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** ''[[VideoGame/CallOfDutyBlackOps2 Black Ops 2]]'' has another massive one at the end of Suffer With Me, when Menendez and Noriega manipulate Woods into shooting Alex Mason dead. Even worse, you have to pull the trigger. Fortunately, if you're replaying the game figure it out, you can punch the game back by refusing to shoot him in the head like you're told. Doing so allows Mason to survive.

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** ''[[VideoGame/CallOfDutyBlackOps2 ''[[VideoGame/CallOfDutyBlackOpsII Black Ops 2]]'' has another massive one at the end of Suffer With Me, when Menendez and Noriega manipulate Woods into shooting Alex Mason dead. Even worse, you have to pull the trigger. Fortunately, if you're replaying the game figure it out, you can punch the game back by refusing to shoot him in the head like you're told. Doing so allows Mason to survive.


* In ''{{Singularity}}'' The death of Devlin at the end of the first mission was a bit of a shock. Unlike a lot of throwaway allies in FPS games, Devlin was a fairly likable guy and actually managed to be pretty useful. Then Demichev shoots him in the face without a second thought.

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* In ''{{Singularity}}'' ''VideoGame/{{Singularity}}'' The death of Devlin at the end of the first mission was a bit of a shock. Unlike a lot of throwaway allies in FPS games, Devlin was a fairly likable guy and actually managed to be pretty useful. Then Demichev shoots him in the face without a second thought.


** ''[[VideoGame/CallOfDutyBlackOps2 Black Ops 2]]'' has another massive one at the end of Suffer With Me, when Menendez and Noriega manipulate Woods into shooting Alex Mason dead. Even worse, you have to pull the trigger. Fortunately, if you're replaying the game or are GenreSavvy to figure it out, you can punch the game back by refusing to shoot him in the head like you're told. Doing so allows Mason to survive.

to:

** ''[[VideoGame/CallOfDutyBlackOps2 Black Ops 2]]'' has another massive one at the end of Suffer With Me, when Menendez and Noriega manipulate Woods into shooting Alex Mason dead. Even worse, you have to pull the trigger. Fortunately, if you're replaying the game or are GenreSavvy to figure it out, you can punch the game back by refusing to shoot him in the head like you're told. Doing so allows Mason to survive.



* In ''{{Singularity}}'' The death of Devlin at the end of the first mission was a bit of a shock. Any GenreSavvy person knew that it was coming, but unlike a lot of throwaway allies in FPS games, Devlin was a fairly likable guy and actually managed to be pretty useful. Then Demichev shoots him in the face without a second thought.

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* In ''{{Singularity}}'' The death of Devlin at the end of the first mission was a bit of a shock. Any GenreSavvy person knew that it was coming, but unlike Unlike a lot of throwaway allies in FPS games, Devlin was a fairly likable guy and actually managed to be pretty useful. Then Demichev shoots him in the face without a second thought.


* Another game promising to heavily feature this is ''{{Homefront}}'', an FPS based on an invasion of the US by a revitalized and superpower level North Korea: the developers wanted the game to show the effects of war on civilian population. Thus, the game ''begins'' with you getting dragged by NK soldiers into a prison bus going off to who knows where and helplessly witnessing through the window soldiers executing a civilian couple in cold blood ''in front of their own child'' with the mother's last words being ''desperately screaming at the child not to look''.

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* Another game promising to heavily feature this is ''{{Homefront}}'', ''VideoGame/{{Homefront}}'', an FPS based on an invasion of the US by a revitalized and superpower level North Korea: the developers wanted the game to show the effects of war on civilian population. Thus, the game ''begins'' with you getting dragged by NK soldiers into a prison bus going off to who knows where and helplessly witnessing through the window soldiers executing a civilian couple in cold blood ''in front of their own child'' with the mother's last words being ''desperately screaming at the child not to look''.


* ''VideoGame/MetroidPrime 3: Corruption'' took a stab at it. Early in the game, you are introduced to fellow bounty hunters Rundas, Ghor, and Gandrayda. Upon completion of the Norion mission (and infection by Dark Samus), all three are sent to different systems. Who thought that being forced to fight the corrupted hunters, and then watch Dark Samus assimilate them when it was all said and done, was unbelievably tragic.

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* ''VideoGame/MetroidPrime 3: Corruption'' ''VideoGame/MetroidPrime3Corruption'' took a stab at it. Early in the game, you are introduced to fellow bounty hunters Rundas, Ghor, and Gandrayda. Upon completion of the Norion mission (and infection by Dark Samus), all three are sent to different systems. Who thought that being forced to fight the corrupted hunters, and then watch Dark Samus assimilate them when it was all said and done, was unbelievably tragic.


* SWAT4: "The Children of Tarrone" A doomsday cult plans to blow up their own compound, taking a large chunk of urban housing with them. At some point during the mission you discover they the cult members have killed all of their own children as part of their suicide ritual. This can lead to executing all of the people you just arrested, the first time you discover it.

