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* The Eternal Prison. A place where inmates were being brutally tortured for eternity (which the guards referred to as "[[BlatantLies peaceful meditation]]"). You could meet some of those prisoners roaming the corridors aimlessly in bloodied gowns with their eyes sewn shut. Some rooms also contain dismembered, disembowelled human torsos hung on the walls... [[AFateWorseThanDeath and they're still alive]]. The whole place generally consists of dimly lit halls of stone and metal and is chock full of {{Bizarrchitecture}} and occasional AlienGeometries. And right after both the 35% and 40% checkpoint, a steel box falls, with two blind prisoners lumbering out, only to be quickly mauled to death by disturbingly huge spiders. And to top it all off, this is where the [[BlatantLies beautiful, soothing]] music begins, complete with the constant sound of rattling chains and dripping water (or possibly blood, the way this place operates), as well as malicious laughter at random intervals. And it lasts all the way up until the boss fight. That being said, the music that plays in the deadly maze is much more calming. If you have a copy of this game for the PlayStation2, you can hear the music from the maze without the prison music by intentionally getting yourself killed in the fight with Magnus and respawning.

to:

* The Eternal Prison. A place where inmates were being brutally tortured for eternity (which the guards referred to as "[[BlatantLies peaceful meditation]]"). You could meet some of those prisoners roaming the corridors aimlessly in bloodied gowns with their eyes sewn shut. Some rooms also contain dismembered, disembowelled human torsos hung on the walls... [[AFateWorseThanDeath and they're still alive]]. The whole place generally consists of dimly lit halls of stone and metal and is chock full of {{Bizarrchitecture}} and occasional AlienGeometries. And right after both the 35% and 40% checkpoint, a steel box falls, with two blind prisoners lumbering out, only to be quickly mauled to death by disturbingly huge spiders. And to top it all off, this is where the [[BlatantLies beautiful, soothing]] music begins, complete with the constant sound of rattling chains and dripping water (or possibly blood, the way this place operates), as well as malicious laughter at random intervals. And it lasts all the way up until the boss fight. That being said, the music that plays in the deadly maze is much more calming. If you have a copy of this game for the PlayStation2, Platform/PlayStation2, you can hear the music from the maze without the prison music by intentionally getting yourself killed in the fight with Magnus and respawning.
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**On this note : Raziel's body after going through the Abyss. No lower jaw, front throat and stomach gone, practically just skin left on a skeleton.
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* The Eternal Prison. A place where inmates were being brutally tortured for eternity (which the guards referred to as "[[BlatantLies peaceful meditation]]"). You could meet some of those prisoners roaming the corridors aimlessly in bloodied gowns with their eyes sewn shut. Some rooms also contain dismembered, disembowelled human torsos hung on the walls... [[AFateWorseThanDeath and they're still alive]]. The whole place generally consists of dimly lit halls of stone and metal and is chock full of {{Bizarrchitecture}} and occasional AlienGeometries. And right after both the 35% and 40% checkpoint, a steel box falls, with two blind prisoners lumbering out, only to be quickly mauled to death by disturbingly huge spiders. And to top it all off, this is where the [[BlatantLies beautiful, soothing]] music begins, complete with the constant sound of rattling chains and dripping water (or possibly blood, the way this place operates), as well as malicious laughter at random intervals. And lasts all the way up until the boss fight. That being said, the music that plays in the deadly maze is much more calming.

to:

