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** Even though no one except Claire can use the pistol properly, the rest of the party members can still [[PistolWhip equip the pistol and bludgeon an enemy with it]].

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** Even though no one except Claire can use the pistol properly, the rest of the party members can still [[PistolWhip equip the pistol and bludgeon an enemy with it]]. However, only Claire can actually repair and upgrade the pistol, which foreshadows her presence.


** On entering town of Tropeville, Alice finds a [[RevolversAreJustBetter Magnum Revolver]] in the Tropeshop, which is [[{{BFG}} so heavy and huge]] that no one can wield it, except ''[[FinalBoss Fina Bloss]]''. The fact Alice can buy the gun means Fina would [[DefeatMeansPlayable join the party after defeating her]].

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** On entering town of Tropeville, Alice finds a [[RevolversAreJustBetter Magnum Revolver]] in the Tropeshop, which is [[{{BFG}} [[HandCannon so heavy and huge]] that no one can wield it, except ''[[FinalBoss Fina Bloss]]''. The fact Alice can buy the gun means Fina would [[DefeatMeansPlayable join the party after defeating her]].


** On entering town of Tropeville, Alice finds a [[RevolversAreJustBetter Magnum Revolver]] in the Tropeshop which is [[{{BFG}} so heavy and huge]] that no one can wield it, except ''[[FinalBoss Fina Bols]]''. The fact Alice can buy the gun means Fina would [[DefeatMeansPlayable join the party after defeating her]].
* '''Downplayed''': There's an [[TeaserEquipment extremely expensive pistol]] (which can be upgraded in a sidequest once Claire joins the party) in the shop of the first town, but the player won't be able to afford it without a lot of grinding and will probably forget about it.

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** On entering town of Tropeville, Alice finds a [[RevolversAreJustBetter Magnum Revolver]] in the Tropeshop Tropeshop, which is [[{{BFG}} so heavy and huge]] that no one can wield it, except ''[[FinalBoss Fina Bols]]''.Bloss]]''. The fact Alice can buy the gun means Fina would [[DefeatMeansPlayable join the party after defeating her]].
* '''Downplayed''': '''Downplayed''':
**
There's an [[TeaserEquipment extremely expensive pistol]] (which can be upgraded in a sidequest once Claire joins the party) in the shop of the first town, but the player won't be able to afford it without a lot of grinding and will probably forget about it.it.
** Even though no one except Claire can use the pistol properly, the rest of the party members can still [[PistolWhip equip the pistol and bludgeon an enemy with it]].


* '''Justified''': Claire lives in a part of the world where guns are more popular as weapons, hence why they weren't available in the areas Alice and Bob had visited before.

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* '''Justified''': '''Justified''':
**
Claire lives in a part of the world where guns are more popular as weapons, hence why they weren't available in the areas Alice and Bob had visited before.before.
** Claire is the weapon shop's owner.


* '''Exaggerated''': TheRival, Claire, is shown using pistols throughout the entire game. The fact that pistols can be bought in almost every shop foreshadows that she joins the party late in the game.

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* '''Exaggerated''': '''Exaggerated''':
**
TheRival, Claire, is shown using pistols throughout the entire game. The fact that pistols can be bought in almost every shop foreshadows that she joins the party late in the game.game.
** On entering town of Tropeville, Alice finds a [[RevolversAreJustBetter Magnum Revolver]] in the Tropeshop which is [[{{BFG}} so heavy and huge]] that no one can wield it, except ''[[FinalBoss Fina Bols]]''. The fact Alice can buy the gun means Fina would [[DefeatMeansPlayable join the party after defeating her]].


* '''Double Subverted''': Claire turns out to be a GuestStarPartyMember; her BrattyHalfPint brother Dan joins the party and does use said pistols (she even gives Dan a better starting weapon if the player bought her a better gun from the shop).

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* '''Double Subverted''': Subverted''':
**
Claire turns out to be a GuestStarPartyMember; her BrattyHalfPint brother Dan joins the party and does use said pistols (she even gives Dan a better starting weapon if the player bought her a better gun from the shop).


** Looking around for pistol users to join the party is futile. They are actually used by Bob but only after he gets his class promoted from knight to dragoon.



* '''Zig Zagged''': Some shops have weapon types nobody in the party use, but some are just there for flavour or sidequests and some members join the party before or long after their weapons appear.

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* '''Zig Zagged''': Some shops have weapon types nobody in the party use, but some are just there for flavour flavor or sidequests and some members join the party before or long after their weapons appear.



