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Changed: 124

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* SpellingBonus: Spell T-O-R-P-E-D-O at the E. Honda saucer to start Torpedo Multiball.

to:

* SpellingBonus: SpellingBonus:
**
Spell T-O-R-P-E-D-O at the E. Honda saucer to start Torpedo Multiball.Multiball.
** Spell G-U-I-L-E on the Guile ramp to get an extra ball.
** Spell F-I-G-H-T-E-R by repeatedly hitting a particular set of targets to light the special on the inlanes/outlanes.



* WizardMode: The Champion Challenge, available after defeating all twelve Street Fighters. You must defeat all of them using the same ball to enter your initials as the new Master; fortunately, some of the shots will take out two opponents at once, so only ten shots are needed to complete the mode.

to:

* WizardMode: The Champion Challenge, available after defeating all twelve Street Fighters. You must defeat all of them again using the same ball to enter score 500 million, earn a special, and put up your initials as the new Master; fortunately, Master. Fortunately, some of the shots will take out two opponents at once, so only ten shots are needed to complete the mode.
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* RewardingVandalism: The "Car Crunch" MiniGame, which uses a flipper, ball, and car set underneath the field. You have a few second to bash the ball into the car and push it all the way back for extra points.

to:

* RewardingVandalism: The "Car Crunch" MiniGame, which uses a flipper, ball, and car set underneath the field. You have a few second seconds to bash the ball into the car and push it all the way back for extra points.
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* RewardingVandalism: The "Car Crunch" MiniGame, which drops the pinball to the embedded playfield, then gives the player eight seconds to use it to smash the red sports car inside.

to:

* RewardingVandalism: The "Car Crunch" MiniGame, which drops uses a flipper, ball, and car set underneath the pinball field. You have a few second to bash the embedded playfield, then gives ball into the player eight seconds to use car and push it to smash all the red sports car inside.way back for extra points.
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Trope is now Definition Only


* OffModel: To say the least; the display animations are pretty bad, but the backglass is infamous for it. To quote [[http://www.ipdb.org/rate/showuserrate.pl?uid=19410 this review]] from IPDB:
-->"The backglass is just atrocious. It contains the worst piece of Chun-Li art ever, professional or fan made... Either it was an intern training day or it was half off bong hits week at the Gottlieb offices when she was painted."

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* EverythingsBetterWithSpinning: Chun Li's Spinning Helicopter Kick, a rotating flipper on the upper playfield.


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* SpectacularSpinning: Chun Li's Spinning Helicopter Kick, a rotating flipper on the upper playfield.
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* BeastMan[=/=] ShockAndAwe: Blanka.

to:

* BeastMan[=/=] ShockAndAwe: BeastMan[=/=]ShockAndAwe: Blanka.
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Renamed trope. Removed because it's a Zero Context Example.


* MartialArtsDoNotWorkThatWay: Guile's Flash Kick. Then again, given the source material...

Changed: 21

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* InstantAwesomeJustAddNinja: The "Roaming Ninjas", which never appeared in the original game.

to:

* InstantAwesomeJustAddNinja: GratuitousNinja: The "Roaming Ninjas", which never appeared in the original game.

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* OffModel: To say the least; the display animations are pretty bad, but the backglass is infamous for it.

to:

* OffModel: To say the least; the display animations are pretty bad, but the backglass is infamous for it. To quote [[http://www.ipdb.org/rate/showuserrate.pl?uid=19410 this review]] from IPDB:



--->--"Sosage," [[http://www.ipdb.org/rate/showuserrate.pl?uid=19410 IPDB pinball review]]
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Nevermind, forgot it was YMMV


* HilariousInHindsight: In ''VideoGame/StreetFighterIII'', one of Chun-Li's win quotes is "No, I've never thrown any of my bracelets away. Why do you ask?". Likely intended as a reference to an UrbanLegendOfZelda that she could throw her bracelets at the opponent in ''VideoGame/StreetFighterII'', but considering she ''does'' thow her bracelet here in the skill shot, it also serves as an unintentonal TakeThat.

