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** ''VideoGame/HaloReach'': Over the course of the game, Noble Team is [[DwindlingParty slowly killed off]], but Kat's death hits especially hard. Whereas all the other SPARTANs who die [[HeroicSacrifice sacrifice themselves]] and go out [[DyingMomentOfAwesome in a blaze of glory]], she ends up KilledMidSentence by a lucky headshot while her shields are down.

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** ''VideoGame/HaloReach'': Over the course of the game, Noble Team is [[DwindlingParty slowly killed off]], but Kat's death hits especially hard. Whereas all the other SPARTANs [=SPARTANs=] who die [[HeroicSacrifice sacrifice themselves]] and go out [[DyingMomentOfAwesome in a blaze of glory]], she ends up KilledMidSentence by a lucky headshot while her shields are down.

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** ''[[VideoGame/CallOfDutyBlackOpsII Black Ops 2]]'':
*** Another massive one at the end of Suffer With Me, when Menendez and Noriega manipulate Woods into shooting Alex Mason dead. Even worse, you have to pull the trigger. Fortunately, if you're replaying the game figure it out, you can punch the game back by refusing to shoot him in the head like you're told. Doing so allows Mason to survive.

to:

** ''[[VideoGame/CallOfDutyBlackOpsII Black Ops 2]]'':
***
2]]'': Another massive one at the end of Suffer With Me, when Menendez and Noriega manipulate Woods into shooting Alex Mason dead. Even worse, you have to pull the trigger. Fortunately, if you're replaying the game figure it out, you can punch the game back by refusing to shoot him in the head like you're told. Doing so allows Mason to survive.
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** ''VideoGame/CallOfDutyBlackOps Black Ops]]'':

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** ''VideoGame/CallOfDutyBlackOps ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'':

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*** [=CoD=] 4 employs a variation: at the start of the game, in accordance with ''Call of Duty'' tradition, the player controls John "Soap" [=MacTavish=], British SAS operator and Sgt. Paul Jackson, an American Marine. During Jackson segments, he and his commanding officers are established as sympathetic and heroic characters, even going so far as to risk their lives to stop and rescue a downed -- and similarly sympathetic -- helicopter pilot in a city where a nuclear warhead has just been discovered. TheDragon ends up detonating the warhead before the whole squad can escape, allowing the player to experience his slow, agonizing death from radiation poisoning in first person.

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*** [=CoD=] 4 ''[=CoD=] 4'' employs a variation: at the start of the game, in accordance with ''Call of Duty'' tradition, the player controls John "Soap" [=MacTavish=], British SAS operator and Sgt. Paul Jackson, an American Marine. During Jackson segments, he and his commanding officers are established as sympathetic and heroic characters, even going so far as to risk their lives to stop and rescue a downed -- and similarly sympathetic -- helicopter pilot in a city where a nuclear warhead has just been discovered. TheDragon ends up detonating the warhead before the whole squad can escape, allowing the player to experience his slow, agonizing death from radiation poisoning in first person.



** ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'':
*** If the death of Private Allen wasn't bad enough, the scene where Roach and Ghost are shot by Sheperd and set on fire (in Roach's case, ''while still alive'') is like being kicked in the balls.

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** ''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'':
***
2]]'': If the death of Private Allen wasn't bad enough, the scene where Roach and Ghost are shot by Sheperd and set on fire (in Roach's case, ''while still alive'') is like being kicked in the balls.
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* ''VideoGame/{{Battlefield 3}}'' is absolutely chock full of them.

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* ''VideoGame/{{Battlefield 3}}'' ''VideoGame/Battlefield3'' is absolutely chock full of them.



** ''[[VideoGame/ModernWarfare Call of Duty 4]]''
*** [=CoD=] 4 employs a variation: at the start of the game, in accordance with ''Call Of Duty'' tradition, the player controls John "Soap" [=MacTavish=], British SAS operator and Sgt. Paul Jackson, an American Marine. During Jackson segments, he and his commanding officers are established as sympathetic and heroic characters, even going so far as to risk their lives to stop and rescue a downed -- and similarly sympathetic -- helicopter pilot in a city where a nuclear warhead has just been discovered. TheDragon ends up detonating the warhead before the whole squad can escape, allowing the player to experience his slow, agonizing death from radiation poisoning in first person.

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** ''[[VideoGame/ModernWarfare Call ''VideoGame/{{Call of Duty 4]]''
4|ModernWarfare}}'':
*** [=CoD=] 4 employs a variation: at the start of the game, in accordance with ''Call Of of Duty'' tradition, the player controls John "Soap" [=MacTavish=], British SAS operator and Sgt. Paul Jackson, an American Marine. During Jackson segments, he and his commanding officers are established as sympathetic and heroic characters, even going so far as to risk their lives to stop and rescue a downed -- and similarly sympathetic -- helicopter pilot in a city where a nuclear warhead has just been discovered. TheDragon ends up detonating the warhead before the whole squad can escape, allowing the player to experience his slow, agonizing death from radiation poisoning in first person.



** ''VideoGame/ModernWarfare2''
*** If the death of Private Allen wasn't bad enough, the scene where Roach and Ghost are shot by Sheperd and set on fire (In Roach's case, WHILE STILL ALIVE) is like being kicked in the balls.
--->'''Shepherd:''' "Do you have the DSM?"
--->'''Ghost:''' "Yes sir. Got it right here."
--->'''Shepherd:''' "Good. That's one less loose end." ''(Gunshot. Gunshot.)''
** ''Modern Warfare 3''

to:

** ''VideoGame/ModernWarfare2''
''[[VideoGame/CallOfDutyModernWarfare2 Modern Warfare 2]]'':
*** If the death of Private Allen wasn't bad enough, the scene where Roach and Ghost are shot by Sheperd and set on fire (In (in Roach's case, WHILE STILL ALIVE) ''while still alive'') is like being kicked in the balls.
--->'''Shepherd:''' "Do Do you have the DSM?"
--->'''Ghost:''' "Yes
DSM?\\
'''Ghost:''' Yes,
sir. Got it right here."
--->'''Shepherd:''' "Good.
\\
'''Shepherd:''' Good.
That's one less loose end." ''(Gunshot. Gunshot.)''
''[two gunshots]''
** ''Modern ''[[VideoGame/CallOfDutyModernWarfare3 Modern Warfare 3''3]]'':



** ''[[VideoGame/CallOfDutyBlackOps Black Ops]]''
*** Black Ops gives us the death of Dimitri Petrenko, one of the two playable characters in ''World at War''. The mighty hero of Russia, who stormed Berlin and took it from the Nazi hands, is poisoned by Nova-6 and dies with his face melting into blood, quick and yet painful. Though people who haven't played World At War won't get why this is a Player Punch, those of us who have pretty much agree with what Reznov has to say about the situation.
--->'''Reznov:''' "Dragovich... Kravchenko... Steiner... All must die."

to:

** ''[[VideoGame/CallOfDutyBlackOps ''VideoGame/CallOfDutyBlackOps Black Ops]]''
Ops]]'':
*** Black Ops ''Black Ops'' gives us the death of Dimitri Petrenko, one of the two playable characters in ''World ''[[VideoGame/CallOfDutyWorldAtWar World at War''.War]]''. The mighty hero of Russia, who stormed Berlin and took it from the Nazi hands, is poisoned by Nova-6 and dies with his face melting into blood, quick and yet painful. Though people who haven't played World At War ''World at War'' won't get why this is a Player Punch, those of us who have pretty much agree with what Reznov has to say about the situation.
--->'''Reznov:''' "Dragovich...---->'''Reznov:''' Dragovich... Kravchenko... Steiner... All must die."