* The Eternal Prison. A place where inmates were being brutally tortured for eternity (which the guards referred to as "[[BlatantLies peaceful meditation]]"). You could meet some of those prisoners roaming the corridors aimlessly in bloodied gowns with their eyes sewn shut. Some rooms also contain dismembered, disembowelled human torsos hung on the walls... [[AFateWorseThanDeath and they're still alive]]. The whole place generally consists of dimly lit halls of stone and metal and is chock full of {{Bizarrchitecture}} and occasional AlienGeometries. And right after both the 35% and 40% checkpoint, a steel box falls, with two blind prisoners lumbering out, only to be quickly mauled to death by disturbingly huge spiders. And to top it all off, this is where the [[BlatantLies beautiful, soothing]] music begins, complete with the constant sound of rattling chains and dripping water (or possibly blood, the way this place operates), as well as malicious laughter at random intervals. And it lasts all the way up until the boss fight. That being said, the music that plays in the deadly maze is much more calming. If you have a copy of this game for the PlayStation2, you can hear the music from the maze without the prison music by intentionally getting yourself killed in the fight with Magnus and respawning.
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* The Eternal Prison. A place where inmates were being brutally tortured for eternity (which the guards referred to as "[[BlatantLies peaceful meditation]]"). You could meet some of those prisoners roaming the corridors aimlessly in bloodied gowns with their eyes sewn shut. Some rooms also contain dismembered, disembowelled human torsos hung on the walls... [[AFateWorseThanDeath and they're still alive]]. The whole place generally consists of dimly lit halls of stone and metal and is chock full of {{Bizarrchitecture}} and occasional AlienGeometries. And right after both the 35% and 40% checkpoint, a steel box falls, with two blind prisoners lumbering out, only to be quickly mauled to death by disturbingly huge spiders. And to top it all off, this is where the [[BlatantLies beautiful, soothing]] music of this level begins, complete with the constant sound of rattling chains and dripping water, as well as malicious laughter at random intervals. And lasts all the way up until the boss fight. That being said, the music that plays in the deadly maze is much more calming.

to:

* The Eternal Prison. A place where inmates were being brutally tortured for eternity (which the guards referred to as "[[BlatantLies peaceful meditation]]"). You could meet some of those prisoners roaming the corridors aimlessly in bloodied gowns with their eyes sewn shut. Some rooms also contain dismembered, disembowelled human torsos hung on the walls... [[AFateWorseThanDeath and they're still alive]]. The whole place generally consists of dimly lit halls of stone and metal and is chock full of {{Bizarrchitecture}} and occasional AlienGeometries. And right after both the 35% and 40% checkpoint, a steel box falls, with two blind prisoners lumbering out, only to be quickly mauled to death by disturbingly huge spiders. And to top it all off, this is where the [[BlatantLies beautiful, soothing]] music of this level begins, complete with the constant sound of rattling chains and dripping water, water (or possibly blood, the way this place operates), as well as malicious laughter at random intervals. And lasts all the way up until the boss fight. That being said, the music that plays in the deadly maze is much more calming.
Is there an issue? Send a MessageReason:
None


* The Eternal Prison. A place where inmates were being brutally tortured for eternity (which the guards referred to as "[[BlatantLies peaceful meditation]]"). You could meet some of those prisoners roaming the corridors aimlessly in bloodied gowns with their eyes sewn shut. Some rooms also contain dismembered, disembowelled human torsos hung on the walls... [[AFateWorseThanDeath and they're still alive]]. The whole place generally consists of dimly lit halls of stone and metal and is chock full of {{Bizarrchitecture}} and occasional AlienGeometries. And right after both the 35% and 40% checkpoint, a steel box falls, with two blind prisoners lumbering out, only to be quickly mauled to death by disturbingly huge spiders. And to top it all off, this is where the foreboding prison music begins, complete with the constant sound of rattling chains and dripping water, as well as malicious laughter at random intervals. And lasts all the way up until the boss fight. That being said, the music that plays in the deadly maze is much more calming.

to:

* The Eternal Prison. A place where inmates were being brutally tortured for eternity (which the guards referred to as "[[BlatantLies peaceful meditation]]"). You could meet some of those prisoners roaming the corridors aimlessly in bloodied gowns with their eyes sewn shut. Some rooms also contain dismembered, disembowelled human torsos hung on the walls... [[AFateWorseThanDeath and they're still alive]]. The whole place generally consists of dimly lit halls of stone and metal and is chock full of {{Bizarrchitecture}} and occasional AlienGeometries. And right after both the 35% and 40% checkpoint, a steel box falls, with two blind prisoners lumbering out, only to be quickly mauled to death by disturbingly huge spiders. And to top it all off, this is where the foreboding prison [[BlatantLies beautiful, soothing]] music of this level begins, complete with the constant sound of rattling chains and dripping water, as well as malicious laughter at random intervals. And lasts all the way up until the boss fight. That being said, the music that plays in the deadly maze is much more calming.
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Is there an issue? Send a MessageReason:
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* The Eternal Prison. A place where inmates were being brutally tortured for eternity (which the guards referred to as "[[BlatantLies peaceful meditation]]"). You could meet some of those prisoners roaming the corridors aimlessly in bloodied gowns with their eyes sewn shut. Some rooms also contain dismembered, disembowelled human torsos hung on the walls... [[AFateWorseThanDeath and they're still alive]]. The whole place generally consists of dimly lit halls of stone and metal and is chock full of {{Bizarrchitecture}} and occasional AlienGeometries. And right after both the 35% and 40% checkpoint, a steel box falls, with two blind prisoners lumbering out, only to be quickly mauled to death by disturbingly huge spiders. And to top it all off, this is where the foreboding prison music begins, which lasts all the way up until the boss fight.

