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** The ShockAndAwe attack is [[ImprovisedLightningRod conducted by the armor]].
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** The attack is magical in nature and can phase through solid armor.
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Armor Piercing Slap is no longer a trope
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** The ArmorPiercingAttack weapon/attack is something "weak", like a [[PaperFanOfDoom paper fan]], NerfArm, or a [[ArmorPiercingSlap slap]].
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** The ArmorPiercingAttack weapon/attack is something "weak", like a [[PaperFanOfDoom paper fan]], NerfArm, or a [[ArmorPiercingSlap slap]].slap.
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* '''Exaggerated''': Armor Pierce is actually more powerful than normal if the opponent is wearing heavy armor.
** Armor Pierce blasts through all defensive measures taken by the target, including cover and energy barriers: [[OneHitKill the only way to avoid dying from it is to dodge or be missed.]]
** Armor Pierce blasts through all defensive measures taken by the target, including cover and energy barriers: [[OneHitKill the only way to avoid dying from it is to dodge or be missed.]]
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* '''Exaggerated''': '''Exaggerated''':
** Armor Pierce is actually more powerful than normal if the opponent is wearing heavy armor.
** Armor Pierce blasts through all defensive measures taken by the target, including cover and energybarriers: barriers; [[OneHitKill the only way to avoid dying from it is to dodge or be missed.]]
** Armor Pierce is actually more powerful than normal if the opponent is wearing heavy armor.
** Armor Pierce blasts through all defensive measures taken by the target, including cover and energy
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* '''Averted''': There are no ArmorPiercingAttack|s. If the opponent has heavy armor, just hit harder.
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* '''Averted''': There are no ArmorPiercingAttack|s.{{Armor Piercing Attack}}s. If the opponent has heavy armor, just hit harder.
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** The attack teleports your weapon from your hand, [[Telefrag directly into your target's brain.]]
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** The attack teleports your weapon from your hand, [[Telefrag [[TeleFrag directly into your target's brain.]]
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**Armor Pierce blasts through all defensive measures taken by the target, including cover and energy barriers: [[OneHitKill the only way to avoid dying from it is to dodge or be missed.]]
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** The attack teleports your weapon from your hand, [[Telefrag directly into your target's brain.]]
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* '''Downplayed''': Armor Pierce does not completely ignore the opponent's armor; it just reduces the damage reduction from the armor.
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* '''Downplayed''': Armor Pierce does not completely ignore the opponent's armor; [[AntiArmor it just reduces the damage reduction from the armor.armor]].
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Changed line(s) 11 (click to see context) from:
* '''Parodied''': The ArmorPiercingAttack weapon/attack is something "weak", like a [[PaperFanOfDoom paper fan]], NerfArm, or a [[ArmorPiercingSlap slap]].
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* '''Parodied''': '''Parodied''':
** The ArmorPiercingAttack weapon/attack is something "weak", like a [[PaperFanOfDoom paper fan]], NerfArm, or a [[ArmorPiercingSlap slap]].
** The ArmorPiercingAttack weapon/attack is something "weak", like a [[PaperFanOfDoom paper fan]], NerfArm, or a [[ArmorPiercingSlap slap]].
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* '''Exploited''': The IntrepidMerchant sells all the nearby bandits better armour so the heroes have to buy armour piercing equipment.
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* '''Exploited''': '''Exploited''':
** The IntrepidMerchant sells all the nearby bandits better armour so the heroes have to buy armour piercing equipment.
** The IntrepidMerchant sells all the nearby bandits better armour so the heroes have to buy armour piercing equipment.
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** The spell works via [[TheNudifer stripping it's victims naked.]]
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** The spell works via [[TheNudifer [[TheNudifier stripping it's victims naked.]]
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** The spell works via [[TheNudifer stripping it's victims naked.]]
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** The attack is used to hunt [[MetalSlime goldshell turtles]], which have huge amounts of armour but tiny amounts of health, in order to grind faster.
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* '''Justified''': There are enemies in the game that are so heavily armored that ArmorPiercingAttack is needed (or very helpful) to damage them.
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* '''Justified''': There are enemies '''Justified''':
** The attacker uses piercing, crushing, or incendiary weapons to get through the armor.
** The attacker quickly looks for weak points in thegame that are so heavily armored that ArmorPiercingAttack is needed (or very helpful) to damage armor and exploits them.
