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* The Dragons of ''TabletopGame/TheSplinter'' are shape-changing were-creatures, as are most other sentient beings within the universe that they inhabit. Instead of breathing fire (though that is well within the scope of their power) they alter the very fabric of reality with their world-breathing.
* Dragons in ''TabletopGame/{{Talislanta}}'' are HUGE, aggressive, wingless, and mostly non-sentient or uncommunicative. They hatch out as larval "wyrmms", then metamorphose into their adult forms (land dragons, sea dragons, kaliya [multi-headed], or crested dragons). Land dragons are sometimes tamed and used as living tanks by saurans.
* Dragons in ''TabletopGame/{{Warhammer}}'' are intelligent, and according to ''The Old World Bestiary'' can speak, often in multiple languages. They are also said to be the oldest living things on the planet, dating back to an age before the [[{{Precursors}} Old Ones]] came and made the planet warmer. The oldest dragons are sleeping, waiting for the days when the world will cool again, while the younger ones can sometimes be roused by powerful magic or great heroes to fight alongside them.

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* ''TabletopGame/TheSplinter'': The Dragons of ''TabletopGame/TheSplinter'' are shape-changing were-creatures, as are most other sentient beings within the universe that they inhabit. Instead of breathing fire (though that is well within the scope of their power) they alter the very fabric of reality with their world-breathing.
* ''TabletopGame/{{Talislanta}}'': Dragons in ''TabletopGame/{{Talislanta}}'' are HUGE, aggressive, wingless, and mostly non-sentient non-sapient or uncommunicative. They hatch out as larval "wyrmms", then metamorphose into their adult forms (land dragons, sea dragons, kaliya [multi-headed], multi-headed kaliya, or crested dragons). Land dragons are sometimes tamed and used as living tanks by saurans.
* ''TabletopGame/{{Warhammer}}'': Dragons in ''TabletopGame/{{Warhammer}}'' are intelligent, and according to ''The Old World Bestiary'' can speak, often in multiple languages. They are also said to be the oldest living things on the planet, dating back to an age before the [[{{Precursors}} Old Ones]] came and made the planet warmer. The oldest dragons are sleeping, waiting for the days when the world will cool again, while the younger ones can sometimes be roused by powerful magic or great heroes to fight alongside them.



* ''TabletopGame/Warhammer40000'' has no true dragons in sight (besides name references, particularly among Eldar) but it's a big galaxy. Certain types of [[ZergRush Tyranid]] and [[TheLegionsOfHell Daemons]] as well as a Chaos Space Marine vehicle, which is pretty much a mechanical dragon, get close, and then there's the mysterious EldritchAbomination known as the Void Dragon, who gets a lot more coverage in Creator/GrahamMcNeill's Literature/HorusHeresy book ''Mechanicum'', fitting the trope very, very closely. To make a long story short, it was big, its scales were made of fluid metal, it had a nasty temper, it ''ate stars'', and it was defeated by shoving a lance into its wing joint.

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* ''TabletopGame/WarhammerAgeOfSigmar'': A lot of creatures native to Azyr are at least partly draconic in nature, largely due to the influence of the star-dragon Dracothion, who has lived there since the realm's creation. Named species include the winged Stardrakes and the muscular, tusked Dracoths, which are rumored to be Dracothion's descendants, and the Dracolines, which combine draconic characteristics with those of predatory mammals. All these beasts are often [[DragonRider ridden into battle]] by Stormcast Eternals.
* ''TabletopGame/Warhammer40000'' has no true dragons in sight (besides name references, particularly among Eldar) but it's a big galaxy. Certain types of [[ZergRush Tyranid]] galaxy, and [[TheLegionsOfHell Daemons]] as well as a Chaos Space Marine vehicle, which is pretty much a mechanical dragon, get close, certain creatures are very similar to classic dragons.
** Heldrakes are biomechanical living weapons cast in the shape of monstrous dragons, with plated metal wings anchored onto their forelimbs, razor-sharp steel talons
and then there's flamethrowers built into their jaws that spew corrupting [[HellFire Warpfire]]. They're intelligent enough to fly and pick out targets without need of handlers or directions and to form packs ruled by the strongest and most experienced Heldrakes, and are thought to descend from fighter aircraft of the Traitor Legions that mutated and fused with their pilots when the legions fled into [[EldritchLocation the Eye of Terror]].
** There's also
the mysterious EldritchAbomination known as the Void Dragon, who gets a lot more coverage in Creator/GrahamMcNeill's Literature/HorusHeresy ''Literature/HorusHeresy'' book ''Mechanicum'', fitting the trope very, very closely. To make a long story short, it was big, its scales were made of fluid metal, it had a nasty temper, it ''ate stars'', and it was defeated by shoving a lance into its wing joint.


