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** The DM accomodates for Pete by incorporating his playstyle into the game's canon. Pete's character might be taken as the WorldsStrongestMan in-story, a simple-minded BloodKnight that cares only about the victory of war and nothing else. While this helps the party through the toughest battles, the other players [[CombatDiplomacyStealth are still needed to contribute to the story in other ways]], be it through solving puzzles, navigating sensitive diplomatic talks, or interacting with the [=NPCs=] in heartfelt ways.

to:

** The DM accomodates for Pete by incorporating his playstyle into the game's canon. Pete's character might be taken as the WorldsStrongestMan in-story, a simple-minded BloodKnight that cares only about the victory of war and nothing else. While this helps the party through the toughest battles, the other players [[CombatDiplomacyStealth are still needed to contribute to the story in other ways]], be it through solving puzzles, navigating sensitive diplomatic talks, or interacting with the [=NPCs=] in heartfelt ways. Therefore, Pete remains an important part of the campaign, but doesn't dominate it to the detriment of the other players.


** The DM accomodates for Pete by incorporating his tactics into the game's canon. Pete's character might be taken as the WorldsStrongestMan in-story, a simple-minded BloodKnight that cares only about the victory of war and nothing else. While this helps the party through the toughest battles, the other players [[CombatDiplomacyStealth are still needed to contribute to the story in other ways]], be it through solving puzzles, navigating sensitive diplomatic talks, or interacting with the [=NPCs=] in heartfelt ways.

to:

** The DM accomodates for Pete by incorporating his tactics playstyle into the game's canon. Pete's character might be taken as the WorldsStrongestMan in-story, a simple-minded BloodKnight that cares only about the victory of war and nothing else. While this helps the party through the toughest battles, the other players [[CombatDiplomacyStealth are still needed to contribute to the story in other ways]], be it through solving puzzles, navigating sensitive diplomatic talks, or interacting with the [=NPCs=] in heartfelt ways.


** The DM accomodates for Pete by incorporating his tactics into the game's canon. Pete's character might be taken as the WorldsStrongestMan in-story, a simple-minded BloodKnight that cares only about the victory of war and nothing else. While this helps the party through the toughest battles, the other players [[CombatDiplomacyStealth are still needed to contribute to the story in other ways]], be it through solving puzzles, navigating sensitive diplomatic talks, or interacting with the NPCs in heartfelt ways.

to:

** The DM accomodates for Pete by incorporating his tactics into the game's canon. Pete's character might be taken as the WorldsStrongestMan in-story, a simple-minded BloodKnight that cares only about the victory of war and nothing else. While this helps the party through the toughest battles, the other players [[CombatDiplomacyStealth are still needed to contribute to the story in other ways]], be it through solving puzzles, navigating sensitive diplomatic talks, or interacting with the NPCs [=NPCs=] in heartfelt ways.


** If the DM is crafty, he might rig the game in such a way that punishes Munchkin players. If Pete is a Metagamer, the DM will change details around to throw them off. If Pete is a {{MinMax}}er or a Ninja Looter, the DM will exploit their {{greed}} by setting up traps that they can't brute force their way through (especially if doing so destroys the items they're going after, such as a fragile potion cask in a chest). If Pete is a Psychopath or Murderhobo, the DM will make a PlayerPunch out of their in-game actions, which would [[MyGodWhatHaveIDone force Pete to reflect on them]] and become more immersed in the story, rather than the game.

to:

** If the DM is crafty, he might rig the game in such a way that punishes Munchkin players. If Pete is a Metagamer, the DM will change details around to throw them off. If Pete is a {{MinMax}}er {{Min Max}}er or a Ninja Looter, the DM will exploit their {{greed}} by setting up traps that they can't brute force their way through (especially if doing so destroys the items they're going after, such as a fragile potion cask in a chest). If Pete is a Psychopath or Murderhobo, the DM will make a PlayerPunch out of their in-game actions, which would [[MyGodWhatHaveIDone force Pete to reflect on them]] and become more immersed in the story, rather than the game.


** If the DM is crafty, he might rig the game in such a way that punishes Munchkin players. If Pete is a Metagamer, the DM will change details around to throw them off. If Pete is a MinMaxer or a Ninja Looter, the DM will exploit their {{greed}} by setting up traps that they can't brute force their way through (especially if doing so destroys the items they're going after, such as a fragile potion cask in a chest). If Pete is a Psychopath or Murderhobo, the DM will make a PlayerPunch out of their in-game actions, which would [[MyGodWhatHaveIDone force Pete to reflect on them]] and become more immersed in the story, rather than the game.

to:

** If the DM is crafty, he might rig the game in such a way that punishes Munchkin players. If Pete is a Metagamer, the DM will change details around to throw them off. If Pete is a MinMaxer {{MinMax}}er or a Ninja Looter, the DM will exploit their {{greed}} by setting up traps that they can't brute force their way through (especially if doing so destroys the items they're going after, such as a fragile potion cask in a chest). If Pete is a Psychopath or Murderhobo, the DM will make a PlayerPunch out of their in-game actions, which would [[MyGodWhatHaveIDone force Pete to reflect on them]] and become more immersed in the story, rather than the game.