* '''Invoked''': Claire sets up a chain of clues to lead Alice and Bob to her. This includes selling the local weapons shop a few spare pistols (which she knows they'll recognise).

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* '''Invoked''': Claire sets up a chain of clues to lead Alice and Bob to her. This includes selling the local weapons shop a few spare pistols (which she knows they'll recognise).recognize).


** Alice and Bob can equip any weapon they player wants them to. Claire's (who has stats and abilities geared towards pistols) arrival is foreshadowed by the fact that the shop's sold out of pistols (which the player needs to progress).

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** Alice and Bob can equip any weapon they their player wants them to. Claire's (who has stats and abilities geared towards pistols) arrival is foreshadowed by the fact that the shop's sold out of pistols (which the player needs to progress).


* '''Inverted''': Alice and Bob can equip any weapon they player wants them to. Claire's (who has stats and abilities geared towards pistols) arrival is foreshadowed by the fact that the shop's sold out of pistols (which the player needs to progress).

to:

* '''Inverted''': '''Inverted''':
**
Alice and Bob can equip any weapon they player wants them to. Claire's (who has stats and abilities geared towards pistols) arrival is foreshadowed by the fact that the shop's sold out of pistols (which the player needs to progress).progress).
** Claire joins the party, but no new pistols appear for the first half of the game, since they're unknown in Alice and Bob's region. Claire's frustration is played for laughs.



* '''Parodied''': The weapon shops start selling trombones and deadly bagpipes. Alice and Bob question who would use such an absurd weapon. Cue Claire the SpoonyBard.

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* '''Parodied''': The weapon shops start selling trombones and deadly bagpipes. Alice and Bob question who would use such an absurd weapon. Cue Claire the SpoonyBard.QuirkyBard.



* '''Defied''': By law, Weapons shops can only sell weapons to someone who holds the relevant license for that type of weapon and can't openly display them by law. As a result, it's impossible for the party to tell if there are any weapons in stock other than the ones they use (and thus carry a license for).

to:

* '''Defied''': By law, Weapons weapon shops can only sell weapons to someone who holds the relevant license for that type of weapon and can't openly display them by law.them. As a result, it's impossible for the party to tell if there are any weapons in stock other than the ones they use (and thus carry a license for).


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* '''Played For Laughs''': The game uses this trope to make it clear that Claire will join the party and keeps teasing various reasons for her to do so (before dashing them, of course).
* '''Played For Drama''': Claire is TheDragon (at that point in the game). The fact shops are selling her WeaponOfChoice makes it clear that they're on her home turf.


* '''Downplayed''': There's an extremely expensive pistol (which can be upgraded in a sidequest once Claire joins the party) in the shop of the first town, but the player won't be able to afford it without a lot of grinding and will probably forget about it.

to:

* '''Downplayed''': There's an [[TeaserEquipment extremely expensive pistol pistol]] (which can be upgraded in a sidequest once Claire joins the party) in the shop of the first town, but the player won't be able to afford it without a lot of grinding and will probably forget about it.


* '''Subverted''': The shop stocks pistols, but Claire turns out to only use longarms (shotguns and rifles), which become available after she's recruited.

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* '''Subverted''': '''Subverted''':
**
The shop stocks pistols, but Claire turns out to only use longarms long-arms (shotguns and rifles), which become available after she's recruited.

Added DiffLines:

** Pistols are available, but at no point in the game does anyone who can use them join your party.


* '''Straight''': On entering town of Tropeville, Alice and Bob find that the weapons shop sell pistols, which neither of them use. In the next dungeon, Claire the Gunslinger joins the party.
* '''Exaggerated''': TheRival, Claire, is shown using pistols through the entire game. The fact that pistols can be bought in almost every shop foreshadows that she joins the party late in the game.

to:

* '''Straight''': On entering town of Tropeville, Alice and Bob find that the weapons shop sell sells pistols, which (which neither of them use. can equip). In the next dungeon, Claire the Gunslinger TheGunslinger joins the party.
* '''Exaggerated''': TheRival, Claire, is shown using pistols through throughout the entire game. The fact that pistols can be bought in almost every shop foreshadows that she joins the party late in the game.



