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* In ''VideoGame/AmnesiaTheDarkDescent'', [[spoiler:Vitae, a substance containing the cosmic lifeforce Baron Alexander needs for his alchemy, can only be obtained through the prolonged torture and suffering of human beings. This, more than anything else, is why Castle Brennenburg is such a gallery of horrors. The [[LaserGuidedAmnesia amnesia potion]] was created to ensure the torture victims wouldn't grow conditioned and numb to their suffering, thus producing less vitae, and as such could provide a fresh and steady supply until/unless they actually died.]]

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* ''VideoGame/{{Amnesia}}'':
**
In ''VideoGame/AmnesiaTheDarkDescent'', [[spoiler:Vitae, a substance containing the cosmic lifeforce Baron Alexander needs for his alchemy, can only be obtained through the prolonged torture and suffering of human beings. This, more than anything else, is why Castle Brennenburg is such a gallery of horrors. The [[LaserGuidedAmnesia amnesia potion]] was created to ensure the torture victims wouldn't grow conditioned and numb to their suffering, thus producing less vitae, and as such could provide a fresh and steady supply until/unless they actually died.]]



* In ''VideoGame/AmnesiaAMachineForPigs'', children have proven indispensable for maintenance work in the pipe system of the evil machine. Mandus regularly sends down orphaned children into the steam pipes to clean them up. They often get scalded to death in the process.

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* ** In ''VideoGame/AmnesiaAMachineForPigs'', children have proven indispensable for maintenance work in the pipe system of the evil machine. Mandus regularly sends down orphaned children into the steam pipes to clean them up. They often get scalded to death in the process.process.
* ''VideoGame/ANNOMutationem'': The crux of C's [[EvilPlan master plan]] involves coming into possession of [[ArtifactOfDoom The Dypheus' Breath]] by [[spoiler:having Ann LuredIntoATrap and ensnare her into an ancient device that's takes full utilization of her innate dimensional powers to force open a passage into [[EldritchLocation Hinterland]] and retrieving the artifact. In the FissionMailed scenario, this comes to fruition, but ends up unleashing a SealedEvilInACan that brings [[TheEndOfTheWorldAsWeKnowIt total apocalypse]] upon the entire world]].



