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* The Peahats. When you first approach one during the daytime, they leap out at you and take flight in a manner that's all too reminiscient of an out-of-control helicopter. Approaching the things at night is no better, as the way they make an uncomfortably fleshy shift in the ground and spawn miniature versions of themselves when you attack them can easily bring back memories of the facehugger eggs.

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* The Peahats. When you first approach one during the daytime, they leap out at you and take flight in a manner that's all too reminiscient of an out-of-control helicopter.helicopter, with its huge whirling blades ripping up the ground as it spirals menacingly toward you. Approaching the things at night is no better, as the way they make an uncomfortably fleshy shift in the ground and spawn miniature versions of themselves when you attack them can easily bring back memories of the facehugger eggs.


*** The Master Quest version of the Bottom of the Well is even more nightmarish than the original. In the original, you can grab the Lens and be out of there in five minutes if you know where to go, because the room that has it is right next to the entrance. In the rearranged MQ edition, you HAVE to brave the entire place, and not only that, deal with constant Wallmasters. This includes a Wallmaster and a Floormaster in the SAME ROOM. Nintendo's official guide to that room just tells you to "RUN."

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*** The Master Quest version of the Bottom of the Well is even more nightmarish than the original. In the original, you can grab the Lens and be out of there in five minutes if you know where to go, because the room that has it is right next to the entrance. In the rearranged MQ Master Quest edition, you HAVE ''have'' to brave the entire place, and not only that, deal with constant Wallmasters. This includes a Wallmaster and a Floormaster in the SAME ROOM. Nintendo's official guide to that room just tells you to "RUN."'''same room'''.



*** In the MQ remake, that room ''has no key''. That means that players who remember that room and go in there expecting to be rewarded for fighting the Gibdos get ''nothing''. Oh, and the first Gibdo is ''right in front of the door''. Good luck reacting to that!
** The MQ version of the dungeon also packs in more [=ReDeads=]; they put a [=ReDead=] right next to the entrance ladder to catch out those lacking in patience, and the Lens of Truth now appears right in the middle of a large group of [=ReDeads=]. It's absolutely nerve-wracking to try and get that item, hoping the Sun's Song doesn't run out at the worst possible time....

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*** In the MQ Master Quest remake, that room ''has no key''. That means that players who remember that room and go in there expecting to be rewarded for fighting the Gibdos get ''nothing''. Oh, and the first Gibdo is ''right in front of the door''. Good luck reacting to that!
** The MQ Master Quest version of the dungeon also packs in more [=ReDeads=]; they put a [=ReDead=] right next to the entrance ladder to catch out those lacking in patience, and the Lens of Truth now appears right in the middle of a large group of [=ReDeads=]. It's absolutely nerve-wracking to try and get that item, hoping the Sun's Song doesn't run out at the worst possible time....



*** In Master Quest's Spirit Temple, there's a room with Stalfos and Wallmasters. Two at the start and three more that appear if you hit the sun switches. And it's kill 'em all room, meaning you HAVE to light the fake sun switches. The terrors of lighting a sun switch and knowing what's coming, but still being unprepared for that damn rushing wind sound and ominous shadow is terrifying and will more than likely give you nightmares.

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*** In Master Quest's Spirit Temple, there's a room with Stalfos and Wallmasters. Two at the start and three more that appear if you hit the sun switches. And it's kill a "kill 'em all all" room, meaning you HAVE ''have'' to light the fake sun switches. The terrors of lighting a sun switch and knowing what's coming, but still being unprepared for that damn rushing wind sound and ominous shadow is terrifying and will more than likely give you nightmares.



** In a horrifying case of WhatCouldHaveBeen, screenshots from an earlier version of the game had the Wallmasters look like ''[[https://zelda.gamepedia.com/File:Floor-Wall-master.png this]]''. Imagine turning a corner and running into that monstrosity.

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** In a horrifying case of WhatCouldHaveBeen, screenshots from an earlier version of the game had the Wallmasters look like ''[[https://zelda.gamepedia.com/File:Floor-Wall-master.''[[https://gamepedia.cursecdn.com/zelda_gamepedia_en/e/e2/OoT_Wallmaster-Floormaster_Concept_Screenshot.png this]]''. Imagine turning a corner and running into that monstrosity.