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* HilariousInHindsight: In ''VideoGame/StreetFighterIII'', one of Chun-Li's win quotes is "No, I've never thrown any of my bracelets away. Why do you ask?". Likely intended as a reference to an UrbanLegendOfZelda that she could throw her bracelets at the opponent in ''VideoGame/StreetFighterII'', but considering she ''does'' thow her bracelet here in the skill shot, it also serves as an unintentonal TakeThat.



->''"You cannot win, if you walk away..."''
----

to:

->''"You cannot win, if you walk away..."''
----
"''
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->''"You cannot win, if you walk away..."''

to:

->''"You cannot win, if you walk away..."''"''
----
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* ImprobableWeaponUser: Chun-Li uses her spiked braclets as throwing weapons in the display animation during the SkillShot.



* WolverineClaws: Vega.

to:

* WolverineClaws: Vega.Vega.
----
->''"You cannot win, if you walk away..."''
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Added DiffLines:

-->"The backglass is just atrocious. It contains the worst piece of Chun-Li art ever, professional or fan made... Either it was an intern training day or it was half off bong hits week at the Gottlieb offices when she was painted."
--->--"Sosage," [[http://www.ipdb.org/rate/showuserrate.pl?uid=19410 IPDB pinball review]]
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The quote is funny, but I think a quote from the actual game would be more appropriate.


->"The backglass is just atrocious. It contains the worst piece of Chun-Li art ever, professional or fan made... Either it was an intern training day or it was half off bong hits week at the Gottlieb offices when she was painted."
-->--"Sosage," [[http://www.ipdb.org/rate/showuserrate.pl?uid=19410 IPDB pinball review]]

to:

->"The backglass is just atrocious. It contains ->''"Prepare, for the worst piece of Chun-Li art ever, professional or fan made... Either it was an intern training day or it was half off bong hits week at the Gottlieb offices when she was painted."
-->--"Sosage," [[http://www.ipdb.org/rate/showuserrate.pl?uid=19410 IPDB pinball review]]
ultimate challenge!"''

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Not surprisingly, the ''Street Fighter II'' pinball rode the popularity of the license to become one of Premier's top-selling games, with over 5,500 tables sold. But although the game has a fair number of challenging shots, it failed to catch on with many players, who were turned off by its stop-and-go gameplay, sparse lower playfield, and unbalanced design. The one thing that everyone agrees with, however, is the backbox art, which doesn't do any favors for the iconic World Warriors, and left [[AnimeChineseGirl Chun Li]] resembling a BruceLeeClone DisguisedInDrag. One can only assume that the art budget for this game was eaten up by the licensing costs for Creator/{{Capcom}}. The display animations are equally infamous for their low quality, as they appear to be ripped from the actual game - and poorly at that.

to:

Not surprisingly, the ''Street Fighter II'' pinball rode the popularity of the license to become one of Premier's top-selling games, with over 5,500 tables sold. But although the game has a fair number of challenging shots, it failed to catch on with many players, who were turned off by its stop-and-go gameplay, sparse lower playfield, and unbalanced design. design.

The one thing that everyone agrees with, however, is the unappealing backbox art, which doesn't do any favors for the iconic World Warriors, and left [[AnimeChineseGirl Chun Li]] resembling a BruceLeeClone DisguisedInDrag. One can only assume that the art budget for this game was eaten up by the licensing costs for Creator/{{Capcom}}. The display animations are equally infamous for their low quality, as they appear to be ripped from the actual game - -- and poorly at that.
that. One can only assume that the art budget for this game was eaten up by the licensing costs for Creator/{{Capcom}}.
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Added DiffLines:

* EvilOverlooker: Downplayed - it's easy to miss M. Bison doing this on the backglass.
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[[caption-width-right:350:Chun Li's been in one too many fights...]]

to:

[[caption-width-right:350:Chun Li's been in one too many fights...]]
[[caption-width-right:350:[[Film/{{Spaceballs}} You idiots! These are not them! You've captured their stunt doubles!]]]]
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Not surprisingly, the ''Street Fighter II'' pinball rode the popularity of the license to become one of Premier's top-selling games, with over 5,500 tables sold. But although the game has a fair number of challenging shots, it failed to catch on with many players, who were turned off by its stop-and-go gameplay, sparse lower playfield, and unbalanced design. The one thing that everyone agrees with, however, is the backbox art, which doesn't do any favors for the iconic World Warriors, and left [[AnimeChineseGirl Chun Li]] resembling a BruceLeeClone DisguisedInDrag. One can only assume that the art budget for this game was eaten up by the licensing costs for Creator/{{Capcom}}.

to:

Not surprisingly, the ''Street Fighter II'' pinball rode the popularity of the license to become one of Premier's top-selling games, with over 5,500 tables sold. But although the game has a fair number of challenging shots, it failed to catch on with many players, who were turned off by its stop-and-go gameplay, sparse lower playfield, and unbalanced design. The one thing that everyone agrees with, however, is the backbox art, which doesn't do any favors for the iconic World Warriors, and left [[AnimeChineseGirl Chun Li]] resembling a BruceLeeClone DisguisedInDrag. One can only assume that the art budget for this game was eaten up by the licensing costs for Creator/{{Capcom}}.
Creator/{{Capcom}}. The display animations are equally infamous for their low quality, as they appear to be ripped from the actual game - and poorly at that.
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Added DiffLines:

* BoobsAndButtPose: Technically, Chun Li is adopting this pose on the backglass.
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* AnimeChineseGirl: Chun Li.

to:

* AnimeChineseGirl: Chun Li. At least in theory...
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* InstantAwesomeJustAddNinja: The "Roaming Ninjas" mode, which never appeared in the original game.

to:

* InstantAwesomeJustAddNinja: The "Roaming Ninjas" mode, Ninjas", which never appeared in the original game.
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The ''Street Fighter II'' pinball casts the player as a new challenger in the tournament, who must defeat each of the twelve opponents by making the appropriate shot when that opponent's light is lit. Along the way are various ancillary challenges, such as fighting off ninja attacks, earning more points in several multiball modes, and crunching the sports car beneath the playfield. Defeat all twelve fighters, and you will enter the [[WizardMode Champion Challenge]] -- if you can defeat all of the fighters again, you will be recognized as the new Master (along with numerous points and bonuses).

Not surprisingly, the ''Street Fighter II'' pinball rode the popularity of the license to become one of Premier's top-selling games, with over 5,500 tables sold. But although the game has a fair number of challenging shots, it failed to catch on with many players, who were turned off by its stop-and-go gameplay, sparse lower playfield, and unbalanced design. The one thing that everyone agrees with, however, is the backbox art, which doesn't do any favors for the iconic World Warriors, with [[AnimeChineseGirl Chun Li]] resembling a BruceLeeClone DisguisedInDrag. One can only assume that the art budget for this game was eaten up by the licensing costs for Creator/{{Capcom}}.

to:

The ''Street Fighter II'' pinball casts the player as a new challenger in the tournament, who must defeat each of the twelve opponents by making the appropriate shot when that opponent's light is lit. Along the way are various ancillary challenges, such as fighting off ninja attacks, earning more points participating in several multiball modes, and crunching the sports car beneath the playfield. Defeat all twelve fighters, and you will enter the [[WizardMode Champion Challenge]] -- if you can defeat all of the fighters again, you will be recognized as the new Master (along with numerous points and bonuses).

Not surprisingly, the ''Street Fighter II'' pinball rode the popularity of the license to become one of Premier's top-selling games, with over 5,500 tables sold. But although the game has a fair number of challenging shots, it failed to catch on with many players, who were turned off by its stop-and-go gameplay, sparse lower playfield, and unbalanced design. The one thing that everyone agrees with, however, is the backbox art, which doesn't do any favors for the iconic World Warriors, with and left [[AnimeChineseGirl Chun Li]] resembling a BruceLeeClone DisguisedInDrag. One can only assume that the art budget for this game was eaten up by the licensing costs for Creator/{{Capcom}}.

Added: 46

Changed: 77

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* OffModel: To say the least.

to:

* OffModel: To say the least.least; the display animations are pretty bad, but the backglass is infamous for it.