* ''VideoGame/FinalFantasyIV'''s Dark Knight Cecil and the Fake King have a few shadows of this. The former's Dark Knight Armor is apparently powered by Cecil's own Spirit (it actually reduces the stat), while the King's ''first mission'' is to destroy a town to gain power.
* ''VideoGame/FinalFantasyVI'':
** The {{Magitek}} and Magitek Knights come from draining a still-living Esper, and siphoning its power into weaponry and human soldiers such as [[PsychoPrototype Kefka]] and [[HeelFaceTurn Celes]]. The very [[GreenRocks Magicite]] that the player characters can equip and use in order to [[PowersAsPrograms learn magic and enhance their skills]] is actually the crystallized remains of a dead Esper -- to the point that many living Espers [[BetterToDieThanBeKilled deliberately reduce themselves to Magicite]] either to strike back at TheEmpire or to assist the party members, but the latter never show any regret for using the crystals.
** The World of Ruin is created by 3 statues sacrificing, well, everything.
* ''VideoGame/FinalFantasyVII'' has this on a global scale. Mako Energy is powered by the life of the planet, or [[TheLifestream the latent life force that is currently cycling around waiting to be reborn.]]
* In ''VideoGame/FinalFantasyVIII'', [[spoiler:it turns out that Guardian Forces actually carve out a space in their hosts' heads for themselves, destroying memories in the process. The heroes continue to use Guardian Forces after learning this and [[GameplayAndStorySegregation no further memory loss occurs]].]] Additionally, the final Guardian Force, Eden, has an ability called Devour, which enables Eden's host to eat his or her opponent in order to gain various benefits from HP to stat increases - although depending on the opponent, the effect could be negative instead. Either way, the game cheerfully acknowledges the rather {{Squick}}y implications of this: the animation for the ability involves cutting to a [[RelaxOVision screenshot of a serene landscape,]] over which is played the very loud, messy slurping and smacking noises of the target being messily eaten.
* ''VideoGame/FinalFantasyIX'' has Quina the Blue Mage. To learn blue magic spells, s/he has to ''eat'' the enemy. His/her weapon? An oversized fork. Additionally, the fuel everybody uses to power airships, Mist, is made of souls barred from the afterlife, but it's never made quite clear whether they're actually consumed in the process.
* ''VideoGame/FinalFantasyX''
** Each summonable creature is powered by a different Fayth, [[spoiler:a person willingly [[AndIMustScream entombed in crystal]] specifically for that purpose.]] Look at the lovingly rendered [[spoiler:temple wall decorations incorporating the body of the sacrificed Summoner.]] [[http://finalfantasy.wikia.com/wiki/File:Ffx-fayth_Bahamut.jpg They're]] [[http://finalfantasy.wikia.com/wiki/File:Faythanima.jpg really]] [[http://finalfantasy.wikia.com/wiki/File:Magussisters_fayth_ff10.jpg quite]] [[http://finalfantasy.wikia.com/wiki/File:Ffx-fayth_shiva.jpg lovely]]. [[spoiler:You don't even notice the protruding parts of the entombed human body unless you look closely!]] Somebody put real care and artistic vision into those, which is morbid beyond belief when looked at in this context. The Fayth are on call for the summoners at all times; [[spoiler:whether they're pulled from their slumber every time a summoner needs help, or deprived of rest completely like those on Mt. Gagazet, it sounds like a pretty miserable way to pass the centuries.]]
** A particularly horrific example even by the standards of this trope. [[spoiler: Sin, the SpaceWhale [[PersonOfMassDestruction being of mass destruction]], is sustained and kept alive by the Final Aeon of the summoner that defeats it [[HeroicSacrifice with their life]], which just so happens to be a Guardian of their choosing. The Final Aeon will then assimilate into Sin and keep it alive until another summoner and their Final Aeon come along. During all of this, the Final Aeon still retains their sense of self, but lose it over time, and they're unable to control Sin completely (with that instead being done by [[GodIsEvil Yu Yevon]], [[AndIMustScream leaving them trapped inside Sin's mind]]. The kicker? The Final Aeon confronted by the party of the game is [[ArchnemesisDad Jecht]], the father of [[PlayerCharacter Tidus]].]]
* ''VideoGame/FinalFantasyX-2'''s Dresspheres are created from memories of past people; in fact Yuna being overcome by the memory of the Songstress Sphere is a major plot point. Now keep in mind there are about 40 of these dresspheres, most of them created by Shinra 'during' gameplay. [[spoiler: However, Lenne sealed herself in the Songstress dressphere entirely by choice, and can clearly leave anytime she wants; she's just waiting for Shuyin to be saved before she does. The person whose memories are recorded in the BlackMage dressphere is met by the player and clearly not trapped.]]
* ''VideoGame/FinalFantasyXI'',:
** [[PowerCopying Learning blue magic]] involves "absorbing" the "essences" of monsters. [[NeverSayDie Translate the euphemisms yourself.]] Furthermore, it's dangerous to do this, as a blue mage grows gradually less human as they gain more spells. It's implied that any character who actually ''does'' pursue the path of blue magic is amoral and ambitious. [[spoiler:It is revealed that, unless they're strong enough to fight the beast, at the end of their life they transform into [[EldritchAbomination soulflayers]]]].
** Scholars too. The Grimoire--the source of a Scholar's power and versatility--only achieves its true power after several rituals. The first one? [[spoiler:Soaking it in the blood of other magic users--''especially'' other Scholars.]]
* In ''VideoGame/FinalFantasyXIII'', [[spoiler: the fal'Cie [[MeaningfulName Orphan]] powers the entirety of Cocoon, especially the antigravity tech that keeps it from falling onto Pulse]]. Of course, this gets more complicated when you find out that [[spoiler: most of the game has been [[EvilPlan orchestrated]] by Barthandelus (possibly under Orphan's influence, depending on interpretation) just to get you to kill Orphan, destroying Cocoon and killing millions of people in the hope that the Maker will return to the humans and fal'Cie alike, who are seen as having been forsaken by him]].
* In ''VideoGame/FinalFantasyXIV'', the false moon Dalamud which was used to hold the elder Primal Bahamut captive also contained [[spoiler:thousands of captured dragons in stasis pods which have kept them alive and in pain for over 5000 years by the time the events of the game take place. This ensured that their cries and prayers would keep their deity Bahamut summoned inside the moon's core, preventing him from escaping his prison. Dalamud itself was used by the Allagan empire to syphon energy from Bahamut and power their advanced technology. [[ApocalypseHow It didn't turn out well for the Allagans in the end.]] ]]
* In ''VideoGame/FinalFantasyAdventure'' and its remake ''VideoGame/SwordOfMana'', the [[WorldTree Mana Tree]] that sustains the world will grant its power to the first person who touches it and then dies. The only way to save the balance of nature is for a woman of the Mana tribe to become a new tree in its place, a fate that befell [[spoiler: the heroine's mother and eventually the heroine herself.]]

