Follow TV Tropes

Following

History NightmareFuel / TheLegendOfZeldaOcarinaOfTime

Go To



* Guays and Leevers also have the same "kill enough and a giant one appears" property as Stalchildren do. The former is worse just because you may not realize one has spawned until you see what looks likes an enormous, deranged Toucan Sam swooping into view behind you. And guess what? Manipulating the the game's internal clock demonstrates that [[https://www.youtube.com/watch?v=IqTz8bI_dS4 the Stalchildren will just keep getting bigger and bigger until the sun comes back up.]]

to:

* Guays and Leevers also have the same "kill enough and a giant one appears" property as Stalchildren do. The former is worse just because you may not realize one has spawned until you see what looks likes like an enormous, deranged Toucan Sam swooping into view behind you. And guess what? Manipulating the the game's internal clock demonstrates that [[https://www.youtube.com/watch?v=IqTz8bI_dS4 the Stalchildren will just keep getting bigger and bigger until the sun comes back up.]]

Added DiffLines:

* Guays and Leevers also have the same "kill enough and a giant one appears" property as Stalchildren do. The former is worse just because you may not realize one has spawned until you see what looks likes an enormous, deranged Toucan Sam swooping into view behind you. And guess what? Manipulating the the game's internal clock demonstrates that [[https://www.youtube.com/watch?v=IqTz8bI_dS4 the Stalchildren will just keep getting bigger and bigger until the sun comes back up.]]


** In this game, the series' recurring Gibdos are essentially the same as [=ReDeads=], except that they are always ready to attack unlike a typical [=ReDead=, which is briefly harmless when others in the same room are defeated. They're also guarding the Lens of Truth.
*** The Master Quest version of the Spirit Temple packs in a few Gibdos. A particularly notable instance of this is after receiving the Mirror Shield, where the player can unlock a door using a sun switch to get the boss key. There's a Gibdo inside, standing ''right in front of the door.''

to:

** In this game, the series' recurring Gibdos are essentially the same as [=ReDeads=], except that they are always ready to attack unlike a typical [=ReDead=, [=ReDead=], which is briefly harmless when others in the same room are defeated. They're also guarding the Lens of Truth.
Truth.
*** The Master Quest version of the Spirit Temple packs in a few Gibdos. A particularly notable instance of this is after receiving the Mirror Shield, where the player can unlock a door using a sun switch to get the boss key. There's a Gibdo inside, standing ''right in front of the door.''''


* The Forest Temple. From the dark atmosphere, to the enemies (Skulltula, Wallmasters and Floormasters, Stalfos, the four Poe sisters), to the boss (Phantom Ganon), it's a generally unsettling place. However, most creepy of all is [[https://www.youtube.com/watch?v=322V5rD6ko4 the music]].

to:

* The Forest Temple. From the dark atmosphere, to the enemies (Skulltula, Wallmasters and Floormasters, Stalfos, the four Poe sisters), to the boss (Phantom Ganon), it's a generally unsettling place. However, most creepy of all is [[https://www.youtube.com/watch?v=322V5rD6ko4 com/watch?v=c_G7Haf1aOI the music]].


* So, after pulling out the Master Sword, Link gets put into a seven-year coma... but while his body has matured, he's still basically a ten-year-old. A ten-year-old who, first thing after leaving the Temple of Time, finds the Town Market in ruins and ''filled with zombies''. Not to mention he has to go through all those temples with equally scary things, like those ''Wallmasters'' and other zombies and freaking ''Dead Hand''. And he experiences all this ''[[FridgeHorror while he is pretty much still a ten-year-old boy]]''. Imagine going through a well full of rotting corpses and dead things while you're 9.
** The worst part? Link ''is actually in his 9-year-old body'' when he goes through the Well, after having just gone through three temples in his 17-year-old body. So he's not only got the mind of a ten-year-old, but the smaller body and diminished strength of one, too.

to:

* So, after pulling out the Master Sword, Link gets put into a seven-year coma... but while his body has matured, he's still basically a ten-year-old. nine-year-old. A ten-year-old nine-year-old who, first thing after leaving the Temple of Time, finds the Town Market in ruins and ''filled with zombies''. Not to mention he has to go through all those temples with equally scary things, like those ''Wallmasters'' and other zombies and freaking ''Dead Hand''. And he experiences all this ''[[FridgeHorror while he is pretty much still a ten-year-old nine-year-old boy]]''. Imagine going through a well full of rotting corpses and dead things while you're 9.
** The worst part? Link ''is actually in his 9-year-old body'' when he goes through the Well, after having just gone through three temples in his 17-year-old 16-year-old body. So he's not only got the mind of a ten-year-old, nine-year-old, but the smaller body and diminished strength of one, too.