** It's worth of note that their sizes have decreased with time. While AD&D red/gold great wyrms (the largest ones) would even be larger than an association football/soccer field, 3.5 and later ones are much smaller, "just" rivalling in length with a mid-sized airliner.

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** It's worth of note that their sizes have decreased with time. While AD&D red/gold great wyrms (the largest ones) would even be larger than even an association football/soccer field, [[https://en.wikipedia.org/wiki/Antonov_An-225_Mriya An-225]], 3.5 and later ones red/gold great wyrms are much smaller, "just" rivalling in length with a mid-sized airliner. airliner -the size of ''adult'' dragons of those species in AD&D.-

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** ''GURPS Fantasy Bestiary'' includes a section dedicated specifically to dragons, and describes several types:
*** Firedrakes are the standard Western dragon -- LongLived, four-legged, winged, fire-breathing terrors, intelligent and capable of speech and powerful magic but chiefly concerned with hunting and hoarding treasure. They hatch already the size of an adult man and keep growing throughout their lives. They don't grow weak or senile, [[StrongerWithAge and only become stronger and wiser as they age]]. They're even said to [[TheAgeless never die of old age at all]]. Luckily for other creatures, they're not common -- it takes a lot of prey to keep one fed, and they also experience high mortality rates as hatchlings.
*** Chinese dragons, or lungs, are also covered at length. They have features from almost ever animal -- except tigers, [[TigerVersusDragon their mortal enemies]] -- pearls under their chins and magical growths on their foreheads that allow them to fly. Only the males have horns and whiskers. They are strongly associated with water -- they typically live in deep pools and underwater caves or behind waterfalls -- are adept shapeshifters and their temperament varies depending on whether they lean more towards Yin and Yang: when Yang is dominant, they are preservers and protectors; when Yin is dominant, they are destroyers.
*** Several types of lung exist. Kioh-Lung are the youngest of their kind, have not yet grown horns or back legs and mature into one of the various kinds of adult dragons at 500 years of age. Li Lung are the least magical of these, resemble [[CatlikeDragons dragon-headed lions]] who fly with physical wings, cannot breathe water and can cause earthquakes. Lung Wang resemble giant dragon-headed turtles, and live in the ocean. P'an Lung are slender, serpentine creatures that live in the sky and can control rain. Shen Lung rule over freshwater, are immune to poison and can make people supernaturally lucky or unlucky. P'an Lung and Shen Lung speak the same language, and can create "water fire" that can only be put out with regular fire.
*** Other types of dragon include [[FeatheredDragons rooster-like]], mace-tailed aitvaras; azhi dahaka, evil, three-headed legless dragons with a different BreathWeapon for each head; the seven-headed, snakelike and maiden-eating herren-surge; the kakutan, which resembles a horse with a dragon's head; [[MixAndMatchCritters snake-headed, eagle-legged and scorpion-tailed]] mushussus; aquatic, fishlike tarasques; worms or wyrms, wingless creatures closely related to firedrakes and able to breathe out clouds of poison gas; and animalistic, stinger-tailed wyverns.


** The setting also has wyverns, raised by Orcs as war mounts. They are about as smart as horses and are smaller and less powerful than true dragons, from whom they're also distinguished by their smaller size, poisonous sting and vicious temperament.
* ''TabletopGame/{{Warhammer 40000}}'' has no true dragons in sight (besides name references, particularly among Eldar) but it's a big galaxy. Certain types of [[ZergRush Tyranid]] and [[TheLegionsOfHell Daemons]] as well as a Chaos Space Marine vehicle, which is pretty much a mechanical dragon, get close, and then there's the mysterious EldritchAbomination known as the Void Dragon, who gets a lot more coverage in Creator/GrahamMcNeill's Literature/HorusHeresy book ''Mechanicum'', fitting the trope very, very closely. To make a long story short, it was big, its scales were made of fluid metal, it had a nasty temper, it ''ate stars'', and it was defeated by shoving a lance into its wing joint.

