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%%** Some of the stories released about the Stormvaults are truly horrifying. [[https://www.warhammer-community.com/2019/07/12/tales-of-forbidden-power-the-paradise-of-worms/ The hordes of Nurgle has gotten ahold of]] [[https://www.games-workshop.com/Feculent-Gnarlmaw-2018?utm_source=Warhammer%20Community&utm_medium=Post these things]], and ''[[MagnificentBastard Tzeentch]]'' has [[https://www.warhammer-community.com/2019/08/16/tales-of-forbidden-power-the-method-in-the-madness/ a piece of a penumbral engine.]]

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%%** Some of the stories released about the Stormvaults are truly horrifying. [[https://www.warhammer-community.com/2019/07/12/tales-of-forbidden-power-the-paradise-of-worms/ The hordes of Nurgle has gotten ahold of]] [[https://www.games-workshop.com/Feculent-Gnarlmaw-2018?utm_source=Warhammer%20Community&utm_medium=Post these things]], and ''[[MagnificentBastard Tzeentch]]'' ''Tzeentch'' has [[https://www.warhammer-community.com/2019/08/16/tales-of-forbidden-power-the-method-in-the-madness/ a piece of a penumbral engine.]]
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** There is a named Stormcast Eternal that was the ComicRelief of his group, always the first to laugh after a battle. After he was killed and resurrected, he never laughed, joked or even ''smiled'' again.
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dewicking cut trope


* The Idoneth Deepkin. Fans of ''TabletopGame/DungeonsAndDragons'' are used to dismissing aquatic elves as just [[AtlantisIsBoring "generic elves that live underwater"]]. Age of Sigmar's aquatic elves? Ah-haha, no. The Idoneth are a mixture of seafaring elf cultures that [[CameBackWrong lost some very fundamental part of their souls when they escaped Slaanesh's guts]]. As a result, 9 out of 10 Idoneth won't survive past birth... unless they are infused with a soul stolen from another race. So, the Idoneth have become a culture of piratical raiders, who launch savage attacks on surface-dweller colonies and commit bloody massacres so they can drag souls back to reinforce their own population. Those same "donated soul" elves, called "Namarti", still only live a relative fraction of a normal elf's lifespan, are visibly deformed with unearthly pale skin and creepy {{Eyeless Face}}s, and they're exploited by their ensouled kin as drudge laborers. They have lost the elven ability to peacefully commune and train beasts, and instead, like dark elves, they use torture and magic to MindRape various {{Sea Monster}}s into serving their will -- and they use their magic to allow these creatures to [[FlyingSeafoodSpecial swim through the air as if it were water]] when they go raiding on land.

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* The Idoneth Deepkin. Fans of ''TabletopGame/DungeonsAndDragons'' are used to dismissing aquatic elves as just [[AtlantisIsBoring "generic elves that live underwater"]]. underwater". Age of Sigmar's aquatic elves? Ah-haha, no. The Idoneth are a mixture of seafaring elf cultures that [[CameBackWrong lost some very fundamental part of their souls when they escaped Slaanesh's guts]]. As a result, 9 out of 10 Idoneth won't survive past birth... unless they are infused with a soul stolen from another race. So, the Idoneth have become a culture of piratical raiders, who launch savage attacks on surface-dweller colonies and commit bloody massacres so they can drag souls back to reinforce their own population. Those same "donated soul" elves, called "Namarti", still only live a relative fraction of a normal elf's lifespan, are visibly deformed with unearthly pale skin and creepy {{Eyeless Face}}s, and they're exploited by their ensouled kin as drudge laborers. They have lost the elven ability to peacefully commune and train beasts, and instead, like dark elves, they use torture and magic to MindRape various {{Sea Monster}}s into serving their will -- and they use their magic to allow these creatures to [[FlyingSeafoodSpecial swim through the air as if it were water]] when they go raiding on land.
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Whatever claims that Age of Sigmar would be a lighter and softer setting do not hold up to scrutiny once you look past the shiny new paint. Either that, or it's only lighter and softer in comparison to [[NightmareFuel/{{Warhammer}} other]] [[NightmareFuel/Warhammer40000 settings]].

