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** he camera always shows you the best angle, but all the other mechanics are hopelessly broken.

to:

** he The camera always shows you the best angle, but all the other mechanics are hopelessly broken.


** The FinalBoss of [=JohnJohn=] 3D is presented as your worst and deathliest enemy, the bane of your existence, and someone you just plain hates your guts. Turns out it is the InUniverseCamera-man.

to:

** The FinalBoss of [=JohnJohn=] 3D is presented as your worst and deathliest enemy, the bane of your existence, and someone you who just plain hates your guts. Turns out it is the InUniverseCamera-man.


* '''Downplayed''': ???

to:

* '''Downplayed''': ???The camera in ''The Legend Of [=JohnJohn=]'' is odd, and it will often lag behind when moving around or tilt, however you can often see what you are doing.


* '''Parodied''': The camera ''intentionally'' tries to screw you up.
** The FinalBoss af [=JohnJohn=] 3D is presented as your worst and deathliest enemy, the bane of your existence, and someone you just plain hates your guts. Turns out it is the InUniverseCamera-man.

to:

* '''Parodied''': '''Parodied''':
**
The camera ''intentionally'' tries to screw you up.
** The FinalBoss af of [=JohnJohn=] 3D is presented as your worst and deathliest enemy, the bane of your existence, and someone you just plain hates your guts. Turns out it is the InUniverseCamera-man.


** The FinalBoss af [=JohnJohn=] 3D is presented as your worst and deathliest enemy and the bane of your existence. Turns out it is the InUniverseCamera-man.

to:

** The FinalBoss af [=JohnJohn=] 3D is presented as your worst and deathliest enemy and enemy, the bane of your existence.existence, and someone you just plain hates your guts. Turns out it is the InUniverseCamera-man.

Added DiffLines:

** The FinalBoss af [=JohnJohn=] 3D is presented as your worst and deathliest enemy and the bane of your existence. Turns out it is the InUniverseCamera-man.


* '''Downplayed''': ???



* '''Deconstructed''': The bad camera leads to the game being critically panned and disliked by gamers, resulting in poor sales.
* '''Reconstructed''': People find that the bad camera adds a level of challenge that has been missing.



* '''Played For Drama''': Camera in ''The Legend of JohnJohn'' is actually an antagonist. JohnJohn has to find a way for the camera to stand still so he could fix the camera.

to:

* '''Played For Drama''': Camera in ''The Legend of JohnJohn'' is actually an antagonist. JohnJohn has to find a way for the '''Deconstructed''': The bad camera leads to stand still so he could fix the camera.game being critically panned and disliked by gamers, resulting in poor sales.
* '''Reconstructed''': People find that the bad camera adds a level of challenge that has been missing.



* '''Played For Drama''': Camera in ''The Legend of [=JohnJohn?=]'' is actually an antagonist. [=JohnJohn=] has to find a way for the camera to stand still so he could fix the camera.






%%* '''Played For Laughs''': ???

to:

%%* '''Implied''': ???
%%* '''Played For Laughs''': ???


* '''Justified''': The game has an option to set the camera to be very unhelpful which yields the player higher points.

to:

* '''Justified''': '''Justified''':
**
The game has an option to set the camera to be very unhelpful which yields the player higher points.



* '''Inverted''': The camera always shows you the best angle, but all the other mechanics are hopelessly broken.

to:

* '''Inverted''': The '''Inverted''':
** he
camera always shows you the best angle, but all the other mechanics are hopelessly broken.


* '''Zig Zagged''': Sometimes the camera behaves, and sometimes it doesn't. A good example of this would be how the camera behaves in ''SonicHeroes''.

to:

* '''Zig Zagged''': Sometimes the camera behaves, and sometimes it doesn't. A good example of this would be how the camera behaves in ''SonicHeroes''.''VideoGame/SonicHeroes''.


* '''Straight''': The camera in The Legend Of [=JohnJohn=] 3D often gets in the way, gets stuck between obstacles and points at the way it's not helpful at all.
* '''Exaggerated''': The camera angles in The Legend Of [=JohnJohn=] 3D point in the most unhelpful directions very often, like straight to the sky from below or obstacles get between [=JohnJohn=] and the camera and there's no way to adjust it so the game is rendered almost unplayable.

to:

* '''Straight''': The camera in The ''The Legend Of [=JohnJohn=] 3D 3D'' often gets in the way, gets stuck between obstacles and points at the way it's not helpful at all.
* '''Exaggerated''': The camera angles in The ''The Legend Of [=JohnJohn=] 3D 3D'' point in the most unhelpful directions very often, like straight to the sky from below or obstacles get between [=JohnJohn=] and the camera and there's no way to adjust it so the game is rendered almost unplayable.



** ''The Legend Of [=JohnJohn=] 3D'' is a survival horror game, the angles are intentionally awkward to maximize the surprises.



** The camera works fine... but the world is a fine example of AlienGeometry.



* '''Double Subverted''': ...But also creates other errors.

to:

* '''Double Subverted''': ...But also creates other errors.errors, i.e. the way 3D objects are rendered. The player never gets to see the world in a right way.



* '''Averted''': The camera in The Legend of [=JohnJohn=] 3D works pretty much fine.

to:

* '''Averted''': The camera in The ''The Legend of [=JohnJohn=] 3D 3D'' works pretty much fine.



* '''Played For Drama''': Camera in The Legend of JohnJohn is actually an antagonist. JohnJohn has to find a way for the camera to stand still so he could fix the camera.

to:

* '''Played For Drama''': Camera in The ''The Legend of JohnJohn JohnJohn'' is actually an antagonist. JohnJohn has to find a way for the camera to stand still so he could fix the camera.


* '''Exploited''': AI knows when the camera is not panning on them and attack at that very moment.

to:

* '''Exploited''': AI knows when the camera is not panning on them and enemies attack at that very moment.


* '''Invoked''': Developers put [[GoddamnedBats certain types of enemies]] in the game who have a special ability to make the camera constantly be in unhelpful places.

to:

* '''Invoked''': Developers put [[GoddamnedBats certain types of enemies]] in the game who have a special ability to make ???
* '''Exploited''': AI knows when
the camera constantly be in unhelpful places.is not panning on them and attack at that very moment.



* '''Plotted A Good Waste''': Developers put [[GoddamnedBats certain types of enemies]] in the game who have a special ability to make the camera constantly be in unhelpful places.



%%* '''Plotted A Good Waste''': ???


* '''Discussed''': ???
* '''Conversed''': ???

to:

* '''Discussed''': ???
"Even if God is watching us all the time, how do we know he can see everything clearly?"
* '''Conversed''': ???"I hate the camera angles in this game."


* '''Defied''': ???

to:

* '''Defied''': ???One of the features in [=JohnJohn=] 3D is an especially useful, intuitive and helpful camera system that can guess what the player is trying to do with good success, or be controlled if the player wants it to behave differently.


* '''Zig Zagged''': Sometimes the camera behaves, and sometimes it doesn't.

to:

* '''Zig Zagged''': Sometimes the camera behaves, and sometimes it doesn't. A good example of this would be how the camera behaves in ''SonicHeroes''.

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