* '''Deconstructed''': Pete's characters are rejected again and again, and when he throws a fit, he's ejected from the group.
* '''Reconstructed''': Pete has a KillerGameMaster. His characters uses overpowered combos, however because of the DM the other players actually like playing with Pete because he often gives them a fair shot at actually playing the game. The DM also happens to [[LawfulEvil expect only the rules to sufficient to take the players down,]] meaning that Pete is also well suited to counter the DM at any point. Also, when not playing against {{Killer Game Master}}s, he doesn't use every tick he can for the sake of levels.

to:

* '''Deconstructed''': '''Deconstructed''':
**
Pete's characters are rejected again and again, and when he throws a fit, he's ejected from the group.
** If the DM is crafty, he might rig the game in such a way that punishes Munchkin players. If Pete is a Metagamer, the DM will change details around to throw them off. If Pete is a MinMaxer or a Ninja Looter, the DM will exploit their {{greed}} by setting up traps that they can't brute force their way through (especially if doing so destroys the items they're going after, such as a fragile potion cask in a chest). If Pete is a Psychopath or Murderhobo, the DM will make a PlayerPunch out of their in-game actions, which would [[MyGodWhatHaveIDone force Pete to reflect on them]] and become more immersed in the story, rather than the game.
* '''Reconstructed''': '''Reconstructed''':
**
Pete has a KillerGameMaster. His characters uses overpowered combos, however because of the DM the other players actually like playing with Pete because he often gives them a fair shot at actually playing the game. The DM also happens to [[LawfulEvil expect only the rules to sufficient to take the players down,]] meaning that Pete is also well suited to counter the DM at any point. Also, when not playing against {{Killer Game Master}}s, he doesn't use every tick he can for the sake of levels.levels.
** The DM accomodates for Pete by incorporating his tactics into the game's canon. Pete's character might be taken as the WorldsStrongestMan in-story, a simple-minded BloodKnight that cares only about the victory of war and nothing else. While this helps the party through the toughest battles, the other players [[CombatDiplomacyStealth are still needed to contribute to the story in other ways]], be it through solving puzzles, navigating sensitive diplomatic talks, or interacting with the NPCs in heartfelt ways.

Added DiffLines:

**The other characters are new to the system, while Pete isn't. Of ''course'' his characters are going to be more powerful, he's the only one who came to the table knowing how to properly make a character.


* '''Averted''': Pete doesn't care about winning at all, he just want to has fun with friends. His character is well-rounded and adds dynamic to the party.

to:

* '''Averted''': Pete doesn't care about winning at all, he just want wants to has have fun with friends. His character is well-rounded and adds dynamic to the party.


* '''Downplayed''': Pete plays the game as any normal character would, but he always gives his character the personality that would encourage them to get the most powerful items as well as above average charisma and intelligence during each game.

to:

* '''Downplayed''': '''Downplayed''':
**
Pete plays the game as any normal character would, but he always gives his character the personality that would encourage them to get the most powerful items as well as above average charisma and intelligence during each game.

Added DiffLines:

** Bob is TheRealMan; he loves winning fights, but his character, while very strong and skilled, isn't quite a GameBreaker.


** Pete plays his characters as recurring [[RedShirt Red Shirts]] to provide another set of armor for the other characters.

to:

** Pete plays his characters as recurring [[RedShirt Red Shirts]] {{Red Shirt}}s to provide another set of armor for the other characters.



** Pete's character is made to be a sneaky and stealthy character which the group lacks so he can make up for what is otherwise missing in the group. This makes him nearly useless when close quarters combat is involved, but in any situation where a lock stands in the group's way or security systems have to be broken, Pete's character gets them past it easily.

to:

** Pete's character is made to be [[TheSneakyGuy a sneaky and stealthy character character]] which the group lacks so he can make up for what is otherwise missing in the group. This makes him nearly useless when close quarters combat is involved, but in any situation where a lock stands in the group's way or security systems have to be broken, Pete's character gets them past it easily.


* '''Inverted''': Pete makes his characters as weak as he can.

to:

* '''Inverted''': '''Inverted''':
**
Pete makes his characters as weak as he can.can.
** Pete plays his characters as recurring [[RedShirt Red Shirts]] to provide another set of armor for the other characters.



* '''Zig Zagged''': The character has maxed-out ''[[ManipulativeBastard manipulative]]'' skills and stats to give Pete [[TheRoleplayer more scope for in-character improvisation]]. It seems Pete is using those skills to get the most powerful weapons and items, but it turns out the GM ''asked'' Pete to do it, as later Pete's character gets kidnapped and the quest is then to save him.

to:

* '''Zig Zagged''': Zagged''':
**
The character has maxed-out ''[[ManipulativeBastard manipulative]]'' skills and stats to give Pete [[TheRoleplayer more scope for in-character improvisation]]. It seems Pete is using those skills to get the most powerful weapons and items, but it turns out the GM ''asked'' Pete to do it, as later Pete's character gets kidnapped and the quest is then to save him.him.
** Pete's character is made to be a sneaky and stealthy character which the group lacks so he can make up for what is otherwise missing in the group. This makes him nearly useless when close quarters combat is involved, but in any situation where a lock stands in the group's way or security systems have to be broken, Pete's character gets them past it easily.


* '''Zig Zagged''': The character has maxed-out ''[[ManipulativeBastard manipulative]]'' skills and stats to give Pete [[TheRoleplayer more scope for in-character improvisation]]. It seems Pete is using those skills to get the most powerful weapons and items, but it turns out the GM ''asked'' pete to do it, as later Pete's character gets kidnapped and the quest is then to save him.

to:

* '''Zig Zagged''': The character has maxed-out ''[[ManipulativeBastard manipulative]]'' skills and stats to give Pete [[TheRoleplayer more scope for in-character improvisation]]. It seems Pete is using those skills to get the most powerful weapons and items, but it turns out the GM ''asked'' pete Pete to do it, as later Pete's character gets kidnapped and the quest is then to save him.


* '''Justified''': Pete's playing a game you can win and he's just doing what everyone else does.

to:

* '''Justified''': '''Justified''':
**
Pete's playing a game you can win and he's just doing what everyone else does.

Added DiffLines:

** TheComputerIsACheatingBastard or TheGMIsACheatingBastard. Pete is just retaliating.

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