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* The otherwise forgettable SNES game ''Speedy Gonzales: Los Gatos Banditos'' is popular among developers and testers of SNES emulators, since it features an obscure bug that only occurs on emulators and requires a perfectly accurate SNES emulator to work properly, and thus it is used as a test of emulator accuracy.


* ''VideoGame/PopNMusic'' was initially a game intended to be played for couples on dates. It ended up being as hardcore of a RhythmGame as its sister series ''VideoGame/{{beatmania}} IIDX'' and ''VideoGame/Big Rigs: Over the Road Racing '', with most of its current fanbase playing it by themselves instead of with another person, all while retaining the cute and colorful graphics that may [[SurpriseDifficulty lead the uninitiated to believe that it's an easy game for kids]] (at least once you leave the "Easy"-labeled charts).

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* ''VideoGame/PopNMusic'' was initially a game intended to be played for couples on dates. It ended up being as hardcore of a RhythmGame as its sister series ''VideoGame/{{beatmania}} IIDX'' and ''VideoGame/Big Rigs: Over the Road Racing '', ''VideoGame/DanceDanceRevolution'', with most of its current fanbase playing it by themselves instead of with another person, all while retaining the cute and colorful graphics that may [[SurpriseDifficulty lead the uninitiated to believe that it's an easy game for kids]] (at least once you leave the "Easy"-labeled charts).


* ''VideoGame/TheIdolmaster'' is a pop star raising simulation game with an all female cast (That is, until [[WholesomeCrossdresser DS]] and ''THE iDOLM@STER 2'') that was intended for male otaku. However, due to it being very girly, with there being a focus on fashion and the VirtualPaperDoll aspect, songs about girl power, and well, the fact that the cast is all female, there is quite a lot of female fans, especially in the west. Namco even acknowledged this and added three {{bishonen}} male idols as rivals in ''THE iDOLM@STER 2''. Unfortunately, while the female fans were pleased, it provoked a massive backlash against the game from the male {{otaku}} audience, in part because some of the original cast didn't make it into the sequel and the {{Bishonen}} males were [[ReplacementScrappy seen to be "replacing" them]]. Due to the more casual nature, the two mobile games, Cinderella Girls and Million Live, received an even larger female fanbase. Eventually a mobile game called SideM was made, targetted at a female audience. SideM ended up being so popular the servers couldn't handle the traffic at launch. SideM itself also has a bit of a male following, mainly for [[OtokoNoKo Saki]] and the nods to the mainline series, such as the [[TheBusCameBack return of Ryo]].

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* ''VideoGame/TheIdolmaster'' is a pop star raising simulation game with an all female cast (That is, until [[WholesomeCrossdresser DS]] and ''THE iDOLM@STER 2'') that was intended for male otaku. However, due to it being very girly, with there being a focus on fashion and the VirtualPaperDoll aspect, songs about girl power, and well, the fact that the cast is all female, there is quite a lot of female fans, especially in the west. Namco even acknowledged this and added three {{bishonen}} male idols as rivals in ''THE iDOLM@STER 2''. Unfortunately, while the female fans were pleased, it provoked a massive backlash against the game from the male {{otaku}} audience, in part because some of the original cast didn't make it into the sequel and the {{Bishonen}} males were [[ReplacementScrappy seen to be "replacing" them]]. Due to the more casual nature, the two mobile games, Cinderella Girls and Million Live, received an even larger female fanbase. Eventually a mobile game called SideM [[VideoGame/TheIdolmasterSideM Side M]] was made, targetted at a female audience. SideM Side M ended up being so popular the servers couldn't handle the traffic at launch. SideM Side M itself also has a bit of a male following, mainly for [[OtokoNoKo Saki]] and the nods to the mainline series, such as the [[TheBusCameBack return of Ryo]].


* ''VideoGame/PopNMusic'' was initially a game intended to be played for couples on dates. It ended up being as hardcore of a RhythmGame as its sister series ''VideoGame/{{beatmania}} IIDX'' and ''VideoGame/Big Rigs: Over the Road Racing'', with most of its current fanbase playing it by themselves instead of with another person, all while retaining the cute and colorful graphics that may [[SurpriseDifficulty lead the uninitiated to believe that it's an easy game for kids]] (at least once you leave the "Easy"-labeled charts).

to:

* ''VideoGame/PopNMusic'' was initially a game intended to be played for couples on dates. It ended up being as hardcore of a RhythmGame as its sister series ''VideoGame/{{beatmania}} IIDX'' and ''VideoGame/Big Rigs: Over the Road Racing'', Racing '', with most of its current fanbase playing it by themselves instead of with another person, all while retaining the cute and colorful graphics that may [[SurpriseDifficulty lead the uninitiated to believe that it's an easy game for kids]] (at least once you leave the "Easy"-labeled charts).