** There's also some FridgeHorror when you consider what happened beforehand. You come to the Forest Temple a big, well-armed adult in this place; and with the creepy, dishevelled atmosphere and stronger monsters, you're probably getting freaked out by it as it is. Meanwhile, Saria entered this place ''as a small, unarmed girl with only the body and strength of a pre-teen'' and her pink Fairy accompanying her. What the hell did ''she'' have to go through to make it as far as she did?

to:

** There's also some FridgeHorror when you consider what happened beforehand. You come to the Forest Temple as a big, well-armed adult in this place; adult; and with the creepy, dishevelled atmosphere and stronger monsters, monsters on top of it being haunted by malevolent spirits, you're probably getting freaked out by it as it is. Meanwhile, Saria entered this place ''as a small, unarmed girl with only the body and strength of a pre-teen'' and her pink Fairy accompanying her. What the hell did ''she'' have to go through to make it as far as she did?


* In the original, Surprise Skulltulas[[note]](that is, Skulltulas that hide in hidden cubbyholes in the ceiling--you can't see the hole [[WallMaster or its contents, but it's there]])[[/note]] don't appear until the Shadow Temple. In Master Quest, they drop one on you in the freakin' Dodongo's Cavern. Dear ''God''.

to:

* In the original, Surprise Skulltulas[[note]](that is, Skulltulas that hide in hidden cubbyholes in the ceiling--you ceiling; you can't see the hole [[WallMaster or its contents, but it's there]])[[/note]] don't appear until the Shadow Temple. In Master Quest, they drop one on you in the freakin' Dodongo's Cavern. Dear ''God''.



** There's also some FridgeHorror: you are a big, well-armed adult in this place and you're probably getting freaked out. Saria entered this place ''as a basically-unarmed girl with the body of a pre-teen''. What the ''hell'' did she have to go through to make it as far as she did?

to:

** There's also some FridgeHorror: FridgeHorror when you are consider what happened beforehand. You come to the Forest Temple a big, well-armed adult in this place place; and with the creepy, dishevelled atmosphere and stronger monsters, you're probably getting freaked out. out by it as it is. Meanwhile, Saria entered this place ''as a basically-unarmed small, unarmed girl with only the body and strength of a pre-teen''. pre-teen'' and her pink Fairy accompanying her. What the ''hell'' hell did she ''she'' have to go through to make it as far as she did?



* [[EvilHand Wallmasters and Floormasters]]. At least [[ExpositionFairy Navi]] gives you a warning about the Wallmasters, but the Floormasters would split into three little bitty Floormasters. If you didn't kill all three fast enough? They would turn back into the one big Floormaster. Oh and hey... let's not even mention the Invisible Floormasters....

to:

* [[EvilHand Wallmasters and Floormasters]]. At least [[ExpositionFairy Navi]] gives you a warning about the Wallmasters, but the Floormasters would split into three little bitty Floormasters. If you didn't kill all three fast enough? They would turn back into the one big Floormaster. Oh and hey... let's not even mention the Invisible Floormasters....Floormasters.



** It gets worse. If you visit the Great Fairy Fountain at night, you will listen to the battle music signaling something is close, keeping you on your toes. First-time players, at this point, will likely not have the Silver Gauntlets required to lift the rock that grants access to the Invisible Skulltula Cavern and thus will keep wondering where the foe is from. It is one of the most terrifying instances of the NothingIsScarier tropes.

to:

** It gets worse. If you visit the Great Fairy Fountain at night, you will listen to the battle music signaling signalling something is close, keeping you on your toes. First-time players, at this point, will likely not have the Silver Gauntlets required to lift the rock that grants access to the Invisible Skulltula Cavern and thus will keep wondering where the foe is from. It is one of the most terrifying instances of the NothingIsScarier tropes.



* That one ReDead by the door as you escape Ganon's Castle. It's the sole ReDead in the game which isn't stunned with the Sun's Song, and is placed just right so careless people will have to run straight past it. It has the dubious honor of being the very last enemy you face before the final boss.

to:

* That one ReDead [=ReDead=] by the door as you escape Ganon's Castle. It's the sole ReDead [=ReDead=] in the game which isn't stunned with the Sun's Song, and is placed just right so careless people will have to run straight past it. It has the dubious honor of being the very last enemy you face before the final boss.



** You're just swimming along leisurely, and then you get a face full of Octorok out of nowhere. These guys appear out of nowhere, like little aquatic Skulltulas.

to:

** You're Picture this; you're in Lake Hylia or Zora's Domain, just swimming along leisurely, and then you get [[JumpScare a face full faceful of Octorok out of nowhere. nowhere]]. These guys pests appear out of nowhere, like little aquatic Skulltulas.Skulltulas; and dealing with them in the water isn't helped by the awkward controls for swimming while shielded.