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** The setting also has wyverns, raised by Orcs as war mounts. They are about as smart as horses and are smaller and less powerful than true dragons, from whom which they're also distinguished by their smaller size, poisonous sting and vicious temperament.
* ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' has no true dragons in sight (besides name references, particularly among Eldar) but it's a big galaxy. Certain types of [[ZergRush Tyranid]] and [[TheLegionsOfHell Daemons]] as well as a Chaos Space Marine vehicle, which is pretty much a mechanical dragon, get close, and then there's the mysterious EldritchAbomination known as the Void Dragon, who gets a lot more coverage in Creator/GrahamMcNeill's Literature/HorusHeresy book ''Mechanicum'', fitting the trope very, very closely. To make a long story short, it was big, its scales were made of fluid metal, it had a nasty temper, it ''ate stars'', and it was defeated by shoving a lance into its wing joint.


* ''TabletopGame/{{GURPS}}'' has a sourcebook detailing a wide range of dragon types, with game stats, physiology, and abilities — called ''GURPS Dragons'', funnily enough. Off-beat dragons also appear in a few campaign settings. For example, in ''TabletopGame/GURPSTechnomancer'', there are various kinds of dragon. “Blue” dragons are intelligent, friendly Western dragons, who work for the US Air Force as self-aware aircraft; their scales are green; "blue" refers to their employment. "Red" dragons are really of the same color, but worked for the USSR. “Black” dragons also work for the USAF, but have been genetically engineered into {{Magitek}} stealth fighters.

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* ''TabletopGame/{{GURPS}}'' ''TabletopGame/{{GURPS}}'':
** ''GURPS''
has a sourcebook detailing a wide range of dragon types, with game stats, physiology, and abilities — called ''GURPS Dragons'', funnily enough. It gives an overview of dragons' history in mythology, describes a number of types -- subdivided into limbless, snakelike wyrms, including two-legged lindorms and winged serpents; four-limbed wyverns; classic western dragons, including wingless varieties and ice dragons; sea serpents; and eastern dragons, including the growth stages of dragons who begin life as carps, various types of dragons holding authority over different parts of nature, and dragon turtles -- their enemies and foes, and how they might play out as antagonists, allies, powerful [=NPCs=] and player characters. It also explores several scenarios in which TheDragonsComeBack.
**
Off-beat dragons also appear in a few campaign settings. For example, in ''TabletopGame/GURPSTechnomancer'', there are various kinds of dragon. “Blue” "Blue" dragons are intelligent, friendly Western dragons, who work for the US Air Force as self-aware aircraft; their scales are green; green, "blue" refers to their employment. "Red" dragons are really of the same color, but worked for the USSR. “Black” "Black" dragons also work for the USAF, but have been genetically engineered into {{Magitek}} stealth fighters.

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** The imperial dragons, in particular, are based and named off of several specific types of dragons from classical Chinese myth. Forest dragons, or dilungs, are based off of the [[https://en.wikipedia.org/wiki/Dilong dilong]], a type of dragon associated with the earth and subterranean spaces. Sea dragons, or jiaolungs, are based off of the [[https://en.wikipedia.org/wiki/Jiaolong jiaolongs]] that rule the seas and their creatures. Sky dragons, or tienlungs, are based off of the [[https://en.wikipedia.org/wiki/Tianlong tianlong]] dragons that guard the palaces of heaven. The sovereign dragons, or lungwangs, are based off the [[https://en.wikipedia.org/wiki/Dragon_King mythical dragon kings]] -- ''longwang'' in Chinese. The underworld dragons, or futsanglungs, are based on the [[https://en.wikipedia.org/wiki/Fuzanglong fuzanglong]] that guard treasures beneath the earth and create volcanoes when they breach the earth. The immensely powerful shens, shapeshifting and mirage-making relatives of the imperial dragons, are based on [[https://en.wikipedia.org/wiki/Shen_(clam-monster) a likewise shapeshifting draconic sea monster]].