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Whatever claims that Age of Sigmar would be a lighter and softer setting do not hold up to scrutiny once you look past the shiny new paint. Either that, or it's only lighter and softer in comparison to [[NightmareFuel/{{Warhammer}} other]] [[NightmareFuel/Warhammer40000 settings]].
settings]], at least at first glance.

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Whatever claims that Age of Sigmar would be a lighter and softer setting do not hold up to scrutiny once you look past the shiny new paint. Either that, or it's only lighter and softer in comparison to [[NightmareFuel/{{Warhammer}} other]] [[TabletopGame/Warhammer40000 settings]].

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Whatever claims that Age of Sigmar would be a lighter and softer setting do not hold up to scrutiny once you look past the shiny new paint. Either that, or it's only lighter and softer in comparison to [[NightmareFuel/{{Warhammer}} other]] [[TabletopGame/Warhammer40000 [[NightmareFuel/Warhammer40000 settings]].

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Whatever claims that Age of Sigmar would be a lighter and softer setting do not hold up to scrutiny once you look past the shiny new paint.

to:

Whatever claims that Age of Sigmar would be a lighter and softer setting do not hold up to scrutiny once you look past the shiny new paint.
paint. Either that, or it's only lighter and softer in comparison to [[NightmareFuel/{{Warhammer}} other]] [[TabletopGame/Warhammer40000 settings]].
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* The novel ''Dark Harvest'' is all about how utterly terrifying the Sylvaneth can be. Walking vaguely humanoid creatures made of living wood and possessing completly alien mindsets stalking you through forests and swamps, and they hate you so much that it physically hurts them to feel it. Especially since the tree kin involved are wilder and more primal than those that serve Alarielle directly. Throw in a cult that practices HuntingTheMostDangerousGame and child sacrifice in service to a "dead" god for good measure.

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* The novel ''Dark Harvest'' is all about how utterly terrifying the Sylvaneth can be. Walking vaguely humanoid creatures made of living wood and possessing completly alien mindsets stalking you through forests and swamps, and they hate you so much that it physically hurts them to feel it. Especially since the tree kin involved are wilder and more primal than those that serve Alarielle directly. Throw in a cult that practices HuntingTheMostDangerousGame and child sacrifice in service to a "dead" god for good measure.measure.
** Similarly, the novel Gloomspite takes the quirky, oddball Gitz and turns them into terrifying monsters that can subjugate a city in an evening. Rising up from beneath the city of Draconium, they poison the city's leader, turn hundreds into spore-ridden vomiting zombies, run amok tormenting and murdering with their variety of squids, infest city blocks with spiders as big as houses that wrap people up for later consumption in a manner compared to a ''larder'', and intend on poisoning the city's water supply - linked directly to greater cities in the realm - with the same toxic fungal brew that killed the city's leader. All the while the Bad Moon lurks overhead, spewing meteors and causing madness in those caught in its gaze, while simeltaneously causing fungus of all types to bloom - even on ''people''. For a faction refreshed at the time of the novel's release with odd, humourous models - look at the Squig Hoppers and Herders and the manic energy of the Mangler Squigs - the Gitz here are arguably scarier than ''any'' of their larger greenskin cousins in the Orruks.
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** Of note, the Realm's End of Hysh (Light) made Tyrion, who had ascended to become the God of Light after the End Times, blind when he stared into it for too long.
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%%** Some of the stories released about the Stormvaults are truly horrifying. [[https://www.warhammer-community.com/2019/07/12/tales-of-forbidden-power-the-paradise-of-worms/ The hordes of Nurgle has gotten ahold of]] [[https://www.games-workshop.com/Feculent-Gnarlmaw-2018?utm_source=Warhammer%20Community&utm_medium=Post these things]], and ''[[MagnificentBastard Tzeentch]]'' has [[https://www.warhammer-community.com/2019/08/16/tales-of-forbidden-power-the-method-in-the-madness/ a piece of a penumbral engine.]]

