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** The very first transition is horrifying. As if the sudden ice covering and twisting the world in front of Harry wasn't horrible enough, he immediately gets a call from Cheryl, telling him "you can't fight them, you have to run". This is several moments before the Raw Shocks first appearance, leaving you wonder....just who are you supposed to be running from!?

to:

** The very first transition is horrifying. As if the sudden ice covering and twisting the world in front of Harry wasn't horrible enough, he immediately gets a call from Cheryl, telling him "you can't fight them, you have to run". This is several moments before the Raw Shocks first appearance, leaving you wonder.... just who are you supposed to be running from!?



* The MindFuck that is the nightmare sequence in Dahlia's apartment. Rooms so big they seem infinite, labyrinths of the same living room, throwing yourself into the abyss in classical ''Franchise/SilentHill'' style and see slideshows as you fall, that same fucking TV appearing everywhere... it really is where the "psychological" focus on this game really works out, as everything feels like a psychiatric session gone hell wrong. And all the time, while you cruise the huge level, when you look at the map you are still trapped in the tiny, tiny apartment.

to:

* The MindFuck MindScrew that is the nightmare sequence in Dahlia's apartment. Rooms so big they seem infinite, labyrinths of the same living room, throwing yourself into the abyss in classical ''Franchise/SilentHill'' style and see slideshows as you fall, that same fucking TV appearing everywhere... it really is where the "psychological" focus on this game really works out, as everything feels like a psychiatric session gone hell wrong. And all the time, while you cruise the huge level, when you look at the map you are still trapped in the tiny, tiny apartment.



* The hunting lodge. It's either relatively normal-looking for a hunter's space, with spartan comforts, traps, fur, and taxidermy in its decor and a display of pinned butterflies... or a terrifying butcher's room, with almost no furniture and only a dead, mutilated bear on the only table, ''still in chains''. The implication in either case, based on the ''Cycle of Death'' calls, is that Joel Jr. was traumatized by his father forcing him to shoot and kill a deer as a kid, but his father's emotional abuse lead him to connect killing animals with asserting his own masculinity (or his heterosexuality; in one variation, it's implied he was sexually aroused by it), became a skilled hunter, and eventually murdered and/or raped a girl, possibly one of the party-goers. It's hard to decide what's more frightening: the mad weirdo who chops up wild animals in his blood-drenched shack in the middle of nowhere, working out his aggressions away from normal society, or the mad weirdo who has a fetish for dying animals, living a quiet, unassuming life, diligently working his trade until a lost girl finds herself on his property...
* The Raw Shocks in general, but particularly [[BodyHorror the mix-n-match nature of their traits that become more and more extreme as the game goes on.]] It's possible to have a blend of two or three of the four types by the end, and since they're all based on imagery found in common nightmares, at least one of them is going to look like something out of your own horrible subconscious.

to:

* The hunting lodge. It's either relatively normal-looking for a hunter's space, with spartan comforts, traps, fur, and taxidermy in its decor and a display of pinned butterflies... or a terrifying butcher's room, with almost no furniture and only a dead, mutilated bear on the only table, ''still in chains''. The implication in either case, based on the ''Cycle of Death'' calls, is that Joel Jr. was traumatized by his father forcing him to shoot and kill a deer as a kid, but his father's emotional abuse lead him to connect killing animals with asserting his own masculinity (or his heterosexuality; in one variation, it's implied he was sexually aroused by it), became a skilled hunter, and eventually murdered and/or raped a girl, possibly one of the party-goers. It's hard to decide what's more frightening: the mad weirdo who chops up wild animals in his blood-drenched shack in the middle of nowhere, working out his aggressions aggression away from normal society, or the mad weirdo who has a fetish for dying animals, living a quiet, unassuming life, diligently working his trade until a lost girl finds herself on his property...
* The Raw Shocks in general, but particularly [[BodyHorror the mix-n-match mix-and-match nature of their traits that become more and more extreme as the game goes on.]] It's possible to have a blend of two or three of the four types by the end, and since they're all based on imagery found in common nightmares, at least one of them is going to look like something out of your own horrible subconscious.
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* The game itself has a bright red warning screen telling you [[PersonalHorror that, as you play, the game will change in certain ways to make it "your own personal nightmare".]] Holy crap. It even mentions that [[RussianReversal this game plays you as much as you play it.

to:

* The game itself has a bright red warning screen telling you [[PersonalHorror that, as you play, the game will change in certain ways to make it "your own personal nightmare".]] Holy crap. It even mentions that [[RussianReversal this game plays you as much as you play it.]]
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* The game itself has a bright red warning screen telling you [[PersonalHorror that, as you play, the game will change in certain ways to make it "your own personal nightmare".]] Holy crap.

to:

* The game itself has a bright red warning screen telling you [[PersonalHorror that, as you play, the game will change in certain ways to make it "your own personal nightmare".]] Holy crap. It even mentions that [[RussianReversal this game plays you as much as you play it.
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Added additional points.

