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* AllOrNothing: In [[WizardMode Casino Run]], the only way to keep what you've earned during the mode is to cash out after spinning the slots. If you hit a [[{{Whammy}} Bomb]][[labelnote:*]]unless you either cheat with the Extra Ball button or earned a No Bomb item earlier on[[/labelnote]] or [[TimedMission run out of time]], you lose everything.

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* AllOrNothing: In [[WizardMode Casino Run]], the only way to keep what you've earned during the mode is to cash out after spinning the slots. If you hit a [[{{Whammy}} Bomb]][[labelnote:*]]unless you either cheat with the Extra Ball button or earned a No Bomb item earlier on[[/labelnote]] or [[TimedMission run out of time]], the mode ends and you lose everything.


* AllOrNothing: In Casino Run, the only way to keep what you've earned during the mode is to cash out after spinning the slots. If you hit a Bomb[[labelnote:*]]unless you either cheat with the Extra Ball button or earned a No Bomb item earlier on[[/labelnote]] or run out of time, you lose everything.

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* AllOrNothing: In [[WizardMode Casino Run, Run]], the only way to keep what you've earned during the mode is to cash out after spinning the slots. If you hit a Bomb[[labelnote:*]]unless [[{{Whammy}} Bomb]][[labelnote:*]]unless you either cheat with the Extra Ball button or earned a No Bomb item earlier on[[/labelnote]] or [[TimedMission run out of time, time]], you lose everything.

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* AllOrNothing: In Casino Run, the only way to keep what you've earned during the mode is to cash out after spinning the slots. If you hit a Bomb[[labelnote:*]]unless you either cheat with the Extra Ball button or earned a No Bomb item earlier on[[/labelnote]] or run out of time, you lose everything.


** One of the robots from ''Pinball/TheTwilightZone'' appear during the MatchSequence.

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** One of the robots from ''Pinball/TheTwilightZone'' ''Pinball/TwilightZone'' appear during the MatchSequence.



* MatchSequence: An Invader from Twilight Zone cranks a device of some sort to form the match number.

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* MatchSequence: An Invader from Twilight Zone ''Twilight Zone'' cranks a device of some sort to form the match number.


** One of the phrases Pin*Bot can say when cheating is "Look, there's [[Pinball/FunHouse Rudy]]."

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** One of the phrases Pin*Bot can say when cheating is "Look, there's [[Pinball/FunHouse [[Pinball/FunHouse1990 Rudy]]."



* LookBehindYou: When cheating, Pin*Bot yells something to this extent. Possible phrases include "Look over there," "Look, Halley's Comet," and "Look, there's [[Pinball/FunHouse Rudy]]".

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* LookBehindYou: When cheating, Pin*Bot yells something to this extent. Possible phrases include "Look over there," "Look, Halley's Comet," and "Look, there's [[Pinball/FunHouse [[Pinball/FunHouse1990 Rudy]]".


* {{Whammy}}: The Bomb serves as this in "Casino Run", sapping all your points and ending the Run instantly.

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* {{Whammy}}: The Bomb serves as this in "Casino Run", sapping all your points and ending the Run instantly.instantly -- unless you can defuse it with a water bucket or nudge the slots to get it off the display.


* EverythingsBetterWithCows:
** A cow can be awarded during Casino Run, awarding a Special instantly.
** Cheating during Casino Run prompts a soundclip of a moo to play.
** A moo can be heard at the start of Casino Run.


The game tends to be [[ContestedSequel contested]], as it's basically just ''Pinball/PinBot'' [-[[RecycledInSpace WITH A CASINO THEME!]]-] Nonetheless, it has its share of fans who appreciate its dot-matrix display and challenging gameplay.

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The game tends to be [[ContestedSequel contested]], as it's basically just ''Pinball/PinBot'' [-[[RecycledInSpace [-[[JustForFun/RecycledInSpace WITH A CASINO THEME!]]-] Nonetheless, it has its share of fans who appreciate its dot-matrix display and challenging gameplay.



* TheCasino: [[RecycledInSpace ...IN SPACE!]]

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* TheCasino: [[RecycledInSpace ...[[JustForFun/RecycledInSpace ...IN SPACE!]]



* RecycledInSpace: The playfield is the same as ''Pinball/PinBot''[='=]s.


** Casino Run, which is enabled after you play all four casino games. You start with a bank of 100 million points and get one free spin on a slot machine to rack up more points and prizes (specials, lit extra balls, etc.). Then you can either cash out and end the round, or risk it and try to get another spin. If you take the risk, the ball is kicked into play and a 45-second timer starts; every switch/target adds 4 million to the bank, and you have to make a lit shot to get another spin and the same choice. If you run out of time or spin a bomb (without having earlier spun a bucket of water to defuse it), the round ends and you lose the whole bank.