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%%** Some of the stories released about the Stormvaults are truly horrifying. [[https://www.warhammer-community.com/2019/07/12/tales-of-forbidden-power-the-paradise-of-worms/ The hordes of Nurgle has gotten ahold of]] [[https://www.games-workshop.com/Feculent-Gnarlmaw-2018?utm_source=Warhammer%20Community&utm_medium=Post these things]], and ''[[MagnificentBastard Tzeentch]]'' has [[https://www.warhammer-community.com/2019/08/16/tales-of-forbidden-power-the-method-in-the-madness/ a piece of a penumbral engine.]]]]
* The novel ''Dark Harvest'' is all about how utterly terrifying the Sylvaneth can be. Walking vaguely humanoid creatures made of living wood and possessing completly alien mindsets stalking you through forests and swamps, and they hate you so much that it physically hurts them to feel it. Especially since the tree kin involved are wilder and more primal than those that serve Alarielle directly. Throw in a cult that practices HuntingTheMostDangerousGame and child sacrifice in service to a "dead" god for good measure.
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Punctuation.


** Not even going into the Realm of Chaos itself which is as bad as it ever was. The Varanspire, Archaon's seat of power in particular is an industrial factory of horror.

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** Not even going into the Realm of Chaos itself which is as bad as it ever was. The Varanspire, Archaon's seat of power power, in particular is an industrial factory of horror.

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Whatever claims that Age of Sigmar would be a lighter and softer setting do not hold up to scrutiny once you look past the shiny new paint.



* The Eight Realms may be more HighFantasy than [[TabletopGame/WarhammerFantasy the world-that-was]], but that does ''not'' make them any less DarkFantasy. Take Ghyran; the Realm of Life, where the [[ElementalPowers Jade Wind of Life]] is the foundation of the realm. Not only is the place NatureIsNotNice incarnate, a trait it shares with Ghur, but there's all manner of subtler horrors relating to the way that life magic [[MysticalPregnancy interacts with reproduction]]. Mention is made of "the undulating island of Irridia, where even the soil itself is pregnant with new life", whilst "life-quakes" can result in spontaneous outbreaks of immaculate conceptions. And then there's what happens if you dare to get too close to the Realm's End of Ghyran, the place where the boundary between Ghyran and the Realm of Chaos is especially thin and thus the magical energies of super-concentrated: "those who approach it may sprout foliage all over, perpetually give birth, sire new forms of life, or take root entirely". And this is the world built out of the magic of healing and life, so try to imagine what happens in the worlds built from the magic of fire, beasts, or death...

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* The Eight Realms may be more HighFantasy than [[TabletopGame/WarhammerFantasy the world-that-was]], but that does ''not'' make them any less DarkFantasy. Take Ghyran; the Realm of Life, where the [[ElementalPowers Jade Wind of Life]] is the foundation of the realm. Not only is the place NatureIsNotNice incarnate, a trait it shares with Ghur, but there's all manner of subtler horrors relating to the way that life magic [[MysticalPregnancy interacts with reproduction]]. Mention is made of "the undulating island of Irridia, where even the soil itself is pregnant with new life", whilst "life-quakes" can result in spontaneous outbreaks of immaculate conceptions. And then there's what happens if you dare to get too close to the Realm's End of Ghyran, the place where the boundary between Ghyran and the Realm of Chaos is especially thin and thus the magical energies of super-concentrated: "those who approach it may sprout foliage all over, perpetually give birth, sire new forms of life, or take root entirely". And this is the world built out of the magic of healing and life, so try to imagine what happens in the worlds built from the magic of fire, shadows, light and purity, metal/alchemy and order, lightning and heavens/divination, beasts, or death...death...
**Not even going into the Realm of Chaos itself which is as bad as it ever was. The Varanspire, Archaon's seat of power in particular is an industrial factory of horror.
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** Wanna know how it can get worse? A short story reveals that the Namarti aren't ''born'' eyeless... their true-souled cousins cut their eyes out as part of a coming of age ceremony...
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** Some of the stories released about the Stormvaults are truly horrifying. [[https://www.warhammer-community.com/2019/07/12/tales-of-forbidden-power-the-paradise-of-worms/ The hordes of Nurgle has gotten ahold of]] [[https://www.games-workshop.com/Feculent-Gnarlmaw-2018?utm_source=Warhammer%20Community&utm_medium=Post these things]], and ''[[MagnificentBastard Tzeentch]]'' has [[https://www.warhammer-community.com/2019/08/16/tales-of-forbidden-power-the-method-in-the-madness/ a piece of a penumbral engine.]]

