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** ''X and Y' uses full 3D for the first time in the main games. Only select few trainers have models when you battle them, with most showing their official art instead. Several overworld models do not match the official art, as they are palette swaps of other trainer classes. For example, Schoolgirls and Fairy Tale Girls [[NoFlowInCGI don't have curly hair]] in their overworld models. ''Omega Ruby and Alpha Sapphire'' gave every trainer class unique overworld models, though some carryover from ''X and Y'' still persist.

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** ''X and Y' Y'' uses full 3D for the first time in the main games. Only select few trainers have models when you battle them, with most showing their official art instead. Several overworld models do not match the official art, as they are palette swaps of other trainer classes. For example, Schoolgirls and Fairy Tale Girls [[NoFlowInCGI don't have curly hair]] in their overworld models. ''Omega Ruby and Alpha Sapphire'' gave every trainer class unique overworld models, though some carryover from ''X and Y'' still persist.


** The sixth gen uses full 3D for the first time in the main games. Only select few trainers have models when you battle them, with most showing their official art instead. Several overworld models do not match the official art. For example, Schoolgirls and Fairy Tale Girls [[NoFlowInCGI don't have curly hair]] in their overworld models.

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** The sixth gen ''X and Y' uses full 3D for the first time in the main games. Only select few trainers have models when you battle them, with most showing their official art instead. Several overworld models do not match the official art.art, as they are palette swaps of other trainer classes. For example, Schoolgirls and Fairy Tale Girls [[NoFlowInCGI don't have curly hair]] in their overworld models. ''Omega Ruby and Alpha Sapphire'' gave every trainer class unique overworld models, though some carryover from ''X and Y'' still persist.


** In the cover for the ''Conquest'' game, [[TeenGenius Prince Leo]]'s eyes are [[GreenEyes green]] rather than brown.

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** In the cover for the ''Conquest'' game, [[TeenGenius Prince Leo]]'s eyes are [[GreenEyes green]] green rather than brown.


* ''VideoGame/ZeldaIITheAdventureOfLink'' ''Futabasha Strategy Guide'' art based on the Great Palace's Fokkeru enemy. The artist appears to have interpreted the bird-man sprite as a [[http://zeldawiki.org/Fokkeru carapaced alien monster]].
* Similarly, the ''VideoGame/TheLegendOfZeldaI'' strategy guide by Million Publishing is filled with off-model artworks of enemies, as the artist drew them based on their (mis)interpretations of the in-games sprites, rather than the official designs. For instance, [[https://zelda.gamepedia.com/File:TLoZ_Goriya_Blue_Artwork.png this]] is what Goriyas are supposed to look like. Unfortunately, the artist misinterpreted the moustache in [[https://zelda.gamepedia.com/File:TLoZ_Goriya_Blue_Sprite.png their sprite]] as a large gaping mouth, so he ended up drawing them [[https://zelda.gamepedia.com/File:TLoZ_Goriya_Blue_Million_Publications_Artwork.png like this...]]
* The manual artist for the original NES ''VideoGame/{{Metroid}}'' made a similarly huge mistake with Ridley's design. In his 8-bit sprite and most other appearances, [[https://upload.wikimedia.org/wikipedia/en/4/48/Ridley_-_Super_Metroid.png he's a reptilian space monster with an elongated head and wings]]. The manual illustrator apparently didn't recognize that and gave us [[http://vignette2.wikia.nocookie.net/metroid/images/b/b3/Metroid_12.jpg/revision/latest?cb=20100315190519 this... thing]].

