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*** That's because the only way to check for the presence of the rabies virus is to take samples of brain tissue and examine them under a microscope. Standard procedure is to euthanize the animal and peel the scalp off for easy access to the skull.


* Dark Carnival from ''2''. It's not the zombie clowns, it's not the other zombies. It's the [[{{AmusementParkOfDoom}} setting itself.]] A whole amusement park, where thousands of people came to have fun and a good time, most probably there to see a rock concert. This was a place of fun, happiness and such. Now it's silent, foreboding. ''Joy'' is ''dead'' and ''happiness'' is ''gone''... at least until the [[CrowningMomentOfAwesome rock concert escape]].

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* Dark Carnival from ''2''. It's not the zombie clowns, it's not the other zombies. It's the [[{{AmusementParkOfDoom}} setting itself.]] A whole amusement park, where thousands of people came to have fun and a good time, most probably there to see a rock concert. This was a place of fun, happiness and such. Now it's silent, foreboding. ''Joy'' is ''dead'' and ''happiness'' is ''gone''... at least until the [[CrowningMomentOfAwesome [[SugarWiki/MomentOfAwesome rock concert escape]].


*** How about the Witch? She sobs like a dejected little girl until you shoot her, has fire in her eye sockets, has spindly claws for hands, goes into UnstoppableRage when you shine your flashlight at her, and on harder difficulties, her attack is a one-hit kill. Even on the easiest difficulty, she takes twelve hunting rifle rounds to the NECK before even visibly slowing. The pure fear her presence can cause whether or not she’s avoidable is summed up perfectly by OutsideXbox’s video on scary video game moments.
--> '''Andy''': If you’ve ever played Left 4 Dead then I don’t even need to tell you what I’m talking about here, I just need to play you this sound. (Cue Witch crying sound and her musical theme)

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*** How about the Witch? She sobs like a dejected little girl until you shoot her, has fire in her eye sockets, has spindly claws for hands, goes into UnstoppableRage when you shine your flashlight at her, and on harder difficulties, her attack is a one-hit kill. Even on the easiest difficulty, she takes twelve hunting rifle rounds to the NECK before even visibly slowing. The pure fear her presence can cause whether or not she’s avoidable is summed up perfectly by OutsideXbox’s video on scary video game moments.\n--> '''Andy''': If you’ve ever played Left 4 Dead then I don’t even need to tell you what I’m talking about here, I just need to play you this sound. (Cue Witch crying sound and her musical theme)


*** How about the Witch? She sobs like a dejected little girl until you shoot her, has fire in her eye sockets, has spindly claws for hands, goes into UnstoppableRage when you shine your flashlight at her, and on harder difficulties, her attack is a one-hit kill. Even on the easiest difficulty, she takes twelve hunting rifle rounds to the NECK before even visibly slowing.

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*** How about the Witch? She sobs like a dejected little girl until you shoot her, has fire in her eye sockets, has spindly claws for hands, goes into UnstoppableRage when you shine your flashlight at her, and on harder difficulties, her attack is a one-hit kill. Even on the easiest difficulty, she takes twelve hunting rifle rounds to the NECK before even visibly slowing. The pure fear her presence can cause whether or not she’s avoidable is summed up perfectly by OutsideXbox’s video on scary video game moments.
--> '''Andy''': If you’ve ever played Left 4 Dead then I don’t even need to tell you what I’m talking about here, I just need to play you this sound. (Cue Witch crying sound and her musical theme)


** Hard Rain: Seeing zombies sprint at you from in the storm, also a witch-infested sugar mill.

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** Hard Rain: Seeing zombies sprint at you from in the storm, also a witch-infested Witch-infested sugar mill.


** The Parish: This is it, you made it down a burning building, under a river through sewers, through a carnival from hell, past the swamp filled with animalistic mud people, and across a sugar mill that was home to the local witch population, this HAS to be easier. It isn't. From bullet proof zombies in riot gear to the hundreds of corpses laying everywhere, there are way too many things that are scary and difficult about this campaign to list them all here. Have fun.

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** The Parish: This is it, you made it down a burning building, under a river through sewers, through a carnival from hell, Hell, past the swamp filled with animalistic mud people, and across a sugar mill that was home to the local witch Witch population, this HAS to be easier. It isn't. From bullet proof zombies in riot gear to the hundreds of corpses laying everywhere, there are way too many things that are scary and difficult about this campaign to list them all here. Have fun.


** Not phased? Did we mention that the Witch now wanders around in some levels?

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** Not phased? fazed? Did we mention that the Witch now wanders around in some levels?


