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* Arcade stick controllers are often marketed towards FightingGame players, with promotional videos and images demonstrating their use amongst professional players from the UsefulNotes/FightingGameCommunity or the artwork of various fighting games as part of launch promotions, but they also get a lot of mileage from ShootEmUp and retro game players who don't play fighting games at all and just want to replicate the arcade experience or prefer them for ergonomic reasons (some players have difficulty holding a conventional gamepad, but do just fine with a stick). This can lead to the amusing sight of someone using a ''Franchise/StreetFighter'' stick to play shmups, and then admit to not playing ''Street Fighter'' at all and got it because it was on sale at their local electronics store. It also helps that many of the best-selling stick controllers use authentic arcade parts (with Sanwa, Seimitsu, and Hori being some of the most frequently-used brands), meaning that players can swap them out with different parts to their liking, and easily replace individual components with new ones if they break.

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* Arcade stick controllers are often marketed towards FightingGame players, with promotional videos and images demonstrating their use amongst professional players from the UsefulNotes/FightingGameCommunity MediaNotes/FightingGameCommunity or the artwork of various fighting games as part of launch promotions, but they also get a lot of mileage from ShootEmUp and retro game players who don't play fighting games at all and just want to replicate the arcade experience or prefer them for ergonomic reasons (some players have difficulty holding a conventional gamepad, but do just fine with a stick). This can lead to the amusing sight of someone using a ''Franchise/StreetFighter'' stick to play shmups, and then admit to not playing ''Street Fighter'' at all and got it because it was on sale at their local electronics store. It also helps that many of the best-selling stick controllers use authentic arcade parts (with Sanwa, Seimitsu, and Hori being some of the most frequently-used brands), meaning that players can swap them out with different parts to their liking, and easily replace individual components with new ones if they break.



* ''VideoGame/KanColle'' was originally designed for a niche military otaku fanbase. However, [[{{Moe}} due to the character designs]] and the characters' unique personalities, it became one of the most played PC games in Japan. It even has fanbases in countries that UsefulNotes/ImperialJapan has once occupied, including China.
* The ''VideoGame/SlyCooper'' franchise has many fans within the UsefulNotes/FurryFandom.

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* ''VideoGame/KanColle'' was originally designed for a niche military otaku fanbase. However, [[{{Moe}} due to the character designs]] and the characters' unique personalities, it became one of the most played most-played PC games in Japan. It even has fanbases in countries that UsefulNotes/ImperialJapan has once occupied, including China.
* The ''VideoGame/SlyCooper'' franchise has many fans within the UsefulNotes/FurryFandom.MediaNotes/FurryFandom.



* ''VideoGame/FiveNightsAtFreddys'' seems to have a load of fans that are among the UsefulNotes/FurryFandom, and it shows. [[RuleThirtyFour A lot]]. [[WhatDoYouMeanItsNotForKids It's also very popular with young children,]] since the gameplay is easy to grasp, the characters are distinctive and fairly endearing, and the content, while scary, isn't actually that violent (it's content to [[NothingIsScarier imply graphic violence]] rather than [[TorturePorn actually show it]]).

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* ''VideoGame/FiveNightsAtFreddys'' seems to have a load of fans that are among the UsefulNotes/FurryFandom, MediaNotes/FurryFandom, and it shows. [[RuleThirtyFour A lot]]. [[WhatDoYouMeanItsNotForKids It's also very popular with young children,]] since the gameplay is easy to grasp, the characters are distinctive and fairly endearing, and the content, while scary, isn't actually that violent (it's content to [[NothingIsScarier imply graphic violence]] rather than [[TorturePorn actually show it]]).



* ''VideoGame/IdolShowdown'' was created primarily as a WebAnimation/{{Hololive}} fan-game with a plethora of in-jokes and references. However, due to its well-designed gameplay the title has seen significant popularity in the UsefulNotes/FightingGameCommunity, even among people who aren't fans of [=VTubers=] as a whole.

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* ''VideoGame/IdolShowdown'' was created primarily as a WebAnimation/{{Hololive}} fan-game with a plethora of in-jokes and references. However, due to its well-designed gameplay the title has seen significant popularity in the UsefulNotes/FightingGameCommunity, MediaNotes/FightingGameCommunity, even among people who aren't fans of [=VTubers=] as a whole.
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* The [[Platform/{{Kinect}} Xbox Kinect]], while ultimately a failed experiment when it was pitched to the casual gaming market, has found a second life among hobbyists and software developers for being the cheapest way of doing MotionCapture on the market.

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* The [[Platform/{{Kinect}} Xbox Kinect]], while ultimately a failed experiment when it was pitched to the casual gaming market, has found a second life among hobbyists and software developers for being the cheapest as second-hand Kinects have proven to be a very cheap and effective way of doing MotionCapture on the market.
MotionCapture.
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* The [[UsefulNotes/{{Kinect}} Xbox Kinect]], while ultimately a failed experiment when it was pitched to the casual gaming market, has found a second life among hobbyists and software developers for being the cheapest way of doing MotionCapture on the market.

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* The [[UsefulNotes/{{Kinect}} [[Platform/{{Kinect}} Xbox Kinect]], while ultimately a failed experiment when it was pitched to the casual gaming market, has found a second life among hobbyists and software developers for being the cheapest way of doing MotionCapture on the market.
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** [[DefiedTrope Defied]] by the Platform/{{Ouya}}. One of the console's selling points touted in its Website/{{Kickstarter}} campaign was that it would be an open console, and that users would be free to tinker with its software and install unlicensed games. However, after would-be hackers expressed interest in the console for this very reason, [[DidntThinkThisThrough the Ouya people realized that the reason console manufacturers crack down on homebrew is that their primary revenue stream is licensing fees from games, which allows them to sell their consoles cheaply]]. To make matters worse, the proliferation of homebrew software is often hampered in a console's early years not only by walled-garden ecosystem, but also due to the lack of publicly available development tools targeting the machine's proprietary architecture; this would ''not'' be the case for the Ouya, which was to be based on UsefulNotes/{{Android}}, the most popular smartphone operating system in the world that already had a plethora games available for it, with more to surely come due to Android's open SDK. This meant that the Ouya users would be able to install an enormous amount of games on day one, all without without paying an additional cent to the manufacturer if the machine was as open as originally intended. This realization led to the Ouya company reneging the openness that they had initially promised, causing hackers and homebrewers to lose interested in the machine, contributing to its eventual failure.

to:

** [[DefiedTrope Defied]] by the Platform/{{Ouya}}. One of the console's selling points touted in its Website/{{Kickstarter}} campaign was that it would be an open console, and that users would be free to tinker with its software and install unlicensed games. However, after would-be hackers expressed interest in the console for this very reason, [[DidntThinkThisThrough the Ouya people realized that the reason console manufacturers crack down on homebrew is that their primary revenue stream is licensing fees from games, which allows them to sell their consoles cheaply]]. To make matters worse, the proliferation of homebrew software is often hampered in a console's early years not only by walled-garden ecosystem, but also due to the lack of publicly available development tools targeting the machine's proprietary architecture; this would ''not'' be the case for the Ouya, which was to be based on UsefulNotes/{{Android}}, Platform/{{Android}}, the most popular smartphone operating system in the world that already had a plethora games available for it, with more to surely come due to Android's open SDK. This meant that the Ouya users would be able to install an enormous amount of games on day one, all without without paying an additional cent to the manufacturer if the machine was as open as originally intended. This realization led to the Ouya company reneging the openness that they had initially promised, causing hackers and homebrewers to lose interested in the machine, contributing to its eventual failure.
Is there an issue? Send a MessageReason:
None