* Barinade, the boss of [[WombLevel Jabu-Jabu's Belly]], is an extremely loathsome and disturbing creature. It's an [[ShockAndAwe electric]], pulsating anemone-like parasite with obnoxious veins and tentacles all over its body. It hangs in the "ceiling" of Jabu-Jabu's insides, slowly and painfully draining the deity of his LifeEnergy. Thanks to Barinadeís veins, pink colouring and the way itís attached to the deity, [[EvilIsVisceral the parasite closely resembles a giant heart or some other kind of organ]], tricking many players into thinking they were fighting Jabu-Jabuís own innards. Additionally, the parasite surrounds itself with several ElectricJellyfish, which can give Link a nasty shock if he comes too close. The first part of the battle includes cutting off three of Barinade's tentacles to detach it from its host, and while it's completely necessary in order to save Jabu-Jabu, [[NauseaFuel it's quite stomach-turning]], and the severed tentacles drips green sludge afterwards. After that, the creature (whose seemingly only purpose is to stay attached to its host) starts to wildly spin around in the chamber in a nasty way. If you manage to hit and stun it, it will for some reason ''sink deep into the ground'' ([[BodyHorror remember, this is inside a living creature]]). And the topping of all this nastiness is its [[SarcasmMode graceful]] death animation; [[FamilyUnfriendlyDeath it develops ulcers all over its body, to then explode into green goo, leaving chunks of flesh on the floor]].

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* Barinade, the boss of [[WombLevel Jabu-Jabu's Belly]], is an extremely loathsome and disturbing creature. It's an [[ShockAndAwe electric]], pulsating anemone-like parasite with obnoxious veins and tentacles all over its body. It hangs in the "ceiling" of Jabu-Jabu's insides, slowly and painfully draining the deity of his LifeEnergy. Thanks to Barinadeís veins, pink colouring coloring and the way itís attached to the deity, [[EvilIsVisceral the parasite closely resembles a giant heart or some other kind of organ]], tricking many players into thinking they were fighting Jabu-Jabuís own innards. Additionally, the parasite surrounds itself with several ElectricJellyfish, which can give Link a nasty shock if he comes too close. The first part of the battle includes cutting off three of Barinade's tentacles to detach it from its host, and while it's completely necessary in order to save Jabu-Jabu, [[NauseaFuel it's quite stomach-turning]], and the severed tentacles drips green sludge afterwards. After that, the creature (whose seemingly only purpose is to stay attached to its host) starts to wildly spin around in the chamber in a nasty way. If you manage to hit and stun it, it will for some reason ''sink deep into the ground'' ([[BodyHorror remember, this is inside a living creature]]). And the topping of all this nastiness is its [[SarcasmMode graceful]] death animation; [[FamilyUnfriendlyDeath it develops ulcers all over its body, to then explode into green goo, leaving chunks of flesh on the floor]].



* According to Fado, if you get lost in the Lost Woods and you are a adult, you become a Stalfos which is most likely the fate of Grog. If Link didn't had Navi, he could had suffered the same fate also with Fado creepily asking if he is going to become one also.

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* According to Fado, if you get an adult gets lost in the Lost Woods and you are a adult, you Woods, they become a Stalfos Stalfos, which is most likely almost certainly the fate of Grog. If the Master Craftman's son. It doesn't help that Fado openly wonders if Link will become one as well, which likely ''would'' have happened if he didn't had Navi, he could had suffered the same fate also with Fado creepily asking if he is going have Navi to become one also.guide him...

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* Ocarina showcases Poes, the spirits of the deceased that [[BarredFromTheAfterlife refuse to pass on]] or let go of their lingering feelings of utter hatred for the world. One can only speculate what caused them to have such malicious ill will for creation and the living.


** The other enemies found in the Fire Temple, while relatively easy to defeat, don't skimp on the creepiness. The Flare Dancer has an EvilLaugh to match it's sentient bomb center, which growls out ''"Uh-OH!"'' if you catch it and expands and explodes upon defeating it. Meanwhile, the Torch Slug's slithering sounds ''identical'' to the Like Likes and since both are abundant in the temple (especially in the Master Quest version) you're never certain which one will be encountered.

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** The other enemies found in the Fire Temple, while relatively easy to defeat, don't skimp on the creepiness. The Flare Dancer has an EvilLaugh to match it's its sentient bomb center, which growls out ''"Uh-OH!"'' if you catch it and expands and explodes upon defeating it. Meanwhile, the Torch Slug's slithering sounds ''identical'' to the Like Likes and since both are abundant in the temple (especially in the Master Quest version) you're never certain which one will be encountered.


** Bongo Bongo's... vocal... noise... [[http://noproblo.dayjo.org/ZeldaSounds/OOT/OOT_BongoBongo_Murmur.wav is the single creepiest thing outside of the ReDeads]]. It almost sounds like "I want to die"... [[Narm or "I want you daddy"]]

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** Bongo Bongo's... vocal... noise... [[http://noproblo.dayjo.org/ZeldaSounds/OOT/OOT_BongoBongo_Murmur.wav is the single creepiest thing outside of the ReDeads]]. It almost sounds like "I want to die"... [[Narm or "I want you daddy"]]


** Think the nightmare is over once you kill it at the Bottom of the Well? Think again, as it shows up later as a miniboss in the Shadow Temple, guarding the Hover Boots. And heaven forbid if you're playing the Master Quest, as one of the changes it brings to the Shadow Temple is replacing an invisible Floormaster with a ''second Dead Hand'', though this one is missing it's hands. Doesn't make it any less spooky, though.