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* ''VideoGame/ZeldaIITheAdventureOfLink'' ''Futabasha ''VideoGame/ZeldaIITheAdventureOfLink Futabasha Strategy Guide'' art based on the Great Palace's Fokkeru enemy. The artist appears to have interpreted the bird-man sprite as a [[http://zeldawiki.org/Fokkeru [[https://zelda.gamepedia.com/File:TAoL_Fokkeru_Futabasha_Artwork.png carapaced alien monster]].
* Similarly, the ''VideoGame/TheLegendOfZeldaI'' strategy guide by Million Publishing is filled with off-model artworks of enemies, as the artist drew them based on their (mis)interpretations of the in-games sprites, rather than the official designs. For instance, [[https://zelda.gamepedia.com/File:TLoZ_Goriya_Blue_Artwork.png this]] is what Goriyas are supposed to look like. Unfortunately, the artist misinterpreted the moustache in [[https://zelda.gamepedia.com/File:TLoZ_Goriya_Blue_Sprite.png their sprite]] as a large gaping mouth, so he ended up drawing them [[https://zelda.gamepedia.com/File:TLoZ_Goriya_Blue_Million_Publications_Artwork.com/File:TLoZ_Goriya_Blue_Million_Publishing_Artwork.png like this...]]
* The manual artist for the original NES ''VideoGame/{{Metroid}}'' ''VideoGame/{{Metroid|1}}'' made a similarly huge mistake with Ridley's design. In his 8-bit sprite and most other appearances, [[https://upload.wikimedia.org/wikipedia/en/4/48/Ridley_-_Super_Metroid.png he's a reptilian space monster with an elongated head and wings]]. The manual illustrator apparently didn't recognize that and gave us [[http://vignette2.wikia.nocookie.net/metroid/images/b/b3/Metroid_12.jpg/revision/latest?cb=20100315190519 this... thing]].



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* ''VideoGame/EnsembleStars'': in the fourth Trickstar album art, Subaru has his hand on Makoto's shoulder. When the introductory video zooms in on Makoto's sprite alone to show his solo, Subaru has been removed, but they forgot to redraw that part of his shoulder, making it look like he has a bite taken out of him. ([[https://www.youtube.com/watch?v=ZAyhO0VMYnI See at 4:12.]]) When the limited card was added to the game, the missing part was added in, but ONLY in his unbloomed art.

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* The ''Mega Man 1'' ending in ''VideoGame/MegaManDrWilysRevenge'' has Mega Man, Roll, and Dr. Light look incredibly off. Mega Man's transformation into his non combat form suddenly changes his skin tone to a bright orange. Roll and Dr. Light's sprites look extremely odd with their misshapen eyes.

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** Alolan Diglett and Dugtrio in the games are portrayed as having the same body color as the species variant found elsewhere. In their official artwork and anime appearances, they are a significantly darker and redder shade of brown.


** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Not as rampant as the earlier N64 games, but jarring in some places. Link's eyes are a touch too small in both child and adult forms. Certain enemies in the game also seem different from their artwork depictions. Notably, the [=ReDead=], already frightening enough to make you whip out your brown pants, had circular holes for mouths and vague skeletal features on their bodies, instead of having teeth bared in a grimace and severely emaciated body parts. Worse are the Guay -- you might mistake the birds for flying ''origami''. In the case of in-game collectibles, pieces of Heart lack beveled edges, along with many other item models being improperly designed. The Nintendo 3DS remake faithfully fixes all the errors, ''and'' even adds extra flair and detail to the graphics that turn them into SceneryPorn. Let's just say that you'll be gaping in awe at the detail of the final room of [[spoiler: Ganon's Castle]], let alone the now far more ornate [[spoiler:rainbow bridge that forms when you have all six Sage Medallions]]. However, the game seems to fail to switch from the Hookshot to a model of the Longshot when you obtain the replacement item.

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** ''VideoGame/TheLegendOfZeldaOcarinaOfTime'': Not as rampant as the earlier N64 games, but jarring in some places. Link's eyes are a touch too small in both child and adult forms. Certain enemies in the game also seem different from their artwork depictions. Notably, the [=ReDead=], already frightening enough to make you whip out your brown pants, had circular holes for mouths and vague skeletal features on their bodies, instead of having teeth bared in a grimace and severely emaciated body parts. Worse are the Guay -- you might mistake the birds for flying ''origami''. In the case of in-game collectibles, pieces of Heart lack beveled edges, along with many other item models being improperly designed. The Nintendo 3DS remake faithfully fixes all the errors, ''and'' even adds extra flair and detail to the graphics that turn them into SceneryPorn. Let's just say that you'll be gaping in awe at the detail of the final room of [[spoiler: Ganon's [[spoiler:Ganon's Castle]], let alone the now far more ornate [[spoiler:rainbow bridge that forms when you have all six Sage Medallions]]. However, the game seems to fail to switch from the Hookshot to a model of the Longshot when you obtain the replacement item.



* When Mario enters the castle at the end of the original ''VideoGame/SuperMarioBros'' World 4-3, the castle is big, but when he leaves it at the very beginning of World 5, the castle is tiny!