** The attacker uses piercing, crushing, or incendiary weapons to get through the armor.
** The attacker quickly looks for weak points in the
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Added standarized \'Playing With Wiki\' template
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* '''Deconstructed''': Because ArmorPiercingAttack is so common, wearing armor becomes a disadvantage; i.e. ArmorIsUseless.
* '''Reconstructed''':
** Armor has other uses that it's worth wearing despite the risk of armor piercing.
** ArmorPiercingAttack does less base damage than standard attacks, making armor useful if only to force enemies to use the weaker attacks.
* '''Reconstructed''':
** Armor has other uses that it's worth wearing despite the risk of armor piercing.
** ArmorPiercingAttack does less base damage than standard attacks, making armor useful if only to force enemies to use the weaker attacks.
* '''Deconstructed''': Because ArmorPiercingAttack is so common, wearing armor becomes a disadvantage; i.e. ArmorIsUseless.
* '''Reconstructed''':
** Armor has other uses that it's worth wearing despite the risk of armor piercing.
** ArmorPiercingAttack does less base damage than standard attacks, making armor useful if only to force enemies to use the weaker attacks.
* '''Reconstructed''':
** Armor has other uses that it's worth wearing despite the risk of armor piercing.
** ArmorPiercingAttack does less base damage than standard attacks, making armor useful if only to force enemies to use the weaker attacks.
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%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Plotted A Good Waste''': ???
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Indentation
Changed line(s) 11 (click to see context) from:
* '''Reconstructed''': Armor has other uses that it's worth wearing despite the risk of armor piercing.
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* '''Reconstructed''': '''Reconstructed''':
** Armor has other uses that it's worth wearing despite the risk of armor piercing.
** Armor has other uses that it's worth wearing despite the risk of armor piercing.
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* '''Exploited''': ???
to:
* '''Exploited''': ???The IntrepidMerchant sells all the nearby bandits better armour so the heroes have to buy armour piercing equipment.
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* '''Played For Laughs''': The almighty TinTyrant spents several minutes explaining how effective his suit of grade [[FourIsDeath IV]] PoweredArmour is and that they can't touch him...just after the ColdSniper boasted about how his gun can punch through anything up to grade XX.
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Changed line(s) 11 (click to see context) from:
* '''Reconstructed''': Armor has other uses that it's worth wearing despite the risk of ArmorPiercing.
to:
* '''Reconstructed''': Armor has other uses that it's worth wearing despite the risk of ArmorPiercing.armor piercing.
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* '''Invoked''': "I'm buying that ArmorPiercing Spear, in case we run into heavy-armor enemies!"
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* '''Invoked''': "I'm buying that ArmorPiercing Armor Piercing Spear, in case we run into heavy-armor enemies!"
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* '''Conversed''': "You're having trouble beating the Heavy Armor? Have you tried finding an ArmorPiercing Spear?"
* '''Played For Drama''': An ally uses his heavy armor to his advantage in battle... only to be slain by someone with ArmorPiercing.
* '''Played For Drama''': An ally uses his heavy armor to his advantage in battle... only to be slain by someone with ArmorPiercing.
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* '''Conversed''': "You're having trouble beating the Heavy Armor? Have you tried finding an ArmorPiercing Armor Piercing Spear?"
* '''Played For Drama''': An ally uses his heavy armor to his advantage in battle... only to be slain by someone withArmorPiercing.Armor Piercing.
* '''Played For Drama''': An ally uses his heavy armor to his advantage in battle... only to be slain by someone with
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'''Basic Trope''': An attack or weapon that goes through the target's armor to deal damage, allowing the attack to damage heavily-armored enemies.
* '''Straight''': The attack Armor Pierce ignores defense boosts from the target's armor when doing damage.
* '''Exaggerated''': Armor Pierce is actually more powerful than normal if the opponent is wearing heavy armor.
* '''Downplayed''': Armor Pierce does not completely ignore the opponent's armor; it just reduces the damage reduction from the armor.
* '''Justified''': There are enemies in the game that are so heavily armored that ArmorPiercingAttack is needed (or very helpful) to damage them.
* '''Inverted''': An attack does high damage, but is blocked if the opponent has any armor.
* '''Subverted''': Armor Pierce is actually just a normal, if somewhat more powerful attack, and is still affected by the target's armor's defense boosts.
* '''Double Subverted''': It turns out that the first attack was only meant to "pierce" the armor of the target. Future attacks do damage as though the opponent was not wearing armor.