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* The Otherworld. While the first time with Harry saw the town seemingly "stripped away" to bare its inner ugliness, here, the Otherworld freezes over the regular world, blocking off much of your escape until you find the single path through it.
** In many ways, the Otherworld feels like its own entity here. Before, it felt like, as Harry put it, "someone's nightmarish delusions come to life", while here, it's ''actively'' preventing Harry from moving forward as every time he gets closer to uncovering the story, the Otherworld freezes everything in place and forces him to run for his life. This time, it feels more personal, and it'll kill you first before it lets you find Cheryl...
** The very first transition is horrifying. As if the sudden ice covering and twisting the world in front of Harry wasn't horrible enough, he immediately gets a call from Cheryl, telling him "you can't fight them, you have to run". This is several moments before the Raw Shocks first appearance, leaving you wonder....just who are you supposed to be running from!?


* The game itself has a bright red warning screen telling you [[PlayingThePlayer that, as you play, the game will change in certain ways to make it "your own personal nightmare".]] Holy crap.

to:

* The game itself has a bright red warning screen telling you [[PlayingThePlayer [[PersonalHorror that, as you play, the game will change in certain ways to make it "your own personal nightmare".]] Holy crap.

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Removed: 131

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!Per wiki policy, Administrivia/SpoilersOff applies here and all spoilers are unmarked. Administrivia/YouHaveBeenWarned.



'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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--> '''Creepy voice:''' That's a nice new belt, Todd...

to:

--> '''Creepy voice:''' [[EroticAsphyxiation That's a nice new belt, belt]], Todd...
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just putting this here for future editors

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'''As a Moments subpage, all spoilers are unmarked [[Administrivia/SpoilersOff as per policy.]] Administrivia/YouHaveBeenWarned.'''
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* Near the cabin in the woods, you find a bloody pink jacket in the snow with a trail of blood leading into a cabin.

to:

* Near the cabin in the woods, you find a bloody pink jacket in the snow with a trail of blood leading into a cabin. '''[[NothingIsScarier What happened here?]]'''



* The first time one of the Raw Shocks attacks from the ''opposite'' side of the door is a moment that will make most people jump in their seats and yell.

to:

* The first time one of the Raw Shocks attacks from the ''opposite'' side of the door is a moment that [[JumpScare will make most people jump in their seats and yell.]]



* The MindFuck that is the nightmare sequence in Dahlia's apartment. Rooms so big they seem infinite, labyrinths of the same living room, throwing yourself into the abyss in classical ''Franchise/SilentHill'' style and see slideshows as you fall, that same fucking TV appearing everywhere...it really is where the "psychological" focus on this game really works out, as everything feels like a psychiatric session gone hell wrong. And all the time, while you cruise the huge level, when you look at the map you are still trapped in the tiny, tiny apartment.

to:

* The MindFuck that is the nightmare sequence in Dahlia's apartment. Rooms so big they seem infinite, labyrinths of the same living room, throwing yourself into the abyss in classical ''Franchise/SilentHill'' style and see slideshows as you fall, that same fucking TV appearing everywhere... it really is where the "psychological" focus on this game really works out, as everything feels like a psychiatric session gone hell wrong. And all the time, while you cruise the huge level, when you look at the map you are still trapped in the tiny, tiny apartment.