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** %%** Some of the stories released about the Stormvaults are truly horrifying. [[https://www.warhammer-community.com/2019/07/12/tales-of-forbidden-power-the-paradise-of-worms/ The hordes of Nurgle has gotten ahold of]] [[https://www.games-workshop.com/Feculent-Gnarlmaw-2018?utm_source=Warhammer%20Community&utm_medium=Post these things]], and ''[[MagnificentBastard Tzeentch]]'' has [[https://www.warhammer-community.com/2019/08/16/tales-of-forbidden-power-the-method-in-the-madness/ a piece of a penumbral engine.]]
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* The Idoneth Deepkin. Fans of ''TabletopGame/DungeonsAndDragons'' are used to dismissing aquatic elves as just [[AtlantisIsBoring "generic elves that live underwater"]]. Age of Sigmar's aquatic elves? Ah-haha, no. The Idoneth are a mixture of seafaring elf cultures that [[CameBackWrong lost some very fundamental part of their souls when they escaped Slaanesh's guts]]. As a result, 9 out of 10 Idoneth won't survive past birth... unless they are infused with a soul stolen from another race. So, the Idoneth have become a culture of piratical raiders, who launch savage attacks on surface-dweller colonies and commit bloody massacres so they can drag souls back to reinforce their own population. Those same "donated soul" elves, called "Namarti", still only live a relative fraction of a normal elf's lifespan, are visibly deformed with [[EvilAlbino unearthly pale skin]] and creepy {{Eyeless Face}}s, and they're exploited by their ensouled kin as drudge laborers. They have lost the elven ability to peacefully commune and train beasts, and instead, like dark elves, they use torture and magic to MindRape various {{Sea Monster}}s into serving their will -- and they use their magic to allow these creatures to [[FlyingSeafoodSpecial swim through the air as if it were water]] when they go raiding on land.

to:

* The Idoneth Deepkin. Fans of ''TabletopGame/DungeonsAndDragons'' are used to dismissing aquatic elves as just [[AtlantisIsBoring "generic elves that live underwater"]]. Age of Sigmar's aquatic elves? Ah-haha, no. The Idoneth are a mixture of seafaring elf cultures that [[CameBackWrong lost some very fundamental part of their souls when they escaped Slaanesh's guts]]. As a result, 9 out of 10 Idoneth won't survive past birth... unless they are infused with a soul stolen from another race. So, the Idoneth have become a culture of piratical raiders, who launch savage attacks on surface-dweller colonies and commit bloody massacres so they can drag souls back to reinforce their own population. Those same "donated soul" elves, called "Namarti", still only live a relative fraction of a normal elf's lifespan, are visibly deformed with [[EvilAlbino unearthly pale skin]] skin and creepy {{Eyeless Face}}s, and they're exploited by their ensouled kin as drudge laborers. They have lost the elven ability to peacefully commune and train beasts, and instead, like dark elves, they use torture and magic to MindRape various {{Sea Monster}}s into serving their will -- and they use their magic to allow these creatures to [[FlyingSeafoodSpecial swim through the air as if it were water]] when they go raiding on land.

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'''WARNING: Unmarked spoilers ahead!'''
----



** For further horror, going by the promotional art and model pictures, he brought some of his Mortarchs with him. While some are lesser evils, such as [[HiddenDepths Arkhan]], it looks like [[TheStarscream Mannfred]] is back too; that's right, [[spoiler: the guy most directly responsible for the destruction of the Warhammer world in the End Times]]. On that note, Mortarch of Shadow [[NobleDemon Vlad von Carstein]] [[DroppedABridgeOnHim has been removed from the story]].