* Normal Keese on their own aren't scary. Flaming keese are terrifying as Child Link, as these will set your Kokiri Shield on fire, leaving you effectively defenseless until you get a new shield. The game even gives you a text box that's not too dissimilar to a pop scare.

to:

* Normal Keese on their own aren't scary. Flaming keese Keese are terrifying as Child Link, as these will set your Kokiri Shield on fire, leaving you effectively defenseless defenceless until you get a new shield. The game even gives you a text box that's not too dissimilar to a pop scare.jump scare.
-->'''Navi''': [[OhCrap Your shield is gone!]]



* Fado herself deserves mention. Not only is she a CreepyChild extraordinaire in that scene, the fact that she's so very normal at the beginning of the game before all hell breaks loose makes you wonder what the hell happened to her...

to:

* Fado ** [[EnfanteTerrible Fado]] herself deserves mention. Not only is she a CreepyChild extraordinaire in that scene, the fact that she's so very normal at the beginning of the game before all hell breaks loose makes you wonder what the hell happened to her...


Added DiffLines:

-->'''Happy Mask Salesman''': (''[[SlasherSmile eyes erupt in anger without him changing his smile]]'') WHAT?! You don't have my money?! How dare you! You'd better bring me my money... ''or else!''


* The leadup and aftermath to the fight against Dark Link can be described as surreal horror in boss form. When you first enter, you step into a room with no walls, but rather a long stretch of fog and water as far as the eye can see. Your shadow is seen following you as you walk through the water-however, when you step on the sand surrounding the tree and walk away, your shadow is gone and is now standing under the tree. After the fight, Dark Link vanishes with a yell and it's revealed that the entire room was an illusion. You were standing in a normal empty room the entire time. It's disturbing in how subtle it all is-no jumpscares, no in-your-face creepy imagery, just pure mind screw all around.

to:

* The leadup and aftermath to the fight against Dark Link can be described as surreal horror in boss form. When you first enter, you step into a room with no walls, but rather a long stretch of fog and water as far as the eye can see. Your shadow is seen following you as you walk through the water-however, when you step on the sand surrounding the tree and walk away, your shadow is gone and is now standing under the tree.tree staring right at you with its red eyes. After the fight, Dark Link vanishes with a yell and it's revealed that the entire room was an illusion. You were standing in a normal empty room the entire time. Furthermore, this battle comes right out of nowhere and is [[BigLippedAlligatorMoment never mentioned again or elaborated on.]] It's disturbing in how subtle it all is-no jumpscares, no in-your-face creepy imagery, just pure mind screw all around.


* That one [=ReDead=] by the door as you escape Ganon's Castle. Dear God, the game designers were cruel by placing that enemy there, especially as it's the sole one in the game which isn't stunned with the Sun's Song, and is placed just right so careless people will have to run straight past it. And it has the dubious honor of being the very last enemy you face before the final boss.

to:

* That one [=ReDead=] ReDead by the door as you escape Ganon's Castle. Dear God, the game designers were cruel by placing that enemy there, especially as it's It's the sole one ReDead in the game which isn't stunned with the Sun's Song, and is placed just right so careless people will have to run straight past it. And it It has the dubious honor of being the very last enemy you face before the final boss.



** Another reason why it's still scary after you refill it: You're just swimming along leisurely, and then you get a face full of Octorok out of nowhere! These guys appear out of nowhere, like little aquatic Skulltulas.

to:

** Another reason why it's still scary after you refill it: You're just swimming along leisurely, and then you get a face full of Octorok out of nowhere! nowhere. These guys appear out of nowhere, like little aquatic Skulltulas.Skulltulas.
* The leadup and aftermath to the fight against Dark Link can be described as surreal horror in boss form. When you first enter, you step into a room with no walls, but rather a long stretch of fog and water as far as the eye can see. Your shadow is seen following you as you walk through the water-however, when you step on the sand surrounding the tree and walk away, your shadow is gone and is now standing under the tree. After the fight, Dark Link vanishes with a yell and it's revealed that the entire room was an illusion. You were standing in a normal empty room the entire time. It's disturbing in how subtle it all is-no jumpscares, no in-your-face creepy imagery, just pure mind screw all around.