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* When Mario enters the castle at the end of the original ''VideoGame/SuperMarioBros'' ''VideoGame/SuperMarioBros1'' World 4-3, the castle is big, but when he leaves it at the very beginning of World 5, the castle is tiny!



* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', during [[spoiler: the EscortMission with Prince Ralis in the covered wagon]], Ilia appears with a very low quality model (more than the typical difference between cutscene and gameplay models), which can be clearly seen through use of the Hawkeye item.

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* In ''VideoGame/TheLegendOfZeldaTwilightPrincess'', during [[spoiler: the [[spoiler:the EscortMission with Prince Ralis in the covered wagon]], Ilia appears with a very low quality model (more than the typical difference between cutscene and gameplay models), which can be clearly seen through use of the Hawkeye item.



*** Dr. Eggman's character model looks like shit in ''Sonic Adventure''- even in the Director's Cut re-release on the Gamecube. He's extremely pale, his mustache and mouth don't move when he talks, and his head is too small.
** Due to palette limitations, all of Cream's in-game sprites in every Game Boy Advance game where she appears have the insides of her ears colored white instead of pink.
** On the topic of Sonic, in ''VideoGame/SonicRiders'', when a character is SquashedFlat, his board disappears as he lands on the ground, flattened. The board instantly re-appears underneath the character's feet when he pops back to his 3D self.

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*** Dr. Eggman's character model looks like shit in ''Sonic Adventure''- even in the Director's Cut re-release on the Gamecube.[=GameCube=]. He's extremely pale, his mustache and mouth don't move when he talks, and his head is too small.
** Due to palette limitations, all of Cream's in-game sprites in every Game Boy Advance UsefulNotes/GameBoyAdvance game where she appears have the insides of her ears colored white instead of pink.
** On the topic of Sonic, ''Sonic'', in ''VideoGame/SonicRiders'', when a character is SquashedFlat, his board disappears as he lands on the ground, flattened. The board instantly re-appears underneath the character's feet when he pops back to his 3D self.



** Early western artwork gave Sonic a "mohawk" in order to make him look cooler. They however did nothing to his in-game design. This meant that the boxes to Sonic depicted his quills as off-model compared to the games.
** Robotnik's appearance is wildly inconsistent in ''VideoGames/SonicSpinball''. He appears to be an absolute giant in the final battle, yet is the same size as Sonic in the ending. Additionally, he doesn't appear to look like any incarnation of Robotnik in any Sonic game, TV show or comic released at that point! He has his Japanese design's moustache and sunglasses, with a jacket reminiscent of his design from an old UK-made promotional comic. Also in the same game, Sonic's sprites depict him with his mohawk from the American design (unsurprisingly, given that Spinball was American-made), but the title screen shows him with multiple rows of quills (just like his Japanese design), no tail (just like in the early Western cartoons), and a really weird overall design.

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** Early western Western artwork gave Sonic a "mohawk" in order to [[AmericanKirbyIsHardcore make him look cooler.cooler]]. They however did nothing to his in-game design. This meant that the boxes to Sonic depicted his quills as off-model compared to the games.
** Robotnik's appearance is wildly inconsistent in ''VideoGames/SonicSpinball''. He appears to be an absolute giant in the final battle, yet is the same size as Sonic in the ending. Additionally, he doesn't appear to look like any incarnation of Robotnik in any Sonic game, TV show or comic released at that point! He has his Japanese design's moustache and sunglasses, with a jacket reminiscent of his design from an old UK-made promotional comic. Also in the same game, Sonic's sprites depict him with his mohawk from the American design (unsurprisingly, given that Spinball ''Spinball'' was American-made), but the title screen shows him with multiple rows of quills (just like his Japanese design), no tail (just like in the early Western cartoons), and a really weird overall design.


* Link famously has pink hair in ''VideoGame/TheLegendOfZeldaALinkToThePast''. His [[SuddenlyBlonde canon colour]] is dirty blonde however it was depicted as pink so that it wouldn't blend into the background. This later got a nod in ''[[VideoGame/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]],'' with an NPC dressed just like Link but with pink hair. Likewise, [[EvilSorcerer Agahnim]] in ''A Link to the Past'' wears a red robe with gold trim in his official art, but a green robe with pink trim in-game, likely also due to palette limitations.

