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Rewording Difficult But Awesome to remove word cruft, separating two different examples under Score Multiplier, and adding some context to My Name Is Question Marks.


* DifficultButAwesome: Building the Icarus X multiplier to astronomical levels can be considered this. Difficult in that it requires a lot of patience and risk, but awesome in that highly-skilled players have attained multipliers in the ''thousands'', often scoring tens of billions of points in mere seconds.

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* DifficultButAwesome: Building Making full use of the [[ScoreMultiplier Icarus X multiplier to astronomical levels can be considered this. Difficult in that it multipliers]] requires a lot of patience and risk, but awesome in that risk while building them up. However, highly-skilled players have attained multipliers in the ''thousands'', often scoring tens of billions of points in mere seconds.



* MyNameIsQuestionMarks: The game's final WizardMode is officially referred to as "? Multiball" to heighten its mystique ([[spoiler:Celebration Day]]).

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* MyNameIsQuestionMarks: The game's final WizardMode is officially referred to as "? Multiball" to heighten its mystique ([[spoiler:Celebration Day]]).mystique. (Its actual name is [[spoiler:"Celebration Day"]].)



* ScoreMultiplier: Lots of them. The "Icarus X" playfield multiplier centers around four separate multipliers (themed after the four band members' symbols from ''Music/LedZeppelinIV'') that can be increased in increments of 0.1x through {{combos}}. Once all four of them are activated, the timed "Icarus X" becomes available, multiplying all scoring by the ''product'' of the band members' values for the duration. Also, many of the multiballs and wizard modes contain their own rules for multiplying their own scoring.

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* ScoreMultiplier: Lots of them.
**
The "Icarus X" playfield multiplier centers around four separate multipliers (themed after the four band members' symbols from ''Music/LedZeppelinIV'') that can be increased in increments of 0.1x through {{combos}}. Once all four of them are activated, the timed "Icarus X" becomes available, multiplying all scoring by the ''product'' of the band members' values for the duration. Also, many
** Many
of the multiballs and wizard modes {{wizard mode}}s contain their own rules for multiplying their own scoring.scoring in particular.
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* MyNameIsQuestionMarks: The game's final WizardMode is officially referred to as "? Multiball" to heighten its mystique.

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* MyNameIsQuestionMarks: The game's final WizardMode is officially referred to as "? Multiball" to heighten its mystique.mystique ([[spoiler:Celebration Day]]).

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Changed: 195

Is there an issue? Send a MessageReason:
None


* DifficultButAwesome: Building the Icarus X multiplier to astronomical levels can be considered this. Difficult in that it requires a lot of patience and risk, but awesome in that highly-skilled players have attained multipliers in the ''thousands'', often scoring tens of billions of points in mere seconds.



* ScoreMultiplier: There are four separate multipliers (themed after the four band members' symbols from ''Music/LedZeppelinIV'') that can be increased in increments of .1x through {{combos}}. Once all four of them are activated, the timed "Icarus Multiplier" becomes available, multiplying all scoring by the product of the band members' values.

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* ScoreMultiplier: There are Lots of them. The "Icarus X" playfield multiplier centers around four separate multipliers (themed after the four band members' symbols from ''Music/LedZeppelinIV'') that can be increased in increments of .of 0.1x through {{combos}}. Once all four of them are activated, the timed "Icarus Multiplier" X" becomes available, multiplying all scoring by the product ''product'' of the band members' values.values for the duration. Also, many of the multiballs and wizard modes contain their own rules for multiplying their own scoring.
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* "Communication Breakdown" (''Led Zeppelin (1969)'')

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* "Communication Breakdown" (''Led Zeppelin (1969)'')Zeppelin'')
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* SkillShot: The game is designed such that the ball will likely hit the L-E-D targets upon plunging hard enough; one of them is lit at the start of each ball, and hitting it awards the skill shot.