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** Think the nightmare is over once you kill it at the Bottom of the Well? Think again, as it shows up later as a miniboss in the Shadow Temple, guarding the Hover Boots. And heaven forbid if you're playing the Master Quest, as one of the changes it brings to the Shadow Temple is replacing an invisible Floormaster with a ''second Dead Hand'', though this one is missing it's its hands. Doesn't make it any less spooky, though.

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*Fado herself deserves mention. Not only is she a CreepyChild extraordinaire in that scene, the fact that she's so very normal at the beginning of the game before all hell breaks loose makes you wonder what the hell happened to her...

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** Not only do you get sucked in whole, turning around to see the entrance shows his massive teeth have already closed, which to a first-time player (especially a young child), it looks like there's no escape. You're ''stuck'' inside that whale until you finish your mission. Fortunately, it turns out that you can walk out [[ViolationOfCommonSense even though there's no visible opening]].


** Bongo Bongo's... vocal... noise... [[http://noproblo.dayjo.org/ZeldaSounds/OOT/OOT_BongoBongo_Murmur.wav is the single creepiest thing outside of the ReDeads]]. It almost sounds like "I want to die"...

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** Bongo Bongo's... vocal... noise... [[http://noproblo.dayjo.org/ZeldaSounds/OOT/OOT_BongoBongo_Murmur.wav is the single creepiest thing outside of the ReDeads]]. It almost sounds like "I want to die"... [[Narm or "I want you daddy"]]


* * According to Fado, if you get lost in the Lost Woods, you become a Stalfos which is most likely the fate of Grog. If Link didn't had Navi, he could had suffered the same fate also.

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* * According to Fado, if you get lost in the Lost Woods, Woods and you are a adult, you become a Stalfos which is most likely the fate of Grog. If Link didn't had Navi, he could had suffered the same fate also with Fado creepily asking if he is going to become one also.

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* * According to Fado, if you get lost in the Lost Woods, you become a Stalfos which is most likely the fate of Grog. If Link didn't had Navi, he could had suffered the same fate also.


* This is the first time we see Like Likes as three-dimensional creatures. The way they move and are textured, coupled with their property of eating special tunics and shields, makes them so creepy to fight.

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* This is the first time we see Like Likes as three-dimensional creatures. The way they move and are textured, textured,the sound they make, coupled with their property of eating special tunics and shields, shields[[note]]Which if they spit you out into a bottomless pit, can become unrecoverable, forcing you to pay a lot of rupees for new ones[[/note]], makes them so creepy to fight.


** The worst part about it all? It has a straightforward layout, unlike most of the other dungeons in the game. This on its own wouldn't be so bad, except it goes deeper and deeper into the ground. And the further down you go, the more it feels like you're descending into Hell itself.

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** The worst part about it all? It has a straightforward layout, unlike most of the other dungeons in the game. This on its own wouldn't be so bad, except it goes deeper and deeper into the ground. And the further down you go, the more it feels like you're descending into Hell itself. The entrance to the final dungeon reinforces this with a ride on a boat, invoking the "ferry-to-the-underworld" style myths.

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* The Peahats. When you first approach one during the daytime, they leap out at you and take flight in a manner that's all too reminiscient of an out-of-control helicopter. Approaching the things at night is no better, as the way they make an uncomfortably fleshy shift in the ground and spawn miniature versions of themselves when you attack them can easily bring back memories of the facehugger eggs.
* Normal Keese on their own aren't scary. Flaming keese are terrifying as Child Link, as these will set your Kokiri Shield on fire, leaving you effectively defenseless until you get a new shield. The game even gives you a text box that's not too dissimilar to a pop scare.


** The boss of the dungeon, Bongo Bongo. It resembles a dismembered, decapitated giant man with a plated spine hanging down from the ceiling, with severed-looking floating hands and a flowerlike neck stump housing a large alien eyeball. Even if it is just an abstract evil spirit, it definitely evokes the themes of tortured and execution in the depths of the temple. Even worse, its body is invisible for most of the fight without the Lens of Truth, and it perpetually beats on the drum that is the boss arena in a spooky ceremonial fashion.

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** The boss of the dungeon, Bongo Bongo. It resembles a dismembered, decapitated giant man with a plated spine hanging down from the ceiling, with severed-looking floating hands and a flowerlike neck stump housing a large alien eyeball. Even if it is just an abstract evil spirit, it definitely evokes the themes of tortured torture and execution in the depths of the temple. Even worse, its body is invisible for most of the fight without the Lens of Truth, and it perpetually beats on the drum that is the boss arena in a spooky ceremonial fashion.

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