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** For further horror, going by the promotional art and model pictures, he brought some of his Mortarchs with him. While some are lesser evils, such as [[HiddenDepths Arkhan]], it looks like [[TheStarscream Mannfred]] is back too; that's right, [[spoiler: the guy most directly responsible for the destruction of the Warhammer world in the End Times]].Times. On that note, Mortarch of Shadow [[NobleDemon Vlad von Carstein]] [[DroppedABridgeOnHim has been removed from the story]].
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* The Eight Realms may be more HighFantasy than [[TabletopGame/WarhammerFantasy the world-that-was]], but that does ''not'' make them any less DarkFantasy. Take Ghyran; the Realm of Life, where the [[ElementalPowers Jade Wind of Life]] is the foundation of the realm. Not only is the place NatureIsNotNice incarnate, a trait it shares with Ghur, but there's all manner of subtler horrors relating to the way that life magic [[MysticalPregnancy interacts with reproduction]]. Mention is made of "the undulating island of Irridia, where even the soil itself is pregnant with new life", whilst "life-quakes" can result in spontaneous outbreaks of immaculate conceptions. And then there's what happens if you dare to get too close to the Realm's End of Ghyran, the place where the boundary between Ghyran and the Realm of Chaos is especially thin and thus the magical energies of super-concentrated: "those who approach it may sprout foliage all over, perpetually give birth, sire new forms of life, or take root entirely". And this is the world built out of the magic of healing and life, so try to imagine what happens in the worlds built from the magic of fire, beasts, or death...

to:

* The Eight Realms may be more HighFantasy than [[TabletopGame/WarhammerFantasy the world-that-was]], but that does ''not'' make them any less DarkFantasy. Take Ghyran; the Realm of Life, where the [[ElementalPowers Jade Wind of Life]] is the foundation of the realm. Not only is the place NatureIsNotNice incarnate, a trait it shares with Ghur, but there's all manner of subtler horrors relating to the way that life magic [[MysticalPregnancy interacts with reproduction]]. Mention is made of "the undulating island of Irridia, where even the soil itself is pregnant with new life", whilst "life-quakes" can result in spontaneous outbreaks of immaculate conceptions. And then there's what happens if you dare to get too close to the Realm's End of Ghyran, the place where the boundary between Ghyran and the Realm of Chaos is especially thin and thus the magical energies of super-concentrated: "those who approach it may sprout foliage all over, perpetually give birth, sire new forms of life, or take root entirely". And this is the world built out of the magic of healing and life, so try to imagine what happens in the worlds built from the magic of fire, beasts, or death...death...
* The Stormvaults. When Sigmar resettled the Realms, he found a bunch of artifacts and leftovers from the World-That-Was that ''no one'' should get their hands on, but couldn't be destroyed for various reasons. To keep them safe and secret, he commissioned Grungni to make the Penumbral Engines, corruptions of Teclis' Enlightenment Engines (made without his consent), that hide the truth of the Stormvaults from the world. Now, thanks to f*cking Nagash, the penumbral engines are failing, and countless devices, monsters and artifacts that Sigmar did not dare to use are showing up all over the realms, and Sigmar is scrambling to get ahold of them before Chaos or Nagash does. What's worse, the revelation of the Penumbral Engines have made Teclis ''pissed'', and Alarielle is none too happy to see Stormvaults showing up in Ghyran.
** Some of the stories released about the Stormvaults are truly horrifying. [[https://www.warhammer-community.com/2019/07/12/tales-of-forbidden-power-the-paradise-of-worms/ The hordes of Nurgle has gotten ahold of]] [[https://www.games-workshop.com/Feculent-Gnarlmaw-2018?utm_source=Warhammer%20Community&utm_medium=Post these things]], and ''[[MagnificentBastard Tzeentch]]'' has [[https://www.warhammer-community.com/2019/08/16/tales-of-forbidden-power-the-method-in-the-madness/ a piece of a penumbral engine.]]
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*** Also, the Nighthaunt are punished in death for their deeds in life, but they're still being judged by Nagash. So executioners who revel in killing even people who they know are innocent are punished by having the souls of those they wrongfully slew screaming at them and preventing them from dying, a notorious BlackWidow is forced to feel all the grief of the Mortal Realms, and a treacherous usurper is forced to be TheDragon to her. And just in case you needed to be reminded that Nagash is a dick, selfless healers are doomed to slaughter anyone they come across while still being fully conscious and aware of how horrifyingly wrong what they're being forced to do is.
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* The Idoneth Deepkin. Fans of ''TabletopGame/DungeonsAndDragons'' are used to dismissing aquatic elves as just [[AtlantisIsBoring "generic elves that live underwater"]]. Age of Sigmar's aquatic elves? Ah-haha, no. The Idoneth are a mixture of seafaring elf cultures that [[CameBackWrong lost some very fundamental part of their souls when they escaped Slaanesh's guts]]. As a result, 9 out of 10 Idoneth won't survive past birth... unless they are infused with a soul stolen from another race. So, the Idoneth have become a culture of piratical raiders, who launch savage attacks on surface-dweller colonies and commit bloody massacres so they can drag souls back to reinforce their own population. Those same "donated soul" elves, called "Namarti", still only live a relative fraction of a normal elf's lifespan, are visibly deformed with [[EvilAlbino unearthly pale skin]] and creepy {{Eyeless Face}}s, and they're exploited by their ensouled kin as drudge laborers. They have lost the elven ability to peacefully commune and train beasts, and instead, like dark elves, they use torture and magic to MindRape various {{Sea Monster}}s into serving their will -- and they use their magic to allow these creatures to [[FlyingSeafoodSpecial swim through the air as if it were water]] when they go raiding on land.