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*** ''TabletopGame/DragonTheEmbers'': Dragons are the player characters here, portrayed as a dying race that cannot reproduce. New dragons can only be made by eating the heart of an existing dragon. In addition, dragons [[GodsNeedPrayerBadly require tribute]] to survive, and without it they will eventually [[TakenForGranite turn to stone]] and die.


** It's worth of note that their sizes have decreased with time. While AD&D red/gold great wyrms (the largest ones) would be even larger than an association football/soccer stadium, 3.5 and later are much smaller, "just" rivalling in size with a large airliner.

to:

** It's worth of note that their sizes have decreased with time. While AD&D red/gold great wyrms (the largest ones) would be even be larger than an association football/soccer stadium, field, 3.5 and later ones are much smaller, "just" rivalling in size length with a large mid-sized airliner.

Added DiffLines:

** It's worth of note that their sizes have decreased with time. While AD&D red/gold great wyrms (the largest ones) would be even larger than an association football/soccer stadium, 3.5 and later are much smaller, "just" rivalling in size with a large airliner.


** Dragons in the ''TabletopGame/{{Eberron}}'' setting live on their own continent of Argonnessen and spend their time studying the Draconic Prophecy -- a worldwide natural phenomenon that can be used to predict and manipulate the future -- and engaging in manipulative plotting. As part of Eberron's drive against AlwaysChaoticEvil, all bets are off when it comes to predicting a dragon's alignment through its appearance.

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** ''TabletopGame/{{Eberron}}'':
***
Dragons in the ''TabletopGame/{{Eberron}}'' setting live on their own continent of Argonnessen and spend their time studying the Draconic Prophecy -- a worldwide natural phenomenon that can be used to predict and manipulate the future -- and engaging in manipulative plotting. As part of Eberron's drive against AlwaysChaoticEvil, all bets are off when it comes to predicting a dragon's alignment through its appearance.



** Dragons in the ''TabletopGame/{{Mystara}}'' setting have their own civilization, complete with dragon temples, dragon villages, and ''dragon shopkeepers'', high in the Wyrmsteeth Mountains. Mystaran dragons, like those of Eberron, are not strongly tied to their alignments ... which is a good thing for everyone, as the ''only'' metallic varieties found there (barring FanonDiscontinuity) are gold.
*** Mystaran dragons also answer to their own Immortal dragon rulers -- one for each of Basic D&D's three alignments plus the Great One, who oversees them all. It's implied in several places that these are ''positions'' more than necessarily individuals; were something permanent to happen to, say, Diamond the Star Dragon, who rules over all Lawful dragons, he would be replaced (eventually) by a suitable successor who would adopt both the name and the title.

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** Dragons in the ''TabletopGame/{{Mystara}}'' setting have their own civilization, complete with dragon temples, dragon villages, and ''dragon shopkeepers'', high in the Wyrmsteeth Mountains. Mystaran dragons, like those of Eberron, are not strongly tied to their alignments ... which is a good thing for everyone, as the ''only'' metallic varieties found there (barring FanonDiscontinuity) are gold.
***
gold. Mystaran dragons also answer to their own Immortal dragon rulers -- one for each of Basic D&D's three alignments plus the Great One, who oversees them all. It's implied in several places that these are ''positions'' more than necessarily individuals; were something permanent to happen to, say, Diamond the Star Dragon, who rules over all Lawful dragons, he would be replaced (eventually) by a suitable successor who would adopt both the name and the title.