* The virus in ''Left 4 Dead'' is a mutated strain of rabies. As in, it can effect animals too. We've seen what it can do to humans now think about what the animals will look like. Zoo DLC anyone?
** Actually, that might be a possibility. Inside the sound fills for the game are sounds for a zombie dog. Maybe its gonna be used for a new DLC?
*** Sorry. The zombie dog was a scrapped zombie that was replaced with the Hunter.
*** Blood Harvest, Dark Carnival and Swamp Fever have cow corpses in them. Whatever the infection does to non-humans, it isn't pretty-- [[{{Squick}} their skulls are completely]] [[{{BodyHorror}} devoid of flesh.]] *Shiver*
*** That's not the infection. That is part of rabies testing process on animals. So, it was done by (uninfected) humans. Though yes, it points to animals being one of the vectors.
*** [[FridgeHorror Which leads to another disturbing implication:]] what if this entire situation started out as a standard test with a new form of the rabies virus on animals?

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* The virus in ''Left 4 Dead'' is a mutated strain of rabies. As in, it can effect affect animals too. We've seen what it can do to humans now think about what the animals will would look like. Zoo DLC anyone?
like.
** Actually, that might be a possibility. Inside the sound fills for the game are sounds for a zombie dog. Maybe its gonna be used for a new DLC?
*** Sorry. The zombie dog was a scrapped zombie that was replaced with the Hunter.
***
Blood Harvest, Dark Carnival and Swamp Fever have cow corpses in them. Whatever the infection does to non-humans, it isn't pretty-- [[{{Squick}} their skulls are completely]] [[{{BodyHorror}} devoid of flesh.]] *Shiver*
*** That's not the infection. That is part of rabies testing process on animals. So, it was done by (uninfected) humans. Though yes, it points to animals being one of the vectors.
***
]]
**
[[FridgeHorror Which leads to another disturbing implication:]] what if this entire situation started out as a standard test with a new form of the rabies virus on animals?


** One particularly unsettling thing with the walking Witches of Left 4 Dead 2 is that noises near them are less likely to startle them but will still ''attract them'', causing a really horrible occasion for me when I was backed into a corner with a running chainsaw, watching the Witch slowly following the noise.

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** One particularly unsettling thing with the walking Witches of Left 4 Dead 2 is that noises near them are less likely to startle them but will still ''attract them'', causing a really horrible occasion occasions for me when I was backed people where they back into a corner with a running chainsaw, watching the Witch slowly following the noise.

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* The Sacrifice Comic has some pretty terrifying sequences. The flashbacks show that moments before surgery, Bill's doctors are attacked right before an operation, and he has to find his way out of the hospital while under the influence of very powerful anesthesia. Louis is stalked in the toilets by a zombie which delivers a terrifying jumpscare. Zoey has a family argument interrupted by an infected suddenly killing her mother and she is forced to watch her shriek in pain and attack her father. Francis is making out with someone who turns into a zombie while kissing and makes a terrifying face.
** The sequences at Millhaven are pretty terrifying. Soldiers witness the infected for the first time and are rapidly overrun, with their defensive positions being silenced one by one on the radio. With the last survivors becoming more and more panicked.
*** When they actually make it to the final town. Louis finds a yacht filled with bikini-laden witches which glare at him in terror, not to mention that they mauled the camera guy.
* The backstory of some of the locations in each campaign is absolutely terrifying:
** No Mercy: A city which the police and CEDA tried to quarantine sections of and evacuate, only for it to end in a disaster. There are signs all over of terror, from an underground subway and sewer systems filled with dead bodies, implying that people tried to either flee or hide underground from the hell above. Many crashed vehicles suggesting people were in such a rush to get out that they didn't pay attention.
** Crash Course: There is a bridge which is absolutely gridlocked with traffic, imagine waiting in your car for traffic to pass, with the anxiety of the infected approaching before you are attacked and killed in seconds. There is also an empty, bent shipping container which contains a sleeping bag with a mauled body in it. Suggesting someone thought they were safe and good take shelter. In the same container yard, there is a body torn in two, with no sign of the lower half.
** Death Toll: Imagine living in the small town of Riverside, hearing strange reports on the news about violence in the cities before the Military shows up, barricades your entire town, inspects all citizens and issues martial law. However, it's futile it the end as by the time the infection shows up, the town falls in a few days.
** Dead Air: The numerous crashed planes outside of the airport are implied to have been shot down by the military. Imagine boarding a flight to get away from a world-ending infection only to die seconds after takeoff.
** Blood Harvest: The Military has pulled back, hiding in the forest far away from cities. But even then, it's still not far enough to survive the onslaught of infected, who eventually kill them all.
** The Sacrifice: Being the one to spring to the generator as three tanks throw cars and rubble at you, getting closer every second.
** Dead Center: You're abandoned on a rooftop, missing the last helicopter evacuation by moments. Also, imagine seeing the city you've grown up in and lived your entire life now a zombie-infested hellhole.
** The Passing: The bride witch and fallen survivors.
** Dark Carnival: A gridlocked highway (see Crash Course) and clown zombies.
** Swamp Fever: You travel through a town which prided itself on being a survivalist community that held out the longest without government help. Despite being remote, located deep in the swamp and heavily fortified, it was eventually found by the infected and overwhelmed. Graffiti in the area says things like 'I was sick of seeing all the death so I fled'.
** Hard Rain: Seeing zombies sprint at you from in the storm, also a witch-infested sugar mill.
** The Parish: The Military set up an evacuation center at a bus station, where they screened people for disease and sent them on buses to other parts of the city. Of course, lines to the screening center were long (its implied it took days to get through). This alone is terrifying, imagine lining up, being watched at suspiciously by soldiers who will shoot you for being disorderly or if they see you as infected, knowing that someone next to you could turn and there is nothing you could do. The lines were so long they went to a nearby park where a sort of refugee camp formed. Once a horde attacked the camp, the people ran to the bus station and tried to force their way in, leading to the soldiers massacring all of them.