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** Casino Run, which is enabled after you play all four casino games. You start with a bank of 100 million points and get one free spin on a slot machine to rack up more points and prizes (specials, lit extra balls, etc.). Then you can either cash out and end the round, or risk it and try to get another spin. If you take the risk, the ball is kicked into play and a 45-second timer starts; every switch/target adds 4 million to the bank, and you have to make a lit shot to get another spin and the same choice. If you run out of time or spin a bomb (without having earlier spun Pin*Bot whacking the machine to nudge it away or a bucket of water from an earlier spin to defuse it), the round ends and you lose the whole bank.

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* ShoutOut: The Multiball starting animation of moving through multiple doors opening resembles similar doors on [[Series/MysteryScienceTheater3000 The Satellite of Love]] after "MOVIE SIGN" is announced.

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jackbot-pinball_3667.jpg]]

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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/jackbot-pinball_3667.jpg]]org/pmwiki/pub/images/jackbot.jpg]]








* BettingMiniGame: Naturally, being casino-themed. The four casino games at the saucer allow the player to go double-or-nothing with the points won from the game. Shooting a timed shot under the left ramp will award double the amount won from the game, but the winnings are forfeited if the shot is not made. The Casino Run WizardMode (described below) is one as well.

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* BettingMiniGame: Naturally, being casino-themed. The Three of the four casino games at the saucer (Keno, Roll the Dice, Pinbot Poker) allow the player to go double-or-nothing with the points won from the game.game. The fourth (Slot Machine) offers this option when it gives points as its prize. Shooting a timed shot under the left ramp will award double the amount won from the game, but the winnings are forfeited if the shot is not made. The Casino Run WizardMode (described below) is one as well.



** Casino Run, which is enabled after you play all four casino games. You start with a bank of 100 million points and get one free spin on a slot machine to rack up more points and prizes (specials, lit extra balls, etc.). Then you can either cash out and end the round, or risk it and try to get another spin. If you take the risk, the ball is kicked into play and a 45-second timer starts; you then have to make a lit shot to get another spin and the same choice. If you run out of time or spin a bomb (without a bucket of water to defuse it), the round ends and you lose the whole bank.

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** Casino Run, which is enabled after you play all four casino games. You start with a bank of 100 million points and get one free spin on a slot machine to rack up more points and prizes (specials, lit extra balls, etc.). Then you can either cash out and end the round, or risk it and try to get another spin. If you take the risk, the ball is kicked into play and a 45-second timer starts; every switch/target adds 4 million to the bank, and you then have to make a lit shot to get another spin and the same choice. If you run out of time or spin a bomb (without having earlier spun a bucket of water to defuse it), the round ends and you lose the whole bank.


One interesting game mechanic is that the player can cheat in most modes by mashing the Extra Ball buy-in button, letting Pin*Bot aid the player in some way.

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One interesting game mechanic is that the player can cheat in most modes by mashing the Extra Ball buy-in button, letting Pin*Bot aid improve the player outcome in some way.
way. Every casino game offers a chance to go for double or nothing afterward.



* CartoonBomb: These litter the Casino Run wheel, waiting to end the mode.

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* CartoonBomb: These litter the reels on the Casino Run wheel, slot machine, waiting to end the mode.



** The strobing liens of lights to open the visor could be considered a skill shot too.

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** The strobing liens lines of lights to open the visor could be considered a skill shot too.



** "Casino Run", where you get one ball and 45 seconds to build up your bank of earnings, then shoot either eye socket or the Game Saucer to spin a slot machine and decide whether to risk your winnings (Points/Extra Ball lightings/Specials) or to cash out and keep them. Naturally, deciding to carry on brings the opportunity for bigger earnings, but at a risk of losing everything in the bank either by failing to spin again before time runs out, or to spin and possibly get bombed out.

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** "Casino Run", where Casino Run, which is enabled after you play all four casino games. You start with a bank of 100 million points and get one ball and 45 seconds to build up your bank of earnings, then shoot either eye socket or the Game Saucer to free spin on a slot machine to rack up more points and decide whether to risk your winnings (Points/Extra Ball lightings/Specials) or to prizes (specials, lit extra balls, etc.). Then you can either cash out and keep them. Naturally, deciding to carry on brings end the opportunity for bigger earnings, but at a round, or risk of losing everything in it and try to get another spin. If you take the bank either by failing risk, the ball is kicked into play and a 45-second timer starts; you then have to spin again before time runs out, or make a lit shot to get another spin and possibly get bombed out.the same choice. If you run out of time or spin a bomb (without a bucket of water to defuse it), the round ends and you lose the whole bank.


The game is themed around an intergalactic casino, with Pin*Bot and The Machine hosting four gambling games -- Pin*Bot Poker, Slot Machine, Roll the Dice, and Keno -- with several other methods of getting points. Eventually, you'll get to the [[WizardMode Casino Run]], where you spin a wheel and hope to get a good spot, avoiding the [[{{Whammy}} bomb]].

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The game is themed around an intergalactic casino, with Pin*Bot and The Machine hosting four gambling games -- Pin*Bot Poker, Slot Machine, Roll the Dice, and Keno -- with several other methods of getting points. Eventually, you'll get to the [[WizardMode Casino Run]], where you spin a wheel slot machine to rack up points and hope to get a good spot, prizes while avoiding the [[{{Whammy}} bomb]].

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