to:

* ''Franchise/FinalFantasy'':
**
''VideoGame/FinalFantasyIV'''s Dark Knight Cecil and the Fake King have a few shadows of this. The former's Dark Knight Armor is apparently powered by Cecil's own Spirit (it actually reduces the stat), while the King's ''first mission'' is to destroy a town to gain power.
* ''VideoGame/FinalFantasyVI'':
** ''VideoGame/FinalFantasyVI'': The {{Magitek}} and Magitek Knights come from draining a still-living Esper, and siphoning its power into weaponry and human soldiers such as [[PsychoPrototype Kefka]] and [[HeelFaceTurn Celes]]. The very [[GreenRocks Magicite]] that the player characters can equip and use in order to [[PowersAsPrograms learn magic and enhance their skills]] is actually the crystallized remains of a dead Esper -- to the point that many living Espers [[BetterToDieThanBeKilled deliberately reduce themselves to Magicite]] either to strike back at TheEmpire or to assist the party members, but the latter never show any regret for using the crystals.
** The World of Ruin is created by 3 statues sacrificing, well, everything.
*
''VideoGame/FinalFantasyVII'' has this on a global scale. Mako Energy is powered by the life of the planet, or [[TheLifestream the latent life force that is currently cycling around waiting to be reborn.]]
* ** In ''VideoGame/FinalFantasyVIII'', [[spoiler:it turns out that Guardian Forces actually carve out a space in their hosts' heads for themselves, destroying memories in the process. The heroes continue to use Guardian Forces after learning this and [[GameplayAndStorySegregation no further memory loss occurs]].]] Additionally, the final Guardian Force, Eden, has an ability called Devour, which enables Eden's host to eat his or her opponent in order to gain various benefits from HP to stat increases - although depending on the opponent, the effect could be negative instead. Either way, the game cheerfully acknowledges the rather {{Squick}}y implications of this: the animation for the ability involves cutting to a [[RelaxOVision screenshot of a serene landscape,]] over which is played the very loud, messy slurping and smacking noises of the target being messily eaten.
* ** ''VideoGame/FinalFantasyIX'' has Quina the Blue Mage. To learn blue magic spells, s/he has to ''eat'' the enemy. His/her weapon? An oversized fork. Additionally, the fuel everybody uses to power airships, Mist, is made of souls barred from the afterlife, but it's never made quite clear whether they're actually consumed in the process.
* ''VideoGame/FinalFantasyX''
** ''VideoGame/FinalFantasyX'':
***
Each summonable creature is powered by a different Fayth, [[spoiler:a person willingly [[AndIMustScream entombed in crystal]] specifically for that purpose.]] Look at the lovingly rendered [[spoiler:temple wall decorations incorporating the body of the sacrificed Summoner.]] [[http://finalfantasy.wikia.com/wiki/File:Ffx-fayth_Bahamut.jpg They're]] [[http://finalfantasy.wikia.com/wiki/File:Faythanima.jpg really]] [[http://finalfantasy.wikia.com/wiki/File:Magussisters_fayth_ff10.jpg quite]] [[http://finalfantasy.wikia.com/wiki/File:Ffx-fayth_shiva.jpg lovely]]. [[spoiler:You don't even notice the protruding parts of the entombed human body unless you look closely!]] Somebody put real care and artistic vision into those, which is morbid beyond belief when looked at in this context. The Fayth are on call for the summoners at all times; [[spoiler:whether they're pulled from their slumber every time a summoner needs help, or deprived of rest completely like those on Mt. Gagazet, it sounds like a pretty miserable way to pass the centuries.]]