** ''[[VideoGame/CallOfDutyBlackOpsII Black Ops 2]]''

to:

** ''[[VideoGame/CallOfDutyBlackOpsII Black Ops 2]]''2]]'':



* ''VideoGame/{{Crysis}} 2'' The player wandering through the tunnels under Grand Central and sees the sick people there, including some guy pleading to see his sick wife. The player escapes Grand Central Station when it comes under attack, with a ''building is about to fall on it'', and the jeep is waved down by the same man, whose wife is trapped under some wreckage. The camera view keeps alternating from the people that are trying to get the woman out (as she pleads for them to hurry) to the ever-approaching building, and ultimately the jeep you're riding in is forced to leave as the building hits, crushing them all in full view of you.
* In ''VideoGame/TheDarkness'' video game, Jenny's death was a brutal player punch that not only made players want to kill Paulie Franchetti, but also got him to see the titular Darkness as not just a case of CursedWithAwesome, but cursed with plain old curse. "Awww, what did they do to Jenny?" Bastard!

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* ''VideoGame/{{Crysis}} 2'' 2'': The player wandering through the tunnels under Grand Central and sees the sick people there, including some guy pleading to see his sick wife. The player escapes Grand Central Station when it comes under attack, with a ''building is about to fall on it'', and the jeep is waved down by the same man, whose wife is trapped under some wreckage. The camera view keeps alternating from the people that are trying to get the woman out (as she pleads for them to hurry) to the ever-approaching building, and ultimately the jeep you're riding in is forced to leave as the building hits, crushing them all in full view of you.
* In ''VideoGame/TheDarkness'' video game, ''VideoGame/TheDarkness'', Jenny's death was a brutal player punch that not only made players want to kill Paulie Franchetti, but also got him to see the titular Darkness as not just a case of CursedWithAwesome, but cursed with plain old curse. "Awww, what did they do to Jenny?" Bastard!
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** ''VideoGame/HaloReach''. Where to begin? Was it Jorge's death? Or was it Kat's? Perhaps it was Carter or Emile's? Or Six's? What about that level where you attempt to escort civilian transports safely, only to see each one explode in front of you? Or possibly watching your entire fleet being blown to bits as you watch?

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** ''VideoGame/HaloReach''. Where to begin? Was it Jorge's death? Or was it Kat's? Perhaps it was Carter or Emile's? Or Six's? What about that level where you attempt to escort civilian transports safely, only to see each one explode ''VideoGame/HaloReach'': Over the course of the game, Noble Team is [[DwindlingParty slowly killed off]], but Kat's death hits especially hard. Whereas all the other SPARTANs who die [[HeroicSacrifice sacrifice themselves]] and go out [[DyingMomentOfAwesome in front a blaze of you? Or possibly watching your entire fleet being blown to bits as you watch?glory]], she ends up KilledMidSentence by a lucky headshot while her shields are down.
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** ''VideoGame/BioShock2'' had another particularly cruel one: in Fontaine Futuristics there's a Big Daddy that looks and acts like any other one you encountered thus far, and probably the last you'll deal with. Of course, if you're playing the game normally, you kill him. Then you go loot his corpse...and you discover that said Big Daddy is Mark Meltzer, captured by [[BigBad Lamb]] and faced with the choice of being executed or becoming a Big Daddy and protecting his daughter turned Little Sister. This is particularly painful for people who followed the "Something In The Sea" ARG, which detailed Meltzer's efforts to find Rapture and rescue his kidnapped daughter. And then, in the final level, she does the same thing with Augustus Sinclair.

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** ''VideoGame/BioShock2'' had another particularly cruel one: in Fontaine Futuristics there's a Big Daddy that looks and acts like any other one you encountered thus far, and probably the last ''VideoGame/BioShock2'': Throughout Rapture, you'll deal with. Of course, if you're playing the game normally, you kill him. Then you go loot his corpse...and you discover that said Big Daddy is find audio diaries by one Mark Meltzer, captured by [[BigBad Lamb]] and faced with the choice protagonist of being executed or becoming a Big Daddy and protecting ''There's Something in the Sea'', who came to Rapture to find his daughter turned Little Sister. This is particularly painful for people Cindy, who followed the "Something In The Sea" ARG, which detailed Meltzer's efforts to find Rapture and rescue his was kidnapped daughter. And then, by [[BigBad Sofia Lamb]]. Mark proves to be an amazing BadassNormal who makes his way through the splicer-infested city that can (and probably ''has'') kill a Big Daddy like Delta, all in the final level, she does name of rescuing his kid. Then, in the same thing depths of Fontaine Futuristics, you'll encounter and fight yet another Big Daddy, before finding an audio diary... Mark's last. Yeah, that Big Daddy you just killed? That's Mark; Lamb caught him, revealed that Cindy had been turned into a Little Sister, and gave him a choice between being turned into a Big Daddy or being killed. He chose the former so he could still be with Augustus Sinclair.his daughter... and you just killed him in front of her; [[SarcasmMode good going you]].

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* ''[[VideoGame/ModernWarfare Call of Duty 4]]'' employs a variation: at the start of the game, in accordance with ''Call Of Duty'' tradition, the player controls two characters, a British SAS operator and an American Marine. During the Marine's segments, he and his commanding officers are established as sympathetic and heroic characters, even going so far as to risk their lives to stop and rescue a downed -- and similarly sympathetic -- helicopter pilot in a city where a nuclear warhead has just been discovered. TheDragon ends up detonating the warhead before either character can escape, allowing the player to experience the Marine's slow, agonizing death from radiation poisoning in first person.
** At the end of the game, after escaping the Russian missile base and evading the Ultranationalist pursuers, the bridge gets blown up, and you get to watch as Griggs gets ventilated while trying to help you to your feet and Zakhaev executes Gaz. The wounded Captain Price slides you his sidearm, which you use to kill Zakhaev. When the cavalry arrives, you then get to watch as a medic tries to resuscitate Captain Price while you're loaded onto the helicopter. [=MacTavish=] (the "you" in this POV) does survive for the sequel but dies in Modern Warfare 3 (more on that later).
** ''VideoGame/ModernWarfare2'' was even worse. If the death of Private Allen wasn't bad enough, the scene where Roach and Ghost are shot by Sheperd and set on fire (In Roach's case, WHILE STILL ALIVE) is like being kicked in the balls.

to:

* ''[[VideoGame/ModernWarfare ''VideoGame/CallOfDuty''
**''[[VideoGame/ModernWarfare
Call of Duty 4]]'' 4]]''
*** [=CoD=] 4
employs a variation: at the start of the game, in accordance with ''Call Of Duty'' tradition, the player controls two characters, a John "Soap" [=MacTavish=], British SAS operator and Sgt. Paul Jackson, an American Marine. During the Marine's Jackson segments, he and his commanding officers are established as sympathetic and heroic characters, even going so far as to risk their lives to stop and rescue a downed -- and similarly sympathetic -- helicopter pilot in a city where a nuclear warhead has just been discovered. TheDragon ends up detonating the warhead before either character the whole squad can escape, allowing the player to experience the Marine's his slow, agonizing death from radiation poisoning in first person.
** *** At the end of the game, after escaping the Russian missile base and evading the Ultranationalist pursuers, the bridge gets blown up, and you get to watch as Griggs gets ventilated while trying to help you to your feet and Zakhaev executes Gaz. The wounded Captain Price slides you his sidearm, which you use to kill Zakhaev. When the cavalry arrives, you then get to watch as a medic tries to resuscitate Captain Price while you're loaded onto the helicopter. [=MacTavish=] (the "you" in this POV) does survive for the sequel but dies in Modern Warfare 3 (more on that later).\n
** ''VideoGame/ModernWarfare2'' was even worse. ''VideoGame/ModernWarfare2''
***
If the death of Private Allen wasn't bad enough, the scene where Roach and Ghost are shot by Sheperd and set on fire (In Roach's case, WHILE STILL ALIVE) is like being kicked in the balls.



