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* WizardMode: "Grand Finale", which is only available after performing all eight illusions, spelling THEATRE, advancing the clock to midnight, and performing Theatre Multiball at least once. The Finale itself gives you one ball and 60 seconds to hit all the major loops and ramps to spell MAGIC THEATRE. You get 500 million points if you pull it off.

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* WizardMode: "Grand Finale", which is only available after performing all eight illusions, spelling THEATRE, advancing the clock to midnight, and performing playing Theatre Multiball at least once. The Finale itself gives you one ball and 60 seconds to hit all the make 12 major loops shots and ramps to spell MAGIC THEATRE. You get 50 million points per letter, and another 500 million points if you pull it off.


* AbsoluteCleavage: Seen by the magician on the backglass.

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* AbsoluteCleavage: Seen by the magician on the backglass. [[{{Bowdlerise}} She gets a higher neckline]] in the ''Pinball FX'' version.


* SpellingBonus: Shoot the ramps to spell MAGIC to enable the multiball locks, and spell THEATRE for a ten-second opportunity to shoot the trunk and collect the Theatre Bonus. The Grand Finale requires spelling MAGIC THEATRE in 90 seconds.

to:

* SpellingBonus: Shoot the ramps to spell MAGIC to enable the multiball locks, and spell THEATRE for a ten-second opportunity to shoot the trunk and collect the Theatre Bonus. The Grand Finale requires spelling MAGIC THEATRE in 90 60 seconds.



* WizardMode: "Grand Finale", which is only available after performing all eight illusions, spelling THEATRE, advancing the clock to midnight, and performing Theatre Multiball at least once. The Finale itself gives you one ball and 90 seconds to hit all the major loops and ramps to spell MAGIC THEATRE. You get 500 million points if you pull it off.

to:

* WizardMode: "Grand Finale", which is only available after performing all eight illusions, spelling THEATRE, advancing the clock to midnight, and performing Theatre Multiball at least once. The Finale itself gives you one ball and 90 60 seconds to hit all the major loops and ramps to spell MAGIC THEATRE. You get 500 million points if you pull it off.


* NewGamePlus: After playing the Grand Finale, you can immediately start working on the requirements to play it again.


* NewGamePlus: After playing the Grand Finale, you can immediately start working on the requirements to play it again.



* WizardMode: "Grand Finale", which is only available after performing all eight illusions, spelling THEATRE, advancing the clock to midnight, and performing Theatre Multiball at least once. The Finale itself gives you one ball and 90 seconds to hit all the major loops and ramps to spell MAGIC THEATRE.

to:

* WizardMode: "Grand Finale", which is only available after performing all eight illusions, spelling THEATRE, advancing the clock to midnight, and performing Theatre Multiball at least once. The Finale itself gives you one ball and 90 seconds to hit all the major loops and ramps to spell MAGIC THEATRE. You get 500 million points if you pull it off.


* CompanyCrossReferences:
** During "Hat Magic", the third item produced is a telephone, and the person on the other end yells, [[Pinball/CreatureFromTheBlackLagoon "MOVE YOUR CAR!"]]
** During "Metamorphosis", one of the animals the lady turns into is [[Pinball/CreatureFromTheBlackLagoon a snack bar attendant who says "Here's your hot dog."]]



* ShoutOut:
** During "Hat Magic", the third item produced is a telephone, and the person on the other end yells, [[Pinball/CreatureFromTheBlackLagoon "MOVE YOUR CAR!"]]
** During "Metamorphosis", one of the animals the lady turns into is [[Pinball/CreatureFromTheBlackLagoon a snack bar attendant who says "Here's your hot dog."]]
** The padlocks on the sides of the cabinet are from the "Joos Lock Company", a reference to longtime Williams' mechanical engineer Joe Joos Jr.

to:

* ShoutOut:
** During "Hat Magic", the third item produced is a telephone, and the person on the other end yells, [[Pinball/CreatureFromTheBlackLagoon "MOVE YOUR CAR!"]]
** During "Metamorphosis", one of the animals the lady turns into is [[Pinball/CreatureFromTheBlackLagoon a snack bar attendant who says "Here's your hot dog."]]
**
ShoutOut: The padlocks on the sides of the cabinet are from the "Joos Lock Company", a reference to longtime Williams' mechanical engineer Joe Joos Jr.


* StaircaseTumble: Getting a Secret Ball Lock shows an animation of this on the display.
-->'''Announcer:''' "This ball is ''full'' of magic!"



----
->'''Announcer:''' "That ball is ''full'' of magic!"