* In the TabletopGame/OldWorldOfDarkness, dragons were immensely powerful Mythicals which were variously described; while it is never clear, they appear to be either the (non-)AnthropomorphicPersonification of everything humanity fears and/or doesn't understand, or [[PhysicalGod avatars of deities]] outright. There are probably more than one type, but since only Changelings and the most powerful of archmages could ever encounter them (and even then often only realized it after the fact), the whole thing is shrouded in mystery even by White Wolf standards. The only dragon clearly shown is Pele, the Hawaiian volcano goddess, who either lives in the volcano of the same name or ''is'' the volcano itself; she appears in human guise to warn a wandering group of Kithain of an imminent eruption, because she's trying to maneuver them into an encounter with the native faerie folk.
** The Mokole werelizards from ''TabletopGame/WerewolfTheApocalypse'' are arguably dragons depending on how one defines them. They can shapeshift (obviously), have access to powerful magic, and have inspired dragon legends everywhere outside Europe (where they are rare).
** ''TabletopGame/WerewolfTheApocalypse'' also has the Zmei, a group of seven Wyrm dragons whom Baba Yaga summoned to fight [[TabletopGame/VampireTheMasquerade Absimiliard]].
** In the TabletopGame/NewWorldOfDarkness dragons are the legendary predecessor inhabitants of [[TabletopGame/MageTheAwakening Atlantis]], who left for parts unknown before humans came to inhabit the island. Items theorised to have been dragon bones are purported to have had the property of allowing one to attempt Awakening at will (as opposed to the period covered by known history, in which Awakening appears to be a mostly random process).
*** There's also a dragon written up for TabletopGame/ChangelingTheLost -- Dzarumazh, one of the True Fae.
*** As well as an entire 'Draconic' kith that Changelings can take after, although it also covers [[OurDemonsAreDifferent devilish themes]].



* ''TabletopGame/YuGiOh'' has this in extremely heavy arrays. Jumping from [[ElementalPowers elemental dragons]], to dragons from different mythologies, [[BizarroUniverse different dimensions]], and even DarkerAndEdgier versions of already existing ones. The Yang Zing archetype introduced a new Type of monster called Wyrms, which look like Dragons with a more spiritual, mythical, metaphysical look, and are based heavily on Asian dragons, as opposed to the more Western designs of many Dragon-Types.

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* ''Franchise/TheWorldOfDarkness'':
** ''TabletopGame/OldWorldOfDarkness'':
*** Dragons were immensely powerful Mythicals which were variously described; while it is never clear, they appear to be either the (non-)AnthropomorphicPersonification of everything humanity fears and/or doesn't understand, or [[PhysicalGod avatars of deities]] outright. There are probably more than one type, but since only Changelings and the most powerful of archmages could ever encounter them (and even then often only realized it after the fact), the whole thing is shrouded in mystery even by White Wolf standards. The only dragon clearly shown is Pele, the Hawaiian volcano goddess, who either lives in the volcano of the same name or ''is'' the volcano itself; she appears in human guise to warn a wandering group of Kithain of an imminent eruption, because she's trying to maneuver them into an encounter with the native faerie folk.
*** ''TabletopGame/WerewolfTheApocalypse'': The Mokole werelizards are arguably dragons depending on how one defines them. They can shapeshift (obviously), have access to powerful magic, and have inspired dragon legends everywhere outside Europe (where they are rare).
*** ''TabletopGame/WerewolfTheApocalypse'' also has the Zmei, a group of seven Wyrm dragons whom Literature/BabaYaga summoned to fight [[TabletopGame/VampireTheMasquerade Absimiliard]].
** ''TabletopGame/NewWorldOfDarkness'':
*** ''TabletopGame/MageTheAwakening'' Dragons are the legendary predecessor inhabitants of Atlantis, who left for parts unknown before humans came to inhabit the island. Items theorised to have been dragon bones are purported to have had the property of allowing one to attempt Awakening at will (as opposed to the period covered by known history, in which Awakening appears to be a mostly random process).
*** ''TabletopGame/ChangelingTheLost'': Dzarumazh, one of the True Fae, takes the form of a dragon. There is also an entire "Draconic" kith that Changelings can take after, although it also covers [[DragonsAreDemonic devilish themes]].
* ''TabletopGame/YuGiOh'' has this in extremely heavy arrays. Jumping from [[ElementalPowers elemental dragons]], to dragons from different mythologies, [[BizarroUniverse different dimensions]], and even DarkerAndEdgier versions of already existing ones. The Yang Zing archetype introduced a new Type of monster called Wyrms, which look like Dragons with a more spiritual, mythical, metaphysical look, and are based heavily on Asian dragons, as opposed to the more Western designs of many Dragon-Types.Dragon-Types.
----


** It turns out ''all'' dragons are descended from the Ur-Dragon, the Progenitor of Fire. This being is the avatar of all dragonkind itself. It occasionally visits a plane and beats its wings, and from its wingbeats dragon eggs fall. The aforementioned Elder Dragons were born this way. Nicol and Ugin were unique in that they were born together from the same egg.