** [[DefiedTrope Defied]] by the Platform/{{Ouya}}. One of the console's selling points touted in its Website/{{Kickstarter}} campaign was that it would be an open console, and that users would be free to tinker with its software and install unlicensed games. However, after would-be hackers expressed interest in the console for this very reason, [[DidntThinkThisThrough the Ouya people realized that the reason console manufacturers crack down on homebrew is that their primary revenue stream is licensing fees from games, which allows them to sell their consoles cheaply]]. To make matters worse, the proliferation of homebrew software is often hampered in a console's early years not only by walled-garden ecosystem, but also due to the lack of publicly available development tools targeting the machine's proprietary architecture; this would ''not'' be the case for the Ouya, which was to be based on Platform/{{Android}}, the most popular smartphone operating system in the world that already had a plethora games available for it, with more to surely come due to Android's open SDK. This meant that the Ouya users would be able to install an enormous amount of games on day one, all without without paying an additional cent to the manufacturer if the machine was as open as originally intended. This realization led to the Ouya company reneging the openness that they had initially promised, causing hackers and homebrewers to lose interested in the machine, contributing to its eventual failure.

to:

** [[DefiedTrope Defied]] by the Platform/{{Ouya}}. One of the console's selling points touted in its Website/{{Kickstarter}} campaign was that it would be an open console, and that users would be free to tinker with its software and install unlicensed games. However, after would-be hackers expressed interest in the console for this very reason, [[DidntThinkThisThrough the Ouya people realized that the reason console manufacturers crack down on homebrew is that their primary revenue stream is licensing fees from games, which allows them to sell their consoles cheaply]]. To make matters worse, the proliferation of homebrew software is often hampered in a console's early years not only by walled-garden ecosystem, but also due to the lack of publicly available development tools targeting the machine's proprietary architecture; this would ''not'' be the case for the Ouya, which was to be based on Platform/{{Android}}, UsefulNotes/{{Android}}, the most popular smartphone operating system in the world that already had a plethora games available for it, with more to surely come due to Android's open SDK. This meant that the Ouya users would be able to install an enormous amount of games on day one, all without without paying an additional cent to the manufacturer if the machine was as open as originally intended. This realization led to the Ouya company reneging the openness that they had initially promised, causing hackers and homebrewers to lose interested in the machine, contributing to its eventual failure.
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** There's a good number of people who don't really play ''pop'n'' and [[EnjoyTheStorySkipTheGame just like the characters a lot]].

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** There's a good number of people who don't really play ''pop'n'' and [[EnjoyTheStorySkipTheGame just like the characters a lot]].lot]] and make fanart and fanfics of them.

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* ''VideoGame/PopNMusic'' was initially a game intended to be played for couples on dates. It ended up being as hardcore of a RhythmGame as its sister series ''VideoGame/{{beatmania}} IIDX'' and ''VideoGame/DanceDanceRevolution'', with most of its current fanbase playing it by themselves instead of with another person, all while retaining the cute and colorful graphics that may [[SurpriseDifficulty lead the uninitiated to believe that it's an easy game for kids]] (at least once you leave the "Easy"-labeled charts).

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* ''VideoGame/PopNMusic'' ''VideoGame/PopNMusic'':
** The game
was initially a game intended to be played for couples on dates. It ended up being as hardcore of a RhythmGame as its sister series ''VideoGame/{{beatmania}} IIDX'' and ''VideoGame/DanceDanceRevolution'', with most of its current fanbase playing it by themselves instead of with another person, all while retaining the cute and colorful graphics that may [[SurpriseDifficulty lead the uninitiated to believe that it's an easy game for kids]] (at least once you leave the "Easy"-labeled charts).charts).
** There's a good number of people who don't really play ''pop'n'' and [[EnjoyTheStorySkipTheGame just like the characters a lot]].
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* Arcade stick controllers are often marketed towards FightingGame players, with promotional videos and images demonstrating their use amongst professional players from the UsefulNotes/FightingGameCommunity or the artwork of various fighting games as part of launch promotions, but they also get a lot of mileage from ShootEmUp and retro game players who don't play fighting games at all and just want to replicate the arcade experience or prefer them for ergonomic reasons (some players have difficulty holding a conventional gamepad, but do just fine with a stick). This can lead to the amusing sight of someone using a ''Franchise/StreetFighter'' stick to play shmups, and then admit to not playing ''Street Fighter'' at all and got it because it was on sale at their local electronics store. It also helps that many of the best-selling stick controllers use authentic arcade parts, meaning that players can swap them out with different parts to their liking, and easily replace individual components with new ones if they break.

to:

* Arcade stick controllers are often marketed towards FightingGame players, with promotional videos and images demonstrating their use amongst professional players from the UsefulNotes/FightingGameCommunity or the artwork of various fighting games as part of launch promotions, but they also get a lot of mileage from ShootEmUp and retro game players who don't play fighting games at all and just want to replicate the arcade experience or prefer them for ergonomic reasons (some players have difficulty holding a conventional gamepad, but do just fine with a stick). This can lead to the amusing sight of someone using a ''Franchise/StreetFighter'' stick to play shmups, and then admit to not playing ''Street Fighter'' at all and got it because it was on sale at their local electronics store. It also helps that many of the best-selling stick controllers use authentic arcade parts, parts (with Sanwa, Seimitsu, and Hori being some of the most frequently-used brands), meaning that players can swap them out with different parts to their liking, and easily replace individual components with new ones if they break.
Is there an issue? Send a MessageReason:
None


* The Platform/NintendoSwitch Online subscription service has a Family Membership option that costs 35 USD per year as opposed to 20 USD per year for an individual membership. As the title implies, it's meant to be used by families, but since nothing in the terms states that all members of the subscrption must reside in the same household, it also sees wide use amongst non-family groups of friends who want to save money; 2 people sharing the same subscription group means the cost comes out to 17.50 USD per person, while a full group of 8 means the cost is only about 4.38 USD per person, which is less than competitors' consoles' online subscriptions ''per month''.

to:

* The Platform/NintendoSwitch Online subscription service has a Family Membership option that costs 35 USD per year as opposed to 20 USD per year for an individual membership. As the title implies, it's meant to be used by families, but since nothing in the terms states that all members of the subscrption must reside in the same household, it also sees wide use amongst non-family groups of friends who want to save money; 2 people sharing the same subscription group means the cost comes out to 17.50 USD per person, person (already less than the of an individual membership), while a full group of 8 means the cost is only about 4.38 USD per person, which is less than competitors' consoles' online subscriptions ''per month''.
Is there an issue? Send a MessageReason:
None