A digital version of the game was formerly available as part of [=FarSight=] Studios' ''VideoGame/ThePinballArcade'' collection until their license to all Williams and Bally tables expired on July 1, 2018.

to:

A digital version of the game was formerly available as part of [=FarSight=] Studios' ''VideoGame/ThePinballArcade'' collection until their license to all Williams and Bally tables expired on July 1, 2018.
2018. Another digital version is currently available for ''[[VideoGame/ZenPinball Pinball FX3]]'', along with a remastered version that includes the typical Zen Studios flair.


A digital version of the game is available as part of [=FarSight=] Studios' ''VideoGame/ThePinballArcade'' collection.

to:

A digital version of the game is was formerly available as part of [=FarSight=] Studios' ''VideoGame/ThePinballArcade'' collection.
collection until their license to all Williams and Bally tables expired on July 1, 2018.

Added DiffLines:

** During "Metamorphosis", one of the animals the lady turns into is [[Pinball/CreatureFromTheBlackLagoon a snack bar attendant who says "Here's your hot dog."]]


* AmbiguousSituation: while the player's role is a StageMagician, their actual position is ambiguous. The woman on the backglass and speaking during the game is referred to as "the assistant" in the rules sheet, and during the escape tricks she tells the player "'You' must break free"; yet if the mode is completed, the DMD shows that she was the one escaping. So are we her, or are we helping her, or vice versa?

to:

* AmbiguousSituation: while the player's role is a StageMagician, their actual position is ambiguous. The woman on the backglass and speaking during the game is referred to as "the assistant" in the rules sheet, and during the escape tricks she tells the player "'You' "''You'' must break free"; yet if the mode is completed, the DMD shows that she was the one escaping. So are we her, or are we helping her, or vice versa?


* AmbiguousSituation: while the player's role is a StageMagician, their actual position is ambiguous. The woman on the backglass and speaking during the game is referred to as "the assistant" in the rules sheet, and during the escape tricks she tells the player "'You' must break free"; yet if the mode is completed, the DMD shows that she was the one escaping. So are we her, or are we helping her, or vice versa?



* MagiciansAreWizards: although the game's art is themed around stage magic, the tricks are described as performed using actual magic.



* StageMagician: Unusual for this trope, the player is a ''female'' magician, as shown on the backglass and in the video displays.


* AmusingInjuries: Get a Secret Lock (see TheDevTeamThinksOfEverything) shows the announcer/instructor falling down a ''very'' tall staircase.

to:

* AmusingInjuries: Get a Secret Lock (see TheDevTeamThinksOfEverything) shows the announcer/instructor falling down a ''very'' tall staircase.



* TheDevTeamThinksOfEverything: Shooting a ball into the inner loop with just enough speed to fall into the back of the trunk will activate a secret lock, locking your first ball and lighting the locks for the other two balls without needing to spell MAGIC.



* InUniverseGameClock: See WhenTheClockStrikesTwelve below. Clock is advanced by shooting the right orbit or as a Skill Shot award.

to:

* InUniverseGameClock: See WhenTheClockStrikesTwelve below. Clock The clock is advanced by shooting the right orbit or as a Skill Shot award.award, but WhenTheClockStrikesTwelve, it will run backwards.



* SkillShot: Hit the trunk after launching the ball to receive one of three player-selected rewards.

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* SkillShot: SkillShot:
**
Hit the trunk after launching the ball to receive one of three player-selected rewards.



** Other times, when you lock a ball or make a ball vanish, hitting the captive ball after launching the ball will advance the clock.
* SpellingBonus: Shoot the ramps to spell MAGIC to enable the multiball locks, and spell THEATRE for a ten-second opportunity to shoot the trunk and collect the Theatre Bonus. The Grand Finale (see WizardMode, below) requires spelling MAGIC THEATRE in 90 seconds.
* SpikesOfDoom[=/=]TheWallsAreClosingIn: During the "Strait Jacket" illusion, the magician must escape while trapped between two spiked walls closing together.

to:

** Other times, when When you lock a ball or make a ball vanish, hitting the captive ball after launching the ball will advance the clock.
* SpellingBonus: Shoot the ramps to spell MAGIC to enable the multiball locks, and spell THEATRE for a ten-second opportunity to shoot the trunk and collect the Theatre Bonus. The Grand Finale (see WizardMode, below) requires spelling MAGIC THEATRE in 90 seconds.
* SpikesOfDoom[=/=]TheWallsAreClosingIn: SpikesOfDoom: During the "Strait Jacket" illusion, the magician must escape while trapped between two spiked walls closing together.



* ThePlace

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