* UseYourHead: E. Honda's "Torpedo Head Butt".



* WolverineClaws: Vega.

to:

* WolverineClaws: Vega.
Is there an issue? Send a MessageReason:
None


The ''Street Fighter II'' pinball casts the player as a new challenger in the tournament, who must defeat each of the twelve opponents by making the appropriate shot when that opponent's light is lit. Along the way are various ancillary challenges, such as fighting off ninja attacks, earning more points in several multiball modes, and crunching the sports car embedded beneath the playfield. Defeat all twelve fighters, and you will enter the [[WizardMode Champion Challenge]] -- if you can defeat all of the fighters again, you will be recognized as the new Master (along with numerous points and bonuses).

to:

The ''Street Fighter II'' pinball casts the player as a new challenger in the tournament, who must defeat each of the twelve opponents by making the appropriate shot when that opponent's light is lit. Along the way are various ancillary challenges, such as fighting off ninja attacks, earning more points in several multiball modes, and crunching the sports car embedded beneath the playfield. Defeat all twelve fighters, and you will enter the [[WizardMode Champion Challenge]] -- if you can defeat all of the fighters again, you will be recognized as the new Master (along with numerous points and bonuses).
Is there an issue? Send a MessageReason:
None


Not surprisingly, the ''Street Fighter II'' pinball rode the popularity of the license to become one of Premier's top-selling games, with over 5,500 tables sold. But although the game has a fair number of challenging shots, it failed to catch on with many players, who were turned off by its stop-and-go gameplay, sparse lower playfield, and unbalanced design. The one thing that everyone agrees with, however, is the backbox art, which doesn't do any favors for the iconic World Warriors. One can only assume that the art budget for this game was eaten up by the licensing costs for Creator/{{Capcom}}.

to:

Not surprisingly, the ''Street Fighter II'' pinball rode the popularity of the license to become one of Premier's top-selling games, with over 5,500 tables sold. But although the game has a fair number of challenging shots, it failed to catch on with many players, who were turned off by its stop-and-go gameplay, sparse lower playfield, and unbalanced design. The one thing that everyone agrees with, however, is the backbox art, which doesn't do any favors for the iconic World Warriors.Warriors, with [[AnimeChineseGirl Chun Li]] resembling a BruceLeeClone DisguisedInDrag. One can only assume that the art budget for this game was eaten up by the licensing costs for Creator/{{Capcom}}.
Is there an issue? Send a MessageReason:
None


''Street Fighter II'' is an [[PhysicalPinballTables arcade pinball machine]] released by Creator/{{Gottlieb}} in 1993, a PinballSpinoff of the [[VideoGame/StreetFighterII video fighting game]]. It was designed by Ray Tanzer and Creator/JonNorris, with art by David Moore, Constantino Mitchell, and Jeanine Mitchell.

to:

''Street Fighter II'' is an [[PhysicalPinballTables arcade pinball machine]] released by Creator/{{Gottlieb}} in 1993, a PinballSpinoff of the [[VideoGame/StreetFighterII video fighting game]]. It was designed by Ray Tanzer and Creator/JonNorris, with art by David Moore, Moore and Constantino Mitchell, and Jeanine Mitchell.

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* ClawCrazy[=/=]WolverineClaws: Vega.



* GlowingEyesOfDoom[=/=]SlasherEyes: Seen on M. Bison, but of course!

to:

* GlowingEyesOfDoom[=/=]SlasherEyes: GlowingEyesOfDoom[=/=]SlasherSmile: Seen on M. Bison, but of course!



* InstantAwesomeJustAddNinja: The "Roaming Ninjas" mode, which never appeared in the original game.



* RewardingVandalism: The "Car Crunch" MiniGame.

to:

* RewardingVandalism: The "Car Crunch" MiniGame.MiniGame, which drops the pinball to the embedded playfield, then gives the player eight seconds to use it to smash the red sports car inside.


Added DiffLines:

* WolverineClaws: Vega.

Added: 754

Changed: 33

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* ClawCrazy[=/=]WolverineClaws: Vega.