* The way the game plays with your expectations if you've played ''VideoGame/SilentHill1'', and the speculations that go through your head as you play it. If you didn't know that this was a different continuity, you might wonder if this game is Harry Mason's personal hell after he died in ''VideoGame/SilentHill3''. Is his soul now doomed to repeat the events of the first game, trying to find Cheryl and never finding her forever? To those that liked Harry Mason in the first game, this is a horrifying thought. After the ending is revealed, you're both relieved and shocked that this isn't the case. The bitter-sweetness of the revelation is just how ''Shattered Memories'' gets under your skin.

to:

* The way the game plays with your expectations if you've played ''VideoGame/SilentHill1'', and the speculations that go through your head as you play it. If you didn't know that this was a different continuity, you might wonder if this game is Harry Mason's personal hell after he died in ''VideoGame/SilentHill3''. Is his soul now doomed to repeat the events of the first game, trying to find Cheryl and never finding her forever? To those that liked Harry Mason in the first game, this is a horrifying thought. [[DeadAllAlong After the ending is revealed, revealed,]] you're both relieved and shocked that this isn't the case. [[BittersweetEnding The bitter-sweetness of the revelation revelation]] is just how ''Shattered Memories'' gets under your skin.



* The Raw Shocks in general, but particularly the mix-n-match nature of their traits that become more and more extreme as the game goes on. It's possible to have a blend of two or three of the four types by the end, and since they're all based on imagery found in common nightmares, at least one of them is going to look like something out of your own horrible subconscious.

to:

* The Raw Shocks in general, but particularly [[BodyHorror the mix-n-match nature of their traits that become more and more extreme as the game goes on. on.]] It's possible to have a blend of two or three of the four types by the end, and since they're all based on imagery found in common nightmares, at least one of them is going to look like something out of your own horrible subconscious.
Is there an issue? Send a MessageReason:
No spoiler in "moment" pages, see Spoilers Off.


* Once you find out that every major event [[spoiler: is tied into Cheryl's life since Harry's death]].

to:

* Once you find out that every major event [[spoiler: is tied into Cheryl's life since Harry's death]].death.



* The scene where Harry and Dahlia are in her car, arguing, when suddenly [[spoiler:Dahlia is frozen solid as everything around Harry transitions into the Otherworld once again. This results in the bridge upon which the car is sitting to bend and twist as it is covered in ice, and the car to slip off down into the water, with Harry still trapped inside as water starts seeping in. The worst part? Once the car is in the water, you get to see everything from Harry's POV, completely helpless. As if that wasn't bad enough, Raw Shocks suddenly appear out of nowhere outside the car as the windows freeze over and the freaks start scratching messages into them, urging Harry to give up on resisting.]]

to:

* The scene where Harry and Dahlia are in her car, arguing, when suddenly [[spoiler:Dahlia Dahlia is frozen solid as everything around Harry transitions into the Otherworld once again. This results in the bridge upon which the car is sitting to bend and twist as it is covered in ice, and the car to slip off down into the water, with Harry still trapped inside as water starts seeping in. The worst part? Once the car is in the water, you get to see everything from Harry's POV, completely helpless. As if that wasn't bad enough, Raw Shocks suddenly appear out of nowhere outside the car as the windows freeze over and the freaks start scratching messages into them, urging Harry to give up on resisting.]]



* The way the game plays with your expectations if you've played ''VideoGame/SilentHill1'', and the speculations that go through your head as you play it. If you didn't know [[spoiler: that this was a different continuity]], you might wonder if this game is Harry Mason's personal hell after he [[spoiler: died in ''VideoGame/SilentHill3'']]. Is his soul now doomed to repeat the events of the first game, trying to find Cheryl and never finding her forever? To those that liked Harry Mason in the first game, this is a horrifying thought. After the ending is revealed, you're both relieved and shocked that this isn't the case. The bitter-sweetness of the revelation is just how ''Shattered Memories'' gets under your skin.

to:

* The way the game plays with your expectations if you've played ''VideoGame/SilentHill1'', and the speculations that go through your head as you play it. If you didn't know [[spoiler: that this was a different continuity]], continuity, you might wonder if this game is Harry Mason's personal hell after he [[spoiler: died in ''VideoGame/SilentHill3'']].''VideoGame/SilentHill3''. Is his soul now doomed to repeat the events of the first game, trying to find Cheryl and never finding her forever? To those that liked Harry Mason in the first game, this is a horrifying thought. After the ending is revealed, you're both relieved and shocked that this isn't the case. The bitter-sweetness of the revelation is just how ''Shattered Memories'' gets under your skin.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/shatteredmemoriesrawshocks_56a6abc13df78cf7728fa31a.jpg]]
[[caption-width-right:350:[[NonActionGuy Run, indeed]].]]
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---> '''Creepy voice:''' That's a nice new belt, Todd...

to:

---> --> '''Creepy voice:''' That's a nice new belt, Todd...



