "The Future of Gaming" panel at PAX Prime 20132013
----
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->''"The story behind it [''VideoGame/DragonAgeInquisition''], the story of the [[PlayerCharacter Inquisitor]] trying to uncover [[DrivingQuestion what's happening]], is, if anything, a study of human nature, of how humans--and I think we all to some degree suffer from this--are [[CharacterFlawIndex flawed]], in that sometimes, we are lost in our own universe and we are all the heroes of our own story, so we seize opportunities when perhaps, the longer scale thing would be more altruistic but more harmful to us in the short term. I think that whether it's security, whether it's good climate, there are so many things facing us right now, we are so deluged with information that we might be on the cusp of understanding that [[RousseauWasRight being self-absorbed is not something that's sustainable]]; and that if the ''Franchise/DragonAge'' franchise does anything, it recognizes that humans have this weakness but [[YouAreBetterThanYouThinkYouAre we don't all have to have this weakness]]. You can rise above and you can kind of set aside the self, and with the support of those around you--that's why [[PlayerParty party]] and [[PowerOfFriendship friendship]] is such a huge part of the game--you can work together and affect some kind of change. And while it's a [[DarkFantasy dark world]], it's ultimately a hopeful message. I think that those are [[CentralTheme the kind of elements that we see as integral]] to ''Dragon Age'', and whether it's a [[VideoGame/DragonAgeII dragon landing on your workers]] or a sturdy door, all these conflicts are actually serving [[AnAesop this larger thing]] that friendship and altruism can rise above [[CrapsackWorld a world that otherwise would be profoundly]] [[PrecisionFStrike fucked]]."''
-->--'''Mike Laidlaw''', lead designer and creative director of the ''Dragon Age'' series, "The Future of Gaming" panel at PAX Prime 2013

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