* '''Inverted''': Claire's arrival is foreshadowed by the fact that the shop's sold out of pistols (which the player needs to progress).
* '''Subverted''': Claire turns out to only use longarms, not pistols, which become available after she's recruited.
* '''Double Subverted''': Claire turns out to be a GuestStarPartyMember; her BrattyHalfPint brother Dan joins the party and does use pistols (she even gives Dan a better starting weapon if the player bought her a better gun from the shop).

to:

* '''Inverted''': Alice and Bob can equip any weapon they player wants them to. Claire's (who has stats and abilities geared towards pistols) arrival is foreshadowed by the fact that the shop's sold out of pistols (which the player needs to progress).
* '''Subverted''': The shop stocks pistols, but Claire turns out to only use longarms, not pistols, longarms (shotguns and rifles), which become available after she's recruited.
* '''Double Subverted''': Claire turns out to be a GuestStarPartyMember; her BrattyHalfPint brother Dan joins the party and does use said pistols (she even gives Dan a better starting weapon if the player bought her a better gun from the shop).



* '''Invoked''': Claire sets up a chain of clues she set up to lead Alice and Bob to her. This includes selling the local weapons shop a few spare pistols (which she knows they'll recognise).

to:

* '''Invoked''': Claire sets up a chain of clues she set up to lead Alice and Bob to her. This includes selling the local weapons shop a few spare pistols (which she knows they'll recognise).



* '''Defied''': Weapon shops will only sell weapons to someone who holds the right license for one and can't openly display them by law. As a result, it's impossible for the party to tell if there are any weapons in stock other than the ones they use.

to:

* '''Defied''': Weapon By law, Weapons shops will can only sell weapons to someone who holds the right relevant license for one that type of weapon and can't openly display them by law. As a result, it's impossible for the party to tell if there are any weapons in stock other than the ones they use.use (and thus carry a license for).

Added DiffLines:

'''Basic Trope''': Finding an unusable piece of equipment means that someone able to use it will join the party at some point.
* '''Straight''': On entering town of Tropeville, Alice and Bob find that the weapons shop sell pistols, which neither of them use. In the next dungeon, Claire the Gunslinger joins the party.
* '''Exaggerated''': TheRival, Claire, is shown using pistols through the entire game. The fact that pistols can be bought in almost every shop foreshadows that she joins the party late in the game.
* '''Downplayed''': There's an extremely expensive pistol (which can be upgraded in a sidequest once Claire joins the party) in the shop of the first town, but the player won't be able to afford it without a lot of grinding and will probably forget about it.
* '''Justified''': Claire lives in a part of the world where guns are more popular as weapons, hence why they weren't available in the areas Alice and Bob had visited before.
* '''Inverted''': Claire's arrival is foreshadowed by the fact that the shop's sold out of pistols (which the player needs to progress).
* '''Subverted''': Claire turns out to only use longarms, not pistols, which become available after she's recruited.
* '''Double Subverted''': Claire turns out to be a GuestStarPartyMember; her BrattyHalfPint brother Dan joins the party and does use pistols (she even gives Dan a better starting weapon if the player bought her a better gun from the shop).
* '''Parodied''': The weapon shops start selling trombones and deadly bagpipes. Alice and Bob question who would use such an absurd weapon. Cue Claire the SpoonyBard.
* '''Zig Zagged''': Some shops have weapon types nobody in the party use, but some are just there for flavour or sidequests and some members join the party before or long after their weapons appear.
* '''Averted''': The weapons a character uses don't appear until they join the party (with the implication they were always there, but not of interest).
* '''Enforced''': The game engine doesn't allow the stock in shops to change based on who's in the party (and they don't have the budget to modify it), so the designers have to put guns in the weapon shop of Tropeville so the player doesn't have to trek over to the next town before kitting out Claire with better equipment.
* '''Lampshaded''': The description on the first gun available reads "Gee, if only you had somebody on your team who knew how to use these..."
* '''Invoked''': Claire sets up a chain of clues she set up to lead Alice and Bob to her. This includes selling the local weapons shop a few spare pistols (which she knows they'll recognise).
* '''Exploited''': On seeing the pistols in the shop, Alice and Bob start asking around about any local gunslingers to find out where to go next.
* '''Defied''': Weapon shops will only sell weapons to someone who holds the right license for one and can't openly display them by law. As a result, it's impossible for the party to tell if there are any weapons in stock other than the ones they use.
* '''Discussed''': "If only we had a gunner on the team." "Check the weapons shop and see if they're selling guns yet. That'll clear things up."
* '''Conversed''': "You know how in RPG video games you can tell who's going to join because you start finding weapons they can use..."
* '''Implied''': Alice buys something from the weapons shop. We don't see what it is, but Bob points out neither of them can use it. Later on, she introduces him to Claire, who joins to the party.
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EquipmentSpoiler - That's odd, nobody in the party can use wicks...
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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???

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