to:

* The Eternal Prison. A place where inmates were being brutally tortured for eternity (which the guards referred to as "[[BlatantLies peaceful meditation]]"). You could meet some of those prisoners roaming the corridors aimlessly in bloodied gowns with their eyes sewn shut. Some rooms also contain dismembered, disembowelled human torsos hung on the walls... [[AFateWorseThanDeath and they're still alive]]. The whole place generally consists of dimly lit halls of stone and metal and is chock full of {{Bizarrchitecture}} and occasional AlienGeometries. And right after both the 35% and 40% checkpoint, a steel box falls, with two blind prisoners lumbering out, only to be quickly mauled to death by disturbingly huge spiders. And to top it all off, this is where the foreboding prison music begins, which complete with the constant sound of rattling chains and dripping water, as well as malicious laughter at random intervals. And lasts all the way up until the boss fight.fight. That being said, the music that plays in the deadly maze is much more calming.
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None


* The Eternal Prison. A place where inmates were being brutally tortured for eternity (which the guards referred to as "[[BlatantLies peaceful meditation]]"). You could meet some of those prisoners roaming the corridors aimlessly in bloodied gowns with their eyes sewn shut. Some rooms also contain dismembered, disembowelled human torsos hung on the walls... [[AFateWorseThanDeath and they're still alive]]. The whole place generally consists of dimly lit halls of stone and metal and is chock full of {{Bizarrchitecture}} and occasional AlienGeometries.

to:

* The Eternal Prison. A place where inmates were being brutally tortured for eternity (which the guards referred to as "[[BlatantLies peaceful meditation]]"). You could meet some of those prisoners roaming the corridors aimlessly in bloodied gowns with their eyes sewn shut. Some rooms also contain dismembered, disembowelled human torsos hung on the walls... [[AFateWorseThanDeath and they're still alive]]. The whole place generally consists of dimly lit halls of stone and metal and is chock full of {{Bizarrchitecture}} and occasional AlienGeometries. And right after both the 35% and 40% checkpoint, a steel box falls, with two blind prisoners lumbering out, only to be quickly mauled to death by disturbingly huge spiders. And to top it all off, this is where the foreboding prison music begins, which lasts all the way up until the boss fight.
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* The Elder God: For as long as that creature has existed, there has been no heaven, no hell, no purgatory, just an eternity in the stomach of this betentacled abomination... and it is implied that it may have been around as long as souls have existed. The only reason life is allowed to exist is because this thing wants to maintain a stable food supply.

to:

* The Elder God: For as long as that creature has existed, there has been no heaven, no hell, no purgatory, just an eternity in the stomach of this betentacled abomination... and it is implied that it may have been around as long as souls have existed. The only reason life is allowed to exist is because this thing wants to maintain a stable food supply. To sum up: when ''Kain'' sees this thing, his only reaction is [[OOCIsSeriousBusiness an absolutely dumbfounded]], "What in the ''hell?!?''"

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* The entire series isn't exactly for kids or the easily spooked, but Soul Reaver in particular was made from, stuffed with, and bathed in this, then cooked to crunchy brown perfection. For a start, there is Melchiah - a massive monstrosity, immortal but constantly rotting, made from sewn-together corpses, lumbering its way across the [[BossArenaIdiocy room]], dragging itself toward you by its fingers, [[AppendageAssimilation which just happen to be severed arms]].

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* The entire series isn't exactly for kids or the easily spooked, but Soul Reaver ''Soul Reaver'' in particular was made from, stuffed with, and bathed in this, then cooked to crunchy brown perfection. For a start, there is Melchiah - a massive monstrosity, immortal but constantly rotting, made from sewn-together corpses, lumbering its way across the [[BossArenaIdiocy room]], dragging itself toward you by its fingers, [[AppendageAssimilation which just happen to be severed arms]].