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* Link famously has pink hair in ''VideoGame/TheLegendOfZeldaALinkToThePast''. His [[SuddenlyBlonde canon colour]] is dirty blonde blond, however it was depicted as pink so that it wouldn't blend into the background. This later got a nod in ''[[VideoGame/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]],'' with an NPC dressed just like Link but with pink hair. Likewise, [[EvilSorcerer Agahnim]] in ''A Link to the Past'' wears a red robe with gold trim in his official art, but a green robe with pink trim in-game, likely also due to palette limitations.

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** [[https://i.redd.it/32g5cli7wcw11.png One of Ralsei's dialogue portraits]] in ''VideoGame/{{Deltarune}}'' is humorously sketchy.


[[caption-width-right:349:[[MemeticMutation "Squadalah! We're Off Model!"]]]]

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[[caption-width-right:349:[[MemeticMutation "Squadalah! We're Off Model!"]]]]
Off-Model!"]]]]



** In ''VideoGame/TalesOfTheAbyss'', [[spoiler: Malkuth and Kimlasca go to war, and there's a fairly lengthy cutscene showing the bloodshed]]. The problem? All of the soldiers are ''ridiculously'' off model, something that never occurs before or after that moment.
** ''VideoGame/TalesOfDestiny2'': ''Everyone'' is off model at some point in the manga, though it's noticeably worse with some characters than others. Judas also ends up with a bizarrely long neck in certain frames of the opening.

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** In ''VideoGame/TalesOfTheAbyss'', [[spoiler: Malkuth [[spoiler:Malkuth and Kimlasca go to war, and there's a fairly lengthy cutscene showing the bloodshed]]. The problem? All of the soldiers are ''ridiculously'' off model, off-model, something that never occurs before or after that moment.
** ''VideoGame/TalesOfDestiny2'': ''Everyone'' is off model off-model at some point in the manga, though it's noticeably worse with some characters than others. Judas also ends up with a bizarrely long neck in certain frames of the opening.



** Also, the numerous Crossovers between Capcom and other franchises. Starting with ''VideoGame/XMenVsStreetFighter'', where Cyclops, Wolverine and others had much smoother, visibly different-styled sprites comparing to the ''VideoGame/StreetFighterAlpha'' ones. But this is acceptable compared to ''[[VideoGame/SNKVsCapcom Capcom vs. SNK]]'' where Sagat, [[VideoGame/{{Darkstalkers}} Morrigan]] and some others who had their sprites ripped from older games looked REALLY off model, since the game had fairly high-resolution sprites.

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** Also, the numerous Crossovers between Capcom and other franchises. Starting with ''VideoGame/XMenVsStreetFighter'', where Cyclops, Wolverine and others had much smoother, visibly different-styled sprites comparing to the ''VideoGame/StreetFighterAlpha'' ones. But this is acceptable compared to ''[[VideoGame/SNKVsCapcom Capcom vs. SNK]]'' where Sagat, [[VideoGame/{{Darkstalkers}} Morrigan]] and some others who had their sprites ripped from older games looked REALLY off model, off-model, since the game had fairly high-resolution sprites.



** In ''VideoGame/PokemonBlack2AndWhite2'', most of the old Gym Leaders and Champions from previous games return. Some of the overworld sprites look incredibly off-model however, most notably, a fair share of the men look really fat, like the normally thin Roark and the athletic Brawly. Red's hair also looks black when it should be light brown, which caused many fans to think they mixed his classic and modern designs. No, he's just off model. ''Sun and Moon'' fixed this by clearly showing him as a brunet.

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** In ''VideoGame/PokemonBlack2AndWhite2'', most of the old Gym Leaders and Champions from previous games return. Some of the overworld sprites look incredibly off-model however, most notably, a fair share of the men look really fat, like the normally thin Roark and the athletic Brawly. Red's hair also looks black when it should be light brown, which caused many fans to think they mixed his classic and modern designs. No, he's just off model.off-model. ''Sun and Moon'' fixed this by clearly showing him as a brunet.