*** Ghost's anguished scream makes it even worse.
** ''Modern Warfare 3'': The death of Soap. It's slow and agonizing.
*** Near the end of the game, members of Delta Company, Sandman, Grinch, and Truck, sacrifice themselves in a Siberian Diamond mine so Price and [=Yuri=] can escape. In the final level, Yuri (who you're not playing anymore) is killed by Makarov.
* Speaking of ''Call of Duty'', ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' gives us the death of Dimitri Petrenko, one of the two playable characters in ''World at War''. The mighty hero of Russia, who stormed Berlin and took it from the Nazi hands, is poisoned by Nova-6 and dies with his face melting into blood, quick and yet painful. Though people who haven't played World At War won't get why this is a Player Punch, those of us who have pretty much agree with what Reznov has to say about the situation.

to:

*** Ghost's anguished scream makes it even worse.
** ''Modern Warfare 3'': The death of Soap.3''
*** Soap's death.
It's slow and agonizing.
*** Near the end of the game, members of Delta Company, Sandman, Grinch, and Truck, sacrifice themselves in a Siberian Diamond mine so Price and [=Yuri=] can escape. In the final level, Yuri (who you're not playing anymore) himself is killed shot multiple times by Makarov.
* Speaking of ''Call of Duty'', ** ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' Ops]]''
*** Black Ops
gives us the death of Dimitri Petrenko, one of the two playable characters in ''World at War''. The mighty hero of Russia, who stormed Berlin and took it from the Nazi hands, is poisoned by Nova-6 and dies with his face melting into blood, quick and yet painful. Though people who haven't played World At War won't get why this is a Player Punch, those of us who have pretty much agree with what Reznov has to say about the situation.



** In the same game, the revelation that Reznov was DeadAllAlong might count.
** ''[[VideoGame/CallOfDutyBlackOpsII Black Ops 2]]'' has another massive one at the end of Suffer With Me, when Menendez and Noriega manipulate Woods into shooting Alex Mason dead. Even worse, you have to pull the trigger. Fortunately, if you're replaying the game figure it out, you can punch the game back by refusing to shoot him in the head like you're told. Doing so allows Mason to survive.

to:

** *** In the same game, the revelation that Reznov was DeadAllAlong might count.
** ''[[VideoGame/CallOfDutyBlackOpsII Black Ops 2]]'' has another 2]]''
*** Another
massive one at the end of Suffer With Me, when Menendez and Noriega manipulate Woods into shooting Alex Mason dead. Even worse, you have to pull the trigger. Fortunately, if you're replaying the game figure it out, you can punch the game back by refusing to shoot him in the head like you're told. Doing so allows Mason to survive.
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** "See No Evil"; after two missions of following Jono Miller and learning of his desire to return home to his son, he gets captured by PLR forces, and is brutally executed by Solomon in a live broadcast.

to:

** "See No Evil"; after two missions of following Jono Jonathan Miller and learning of his desire to return home to his son, he gets captured by PLR forces, and is brutally executed get his throat slashed by Solomon in a live broadcast.



** "The Great Destroyer"; Blackburn's only remaining friend, Montes, manages to help him escape from captivity and confront Solomon, only to be shot dead by him before Black could finish the job.

to:

** "The Great Destroyer"; Blackburn's only remaining friend, Montes, manages to help him escape from captivity and confront Solomon, only to be shot dead by him before Black Blackburn could finish the job.
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Up To Eleven is a defunct trope


* ''VideoGame/UnrealIITheAwakening'': Not so much a player punch as a [[UpToEleven player pile driver]]: the destruction of your ship and all your crew mates, who you spend the entire game making friends with. Even worse, it happens right out of nowhere (while they are involved in a firefight, most players will probably be assuming [[LikeYouWouldReallyDoIt they will be just fine]].)

to:

* ''VideoGame/UnrealIITheAwakening'': Not so much a player punch as a [[UpToEleven player pile driver]]: driver: the destruction of your ship and all your crew mates, who you spend the entire game making friends with. Even worse, it happens right out of nowhere (while they are involved in a firefight, most players will probably be assuming [[LikeYouWouldReallyDoIt they will be just fine]].)

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* ''VideoGame/MetroidPrime3Corruption'' took a stab at it. Early in the game, you are introduced to fellow bounty hunters Rundas, Ghor, and Gandrayda. Upon completion of the Norion mission (and infection by Dark Samus), all three are sent to different systems. Who thought that being forced to fight the corrupted hunters, and then watch Dark Samus assimilate them when it was all said and done, was unbelievably tragic.
** It's even worse with Rundas, considering he ''saved your life'' after you beat Ridley. Ghor isn't much better, though you'd have to read his backstory in one of his Logbook entries; he's such a good person that you can't help feeling terrible for having to put him down.
** Made even worse by the fact that at the end Samus reflects on meeting, and then eventually killing the hunters, and you get to see all their deaths one after the other (''especially'' Rundas'). Tragic.
** And of course, it's implied in cutscenes that Samus is ''very'' angry at the one responsible (Dark Samus) and the player is probably feeling the same. Naturally, the ensuing RoaringRampageOfRevenge that ends with Dark Samus ''erased from existence'' along with all the Phazon in the universe is probably very satisfying for the player.
* ''[[VideoGame/ModernWarfare Call of Duty 4]]'' employs a variation: at the start of the game, in accordance with ''Call Of Duty'' tradition, the player controls two characters, a British SAS operator and an American Marine. During the Marine's segments, he and his commanding officers are established as sympathetic and heroic characters, even going so far as to risk their lives to stop and rescue a downed - and similarly sympathetic - helicopter pilot in a city where a nuclear warhead has just been discovered. TheDragon ends up detonating the warhead before either character can escape, allowing the player to experience the Marine's slow, agonizing death from radiation poisoning in first person.

to:

* ''VideoGame/MetroidPrime3Corruption'' took a stab at it. Early %%%
%%
%% This page has been alphabetized. Please add new examples
in the game, you are introduced to fellow bounty hunters Rundas, Ghor, correct order. Thanks!
%%
%%%