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** It turns out ''all'' dragons are descended from the Ur-Dragon, the Progenitor of Fire. This being is Fire and the avatar of all dragonkind itself. It occasionally visits a plane and beats its wings, and from its wingbeats dragon eggs fall. The aforementioned Elder Dragons were born this way. Nicol and Ugin were unique in that they were born together from the same egg.



* ''TabletopGame/{{Pathfinder}}'' has the same Chromatic and Metallic Dragons as ''D&D'', although they were given different designs due to ''Pathfinder'' being a separate game. There are numerous other types of dragons, such as Oriental-style Imperial Dragons, primal dragons which [[ElementalEmbodiment represent the elements]], the space-faring outer dragons, planar dragons native to the Outer Planes and esoteric dragons connected to occult matters.

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* ''TabletopGame/{{Pathfinder}}'' has the same Chromatic chromatic and Metallic Dragons metallic dragons as ''D&D'', although they were given different designs due to ''Pathfinder'' being a separate game. There are numerous other types of dragons, such as Oriental-style Imperial Dragons, imperial dragons, primal dragons which [[ElementalEmbodiment represent the elements]], the space-faring outer dragons, planar dragons native to the Outer Planes and esoteric dragons connected to occult matters.


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** Drakes are a group of smaller, weaker relatives of true dragons -- relatively speaking; they're still about as tall as a typical peasant house -- that usually serve their stronger cousins as expendable minions or make dangerous nuisances of themselves in the countryside. Many drake types correspond to true dragon types (flame drakes for red dragons, forest drakes for greens, ice drakes for whites, lava drakes for magma dragons, and so on), although many -- ''[[UndergroundMonkey many]]'' -- other kinds exist, and early products describe them as the degenerate results of draconic inbreeding. This was eventually dropped for a number of reasons, and drakes are nowadays more often described as [[TrueBreedingHybrid descendants of interbreeding between dragons and wyverns]].


* ''TabletopGame/MagicTheGathering'': Dragons are the characteristic creatures (that is, a large, powerful creature that shows up as a rare card once a set) of Red (the color of chaos, fire, mountains and raw emotion), although they've showed up in all other colors with less frequency. As such, there’s been a ''lot'' of them, and they regularly show in places where you wouldn’t normally expect them but with some concessions to the set’s tone, such as the GothicHorror plane of Innistrad, which gets dragons with wings [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=230774 like]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=249885 stained]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=278063 glass]], or the [[http://magiccards.info/akh/en/134.html crocodile-headed]] dragons of the Myth/EgyptianMythology-inspired plane of Amonkhet.

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* ''TabletopGame/MagicTheGathering'': Dragons are the characteristic iconic creatures (that is, a large, powerful creature that shows up as a rare card once a set) of Red (the color of chaos, fire, mountains and raw emotion), although they've showed up in all other colors with less frequency. As such, there’s been a ''lot'' of them, and they regularly show in places where you wouldn’t normally expect them but with some concessions to the set’s tone, such as the GothicHorror plane of Innistrad, which gets dragons with wings [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=230774 like]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=249885 stained]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=278063 glass]], or the [[http://magiccards.info/akh/en/134.html crocodile-headed]] dragons of the Myth/EgyptianMythology-inspired plane of Amonkhet.


*** Mystaran dragons also answer to their own Immortal dragon rulers -- one for each of Basic D&D's three [[CharacterAlignment alignments]] plus the Great One, who oversees them all. It's implied in several places that these are ''positions'' more than necessarily individuals; were something permanent to happen to, say, Diamond the Star Dragon, who rules over all Lawful dragons, he would be replaced (eventually) by a suitable successor who would adopt both the name and the title.

to:

*** Mystaran dragons also answer to their own Immortal dragon rulers -- one for each of Basic D&D's three [[CharacterAlignment alignments]] alignments plus the Great One, who oversees them all. It's implied in several places that these are ''positions'' more than necessarily individuals; were something permanent to happen to, say, Diamond the Star Dragon, who rules over all Lawful dragons, he would be replaced (eventually) by a suitable successor who would adopt both the name and the title.