* '''Parodied''': The ArmorPiercingAttack weapon/attack is something "weak", like a [[PaperFanOfDoom paper fan]], NerfArm, or a [[ArmorPiercingSlap slap]].
* '''Deconstructed''': Because ArmorPiercingAttack is so common, wearing armor becomes a disadvantage; i.e. ArmorIsUseless.
* '''Reconstructed''': Armor has other uses that it's worth wearing despite the risk of ArmorPiercing.
** ArmorPiercingAttack does less base damage than standard attacks, making armor useful if only to force enemies to use the weaker attacks.
* '''Zig Zagged''': ArmorPiercingAttack works against some armored enemies and does not against others, [[GuideDangIt with no apparent way to tell which.]]
* '''Averted''': There are no ArmorPiercingAttack|s. If the opponent has heavy armor, just hit harder.
* '''Enforced''': It's a game that makes use of equipment-based defense boosts, and ArmorPiercingAttack is included as a counter to armor.
* '''Lampshaded''': "Ow! I didn't expect you to have an attack that ignores the defense boost from my armor!"
* '''Invoked''': "I'm buying that ArmorPiercing Spear, in case we run into heavy-armor enemies!"
* '''Exploited''': ???
* '''Defied''': "I have a spell that nullifies ArmorPiercingAttack!"
* '''Discussed''': "His armor is too strong for us to damage him normally! We need something that can pierce his armor!"
* '''Conversed''': "You're having trouble beating the Heavy Armor? Have you tried finding an ArmorPiercing Spear?"
* '''Played For Drama''': An ally uses his heavy armor to his advantage in battle... only to be slain by someone with ArmorPiercing.
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Go back to ArmorPiercingAttack, ignoring effects of Internet's armor in the process.
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* '''Straight''': The attack Armor Pierce ignores defense boosts from the target's armor when doing damage.
* '''Exaggerated''': Armor Pierce is actually more powerful than normal if the opponent is wearing heavy armor.
* '''Downplayed''': Armor Pierce does not completely ignore the opponent's armor; it just reduces the damage reduction from the armor.
* '''Justified''': There are enemies in the game that are so heavily armored that ArmorPiercingAttack is needed (or very helpful) to damage them.
* '''Inverted''': An attack does high damage, but is blocked if the opponent has any armor.
* '''Subverted''': Armor Pierce is actually just a normal, if somewhat more powerful attack, and is still affected by the target's armor's defense boosts.
* '''Double Subverted''': It turns out that the first attack was only meant to "pierce" the armor of the target. Future attacks do damage as though the opponent was not wearing armor.
* '''Parodied''': The ArmorPiercingAttack weapon/attack is something "weak", like a [[PaperFanOfDoom paper fan]], NerfArm, or a [[ArmorPiercingSlap slap]].
* '''Deconstructed''': Because ArmorPiercingAttack is so common, wearing armor becomes a disadvantage; i.e. ArmorIsUseless.
* '''Reconstructed''': Armor has other uses that it's worth wearing despite the risk of ArmorPiercing.
** ArmorPiercingAttack does less base damage than standard attacks, making armor useful if only to force enemies to use the weaker attacks.
* '''Zig Zagged''': ArmorPiercingAttack works against some armored enemies and does not against others, [[GuideDangIt with no apparent way to tell which.]]
* '''Averted''': There are no ArmorPiercingAttack|s. If the opponent has heavy armor, just hit harder.
* '''Enforced''': It's a game that makes use of equipment-based defense boosts, and ArmorPiercingAttack is included as a counter to armor.
* '''Lampshaded''': "Ow! I didn't expect you to have an attack that ignores the defense boost from my armor!"
* '''Invoked''': "I'm buying that ArmorPiercing Spear, in case we run into heavy-armor enemies!"
* '''Exploited''': ???
* '''Defied''': "I have a spell that nullifies ArmorPiercingAttack!"
* '''Discussed''': "His armor is too strong for us to damage him normally! We need something that can pierce his armor!"
* '''Conversed''': "You're having trouble beating the Heavy Armor? Have you tried finding an ArmorPiercing Spear?"
* '''Played For Drama''': An ally uses his heavy armor to his advantage in battle... only to be slain by someone with ArmorPiercing.
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Go back to ArmorPiercingAttack, ignoring effects of Internet's armor in the process.
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