* GlowingEyesOfDoom[=/=]SlasherEyes: Seen on M. Bison, but of course!



* HuskyRusskie[=/=]SpinningPiledriver: Zangief.
* MartialArtsDoNotWorkThatWay: Guile's Flash Kick. Then again, given the source material...
* MovesetClone: Ken and Ryu; they even share the same target on the playfield.



* PlayingWithFire: Dhalsim, whose saucer awards a two million Flame score when shot.
* RedBoxingGloves: Seen on Balrog and his Turn Punch.
* RewardingVandalism: The "Car Crunch" MiniGame.
* {{Shoryuken}}: Sagat is seen performing his Tiger Uppercut.



* SpellingBonus: T-O-R-P-E-D-O starts Torpedo Multiball.

to:

* SpellingBonus: Spell T-O-R-P-E-D-O starts at the E. Honda saucer to start Torpedo Multiball.Multiball.
* TitleConfusion: The game is called ''Street Fighter II'', but the backglass and playfield include a small "Champion Edition" underneath the logo, possibly due to a last-minute change.
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Added DiffLines:

[[quoteright:350:http://static.tvtropes.org/pmwiki/pub/images/street-fighter-2-pinball_1392.jpg]]
[[caption-width-right:350:Chun Li's been in one too many fights...]]

->"The backglass is just atrocious. It contains the worst piece of Chun-Li art ever, professional or fan made... Either it was an intern training day or it was half off bong hits week at the Gottlieb offices when she was painted."
-->--"Sosage," [[http://www.ipdb.org/rate/showuserrate.pl?uid=19410 IPDB pinball review]]

''Street Fighter II'' is an [[PhysicalPinballTables arcade pinball machine]] released by Creator/{{Gottlieb}} in 1993, a PinballSpinoff of the [[VideoGame/StreetFighterII video fighting game]]. It was designed by Ray Tanzer and Creator/JonNorris, with art by David Moore, Constantino Mitchell, and Jeanine Mitchell.

The ''Street Fighter II'' pinball casts the player as a new challenger in the tournament, who must defeat each of the twelve opponents by making the appropriate shot when that opponent's light is lit. Along the way are various ancillary challenges, such as fighting off ninja attacks, earning more points in several multiball modes, and crunching the sports car embedded beneath the playfield. Defeat all twelve fighters, and you will enter the [[WizardMode Champion Challenge]] -- if you can defeat all of the fighters again, you will be recognized as the new Master (along with numerous points and bonuses).

Not surprisingly, the ''Street Fighter II'' pinball rode the popularity of the license to become one of Premier's top-selling games, with over 5,500 tables sold. But although the game has a fair number of challenging shots, it failed to catch on with many players, who were turned off by its stop-and-go gameplay, sparse lower playfield, and unbalanced design. The one thing that everyone agrees with, however, is the backbox art, which doesn't do any favors for the iconic World Warriors. One can only assume that the art budget for this game was eaten up by the licensing costs for Creator/{{Capcom}}.

----
!!The ''Street Fighter II'' pinball demonstrates the following tropes:

* AnimeChineseGirl: Chun Li.
* AnimeHair: Guile and Blanka.
* BeastMan[=/=] ShockAndAwe: Blanka.
* EverythingsBetterWithSpinning: Chun Li's Spinning Helicopter Kick, a rotating flipper on the upper playfield.
* HurricaneKick:
** Ryu and Ken are shown doing these on the playfield.
** Chun Li's Spinning Helicopter Kick is represented both on the playfield art and by a rotating flipper.
* OffModel: To say the least.
* SkillShot: Time the plunger to shoot the ball into Blanka's saucer to set the value, then shoot Chun Li's bracelet to claim it.
* TheSmurfettePrinciple: Chun Li, of course.
* SpellingBonus: T-O-R-P-E-D-O starts Torpedo Multiball.
* WizardMode: The Champion Challenge, available after defeating all twelve Street Fighters. You must defeat all of them using the same ball to enter your initials as the new Master; fortunately, some of the shots will take out two opponents at once, so only ten shots are needed to complete the mode.

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