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''Slick Chick'' is an [[PhysicalPinballTables pinball table]] released by Creator/{{Gottlieb}} in 1963. Designed by Wayne Neyens and illustrated by Roy Parker, it is highly prized by connoisseurs as a true classic of the electro-mechanical era.

In [[TheSixties the early [=1960s=],]] the success of ''Magazine/{{Playboy}}'' magazine led Hugh Hefner to open Playboy Clubs nationwide. Dave Gottlieb tasked designer Wayne Neyens to create a game capitalizing on the trend without actually using the name or the license. Neyens and Parker responded with ''Slick Chick'', a title that used pretty girls to mask a very challenging and clever table.

to:

''Slick Chick'' is an a [[PhysicalPinballTables pinball table]] released by Creator/{{Gottlieb}} in 1963. Designed by Wayne Neyens and illustrated by Roy Parker, it is highly prized by connoisseurs as a true classic of the electro-mechanical era.

In [[TheSixties the early [=1960s=],]] 1960s,]] the success of ''Magazine/{{Playboy}}'' magazine led Hugh Hefner to open Playboy Clubs nationwide. Dave Gottlieb tasked designer Wayne Neyens to create a game capitalizing on the trend without actually using the name or the license. Neyens and Parker responded with ''Slick Chick'', a title that used pretty girls to mask a very challenging and clever table.



''Slick Chick'' proved to be one of Gottlieb's best sellers, with over 4,500 tables made. It was a longtime favorite of company president Dave Gottlieb himself, and its gameplay has been VindicatedByHistory -- it can still be found regularly at pinball conventions, and commands huge prices from collectors.

to:

''Slick Chick'' proved to be one of Gottlieb's best sellers, with over 4,500 tables made. It was a longtime favorite of company president Dave Gottlieb himself, and its gameplay has been VindicatedByHistory -- it VindicatedByHistory: It can still be found regularly at pinball conventions, and commands huge prices from collectors.






* BunniesForCuteness: The game's playboy bunnies are accompanied by a cartoon rabbit.

to:

* BunniesForCuteness: The game's playboy Playboy bunnies are accompanied by a cartoon rabbit.


In [[TheSixties the early [=1960s=],]] the success of ''{{Playboy}}'' magazine led Hugh Hefner to open Playboy Clubs nationwide. Dave Gottlieb tasked designer Wayne Neyens to create a game capitalizing on the trend without actually using the name or the license. Neyens and Parker responded with ''Slick Chick'', a title that used pretty girls to mask a very challenging and clever table.

to:

In [[TheSixties the early [=1960s=],]] the success of ''{{Playboy}}'' ''Magazine/{{Playboy}}'' magazine led Hugh Hefner to open Playboy Clubs nationwide. Dave Gottlieb tasked designer Wayne Neyens to create a game capitalizing on the trend without actually using the name or the license. Neyens and Parker responded with ''Slick Chick'', a title that used pretty girls to mask a very challenging and clever table.


'''Slick Chick''' is an [[PhysicalPinballTables pinball table]] released by Creator/{{Gottlieb}} in 1963. Designed by Wayne Neyens and illustrated by Roy Parker, it is highly prized by connoisseurs as a true classic of the electro-mechanical era.

to:

'''Slick Chick''' ''Slick Chick'' is an [[PhysicalPinballTables pinball table]] released by Creator/{{Gottlieb}} in 1963. Designed by Wayne Neyens and illustrated by Roy Parker, it is highly prized by connoisseurs as a true classic of the electro-mechanical era.


The center of the playfield consists of nine bumpers in a criss-cross pattern, spelling SLICK CHICK; hitting the letters in order lights them up, and completing the title lit one of the five rollover buttons. Get all five buttons, then shoot the center gobble hole for 100 points and a Special -- but if the player shoots it too soon, he gets nothing except a drained ball. The target-packed playfield and the love/hate relationship with the center hole combined to create a game that walked the fine line between fun and frustration, a simple but addictive game that required precise skills from players.

to:

The center of the playfield consists of nine bumpers in a criss-cross pattern, spelling SLICK CHICK; hitting the letters in order lights them up, and completing the title lit lights one of the five rollover buttons. Get all five buttons, then shoot the center gobble hole for 100 points and a Special -- but if the player shoots it too soon, he gets nothing except a drained ball. The target-packed playfield and the love/hate relationship with the center hole combined to create a game that walked the fine line between fun and frustration, a simple but addictive game that required precise skills from players.


A digital version is available on ''Microsoft Pinball Arcade''.

to:

A digital version is available on ''Microsoft Pinball Arcade''.
''VideoGame/MicrosoftPinballArcade''.