----

* ''VideoGame/{{Battlefield 3}}'' is absolutely chock full of them.
** "Comrades"; Dima's squadmate Vladimir is mortally wounded by an RPG,
and Gandrayda. Upon completion of must be left behind. It doesn't ''truly'' become tragic till the Norion mission (and infection by Dark Samus), all three are sent to different systems. Who thought end, though, when they find that being forced the nuke they'd been tracking was never there to begin with, and the real bomb goes off seconds later, rendering Vladimir's sacrifice meaningless.
** "See No Evil"; after two missions of following Jono Miller and learning of his desire to return home to his son, he gets captured by PLR forces, and is brutally executed by Solomon in a live broadcast.
** "Rock and a Hard Place"; pushed into a battle they were unprepared for by their inept captain, Misfit 1-3 barely manages
to fight off a Russian airstrike, only to find that Campo and Matkovic were killed in the corrupted hunters, crossfire.
** "The Great Destroyer"; Blackburn's only remaining friend, Montes, manages to help him escape from captivity
and then watch Dark Samus assimilate them when it confront Solomon, only to be shot dead by him before Black could finish the job.
* ''VideoGame/{{BioShock|1}}'' manages this by making the BigBad Andrew Ryan blow up the wife and kid of Atlas, the one character who had extended a helping hand to the player. Later on, this trope really does make things personal because that whole wife and kid thing
was all said just a lie by the real BigBad, Frank Fontaine, who was just using you from the start!
** Then you meet Andrew Ryan
and done, was unbelievably tragic.
** It's even
he reveals your true identity, and the realization that both the player character ''and the player'' have been mindless pawns for the entire game. What's worse with Rundas, considering he ''saved your life'' after is, even if you beat Ridley. Ghor isn't much better, though you'd have to read his backstory in one of his Logbook entries; he's such a good person that replay the game knowing all this... you still can't help feeling terrible do anything about it.
** On a slightly more generic note, it can be utterly crushing the first time you bring down a Big Daddy and have to watch as the Little Sister it was protecting sits at its side, shaking its massive, lifeless face-dome and begging it to PleaseWakeUp. Even if you're doing the noble thing of not harvesting the life out of the mistreated little moppets, it really kicks you in the teeth the first time you see it.
*** Possibly the worst is the very ''first'' time you do such a thing, because what is playing in the background? None other than Lady Day singing [[SoundtrackDissonance ''God Bless the Child'']]
*** Players take on the role of a Big Daddy
for having an EscortMission. Protecting the Little Sisters throughout is almost impossible, and though there is no gameplay consequence, watching one die, and the subsequent guilt trip from Dr. Tenenbaum, delivers a fresh new Punch.
** ''VideoGame/BioShock2'' had another particularly cruel one: in Fontaine Futuristics there's a Big Daddy that looks and acts like any other one you encountered thus far, and probably the last you'll deal with. Of course, if you're playing the game normally, you kill him. Then you go loot his corpse...and you discover that said Big Daddy is Mark Meltzer, captured by [[BigBad Lamb]] and faced with the choice of being executed or becoming a Big Daddy and protecting his daughter turned Little Sister. This is particularly painful for people who followed the "Something In The Sea" ARG, which detailed Meltzer's efforts
to put him down.
find Rapture and rescue his kidnapped daughter. And then, in the final level, she does the same thing with Augustus Sinclair.
** Made If you Harvest a little sister, the subsequent ones respond to Delta with fear, saying things like "Oh, no! Daddy's home! I-I've been good. Promise," and "You're never gonna hurt me, right?"
*** ''Bioshock 2'' can
even worse end with a player punch if you decide to kill Grace Holloway, Stanley Poole, and Gilbert Alexander and harvest Little Sisters. Turns out Eleanor was watching you do all this and, since her personality is being shaped by your actions, she becomes a ruthless monster, just like daddy.
* For a game that's DenserAndWackier than its predecessor, ''VideoGame/{{Borderlands 2}}'' rolls with some pretty rough punches, particularly in
the fact Chapter "Where Angels Dare Not Tread". It is here where you find out that at Angel, the end Samus reflects on meeting, artificial intelligence throughout this and then eventually the original game, is an actual person, as well as a Siren (of which only six exist at any given time) and the daughter of BigBad Handsome Jack. After helping her thwart Jack by killing her so she couldn't power the hunters, Vault Key that would give Jack power to completely rule over Pandora, when the dust seems to settle, Jack appears out of nowhere to kill Roland (one of the original Vault Hunters) and kidnap Lilith to continue charging the Key.
** On a more subtle note, late in the game you return to the first game's starting town of Fyrestone, and you see it overrun with Hyperion machinery and infrastructure and polluted with eridium slag. For those who played the first game, it's like seeing your childhood home bulldozed, and really puts into focus the sort of damage Hyperion is doing to Pandora.
** The end of the Wildlife Preservation Quest has you facing off against a kidnapped, tortured and mutated Bloodwing. This is less of a punch and more of a slowly twisting knife, as when you finally beat Bloodwing, Mordecai manages to tranq him. But right after you collect the data disk, a bomb on his collar triggers and graphically blows up his head. Mordecai's anguished rage after it and Jack's followup insults just twists the knife even more. This does make the first half of Where Angels Fear To Tread quest a lot more satisfying, as
you get to see all their deaths one after the other (''especially'' Rundas'). Tragic.
** And of course, it's implied in cutscenes that Samus is ''very'' angry at the one responsible (Dark Samus) and the player is probably feeling the same. Naturally, the ensuing RoaringRampageOfRevenge that ends with Dark Samus ''erased from existence'' along with all the Phazon in the universe is probably very satisfying
watch Jack break down for the player.
first time in the game.
*** After the events of [[spoiler: ''VideoGame/BorderlandsThePreSequel'']] you find out that [[spoiler: the Original Vault Hunters betrayed and attempted to kill Jack in the course of his efforts to save the entire planet of Pandora. This definitely contributes to his FaceHeelTurn. It could be viewed that in ''2'', their hardships are just a result of Karma catching up to them.]]
* ''[[VideoGame/ModernWarfare Call of Duty 4]]'' employs a variation: at the start of the game, in accordance with ''Call Of Duty'' tradition, the player controls two characters, a British SAS operator and an American Marine. During the Marine's segments, he and his commanding officers are established as sympathetic and heroic characters, even going so far as to risk their lives to stop and rescue a downed - -- and similarly sympathetic - -- helicopter pilot in a city where a nuclear warhead has just been discovered. TheDragon ends up detonating the warhead before either character can escape, allowing the player to experience the Marine's slow, agonizing death from radiation poisoning in first person.



* The end of ''VideoGame/HalfLife2: Episode 2'', when Combine Advisors kill Eli Vance in front of his incapacitated daughter and the player. It'll be hard to create better marketing for Episode 3 than the desire for vengeance created by that scene.
** Listen to Merle Dandridge getting choked up in the commentary track for an amplified PlayerPunch.
** The beginning is almost as bad - at first, when you're trapped under the trailer/building and are forced to watch Alyx get impaled by the hunter.

to:

* The ''VideoGame/CliveBarkersJericho'' has Simone Cole and Xavier Jones, who are the "smart ones" of the group. Cole is given a decent degree of characterisation over the course of the game, and, while little is revealed about Jones, he seems to have a warm, likeable personality. So, imagine utter horror when, close to the end of ''VideoGame/HalfLife2: Episode 2'', the game, '''they are mercilessly blown into bloody chunks by the main villain in a flurry of gore''', and not even the squad's '''two''' healers are able to bring them back from the dead. OUCH.
* ''VideoGame/{{Crysis}} 2'' The player wandering through the tunnels under Grand Central and sees the sick people there, including some guy pleading to see his sick wife. The player escapes Grand Central Station
when Combine Advisors kill Eli Vance in front of his incapacitated daughter it comes under attack, with a ''building is about to fall on it'', and the player. It'll be hard to create better marketing for Episode 3 than jeep is waved down by the desire for vengeance created by that scene.
** Listen to Merle Dandridge getting choked up in the commentary track for an amplified PlayerPunch.
** The beginning
same man, whose wife is almost as bad - at first, when you're trapped under some wreckage. The camera view keeps alternating from the trailer/building people that are trying to get the woman out (as she pleads for them to hurry) to the ever-approaching building, and are ultimately the jeep you're riding in is forced to watch Alyx get impaled by leave as the hunter.building hits, crushing them all in full view of you.