* The UsefulNotes/SegaMasterSystem is known for having inferior audio hardware in comparison to its rival, the NES. In the UK however, where the Sega Master System was the most popular home console of that generation, the music of the Sega Master System's library proved to be a massive influence on the garage and grime genres, where kids who grew up with the system sought to replicate its upbeat yet sparse lo-fi electronic sound without the hardware limitations, which by the late 90's was possible to do on a budget.
* The UsefulNotes/NintendoGameCube sold [[GermansLoveDavidHasselhoff better in America than elsewhere]] due to it being released in a time where ''VideoGame/GrandTheftAuto'' was on the rage, and with MoralGuardians enforcing scrutiny to violent video games, Nintendo became the choice for conservative and wary parents as the "console without ''GTA'' on it", building a new generation of Nintendo fans at the moment that grew with games like ''VideoGame/SuperSmashBrosMelee'', among others.
* The UsefulNotes/PlayStation2 and UsefulNotes/PlayStation3, when they first came out, were one of the earliest DVD and Blu-Ray players respectively, as well as the cheapest and most reliable on the market. As a result, a lot of [=PlayStations=] were bought by movie fans, critics, and scholars who would otherwise never touch anything related to video games and would talk of the [=PS3=] as if it were simply a good quality Blu-Ray player rather than a video game system.
* The UsefulNotes/NintendoSwitch Online subscription service has a Family Membership option that costs 35 USD per year as opposed to 20 USD per year for an individual membership. As the title implies, it's meant to be used by families, but since nothing in the terms states that all members of the subscrption must reside in the same household, it also sees wide use amongst non-family groups of friends who want to save money; 2 people sharing the same subscription group means the cost comes out to 17.50 USD per person, while a full group of 8 means the cost is only about 4.38 USD per person, which is less than competitors' consoles' online subscriptions ''per month''.
* Any console that is easily modded in order to run homebrew will attract a following of hackers, developers, and security researchers, who enjoy the challenge of bypassing the console's security, running homebrew applications such as multimedia players and emulators, indie games, as well as, of course, pirated games. Consoles of this sort include the original UsefulNotes/{{Xbox}}, UsefulNotes/PlayStationPortable, UsefulNotes/{{Wii}}, and UsefulNotes/NintendoSwitch.
** After clamping down on their console's security big time with the UsefulNotes/Xbox360, Microsoft has embraced its consoles' following among homebrew enthusiasts with the the UsefulNotes/XboxOne and [[UsefulNotes/XboxSeriesXAndS Xbox Series X|S]], which include a hidden 'Dev Mode' in all retail consoles which essentially allows people to develop custom software for the system without needing to bypass its security and anti-piracy measures. In particular, the Xbox Series S earned a reputation for being an amazing system for emulating retro games thanks to its low price and the aforementioned ease of installing custom software. This "Dev Mode" may have actually worked as a security measure, as these Xbox consoles remain the only consoles of their generation to not be hacked, probably because they don't need to be in order to do the things hackers like to do with their consoles.
** Consoles aimed specifically at small children, such as the [[UsefulNotes/OtherSegaSystems SEGA Pico]] and Franchise/LeapFrog Didj, nonetheless have an adult audience. Some of the people in said audience buy the consoles in order to mod them, since some of them (like the Didj) run on Linux and are very easy to run homebrew software on. Others genuinely buy them for the games, since although the libraries these consoles have consist primarily of simplistic [[{{Edutainment}} educational games]], many of these are based on pre-existing media franchises which either have a deliberately wide appear (like ''Franchise/IndianaJones'' and ''ComicBook/SpiderMan'') or have periphery demographics of their own (like ''WesternAnimation/InvaderZim'' and ''Anime/{{Hamtaro}}''), which causes them to catch the attention of curious fans of those properties.
** [[DefiedTrope Defied]] by the UsefulNotes/{{Ouya}}. One of the console's selling points touted in its Website/{{Kickstarter}} campaign was that it would be an open console, and that users would be free to tinker with its software and install unlicensed games. However, after would-be hackers expressed interest in the console for this very reason, [[DidntThinkThisThrough the Ouya people realized that the reason console manufacturers crack down on homebrew is that their primary revenue stream is licensing fees from games, which allows them to sell their consoles cheaply]]. To make matters worse, the proliferation of homebrew software is often hampered in a console's early years not only by walled-garden ecosystem, but also due to the lack of publicly available development tools targeting the machine's proprietary architecture; this would ''not'' be the case for the Ouya, which was to be based on UsefulNotes/{{Android}}, the most popular smartphone operating system in the world that already had a plethora games available for it, with more to surely come due to Android's open SDK. This meant that the Ouya users would be able to install an enormous amount of games on day one, all without without paying an additional cent to the manufacturer if the machine was as open as originally intended. This realization led to the Ouya company reneging the openness that they had initially promised, causing hackers and homebrewers to lose interested in the machine, contributing to its eventual failure.

to:

* The UsefulNotes/SegaMasterSystem Platform/SegaMasterSystem is known for having inferior audio hardware in comparison to its rival, the NES. In the UK however, where the Sega Master System was the most popular home console of that generation, the music of the Sega Master System's library proved to be a massive influence on the garage and grime genres, where kids who grew up with the system sought to replicate its upbeat yet sparse lo-fi electronic sound without the hardware limitations, which by the late 90's was possible to do on a budget.
* The UsefulNotes/NintendoGameCube Platform/NintendoGameCube sold [[GermansLoveDavidHasselhoff better in America than elsewhere]] due to it being released in a time where ''VideoGame/GrandTheftAuto'' was on the rage, and with MoralGuardians enforcing scrutiny to violent video games, Nintendo became the choice for conservative and wary parents as the "console without ''GTA'' on it", building a new generation of Nintendo fans at the moment that grew with games like ''VideoGame/SuperSmashBrosMelee'', among others.
* The UsefulNotes/PlayStation2 Platform/PlayStation2 and UsefulNotes/PlayStation3, Platform/PlayStation3, when they first came out, were one of the earliest DVD and Blu-Ray players respectively, as well as the cheapest and most reliable on the market. As a result, a lot of [=PlayStations=] were bought by movie fans, critics, and scholars who would otherwise never touch anything related to video games and would talk of the [=PS3=] as if it were simply a good quality Blu-Ray player rather than a video game system.
* The UsefulNotes/NintendoSwitch Platform/NintendoSwitch Online subscription service has a Family Membership option that costs 35 USD per year as opposed to 20 USD per year for an individual membership. As the title implies, it's meant to be used by families, but since nothing in the terms states that all members of the subscrption must reside in the same household, it also sees wide use amongst non-family groups of friends who want to save money; 2 people sharing the same subscription group means the cost comes out to 17.50 USD per person, while a full group of 8 means the cost is only about 4.38 USD per person, which is less than competitors' consoles' online subscriptions ''per month''.
* Any console that is easily modded in order to run homebrew will attract a following of hackers, developers, and security researchers, who enjoy the challenge of bypassing the console's security, running homebrew applications such as multimedia players and emulators, indie games, as well as, of course, pirated games. Consoles of this sort include the original UsefulNotes/{{Xbox}}, UsefulNotes/PlayStationPortable, UsefulNotes/{{Wii}}, Platform/{{Xbox}}, Platform/PlayStationPortable, Platform/{{Wii}}, and UsefulNotes/NintendoSwitch.
Platform/NintendoSwitch.
** After clamping down on their console's security big time with the UsefulNotes/Xbox360, Platform/Xbox360, Microsoft has embraced its consoles' following among homebrew enthusiasts with the the UsefulNotes/XboxOne Platform/XboxOne and [[UsefulNotes/XboxSeriesXAndS [[Platform/XboxSeriesXAndS Xbox Series X|S]], which include a hidden 'Dev Mode' in all retail consoles which essentially allows people to develop custom software for the system without needing to bypass its security and anti-piracy measures. In particular, the Xbox Series S earned a reputation for being an amazing system for emulating retro games thanks to its low price and the aforementioned ease of installing custom software. This "Dev Mode" may have actually worked as a security measure, as these Xbox consoles remain the only consoles of their generation to not be hacked, probably because they don't need to be in order to do the things hackers like to do with their consoles.
** Consoles aimed specifically at small children, such as the [[UsefulNotes/OtherSegaSystems [[Platform/OtherSegaSystems SEGA Pico]] and Franchise/LeapFrog Didj, nonetheless have an adult audience. Some of the people in said audience buy the consoles in order to mod them, since some of them (like the Didj) run on Linux and are very easy to run homebrew software on. Others genuinely buy them for the games, since although the libraries these consoles have consist primarily of simplistic [[{{Edutainment}} educational games]], many of these are based on pre-existing media franchises which either have a deliberately wide appear (like ''Franchise/IndianaJones'' and ''ComicBook/SpiderMan'') or have periphery demographics of their own (like ''WesternAnimation/InvaderZim'' and ''Anime/{{Hamtaro}}''), which causes them to catch the attention of curious fans of those properties.
** [[DefiedTrope Defied]] by the UsefulNotes/{{Ouya}}.Platform/{{Ouya}}. One of the console's selling points touted in its Website/{{Kickstarter}} campaign was that it would be an open console, and that users would be free to tinker with its software and install unlicensed games. However, after would-be hackers expressed interest in the console for this very reason, [[DidntThinkThisThrough the Ouya people realized that the reason console manufacturers crack down on homebrew is that their primary revenue stream is licensing fees from games, which allows them to sell their consoles cheaply]]. To make matters worse, the proliferation of homebrew software is often hampered in a console's early years not only by walled-garden ecosystem, but also due to the lack of publicly available development tools targeting the machine's proprietary architecture; this would ''not'' be the case for the Ouya, which was to be based on UsefulNotes/{{Android}}, Platform/{{Android}}, the most popular smartphone operating system in the world that already had a plethora games available for it, with more to surely come due to Android's open SDK. This meant that the Ouya users would be able to install an enormous amount of games on day one, all without without paying an additional cent to the manufacturer if the machine was as open as originally intended. This realization led to the Ouya company reneging the openness that they had initially promised, causing hackers and homebrewers to lose interested in the machine, contributing to its eventual failure.