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* SWAT4: VideoGame/SWAT4: "The Children of Tarrone" A doomsday cult plans to blow up their own compound, taking a large chunk of urban housing with them. At some point during the mission you discover they the cult members have killed all of their own children as part of their suicide ritual. This can lead to executing all of the people you just arrested, the first time you discover it.


* ''VideoGame/{{Halo 3}}'' does this twice; the first is when Truth kills Commander Keyes, and later when Spark fatally wounds Johnson.
** A non-death-related version of this takes place in the level "Cortana," where Cortana, her voice audibly ''shaking'' from the brutal [[MindRape trauma]] she suffered at the Gravemind's hands, begs you to blow up High Charity. It isn't necessary from a storyline perspective, but letting Cortana get payback after what she's gone through feels ''damn'' good. "Hell Hath No Fury" indeed.

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* ''Franchise/{{Halo}}'':
**
''VideoGame/{{Halo 3}}'' 3}}'':
*** The game
does this twice; the first is when Truth kills Commander Keyes, and later when Spark fatally wounds Johnson.
** *** A non-death-related version of this takes place in the level "Cortana," where Cortana, her voice audibly ''shaking'' from the brutal [[MindRape trauma]] she suffered at the Gravemind's hands, begs you to blow up High Charity. It isn't necessary from a storyline perspective, but letting Cortana get payback after what she's gone through feels ''damn'' good. "Hell Hath No Fury" indeed.



** What about ''ODST'' and ''Reach''? They both have something in common: you have to kill the innocent ([[KillTheCutie and freakishly adorable]]) Engineers. If you've read the novels you already know that they're harmless and only interested in repairing things (one even saves Master Chief when he's in a tight situation), and if you haven't ODST reveals it anyway. And you have to slaughter them.

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** What about ''ODST'' ''VideoGame/Halo3ODST'' and ''Reach''? They both ''Reach'' have something at least one thing in common: you have to kill the innocent ([[KillTheCutie and freakishly adorable]]) Engineers. If you've read the novels you already know that they're harmless and only interested in repairing things (one even saves Master Chief when he's in a tight situation), and if you haven't ODST ''ODST'' reveals it anyway. And you have to slaughter them.


* In ''{{Prey}}'', your abducted girlfriend [[TragicMonster gets attached to the body of a cybernetic spider-thing]] and the player is forced to kill her. She is completely conscious and aware of the happenings, but can't do a thing. This is a turning point of the story - until then, the PC only wanted to escape from the spaceship, now he wants to destroy, or to be more accurate, kill it.

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* In ''{{Prey}}'', ''VideoGame/Prey2006'', your abducted girlfriend [[TragicMonster gets attached to the body of a cybernetic spider-thing]] and the player is forced to kill her. She is completely conscious and aware of the happenings, but can't do a thing. This is a turning point of the story - until then, the PC only wanted to escape from the spaceship, now he wants to destroy, or to be more accurate, kill it.


** If you Harvest a little sister, the subsequent ones respond to Delta with fear, saying things like "Oh, no! Daddy's home! I-I've been good. Promise" and "You're never gonna hurt me, right?"

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** If you Harvest a little sister, the subsequent ones respond to Delta with fear, saying things like "Oh, no! Daddy's home! I-I've been good. Promise" Promise," and "You're never gonna hurt me, right?"


** The punch cranks up to 11 with the release of The Sacrifice DLC, where you get to play out how Bill dies (or anyone else in your group but in canon, Bill is the one who dies). He sacrifices his life to restart the generator so the bridge can be fully raised, bringing the other survivors to safety away from the horde and multiple Tanks.

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** The punch cranks up to 11 with the release of The Sacrifice DLC, where you get to play out how Bill dies (or anyone else in your group but in canon, Bill is group, though you get an achievement for following the one who dies).canon and using Bill). He sacrifices his life to restart the generator so the bridge can be fully raised, bringing the other survivors to safety away from the horde and multiple Tanks.


* ''{{Killzone}} 2'' does it as well. Somewhere halfway through, Garza dies. He was the awesome one who you mostly teamed up with and you watched him die from a stupid bullet wound. Thank the creator there are still plenty of Helghast left to turn into bullet receptacles.

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* ''{{Killzone}} ''VideoGame/{{Killzone}} 2'' does it as well. Somewhere halfway through, Garza dies. He was the awesome one who you mostly teamed up with and you watched him die from a stupid bullet wound. Thank the creator there are still plenty of Helghast left to turn into bullet receptacles.



** Which is turns into a bit of [[WhatTheHellHero a jumping-]] [[MoralEventHorizon off point]] for Rico, since your orders were to detain the Helghast emperor alive, and that Rico executing him is foreshadowed to be be what the conflict in Killzone 3 is over. Of course, you are kind of expecting this from Rico at this point, but it still doesn't help anything.