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* ''Blood Omen'' isn't much of a walk in the park either:
** The various members of the circle are all NightmareFuel incarnate to some degree or another:
*** Nupraptor [[PsychicPowers the Mentalist]]. A hideously-disfigured man who went insane after the death of his beloved, Ariel, by cursing the rest of the Circle with insanity and being responsible for the Circle's corruption as a result. He has also stitched his mouth and eyes shut, and spends his days experimenting on the various denizens of Nosgoth, with even his own soldiers expressing fear of him.
*** Malek ThePaladin. A walking suit of armor inhabited by the soul of a Sarafan warrior, as punishment for failing to prevent the slaughter of the previous Circle of Nine centuries before the events of the game. He is one of the two members of the Circle who Kain himself does not defeat, and unlike Anarcrothe, Malek isn't defeated by Kain because Malek is just too strong for him.
*** Bane [[NatureIsNotAToy the Druid]], Dejoule [[PureEnergy the Energist]], and Anarcrothe [[AlchemyIsMagic the Alchemist]], whose insanity drove all of of them to create a land of distorted nature, physics, and matter called [[{{Mordor}} Dark Eden]], enveloped by a sphere of dark energy that is quickly expanding and threatening to engulf all of Nosgoth.
*** Azimuth [[AnotherDimension the Planer]], who has power over dimensions and summoning. She rules over Avernus, which has been turned into a burning ruin of a city by the time Kain arrives as a result of Azimuth summoning demons through her sigils, and shows every sign of being completely bonkers from the way she speaks.
*** Moebius [[TimeMaster the Timestreamer]] is probably the most dangerous member of the Circle, and the most recurring member throughout the course of the series. Initially masquerading as a kindly yet creepy oracle, he's revealed to have masterminded the entire invasion of Willendorf by the Nemesis, sending Kain on a quest spanning several decades in which Moebius manipulates him into killing the Nemesis when he was a young king named William the Just. Moebius then uses William's death as the impetus to start a vampire-killing crusade that ultimately leaves Kain as the last vampire in existence, and setting up his SadisticChoice later on. [[spoiler: The sequels reveal that he also serves [[EldritchAbomination the Elder God]], and he ends up becoming a formidable foe to both Kain and Raziel.]]
*** Mortanius [[DeathTropes the Necromancer]]. While Mortanius is the only member of the Circle who is unambiguously good, he is still the mastermind [[spoiler: behind Kain's initial death]], and his appearance in ''Blood Omen'' makes him an example of CreepyGood. [[spoiler: He is also possessed by the Dark Entity/Hash'ak'gik/the Hylden Lord, who used Mortanius' body to murder Ariel in the first place and set off the events of ''Blood Omen''.]]
** Vorador's mansion, a manor located deep within the Termogen Forest and being filled with various monsters, traps, and helpless human victims for the purpose of feeding vampires. Vorador himself could also count, being a hedonistic vampire who slaughtered six of the previous Circle of Nine, and who is the only person who's managed to defeat the aforementioned Malek.
** Elzevir the Dollmaker. A creepy and disturbing old dollmaker who makes a doll for the daughter of King Ottmar, then demands a lock of her hair in order to steal her soul and imprison it in a doll of his own. It isn't confirmed what he was planning on doing with her, but the [[{{Ephebophile}} implication]] is very clear, and [[EvenEvilHasStandards even Kain himself]] doesn't want to entertain the possibilities of what Elzevir wanted to do with her.
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* The Abyss. Any vampire falling in is going to burn alive helplessly for what seems to be thousands of years. The fact Raziel even retains his sanity after such a punishment is miraculous. Doubly horrifying that such a punishment seems to be a legal matter among the vampires.