** The UsefulNotes/{{Steam}} Deck is in a similar position to Ouya in that it can be easily made to run non-Steam software, including emulators, and this is made easy with the existence of Desktop Mode; as it turns out, the Steam Deck is literally just a portable Linux PC running a fork of Arch Linux with a customized version of Steam client in it as its primary user interface (and through a semi-hidden button, can easily switch into KDE Plasma desktop), making it attractive for those, especially beginners, who want an OEM that is fully compatible with Linux. However, since the Deck is designed to be used with one's Steam library, Steam is easily the biggest PC digital distribution platform in much of the world, PC games generally tend to sell much better if they are sold on Steam, and the ability to play even triple-A Steam games on the go is still a huge selling point for many, Valve manages to avoid bleeding out revenue.

to:

** The UsefulNotes/{{Steam}} Platform/{{Steam}} Deck is in a similar position to Ouya in that it can be easily made to run non-Steam software, including emulators, and this is made easy with the existence of Desktop Mode; as it turns out, the Steam Deck is literally just a portable Linux PC running a fork of Arch Linux with a customized version of Steam client in it as its primary user interface (and through a semi-hidden button, can easily switch into KDE Plasma desktop), making it attractive for those, especially beginners, who want an OEM that is fully compatible with Linux. However, since the Deck is designed to be used with one's Steam library, Steam is easily the biggest PC digital distribution platform in much of the world, PC games generally tend to sell much better if they are sold on Steam, and the ability to play even triple-A Steam games on the go is still a huge selling point for many, Valve manages to avoid bleeding out revenue.



* The UsefulNotes/SegaSaturn controller, particualrly the gray Japanese version controller that was later sold to Western markets in a black colorway, is regarded by many retro game enthusiasts and shmup players, even those who have never owned a Saturn nor do they emulate it, as the holy grail of 2D game controllers, due to its robust circular D-pad and having eight gameplay buttons (six face buttons and two shoulder buttons). As such, players who play PC 2D games may either get the controller by itself and a USB adapter for it, or get one of the licensed remakes of the controller with wireless or USB connectivity.

to:

* The UsefulNotes/SegaSaturn Platform/SegaSaturn controller, particualrly the gray Japanese version controller that was later sold to Western markets in a black colorway, is regarded by many retro game enthusiasts and shmup players, even those who have never owned a Saturn nor do they emulate it, as the holy grail of 2D game controllers, due to its robust circular D-pad and having eight gameplay buttons (six face buttons and two shoulder buttons). As such, players who play PC 2D games may either get the controller by itself and a USB adapter for it, or get one of the licensed remakes of the controller with wireless or USB connectivity.



* The Xbox 360 version of ''VideoGame/AvatarTheLastAirbenderTheBurningEarth'' is popular among many people (fans of the show or otherwise) simply due to the fact that one can easily unlock all of its achievements in the tutorial level with just a few minutes of playtime. It's probably due to this that it was included in the backwards compatibility program on the UsefulNotes/XboxOne and UsefulNotes/XboxSeriesXAndS, a rarity for a kid-oriented LicensedGame.

to:

* The Xbox 360 version of ''VideoGame/AvatarTheLastAirbenderTheBurningEarth'' is popular among many people (fans of the show or otherwise) simply due to the fact that one can easily unlock all of its achievements in the tutorial level with just a few minutes of playtime. It's probably due to this that it was included in the backwards compatibility program on the UsefulNotes/XboxOne Platform/XboxOne and UsefulNotes/XboxSeriesXAndS, Platform/XboxSeriesXAndS, a rarity for a kid-oriented LicensedGame.



* ''Franchise/SuperMarioBros'', although primarily marketed towards kids at the beginning of its life before switching to a broader [[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Super-Mario-Galaxy/Volume-1-The-Producer-and-Director/4-From-5-to-95/4-From-5-to-95-230131.html for all ages]] family-friendly approach in the [[https://www.ign.com/articles/2004/05/11/e3-2004-miyamoto-roundtable-2 early 2000s]], it has always been a big hit with all ages and has become the best-selling game series of all time, with [[TheHero Mario]] becoming one of the, if not ''the'', most recognized game character in the world[[note]]A poll in the mid 1990's showed that he was more recognizable to children than ''Mickey Mouse''.[[/note]]. It started going for MultipleDemographicAppeal at one point, and was marketed towards casual "non-gamer" audiences as well when it made its move to the UsefulNotes/{{Wii}}.

to:

* ''Franchise/SuperMarioBros'', although primarily marketed towards kids at the beginning of its life before switching to a broader [[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Super-Mario-Galaxy/Volume-1-The-Producer-and-Director/4-From-5-to-95/4-From-5-to-95-230131.html for all ages]] family-friendly approach in the [[https://www.ign.com/articles/2004/05/11/e3-2004-miyamoto-roundtable-2 early 2000s]], it has always been a big hit with all ages and has become the best-selling game series of all time, with [[TheHero Mario]] becoming one of the, if not ''the'', most recognized game character in the world[[note]]A poll in the mid 1990's showed that he was more recognizable to children than ''Mickey Mouse''.[[/note]]. It started going for MultipleDemographicAppeal at one point, and was marketed towards casual "non-gamer" audiences as well when it made its move to the UsefulNotes/{{Wii}}.Platform/{{Wii}}.



