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Trope was cut/disambiguated due to cleanup


** Mr. Sacks is one of the only things on the zee your character will be [[TheDreaded abjectly terrified by]]. You have to carry out his assignments, such as [[KickTheDog bringing hunger to the adorable Pigmote Isle]] ([[KickTheSonOfABitch or the Khanate]]), otherwise he will haunt your nightmares, take your money or fly into a rage and damage your ship.

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** Mr. Sacks is one of the only things on the zee your character will be [[TheDreaded abjectly terrified by]]. You have to carry out his assignments, such as [[KickTheDog bringing hunger to the adorable Pigmote Isle]] ([[KickTheSonOfABitch or (or the Khanate]]), Khanate), otherwise he will haunt your nightmares, take your money or fly into a rage and damage your ship.
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* The Chapel of Lights is arguably the most horrifying location in the whole game, maybe even the whole franchise. On the surface it's quite whimsical, filled with voices, music, and many, many candles, and hey, they even have free food! Then you learn the inhabitants worship [[EldritchAbomination "The Drowned Man"]] (that is, ''[[WoobieDestroyerOfWorlds Mr Eaten]]''), and suddenly the Smiling Priest's charity seems a little...[[IAmAHumanitarian fleshy]], and your captain is feeling rather [[HorrorHunger Unaccountably Peckish]]...

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* The Chapel of Lights is arguably the most horrifying location in the whole game, maybe even the whole franchise. On the surface it's quite whimsical, filled with voices, music, and many, many candles, and hey, they even have free food! Then you learn the inhabitants worship [[EldritchAbomination "The Drowned Man"]] (that is, ''[[WoobieDestroyerOfWorlds Mr Eaten]]''), and suddenly the Smiling Priest's charity seems a little... [[IAmAHumanitarian fleshy]], and your captain is feeling rather [[HorrorHunger Unaccountably Peckish]]...
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* What happens to your Captain if they [[TooDumbToLive return to London after delivering the Monkey Emperors Wrath]] is [[NothingIsScarier thankfully not detailed]], beyond the fact that the many horrible tales of the Judas Captain's dark fate are not fully true - mainly because no living language has the words to convey the precise depths of your suffering.

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* What happens to your Captain if they [[TooDumbToLive return to London after delivering the Monkey Emperors Wrath]] is [[NothingIsScarier thankfully not detailed]], beyond the fact that the many horrible tales of the Judas Captain's dark fate are not fully true - mainly because no living language has the words to convey the precise depths of your suffering. When "you were warned not to return to London", ''they meant it''.
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[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/300px_salts_eye.PNG]]
[[caption-width-right:300:I SEE YOU!]]

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** This is ''also'' the location that lets you fulfill the "eat your crew" portion of the game's tagline - in an option that the game '''expressly''' warns you not to take. You get ''nothing'' for it aside from a near-guaranteed increase of your Terror to 100, and in a prime example of NothingIsScarier, the usual nauseating but roundabout descriptions used for cannibalistic activities is substituted for the following:
---> '''[[MadnessMantra Alone alone all all alone]]'''
---> Alone on a wide wide [[OOCIsSeriousBusiness sea]].
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Up To Eleven is a defunct trope


** The Tree of Ages. Remember the sorrow-spiders from Fallen London, and how they could form [[TheWormThatWalks spider-councils]]? The Tree of Ages is one lurking near Saviour's Rocks, one ''[[BigCreepyCrawlies bigger than a dreadnought]]''. The picture that appears for the event when you kill it is quite creepy as well, showing a humanoid figure towering over what looks like a city, completely covered in spiderweb. Also, the spiders at Saviour's Rocks are planning to form the [[UpToEleven Tree of Epochs]], presumably incorporating the Tree of Ages into something '''''even larger.'''''

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** The Tree of Ages. Remember the sorrow-spiders from Fallen London, and how they could form [[TheWormThatWalks spider-councils]]? The Tree of Ages is one lurking near Saviour's Rocks, one ''[[BigCreepyCrawlies bigger than a dreadnought]]''. The picture that appears for the event when you kill it is quite creepy as well, showing a humanoid figure towering over what looks like a city, completely covered in spiderweb. Also, the spiders at Saviour's Rocks are planning to form the [[UpToEleven Tree of Epochs]], Epochs, presumably incorporating the Tree of Ages into something '''''even larger.'''''
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* What happens to your Captain if they [[TooDumbToLive return to London after delivering the Monkey Emperors Wrath]] is [[NothingIsScarier thankfully not detailed]], beyond the fact that the many horrible tales of the Judas Captain's dark fate are not fully true - mainly because no living language has the words to convey the precise depths of your suffering.