* The MindFuck that is the nightmare sequence in Dahlia's apartment. Rooms so big they seem infinite, labyrinths of the same living room, throwing yourself into the abyss in classical SilentHill style and see slideshows as you fall, that same fucking TV appearing everywhere...it really is where the "psychological" focus on this game really works out, as everything feels like a psychiatric session gone hell wrong. And all the time, while you cruise the huge level, when you look at the map you are still trapped in the tiny, tiny apartment.

to:

* The MindFuck that is the nightmare sequence in Dahlia's apartment. Rooms so big they seem infinite, labyrinths of the same living room, throwing yourself into the abyss in classical SilentHill ''Franchise/SilentHill'' style and see slideshows as you fall, that same fucking TV appearing everywhere...it really is where the "psychological" focus on this game really works out, as everything feels like a psychiatric session gone hell wrong. And all the time, while you cruise the huge level, when you look at the map you are still trapped in the tiny, tiny apartment.



* The way the game plays with your expectations if you've played SilentHill1, and the speculations that go through your head as you play it. If you didn't know [[spoiler: that this was a different continuity]], you might wonder if this game is Harry Mason's personal hell after he [[spoiler: died in SilentHill3]]. Is his soul now doomed to repeat the events of the first game, trying to find Cheryl and never finding her forever? To those that liked Harry Mason in the first game, this is a horrifying thought. After the ending is revealed, you're both relieved and shocked that this isn't the case. The bitter-sweetness of the revelation is just how Shattered Memories gets under your skin.

to:

* The way the game plays with your expectations if you've played SilentHill1, ''VideoGame/SilentHill1'', and the speculations that go through your head as you play it. If you didn't know [[spoiler: that this was a different continuity]], you might wonder if this game is Harry Mason's personal hell after he [[spoiler: died in SilentHill3]].''VideoGame/SilentHill3'']]. Is his soul now doomed to repeat the events of the first game, trying to find Cheryl and never finding her forever? To those that liked Harry Mason in the first game, this is a horrifying thought. After the ending is revealed, you're both relieved and shocked that this isn't the case. The bitter-sweetness of the revelation is just how Shattered Memories ''Shattered Memories'' gets under your skin.
Is there an issue? Send a MessageReason:
None


* The text messages received from taking the UFO photos get increasingly more bizarre and insane, starting with the guy sending them relating how he suspects his wife is one of "them". Then he locks her in the basement, she pleads for food...and finally she's "just laying there, but ''she can't fool me!''" Truly unnerving, and at that point (the 12th photo of 13), you become afraid to continue with it - because who knows what his next message might be? The messages are readable [[http://www.silenthillmemories.net/sh_shattered_memories/messages_en.htm here]].

to:

* The text messages received from taking the UFO photos get increasingly more bizarre and insane, starting with the guy sending them relating how he suspects his wife is one of "them". Then he locks her in the basement, she pleads for food... and finally she's "just laying there, but ''she can't fool me!''" Truly unnerving, and at that point (the 12th photo of 13), you become afraid to continue with it - because who knows what his next message might be? The messages are readable [[http://www.silenthillmemories.net/sh_shattered_memories/messages_en.htm here]].



---> '''Creepy Voice:''' That's a nice new belt, Todd...

to:

---> '''Creepy Voice:''' voice:''' That's a nice new belt, Todd...



* Joel Jr.'s hunting lodge. Depending on how you play, it's either a relatively normal-looking for a hunter's space, with spartan comforts, traps, fur, and taxidermy in its decor and a display of pinned butterflies... or a terrifying butcher's room, with almost no furniture and only a dead, mutilated bear on the only table, ''still in chains''. The implication in either case, based on the ''Cycle of Death'' calls, is that Joel Jr. was traumatized by his father forcing him to shoot and kill a deer as a kid, but his father's emotional abuse lead him to connect killing animals with asserting his own masculinity (or his heterosexuality; in one variation, it's implied he was sexually aroused by it), became a skilled hunter, and eventually murdered and/or raped a girl, possibly one of the party-goers. It's hard to decide what's more frightening: the mad weirdo who chops up wild animals in his blood-drenched shack in the middle of nowhere, working out his aggressions away from normal society, or the mad weirdo who has a fetish for dying animals, living a quiet, unassuming life, diligently working his trade until a lost girl finds herself on his property...