** *** A particularly horrific example even by the standards of this trope. [[spoiler: Sin, the SpaceWhale [[PersonOfMassDestruction being of mass destruction]], is sustained and kept alive by the Final Aeon of the summoner that defeats it [[HeroicSacrifice with their life]], which just so happens to be a Guardian of their choosing. The Final Aeon will then assimilate into Sin and keep it alive until another summoner and their Final Aeon come along. During all of this, the Final Aeon still retains their sense of self, but lose it over time, and they're unable to control Sin completely (with that instead being done by [[GodIsEvil Yu Yevon]], [[AndIMustScream leaving them trapped inside Sin's mind]]. The kicker? The Final Aeon confronted by the party of the game is [[ArchnemesisDad Jecht]], the father of [[PlayerCharacter Tidus]].]]
* ''VideoGame/FinalFantasyX-2'''s ** ''VideoGame/FinalFantasyX2'''s Dresspheres are created from memories of past people; in fact Yuna being overcome by the memory of the Songstress Sphere is a major plot point. Now keep in mind there are about 40 of these dresspheres, most of them created by Shinra 'during' gameplay. [[spoiler: However, Lenne sealed herself in the Songstress dressphere entirely by choice, and can clearly leave anytime she wants; she's just waiting for Shuyin to be saved before she does. The person whose memories are recorded in the BlackMage dressphere is met by the player and clearly not trapped.]]
* ''VideoGame/FinalFantasyXI'',:
** ''VideoGame/FinalFantasyXI'':
***
[[PowerCopying Learning blue magic]] involves "absorbing" the "essences" of monsters. [[NeverSayDie Translate the euphemisms yourself.]] Furthermore, it's dangerous to do this, as a blue mage grows gradually less human as they gain more spells. It's implied that any character who actually ''does'' pursue the path of blue magic is amoral and ambitious. [[spoiler:It is revealed that, unless they're strong enough to fight the beast, at the end of their life they transform into [[EldritchAbomination soulflayers]]]].
** *** Scholars too. The Grimoire--the source of a Scholar's power and versatility--only achieves its true power after several rituals. The first one? [[spoiler:Soaking it in the blood of other magic users--''especially'' other Scholars.]]
* ** In ''VideoGame/FinalFantasyXIII'', [[spoiler: the fal'Cie [[MeaningfulName Orphan]] powers the entirety of Cocoon, especially the antigravity tech that keeps it from falling onto Pulse]]. Of course, this gets more complicated when you find out that [[spoiler: most of the game has been [[EvilPlan orchestrated]] by Barthandelus (possibly under Orphan's influence, depending on interpretation) just to get you to kill Orphan, destroying Cocoon and killing millions of people in the hope that the Maker will return to the humans and fal'Cie alike, who are seen as having been forsaken by him]].
* ** In ''VideoGame/FinalFantasyXIV'', the false moon Dalamud which was used to hold the elder Primal Bahamut captive also contained [[spoiler:thousands of captured dragons in stasis pods which have kept them alive and in pain for over 5000 years by the time the events of the game take place. This ensured that their cries and prayers would keep their deity Bahamut summoned inside the moon's core, preventing him from escaping his prison. Dalamud itself was used by the Allagan empire to syphon energy from Bahamut and power their advanced technology. [[ApocalypseHow It didn't turn out well for the Allagans in the end.]] ]]
* ** In ''VideoGame/FinalFantasyAdventure'' and its remake ''VideoGame/SwordOfMana'', the [[WorldTree Mana Tree]] that sustains the world will grant its power to the first person who touches it and then dies. The only way to save the balance of nature is for a woman of the Mana tribe to become a new tree in its place, a fate that befell [[spoiler: the heroine's mother and eventually the heroine herself.]]