* ''VideoGame/DeadIsland'' and it's expansion do this with their trailers. In ''Riptide'' we see a couple on a romantic yacht cruise where they are hugging, holding hands, crying...gas tanks placed on the stove? Turns out they had become shipwrecked and a crowd of zombies are closing in. As they look lovingly at each other they both start a lighter, killing themselves rather than be turned. Grim, but if you somehow missed the viral first trailer then in comparison [[https://www.youtube.com/watch?v=ialZcLaI17Y the force this hits would make Mike Tyson envious.]]
* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' featured Alice Wade, the only genuinely good character to be involved with the evil corporation, who had prior to the game events been trying to dig up exactly what happened in the secret weapons project. You rescue her, only to have her run to try and help her dad out. Instead, you find her dead and partly eaten by the big bad, who is also her nephew.
** ''F.E.A.R: Extraction Point'' (the expansion pack) has the player fight with the team's Demolition Expert, Holiday, for several missions. Only for him to be brutally ripped to shreds before the player's own eyes.
** Perseus Mandate has Lieutenant Chen, who you spend most of a couple of levels with, just listening to him making small talk. Then one of the monsters drags him halfway into the floor and rips him apart, while he's conscious, struggling, and screaming for help. You can even grab his arm and try to pull him out, but all that happens is his arm rips off.
* The end of ''VideoGame/HalfLife2: Episode 2'', when Combine Advisors kill Eli Vance in front of his incapacitated daughter and the player. It'll be hard to create better marketing for Episode 3 than the desire for vengeance created by that scene.
** Listen to Merle Dandridge getting choked up in the commentary track for an amplified PlayerPunch.
** The beginning is almost as bad -- at first, when you're trapped under the trailer/building and are forced to watch Alyx get impaled by the hunter.



* For a game that's DenserAndWackier than its predecessor, ''VideoGame/{{Borderlands 2}}'' rolls with some pretty rough punches, particularly in the Chapter "Where Angels Dare Not Tread". It is here where you find out that Angel, the artificial intelligence throughout this and the original game, is an actual person, as well as a Siren (of which only six exist at any given time) and the daughter of BigBad Handsome Jack. After helping her thwart Jack by killing her so she couldn't power the Vault Key that would give Jack power to completely rule over Pandora, when the dust seems to settle, Jack appears out of nowhere to kill Roland (one of the original Vault Hunters) and kidnap Lilith to continue charging the Key.
** On a more subtle note, late in the game you return to the first game's starting town of Fyrestone, and you see it overrun with Hyperion machinery and infrastructure and polluted with eridium slag. For those who played the first game, it's like seeing your childhood home bulldozed, and really puts into focus the sort of damage Hyperion is doing to Pandora.
** The end of the Wildlife Preservation Quest has you facing off against a kidnapped, tortured and mutated Bloodwing. This is less of a punch and more of a slowly twisting knife, as when you finally beat Bloodwing, Mordecai manages to tranq him. But right after you collect the data disk, a bomb on his collar triggers and graphically blows up his head. Mordecai's anguished rage after it and Jack's followup insults just twists the knife even more. This does make the first half of Where Angels Fear To Tread quest a lot more satisfying, as you get to watch Jack break down for the first time in the game.
*** After the events of [[spoiler: ''VideoGame/BorderlandsThePreSequel'']] you find out that [[spoiler: the Original Vault Hunters betrayed and attempted to kill Jack in the course of his efforts to save the entire planet of Pandora. This definitely contributes to his FaceHeelTurn. It could be viewed that in 2, their hardships are just a result of Karma catching up to them.]]
* ''VideoGame/{{BioShock|1}}'' manages this by making the BigBad Andrew Ryan blow up the wife and kid of Atlas, the one character who had extended a helping hand to the player. Later on, this trope really does make things personal because that whole wife and kid thing was just a lie by the real BigBad, Frank Fontaine, who was just using you from the start!
** Then you meet Andrew Ryan and he reveals your true identity, and the realization that both the player character ''and the player'' have been mindless pawns for the entire game. What's worse is, even if you replay the game knowing all this... you still can't do anything about it.
** On a slightly more generic note, it can be utterly crushing the first time you bring down a Big Daddy and have to watch as the Little Sister it was protecting sits at its side, shaking its massive, lifeless face-dome and begging it to PleaseWakeUp. Even if you're doing the noble thing of not harvesting the life out of the mistreated little moppets, it really kicks you in the teeth the first time you see it.
*** Possibly the worst is the very ''first'' time you do such a thing, because what is playing in the background? None other than Lady Day singing [[SoundtrackDissonance ''God Bless the Child'']]
*** Players take on the role of a Big Daddy for an EscortMission. Protecting the Little Sisters throughout is almost impossible, and though there is no gameplay consequence, watching one die, and the subsequent guilt trip from Dr. Tenenbaum, delivers a fresh new Punch.
** ''VideoGame/BioShock2'' had another particularly cruel one: in Fontaine Futuristics there's a Big Daddy that looks and acts like any other one you encountered thus far, and probably the last you'll deal with. Of course, if you're playing the game normally, you kill him. Then you go loot his corpse...and you discover that said Big Daddy is Mark Meltzer, captured by [[BigBad Lamb]] and faced with the choice of being executed or becoming a Big Daddy and protecting his daughter turned Little Sister. This is particularly painful for people who followed the "Something In The Sea" ARG, which detailed Meltzer's efforts to find Rapture and rescue his kidnapped daughter. And then, in the final level, she does the same thing with Augustus Sinclair.
** If you Harvest a little sister, the subsequent ones respond to Delta with fear, saying things like "Oh, no! Daddy's home! I-I've been good. Promise," and "You're never gonna hurt me, right?"
*** ''Bioshock 2'' can even end with a player punch if you decide to kill Grace Holloway, Stanley Poole, and Gilbert Alexander and harvest Little Sisters. Turns out Eleanor was watching you do all this and, since her personality is being shaped by your actions, she becomes a ruthless monster, just like daddy.
* ''VideoGame/CliveBarkersJericho'' has Simone Cole and Xavier Jones, who are the "smart ones" of the group. Cole is given a decent degree of characterisation over the course of the game, and, while little is revealed about Jones, he seems to have a warm, likeable personality. So, imagine utter horror when, close to the end of the game, '''they are mercilessly blown into bloody chunks by the main villain in a flurry of gore''', and not even the squad's '''two''' healers are able to bring them back from the dead. OUCH.
* ''[[VideoGame/ShogoMobileArmorDivision SHOGO: M.A.D.]]'' sees the likeable plump mechanic, who saved your posterior before, get killed for his troubles. Oh you are going down, evil bad guy...
** To put it in the words of the protagonist:
--> '''Sanjuro:''' Ryo is going to die, and ''it's going to be bloody.''
* In ''VideoGame/Prey2006'', your abducted girlfriend [[TragicMonster gets attached to the body of a cybernetic spider-thing]] and the player is forced to kill her. She is completely conscious and aware of the happenings, but can't do a thing. This is a turning point of the story - until then, the PC only wanted to escape from the spaceship, now he wants to destroy, or to be more accurate, kill it.
* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' featured Alice Wade, the only genuinely good character to be involved with the evil corporation, who had prior to the game events been trying to dig up exactly what happened in the secret weapons project. You rescue her, only to have her run to try and help her dad out. Instead, you find her dead and partly eaten by the big bad, who is also her nephew.
** ''F.E.A.R: Extraction Point'' (the expansion pack) has the player fight with the team's Demolition Expert, Holiday, for several missions. Only for him to be brutally ripped to shreds before the player's own eyes.
** Perseus Mandate has Lieutenant Chen, who you spend most of a couple of levels with, just listening to him making small talk. Then one of the monsters drags him halfway into the floor and rips him apart, while he's conscious, struggling, and screaming for help. You can even grab his arm and try to pull him out, but all that happens is his arm rips off.
* ''VideoGame/Left4Dead2'' has The Passing campaign which reveals Bill from the first game is dead. A simple but effective punch towards anyone who grew fond of Bill.
** The punch cranks up to 11 with the release of The Sacrifice DLC, where you get to play out how Bill dies (or anyone else in your group, though you get an achievement for following the canon and using Bill). He sacrifices his life to restart the generator so the bridge can be fully raised, bringing the other survivors to safety away from the horde and multiple Tanks.
** The accompanying comic twists the knife even further; Zoey, while still mad at Bill for letting a military doctor die instead of saving him, still sees Bill has a father figure (which is even more heart wrenching since she killed her own father prior to the events of the game after he was bitten by an infected, only for her to find out later that he would have been ok) and tries to get herself together when Bill sacrifices himself. Louis is almost distraught to see Bill give up his life after growing very fond of the old man. Francis, [[VitriolicBestBuds a guy who busted Bill's balls for a long time]], starts to crack after he sees Bill die. You, the reader, get to see Bill flung 20 feet in the air and smashes his spine against a generator from a Tank. Bill then enjoys his last cigarette and tells the oncoming gang of Tanks to bring it on as he meets his end. While you can avoid having Bill being sacrificed in the game, he will always be the dead one by the time The Passing happens.