to:

* Joel Jr.'s The hunting lodge. Depending on how you play, it's It's either a relatively normal-looking for a hunter's space, with spartan comforts, traps, fur, and taxidermy in its decor and a display of pinned butterflies... or a terrifying butcher's room, with almost no furniture and only a dead, mutilated bear on the only table, ''still in chains''. The implication in either case, based on the ''Cycle of Death'' calls, is that Joel Jr. was traumatized by his father forcing him to shoot and kill a deer as a kid, but his father's emotional abuse lead him to connect killing animals with asserting his own masculinity (or his heterosexuality; in one variation, it's implied he was sexually aroused by it), became a skilled hunter, and eventually murdered and/or raped a girl, possibly one of the party-goers. It's hard to decide what's more frightening: the mad weirdo who chops up wild animals in his blood-drenched shack in the middle of nowhere, working out his aggressions away from normal society, or the mad weirdo who has a fetish for dying animals, living a quiet, unassuming life, diligently working his trade until a lost girl finds herself on his property...

Changed: 71

Removed: 163

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* The first sequence where you have to run from the Raw Shocks. They give you no direction other than to run, they don't tell you where, and it's extremely tense. Silent Hill should not use a Wiimote. That, plain and simple, is fear.
** Compounded, perhaps, by the in-game instruction for throwing them off being, well. Imagine the horror of ''following the instruction'' and it's ''not working''.

to:

* The first sequence where you have to run from the Raw Shocks. They give you no direction other than to run, they don't tell you where, and it's extremely tense. Silent Hill should not use a Wiimote. That, plain and simple, is fear.\n** Compounded, perhaps, by the in-game instruction for throwing them off being, well. Imagine the horror of ''following the instruction'' and it's ''not working''.
Is there an issue? Send a MessageReason:
There are many appropriate places to complain about gameplay and mention Voidburger. Nightmare Fuel is not one of them.


-->[[LetsPlay Voidburger]]: By the way, those motions? That they tell you to do? ''Don't! Don't do that!'' Don't do that fucking motion!
-->snarkcookie: What do you do instead?
-->Voidburger: You twitch, you jerk, you flick; you don't do that crazy ''directing-air-traffic'' maneuver, because that's what I did for the blind run, and that's why I died fucking 80 times or some shit, 'cause I was ''actually doing'' what the game ''actually told me to do'', and was doing that crazy motion that was a big sweeping motion over my head, left and right and front and back, and nope!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

** Compounded, perhaps, by the in-game instruction for throwing them off being, well. Imagine the horror of ''following the instruction'' and it's ''not working''.
-->[[LetsPlay Voidburger]]: By the way, those motions? That they tell you to do? ''Don't! Don't do that!'' Don't do that fucking motion!
-->snarkcookie: What do you do instead?
-->Voidburger: You twitch, you jerk, you flick; you don't do that crazy ''directing-air-traffic'' maneuver, because that's what I did for the blind run, and that's why I died fucking 80 times or some shit, 'cause I was ''actually doing'' what the game ''actually told me to do'', and was doing that crazy motion that was a big sweeping motion over my head, left and right and front and back, and nope!
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The Raw Shocks in general, but particularly the mix-n-match nature of their traits that become more and more extreme as the game goes on. It's possible to have a blend of two or three of the four types by the end, and since they're all based on imagery found in common nightmares, at least one of them is going to look like something out of your own horrible subconscious.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Joel Jr.'s hunting lodge. Depending on how you play, it's either a relatively normal-looking for a hunter's space, with spartan comforts, traps, fur, and taxidermy in its decor and a display of pinned butterflies... or a terrifying butcher's room, with almost no furniture and only a dead, mutilated bear on the only table, ''still in chains''. The implication in either case, based on the ''Cycle of Death'' calls, is that Joel Jr. was traumatized by his father forcing him to shoot and kill a deer as a kid, but his father's emotional abuse lead him to connect killing animals with asserting his own masculinity (or his heterosexuality; in one variation, it's implied he was sexually aroused by it), became a skilled hunter, and eventually murdered and/or raped a girl, possibly one of the party-goers. It's hard to decide what's more frightening: the mad weirdo who chops up wild animals in his blood-drenched shack in the middle of nowhere, working out his aggressions away from normal society, or the mad weirdo who has a fetish for dying animals, living a quiet, unassuming life, diligently working his trade until a lost girl finds herself on his property...
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The way the game plays with your expectations if you've played SilentHill1, and the speculations that go through your head as you play it. If you didn't know [[spoiler: that this was a different continuity]], you might wonder if this game is Harry Mason's personal hell after he [[spoiler: died in SilentHill3]]. Is his soul now doomed to repeat the events of the first game, trying to find Cheryl and never finding her forever? To those that liked Harry Mason in the first game, this is a horrifying thought. After the ending is revealed, you're both relieved and shocked that this isn't the case. The bitter-sweetness of the revelation is just how Shattered Memories gets under your skin.
Is there an issue? Send a MessageReason:
None