Added DiffLines:

* Moblins appear in pretty much every game of the franchise, but with the aforementioned Like Likes they make their first 3D appearance here. These hulking beasts lurk around the corner mazes of the Sacred Forest Meadow, ready to charge at any unsuspecting victim with lightning speed to either knock them down or spear them (hence the bayonets they carry).[[note]]Even if you so much as peek around the corner and pull away as fast, they'll still attempt to ram you like they're spring-loaded, ready for action[[/note]] Also of note that they're the only enemy in the game that Navi ''can't'' Z-target. And there's that ''[[HellIsThatNoise awful]]'' roar they bellow out once they spot you and the fact that your powerful Master Sword that's good enough to stop Ganon is '''useless''' against them. Even upon defeating all of them, you still have to face [[GiantMook the biggest one,]] who's twice their size, has a battering ram that will knock you flying back if it or one of its waves hits you and whose trembles are so powerful that they [[TheFourthWallWillNotProtectYou shake the screen!]] Fortunately, their appearances are limited, only being seen here and in the Adult Link version of the Spirit Temple.

Added DiffLines:

* Though the SurpriseCreepy shock of it has lessened since ''VideoGame/TheLegendOfZeldaMajorasMask'', it is still possible to trigger the Happy Mask Salesman's fury and get a flash of RedEyesTakeWarning if you fail to properly compensate him after selling one of his masks. Needless to say, any kid who saw that is likely to turn around and collect his remaining rupees as fast as they can.


* In a more subtle way, Lon Lon Ranch when you first visit it as an adult. What used to be a peaceful ranch, albeit with some tension between Ingo and Talon, has become Ingo's Ranch, with the titular owner having taken over operations thanks to a deal with Ganondorf. Ingo's kicked out Talon for being TheSlacker and now forces the sweet-hearted Malon to do all the dirty work otherwise he will hurt the horses. You can challenge him to a race to free Epona...but win the first race and [[MovingTheGoalposts he'll demand a rematch]], and win the rematch and he ''traps you inside the ranch'' unless you and Epona escape by jumping over the fence. In the meantime, you can visit the ranch at night, where it's eerily devoid of human activity (even Malon), and what seems like background birds that are just there to add atmosphere are in fact enemy Guays that will come down and attack you. Kill enough of the Guays and a [[GiantMook giant version]] shows up!

Added DiffLines:

* In a more subtle way, Lon Lon Ranch when you first visit it as an adult. What used to be a peaceful ranch, albeit with some tension between Ingo and Talon, has become Ingo's Ranch, with the titular owner having taken over operations thanks to a deal with Ganondorf. Ingo's kicked out Talon for being TheSlacker and now forces the sweet-hearted Malon to do all the dirty work otherwise he will hurt the horses. You can challenge him to a race to free Epona...but win the first race and [[MovingTheGoalposts he'll demand a rematch]], and win the rematch and he ''traps you inside the ranch'' unless you and Epona escape by jumping over the fence. In the meantime, you can visit the ranch at night, where it's eerily devoid of human activity (even Malon), and what seems like background birds that are just there to add atmosphere are in fact enemy Guays that will come down and attack you. Kill enough of the Guays and a [[GiantMook giant version]] shows up!


** The main body of the creature itself has the same pale and blood-soaked texture as its many hands, alongside an unnaturally long neck, [[{{EyeScream}} seemingly no eyes]] and an overly large set of teeth. For added horror, a [[https://zelda.gamepedia.com/File:OOT_DeadHand.png closer look at its 3D model]] reveals that the hands on its main body have [[{{Fingore}} pointed bloodied stumps in place of fingers.]]

to:

** The main body of the creature itself has the same pale and blood-soaked texture as its many hands, alongside an unnaturally long neck, [[{{EyeScream}} seemingly no eyes]] and an overly large set of teeth. For added horror, a [[https://zelda.gamepedia.com/File:OOT_DeadHand.com/File:OoT_Dead_Hand_Model.png closer look at its 3D model]] reveals that the hands on its main body have [[{{Fingore}} pointed bloodied stumps in place of fingers.]]



** The [[http://zeldawiki.org/images/e/ec/Phantom.png official art of Phantom Ganon]] appears to have no lower jaw, but if you look closer you'll see his mouth is actually sewn shut.

to:

** The [[http://zeldawiki.org/images/e/ec/Phantom.png [[https://gamepedia.cursecdn.com/zelda_gamepedia_en/8/8a/OoT_Phantom_Ganon_Artwork.png?version=d202b43c11b768bb2f50aa0f9c59713a official art of Phantom Ganon]] appears to have no lower jaw, but if you look closer you'll see his mouth is actually sewn shut.


** In this game, the series' recurring Gibdos are essentially the same as [=ReDeads=], except that they do ''more'' damage than a typical [=ReDead=]. They're also guarding the Lens of Truth.

to:

** In this game, the series' recurring Gibdos are essentially the same as [=ReDeads=], except that they do ''more'' damage than are always ready to attack unlike a typical [=ReDead=].[=ReDead=, which is briefly harmless when others in the same room are defeated. They're also guarding the Lens of Truth.

Showing 15 edit(s) of 243

Top

How well does it match the trope?

Example of:

/

Media sources:

/

Report