** Most of the animated cutscenes in ''VideoGame/Persona3'' are heavily off model and colored oddly, so it's compensated with a lot of the action happening in extreme closeups (the opening of ''The Answer'' where [[spoiler:Aigis and Metis are fighting Ken and Akihiko]] is a good example). It's only during static scenes that one notices how off each character is. Yukari's hair is a Schrodinger's Cat that responds to the viewer's moods and atmospheric pressure. One minute it's short-cropped (in-game model, character portrait), another it's shoulder-length (several anime cutscenes), and later still it has become a ''mullet'' (rest of the animated cutscenes). Ditto for Shinjiro's skin tone, possibly even more so; he has a warm complexion both on his portrait and in-game, but in animated cutscenes, he's sickly pale. The cast also have fairly odd body proportions, most notably Fuuka, who looks way taller than her 3D model and artwork suggest. Also, one of Aigis' rarer {{Character Portrait}}s in ''The Answer'' has an extra hand and forearm.

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** Most of the animated cutscenes in ''VideoGame/Persona3'' are heavily off model off-model and colored oddly, so it's compensated with a lot of the action happening in extreme closeups (the opening of ''The Answer'' where [[spoiler:Aigis and Metis are fighting Ken and Akihiko]] is a good example). It's only during static scenes that one notices how off each character is. Yukari's hair is a Schrodinger's Cat that responds to the viewer's moods and atmospheric pressure. One minute it's short-cropped (in-game model, character portrait), another it's shoulder-length (several anime cutscenes), and later still it has become a ''mullet'' (rest of the animated cutscenes). Ditto for Shinjiro's skin tone, possibly even more so; he has a warm complexion both on his portrait and in-game, but in animated cutscenes, he's sickly pale. The cast also have fairly odd body proportions, most notably Fuuka, who looks way taller than her 3D model and artwork suggest. Also, one of Aigis' rarer {{Character Portrait}}s in ''The Answer'' has an extra hand and forearm.



* ''VideoGame/SecondLife'' avatars are off model quite often, mostly at the start of the loading process or when a new avatar not in the cache is rendered. Avatars tend to have gray or blurred textures during the loading process, making faces on the avatar look hideously deformed. If a person's avatar has primitives worn (polygons basically), the shape of the said primitives will be disfigured, making the avatar look deformed until it fully loads.

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* ''VideoGame/SecondLife'' avatars are off model off-model quite often, mostly at the start of the loading process or when a new avatar not in the cache is rendered. Avatars tend to have gray or blurred textures during the loading process, making faces on the avatar look hideously deformed. If a person's avatar has primitives worn (polygons basically), the shape of the said primitives will be disfigured, making the avatar look deformed until it fully loads.



* A CG in ''VideoGame/AbsoluteDespairGirls'' accidently renders Fukawa without her glasses.

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* A CG in ''VideoGame/AbsoluteDespairGirls'' accidently ''VideoGame/DanganronpaAnotherEpisodeUltraDespairGirls'' accidentally renders Toko Fukawa without her glasses.



* Most American box arts for Japanese games used hideously off model artworks in the 80's and early 90's, mostly as a result of [[AmericanKirbyIsHardcore attempts at Americanizing the game's characters, style and tone]]. ''VideoGame/MegaMan'' was the most (in)famous example of this.
* ''VideoGame/BreathOfFireIII'' is a strange example that was probably very well intentional. In the game's sprite art, the young Ryu and Teepo have quite notably different distinctions from their artwork; Ryu's clothes are different, and his hair style looks like a blue little poo rather than short spiky hair, while Teepo looks more like he's wearing a skirt and rounded looking hair that makes him [[ViewerGenderConfusion quite androgynous-looking]]. The second half of the game after a TimeSkip has more artwork-accurate character sprites.. except Nina, for some reason, who differs in both halves of the game; mostly the hair style when she's younger, and then she wears a different set of clothing colors and has a different hair style along with almost butterfly-like wings rather than the traditional bird-style. Which shifts ''again'' in the ending to her artwork design.

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* Most American box arts for Japanese games used hideously off model off-model artworks in the 80's and early 90's, mostly as a result of [[AmericanKirbyIsHardcore attempts at Americanizing the game's characters, style and tone]]. ''VideoGame/MegaMan'' was the most (in)famous example of this.
* ''VideoGame/BreathOfFireIII'' is a strange example that was probably very well intentional. In the game's sprite art, the young Ryu and Teepo have quite notably different distinctions from their artwork; Ryu's clothes are different, and his hair style looks like a blue little poo rather than short spiky hair, while Teepo looks more like he's wearing a skirt and rounded looking hair that makes him [[ViewerGenderConfusion quite androgynous-looking]]. The second half of the game after a TimeSkip has more artwork-accurate character sprites.. sprites...except Nina, for some reason, who differs in both halves of the game; mostly the hair style when she's younger, and then she wears a different set of clothing colors and has a different hair style along with almost butterfly-like wings rather than the traditional bird-style. Which shifts ''again'' in the ending to her artwork design.