* ''TabletopGame/{{Pathfinder}}'' has the same Chromatic and Metallic Dragons as D&D, although they naturally look different now that it's a separate game. In addition to these, there's also the savage Linnorms; Wyrms (typically with only two arms for limbs) that normally live up in the cold North, Oriental-style Imperial Dragons, tiny Fairie and Pseudodragons, the [[Literature/{{Jabberwocky}} Jabberwock]], and even a [[DinosaursAreDragons Dinosaur-like]] African cryptid, to name a few. There are also the primal dragons which represent the elements, and the space-faring outer dragons. And planar dragons, which are outer planar dragons. And esoteric dragons, connected to occult matters...
** The main true dragon difference between ''Pathfinder'' and ''Dungeons & Dragons'' is that Pathfinder has a design goal to only add true dragons in connected groups of five, like the original Chromatic and Metallic, while ''D&D'' felt comfortable throwing in additional dragons in existing groups or simply not indicating a group. The end result is that ''D&D'' has more true dragons (as of February 2018) while ''PF'' has more true dragon ''types''.

to:

* ''TabletopGame/{{Pathfinder}}'' has the same Chromatic and Metallic Dragons as D&D, ''D&D'', although they naturally look were given different now that it's designs due to ''Pathfinder'' being a separate game. In addition to these, there's also the savage Linnorms; Wyrms (typically with only two arms for limbs) that normally live up in the cold North, There are numerous other types of dragons, such as Oriental-style Imperial Dragons, tiny Fairie and Pseudodragons, the [[Literature/{{Jabberwocky}} Jabberwock]], and even a [[DinosaursAreDragons Dinosaur-like]] African cryptid, to name a few. There are also the primal dragons which [[ElementalEmbodiment represent the elements, and elements]], the space-faring outer dragons. And planar dragons, which are outer planar dragons. And dragons native to the Outer Planes and esoteric dragons, dragons connected to occult matters...
matters.
** The main true dragon difference between ''Pathfinder'' and ''Dungeons & Dragons'' dragons is that Pathfinder ''Pathfinder'' has a design goal to only add true dragons in connected groups of five, like the original Chromatic and Metallic, while ''D&D'' felt feels comfortable throwing in additional dragons in existing groups or simply not indicating a group. The end result is that ''D&D'' has more true dragons (as of February 2018) while ''PF'' has more true dragon ''types''.''types''.
** In addition to these, there are also the savage linnorms, wyrms (typically with only two arms for limbs) that normally live up in the cold North; tiny fairie dragons and pseudodragons; the [[Literature/{{Jabberwocky}} jabberwock]]; two-headed elder wyrms thought to have been originally created by gods who sent them to punish mortal civilizations; and even a [[DinosaursAreDragons dinosaur-like]] African cryptid, to name a few.


** Supposedly, all these creatures can trace their descent to the godlike Elder Dragons of the distant past, who fought a massive, multiverse-spanning war. The losers lost their power, limbs and intellect and became the first wurms (although the wurms of Innistrad at least are stated to be manifestations of the plane’s Green mana instead), while the winners became the ancestors of regular dragons, drakes and the Viashino LizardFolk.

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** Supposedly, all these creatures can trace their descent to the godlike Elder Dragons of the distant past, who fought a massive, multiverse-spanning war. The losers lost their power, limbs and intellect and became the first wurms (although the wurms of Innistrad at least are stated to be manifestations of the plane’s Green mana instead), while the winners became the ancestors of regular dragons, drakes and the Viashino LizardFolk. Nicol Bolas and his twin brother Ugin are the last two Elder Dragons remaining.
** It turns out ''all'' dragons are descended from the Ur-Dragon, the Progenitor of Fire. This being is the avatar of all dragonkind itself. It occasionally visits a plane and beats its wings, and from its wingbeats dragon eggs fall. The aforementioned Elder Dragons were born this way. Nicol and Ugin were unique in that they were born together from the same egg.

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