to:

* For a Another game that's DenserAndWackier than its predecessor, ''VideoGame/{{Borderlands 2}}'' rolls with some pretty rough punches, particularly in the Chapter "Where Angels Dare Not Tread". It is here where you find out that Angel, the artificial intelligence throughout promising to heavily feature this and the original game, is ''VideoGame/{{Homefront}}'', an actual person, as well as a Siren (of which only six exist at any given time) and the daughter of BigBad Handsome Jack. After helping her thwart Jack by killing her so she couldn't power the Vault Key that would give Jack power to completely rule over Pandora, when the dust seems to settle, Jack appears out of nowhere to kill Roland (one FPS based on an invasion of the original Vault Hunters) US by a revitalized and kidnap Lilith to continue charging superpower level North Korea: the Key.
** On a more subtle note, late in
developers wanted the game you return to show the first game's starting town effects of Fyrestone, and you see it overrun with Hyperion machinery and infrastructure and polluted with eridium slag. For those who played the first game, it's like seeing your childhood home bulldozed, and really puts into focus the sort of damage Hyperion is doing to Pandora.
** The end of the Wildlife Preservation Quest has you facing off against a kidnapped, tortured and mutated Bloodwing. This is less of a punch and more of a slowly twisting knife, as when you finally beat Bloodwing, Mordecai manages to tranq him. But right after you collect the data disk, a bomb
war on his collar triggers and graphically blows up his head. Mordecai's anguished rage after it and Jack's followup insults just twists the knife even more. This does make the first half of Where Angels Fear To Tread quest a lot more satisfying, as you get to watch Jack break down for the first time in the game.
*** After the events of [[spoiler: ''VideoGame/BorderlandsThePreSequel'']] you find out that [[spoiler: the Original Vault Hunters betrayed and attempted to kill Jack in the course of his efforts to save the entire planet of Pandora. This definitely contributes to his FaceHeelTurn. It could be viewed that in 2, their hardships are just a result of Karma catching up to them.]]
* ''VideoGame/{{BioShock|1}}'' manages this by making the BigBad Andrew Ryan blow up the wife and kid of Atlas, the one character who had extended a helping hand to the player. Later on, this trope really does make things personal because that whole wife and kid thing was just a lie by the real BigBad, Frank Fontaine, who was just using you from the start!
** Then you meet Andrew Ryan and he reveals your true identity, and the realization that both the player character ''and the player'' have been mindless pawns for the entire game. What's worse is, even if you replay
civilian population. Thus, the game knowing all this... ''begins'' with you still can't do anything about it.
** On
getting dragged by NK soldiers into a slightly more generic note, it can be utterly crushing prison bus going off to who knows where and helplessly witnessing through the first time you bring down window soldiers executing a Big Daddy and have to watch as the Little Sister it was protecting sits at its side, shaking its massive, lifeless face-dome and begging it to PleaseWakeUp. Even if you're doing the noble thing civilian couple in cold blood ''in front of not harvesting the life out of the mistreated little moppets, it really kicks you in the teeth the first time you see it.
*** Possibly the worst is the very ''first'' time you do such a thing, because what is playing in the background? None other than Lady Day singing [[SoundtrackDissonance ''God Bless the Child'']]
*** Players take on the role of a Big Daddy for an EscortMission. Protecting the Little Sisters throughout is almost impossible, and though there is no gameplay consequence, watching one die, and the subsequent guilt trip from Dr. Tenenbaum, delivers a fresh new Punch.
** ''VideoGame/BioShock2'' had another particularly cruel one: in Fontaine Futuristics there's a Big Daddy that looks and acts like any other one you encountered thus far, and probably the last you'll deal with. Of course, if you're playing the game normally, you kill him. Then you go loot his corpse...and you discover that said Big Daddy is Mark Meltzer, captured by [[BigBad Lamb]] and faced
their own child'' with the choice of mother's last words being executed or becoming a Big Daddy and protecting his daughter turned Little Sister. This is particularly painful for people who followed the "Something In The Sea" ARG, which detailed Meltzer's efforts to find Rapture and rescue his kidnapped daughter. And then, in the final level, she does the same thing with Augustus Sinclair.
** If you Harvest a little sister, the subsequent ones respond to Delta with fear, saying things like "Oh, no! Daddy's home! I-I've been good. Promise," and "You're never gonna hurt me, right?"
*** ''Bioshock 2'' can even end with a player punch if you decide to kill Grace Holloway, Stanley Poole, and Gilbert Alexander and harvest Little Sisters. Turns out Eleanor was watching you do all this and, since her personality is being shaped by your actions, she becomes a ruthless monster, just like daddy.
* ''VideoGame/CliveBarkersJericho'' has Simone Cole and Xavier Jones, who are the "smart ones" of the group. Cole is given a decent degree of characterisation over the course of the game, and, while little is revealed about Jones, he seems to have a warm, likeable personality. So, imagine utter horror when, close to the end of the game, '''they are mercilessly blown into bloody chunks by the main villain in a flurry of gore''', and not even the squad's '''two''' healers are able to bring them back from the dead. OUCH.
* ''[[VideoGame/ShogoMobileArmorDivision SHOGO: M.A.D.]]'' sees the likeable plump mechanic, who saved your posterior before, get killed for his troubles. Oh you are going down, evil bad guy...
** To put it in the words of the protagonist:
--> '''Sanjuro:''' Ryo is going to die, and ''it's going to be bloody.''
* In ''VideoGame/Prey2006'', your abducted girlfriend [[TragicMonster gets attached to the body of a cybernetic spider-thing]] and the player is forced to kill her. She is completely conscious and aware of the happenings, but can't do a thing. This is a turning point of the story - until then, the PC only wanted to escape from the spaceship, now he wants to destroy, or to be more accurate, kill it.
* ''[[VideoGame/FirstEncounterAssaultRecon F.E.A.R.]]'' featured Alice Wade, the only genuinely good character to be involved with the evil corporation, who had prior to the game events been trying to dig up exactly what happened in the secret weapons project. You rescue her, only to have her run to try and help her dad out. Instead, you find her dead and partly eaten by the big bad, who is also her nephew.
** ''F.E.A.R: Extraction Point'' (the expansion pack) has the player fight with the team's Demolition Expert, Holiday, for several missions. Only for him to be brutally ripped to shreds before the player's own eyes.
** Perseus Mandate has Lieutenant Chen, who you spend most of a couple of levels with, just listening to him making small talk. Then one of the monsters drags him halfway into the floor and rips him apart, while he's conscious, struggling, and
''desperately screaming for help. You can even grab his arm and try to pull him out, but all that happens is his arm rips off.
* ''VideoGame/Left4Dead2'' has The Passing campaign which reveals Bill from
at the first game is dead. A simple but effective punch towards anyone who grew fond of Bill.
** The punch cranks up
child not to 11 with the release of The Sacrifice DLC, where you get to play out how Bill dies (or anyone else in your group, though you get an achievement for following the canon and using Bill). He sacrifices his life to restart the generator so the bridge can be fully raised, bringing the other survivors to safety away from the horde and multiple Tanks.
** The accompanying comic twists the knife even further; Zoey, while still mad at Bill for letting a military doctor die instead of saving him, still sees Bill has a father figure (which is even more heart wrenching since she killed her own father prior to the events of the game after he was bitten by an infected, only for her to find out later that he would have been ok) and tries to get herself together when Bill sacrifices himself. Louis is almost distraught to see Bill give up his life after growing very fond of the old man. Francis, [[VitriolicBestBuds a guy who busted Bill's balls for a long time]], starts to crack after he sees Bill die. You, the reader, get to see Bill flung 20 feet in the air and smashes his spine against a generator from a Tank. Bill then enjoys his last cigarette and tells the oncoming gang of Tanks to bring it on as he meets his end. While you can avoid having Bill being sacrificed in the game, he will always be the dead one by the time The Passing happens.
look''.