Added: 1777

Changed: 1277

Removed: 1355

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** The services in the Chapel are all rather creepy, but St. Gawain's service trumps over them all. The ritual to create St. Gawain's Candle, which you can subject yourself to, consists of keeping a person alive via Correspondence sigils as their head is cut off, their organs are scraped out, and the now hollow interior is pumped full of burning hot wax and the spine is replaced by a wick. It's non-fatal: the sigils keep you alive afterwards. Oh, and said wax is said to have been donated by lesser worshipers (that is, rended from their ''body fat''), and the wick is said to span from the crown of your head all the way to [[GroinAttack the hollow of your groin]]. Feel free to puke now.
** For that matter, non-fatal is [[GrandTheftMe arguable]]:
--> ''At last you will rise and take your name. You will leave the chapel in the shape of the captain, and take your place aboard the captain's ship. No one will ever know.''

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** The services in the Chapel are all rather creepy, but St. Gawain's service trumps over them all. The ritual to create St. Gawain's Candle, which you can subject yourself to, consists of keeping a person alive via Correspondence sigils as their head is cut off, their organs are scraped out, and the now hollow interior is pumped full of burning hot wax and while the spine is replaced by a wick. It's non-fatal: the sigils keep you alive afterwards. Oh, and said wax is said to have been donated by lesser worshipers (that is, rended rendered from their ''body fat''), and the wick is said to span from the crown of your head all the way to [[GroinAttack the hollow of your groin]]. Feel free to puke now.
** *** For that matter, non-fatal is [[GrandTheftMe arguable]]:
--> ----> ''At last you will rise and take your name. You will leave the chapel in the shape of the captain, and take your place aboard the captain's ship. No one will ever know.''



* Kingeater Castle.
** An abandoned shrine to the gods on the edge of the Zee. The architecture is bad enough, but the dark rituals that you can conduct there for things such as the the Fulgent Impeller cement it as a place of dark, incomprehensible and otherworldly power.

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* Kingeater Castle.
** An
Kingeater's Castle. It's an abandoned shrine to the gods on the edge of the Zee. The architecture is bad spooky enough, but the dark rituals that you can conduct there for things such as the the Fulgent Impeller cement it as a place of dark, incomprehensible and otherworldly power.



*** If it ''isn't'' King-Eater's Castle... ''Fallen London'' indicated that the priests who were allowed to consume Mr. Candles and drown his remains in a ritual well are still alive in the Tomb-Colonies. If you explore Venderbight, there's a chance you can come across an ''interesting'' location:
----> In an wide space behind the Hollow Temple, you happen across a stepped platform of sorts. Four statues guard it, marked with glyphs all but lost to time and idle vandalism. They look a little like the glyphs that decorate the Echo Bazaar in London, though...\\
At the heart of the platform is a long-filled well-shaft, too. You poke about briefly, but something in the place makes you uneasy. A frost-moth - the size of a farmer's hand - flutters down to perch on the well's edge. Another. A third. You retreat...
** Kingeater Castle also seems to have ''some'' kind of connection with Salt, the sea god, as a questline added in the ''Zubmariner'' expansion allows you to gain Salt's attention (and lift Salt's curse) here. Entering the centre of Frostfound alludes to a 'terrible hunger' that the traveller left behind when it went East, which could make Kingeater Castle the physical incarnation of Salt's hunger, left behind in the Unterzee... Or just the end result of what happens to a place when a god decides to give up something in a physical location. Either way, ''not'' a pleasant place.

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*** If it ''isn't'' King-Eater's Castle... ''Fallen London'' indicated that the priests who were allowed to consume Mr. Candles and drown his remains in a ritual well are still alive in the Tomb-Colonies. If you explore Venderbight, there's a chance you can come across an ''interesting'' location:
----> In an wide space behind the Hollow Temple, you happen across a stepped platform of sorts. Four statues guard it, marked with glyphs all but lost to time and idle vandalism. They look a little like the glyphs that decorate the Echo Bazaar in London, though...\\
At the heart of the platform is a long-filled well-shaft, too. You poke about briefly, but something in the place makes you uneasy. A frost-moth - the size of a farmer's hand - flutters down to perch on the well's edge. Another. A third. You retreat...
** Kingeater Kingeater's Castle also seems to have ''some'' kind of connection with Salt, the sea god, as a questline added in the ''Zubmariner'' expansion allows you to gain Salt's attention (and lift Salt's curse) here. Entering the centre of Frostfound alludes to a 'terrible hunger' that the traveller left behind when it went East, which could make Kingeater Castle the physical incarnation of Salt's hunger, left behind in the Unterzee... Or just the end result of what happens to a place when a god decides to give up something in a physical location. Either way, ''not'' a pleasant place.



* Speaking of which, let's talk about the Fulgent Impeller. Not only does it require the Unsettling Sage to become part of the engine, but a certain random event implies he's still alive in the heart of the engine, perpetually burning to power your ship.