to:

* The Idoneth Deepkin. Fans of ''TabletopGame/DungeonsAndDragons'' are used to dismissing aquatic elves as just [[AtlantisIsBoring "generic elves that live underwater"]]. Age of Sigmar's aquatic elves? Ah-haha, no. The Idoneth are a mixture of seafaring elf cultures that [[CameBackWrong lost some very fundamental part of their souls when they escaped Slaanesh's guts]]. As a result, 9 out of 10 Idoneth won't survive past birth... unless they are infused with a soul stolen from another race. So, the Idoneth have become a culture of piratical raiders, who launch savage attacks on surface-dweller colonies and commit bloody massacres so they can drag souls back to reinforce their own population. Those same "donated soul" elves, called "Namarti", still only live a relative fraction of a normal elf's lifespan, are visibly deformed with [[EvilAlbino unearthly pale skin]] and creepy {{Eyeless Face}}s, and they're exploited by their ensouled kin as drudge laborers. They have lost the elven ability to peacefully commune and train beasts, and instead, like dark elves, they use torture and magic to MindRape various {{Sea Monster}}s into serving their will -- and they use their magic to allow these creatures to [[FlyingSeafoodSpecial swim through the air as if it were water]] when they go raiding on land.land.
* The Eight Realms may be more HighFantasy than [[TabletopGame/WarhammerFantasy the world-that-was]], but that does ''not'' make them any less DarkFantasy. Take Ghyran; the Realm of Life, where the [[ElementalPowers Jade Wind of Life]] is the foundation of the realm. Not only is the place NatureIsNotNice incarnate, a trait it shares with Ghur, but there's all manner of subtler horrors relating to the way that life magic [[MysticalPregnancy interacts with reproduction]]. Mention is made of "the undulating island of Irridia, where even the soil itself is pregnant with new life", whilst "life-quakes" can result in spontaneous outbreaks of immaculate conceptions. And then there's what happens if you dare to get too close to the Realm's End of Ghyran, the place where the boundary between Ghyran and the Realm of Chaos is especially thin and thus the magical energies of super-concentrated: "those who approach it may sprout foliage all over, perpetually give birth, sire new forms of life, or take root entirely". And this is the world built out of the magic of healing and life, so try to imagine what happens in the worlds built from the magic of fire, beasts, or death...
Is there an issue? Send a MessageReason:
None


* The Idoneth Deepkin. Fans of ''TabletopGame/DungeonsAndDragons'' are used to dismissing aquatic elves as just [[AtlantisIsBorinh "generic elves that live underwater"]]. Age of Sigmar's aquatic elves? Ah-haha, no. The Idoneth are a mixture of seafaring elf cultures that [[CameBackWrong lost some very fundamental part of their souls when they escaped Slaanesh's guts]]. As a result, 9 out of 10 Idoneth won't survive past birth... unless they are infused with a soul stolen from another race. So, the Idoneth have become a culture of piratical raiders, who launch savage attacks on surface-dweller colonies and commit bloody massacres so they can drag souls back to reinforce their own population. Those same "donated soul" elves, called "Namarti", still only live a relative fraction of a normal elf's lifespan, are visibly deformed with [[EvilAlbino unearthly pale skin]] and creepy {{Eyeless Face}}s, and they're exploited by their ensouled kin as drudge laborers. They have lost the elven ability to peacefully commune and train beasts, and instead, like dark elves, they use torture and magic to MindRape various {{Sea Monster}}s into serving their will -- and they use their magic to allow these creatures to [[FlyingSeafoodSpecial swim through the air as if it were water]] when they go raiding on land.