* You might not ordinarily expect the developer commentary to be that scary, but one of the sequel's nodes is particularly nasty - the art department had a folder full of photos of various real-world skin conditions caused by diseases to use as reference for how to design the Infected mutations. You know, the Infected whose appearances have already spawned several entries on this page. They ended up not using any of the photo material, because it was ''too unpleasant to look at''. Just look at a screenshot ***of one of the Infected and imagine catching a real disease that looks ''worse''.

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* You might not ordinarily expect the developer commentary to be that scary, but one of the sequel's nodes is particularly nasty - the art department had a folder full of photos of various real-world skin conditions caused by diseases to use as reference for how to design the Infected mutations. You know, the Infected whose appearances have already spawned several entries on this page. They ended up not using any of the photo material, because it was ''too unpleasant to look at''. Just look at a screenshot ***of of one of the Infected and imagine catching a real disease that looks ''worse''.''worse''.
** Made a bit less horrifying when the commentary node states the "secret ingredients" used to make the infected skin textures were instead photos of housing insulation and potato skins.


*** The sounds that it makes in the second game are even more unnerving than in the first.

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*** The sounds that it makes in They make the second game are even more unnerving than in the first.least noise out of any zombie, [[ParanoiaFuel only letting out low growls]]... [[HellIsThatNoise until they jump straight at you from who knows where with bloodcurdling screams]] Though, there is some NightmareRetardant if it hits a wall and bounces off with a tiny yelp.


* Dark Carnival from ''2''. It's not the zombie clowns, it's not the other zombies. It's the [[{{AmusementParkOfDoom}} setting itself.]] A whole amusement park, where thousands of people came to have fun and a good time, most probably there to see a rock concert. This was a place of fun, happiness and such. Now it's silent, foreboding. ''Joy'' is ''dead'' and ''happiness'' is ''gone''... and there's also considering [[AdultFear what happened to the possibly hundreds of children]] [[{{FridgeHorror}} that may have been there at the time]].

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* Dark Carnival from ''2''. It's not the zombie clowns, it's not the other zombies. It's the [[{{AmusementParkOfDoom}} setting itself.]] A whole amusement park, where thousands of people came to have fun and a good time, most probably there to see a rock concert. This was a place of fun, happiness and such. Now it's silent, foreboding. ''Joy'' is ''dead'' and ''happiness'' is ''gone''... and there's also considering at least until the [[CrowningMomentOfAwesome rock concert escape]].
**
[[AdultFear what What happened to the possibly hundreds of children]] that [[{{FridgeHorror}} that may have been were there at the time]].time]]?


* Until around 2004 there were in the entire recorded history of the Rabies virus (which the infection is a strain of)exactly TWO survivors, one of which was a Greek man several thousand years ago. Now thanks to modern medical science (and a quick google search) the number has increased to a whopping SIX with there being no verification for all but one of the latest batch of survivors actually having the virus in the first place.

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* Until around 2004 there were in the entire recorded history of the Rabies virus (which the infection is a strain of)exactly of) exactly TWO survivors, one of which was a Greek man several thousand years ago. Now thanks to modern medical science (and a quick google search) the number has increased to a whopping SIX with there being no verification for all but one of the latest batch of survivors actually having the virus in the first place.



* For the comic, that yacht FULL of Witches who appeared to be in a sort of Girls Gone Wild deal. Some of them are even ''[[{{FanDisservice}} naked]]''! Others are covered in the [[{{Squick}} blood of the cameraman]], who is currently lying dead with [[{{BodyHorror}} his torso carved open]].

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* For the comic, that yacht FULL of Witches who appeared to be in a sort of Girls Gone Wild deal. Some of them are even ''[[{{FanDisservice}} naked]]''! naked]]!'' Others are covered in the [[{{Squick}} blood of the cameraman]], who is currently lying dead with [[{{BodyHorror}} his torso carved open]].


