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* BreathWeapon: The backglass art and certain animations in-game[[note]]such as when the player gets a bonus multiplier[[/note]] depict Godzilla shooting flames from his mouth (a noticeable departure from both the original Japanese character's blue-colored Atomic Breath and the 1998 version's ''lack'' of a real Breath Weapon).

to:

* BreathWeapon: The backglass art and certain animations in-game[[note]]such as when the player gets a bonus multiplier[[/note]] depict Godzilla shooting flames from his mouth (a noticeable departure from both the original Japanese character's blue-colored Atomic Breath and the 1998 version's ''lack'' of a real Breath Weapon).Weapon, with [[WesternAnimation/GodzillaTheSeries his son]] having the Atomic Breath instead).


''Godzilla'' is a 1998 {{Physical Pinball Table|s}} released by Creator/{{Sega}} Pinball in 1998. Designed by Joe Balcer, it is specifically based on [[Film/Godzilla1998 the American remake]] of ''Godzilla'' that came out the same year. Only 510 machines were ever produced.

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''Godzilla'' is a 1998 {{Physical Pinball Table|s}} released by Creator/{{Sega}} Pinball in 1998. Designed by Joe Balcer, it is specifically based on [[Film/Godzilla1998 the American remake]] of ''Godzilla'' that came out the same year. Only 510 machines were ever produced.


* SkillShot: Holding the left flipper triggers the Super Skill Shot to begin. The player must shoot the ball up to the right ramp for millions of points.

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* SkillShot: Holding the left flipper triggers the Super Skill Shot to begin. The player must shoot the ball up to the right ramp for after launching it to get millions of points.

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/godzillasegapinball.jpg]]
[[caption-width-right:350:''[[{{Tagline}} The meanest, greenest game on the street!]]'']]
''Godzilla'' is a 1998 {{Physical Pinball Table|s}} released by Creator/{{Sega}} Pinball in 1998. Designed by Joe Balcer, it is specifically based on [[Film/Godzilla1998 the American remake]] of ''Godzilla'' that came out the same year. Only 510 machines were ever produced.

The primary goal of the game is to activate five separate multiball modes, each themed around an aspect of the movie: Sonar, Godzilla, Baby Godzilla, Taxi, and Helicopter. Each of these can be stacked, substantially increasing their jackpot values. Naturally, much of the game's strategy involves activating all five simultaneously for the biggest payout possible. This is doubly important because completing them all lights "[[WizardMode Save New York]]", a final multiball where the player finally ends Godzilla's rampage through the city and can earn an incredible amount of points based on how well they scored in the previous multiballs. Other modes include "Score Does Matter" and "Mean Green Machine", both of which involve repeatedly shooting a specific shot for extra points.

Important physical features of the game include a Godzilla head near the back of the table that can spit out a ball when Godzilla Multiball starts, his hands (one of which is atop a ramp, the other of which is above a loop shot), and a shaker motor meant to sell Godzilla's destructive power.
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!!This game contains examples of:
* ActorAllusion: The backglass art has some graffiti reading "Save Ferris" referencing Creator/MatthewBroderick, who played the title character of ''Film/FerrisBuellersDayOff'' before starring in the 1998 ''Godzilla'' film that inspired the game. (That said, he had no involvement with the game's production.)
* BreathWeapon: The backglass art and certain animations in-game[[note]]such as when the player gets a bonus multiplier[[/note]] depict Godzilla shooting flames from his mouth (a noticeable departure from both the original Japanese character's blue-colored Atomic Breath and the 1998 version's ''lack'' of a real Breath Weapon).
* DramaticThunder: The animation that plays upon making a SkillShot times shows Godzilla roaring immediately after a massive lightning strike in the distance, which hammers home just how dangerous he is.
* EasterEgg: Pressing a specific button combination during AttractMode shows some hidden credits.
* GiantFootOfStomping: Several animations show Godzilla stomping on various objects (such as taxis and buildings), befitting the archetypal {{kaiju}}.
* MatchSequence: The game's animation depicts Godzilla stomping through New York before ducking out of the way of two missiles launched toward him. They instead destroy two buildings behind him, revealing the match digits.
* OneEyedShot:
** The side of the cabinet is dominated by a closeup of Godzilla's eye.
** Obtaining a replay prompts an animation focusing on Godzilla opening one of his eyes (with "replay" overlaid on it).
* SecondaryAdaptation: ''Godzilla'' is a pinball game based on the 1998 remake of the 1954 film ''Godzilla''.
* SecondPersonAttack: Starting Godzilla Multiball prompts an animation of Godzilla lunging toward and biting the camera.
* SkillShot: Holding the left flipper triggers the Super Skill Shot to begin. The player must shoot the ball up to the right ramp for millions of points.
* SpellingBonus:
** Spelling T-A-X-I both starts and finishes Taxi Multiball.
** The goal of "[[WizardMode Save New York]]" is to spell N-E-W-Y-O-R-K for a massive reward in points.
* WizardMode: "Save New York", accessed by playing through all five multiballs. The player must [[SpellingBonus spell N-E-W-Y-O-R-K]] by making jackpots at any major shot, each of which will reward the maximum jackpot value from the preceding multiball modes. Getting a super jackpot will briefly shut down the flippers, reset the player's progress, and double the jackpot value in the main multiball modes as another reward.
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