to:

* The Idoneth Deepkin. Fans of ''TabletopGame/DungeonsAndDragons'' are used to dismissing aquatic elves as just [[AtlantisIsBorinh [[AtlantisIsBoring "generic elves that live underwater"]]. Age of Sigmar's aquatic elves? Ah-haha, no. The Idoneth are a mixture of seafaring elf cultures that [[CameBackWrong lost some very fundamental part of their souls when they escaped Slaanesh's guts]]. As a result, 9 out of 10 Idoneth won't survive past birth... unless they are infused with a soul stolen from another race. So, the Idoneth have become a culture of piratical raiders, who launch savage attacks on surface-dweller colonies and commit bloody massacres so they can drag souls back to reinforce their own population. Those same "donated soul" elves, called "Namarti", still only live a relative fraction of a normal elf's lifespan, are visibly deformed with [[EvilAlbino unearthly pale skin]] and creepy {{Eyeless Face}}s, and they're exploited by their ensouled kin as drudge laborers. They have lost the elven ability to peacefully commune and train beasts, and instead, like dark elves, they use torture and magic to MindRape various {{Sea Monster}}s into serving their will -- and they use their magic to allow these creatures to [[FlyingSeafoodSpecial swim through the air as if it were water]] when they go raiding on land.
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None


* The Idoneth Deepkin. Fans of ''TabletopGame/DungeonsAndDragons'' are used to dismissing aquatic elves as just [[AtlantisIsBorin "generic elves that live underwater"]]. Age of Sigmar's aquatic elves? Ah-haha, no. The Idoneth are a mixture of seafaring elf cultures that [[CameBackWrong lost some very fundamental part of their souls when they escaped Slaanesh's guts]]. As a result, 9 out of 10 Idoneth won't survive past birth... unless they are infused with a soul stolen from another race. So, the Idoneth have become a culture of piratical raiders, who launch savage attacks on surface-dweller colonies and commit bloody massacres so they can drag souls back to reinforce their own population. Those same "donated soul" elves, called "Namarti", still only live a relative fraction of a normal elf's lifespan, are visibly deformed with [[EvilAlbino unearthly pale skin]] and creepy {{Eyeless Face}}s, and they're exploited by their ensouled kin as drudge laborers. They have lost the elven ability to peacefully commune and train beasts, and instead, like dark elves, they use torture and magic to MindBreak various {{Sea Monster}}s into serving their will -- and they use their magic to allow these creatures to [[FlyingSeafoodSpecial swim through the air as if it were water]] when they go raiding on land.

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* The Idoneth Deepkin. Fans of ''TabletopGame/DungeonsAndDragons'' are used to dismissing aquatic elves as just [[AtlantisIsBorin [[AtlantisIsBorinh "generic elves that live underwater"]]. Age of Sigmar's aquatic elves? Ah-haha, no. The Idoneth are a mixture of seafaring elf cultures that [[CameBackWrong lost some very fundamental part of their souls when they escaped Slaanesh's guts]]. As a result, 9 out of 10 Idoneth won't survive past birth... unless they are infused with a soul stolen from another race. So, the Idoneth have become a culture of piratical raiders, who launch savage attacks on surface-dweller colonies and commit bloody massacres so they can drag souls back to reinforce their own population. Those same "donated soul" elves, called "Namarti", still only live a relative fraction of a normal elf's lifespan, are visibly deformed with [[EvilAlbino unearthly pale skin]] and creepy {{Eyeless Face}}s, and they're exploited by their ensouled kin as drudge laborers. They have lost the elven ability to peacefully commune and train beasts, and instead, like dark elves, they use torture and magic to MindBreak MindRape various {{Sea Monster}}s into serving their will -- and they use their magic to allow these creatures to [[FlyingSeafoodSpecial swim through the air as if it were water]] when they go raiding on land.

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