Follow TV Tropes

Following

History OffscreenTeleportation / VideoGames

Go To



* [[https://www.youtube.com/watch?v=13YlEPwOfmk Played perfectly straight]] in ''Sherlock Holmes: The Awakened'' and ''VideoGame/SherlockHolmesVersusArseneLupin'', possibly as way to avoid programming pathfinding AI. As long as you are looking at Watson, he never moves. You can walk as far away from him as you want, and he will stay in that spot. As soon as you turn around and turn back, however, he will be right next to you immediately. This leads to some cases where you can walk up to a door, turn away from Watson, open the door, and find him in the room, despite it having no other entrances.

to:

* [[https://www.youtube.com/watch?v=13YlEPwOfmk Played perfectly straight]] in ''Sherlock Holmes: The Awakened'' and ''VideoGame/SherlockHolmesVersusArseneLupin'', possibly as way to avoid programming pathfinding AI.AI, but results in Watson seemingly channeling a Weeping Angel from ''Series/DoctorWho''. As long as you are looking at Watson, he never moves. You can walk as far away from him as you want, and he will stay in that spot. As soon as you turn around and turn back, however, he will be right next to you immediately. This leads to some cases where you can walk up to a door, turn away from Watson, open the door, and find him in the room, despite it having no other entrances.


* Used regularly in ''VideoGame/{{BioShock|1}}'', where Splicers will suddenly appear in areas that had been cleared out minutes before. Kind of justified in that Rapture is one giant city of crazies and new ones will inevitably wander in after Jack has passed.

to:

* Used regularly in ''VideoGame/{{BioShock|1}}'', where Splicers will suddenly appear in areas that had been cleared out minutes before. Kind of justified in before, even if that Rapture is one giant city of crazies and new ones will inevitably wander in after Jack has passed.area was a dead end that should have required passing you to reach.


* In the fangame VideoGame/MyLittlePonyFightingIsMagic, [[FightingClown Pinkie Pie]] can teleport by running out of the screen and coming back on the other side, dropping from the top of the screen [[SubvertedTrope or the same side she left the screen]].

to:

* In the fangame VideoGame/MyLittlePonyFightingIsMagic, [[FightingClown Pinkie Pie]] can teleport by running out of the screen and coming back on the other side, dropping from the top of the screen [[SubvertedTrope or the same side she left the screen]]. This carries over to her {{Expy}}, Paprika, in VideoGame/ThemsFightinHerds.

Added DiffLines:

* While it's not really pointed out, Chris Walker in ''VideoGame/{{Outlast}}'' can seemingly do this. Just as the player has evaded Chris from one area, a couple more Chris shows up again, but there's no clear pathway Chris could've used to get there.

Added DiffLines:

* The boogeyman can do this in [[VideoGame/{{Boogeyman}} both]] [[VideoGame/Boogeyman2 games]]. It can be in the hallway, the closet, outside the window, and in the vents (and in the tent in the second game) at any time, with no visible way for it to be able to get to those places without the PlayerCharacter seeing them.

Added DiffLines:

** Less justified in the ''VideoGame/ResidentEvil2'' remake with [[ImplacableMan Mr. X]], who can suddenly move across the map far faster than he should be able to walk thanks to this. Mechanically, the game handles this by despawning him and respawning him elsewhere, but a rare bug may prevent the game from despawning him which will result in ''two'' of them suddenly being present.


* Geralt's horse in ''VideoGame/TheWitcher3'' has a tendency to do this. It's particularly funny on Skellige where it's not uncommon to find Roach (the horse's name) emerging from the sea in what would otherwise be a remote location.

to:

* Geralt's horse in ''VideoGame/TheWitcher3'' ''VideoGame/TheWitcher3WildHunt'' has a tendency to do this. It's particularly funny on Skellige where it's not uncommon to find Roach (the horse's name) emerging from the sea in what would otherwise be a remote location. This is lampshaded in a sidequest in the "Blood and Wine" DLC where Geralt gains the ability to temporarily understand Roach: She chalks her ability to show up whenever Geralt whistles to UndyingLoyalty.