* ''[[VideoGame/TrailsSeries The Legend of Heroes - Trails]]'':
** ''VideoGame/TheLegendOfHeroesTrailsFromZeroAndTrailsToAzure'': The Azure Demiourgos is formed by the fusion of [[spoiler:Kea]] with the Azure Tree.
** ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'': Duke Cayenne managed to awaken Testa-Rossa by using Prince Cedric as a catalyst and host for its powers. Rean and Crow are later able to rescue him, but not without any side effects.



* ''VideoGame/TalesOfInnocence'' has a line of giant war mechas called the Gigantess. These happen to be powered by the bodies of captured humans with magical powers like a [[PeopleJars literal battery]].
* ''VideoGame/TalesOfSymphonia'' features Exspheres, a form of {{Magitek}} symbiote mass-produced by the villains that empower their wielders with superhuman abilities and can be used to power Magitek devices. [[spoiler:They are eventually revealed to be powered by the soul of a living being that has been killed slowly and painfully in the process of activating the Exsphere for use. What's more, those belonging to a few of the main characters turn out to contain the lives of their loved ones, and two more had "different", experimental ones that were stealing ''their'' lives.]] The heroes must use them anyway, because the villains certainly won't stop doing it.

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* ''VideoGame/TalesSeries'':
**
''VideoGame/TalesOfInnocence'' has a line of giant war mechas called the Gigantess. These happen to be powered by the bodies of captured humans with magical powers like a [[PeopleJars literal battery]].
* ** ''VideoGame/TalesOfSymphonia'' features Exspheres, a form of {{Magitek}} symbiote mass-produced by the villains that empower their wielders with superhuman abilities and can be used to power Magitek devices. [[spoiler:They are eventually revealed to be powered by the soul of a living being that has been killed slowly and painfully in the process of activating the Exsphere for use. What's more, those belonging to a few of the main characters turn out to contain the lives of their loved ones, and two more had "different", experimental ones that were stealing ''their'' lives.]] The heroes must use them anyway, because the villains certainly won't stop doing it.



* The blastia in ''VideoGame/TalesOfVesperia'' are a widely used technology made partly from the souls of sentient monsters known as Entelexeia.
* In the third ''VideoGame/{{Thief}}'' game (''Deadly Shadows''), [[spoiler:the Old Gray Lady has killed an orphan to use her shape as a disguise. Garrett restores the orphan's soul to her body, which destroys the disguise and advances the plot.]]

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* ** The blastia in ''VideoGame/TalesOfVesperia'' are a widely used technology made partly from the souls of sentient monsters known as Entelexeia.
* In the third ''VideoGame/{{Thief}}'' game (''Deadly Shadows''), ''VideoGame/ThiefDeadlyShadows'', [[spoiler:the Old Gray Lady has killed an orphan to use her shape as a disguise. Garrett restores the orphan's soul to her body, which destroys the disguise and advances the plot.]]



* ''VideoGame/ValkyriaChronicles4:'' The battleship's super secret reactor stops working around the time that a young girl with amnesia is found in the engine room. You can probably see where this is going, but wait! It gets worse! [[spoiler:If you overload a working reactor, then it will cause a nuclear-level explosion. The enemy's capital city is on the coast. The reactor only works if the girl wants to go in, but she just thinks that she is powering the ship, and does not know that she is the true payload.]]