* Creator/{{Nintendo}} is popular among much older players due to reverence and nostalgia to the characters and series while officially targeting [[https://www.ign.com/articles/2004/05/11/e3-2004-miyamoto-roundtable-2 "everyone: people age 5 to 95"]] and keeping children as a very important market, it is also very popular among PC gamers; they generally prefer it over the other consoles due to their exclusive games, as well as the fact that most of their games tend to run at 60 FPS natively, instead of the 30 FPS that most modern console games target (which PC gamers despise). It also helps that [=PlayStation=] and [=Xbox=] consoles tend have little appeal to PC gamers because their primary focus is graphical capabilities (which one can easily surpass with a gaming PC), while Nintendo systems tend to have more unique selling points that make them appealing for other reasons, such as touchscreen controls on the UsefulNotes/NintendoDS, motion controls on the UsefulNotes/{{Wii}}, glasses-free 3D on the UsefulNotes/Nintendo3DS, and portability (alongside all of the above besides 3D) on the UsefulNotes/NintendoSwitch.

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* Creator/{{Nintendo}} is popular among much older players due to reverence and nostalgia to the characters and series while officially targeting [[https://www.ign.com/articles/2004/05/11/e3-2004-miyamoto-roundtable-2 "everyone: people age 5 to 95"]] and keeping children as a very important market, it is also very popular among PC gamers; they generally prefer it over the other consoles due to their exclusive games, as well as the fact that most of their games tend to run at 60 FPS natively, instead of the 30 FPS that most modern console games target (which PC gamers despise). It also helps that [=PlayStation=] and [=Xbox=] consoles tend have little appeal to PC gamers because their primary focus is graphical capabilities (which one can easily surpass with a gaming PC), while Nintendo systems tend to have more unique selling points that make them appealing for other reasons, such as touchscreen controls on the UsefulNotes/NintendoDS, Platform/NintendoDS, motion controls on the UsefulNotes/{{Wii}}, Platform/{{Wii}}, glasses-free 3D on the UsefulNotes/Nintendo3DS, Platform/Nintendo3DS, and portability (alongside all of the above besides 3D) on the UsefulNotes/NintendoSwitch.Platform/NintendoSwitch.



* ''VideoGame/TheCaligulaEffect'' was a UsefulNotes/PlaystationVita game aimed at people in their 30s, though it attracted quite a lot of younger fans as well, given the wide variety of deep and very personal subject matter that it tackles along with the attractive characters.

to:

* ''VideoGame/TheCaligulaEffect'' was a UsefulNotes/PlaystationVita Platform/PlaystationVita game aimed at people in their 30s, though it attracted quite a lot of younger fans as well, given the wide variety of deep and very personal subject matter that it tackles along with the attractive characters.
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to:

* {{Mobile Phone Game}}s, especially those on Android and iOS, have gotten a hit with this. While the mobile phones themselves are primarily designed for adults, with games being designed as leisure activity items, they have attracted substantially large userbase with children and teens alike due to [[AnimationAgeGhetto older-fashioned stereotypes of video games in general]]. Thus, more video games have been created for the platforms since, especially since the dawn of smartphones where [[PhoneaholicTeenager more of younger users have each of their own]]. That being said, some mobile phone games are still [[WhatDoYouMeanItsNotForKids designed for adults in mind, trying to defy this trope in some ways.]]

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Widget Series has been renamed to Quirky Work as per TRS (it's also YMMV).


* ''VisualNovel/MyGirlfriendIsThePresident'' is an {{eroge}} that has enjoyed some non-masturbatory success based on its [[WidgetSeries incredibly, incredibly weird plot]] and funny writing. This leads to a certain amount of {{Squick}} surrounding the sex scenes for those who are not into [[PerverseSexualLust 2D characters]] or women at all, as well as the constant {{Fanservice}} of the AllMenArePerverts setting and [[PoliticallyIncorrectHero sexual-harasser main character]] -- awful if you're playing for the plot, but fairly benign as a pure sexual power fantasy.

to:

* ''VisualNovel/MyGirlfriendIsThePresident'' is an {{eroge}} that has enjoyed some non-masturbatory success based on its [[WidgetSeries incredibly, incredibly weird plot]] plot and funny writing. This leads to a certain amount of {{Squick}} surrounding the sex scenes for those who are not into [[PerverseSexualLust 2D characters]] or women at all, as well as the constant {{Fanservice}} of the AllMenArePerverts setting and [[PoliticallyIncorrectHero sexual-harasser main character]] -- awful if you're playing for the plot, but fairly benign as a pure sexual power fantasy.
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Updating Link


** Consoles aimed specifically at small children, such as the [[UsefulNotes/OtherSegaSystems SEGA Pico]] and Franchise/LeapFrog Didj, nonetheless have an adult audience. Some of the people in said audience buy the consoles in order to mod them, since some of them (like the Didj) run on Linux and are very easy to run homebrew software on. Others genuinely buy them for the games, since although the libraries these consoles have consist primarily of simplistic [[{{Edutainment}} educational games]], many of these are based on pre-existing media franchises which either have a deliberately wide appear (like ''Franchise/IndianaJones'' and ''Franchise/SpiderMan'') or have periphery demographics of their own (like ''WesternAnimation/InvaderZim'' and ''Anime/{{Hamtaro}}''), which causes them to catch the attention of curious fans of those properties.

to:

** Consoles aimed specifically at small children, such as the [[UsefulNotes/OtherSegaSystems SEGA Pico]] and Franchise/LeapFrog Didj, nonetheless have an adult audience. Some of the people in said audience buy the consoles in order to mod them, since some of them (like the Didj) run on Linux and are very easy to run homebrew software on. Others genuinely buy them for the games, since although the libraries these consoles have consist primarily of simplistic [[{{Edutainment}} educational games]], many of these are based on pre-existing media franchises which either have a deliberately wide appear (like ''Franchise/IndianaJones'' and ''Franchise/SpiderMan'') ''ComicBook/SpiderMan'') or have periphery demographics of their own (like ''WesternAnimation/InvaderZim'' and ''Anime/{{Hamtaro}}''), which causes them to catch the attention of curious fans of those properties.
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* Shmup games, specifically old-school vintage ones such as those made by Creator/{{CAVE}} and Creator/{{Psikyo}} as well as the ''VideoGame/{{Raiden}}'' series are known in the modern scene by mobile gamers, this is because many retro shmups are ported to mobile due to the fact that touchscreen controls suit shmups more and make it easier to play than using a controller.

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* Shmup games, specifically old-school vintage ones such as those made by Creator/{{CAVE}} Creator/{{CAVE}}, Creator/{{Taito}}, and Creator/{{Psikyo}} as well as the ''VideoGame/{{Raiden}}'' series are known in the modern scene by mobile gamers, this is because many retro shmups are ported to mobile due to the fact that touchscreen controls suit shmups more and make it easier to play than using a controller.
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** The UsefulNotes/{{Steam}} Deck is in a similar position to Ouya in that it can be easily made to run non-Steam software, including emulators, and this is made easy with the existence of Desktop Mode; as it turns out, the Steam Deck is literally just a portable Linux PC with a customized version of Steam client in it as its primary user interface (and through a semi-hidden button, can easily switch into KDE Plasma). However, since the Deck is designed to be used with one's Steam library, Steam is easily the biggest PC digital distribution platform in much of the world, games generally tend to sell much better if they are sold on Steam, and the ability to play even triple-A Steam games on the go is still a huge selling point for many, Valve manages to avoid bleeding out revenue.

to:

** The UsefulNotes/{{Steam}} Deck is in a similar position to Ouya in that it can be easily made to run non-Steam software, including emulators, and this is made easy with the existence of Desktop Mode; as it turns out, the Steam Deck is literally just a portable Linux PC running a fork of Arch Linux with a customized version of Steam client in it as its primary user interface (and through a semi-hidden button, can easily switch into KDE Plasma). Plasma desktop), making it attractive for those, especially beginners, who want an OEM that is fully compatible with Linux. However, since the Deck is designed to be used with one's Steam library, Steam is easily the biggest PC digital distribution platform in much of the world, PC games generally tend to sell much better if they are sold on Steam, and the ability to play even triple-A Steam games on the go is still a huge selling point for many, Valve manages to avoid bleeding out revenue.
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* The UsefulNotes/SegaSaturn controller, particualrly the gray Japanese version controller that was later sold to Western markets in a black colorway, is regarded by many retro game enthusiasts and shmup players, even those who have never owned a Saturn nor do they emulate it, as the holy grail of 2D game controllers, due to its robust circular D-pad. As such, players who play PC 2D games may either get the controller by itself and a USB adapter for it, or get one of the licensed remakes of the controller with wireless or USB connectivity.

to:

* The UsefulNotes/SegaSaturn controller, particualrly the gray Japanese version controller that was later sold to Western markets in a black colorway, is regarded by many retro game enthusiasts and shmup players, even those who have never owned a Saturn nor do they emulate it, as the holy grail of 2D game controllers, due to its robust circular D-pad.D-pad and having eight gameplay buttons (six face buttons and two shoulder buttons). As such, players who play PC 2D games may either get the controller by itself and a USB adapter for it, or get one of the licensed remakes of the controller with wireless or USB connectivity.
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* Arcade stick controllers are often marketed towards FightingGame players, with promotional videos and images demonstrating their use amongst professional players from the UsefulNotes/FightingGameCommunity or the artwork of various fighting games as part of launch promotions, but they also get a lot of mileage from ShootEmUp and retro game players who don't play fighting games at all and just want to replicate the arcade experience or prefer them for ergonomic reasons (some players have difficulty holding a conventional gamepad, but do just fine with a stick). This can lead to the amusing sight of someone using a ''Franchise/StreetFighter'' stick to play shmups, and then admit to not playing ''Street Fighter'' at all and got it because it was on sale at their local electronics store.

to:

* Arcade stick controllers are often marketed towards FightingGame players, with promotional videos and images demonstrating their use amongst professional players from the UsefulNotes/FightingGameCommunity or the artwork of various fighting games as part of launch promotions, but they also get a lot of mileage from ShootEmUp and retro game players who don't play fighting games at all and just want to replicate the arcade experience or prefer them for ergonomic reasons (some players have difficulty holding a conventional gamepad, but do just fine with a stick). This can lead to the amusing sight of someone using a ''Franchise/StreetFighter'' stick to play shmups, and then admit to not playing ''Street Fighter'' at all and got it because it was on sale at their local electronics store. It also helps that many of the best-selling stick controllers use authentic arcade parts, meaning that players can swap them out with different parts to their liking, and easily replace individual components with new ones if they break.

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* The [[UsefulNotes/{{Kinect}} Xbox Kinect]], while ultimately a failed experiment when it was pitched to the casual gaming market, has found a second life among hobbyists and software developers for being the cheapest way of doing MotionCapture on the market.

to:

* The [[UsefulNotes/{{Kinect}} Xbox Kinect]], while ultimately a failed experiment when it was pitched to the casual gaming market, has found a second life among hobbyists and software developers for being the cheapest way of doing MotionCapture on the market.




to:

* The UsefulNotes/SegaSaturn controller, particualrly the gray Japanese version controller that was later sold to Western markets in a black colorway, is regarded by many retro game enthusiasts and shmup players, even those who have never owned a Saturn nor do they emulate it, as the holy grail of 2D game controllers, due to its robust circular D-pad. As such, players who play PC 2D games may either get the controller by itself and a USB adapter for it, or get one of the licensed remakes of the controller with wireless or USB connectivity.
* The [[UsefulNotes/{{Kinect}} Xbox Kinect]], while ultimately a failed experiment when it was pitched to the casual gaming market, has found a second life among hobbyists and software developers for being the cheapest way of doing MotionCapture on the market.
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None


* Arcade stick controllers are often marketed towards FightingGame players, with promotional videos and images demonstrating their use amongst professional players from the UsefulNotes/FightingGameCommunity or the artwork of various fighting games as part of launch promotions, but they also get a lot of mileage from ShootEmUp and retro game players who don't play fighting games at all and just want to replicate the arcade experience or prefer them for ergonomic reasons (some players have difficulty holding a conventional gamepad, but do just fine with a stick).

to:

* Arcade stick controllers are often marketed towards FightingGame players, with promotional videos and images demonstrating their use amongst professional players from the UsefulNotes/FightingGameCommunity or the artwork of various fighting games as part of launch promotions, but they also get a lot of mileage from ShootEmUp and retro game players who don't play fighting games at all and just want to replicate the arcade experience or prefer them for ergonomic reasons (some players have difficulty holding a conventional gamepad, but do just fine with a stick).
stick). This can lead to the amusing sight of someone using a ''Franchise/StreetFighter'' stick to play shmups, and then admit to not playing ''Street Fighter'' at all and got it because it was on sale at their local electronics store.
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[[AC:Consoles]]

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[[AC:Consoles]][[AC:Systems (including consoles)]]



* Arcade stick controllers are often marketed towards FightingGame players, with promotional videos and images demonstrating their use amongst professional players from the UsefulNotes/FightingGameCommunity or the artwork of various fighting games as part of launch promotions, but they also get a lot of mileage from ShootEmUp and retro game players who don't play fighting games at all.

to:

* Arcade stick controllers are often marketed towards FightingGame players, with promotional videos and images demonstrating their use amongst professional players from the UsefulNotes/FightingGameCommunity or the artwork of various fighting games as part of launch promotions, but they also get a lot of mileage from ShootEmUp and retro game players who don't play fighting games at all.
all and just want to replicate the arcade experience or prefer them for ergonomic reasons (some players have difficulty holding a conventional gamepad, but do just fine with a stick).
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Added DiffLines:


[[AC:Peripherals]]
* Arcade stick controllers are often marketed towards FightingGame players, with promotional videos and images demonstrating their use amongst professional players from the UsefulNotes/FightingGameCommunity or the artwork of various fighting games as part of launch promotions, but they also get a lot of mileage from ShootEmUp and retro game players who don't play fighting games at all.