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** Which is turns into a bit of [[WhatTheHellHero a jumping-]] [[MoralEventHorizon off point]] for Rico, since your orders were to detain the Helghast emperor alive, and that Rico executing him is foreshadowed to be be what the conflict in Killzone 3 ''Killzone 3'' is over. Of course, you are kind of expecting this from Rico at this point, but it still doesn't help anything.


* ''{{Halo 3}}'' does this twice; the first is when Truth kills Commander Keyes, and later when Spark fatally wounds Johnson.

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* ''{{Halo ''VideoGame/{{Halo 3}}'' does this twice; the first is when Truth kills Commander Keyes, and later when Spark fatally wounds Johnson.



** ''HaloReach''. Where to begin? Was it Jorge's death? Or was it Kat's? Perhaps it was Carter or Emile's? Or Six's? What about that level where you attempt to escort civilian transports safely, only to see each one explode in front of you? Or possibly watching your entire fleet being blown to bits as you watch?

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** ''HaloReach''.''VideoGame/HaloReach''. Where to begin? Was it Jorge's death? Or was it Kat's? Perhaps it was Carter or Emile's? Or Six's? What about that level where you attempt to escort civilian transports safely, only to see each one explode in front of you? Or possibly watching your entire fleet being blown to bits as you watch?



** ''{{Halo 4}}'': ''Cortana.'' Compounded by the fact we find the NotSoStoic Chief in such a dejected emotional state [[OOCIsSeriousBusiness entirely uncharacteristic of him.]]

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** ''{{Halo ''VideoGame/{{Halo 4}}'': ''Cortana.'' Compounded by the fact we find the NotSoStoic Chief in such a dejected emotional state [[OOCIsSeriousBusiness entirely uncharacteristic of him.]]


** ''ModernWarfare2'' was even worse. If the death of Private Allen wasn't bad enough, the scene where Roach and Ghost are shot by Sheperd and set on fire (In Roach's case, WHILE STILL ALIVE) is like being kicked in the balls.

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** ''ModernWarfare2'' ''VideoGame/ModernWarfare2'' was even worse. If the death of Private Allen wasn't bad enough, the scene where Roach and Ghost are shot by Sheperd and set on fire (In Roach's case, WHILE STILL ALIVE) is like being kicked in the balls.


* ''CallOfDuty 4'' employs a variation: at the start of the game, in accordance with ''Call Of Duty'' tradition, the player controls two characters, a British SAS operator and an American Marine. During the Marine's segments, he and his commanding officers are established as sympathetic and heroic characters, even going so far as to risk their lives to stop and rescue a downed - and similarly sympathetic - helicopter pilot in a city where a nuclear warhead has just been discovered. TheDragon ends up detonating the warhead before either character can escape, allowing the player to experience the Marine's slow, agonizing death from radiation poisoning in first person.

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* ''CallOfDuty 4'' ''[[VideoGame/ModernWarfare Call of Duty 4]]'' employs a variation: at the start of the game, in accordance with ''Call Of Duty'' tradition, the player controls two characters, a British SAS operator and an American Marine. During the Marine's segments, he and his commanding officers are established as sympathetic and heroic characters, even going so far as to risk their lives to stop and rescue a downed - and similarly sympathetic - helicopter pilot in a city where a nuclear warhead has just been discovered. TheDragon ends up detonating the warhead before either character can escape, allowing the player to experience the Marine's slow, agonizing death from radiation poisoning in first person.


* Speaking of ''Call of Duty'', ''Black Ops'' gives us the death of Dimitri Petrenko, one of the two playable characters in ''World at War''. The mighty hero of Russia, who stormed Berlin and took it from the Nazi hands, is poisoned by Nova-6 and dies with his face melting into blood, quick and yet painful. Though people who haven't played World At War won't get why this is a Player Punch, those of us who have pretty much agree with what Reznov has to say about the situation.
--->'''Reznov:''' "Dragovich... Kravtchenko... Steiner... All must die."

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* Speaking of ''Call of Duty'', ''Black Ops'' ''[[VideoGame/CallOfDutyBlackOps Black Ops]]'' gives us the death of Dimitri Petrenko, one of the two playable characters in ''World at War''. The mighty hero of Russia, who stormed Berlin and took it from the Nazi hands, is poisoned by Nova-6 and dies with his face melting into blood, quick and yet painful. Though people who haven't played World At War won't get why this is a Player Punch, those of us who have pretty much agree with what Reznov has to say about the situation.
--->'''Reznov:''' "Dragovich... Kravtchenko...Kravchenko... Steiner... All must die."


Added DiffLines:

** ''[[VideoGame/CallOfDutyBlackOps2 Black Ops 2]]'' has another massive one at the end of Suffer With Me, when Menendez and Noriega manipulate Woods into shooting Alex Mason dead. Even worse, you have to pull the trigger. Fortunately, if you're replaying the game or are GenreSavvy to figure it out, you can punch the game back by refusing to shoot him in the head like you're told. Doing so allows Mason to survive.

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