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* ''VideoGame/ValkyriaChronicles4:'' ''VideoGame/ValkyriaChronicles4'': The battleship's super secret reactor stops working around the time that a young girl with amnesia is found in the engine room. You can probably see where this is going, but wait! It gets worse! [[spoiler:If you overload a working reactor, then it will cause a nuclear-level explosion. The enemy's capital city is on the coast. The reactor only works if the girl wants to go in, but she just thinks that she is powering the ship, and does not know that she is the true payload.]]



* In ''VideoGame/XenobladeChronicles1'', the Mechon are draining the ether (basically the life-blood) from the slumbering god/titan Bionis and converting it into a universal poison for all life-forms that were born from the Bionis. [[spoiler:It turns out they were doing this to stop the Bionis from absorbing said life-forms and using them to refill its life energy, making an even straighter example.]]

to:

* ''VideoGame/XenobladeChronicles'':
**
In ''VideoGame/XenobladeChronicles1'', the Mechon are draining the ether (basically the life-blood) from the slumbering god/titan Bionis and converting it into a universal poison for all life-forms that were born from the Bionis. [[spoiler:It turns out they were doing this to stop the Bionis from absorbing said life-forms and using them to refill its life energy, making an even straighter example.]]
** ''VideoGame/XenobladeChronicles3'' rounds this out by introducing the idea of two armies of people who can't live past the equivalent of twenty at war because they're both sustained in such a faction, building to a revelation that not only is this energy used to sustain the immortality of their secret overlords [[spoiler:but preserve the world in a state of suspended animation on the brink of being annihilated by two incompatible universes merging.
]]



%%** Cecily and Cathe.
* ''VideoGame/XenobladeChronicles3'' rounds this out by introducing the idea of two armies of people who can't live past the equivalent of twenty at war because they're both sustained in such a faction, building to a revelation that not only is this energy used to sustain the immortality of their secret overlords [[spoiler:but preserve the world in a state of suspended animation on the brink of being annihilated by two incompatible universes merging.]]



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* ''VideoGame/{{Dominions}}'': One of the Pretender chassis is a blood fountain possessed by a powerful spirit. To be able to communicate with its degenerate followers, the fountain accepts a little girl who is ''subjected'' to EyeScream and mentally dominated until she is little more than a MouthOfSauron, a puppet of meat who conveys the voice of the spirit inside the fountain. On her thirteenth birthday, the fountain has enough of the mouthpiece and demands the followers ''sacrifice'' the girl to replace her with another little girl who was born on the same day she became the mouthpiece. It's even implied that it is considered a ''social status symbol'' to be the parents of a girl chosen for this... task. [[NightmareFuel Yikes.]]
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** The Steel Watch are described admiringly as automatons with the obedience of golems but the reactiveness of living beings, Lord Gortash's wondrous invention to keep Baldur's Gate safe. Investigating their origins reveals [[spoiler: they are constructed by enslaved gnomes, operated by the disembodied brains of people kidnapped and mind-controlled by the Cult of the Absolute, and their metal shells conceal those people's headless zombified corpses.]]
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* VideoGame/FinalFantasyVII has this on a global scale. Mako Energy is powered by the life of the planet, or [[TheLifestream the latent life force that is currently cycling around waiting to be reborn.]]

