Follow TV Tropes

Following

History Pinball / TheWalkingDead

Go To



''Not to be confused with the'' Walking Dead ''DigitalPinballTable from Creator/ZenPinball.''

to:

''Not to be confused with the'' Walking Dead ''DigitalPinballTable from Creator/ZenPinball.''
Creator/ZenStudios, which is based on Creator/TelltaleGames' ''VideoGame/TheWalkingDeadSeasonOne''. For more information about that table, click [[Pinball/TheWalkingDeadSeasonOne here]].


'''The Walking Dead''' is an [[PhysicalPinballTables arcade pinball machine]] based on the popular ZombieApocalypse [[Series/TheWalkingDead live-action television series.]] It was designed by Creator/JohnBorg, illustrated by Creator/GregFreres and Kevin O'Connor, and released in October 2014 by Creator/SternPinball.

to:

'''The ''The Walking Dead''' Dead'' is an [[PhysicalPinballTables arcade pinball machine]] based on the popular ZombieApocalypse [[Series/TheWalkingDead live-action television series.]] It was designed by Creator/JohnBorg, illustrated by Creator/GregFreres and Kevin O'Connor, and released in October 2014 by Creator/SternPinball.


* TheHorde: The playfield depicts a horde of walkers marching towards the player. The final WizardMode is even called "Horde".

to:

* TheHorde: The playfield depicts a horde of walkers marching towards the player. The final "Horde" is also the name of a WizardMode is even called "Horde".in the game.


* ScoreMultiplier: The tower doubles all scoring for 20 seconds. The inlane multipliers multiply the next shot by 2x to 5x (every two Walker kills will light and then increase this multiplier by one).

to:

* ScoreMultiplier: The tower doubles all scoring for 20 seconds. The inlane multipliers multiply the next shot by 2x to 5x (every Every two Walker walker kills will light and then increase this the multiplier by one).on one inlane for one shot, with no limit to how high it can reach until cashed out.


* ScoreMultiplier: The tower doubles all scoring for 20 seconds. The inlane multipliers multiply the next shot by 2x to 5x (lit and increased by Walker kills).

to:

* ScoreMultiplier: The tower doubles all scoring for 20 seconds. The inlane multipliers multiply the next shot by 2x to 5x (lit and increased by (every two Walker kills).kills will light and then increase this multiplier by one).


''The Walking Dead'' is available in both a regular ("Pro") edition, and [[LimitedSpecialCollectorsUltimateEdition pricier Limited and Premium Editions.]] The latter two versions include more targets, custom artwork and trim, a fish tank with zombie heads, and a fold-out crossbow launcher.

to:

''The Walking Dead'' is available in both a regular ("Pro") edition, and [[LimitedSpecialCollectorsUltimateEdition pricier Limited and Premium Editions.]] The latter two versions include more targets, an extra magnet and drop target, spinners, custom artwork and trim, a fish tank with zombie heads, and a fold-out crossbow launcher.
launcher, and a "Bicycle Girl" bash toy on the left ramp, as well as multi-color LED general illumination.

Overall, the game has become very popular among pinheads alike. Praise has been drawn to the game's intricate, deep rules and strategy, offering a multitude of [[WizardMode wizard modes]] and features from the mind of programmer Lyman Sheats. It has also been commended for its [[{{Gorn}} violent and gritty nature]]. However, the game has become enormously criticized for its [[NotQuiteStarring lack of speech from the show's characters]], leading many to question if the game is merely [[ShoddyKnockoffProduct a generic zombie game with the ''The Walking Dead'' license plastered on it]].


** ”Crossbow Multiball”, given how hard it is to even start, could be considered this. The mode is begun once the player makes all five shots during the “Crossbow” mode (where the player “loads” the crossbow and has one chance to make a lit shot in a short amount of time).

to:

** ”Crossbow Multiball”, Frenzy”, given how hard it is to even start, could be considered this. The mode is begun once the player makes all five shots during the “Crossbow” mode (where the player “loads” the crossbow and has one chance to make a lit shot in a short amount of time).


** The player meets this fate if they fail the "Horde" or "Last Man Standing" modes.



* NotQuiteStarring: The callout quotes use substitute actors instead of the show's stars.

to:

* NotQuiteStarring: The callout quotes use substitute actors instead of the show's stars. Unsurprisingly, Stern got a ''lot'' of flak for this, even though many sources claim it was solely due to AMC's ExecutiveMeddling during the game's development.
** Averted in that the fandom -- [[https://pinside.com/pinball/forum/topic/walking-dead-le-sound-replacement-v-09 as documented on Pinside]] -- used third-party software to replace the original callout quotes with speech from the show's characters.