* ''VideoGame/{{Crysis}} 2'' The player wandering through the tunnels under Grand Central and sees the sick people there, including some guy pleading to see his sick wife. The player escapes Grand Central Station when it comes under attack, with a ''building is about to fall on it'', and the jeep is waved down by the same man, whose wife is trapped under some wreckage. The camera view keeps alternating from the people that are trying to get the woman out (as she pleads for them to hurry) to the ever-approaching building, and ultimately the jeep you're riding in is forced to leave as the building hits, crushing them all in full view of you.
* Another game promising to heavily feature this is ''VideoGame/{{Homefront}}'', an FPS based on an invasion of the US by a revitalized and superpower level North Korea: the developers wanted the game to show the effects of war on civilian population. Thus, the game ''begins'' with you getting dragged by NK soldiers into a prison bus going off to who knows where and helplessly witnessing through the window soldiers executing a civilian couple in cold blood ''in front of their own child'' with the mother's last words being ''desperately screaming at the child not to look''.
* In ''VideoGame/{{Singularity}}'' The death of Devlin at the end of the first mission was a bit of a shock. Unlike a lot of throwaway allies in FPS games, Devlin was a fairly likable guy and actually managed to be pretty useful. Then Demichev shoots him in the face without a second thought.
* VideoGame/SWAT4: "The Children of Tarrone" A doomsday cult plans to blow up their own compound, taking a large chunk of urban housing with them. At some point during the mission you discover they the cult members have killed all of their own children as part of their suicide ritual. This can lead to executing all of the people you just arrested, the first time you discover it.
* ''VideoGame/{{Battlefield 3}}'' is absolutely chock full of them.
** "Comrades"; Dima's squadmate Vladimir is mortally wounded by an RPG, and must be left behind. It doesn't ''truly'' become tragic till the end, though, when they find that the nuke they'd been tracking was never there to begin with, and the real bomb goes off seconds later, rendering Vladimir's sacrifice meaningless.
** "See No Evil"; after two missions of following Jono Miller and learning of his desire to return home to his son, he gets captured by PLR forces, and is brutally executed by Solomon in a live broadcast.
** "Rock and a Hard Place"; pushed into a battle they were unprepared for by their inept captain, Misfit 1-3 barely manages to fight off a Russian airstrike, only to find that Campo and Matkovic were killed in the crossfire.
** "The Great Destroyer"; Blackburn's only remaining friend, Montes, manages to help him escape from captivity and confront Solomon, only to be shot dead by him before Black could finish the job.

to:

* ''VideoGame/{{Crysis}} 2'' ''VideoGame/Left4Dead2'' has The player wandering through the tunnels under Grand Central and sees the sick people there, including some guy pleading to see his sick wife. The player escapes Grand Central Station when it comes under attack, with a ''building is about to fall on it'', and the jeep is waved down by the same man, whose wife is trapped under some wreckage. The camera view keeps alternating Passing campaign which reveals Bill from the people that are trying to get the woman out (as she pleads for them to hurry) to the ever-approaching building, and ultimately the jeep you're riding in is forced to leave as the building hits, crushing them all in full view of you.
* Another game promising to heavily feature this is ''VideoGame/{{Homefront}}'', an FPS based on an invasion of the US by a revitalized and superpower level North Korea: the developers wanted the game to show the effects of war on civilian population. Thus, the game ''begins'' with you getting dragged by NK soldiers into a prison bus going off to who knows where and helplessly witnessing through the window soldiers executing a civilian couple in cold blood ''in front of their own child'' with the mother's last words being ''desperately screaming at the child not to look''.
* In ''VideoGame/{{Singularity}}'' The death of Devlin at the end of
the first mission was a bit game is dead. A simple but effective punch towards anyone who grew fond of a shock. Unlike a lot of throwaway allies in FPS games, Devlin was a fairly likable guy and actually managed Bill.
** The punch cranks up
to be pretty useful. Then Demichev shoots him in the face without a second thought.
* VideoGame/SWAT4: "The Children of Tarrone" A doomsday cult plans to blow up their own compound, taking a large chunk of urban housing
11 with them. At some point during the mission release of The Sacrifice DLC, where you discover they the cult members have killed all of their own children as part of their suicide ritual. This can lead get to executing all of the people play out how Bill dies (or anyone else in your group, though you just arrested, the first time you discover it.
* ''VideoGame/{{Battlefield 3}}'' is absolutely chock full of them.
** "Comrades"; Dima's squadmate Vladimir is mortally wounded by
get an RPG, and must be left behind. It doesn't ''truly'' become tragic till the end, though, when they find that the nuke they'd been tracking was never there to begin with, and the real bomb goes off seconds later, rendering Vladimir's sacrifice meaningless.
** "See No Evil"; after two missions of
achievement for following Jono Miller the canon and learning of using Bill). He sacrifices his desire life to return home restart the generator so the bridge can be fully raised, bringing the other survivors to his son, he gets captured by PLR forces, safety away from the horde and is brutally executed by Solomon in a live broadcast.
multiple Tanks.
** "Rock and a Hard Place"; pushed into a battle they were unprepared The accompanying comic twists the knife even further; Zoey, while still mad at Bill for letting a military doctor die instead of saving him, still sees Bill has a father figure (which is even more heart wrenching since she killed her own father prior to the events of the game after he was bitten by their inept captain, Misfit 1-3 barely manages to fight off a Russian airstrike, an infected, only for her to find out later that Campo he would have been okay) and Matkovic were killed tries to get herself together when Bill sacrifices himself. Louis is almost distraught to see Bill give up his life after growing very fond of the old man. Francis, [[VitriolicBestBuds a guy who busted Bill's balls for a long time]], starts to crack after he sees Bill die. You, the reader, get to see Bill flung 20 feet in the crossfire.
** "The Great Destroyer"; Blackburn's only remaining friend, Montes, manages to help him escape
air and smashes his spine against a generator from captivity a Tank. Bill then enjoys his last cigarette and confront Solomon, only tells the oncoming gang of Tanks to bring it on as he meets his end. While you can avoid having Bill being sacrificed in the game, he will always be shot the dead one by him before Black could finish the job.time The Passing happens.