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* VideoGame/FinalFantasyVII ''VideoGame/FinalFantasyVII'' has this on a global scale. Mako Energy is powered by the life of the planet, or [[TheLifestream the latent life force that is currently cycling around waiting to be reborn.]]
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* ''VideoGame/{{Palworld}}'' has the Pal Essence Condenser, invented by EvilutionaryBiologist [[FinalBoss Victor Ashford]]. It boosts one of your {{mons}}' stats by [[CannibalismSuperpower essentially melting your others of the same species into a slurry that's fed to it]]. It initially requires four, but the cost increases with each use to a grand total of ''sixty-four'' sacrifices to maximize the potential of your favorite. The whole thing is played for BlackComedy as the text praises your dead Pals for the HeroicSacrifice they [[GotVolunteered had no choice in]].
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** ''VideoGame/FugaMelodiesOfSteel2'' introduces a second DesperationAttack in the form of the Managarm, a giant firearm grafted to the side of the Tarascus. The Managarm can be viewed as being a "diet Soul Cannon" of sorts, as while it requires a child to provide power, the child is merely [[CastFromHitPoints incapacitated]] for a short while rather than killed. The Soul Cannon returns, however, with a twist-- the new AI of the tank [[spoiler:based on the BigBad of the previous game]] [[AIIsACrapshoot will forcefully teleport one of your crew members to the Soul Cannon Chamber]] if a battle is going badly enough to justify its usage. If the player fails to finish the fight within twenty turns, the cannon will fire and that crew member will once again be lost. Once again, single-use "Dummy Energy" and "Dummy Soul" items are included in the Deluxe Edition. Story-wise, it's hammered in that neither DesperationAttack is a painless experience for the user: use of the Managarm shows the child feeling their energy being drained in real time and then passing out from the stress, and the Soul Cannon [[spoiler:once used an ArtificialHuman child as a renewable source of energy for it, with that child being driven insane from constantly feeling his soul getting ripped out of his body over and over again]]. It's also revealed explicitly that the Taranis and Soul Cannon [[spoiler:were designed ''on purpose'' to only use children as pilots and ammunition respectively, given that said ArtificalHuman child was one of many created for the role.]].

to:

** ''VideoGame/FugaMelodiesOfSteel2'' introduces a second DesperationAttack in the form of the Managarm, a giant firearm grafted to the side of the Tarascus. The Managarm can be viewed as being a "diet Soul Cannon" of sorts, as while it requires a child to provide power, the child is merely [[CastFromHitPoints incapacitated]] for a short while rather than killed. The Soul Cannon returns, however, with a twist-- the new AI of the tank [[spoiler:based on the BigBad of the previous game]] [[AIIsACrapshoot will forcefully teleport one of your crew members to the Soul Cannon Chamber]] if a battle is going badly enough to justify its usage. If the player fails to finish the fight within twenty turns, the cannon will fire and that crew member will once again be lost. Once again, single-use "Dummy Energy" and "Dummy Soul" items are included in the Deluxe Edition. Story-wise, it's hammered in that neither DesperationAttack is a painless experience for the user: use of the Managarm shows the child feeling their energy being drained in real time and then passing out from the stress, and the Soul Cannon [[spoiler:once used an ArtificialHuman child as a renewable source of energy for it, with that child being driven insane from constantly feeling his soul getting ripped out of his body over and over again]]. It's also revealed explicitly that the Taranis and Soul Cannon [[spoiler:were designed ''on purpose'' to only use children as pilots and ammunition respectively, given that with said ArtificalHuman child was being only one subject of many that were created for the role.]].role]].
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** ''VideoGame/FugaMelodiesOfSteel2'' introduces a second DesperationAttack in the form of the Managarm, a giant firearm grafted to the side of the Tarascus. The Managarm can be viewed as being a "diet Soul Cannon" of sorts, as while it requires a child to provide power, the child is merely [[CastFromHitPoints incapacitated]] for a short while rather than killed. The Soul Cannon returns, however, with a twist-- the new AI of the tank [[spoiler:based on the BigBad of the previous game]] [[AIIsACrapshoot will forcefully teleport one of your crew members to the Soul Cannon Chamber]] if a battle is going badly enough to justify its usage. If the player fails to finish the fight within twenty turns, the cannon will fire and that crew member will once again be lost. Once again, single-use "Dummy Energy" and "Dummy Soul" items are included in the Deluxe Edition. Story-wise, it's hammered in that neither DesperationAttack is a painless experience for the user: use of the Managarm shows the child feeling their energy being drained in real time and then passing out from the stress, and the Soul Cannon [[spoiler:once used an ArtificialHuman child as a renewable source of energy for it, with that child being driven insane from constantly feeling his soul getting ripped out of his body over and over again]].