* ''VideoGame/PopNMusic'' was initially a game intended to be played for couples on dates. It ended up being as hardcore of a RhythmGame as its sister series ''VideoGame/{{beatmania}} IIDX'' and ''VideoGame/DanceDanceRevolution'', with most of its current fanbase playing it by themselves instead of with another person, all while retaining the cute and colorful graphics that may [[SurpriseDifficulty lead the uninitiated to believe that it's an easy game for kids]] (at least once you leave the "Easy"-labeled charts).

to:

* ''VideoGame/PopNMusic'' was initially a game intended to be played for couples on dates. It ended up being as hardcore of a RhythmGame as its sister series ''VideoGame/{{beatmania}} IIDX'' and ''VideoGame/DanceDanceRevolution'', ''VideoGame/Big Rigs: Over the Road Racing'', with most of its current fanbase playing it by themselves instead of with another person, all while retaining the cute and colorful graphics that may [[SurpriseDifficulty lead the uninitiated to believe that it's an easy game for kids]] (at least once you leave the "Easy"-labeled charts).


* Creator/BioWare games have a strong audience of adult women and non heterosexual gamers, and are very aware of it. David Gaider himself gave an epic dressing-down to a straight male gamer who was offended by the very ''idea'' of a GayOption in ''VideoGame/DragonAgeOrigins'' by reminding him that the gaming audience consisted of people who weren't straight, male, or under 35 and that there should be options that reflect that diversity.

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* ''VideoGame/MonsterRancher'' was meant to be a {{Toyetic}} kids [[{{Mons}} mon]] franchise to compete with ''Pokemon''. The thing is, the gameplay mechanics were so complex and in-depth and the games themselves so [[NintendoHard difficult]] that it was mainly mathematically-inclined adults that played it. When the third game in the series came out went for a cutesy, CelShaded look and greatly simplified gameplay to appeal to the intended audience of children, there was significant backlash.


* ''VideoGame/TheIdolmaster'' is a pop star raising simulation game with an all female cast (That is, until [[WholesomeCrossdresser DS]] and ''THE iDOLM@STER 2'') that was intended for male otaku. However, due to it being very girly, with there being a focus on fashion and the VirtualPaperDoll aspect, songs about girl power, and well, the fact that the cast is all female, there is quite a lot of female fans, especially in the west. Namco even acknowledged this and added three {{bishonen}} male idols as rivals in ''THE iDOLM@STER 2''. Unfortunately, while the female fans were pleased, it provoked a massive backlash against the game from the male {{otaku}} audience, in part because some of the original cast didn't make it into the sequel and the {{Bishonen}} males were [[ReplacementScrappy seen to be "replacing" them]]. Due to the more casual nature, the two mobile games, Cinderella Girls and Million Live, received an even larger female fanbase. Eventually a mobile game called SideM was made, targetted at a female audience. SideM ended up being so popular the servers couldn't handle the traffic at launch.

to:

* ''VideoGame/TheIdolmaster'' is a pop star raising simulation game with an all female cast (That is, until [[WholesomeCrossdresser DS]] and ''THE iDOLM@STER 2'') that was intended for male otaku. However, due to it being very girly, with there being a focus on fashion and the VirtualPaperDoll aspect, songs about girl power, and well, the fact that the cast is all female, there is quite a lot of female fans, especially in the west. Namco even acknowledged this and added three {{bishonen}} male idols as rivals in ''THE iDOLM@STER 2''. Unfortunately, while the female fans were pleased, it provoked a massive backlash against the game from the male {{otaku}} audience, in part because some of the original cast didn't make it into the sequel and the {{Bishonen}} males were [[ReplacementScrappy seen to be "replacing" them]]. Due to the more casual nature, the two mobile games, Cinderella Girls and Million Live, received an even larger female fanbase. Eventually a mobile game called SideM was made, targetted at a female audience. SideM ended up being so popular the servers couldn't handle the traffic at launch. SideM itself also has a bit of a male following, mainly for [[OtokoNoKo Saki]] and the nods to the mainline series, such as the [[TheBusCameBack return of Ryo]].