** Yeah, more or less handwaved, unless Miller somehow got up to Artyom (or Artyom down to him) and they shared filters until they could get back underground. However, [[VideoGame/MetroLastLight the sequel]] has its own punches - the first happens when [[spoiler: your good buddy Pavel betrays you and]] you wind up in Communist custody and get drugged and interrogated by the BigBad. The second rolls around when you escape into a station that's been infected with a weaponized plague and any survivors are either being burned alive by the Communists or throwing up their own organs.

to:

** Yeah, more or less handwaved, unless Miller somehow got up to Artyom (or Artyom down to him) and they shared filters until they could get back underground. However, [[VideoGame/MetroLastLight the sequel]] has its own punches - -- the first happens when [[spoiler: your good buddy Pavel betrays you and]] you wind up in Communist custody and get drugged and interrogated by the BigBad. The second rolls around when you escape into a station that's been infected with a weaponized plague and any survivors are either being burned alive by the Communists or throwing up their own organs.organs.
* ''VideoGame/MetroidPrime3Corruption'' took a stab at it. Early in the game, you are introduced to fellow bounty hunters Rundas, Ghor, and Gandrayda. Upon completion of the Norion mission (and infection by Dark Samus), all three are sent to different systems. Who thought that being forced to fight the corrupted hunters, and then watch Dark Samus assimilate them when it was all said and done, was unbelievably tragic.
** It's even worse with Rundas, considering he ''saved your life'' after you beat Ridley. Ghor isn't much better, though you'd have to read his backstory in one of his Logbook entries; he's such a good person that you can't help feeling terrible for having to put him down.
** Made even worse by the fact that at the end Samus reflects on meeting, and then eventually killing the hunters, and you get to see all their deaths one after the other (''especially'' Rundas'). Tragic.
** And of course, it's implied in cutscenes that Samus is ''very'' angry at the one responsible (Dark Samus) and the player is probably feeling the same. Naturally, the ensuing RoaringRampageOfRevenge that ends with Dark Samus ''erased from existence'' along with all the Phazon in the universe is probably very satisfying for the player.



* ''VideoGame/DeadIsland'' and it's expansion do this with their trailers. In ''Riptide'' we see a couple on a romantic yacht cruise where they are hugging, holding hands, crying...gas tanks placed on the stove? Turns out they had become shipwrecked and a crowd of zombies are closing in. As they look lovingly at each other they both start a lighter, killing themselves rather than be turned. Grim, but if you somehow missed the viral first trailer then in comparison [[https://www.youtube.com/watch?v=ialZcLaI17Y the force this hits would make Mike Tyson envious.]]

to:

* ''VideoGame/DeadIsland'' In ''VideoGame/Prey2006'', your abducted girlfriend [[TragicMonster gets attached to the body of a cybernetic spider-thing]] and it's expansion the player is forced to kill her. She is completely conscious and aware of the happenings, but can't do this with a thing. This is a turning point of the story -- until then, the PC only wanted to escape from the spaceship, now he wants to destroy, or to be more accurate, kill it.
* ''[[VideoGame/ShogoMobileArmorDivision SHOGO: M.A.D.]]'' sees the likeable plump mechanic, who saved your posterior before, get killed for his troubles. Oh you are going down, evil bad guy...
** To put it in the words of the protagonist:
--> '''Sanjuro:''' Ryo is going to die, and ''it's going to be bloody.''
* In ''VideoGame/{{Singularity}}'' The death of Devlin at the end of the first mission was a bit of a shock. Unlike a lot of throwaway allies in FPS games, Devlin was a fairly likable guy and actually managed to be pretty useful. Then Demichev shoots him in the face without a second thought.
* VideoGame/SWAT4: "The Children of Tarrone" A doomsday cult plans to blow up
their trailers. In ''Riptide'' we own compound, taking a large chunk of urban housing with them. At some point during the mission you discover they the cult members have killed all of their own children as part of their suicide ritual. This can lead to executing all of the people you just arrested, the first time you discover it.
* VideoGame/{{Underhell}}. VideoGame/{{Underhell}} in its entirety. The game's introduction sets the tone well; the player character is in deep mourning and is growing increasingly mentally unstable following the death of his wife, and with the game's commitment to a highly immersive and highly personal depiction of delusion, mental illness and sickness, the player is likely to be sharing that perspective well by the time the credits roll. You'll be given rants aimed at undermining your sense of stability in society, [[spoiler: you'll
see almost everyone you meet and spend the game bonding with die horribly]], and by game's end; the whole action hero fantasy tone of the game, with its exhilarating use of bullet time, over the top set pieces, etc? [[spoiler:Just a couple on fantasy; your character's a romantic yacht cruise where brain damaged schizophrenic under hypnosis who's been calling up delusion as he wanders through his shattered mind.]]
* ''VideoGame/UnrealIITheAwakening'': Not so much a player punch as a [[UpToEleven player pile driver]]: the destruction of your ship and all your crew mates, who you spend the entire game making friends with. Even worse, it happens right out of nowhere (while
they are hugging, holding hands, crying...gas tanks placed on the stove? Turns out involved in a firefight, most players will probably be assuming [[LikeYouWouldReallyDoIt they had become shipwrecked and a crowd of zombies are closing in. As they look lovingly at each other they both start a lighter, killing themselves rather than will be turned. Grim, but if you somehow missed the viral first trailer then in comparison [[https://www.youtube.com/watch?v=ialZcLaI17Y the force this hits would make Mike Tyson envious.]]just fine]].)



* VideoGame/{{Underhell}}. VideoGame/{{Underhell}} in its entirety. The game's introduction sets the tone well; the player character is in deep mourning and is growing increasingly mentally unstable following the death of his wife, and with the game's commitment to a highly immersive and highly personal depiction of delusion, mental illness and sickness, the player is likely to be sharing that perspective well by the time the credits roll. You'll be given rants aimed at undermining your sense of stability in society, [[spoiler: you'll see almost everyone you meet and spend the game bonding with die horribly]], and by game's end; the whole action hero fantasy tone of the game, with its exhilarating use of bullet time, over the top set pieces, etc? [[spoiler:Just a fantasy; your character's a brain damaged schizophrenic under hypnosis who's been calling up delusion as he wanders through his shattered mind.]]
* ''VideoGame/UnrealIITheAwakening'': Not so much a player punch as a [[UpToEleven player pile driver]]: the destruction of your ship and all your crew mates, who you spend the entire game making friends with. Even worse, it happens right out of nowhere (while they are involved in a firefight, most players will probably be assuming [[LikeYouWouldReallyDoIt they will be just fine]].)

to:

* VideoGame/{{Underhell}}. VideoGame/{{Underhell}} in its entirety. The game's introduction sets the tone well; the player character is in deep mourning and is growing increasingly mentally unstable following the death of his wife, and with the game's commitment to a highly immersive and highly personal depiction of delusion, mental illness and sickness, the player is likely to be sharing that perspective well by the time the credits roll. You'll be given rants aimed at undermining your sense of stability in society, [[spoiler: you'll see almost everyone you meet and spend the game bonding with die horribly]], and by game's end; the whole action hero fantasy tone of the game, with its exhilarating use of bullet time, over the top set pieces, etc? [[spoiler:Just a fantasy; your character's a brain damaged schizophrenic under hypnosis who's been calling up delusion as he wanders through his shattered mind.]]
* ''VideoGame/UnrealIITheAwakening'': Not so much a player punch as a [[UpToEleven player pile driver]]: the destruction of your ship and all your crew mates, who you spend the entire game making friends with. Even worse, it happens right out of nowhere (while they are involved in a firefight, most players will probably be assuming [[LikeYouWouldReallyDoIt they will be just fine]].)
Is there an issue? Send a MessageReason:
Missing bullet


''VideoGame/UnrealIITheAwakening'': Not so much a player punch as a [[UpToEleven player pile driver]]: the destruction of your ship and all your crew mates, who you spend the entire game making friends with. Even worse, it happens right out of nowhere (while they are involved in a firefight, most players will probably be assuming [[LikeYouWouldReallyDoIt they will be just fine]].)

to:

* ''VideoGame/UnrealIITheAwakening'': Not so much a player punch as a [[UpToEleven player pile driver]]: the destruction of your ship and all your crew mates, who you spend the entire game making friends with. Even worse, it happens right out of nowhere (while they are involved in a firefight, most players will probably be assuming [[LikeYouWouldReallyDoIt they will be just fine]].)
Is there an issue? Send a MessageReason:
None


* ''[[VideoGame/SpecOpsTheLine Do you feel like a hero yet?]]''

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