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* SkillShot: The game is designed such that the ball will likely hit the L-E-D targets upon plunging hard enough; one enough. One of them is lit at the start of each ball, and hitting it awards the skill shot.
Is there an issue? Send a MessageReason:
Fixing some grammar/iffy phrasing.


* ColourCodedForYourConvenience: The status of the [[ScoreMultiplier Icarus Multiplier]] is indicated by the color of the four band members' symbols on the playfield. It starts at a dark orange and starts transitioning into cooler colors (up to magenta, between 5.6 and 5.9x) before resetting back at 6x.

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* ColourCodedForYourConvenience: The status of the [[ScoreMultiplier Icarus Multiplier]] is indicated by the color colors of the four band members' symbols on the playfield. It starts They start at a dark orange and starts begin transitioning into cooler colors (up to magenta, between 5.6 and 5.9x) before as they increase, ultimately resetting back at 6x.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/led_zeppelin_pinball_le.png]]
[[caption-width-right:350:The Limited Edition model.]]
''Led Zeppelin'' is a {{physical pinball table|s}} by Creator/{{Stern}}, revealed at the tail end of 2020 before its release began in 2021. Primarily designed by Creator/SteveRitchie, it is unsurprisingly based on the oeuvre of [[Music/LedZeppelin the famous rock band of the same name]].

The crux of the game are the "song modes" – each of the ten songs featured in the game has a mode tied to it, with the specific shots required for progress changing depending on the section currently playing (the chorus, the bridge, and so on). The goal is to score as many gold records as possible through successful shooting, potentially opening the way to one of two {{Wizard Mode}}s depending on how well the player does. In addition, the player can embark on a total of four tours (all based on actual Led Zeppelin concerts), completing an increasing amount of objectives to start a multiball. Paired with an unusually complex ScoreMultiplier system and rewards for making {{combos}}, these gameplay features all reflect an overarching emphasis on ScoringPoints (even more so than other contemporary pinball machines).

The table's physical features include a miniature Icarus[[note]]Based on the logo for Swan Song Records, a label formed by the band that operated between 1974 and 1983[[/note]] figure that leaps when a nearby target is hit by the ball and a model zeppelin tied to another multiball mode. In addition to the basic "Pro" model that comes with these features, the game also comes in "Premium" and "Limited" versions that add more to the machine. The most significant of these is the Electric Magic device: it raises from under the playfield when triggered, holds a spinner that "charges" it, and can lock a ball upon reaching full charge for an exclusive multiball mode. They also boast an "Expression Lighting System" (96 [=LEDs=] inserted into the side of the cabinet, surrounding the playfield with lighting that changes depending on events during a game).