* ''VideoGame/BendyAndTheInkMachine'': The cardboard cutout Bendy is very fond of this. In the second chapter, he can even regenerate if you chop him off with the axe and reappear as soon as you take your sight off it, though this is only if the cutout is positioned in front of a Pentagram.

to:

* ''VideoGame/BendyAndTheInkMachine'': ''VideoGame/BendyAndTheInkMachine'':
**
The cardboard cutout Bendy is very fond of this. In the second chapter, he can even regenerate if you chop him off with the axe and reappear as soon as you take your sight off it, though this is only if the cutout is positioned in front of a Pentagram.Pentagram.
** In Sammy Lawrence's first appearance, he walks off-screen into a dead end but is nowhere to be found when Henry goes to investigate. Henry even remarks in open bafflement as to how the hell that's possible.

Added DiffLines:

* ''VideoGame/BendyAndTheInkMachine'': The cardboard cutout Bendy is very fond of this. In the second chapter, he can even regenerate if you chop him off with the axe and reappear as soon as you take your sight off it, though this is only if the cutout is positioned in front of a Pentagram.
* ''VideoGame/BendyInNightmareRun'': No matter how far Bendy and his friends run through the gauntlet sections, the boss always drops down right behind them when they get out.

Added DiffLines:

* PlayedForLaughs with Emil from ''VideoGame/NierAutomata'', who despite being a disembodied head attached to a loud, noisy (but admittedly ''very'' fast) tuk-tuk, is really good at appearing right behind the protagonists. This is exemplified in his Lunar Tear sidequest, where the player has to track down Lunar Tears to report to Emil, who pops up right behind them within seconds of them calling him, and at one point appearing before he's even called. [[spoiler: He does the same thing right before his BonusBoss fight when he catches the player red-handed stealing from his house, despite the fact that there's no possible way he could've gotten behind you without you noticing.]]


* ''Franchise/RedFaction: Guerrilla'' - no matter how fast you drive between safehouses, Sam will be there to exchange salvage for goodies.

to:

* ''Franchise/RedFaction: Guerrilla'' ''VideoGame/RedFactionGuerrilla'' - no matter how fast you drive between safehouses, Sam will be there to exchange salvage for goodies.


* The Luteces from ''Videogame/BioshockInfinite'' used this at first to pop in and out all over Columbia offering random choices and clues to Booker and Elizabeth, [[spoiler: until [[SchrodingersCat their true nature it's revealed]], when [[StealthHiBye they don't even bother waiting for you to turn your back before they just vanish into thin air]].]]

to:

* The Luteces from ''Videogame/BioshockInfinite'' used this at first to pop in and out all over Columbia offering random choices and clues to Booker and Elizabeth, [[spoiler: until [[SchrodingersCat [[UsefulNotes/SchrodingersCat their true nature it's revealed]], when [[StealthHiBye they don't even bother waiting for you to turn your back before they just vanish into thin air]].]]


* VideoGame/Fallout4: Your companions will helpfully teleport nearby if they get stuck or get too far away from you. This can get weird when they end up teleporting on top of nearby buildings though.

to:

* VideoGame/Fallout4: ''VideoGame/Fallout4'': Your companions will helpfully teleport nearby if they get stuck or get too far away from you. This can get weird when they end up teleporting on top of nearby buildings though.

Added DiffLines:

* ''VideoGame/TinkerQuarry'': Despite being a tiny music box ballerina, Odette somehow manages to get to different places across the house. Peter asks her about this the first time it happens, and she simply says that she walked. The Repairman is able to do this too, but no one asks him how.

Added DiffLines:

* ''VideoGame/ClockTower'': Seconds after Jennifer leaves the foyer to search for Ms. Mary, she hears a scream, and returns to find Lotte, Laura and Ann have disappeared. [[spoiler:Somehow, Laura and Ann manage to turn up in rooms ''ahead'' of Jennifer to be killed by Scissorman]].

Showing 15 edit(s) of 82

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report