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* ShoutOut: WordOfGod is that Sandman's center bank of three targets is a tribute to ''Pinball/AttackFromMars''.

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* ShoutOut: WordOfGod Word Of God is that Sandman's center bank of three targets is a tribute to ''Pinball/AttackFromMars''.



* TakeThatPlayer: Several, delivered with Jameson's sardonic bite.

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* TakeThatPlayer: [[TakeThatAudience Take That Player]]: Several, delivered with Jameson's sardonic bite.


* BankRobbery: Doc Ock robs a bank during "Bank Bust".
-->'''Jameson:''' "He's a supervillain and the best he can do is ''rob a bank''?"



-->'''Jameson:''' "Everything was ''just fine'' until you brought a girl into the mix!"



* LicensedPinballTable: It encapsulates all three movies and includes all-new dialog from J.K. Simmons.
--> '''J. Jonah Jameson''': "Eight arms? He should be playing this game!"

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* LicensedPinballTable: It encapsulates all three movies and includes all-new dialog from J.K. Simmons.
Simmons, reprising his role as J. Jonah Jameson.
--> '''J. Jonah Jameson''': '''Jameson''': "Eight arms? He should be playing this game!"



* ScrewThisImOuttaHere: At the start of Battle Royale:
-->'''Jameson:''' "Looks like the gang's all here...See ya!"



* SpinningPaper: Beating a villain shows this on the display, with Jameson reading the corresponding headline.
-->'''Jameson:''' "I've got the headline: 'Sandman, Sandbagged!'"



-->'''Jameson:''' (after a quick drain ball saver) "[[Pinball/NoFearDangerousSports Play better.]]"

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-->'''Jameson:''' (after ''[after a quick drain ball saver) saver]'' "[[Pinball/NoFearDangerousSports Play better.]]"


* SequentialBoss: The WizardMode very much is one, with five distinct phases to complete in order to win.

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* SequentialBoss: The WizardMode very much is one, with five distinct phases to complete in order to win.one.


* SequentialBoss: The WizardMode very much is one.

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* SequentialBoss: The WizardMode very much is one.one, with five distinct phases to complete in order to win.


* LimitedSpecialCollectorsUltimateEdition

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* LimitedSpecialCollectorsUltimateEditionLimitedSpecialCollectorsUltimateEdition: The ''Vault Edition''.



* SettingUpdate: ''Ultimate Spider-Man,'' which is essentially the same game but with a more ComicBook-style art design.

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* SettingUpdate: ''Ultimate Spider-Man,'' The ''Vault Edition,'' which is essentially the same game but with a more ComicBook-style art design.

Added DiffLines:



In 2016, Stern Pinball announced plans for ''Ultimate Spider-Man,'' an updated version of this game. The playfield and backglass art will be updated with ComicBook illustrations by Mark Bagley, while the dot-matrix animations and game modes will be updated to match.

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In 2016, Stern Pinball announced plans for ''Ultimate Spider-Man,'' released the ''Vault Edition'', an updated version of this game. The playfield and backglass art will be were updated with ComicBook illustrations by Mark Bagley, while with the dot-matrix animations and game modes will be updated to match.
match, with the gameplay remaining the same.
A budget [[HomeGame home edition]] was released in 2017 with the same art style.



** The sub-Wizard Mode is the "Battle Royale", which is available after beating each villain twice. This is a multiball mode where the player must complete hits on each foe to light the Royale bonus, then collect it at the right ramp.

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** The sub-Wizard Mode is the "Battle Royale", which is available after beating each villain twice. This is a multiball mode where the player must complete hits on each foe to light the Royale bonus, Jackpot, then collect it at the right ramp.


* AntiFrustrationFeatures: Aside from the somewhat common ball saver and center post, the outlanes will save the ball when Battle Royale or Super Hero is lit.

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* AntiFrustrationFeatures: Aside from the somewhat common ball saver and center post, the outlanes will save the ball when the (sub-){{Wizard Mode}}s Battle Royale or Super Hero is are lit.


* ScoreMultiplier: After shooting all of the white arrows to start a non-villain mode, they will all be lit and next shot will be multiplied by 2x for the rest of the ball. For completing a mode, similarly the inserts will light up and the next shot will be multiplied by 3x for the rest of the ball. Additionally, all scoring is doubled if the WizardMode is completed, ''on top of existing multipliers'', making some shots potentially 4x or 6x.

to:

* ScoreMultiplier: After shooting all of the white arrows to start a non-villain mode, they will all be lit and next shot will be multiplied by 2x for the rest of the ball. For completing a mode, similarly the inserts will light up and the next shot will be multiplied by 3x for the rest of the ball. Additionally, all scoring is doubled for the remainder of the ball if the WizardMode is completed, ''on top of existing multipliers'', making some shots potentially 4x or 6x.


*** Making the standard skill shot on the final ball will double the player's bonus. Making the Venom skill shot on all three balls will triple the player's bonus.

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*** Making the standard skill shot on the final ball will double the player's bonus. Making the Venom skill shot on all three balls the final ball will triple the player's bonus.

Added DiffLines:

* AntiFrustrationFeatures: Aside from the somewhat common ball saver and center post, the outlanes will save the ball when Battle Royale or Super Hero is lit.


*** Making the standard skill shot on the final ball will double player's bonus. Making the Venom skill shot on all three balls will triple the player's bonus.

to:

*** Making the standard skill shot on the final ball will double the player's bonus. Making the Venom skill shot on all three balls will triple the player's bonus.


*** Making the standard skill shot on all three balls will double player's bonus. Making the Venom skill shot on all three balls will triple the player's bonus.

to:

*** Making the standard skill shot on all three balls the final ball will double player's bonus. Making the Venom skill shot on all three balls will triple the player's bonus.

Added DiffLines:

** A more minor example is that bumper values are doubled if the standard top rollover skill shot is made.
*** Making the standard skill shot on all three balls will double player's bonus. Making the Venom skill shot on all three balls will triple the player's bonus.

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