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* Speaking of which, let's talk about the Fulgent Impeller. Not only does it require the Unsettling Sage to become part of the engine, but a certain random event implies [[AndIMustScream he's still alive in the heart of the engine, perpetually burning to power your ship.ship]]. Your crew and even the Tireless Mechanic himself admit that it "calls" to them, trying to cause them to throw themselves into the engine's heart and burn with the Sage - and given the chance, they ''will''.



* The ''Irrepressible'', a zubmarine lurking near the [[ElephantGraveyard Gant Pole]], supposedly [[TheDreaded the most feared vessel in the Unterzee]]. There's something not right about it. It uses [[BrownNote Irrigo]] ammunition, and it is implied that the zub is alive in some sense, what with its hull appearing to be Peligin like the skin of a zee-beast, and it being described as "like a wild animal" during "death".

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* The ''Irrepressible'', a zubmarine lurking near the [[ElephantGraveyard Gant Pole]], supposedly [[TheDreaded the most feared vessel in the Unterzee]]. There's something not right about it. It uses [[BrownNote Irrigo]] ammunition, and it is it's implied that the zub is alive in some sense, what with sense - its hull appearing appears to be Peligin like the skin of a zee-beast, and it being described as "like it's explicitly compared to a wild animal" animal during "death".death.



* It is possible to pick up "a Raggedy Fellow". Or not, where he curses you "to be abandoned, just as you abandoned him." This turns out to be a very good idea, for there is a chance that he is a Snuffer. The first sign you get is finding a peeled off face on the decks, that of the Raggedy Fellow, and you begin losing crew to the Snuffer. Thankfully, there are a variety of methods to stopping him. Including your crew rearranging his organs and tossing him into the zee. But if this continues to the point where it's just you and one crew member... Good luck. For you might murder your own human crew member, or the Snuffer kills you and escapes. Or you are the Snuffer.

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* It is possible to pick up "a Raggedy Fellow". Or not, where he curses you "to be abandoned, just as you abandoned him." This turns out to be a very good idea, for there is a chance that he is a Snuffer. The first sign you get is finding a peeled off face on the decks, that of the Raggedy Fellow, and you begin losing crew to the Snuffer. Thankfully, there are a variety of methods to stopping him. Including stop it, such as your crew violently rearranging his organs and tossing him into the zee. But if this continues to the point where it's just you and one crew member... Good luck. For you might murder your own human crew member, or the Snuffer kills you and escapes. escapes with your face. [[TomatoInTheMirror Or you are the Snuffer.Snuffer]].



** Mr. Sacks is one of the only things on the zee your character will be [[TheDreaded abjectly terrified by]]. You have to carry out his assignments, such as [[KickTheDog bringing hunger to the adorable Pigmote Isle]], otherwise he will haunt your nightmares, take your money or fly into a rage and damage your ship.

to:

** Mr. Sacks is one of the only things on the zee your character will be [[TheDreaded abjectly terrified by]]. You have to carry out his assignments, such as [[KickTheDog bringing hunger to the adorable Pigmote Isle]], Isle]] ([[KickTheSonOfABitch or the Khanate]]), otherwise he will haunt your nightmares, take your money or fly into a rage and damage your ship.


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* If you explore Venderbight, there's a chance you can come across an ''interesting'' location: a well, surrounded by four statues with glyphs resembling those of the Echo Bazaar, which gives off a seemingly supernatural sense of unease. Now, who do we know was drowned in a well that is heavily implied to be located in the tomb-colonies?
--> In an wide space behind the Hollow Temple, you happen across a stepped platform of sorts. Four statues guard it, marked with glyphs all but lost to time and idle vandalism. They look a little like the glyphs that decorate the Echo Bazaar in London, though...\\
At the heart of the platform is a long-filled well-shaft, too. You poke about briefly, but something in the place makes you uneasy. A frost-moth - the size of a farmer's hand - flutters down to perch on the well's edge. Another. A third. You retreat...
* Frostfound is a complete and utter EldritchLocation dreaded by all who zail the Zee. Entering its corridors at all raises your terror, while advancing ''requires'' you to slowly drive your captain utterly insane and often damages their stats in the process. Oh, and it's connected to Salt in some fashion, implied to be the place where it left much of its name and nature behind before heading East.
** One of the first sights you see in the Corridors of Frostfound is a gallery of giant, thankfully-dead zee-beasts. You and your entire ship are nothing but a speck in a pockmark on the ''smallest'' limb of these things, with most of them being the size of cities.
** There's an allusion to ''something'' that was done with the Red Science that managed to break time itself; exactly what the hell happened is unclear, but considering what the Red Science is shown to be capable of doing, it's almost certainly horrific.

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