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* The Abyss. Any vampire falling in is going to burn alive helplessly for what seems to be thousands of years. The fact Raziel even retains his sanity after such a punishment is miraculous. Doubly horrifying that such a punishment seems to be a legal matter among the vampires.vampires.
* The ending of ''Soul Reaver'': [[spoiler: Raziel is shown vague visions of the future that have him killing Ariel and fighting Kain, and after confronting Kain in the Chronoplast, Raziel follows Kain into Nosgoth's history. Raziel then arrives in a dark room...where he is greeted by [[MadOracle Moebius the Timestreamer]], who ''Blood Omen'' players will recognize that he means bad news. The game then ends with a quote from Moebius, talking about how he can plunge all of Nosgoth into chaos.]]
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* The entire series isn't exactly for kids or the easily spooked, but Soul Reaver in particular was made from stuffed with and basted in this, then cooked to crunchy brown perfection. For a start, there is Melchiah - a massive monstrosity, immortal but constantly rotting, made from sewn-together corpses, lumbering its way across the [[BossArenaIdiocy room]], dragging itself toward you by its fingers, [[AppendageAssimilation which just happen to be severed arms]].

to:

* The entire series isn't exactly for kids or the easily spooked, but Soul Reaver in particular was made from from, stuffed with with, and basted bathed in this, then cooked to crunchy brown perfection. For a start, there is Melchiah - a massive monstrosity, immortal but constantly rotting, made from sewn-together corpses, lumbering its way across the [[BossArenaIdiocy room]], dragging itself toward you by its fingers, [[AppendageAssimilation which just happen to be severed arms]].
Is there an issue? Send a MessageReason:
None


* The Elder God: For as long as that creature has existed, there has been no heaven, no hell, no purgatory, just an eternity in the stomach of this betentacled abomination... and it is implied that it may have been around as long as souls have existed. The only reason life is allowed to exist is because this thing wants to maintain a stable food supply.

to:

* The Elder God: For as long as that creature has existed, there has been no heaven, no hell, no purgatory, just an eternity in the stomach of this betentacled abomination... and it is implied that it may have been around as long as souls have existed. The only reason life is allowed to exist is because this thing wants to maintain a stable food supply.supply.
* The Abyss. Any vampire falling in is going to burn alive helplessly for what seems to be thousands of years. The fact Raziel even retains his sanity after such a punishment is miraculous. Doubly horrifying that such a punishment seems to be a legal matter among the vampires.
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* It's a bit low-key compared to the rest, but the GameOver screen in the first game is quite scary: you get treated to a surprisingly realistic view of Kain's skeleton, with his mouth gaping open.

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* It's a bit low-key compared to the rest, but the GameOver screen in the first game is quite scary: you get treated to a surprisingly realistic view of Kain's skeleton, with his mouth gaping open.open.
* The Elder God: For as long as that creature has existed, there has been no heaven, no hell, no purgatory, just an eternity in the stomach of this betentacled abomination... and it is implied that it may have been around as long as souls have existed. The only reason life is allowed to exist is because this thing wants to maintain a stable food supply.
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None


* The sluagh. Their appearance, especially in SR1, is quite terrifying.

to:

* The sluagh. Their appearance, especially in SR1, is quite terrifying.terrifying.
* It's a bit low-key compared to the rest, but the GameOver screen in the first game is quite scary: you get treated to a surprisingly realistic view of Kain's skeleton, with his mouth gaping open.
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None


* The Eternal Prison. A place where inmates were being brutally tortured for eternity (which the guards referred to as "peaceful meditation"). You could meet some of those prisoners roaming the corridors aimlessly in bloodied gowns with their eyes sewn shut. Some rooms also contain dismembered, disembowelled human torsos hung on the walls... [[AFateWorseThanDeath and they're still alive]]. The whole place generally consists of dimly lit halls of stone and metal and is chock full of {{Bizarrchitecture}} and occasional AlienGeometries.

to:

* The Eternal Prison. A place where inmates were being brutally tortured for eternity (which the guards referred to as "peaceful meditation")."[[BlatantLies peaceful meditation]]"). You could meet some of those prisoners roaming the corridors aimlessly in bloodied gowns with their eyes sewn shut. Some rooms also contain dismembered, disembowelled human torsos hung on the walls... [[AFateWorseThanDeath and they're still alive]]. The whole place generally consists of dimly lit halls of stone and metal and is chock full of {{Bizarrchitecture}} and occasional AlienGeometries.
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* The sluaghs. There appearance, especially in SR1, is quite terrifying.

to:

* The sluaghs. There sluagh. Their appearance, especially in SR1, is quite terrifying.
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* The slaughs. There appearance, especially in SR1, is quite terrifying.

to:

* The slaughs.sluaghs. There appearance, especially in SR1, is quite terrifying.
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* The Eternal Prison. A place where inmates were being brutally tortured for eternity (which the guards referred to as "peaceful meditation"). You could meet some of those prisoners roaming the corridors aimlessly in bloodied gowns with their eyes sewn shut. Some rooms also contain dismembered, disembowelled human torsos hung on the walls... [[AFateWorseThanDeath and they're still alive]]. The whole place generally consists of dimly lit halls of stone and metal and is chock full of {{Bizarrchitecture}} and occasional AlienGeometries.

to:

* The Eternal Prison. A place where inmates were being brutally tortured for eternity (which the guards referred to as "peaceful meditation"). You could meet some of those prisoners roaming the corridors aimlessly in bloodied gowns with their eyes sewn shut. Some rooms also contain dismembered, disembowelled human torsos hung on the walls... [[AFateWorseThanDeath and they're still alive]]. The whole place generally consists of dimly lit halls of stone and metal and is chock full of {{Bizarrchitecture}} and occasional AlienGeometries.AlienGeometries.
* The slaughs. There appearance, especially in SR1, is quite terrifying.
Is there an issue? Send a MessageReason:
None


* The Eternal Prison. A place where inmates were being brutally tortured for eternity (which the guards referred to as "peaceful meditation"). You could meet some of those prisoners roaming the corridors aimlessly in bloodied gowns with their eyes sewn shut. The whole place generally consists of dimly lit halls of stone and metal and is chock full of {{Bizarrchitecture}} and occasional AlienGeometries.

to:

* The Eternal Prison. A place where inmates were being brutally tortured for eternity (which the guards referred to as "peaceful meditation"). You could meet some of those prisoners roaming the corridors aimlessly in bloodied gowns with their eyes sewn shut. Some rooms also contain dismembered, disembowelled human torsos hung on the walls... [[AFateWorseThanDeath and they're still alive]]. The whole place generally consists of dimly lit halls of stone and metal and is chock full of {{Bizarrchitecture}} and occasional AlienGeometries.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

* The entire series isn't exactly for kids or the easily spooked, but Soul Reaver in particular was made from stuffed with and basted in this, then cooked to crunchy brown perfection. For a start, there is Melchiah - a massive monstrosity, immortal but constantly rotting, made from sewn-together corpses, lumbering its way across the [[BossArenaIdiocy room]], dragging itself toward you by its fingers, [[AppendageAssimilation which just happen to be severed arms]].
** Up to the fight with him, you could always escape material enemies by shifting into spirit realm, where they didn't exist, if you lost all your health. This guy? He's there as well, and keeps lumbering towards you...
* The Zephonim are spider-like vampires who easily scale walls (for sneaking up on humans) and ''wrap their victims in spider webbing for later on'', to the point where the Silenced Cathedral is full of cocooned corpses...some of which ''still move''.
** Zephon himself is even worse. Over the centuries, he devolved into a humongous spider-like creature roughly 30 feet tall, where his entire body has consumed a large room of the cathedral. The first thing he does when he sees you? ''His face splits apart and he shrieks at you'', then later threatens to ''eat you alive''.
* In ''Soul Reaver'' and ''Soul Reaver 2'', distorted background music plays when in the spectral realm. Though this music isn't necessarily scary, instead of having the usual spectral realm music in ''Defiance'', we're treated to spectral realm ''ambiance''. White noise just above a murmur, peppered with the sobbing, screams, and pleas of lost souls. Choice phrases include: ''"Somebody help..."'', ''"...There is no hope..."'', ''"Help me... please... don't do it..."'', ''"I don't care anymore, but I'm still so hungry... I died waiting..."'', a distant horrifying shriek, and of course a mournful chorus that moans Raziel's name.
* ''Blood Omen 2'' gives us a call back to the Zephonim in the form of the demons in the canyons; massive green, glowing, pulsing nests of coccooned victims still writhing and moaning as they vainly try to escape. Dialogue that didn't make it into the game suggests that they are being transformed ''into'' horrible demonic abominations void of free will...
* The Eternal Prison. A place where inmates were being brutally tortured for eternity (which the guards referred to as "peaceful meditation"). You could meet some of those prisoners roaming the corridors aimlessly in bloodied gowns with their eyes sewn shut. The whole place generally consists of dimly lit halls of stone and metal and is chock full of {{Bizarrchitecture}} and occasional AlienGeometries.

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