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''[=GoldenEye=]'' is a LicensedPinballTable released in 1996 by Creator/SegaPinball. It was designed by Ward Pemberton, with visuals by longtime pinball artist Creator/PaulFaris.

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''[=GoldenEye=]'' [[note]]or "James Bond, Golden Eye, The Pinball", according to the [[https://flyers.arcade-museum.com/?page=flyer&db=pinballdb&id=202&image=1 official]] [[https://flyers.arcade-museum.com/?page=flyer&db=pinballdb&id=202&image=2 flyer]][[/note]] is a LicensedPinballTable released in 1996 by Creator/SegaPinball. It was designed by Ward Pemberton, with visuals by longtime pinball artist Creator/PaulFaris.

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** A subtle one is that the player number has two numbers in front of it (e.g. "Player 001") as if they were a secret agent.

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* BondGunBarrel: Seen on the backbox speakers and the sides of the cabinet.


* EasierThanEasy: "Novice Mode", where you have two minutes of unlimited play. The game ends when the ball drains after the two minutes are up.



* EroticAsphyxiation: The Xenia Encounter, where she squeezes the Naval Captain to death with her thighs.
** EyeScream: If you succeed at the Xenia Encounter, she causes his eyes to pop out of their sockets.
** OffWithHisHead: If you fail the Xenia Encounter, she squeezes hard enough for his head to pop off.


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* MurderousThighs: The Xenia Encounter, where she squeezes the Naval Captain to death with her thighs.
** EyeScream: If you succeed at the Xenia Encounter, she causes his eyes to pop out of their sockets.
** OffWithHisHead: If you fail the Xenia Encounter, she squeezes hard enough for his head to pop off.

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* OffModel: Due to licensing issues, the likeness of some of the movie's actors are off to varying degrees.

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->'''Ourumov:''' "What are you doing?!"


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* RealSongThemeTune


''[=GoldenEye=]'' is a LicensedPinballTable released in 1996 by Ceator/SegaPinball. It was designed by Ward Pemberton, with visuals by longtime pinball artist Creator/PaulFaris.

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''[=GoldenEye=]'' is a LicensedPinballTable released in 1996 by Ceator/SegaPinball.Creator/SegaPinball. It was designed by Ward Pemberton, with visuals by longtime pinball artist Creator/PaulFaris.


* PaintingTheMedium: The ball launcher is Bond's Walther PPK pistol grip.



* WizardMode: "*GOLDENEYE!*", complete with asterisks and exclamation point. It is available after finishing all 007 Encounters, detonating Q's Pen, and spelling both 007 and GOLDENEYE. This is a five-ball frenzy where you get 3 million for each shot and 20 million for each ramp. Drained pinballs are returned to the game if you can make enough shots.

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* WizardMode: "*GOLDENEYE!*", "[-*GOLDENEYE!*-]", complete with asterisks and exclamation point. It is available after finishing all 007 Encounters, detonating Q's Pen, and spelling both 007 and GOLDENEYE. This is a five-ball frenzy where you get 3 million for each shot and 20 million for each ramp. Drained pinballs are returned to the game if you can make enough shots.

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[[quoteright:300:http://static.tvtropes.org/pmwiki/pub/images/goldeneye-pinball_5056.jpg]]

''[=GoldenEye=]'' is a LicensedPinballTable released in 1996 by Ceator/SegaPinball. It was designed by Ward Pemberton, with visuals by longtime pinball artist Creator/PaulFaris.

As the title indicates, this game is based on the 1995 Film/JamesBond [[Film/GoldenEye movie]] starring Creator/PierceBrosnan. As Bond, the player must stop the international terrorist Janus from using the old Soviet [=GoldenEye=] satellite to destroy London's financial markets. Opposing him are the sexy but deadly Xenia Onatopp, the Soviet Colonel General Arkady Ourumov, and Janus himself. Infiltrate a Soviet nerve gas plant, engage in shootouts with guards, hack Janus' computers, detonate Q's exploding pen, then pop up the jump ramp to capture a pinball in the satellite dish. Complete all five 007 Encounters, and you might be able to activate [=GoldenEye=] itself for a five-ball scoring frenzy.

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!!The ''[=GoldenEye=]'' pinball game demonstrates the following tropes:

* {{Combos}}: Make consecutive ramp shots to score the combo bonus, starting at 10 million and increasing by 2 million for each consecutive shot.
* CowerPower: Done by Natalya on the playfield.
* DarkChick: Xenia Onatopp.
* DeadlyGas: The "Nerve Gas Plant" Encounter.
* EasierThanEasy: "Novice Mode", where you have two minutes of unlimited play. The game ends when the ball drains after the two minutes are up.
* EasterEgg: The game starts with James Bond walking in front of the display, then turning to shoot at the player. If you pull the trigger to fire first, various silly animations appear, including...
** AnvilOnHead: Bond gets crushed by a falling pinball machine.
** BigHeadMode: Bond is chased away by Xenia's giant head.
** EverythingsBetterWithCows: A cow chases Bond offscreen.
** LudicrousGibs: Bond explodes into tiny bits.
** TheNudifier: Bond's clothes suddenly fall off, leaving him in his shorts.
** QuickDraw: Bond falls over, dead.
** ShoutOut: A T-Rex from ''Pinball/JurassicPark'' chases Bond.
* EroticAsphyxiation: The Xenia Encounter, where she squeezes the Naval Captain to death with her thighs.
** EyeScream: If you succeed at the Xenia Encounter, she causes his eyes to pop out of their sockets.
** OffWithHisHead: If you fail the Xenia Encounter, she squeezes hard enough for his head to pop off.
* HollywoodHacking: The "Send Spike" Encounter, where you shoot ramps to send "spikes" and make connections to cities around the world.
* JustInTime: "Eject Or Die", where a magnetic ball saver prevents your ball from draining down the outlanes. The ball is then flung back into play, and you have six seconds to hit the Center Eject Target... or else your ball is ''over.''
* ThePenIsMightier: "Q's Pen", where you must shoot the Pen target three times to get it to explode.
* RampJump: Occurs when shooting the satellite dish, which causes a ramp to temporarily pop up in front of it.
* SpellingBonus: 0-0-7 increases the bonus multiplier, while G-O-L-D-E-N-E-Y-E is needed to reach the WizardMode.
* TankGoodness: "Tank Multiball".
* WizardMode: "*GOLDENEYE!*", complete with asterisks and exclamation point. It is available after finishing all 007 Encounters, detonating Q's Pen, and spelling both 007 and GOLDENEYE. This is a five-ball frenzy where you get 3 million for each shot and 20 million for each ramp. Drained pinballs are returned to the game if you can make enough shots.
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