* ''Creator/Nintendo'' is popular not only among much older players than the colorful characters generally are marketed at, but are also the most popular among P.C primarily gamers, who generally prefer it over the other consoles due to their exclusive games, as well as most of their games tending to run at 60 FPS, instead of the 30 FPS that most modern console games target and that PC gamers despise.

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* ''Creator/Nintendo'' Creator/{{Nintendo}} is popular not only among much older players than the colorful characters generally are marketed at, but are also the most popular among P.C primarily gamers, who generally prefer it over the other consoles due to their exclusive games, as well as most of their games tending to run at 60 FPS, instead of the 30 FPS that most modern console games target and that PC gamers despise.

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* ''Creator/Nintendo'' is popular not only among much older players than the colorful characters generally are marketed at, but are also the most popular among P.C primarily gamers, who generally prefer it over the other consoles due to their exclusive games, as well as most of their games tending to run at 60 FPS, instead of the 30 FPS that most modern console games target and that PC gamers despise.


* ''VideoGame/FiveNightsAtFreddys'' seems to have a load of fans that are among the FurryFandom, and it shows. [[RuleThirtyFour A lot]]. [[WhatDoYouMeanItsNotForKids It's also very popular with young children,]] since the gameplay is easy to grasp, the characters are distinctive and fairly endearing, and the content, while scary, isn't actually that violent (it's content to [[NothingIsScarier imply graphic violence]] rather than [[TorturePorn actually show it]]).

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* ''VideoGame/FiveNightsAtFreddys'' seems to have a load of fans that are among the FurryFandom, UsefulNotes/FurryFandom, and it shows. [[RuleThirtyFour A lot]]. [[WhatDoYouMeanItsNotForKids It's also very popular with young children,]] since the gameplay is easy to grasp, the characters are distinctive and fairly endearing, and the content, while scary, isn't actually that violent (it's content to [[NothingIsScarier imply graphic violence]] rather than [[TorturePorn actually show it]]).

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* VideoGame/WiiSports, especially bowling, found a surprisingly large fanbase in nursing homes and senior centers due to being small, easy to set up, easy to play, and not likely to hurt one's foot if you dropped the "ball."

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* There are two types of fans of the ''VideoGame/WWEVideoGames'' series. The first would obviously be wrestling fans, teen and preteen boys, older men and women, who enjoy the characters, the spectacle, even the athleticism as if it were a real sport. Then there are the second type of fan: the ones who see the [[Franchise/StarWars Stormtrooper]] helmet in {{CAW}} mode and think, "Hey let's see how well I can make this character up." The ones who see the matches and the booking and the writing and think they can do better and actually set out to do so. The ones who just want to be able to play a real DreamMatchGame and instead of it being just sporting legends or just comic characters or just Nintendo icons you can have Samus, Connor, Jon Snow, McCree, Ken, Scorpion, Leliana, Picard, Jin, Joel, Cloud, Gordon Ramsey, Kusanagi, Mal, Nemesis, Liara, Osama, Chloe, Joker, Sweetwater, Nightmare...

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* The [=PlayStation=] 3, when it first came out, was one of the earliest Blu-Ray players, as well as the cheapest widely available one and the only one not prone to frequent mechanical or software errors. As a result, a lot of [=PS3s=] were bought by movie fans, critics, and scholars who would otherwise never touch anything related to video games and would talk of the [=PS3=] as if it were simply a good quality Blu-Ray player rather than a video game system.


* The [[UsefulNotes/SegaMasterSystem Sega Mark III]] (or Master System) was designed primarily to compete with Nintendo's [[NintendoEntertainmentSystem Family Computer]] (or NES), which was the dominant game console in Japan during the 1980's. While it never took off there, nor in America and Germany (due to the stranglehold Nintendo had with third-party developers with their strict licensing policies), it enjoyed great success in Europe and Brazil, where it saw numerous exclusive releases.

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* The [[UsefulNotes/SegaMasterSystem Sega Mark III]] (or Master System) was designed primarily to compete with Nintendo's [[NintendoEntertainmentSystem [[UsefulNotes/NintendoEntertainmentSystem Family Computer]] (or NES), which was the dominant game console in Japan during the 1980's. While it never took off there, nor in America and Germany (due to the stranglehold Nintendo had with third-party developers with their strict licensing policies), it enjoyed great success in Europe and Brazil, where it saw numerous exclusive releases.

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