* Also in the sequel, the classic special infected are now even more heavily mutated than before. The worst victim is the [[http://images2.wikia.nocookie.net/left4dead/images/e/e3/L4d2_Smoker.png Smoker]], who now has ''six'' tongues, poking out from ''all over his body'' (although he still only uses one).

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* Also in the sequel, the classic special infected Special Infected are now even more heavily mutated than before. The worst victim is the [[http://images2.wikia.nocookie.net/left4dead/images/e/e3/L4d2_Smoker.png Smoker]], who now has ''six'' tongues, poking out from ''all over his body'' (although he still only uses one).



** That could make the special infected all the more scary. They're capable of high-level thought, but attack you out of their own hatred.

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** That could make the special infected Special Infected all the more scary. They're capable of high-level thought, but attack you out of their own hatred.



* Rabies can take up to 2 years before it progresses to the first stage despite it normally taking 2~12 weeks? To top all of it off the symptoms listed for rabies include anxiety, insomnia, confusion, agitation, abnormal behavior, paranoia, terror, hallucinations, progressing to delirium, etc so the infected are probably fully aware of what's going on with the virus actively amping up their emotional state to 11 which (judging from the descriptions I've been seeing of the special infected) correlates to the behavior. Witch is Anxiety and possibly terror. Hunter is paranoia so it's trying to get you first possibly because it thinks YOU are the infected one. Tanks are obviously agression. Jockeys are hallucinations and general delirium. So on and so forth with the rest being a mixture.

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* Rabies can take up to 2 years before it progresses to the first stage despite it normally taking 2~12 weeks? To top all of it off the symptoms listed for rabies include anxiety, insomnia, confusion, agitation, abnormal behavior, paranoia, terror, hallucinations, progressing to delirium, etc so the infected are probably fully aware of what's going on with the virus actively amping up their emotional state to 11 which (judging from the descriptions I've been seeing of the special infected) Special Infected) correlates to the behavior. Witch is Anxiety and possibly terror. Hunter is paranoia so it's trying to get you first possibly because it thinks YOU are the infected one. Tanks are obviously agression. Jockeys are hallucinations and general delirium. So on and so forth with the rest being a mixture.



** Imagine this: You are playing with friends when you hear something. Your friends quite down and you realize it's a Tank. Now you all know what's coming and that's it is unavoidable. The worse part is picking someone to find it and draw it back to the group.

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** Imagine this: You are playing with friends when you hear something. Your friends quite quiet down and you realize it's a Tank. Now you all know what's coming and that's it is unavoidable. The worse part is picking someone to find it and draw it back to the group.



* The Finale is plenty hard enough to worry about. After all, fighting off waves of zombies until rescue arrives could rattle anyone's nerves. But how about when rescue '''does''' arrive? Your indication is a sharp change in music, a warning on the screen that basically says "Rescue has arrived! Run like hell!" (which most, if not all, players do) and a nice, fresh wave of zombies trying to keep you from getting away. In that short time, the AI seems to go all out to prevent you from escaping, sending a crapload of specials after you. The whole thing can make your adrenaline shoot through the roof, make you heave a huge relieved sigh when you make it or give you a nice bitter feeling if you fail to make it.

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* The Finale is plenty hard enough to worry about. After all, fighting off waves of zombies until rescue arrives could rattle anyone's nerves. But how about when rescue '''does''' arrive? Your indication is a sharp change in music, a warning on the screen that basically says "Rescue has arrived! Run like hell!" (which most, if not all, players do) and a nice, fresh wave of zombies trying to keep you from getting away. In that short time, the AI seems to go all out to prevent you from escaping, sending a crapload of specials Specials after you. The whole thing can make your adrenaline shoot through the roof, make you heave a huge relieved sigh when you make it or give you a nice bitter feeling if you fail to make it.



* The 'Last Man on Earth' mutation is probably the scariest this game gets. The player is absolutely alone and only special infected spawn. This means that there can be long gaps of the player just wandering about completely alone until a special infected feels like showing its ugly face. And even then they like to stay hidden meaning that you'll only have the gurgles and music queuing you into the presence of a special infected. This can actually set up some genuinely startling jump scares and atmospheric tension more in line with classic Resident Evil than Left 4 Dead. Oh, and on top of that the PC will constantly call out in desperate search of non-infected life.

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* The 'Last Man on Earth' mutation is probably the scariest this game gets. The player is absolutely alone and only special infected Special Infected spawn. This means that there can be long gaps of the player just wandering about completely alone until a special infected Special Infected feels like showing its ugly face. And even then they like to stay hidden meaning that you'll only have the gurgles and music queuing you into the presence of a special infected.Special Infected. This can actually set up some genuinely startling jump scares and atmospheric tension more in line with classic Resident Evil than Left 4 Dead. Oh, and on top of that the PC will constantly call out in desperate search of non-infected life.

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