[[quoteright:350:[[VideoGame/TheLegendOfZeldaCDiGames https://static.tvtropes.org/pmwiki/pub/images/d23aadf3381c113a43336e2a1b7db808.png]]]]
[[caption-width-right:350:[[MemeticMutation "Squadalah! We're Off Model!"]]]]

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[[quoteright:350:[[VideoGame/TheLegendOfZeldaCDiGames [[quoteright:349:[[VideoGame/TheLegendOfZeldaCDiGames https://static.tvtropes.org/pmwiki/pub/images/d23aadf3381c113a43336e2a1b7db808.org/pmwiki/pub/images/foe_link_and_zelda.png]]]]
[[caption-width-right:350:[[MemeticMutation [[caption-width-right:349:[[MemeticMutation "Squadalah! We're Off Model!"]]]]


* Link famously has pink hair in ''VideoGame/TheLegendOfZeldaALinkToThePast''. His [[SuddenlyBlonde canon colour]] is dirty blonde however it was depicted as pink so that it wouldn't blend into the background. This later got a nod in ''[[VideoGame/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]],'' with an NPC dressed just like Link but with pink hair.

to:

* Link famously has pink hair in ''VideoGame/TheLegendOfZeldaALinkToThePast''. His [[SuddenlyBlonde canon colour]] is dirty blonde however it was depicted as pink so that it wouldn't blend into the background. This later got a nod in ''[[VideoGame/TheLegendOfZeldaTriForceHeroes Tri Force Heroes]],'' with an NPC dressed just like Link but with pink hair. Likewise, [[EvilSorcerer Agahnim]] in ''A Link to the Past'' wears a red robe with gold trim in his official art, but a green robe with pink trim in-game, likely also due to palette limitations.


** The intentional ''WesternAnimation/RenAndStimpy'' type of off-model is used for the character Burgerpants, whose facial structure changes from pose to pose.

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** The intentional ''WesternAnimation/RenAndStimpy'' type of off-model is used for the character Burgerpants, whose facial structure changes from pose to pose. Onionsan is drawn in the same style.


** Also, the numerous Crossovers between Capcom and other franchises. Starting with ''VideoGame/XMenVsStreetFighter'', where Cyclops, Wolverine and others had much smoother, visibly different-styled sprites comparing to the ''VideoGame/StreetFighterAlpha'' ones. But this is acceptable compared to ''[[VideoGame/SNKVsCapcom Capcom vs. SNK]]'' where Sagat, [[VideoGame/{{Darkstalkers}} Morrigan]] and some others who had their sprites ripped from older games looked REALLY OffModel, since the game had fairly high-resolution sprites.

to:

** Also, the numerous Crossovers between Capcom and other franchises. Starting with ''VideoGame/XMenVsStreetFighter'', where Cyclops, Wolverine and others had much smoother, visibly different-styled sprites comparing to the ''VideoGame/StreetFighterAlpha'' ones. But this is acceptable compared to ''[[VideoGame/SNKVsCapcom Capcom vs. SNK]]'' where Sagat, [[VideoGame/{{Darkstalkers}} Morrigan]] and some others who had their sprites ripped from older games looked REALLY OffModel, off model, since the game had fairly high-resolution sprites.



** In ''VideoGame/PokemonBlack2AndWhite2'', most of the old Gym Leaders and Champions from previous games return. Some of the overworld sprites look incredibly off-model however, most notably, a fair share of the men look really fat, like the normally thin Roark and the athletic Brawly. Red's hair also looks black when it should be light brown, which caused many fans to think they mixed his classic and modern designs. No, he's just OffModel. ''Sun and Moon'' fixed this by clearly showing him as a brunette.

to:

** In ''VideoGame/PokemonBlack2AndWhite2'', most of the old Gym Leaders and Champions from previous games return. Some of the overworld sprites look incredibly off-model however, most notably, a fair share of the men look really fat, like the normally thin Roark and the athletic Brawly. Red's hair also looks black when it should be light brown, which caused many fans to think they mixed his classic and modern designs. No, he's just OffModel. off model. ''Sun and Moon'' fixed this by clearly showing him as a brunette.brunet.

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