!!List of songs featured:
* "Good Times Bad Times" (''Music/LedZeppelin1969'')
* "Communication Breakdown" (''Led Zeppelin (1969)'')
* "Whole Lotta Love" (''Music/LedZeppelinII'')
* "Ramble On" (''Led Zeppelin II'')
* "Immigrant Song" (''Music/LedZeppelinIII'')
* "Black Dog" (''Music/LedZeppelinIV'')
* "Rock and Roll" (''Led Zeppelin IV'')
* "The Song Remains the Same" (''Music/HousesOfTheHoly'')
* "Trampled Under Foot" (''Music/PhysicalGraffiti'')
* "Kashmir" (''Physical Graffiti'')
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!!This game contains examples of:
* BarbieDollAnatomy: The Icarus figure seen throughout the game is completely naked but lacks any genitalia.
* {{Cap}}: During World Tour Multiball, the player is tasked with accumulating miles by shooting various parts of the playfield (the ramps, the targets, and so on). Each category will only provide up to 4,000 miles in of itself.
* ColourCodedForYourConvenience: The status of the [[ScoreMultiplier Icarus Multiplier]] is indicated by the color of the four band members' symbols on the playfield. It starts at a dark orange and starts transitioning into cooler colors (up to magenta, between 5.6 and 5.9x) before resetting back at 6x.
* {{Combos}}: Shooting certain shots in a row increases the player's combo level. Upon completing the combo (by hitting any target on the playfield), it awards a proportionate amount of points and [[ScoreMultiplier Icarus Multiplier]] levels.
* MatchSequence: The game presents the cover of ''Music/PhysicalGraffiti'', with the doors on the front opening and shutting repeatedly to reveal potential match digits. Eventually, the actual record exits the sleeve to reveal the final number.
* MyNameIsQuestionMarks: The game's final WizardMode is officially referred to as "? Multiball" to heighten its mystique.
* MythologyGag: There are a great many references to the band's history in the game.
** The "Electric Magic" device takes its name from two shows the band played at Wembley Park during [[https://en.wikipedia.org/wiki/Led_Zeppelin_United_Kingdom_Tour_Winter_1971 their 1971 tour in the United Kingdom]].
** The MatchSequence is based on ''Music/PhysicalGraffiti'''s cover artwork.
** The Hermit target bears the likeness of [[https://fsb.zobj.net/crop.php?r=VbFzSg_4kEVn8Osjyz5oxsLbq-RfZPWQE3AcHtDe_5ks6r3YbhEuPTVvmvlkoChRfpNFCREX1Qddm9TYd_y6E_GQ0TdLG1OH73qK0IqVmCNUCKCERoif2BwdFvAcx9SiiQaNjishnv2G6zyT a character]] seen in ''Music/LedZeppelinIV'''s interior artwork.
** Various animations on the display are taken from album art. For instance, every extra ball-related animation is modeled on [[https://goldinauctions.com/ItemImages/000013/13948c_lg.jpeg the interior artwork]] for ''Music/LedZeppelinII'', while both Mothership Multiball and the add-a-ball animation are modeled on [[http://www.metalmusicarchives.com/images/covers/led-zeppelin-mothership(compilation)-20130617201148.jpg the cover]] of the 2007 compilation album ''Mothership''.
* NoPlotNoProblem: The game has no real story, aside from the implied premise of helping the band attain success (as seen in song modes, where the goal is to get as many gold and platinum records as possible, and in the heavy emphasis on concert footage on the display).
* ScoreMultiplier: There are four separate multipliers (themed after the four band members' symbols from ''Music/LedZeppelinIV'') that can be increased in increments of .1x through {{combos}}. Once all four of them are activated, the timed "Icarus Multiplier" becomes available, multiplying all scoring by the product of the band members' values.
* SkillShot: The game is designed such that the ball will likely hit the L-E-D targets upon plunging hard enough; one of them is lit at the start of each ball, and hitting it awards the skill shot.
* SpellingBonus:
** R-O-L-L increases the bonus multiplier.
** R-O-C-K, L-E-D, and Z-E-P increase three of the four primary {{Score Multiplier}}s.
** In the Premium and Limited editions, spelling L-E-D-Z-E-P is a necessary prerequisite for starting Electric Magic Multiball.
* WizardMode:
** Finishing every tour mode lights World Tour Multiball, where the player is tasked with traveling to ten different cities by making specific shots to accumulate miles. Upon reaching a city, every major shot will light for a jackpot – however, the shot taken will be removed from every subsequent jackpot phase, adding an extra level of difficulty.
** Getting five gold records on all ten song modes (which the game counts as "finishing" them) lights Top of the Charts Multiball, a mode that revolves around obtaining more records to go platinum on each song. Every major shot adds towards the current song, with several methods of multiplying the number of sales. Losing all but one ball starts a timer, forcing the player to either reach platinum or lose.
** Getting a platinum record (ten gold records) on every song mode lights ? Multiball, where everything awards a song jackpot determined by the number of song shots the player's made. Each of these jackpots in turn contributes towards the multiball's super jackpot amount. Once the player gets down to a single ball, the mode becomes a TimedMission where every shot is lit for a super jackpot.
* WorldTour: Unsurprisingly, World Tour Multiball is themed around the band traveling to various major cities for concerts.
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