to:

** ''VideoGame/FugaMelodiesOfSteel2'' introduces a second DesperationAttack in the form of the Managarm, a giant firearm grafted to the side of the Tarascus. The Managarm can be viewed as being a "diet Soul Cannon" of sorts, as while it requires a child to provide power, the child is merely [[CastFromHitPoints incapacitated]] for a short while rather than killed. The Soul Cannon returns, however, with a twist-- the new AI of the tank [[spoiler:based on the BigBad of the previous game]] [[AIIsACrapshoot will forcefully teleport one of your crew members to the Soul Cannon Chamber]] if a battle is going badly enough to justify its usage. If the player fails to finish the fight within twenty turns, the cannon will fire and that crew member will once again be lost. Once again, single-use "Dummy Energy" and "Dummy Soul" items are included in the Deluxe Edition. Story-wise, it's hammered in that neither DesperationAttack is a painless experience for the user: use of the Managarm shows the child feeling their energy being drained in real time and then passing out from the stress, and the Soul Cannon [[spoiler:once used an ArtificialHuman child as a renewable source of energy for it, with that child being driven insane from constantly feeling his soul getting ripped out of his body over and over again]]. It's also revealed explicitly that the Taranis and Soul Cannon [[spoiler:were designed ''on purpose'' to only use children as pilots and ammunition respectively, given that said ArtificalHuman child was one of many created for the role.]].
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* In the last part of the Verdant Wind route of ''VideoGame/FireEmblemThreeHouses'', we learn that [[spoiler:the Heroes' Relics are made of the bones and hearts of slaughtered Nabateans—this Fire Emblem entry's version of the Manaketes, humans who can turn into dragons. There are hints of this throughout the game, too; Hilda, the second-in-command of the Verdant Wind route, notes in her paralogue that her family's Relic Freikugel appears to be pulsating if you look at it closely, and other Relics such as Aymr and the Lance of Ruin ''twitch'' when idle.]]

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* In the last part of the Verdant Wind route of ''VideoGame/FireEmblemThreeHouses'', we learn that [[spoiler:the Heroes' Relics are made of the bones and hearts of slaughtered Nabateans—this Fire Emblem entry's version Children of the Manaketes, Goddess, humans who can turn into dragons.dragons (or possibly dragons who can take human form). There are hints of this throughout the game, too; Hilda, the second-in-command of the Verdant Wind route, notes in her paralogue that her family's Relic Freikugel appears to be pulsating if you look at it closely, and other Relics such as Aymr and the Lance of Ruin ''twitch'' when idle.]]
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** ''VideoGame/MetalGearSolidVThePhantomPain'' has [[spoiler:Metal Gear Sahelanthropus, which was designed to use a combination of a human pilot with an artificial intelligence. The presented challenges in its construction: to accommodate the AI's computer, the cockpit had to be downscaled, as making the cockpit larger would make it too top-heavy to be practical. As such, no adult could pilot it. The cockpit, however, was perfectly sized for children. It is piloted by two children during the game: [[VideoGame/MetalGearSolid a psychic child from Russia (Psycho Mantis), and an African child soldier (Liquid Snake)]]. To make matters worse, its creator [[HateSink Huey]] intended to use his young son to test it.]]

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** ''VideoGame/MetalGearSolidVThePhantomPain'' has [[spoiler:Metal Gear Sahelanthropus, which was designed to use a combination of a human pilot with an artificial intelligence. The presented challenges in its construction: to accommodate the AI's computer, the cockpit had to be downscaled, as making the cockpit larger would make it too top-heavy to be practical. As such, no adult could pilot it. The cockpit, however, was perfectly sized for children. It is piloted by two children during the game: [[VideoGame/MetalGearSolid a psychic child from Russia (Psycho Mantis), and an African child soldier (Liquid Snake)]]. To make matters worse, its creator [[HateSink Huey]] intended to use his young son Hal (aka Otacon) to test it.]]

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