* SpiritualLicensee: Invoked, as the game was intended to ride the popularity of ''Playboy'' magazine.

to:

* SpiritualLicensee: Invoked, as the game was intended to ride the popularity of ''Playboy'' magazine.


In [[TheSixties the early [=1960s=],]] the success of ''{{Playboy}}'' magazine led Hugh Hefner to open Playboy Clubs nationwide. Dave Gottlieb tasked designer Wayne Neyens to create a game capitalizing on the trend without actually using the name or the license. Neyens and Parker responded with ''Slick Chick'', a game that used pretty girls to mask a very challenging and clever game.

to:

In [[TheSixties the early [=1960s=],]] the success of ''{{Playboy}}'' magazine led Hugh Hefner to open Playboy Clubs nationwide. Dave Gottlieb tasked designer Wayne Neyens to create a game capitalizing on the trend without actually using the name or the license. Neyens and Parker responded with ''Slick Chick'', a game title that used pretty girls to mask a very challenging and clever game.
table.


''Slick Chick'' proved to be one of Gottlieb's best sellers, with over 4,000 tables made. It was a longtime favorite of company president Dave Gottlieb himself, and its gameplay has been VindicatedByHistory -- it can still be found regularly at pinball conventions, and commands huge prices from collectors.

to:

''Slick Chick'' proved to be one of Gottlieb's best sellers, with over 4,000 4,500 tables made. It was a longtime favorite of company president Dave Gottlieb himself, and its gameplay has been VindicatedByHistory -- it can still be found regularly at pinball conventions, and commands huge prices from collectors.


The center of the playfield consists of nine bumpers in a criss-cross pattern, spelling SLICK CHICK; hitting the letters in order lights them up, and completing the title lit one of the five rollover buttons. Get all five buttons, then shoot the center gobble hole for a rewarding 100 points -- but don't shoot it too soon, or else the ball will drain instead. The crowded playfield and the love/hate relationship with the center hole combined to create a game that walked the fine line between fun and frustration, a simple but addictive game that required precise skills from players.

to:

The center of the playfield consists of nine bumpers in a criss-cross pattern, spelling SLICK CHICK; hitting the letters in order lights them up, and completing the title lit one of the five rollover buttons. Get all five buttons, then shoot the center gobble hole for a rewarding 100 points and a Special -- but don't shoot if the player shoots it too soon, or else the ball will drain instead. he gets nothing except a drained ball. The crowded target-packed playfield and the love/hate relationship with the center hole combined to create a game that walked the fine line between fun and frustration, a simple but addictive game that required precise skills from players.

Added DiffLines:

* MsFanservice: The bunny girls, of course.

Added DiffLines:

[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/slick_chick_3202.jpg]]

->"One of the finest, if not the absolute finest flipper skill game ever made."
-->--Pinball historian Dick Bueschel

'''Slick Chick''' is an [[PhysicalPinballTables pinball table]] released by Creator/{{Gottlieb}} in 1963. Designed by Wayne Neyens and illustrated by Roy Parker, it is highly prized by connoisseurs as a true classic of the electro-mechanical era.

In [[TheSixties the early [=1960s=],]] the success of ''{{Playboy}}'' magazine led Hugh Hefner to open Playboy Clubs nationwide. Dave Gottlieb tasked designer Wayne Neyens to create a game capitalizing on the trend without actually using the name or the license. Neyens and Parker responded with ''Slick Chick'', a game that used pretty girls to mask a very challenging and clever game.

The center of the playfield consists of nine bumpers in a criss-cross pattern, spelling SLICK CHICK; hitting the letters in order lights them up, and completing the title lit one of the five rollover buttons. Get all five buttons, then shoot the center gobble hole for a rewarding 100 points -- but don't shoot it too soon, or else the ball will drain instead. The crowded playfield and the love/hate relationship with the center hole combined to create a game that walked the fine line between fun and frustration, a simple but addictive game that required precise skills from players.

''Slick Chick'' proved to be one of Gottlieb's best sellers, with over 4,000 tables made. It was a longtime favorite of company president Dave Gottlieb himself, and its gameplay has been VindicatedByHistory -- it can still be found regularly at pinball conventions, and commands huge prices from collectors.

A digital version is available on ''Microsoft Pinball Arcade''.

----
!!''Slick Chick'' demonstrates the following tropes:

* BunniesForCuteness: The game's playboy bunnies are accompanied by a cartoon rabbit.
* PlayboyBunny: The game is decorated with girls wearing leotards and rabbit ears.
* SpellingBonus: Hitting the bumpers for S-L-I-C-K-C-H-I-C-K lights one of the five lower rollover buttons.
* SpiritualLicensee: Invoked, as the game was intended to ride the popularity of ''Playboy'' magazine.

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