* The game itself has a bright red warning screen telling you [[PlayingThePlayer that the game will read your playstyle and change itself to be even scarier than it already is.]] Holy crap.

to:

* The game itself has a bright red warning screen telling you [[PlayingThePlayer that that, as you play, the game will read your playstyle and change itself in certain ways to be even scarier than make it already is."your own personal nightmare".]] Holy crap.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The game itself has a bright red warning screen telling you [[PlayingThePlayer that the game will read your playstyle and change itself to be even scarier than it already is.]] Holy crap.
Is there an issue? Send a MessageReason:
Moved from the general Music NF page.

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* From the soundtrack, [[http://www.youtube.com/watch?v=iKwRm4SYu68 "The Devil's Laughter."]] Ominous, organic, and driving.
Is there an issue? Send a MessageReason:
None



to:

* The MindFuck that is the nightmare sequence in Dahlia's apartment. Rooms so big they seem infinite, labyrinths of the same living room, throwing yourself into the abyss in classical SilentHill style and see slideshows as you fall, that same fucking TV appearing everywhere...it really is where the "psychological" focus on this game really works out, as everything feels like a psychiatric session gone hell wrong. And all the time, while you cruise the huge level, when you look at the map you are still trapped in the tiny, tiny apartment.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* Near the cabin in the woods, you find a bloody pink jacket in the snow with a trail of blood leading into a cabin.
* The text messages received from taking the UFO photos get increasingly more bizarre and insane, starting with the guy sending them relating how he suspects his wife is one of "them". Then he locks her in the basement, she pleads for food...and finally she's "just laying there, but ''she can't fool me!''" Truly unnerving, and at that point (the 12th photo of 13), you become afraid to continue with it - because who knows what his next message might be? The messages are readable [[http://www.silenthillmemories.net/sh_shattered_memories/messages_en.htm here]].
* The first time one of the Raw Shocks attacks from the ''opposite'' side of the door is a moment that will make most people jump in their seats and yell.
* Once you find out that every major event [[spoiler: is tied into Cheryl's life since Harry's death]].
* The voice mails that come with some of the pictures you take.
---> '''Creepy Voice:''' That's a nice new belt, Todd...
* The first sequence where you have to run from the Raw Shocks. They give you no direction other than to run, they don't tell you where, and it's extremely tense. Silent Hill should not use a Wiimote. That, plain and simple, is fear.
* In the high school, you can go in either the art room or the astronomy room. In either one, finishing the puzzle gives you a phone number to call. Unlike all other phone calls you'll make, the person on the other end of the line just whispers "Door's open,", and the next thing you hear is the previously locked door unlocking itself.
* The scene where Harry and Dahlia are in her car, arguing, when suddenly [[spoiler:Dahlia is frozen solid as everything around Harry transitions into the Otherworld once again. This results in the bridge upon which the car is sitting to bend and twist as it is covered in ice, and the car to slip off down into the water, with Harry still trapped inside as water starts seeping in. The worst part? Once the car is in the water, you get to see everything from Harry's POV, completely helpless. As if that wasn't bad enough, Raw Shocks suddenly appear out of nowhere outside the car as the windows freeze over and the freaks start scratching messages into them, urging Harry to give up on resisting.]]
* When entering the apartment above the dress shop, there's a little mystery of what happened to the occupant's cat. You see a litter box which either hasn't been changed in a while or is full of dead mice or something. Then you look up at the wall and see a picture of a cat that is crossed out in what appears to be blood.

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