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* ''VideoGame/TeamFortress2'' has a whole following that doesn't care about weapon balance or mini-crits or even, God Forbid, '''hats'''. They just love to {{ship|ping}} [[YaoiFangirl the all-male]] cast[[note]]Besides some of the background characters, and the mystery of the Pyro[[/note]] together, draw art and write {{slash fic}}s about them. With in-game achievements like "Beaux And Arrows" (kill a Heavy-Medic duo with the Sniper's longbow), Creator/{{Valve|Software}} is hardly discouraging this. "I LOVE THIS DOCTOR!"

to:

* ''VideoGame/TeamFortress2'' ''VideoGame/TeamFortress2'':
** The game
has a whole following that doesn't care about weapon balance or mini-crits or even, God Forbid, '''hats'''. They just love to {{ship|ping}} [[YaoiFangirl the all-male]] cast[[note]]Besides some of the background characters, and the mystery of the Pyro[[/note]] together, draw art and write {{slash fic}}s about them. With in-game achievements like "Beaux And Arrows" (kill a Heavy-Medic duo with the Sniper's longbow), Creator/{{Valve|Software}} is hardly discouraging this. "I LOVE THIS DOCTOR!"DOCTOR!"
** The Original, an unlockable Rocket Launcher for the Soldier, is mostly just his default Rocket Launcher with the model swapped out for a ''[=TF2=]''-style recreation of the ''VideoGame/QuakeI'' rocket launcher, except it has an additional nod to ''Quake I'' in the form of the view model being in the center of the player's screen. As a result, players use the Original over the stock Rocket Launcher for more visual clarity rather than to show that they're ''Quake'' fans.
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* ''Videogame/{{Arma}}'' attracted driving simulator fans as well due to the realistic damage modeling and sandbox potential of the editor. It got to the point that ''ARMA III'' featured a ''Karts'' pack revolving around Go-Karts and racing suits, initially meant to be as a joke but it's detailed and well-made enough to be not as a joke.

to:

* ''Videogame/{{Arma}}'' attracted driving simulator fans as well due to the realistic physics and damage modeling and sandbox potential of the editor. It got to the point that ''ARMA III'' featured a ''Karts'' pack revolving around Go-Karts and racing suits, initially meant to be as a joke but it's detailed and well-made enough to be not as a joke.

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* ''Videogame/{{Arma}}'' attracted driving simulator fans as well due to the realistic damage modeling and sandbox potential of the editor. It got to the point that ''ARMA III'' featured a ''Karts'' pack revolving around Go-Karts and racing suits, initially meant to be as a joke but it's detailed and well-made enough to be not as a joke.



* ''VideoGame/TheCaligulaEffect'' was a UsefulNotes/PlaystationVita game aimed at people in their 30s, though it attracted quite a lot of younger fans as well, given the wide variety of deep and very personal subject matter that it tackles.

to:

* ''VideoGame/TheCaligulaEffect'' was a UsefulNotes/PlaystationVita game aimed at people in their 30s, though it attracted quite a lot of younger fans as well, given the wide variety of deep and very personal subject matter that it tackles.tackles along with the attractive characters.
Is there an issue? Send a MessageReason:
None


** The UsefulNotes/{{Steam}} Deck is in a similar position to Ouya in that it can be easily made to run non-Steam software, including emulators, and this is made easy with the existence of Desktop Mode; as it turns out, the Steam Deck is literally just a portable Linux PC with a customized version of Steam client in it. However, since the Deck is designed to be used with one's Steam library, Steam is easily the biggest PC digital distribution platform in much of the world, games generally tend to sell much better if they are sold on Steam, and the ability to play even triple-A Steam games on the go is still a huge selling point for many, Valve manages to avoid bleeding out revenue.

to:

** The UsefulNotes/{{Steam}} Deck is in a similar position to Ouya in that it can be easily made to run non-Steam software, including emulators, and this is made easy with the existence of Desktop Mode; as it turns out, the Steam Deck is literally just a portable Linux PC with a customized version of Steam client in it.it as its primary user interface (and through a semi-hidden button, can easily switch into KDE Plasma). However, since the Deck is designed to be used with one's Steam library, Steam is easily the biggest PC digital distribution platform in much of the world, games generally tend to sell much better if they are sold on Steam, and the ability to play even triple-A Steam games on the go is still a huge selling point for many, Valve manages to avoid bleeding out revenue.
Is there an issue? Send a MessageReason:
None


** The UsefulNotes/{{Steam}} Deck is in a similar position to Ouya in that it can be easily made to run non-Steam software, including emulators, and this is made easy with the existence of Desktop Mode; as it turns out, the Steam Deck is literally just a portable Linux PC. However, since the Deck is designed to be used with one's Steam library, Steam is easily the biggest PC digital distribution platform in much of the world, games generally tend to sell much better if they are sold on Steam, and the ability to play even triple-A Steam games on the go is still a huge selling point for many, Valve manages to avoid bleeding out revenue.
* The [[UsefulNotes/{{Kinect}} Xbox Kinect]], while ultimately a failed experiment when it was pitched to the casual gaming market, has found a second life among hardcore modders and software developers for being the cheapest way of doing MotionCapture on the market.

to:

** The UsefulNotes/{{Steam}} Deck is in a similar position to Ouya in that it can be easily made to run non-Steam software, including emulators, and this is made easy with the existence of Desktop Mode; as it turns out, the Steam Deck is literally just a portable Linux PC.PC with a customized version of Steam client in it. However, since the Deck is designed to be used with one's Steam library, Steam is easily the biggest PC digital distribution platform in much of the world, games generally tend to sell much better if they are sold on Steam, and the ability to play even triple-A Steam games on the go is still a huge selling point for many, Valve manages to avoid bleeding out revenue.
* The [[UsefulNotes/{{Kinect}} Xbox Kinect]], while ultimately a failed experiment when it was pitched to the casual gaming market, has found a second life among hardcore modders hobbyists and software developers for being the cheapest way of doing MotionCapture on the market.
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None


* ''VideoGame/TribalHunter'' is essentially a furry {{Metroidvania}} made by furries for furries, especially those who are into characters growing bigger or eating each other. Despite the obvious furry appeal, the game has gained a sizable amount of non furry fans who like how deep the game design is and enjoy the [[FunnyAnimal funny anthro characters]] for their personalities and awesome art design. It also helps that the game has zero NSFW content, which makes it easier for people get into.

to:

* ''VideoGame/TribalHunter'' is essentially a furry {{Metroidvania}} made by furries for furries, especially those who are into characters growing bigger [[InflatingBodyGag being inflated]] or [[SwallowedWhole eating each other. other.]] Despite the obvious furry appeal, the game has gained a sizable amount of non furry following among non-furry fans who like how the deep the game design is and enjoy design, the [[FunnyAnimal funny anthro interesting characters]] for their personalities and the awesome art design. It also helps that the game has zero NSFW content, is surprisingly work safe, which makes it easier for people to get into.into even if they're not keen on the vore or inflation themes.
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* ''Franchise/{{Splatoon}}'' is mostly marketed towards children in western commercials, while marketed towards [[https://www.youtube.com/watch?v=dpIFu12L1Go both]] children and [[https://www.youtube.com/watch?v=py4gKeWhm00 teenagers]]/[[https://www.youtube.com/watch?v=ds8MDKVivG8 young adults]] in Japanese commercials; but it immediately developed a large young adult fanbase in the west thanks to the aesthetics heavily invoking childhood nostalgia (particularly for the 1990s and early 2000s) and for being a unique yet intuitive and frantic ThirdPersonShooter[=/=]PlatformGame hybrid that lends itself well to {{tournament play}}.

to:

* ''Franchise/{{Splatoon}}'' is mostly marketed towards children in western commercials, while marketed towards [[https://www.youtube.com/watch?v=dpIFu12L1Go both]] children and [[https://www.youtube.com/watch?v=py4gKeWhm00 com/watch?v=ds8MDKVivG8 teenagers]]/[[https://www.youtube.com/watch?v=ds8MDKVivG8 com/watch?v=py4gKeWhm00 young adults]] in Japanese commercials; but it immediately developed a large young adult fanbase in the west thanks to the aesthetics heavily invoking childhood nostalgia (particularly for the 1990s and early 2000s) and for being a unique yet intuitive and frantic ThirdPersonShooter[=/=]PlatformGame hybrid that lends itself well to {{tournament play}}.
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* ''Franchise/SuperMarioBros'', although primarily marketed towards kids at the beginning of its life before switching to a broader [[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Super-Mario-Galaxy/Volume-1-The-Producer-and-Director/4-From-5-to-95/4-From-5-to-95-230131.html for all ages]] family-friendly approach in the [[https://www.ign.com/articles/2004/05/11/e3-2004-miyamoto-roundtable-2 early 2000s]], it has always been a big hit with all ages and has become the best-selling game series of all time, with [[TheHero Mario]] arguably becoming the most recognized game character in the world[[note]]A poll in the mid 1990's showed that he was more recognizable to children than ''Mickey Mouse''.[[/note]]. It started going for MultipleDemographicAppeal at one point, and was marketed towards casual "non-gamer" audiences as well when it made its move to the UsefulNotes/{{Wii}}.

to:

* ''Franchise/SuperMarioBros'', although primarily marketed towards kids at the beginning of its life before switching to a broader [[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Super-Mario-Galaxy/Volume-1-The-Producer-and-Director/4-From-5-to-95/4-From-5-to-95-230131.html for all ages]] family-friendly approach in the [[https://www.ign.com/articles/2004/05/11/e3-2004-miyamoto-roundtable-2 early 2000s]], it has always been a big hit with all ages and has become the best-selling game series of all time, with [[TheHero Mario]] arguably becoming the one of the, if not ''the'', most recognized game character in the world[[note]]A poll in the mid 1990's showed that he was more recognizable to children than ''Mickey Mouse''.[[/note]]. It started going for MultipleDemographicAppeal at one point, and was marketed towards casual "non-gamer" audiences as well when it made its move to the UsefulNotes/{{Wii}}.



* Most any adult player of ''VideoGame/CallOfDuty'', ''Franchise/{{Halo}}'', or any other mainstream, M-rated, online multiplayer FPS will tell you about the curious presence of children and tweens there, who pull no punches in their use of swearing and ethnic slurs. Arguably, the game being rated M - and thus traditionally out of their demographic - constitutes much of the appeal for them. Another factor is that, unlike most single-player games that have finite amounts of playtime, online multiplayer games have theoretically infinite amounts of play time, and thus make them appealing to these kids' parents who are looking for an electronic babysitter to keep their kids occupied, which is enough to make them overlook the high age rating.

to:

* Most any adult player of ''VideoGame/CallOfDuty'', ''Franchise/{{Halo}}'', or any other mainstream, M-rated, online multiplayer FPS will tell you about the curious presence of children and tweens there, who pull no punches in their use of swearing and ethnic slurs. Arguably, the The game being rated M - and thus traditionally out of their demographic - constitutes much of the appeal for them. Another factor is that, unlike most single-player games that have finite amounts of playtime, online multiplayer games have theoretically infinite amounts of play time, and thus make them appealing to these kids' parents who are looking for an electronic babysitter to keep their kids occupied, which is enough to make them overlook the high age rating.
Is there an issue? Send a MessageReason:
None


* ''Franchise/SuperMarioBros'', although primarily marketed towards kids (at least for most of its life), has been a big hit with all ages and has become the best-selling game series of all time, with [[TheHero Mario]] arguably becoming the most recognized game character in the world[[note]]A poll in the mid 1990's showed that he was more recognizable to children than ''Mickey Mouse''.[[/note]]. It started going for MultipleDemographicAppeal at one point, and was marketed towards casual "non-gamer" audiences as well when it made its move to the UsefulNotes/{{Wii}}.

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* ''Franchise/SuperMarioBros'', although primarily marketed towards kids (at least for most at the beginning of its life), life before switching to a broader [[https://www.nintendo.co.uk/Iwata-Asks/Iwata-Asks-Super-Mario-Galaxy/Volume-1-The-Producer-and-Director/4-From-5-to-95/4-From-5-to-95-230131.html for all ages]] family-friendly approach in the [[https://www.ign.com/articles/2004/05/11/e3-2004-miyamoto-roundtable-2 early 2000s]], it has always been a big hit with all ages and has become the best-selling game series of all time, with [[TheHero Mario]] arguably becoming the most recognized game character in the world[[note]]A poll in the mid 1990's showed that he was more recognizable to children than ''Mickey Mouse''.[[/note]]. It started going for MultipleDemographicAppeal at one point, and was marketed towards casual "non-gamer" audiences as well when it made its move to the UsefulNotes/{{Wii}}.



* ''Franchise/{{Splatoon}}'' is marketed towards children, but it immediately developed a large young adult fanbase thanks to the aesthetics heavily invoking childhood nostalgia (particularly for the 1990s and early 2000s) and for being a unique yet intuitive and frantic ThirdPersonShooter[=/=]PlatformGame hybrid that lends itself well to {{tournament play}}.

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* ''Franchise/{{Splatoon}}'' is mostly marketed towards children, children in western commercials, while marketed towards [[https://www.youtube.com/watch?v=dpIFu12L1Go both]] children and [[https://www.youtube.com/watch?v=py4gKeWhm00 teenagers]]/[[https://www.youtube.com/watch?v=ds8MDKVivG8 young adults]] in Japanese commercials; but it immediately developed a large young adult fanbase in the west thanks to the aesthetics heavily invoking childhood nostalgia (particularly for the 1990s and early 2000s) and for being a unique yet intuitive and frantic ThirdPersonShooter[=/=]PlatformGame hybrid that lends itself well to {{tournament play}}.



* Creator/{{Nintendo}} is popular among much older players due to reverence and nostalgia to the characters and series while still keeping children as the primary market, and is also very popular among gamers who normally use PC; they generally prefer it over the other consoles due to their exclusive games, as well as the fact that most of their games tend to run at 60 FPS natively, instead of the 30 FPS that most modern console games target (which PC gamers despise). It also helps that [=PlayStation=] and [=Xbox=] consoles tend have little appeal to PC gamers because their primary focus is graphical capabilities (which one can easily surpass with a gaming PC), while Nintendo systems tend to have more unique selling points that make them appealing for other reasons, such as touchscreen controls on the UsefulNotes/NintendoDS, motion controls on the UsefulNotes/{{Wii}}, glasses-free 3D on the UsefulNotes/Nintendo3DS, and portability[[note]]Also a factor in the aforementioned DS and 3DS[[/note]] on the UsefulNotes/NintendoSwitch.

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* Creator/{{Nintendo}} is popular among much older players due to reverence and nostalgia to the characters and series while still officially targeting [[https://www.ign.com/articles/2004/05/11/e3-2004-miyamoto-roundtable-2 "everyone: people age 5 to 95"]] and keeping children as the primary a very important market, and it is also very popular among gamers who normally use PC; PC gamers; they generally prefer it over the other consoles due to their exclusive games, as well as the fact that most of their games tend to run at 60 FPS natively, instead of the 30 FPS that most modern console games target (which PC gamers despise). It also helps that [=PlayStation=] and [=Xbox=] consoles tend have little appeal to PC gamers because their primary focus is graphical capabilities (which one can easily surpass with a gaming PC), while Nintendo systems tend to have more unique selling points that make them appealing for other reasons, such as touchscreen controls on the UsefulNotes/NintendoDS, motion controls on the UsefulNotes/{{Wii}}, glasses-free 3D on the UsefulNotes/Nintendo3DS, and portability[[note]]Also a factor in portability (alongside all of the aforementioned DS and 3DS[[/note]] above besides 3D) on the UsefulNotes/NintendoSwitch.

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