* SkillShot: While a set of rewards scroll on the display, time the launch to choose one, then collect it by shooting the correct rollover lane.

to:

* SkillShot: While a set of rewards scroll on the display, time the launch to choose one, then collect it by shooting the correct The two rollover lane.switches will light in sequence, switching on and off at faster intervals after each successful skill shot. The player must plunge the ball through the rollover switches and collect one of the two top bonus x lanes to award the skill shot. The value of the skill shot is determined by the number of rollover switches collected on the plunge and whether or not the player makes the lit bonus x lane.
** The "Welcome to Woodbury" feature, qualified after filling the fish tank via the right ramp, works like this. The ball is fed back to the plunger, and the player must plunge the ball into one of four lit areas (the two rollover switches or the top bonus x lanes) to collect an award. Both the award and where it can be collected change with the flipper buttons.

Added DiffLines:

* ChainsawGood: One of the animations for killing a walker.

Added DiffLines:

* ScoreMultiplier: The tower doubles all scoring for 20 seconds. The inlane multipliers multiply the next shot by 2x to 5x (lit and increased by Walker kills).


* WizardMode:
** ”Blood Bath” could be considered the easiest one to reach. This is started after collecting all three “Supplies” awards from the drop target bank, and is a multiball where all switches score points. Completing the drop targets will score jackpots and will add up to three additional balls back in play.
** ”Siege” is reached upon killing twelve walkers during Prison Multiball. This is a one-ball affair in which the player must shoot the prison and various lit arrows to advance through the siege. Shots to the prison itself will also spot shots for the player.
** ”Horde” is lit at the Woodbury shot upon finishing all six Multi Kill rounds. This mode sees the player’s LastStand against a relentless horde of walkers. Shots must be made to kill the approaching walkers, whose distance from the player is measured via the column of inserts in front of each main shot.
** ”Escape Terminus” begins after the player has at least started all five Dead Feature modes. The player must make shots to cash in their previous mode totals and help the survivors bust out of Terminus.
** ”Crossbow Multiball”, given how hard it is to even start, could be considered this. The mode is begun once the player makes all five shots during the “Crossbow” mode (where the player “loads” the crossbow and has one chance to make a lit shot in a short amount of time).
** ”Last Man Standing” -- quite possibly the most difficult wizard mode to get to in the game -- is started once the player has killed ''one hundred and fifteen walkers'' during normal play. During this mode, players must make lit shots to fend off oncoming walkers while waiting for a helicopter to arrive.



->'''Daryl:''' "Come on, man, there are more walkers to kill!"

to:

->'''Daryl:''' "Come on, man, there are more walkers to kill!"


* RecycledProp: The croosbow launcher from the limited edition tables is the Laser Cannon from Stern's ''Austin Powers''.

Added DiffLines:

* RecycledProp: The croosbow launcher from the limited edition tables is the Laser Cannon from Stern's ''Austin Powers''.

Added DiffLines:

* MatchSequence: Two zombies are shown eating on a fallen corpse, and the display cuts to a close-up of the victim's entrails. A zombie hand removes the stomach, and part of the small intestine forms the match number.


''The Walking Dead'' is available in both a regular ("Pro") edition and a [[LimitedSpecialCollectorsUltimateEdition pricier Limited Edition.]] The LE includes more targets, custom artwork and trim, a fish tank with zombie heads, and a fold-out crossbow launcher.

to:

''The Walking Dead'' is available in both a regular ("Pro") edition edition, and a [[LimitedSpecialCollectorsUltimateEdition pricier Limited Edition.and Premium Editions.]] The LE includes latter two versions include more targets, custom artwork and trim, a fish tank with zombie heads, and a fold-out crossbow launcher.



* LimitedSpecialCollectorsUltimateEdition: The Limited Edition version of the game adds a fold-out crossbow launcher, an illuminated fish tank with zombie heads, rust-colored metalwork, and a mirrored backglass translite.

to:

* LimitedSpecialCollectorsUltimateEdition: The Limited Edition version of the game adds a fold-out crossbow launcher, an illuminated fish tank with zombie heads, rust-colored metalwork, and a mirrored backglass translite. The Premium Edition offers the same features, but with different translite and cabinet art.

Showing 15 edit(s) of 21

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report